--- Log opened Tue Sep 12 00:00:50 2017 20170912 00:02:45< vultraz_iOS> celticminstrel: did i get the laurel selection behavior correct? 20170912 00:04:38-!- RatArmy_ [~ratarmy@om126234114194.16.openmobile.ne.jp] has joined #wesnoth-dev 20170912 00:08:06< celticminstrel> ? 20170912 00:08:07-!- RatArmy_ [~ratarmy@om126234114194.16.openmobile.ne.jp] has quit [Read error: Connection reset by peer] 20170912 00:08:20< vultraz_iOS> i refactored the campaign selection difficulty laurel code 20170912 00:08:27-!- RatArmy [~ratarmy@150.100.253.58] has quit [Ping timeout: 260 seconds] 20170912 00:08:36< vultraz_iOS> but i'm not sure i understood your code completely 20170912 00:08:37< celticminstrel> I deliberately left that using only the gold laurel. 20170912 00:08:52< vultraz_iOS> i'm asking if you could check and confirm if the new code has your intended behavior 20170912 00:09:27< celticminstrel> Oh, wait, I misunderstood what you said. 20170912 00:11:14< celticminstrel> Your comment seems to correctly describe my intended behaviour. 20170912 00:11:37< vultraz_iOS> \o/ 20170912 00:11:46-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20170912 00:11:47-!- The_Unforgiven [~quassel@2601:40a:c380:462:f46c:a5b7:8c7a:7fa9] has joined #wesnoth-dev 20170912 00:11:47-!- The_Unforgiven [~quassel@2601:40a:c380:462:f46c:a5b7:8c7a:7fa9] has quit [Changing host] 20170912 00:11:47-!- The_Unforgiven [~quassel@unaffiliated/the-unforgiven/x-8713611] has joined #wesnoth-dev 20170912 00:13:58< celticminstrel> vultraz_iOS: The code in create_engine looks suspicious, though. 20170912 00:14:05< vultraz_iOS> why? 20170912 00:14:37< celticminstrel> First of all, doesn't is_campaign_completed return a boolean? 20170912 00:15:12< celticminstrel> Secondly, even if it returned the difficulty define, I think it would only work if you'd completed it at the hardest difficulty (needs a break). 20170912 00:15:29< celticminstrel> I think something like this would work? 20170912 00:16:03< celticminstrel> if(preferences::is_campaign_comlpeted(data_["id"], cfg["define"])) {cfg["completed_at"] = cfg["define"]; break;} 20170912 00:16:15< vultraz_iOS> it's supposed to be a bool flag 20170912 00:16:22< celticminstrel> ... 20170912 00:16:27< vultraz_iOS> "completed_at_[this]" 20170912 00:16:30< vultraz_iOS> essentially 20170912 00:16:34< celticminstrel> Oh, I get it, you actually wrote into the [difficulty] tags. 20170912 00:16:44< celticminstrel> Okay, that seems fine then. 20170912 00:17:31< irker594> wesnoth: Charles Dang wesnoth:master 20eb42477c40 / src/ (10 files in 7 dirs): Cleaned up shared_ptr assignment https://github.com/wesnoth/wesnoth/commit/20eb42477c4056e5af162ba0d5ff4fdfcd2c83de 20170912 00:17:48< vultraz_iOS> yeah, i figured having it in the [difficulty] tag keeps things neater 20170912 00:18:12< vultraz_iOS> your method of comparing a list against a single string to detect one difficulty was rather confusing 20170912 00:19:45< celticminstrel> I think your commit message is misleading though since it doesn't touch the recording of completed difficulties. 20170912 00:20:08< vultraz_iOS> eh, true 20170912 00:20:38< celticminstrel> I'm not entirely sure your logic is correct. The comment is correct, but the logic looks a little suspicious. 20170912 00:20:54< vultraz_iOS> oh? 20170912 00:21:00< vultraz_iOS> how so? 20170912 00:21:11< celticminstrel> The test for hardest looks fine (though it can probably be simplified). 20170912 00:21:31< vultraz_iOS> it's the only thing i could figure out to work without crashing 20170912 00:21:54< celticminstrel> (No need to test for whether there are multiplie difficulties - as long as there's at least one difficulty, you can just check if they've comlpeted the last one.) 20170912 00:22:04< vultraz_iOS> no 20170912 00:22:14< vultraz_iOS> well 20170912 00:22:17< vultraz_iOS> i dunno? 20170912 00:22:19< celticminstrel> IOW !difficulties.empty() && did_complete_at(...) 20170912 00:22:21< vultraz_iOS> it was getting crashes 20170912 00:22:33< vultraz_iOS> lemme try 20170912 00:22:37-!- RatArmy_ [~ratarmy@om126234114194.16.openmobile.ne.jp] has joined #wesnoth-dev 20170912 00:22:46< celticminstrel> The test for easy is the one that looks suspocious. 20170912 00:23:19< celticminstrel> Suppose it has three difficulties, and you've completed it both on easy and on medium. Won't that code give you a bronze laurel? 20170912 00:23:28< vultraz_iOS> hmmmmmmmmmmmmmm 20170912 00:23:43< vultraz_iOS> yes, you could be right... 20170912 00:23:52< celticminstrel> Oh, there is actually one "minor" detail missing in the comment. 20170912 00:24:11< celticminstrel> "Use the bronze laurel (easiest) if only the first difficulty out of two or more has been completed. 20170912 00:24:34< vultraz_iOS> my original idea was a reverse iterator over the tags to ensure you always got the highest one 20170912 00:24:40< vultraz_iOS> but we don't have a reverse config iterator 20170912 00:24:48-!- Elsi [~Elsi@luwin.ulrar.net] has quit [Ping timeout: 240 seconds] 20170912 00:24:48< celticminstrel> So you've completed the easiest difficulty, AND you have not completed any other difficulty. 20170912 00:24:54< vultraz_iOS> hm 20170912 00:24:59< vultraz_iOS> but how do i implement that check 20170912 00:25:13< celticminstrel> Pretty sure you can trivially reverse any bidirectional iterator BTW. 20170912 00:25:27< celticminstrel> There's a function for it IIRC. 20170912 00:25:27< vultraz_iOS> boost::iterator_range is not bidirectional 20170912 00:25:42< celticminstrel> Pretty sure it is if the underlying iterators are. 20170912 00:26:05< celticminstrel> And ISTR making the config iterators bidirectional. (If they define operator-- they're bidirectional.) 20170912 00:26:44< vultraz_iOS> ah, so you need to use end, != begin, --? 20170912 00:26:54< celticminstrel> ? 20170912 00:26:57-!- elias [~allefant@allegro/developer/allefant] has quit [Ping timeout: 264 seconds] 20170912 00:27:43< vultraz_iOS> random: could we use boost::sub_range instead of iterator_range? 20170912 00:27:55< vultraz_iOS> in order to not have two iterator typedefs? 20170912 00:29:05 * celticminstrel shrugs. 20170912 00:29:31< celticminstrel> I don't know. 20170912 00:30:16< vultraz_iOS> The docs say something about being able to specialize it with a type not an iteration since it knows about const iterators but we don't have const_iterator typedefs 20170912 00:30:39< celticminstrel> For easy, maybe something using std::none_of() and pass in begin()+1 as the starting point (of course that requires has_multiple_difficulties to work). 20170912 00:31:06-!- Elsi [~Elsi@luwin