--- Log opened Fri Aug 25 00:00:26 2017 20170825 00:02:09-!- Appleman1234 [~quassel@124x38x163x22.ap124.ftth.ucom.ne.jp] has quit [Ping timeout: 248 seconds] 20170825 00:05:26-!- TC01 [~quassel@venus.arosser.com] has joined #wesnoth 20170825 00:26:29-!- Vadatajs [~Vadatajs@63-152-69-117.cdrr.qwest.net] has quit [Read error: Connection reset by peer] 20170825 00:27:39-!- Vadatajs [~Vadatajs@63-152-69-117.cdrr.qwest.net] has joined #wesnoth 20170825 00:30:28< aeth> You're absolutely right... progressive spawning is needed to get the background CPU usage at a managable level. This is trickier, though, especially with teleportation. The world has to be divided into zones. 20170825 00:36:49< DeFender1031> that would require some knowledge about what's "in view" though, unless you go only based on shroud, but if it's a long quest, eventually, you'll run out of shroud. 20170825 01:01:42< celticminstrel> Pretty sure the game knows which tiles are actually in the viewport at any given time. 20170825 01:02:38< aeth> Actually, I'm not sure. 20170825 01:02:52< aeth> It's a CPU hog, but only if you're on the host side with no fog and no shroud. With it, it's not. 20170825 01:03:06< aeth> That's one reason why I haven't raised the priority of optimizing it 20170825 01:03:18< DeFender1031> celticminstrel, the engine, sure, but is that exposed to WML/Lua? 20170825 01:03:58< celticminstrel> Not sure. There is the optional parameter to the scroll functions, but that doesn't give you a boolean 20170825 01:05:49< DeFender1031> aeth, there was always that suggestion I made a while ago of grouping the NPC units into map sections and then being able to activate or store them at will as necessary when the players are in the area. (That could also lead to some interesting plot stuff, like the DM builds up a bunch of stuff in a particular area, stores it, has the people go there and be like "isn't this town supposed to have people in it?" and then boom. 20170825 01:05:50< DeFender1031> Surrounded by zombies.) 20170825 01:06:31< aeth> DeFender1031: yes, you could even have different options for what to spawn, like this city is full, this city is sparse, this city is fallen, etc. 20170825 01:06:44< aeth> And since it's just spawning units, it isn't that much work 20170825 01:06:47< DeFender1031> aeth, could be fun. 20170825 01:07:02< DeFender1031> aeth, you could even have a dialog that allows the creation of a custom spawning group. 20170825 01:07:24< DeFender1031> (e.g. zombies.) 20170825 01:07:58-!- ancientcc [~ancientcc@103.221.141.159] has joined #wesnoth 20170825 01:08:00-!- ancientcc [~ancientcc@103.221.141.159] has quit [Remote host closed the connection] 20170825 01:15:54-!- ancientcc [~ancientcc@103.221.141.159] has joined #wesnoth 20170825 01:15:54-!- ancientcc [~ancientcc@103.221.141.159] has quit [Remote host closed the connection] 20170825 01:16:26-!- Narrat [~Narrat@p5DCC65C3.dip0.t-ipconnect.de] has quit [Quit: They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.] 20170825 01:50:20-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20170825 01:50:26-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20170825 02:13:32-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20170825 02:13:39-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20170825 02:21:20-!- iwaim [~iwaim@2001:2c0:40e:2002:0:4:14:80] has quit [Ping timeout: 246 seconds] 20170825 02:21:43-!- iwaim [~iwaim@2001:2c0:40e:2002:0:4:14:80] has joined #wesnoth 20170825 02:39:27< aeth> DeFender1031: I already have dialogs for spawning generic groups in clusters 20170825 02:39:42< aeth> e.g. 4 goblin spearmen, a goblin rouser, and a goblin impaler 20170825 02:40:18< aeth> It's about 90% ready for a rough release, it's just that last 10% that takes 90% of the time that's missing 20170825 02:40:27< DeFender1031> aeth, right, I was thinking more about someone preparing a series of specific units in specific configurations over a number of turns to be sprung upon the players later. 20170825 02:40:33< aeth> ah 20170825 02:40:53< aeth> What I want to do is make it easier to switch unit sides. 20170825 02:40:55< DeFender1031> and yeah, I'm familiar with that whole 90-10 20170825 02:40:57< DeFender1031> thing 20170825 02:41:06< aeth> A lot of the time, if done wrong, I'm mostly fighting with myself. 20170825 02:41:30< aeth> So the key to avoid this is to give a handful of units per player to the players. 20170825 02:42:10< aeth> Wesnoth really isn't about the one-unit-per-player experience. Adding some cannon fodder (sword fodder?) greatly improves the experience because you have some extras you can sacrifice to make the battle more Wesnothy by taking more risks. 20170825 02:42:35< aeth> 3-10 units, depending on the enemies, the story, the progression, etc., makes sense 20170825 02:42:56< aeth> Maybe even more if the plot demands attacking the giant orc city 20170825 02:52:09-!- ArneBab [~quassel@freenet/developer/arnebab] has joined #wesnoth 20170825 02:56:33-!- ArneBab_ [~quassel@freenet/developer/arnebab] has quit [Ping timeout: 248 seconds] 20170825 03:29:06-!- Necrosporus [~Necrospor@unaffiliated/necrosporus] has joined #wesnoth 20170825 03:30:18< Necrosporus> It is said that wesnoth got greenlight in Steam, whatever it means. Could you explain how does it benefits players and developers who never used and not going to used said Steam? 20170825 03:53:57< aeth> More MP population. 20170825 03:54:09< aeth> More add-ons. 20170825 03:54:32< aeth> Less strain on the game data download servers. 20170825 04:00:36-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20170825 04:11:46-!- Bonobo [~Bonobo@203.220.138.162] has joined #wesnoth 20170825 04:15:16< wesnoth-discord-> Hopefully just a larger community in general, which then would also hopefully result in more people willing/able to help out with the game's development. 20170825 04:16:30-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20170825 05:33:11-!- Kwandulin [~Kwandulin@p200300E453CC3B31E97C308960A36D2E.dip0.t-ipconnect.de] has joined #wesnoth 20170825 05:40:18-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20170825 05:48:27-!- ancientcc [~ancientcc@183.131.67.247] has joined #wesnoth 20170825 05:49:29-!- ancientcc [~ancientcc@183.131.67.247] has quit [Remote host closed the connection] 20170825 06:13:11-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20170825 06:13:18-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20170825 06:23:12< janebot> wesnoth: Legacy paths in Legends of the Invincibles. (by /u/fanthor) https://redd.it/6vwqn6 20170825 07:21:56-!- Necrosporus [~Necrospor@unaffiliated/necrosporus] has quit [Quit: Leaving] 20170825 07:41:02-!- ancientcc [~ancientcc@59.63.248.246] has joined #wesnoth 20170825 07:41:13-!- ancientcc [~ancientcc@59.63.248.246] has quit [Remote host closed the connection] 20170825 07:43:43-!- Kwandulin [~Kwandulin@p200300E453CC3B31E97C308960A36D2E.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170825 08:08:03-!- ancientcc [~ancientcc@183.131.67.243] has joined #wesnoth 20170825 08:09:09-!- ancientcc [~ancientcc@183.131.67.243] has quit [Remote host closed the connection] 20170825 08:13:30-!- ancientcc [~ancientcc@183.131.67.247] has joined #wesnoth 20170825 08:17:03-!- Kwandulin [~Kwandulin@p200300E453CC3B31E97C308960A36D2E.dip0.t-ipconnect.de] has joined #wesnoth 20170825 08:17:39< wesnoth-discord-> Can someone help me? 20170825 08:17:49< wesnoth-discord-> I am a prince in a kingdom called wesnoth 20170825 08:18:21< wesnoth-discord-> and its taken over by evil bitch queen, can someone pls donate to my cause? I will take throne 20170825 08:20:33< zookeeper> we get people claiming to be the prince of wesnoth weekly 20170825 08:20:50< zookeeper> got a birth certificate? 20170825 08:26:51-!- ancientcc [~ancientcc@183.131.67.247] has quit [Remote host closed the connection] 20170825 08:30:14-!- ancientcc [~ancientcc@59.63.248.246] has joined #wesnoth 20170825 08:30:27-!- ancientcc [~ancientcc@59.63.248.246] has quit [Remote host closed the connection] 20170825 09:30:55-!- ancientcc [~ancientcc@59.63.248.246] has joined #wesnoth 20170825 09:35:47-!- ancientcc [~ancientcc@59.63.248.246] has quit [Remote host closed the connection] 20170825 09:39:56-!- ancientcc [~ancientcc@183.131.67.203] has joined #wesnoth 20170825 09:43:28-!- ancientcc [~ancientcc@183.131.67.203] has quit [Remote host closed the connection] 20170825 11:45:18-!- cyphase [~cyphase@unaffiliated/cyphase] has quit [Ping timeout: 240 seconds] 20170825 11:57:13-!- ancientcc [~ancientcc@59.63.248.246] has joined #wesnoth 20170825 11:57:25-!- ancientcc [~ancientcc@59.63.248.246] has quit [Remote host closed the connection] 20170825 12:32:58-!- Netsplit *.net <-> *.split quits: Vadatajs, galego, APic, nore, mattsc 20170825 12:33:03-!- galego [~uprego@114.red-83-60-25.dynamicip.rima-tde.net] has joined #wesnoth 20170825 12:33:20-!- Netsplit over, joins: APic, Vadatajs, mattsc 20170825 12:34:16-!- Netsplit over, joins: nore 20170825 12:35:17-!- yaiyan [~yaiyan@46.101.48.31] has quit [Ping timeout: 260 seconds] 20170825 12:36:57-!- yaiyan [~yaiyan@46.101.48.31] has joined #wesnoth 20170825 12:38:44-!- Kwandulin [~Kwandulin@p200300E453CC3B31E97C308960A36D2E.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170825 12:58:14-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: mattsc] 20170825 13:10:02-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth 20170825 13:31:41-!- Haudegen [~quassel@178.115.237.87] has quit [Read error: Connection reset by peer] 20170825 13:39:35-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20170825 13:43:36-!- galego [~uprego@114.red-83-60-25.dynamicip.rima-tde.net] has quit [Ping timeout: 252 seconds] 20170825 13:56:03-!- galego [~uprego@162.red-83-46-193.dynamicip.rima-tde.net] has joined #wesnoth 20170825 13:58:20-!- Kwandulin [~Kwandulin@p200300E453CC3B315C73524BA835DA88.dip0.t-ipconnect.de] has joined #wesnoth 20170825 14:22:33-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: mattsc] 20170825 14:33:54-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has joined #wesnoth 20170825 14:45:45-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth 20170825 15:15:36-!- DeFender1031 [~DeFender1@93-172-23-172.bb.netvision.net.il] has quit [Quit: I'm not back now.] 20170825 15:17:01-!- Narrat [~Narrat@p5DCC65C3.dip0.t-ipconnect.de] has joined #wesnoth 20170825 15:20:49-!- Appleman1234 [~quassel@124x38x163x22.ap124.ftth.ucom.ne.jp] has joined #wesnoth 20170825 15:35:01-!- moongazer [~moongazer@117.222.44.67] has joined #wesnoth 20170825 15:56:40< wesnoth-discord-> Just think how much trouble could have been avoided if someone had asked Konrad for his Wesnoth Identification Number 20170825 16:01:37-!- metronomicon [~metronomi@2a02:587:a28:6200:b817:896b:8df8:97b] has quit [Remote host closed the connection] 20170825 16:02:41-!- metronomicon [~metronomi@2a02:587:a28:6200:b817:896b:8df8:97b] has joined #wesnoth 20170825 16:24:00-!- Kwandulin [~Kwandulin@p200300E453CC3B315C73524BA835DA88.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170825 16:37:32< wesnoth-discord-> Do you need a birth certificate for the Green Isle? 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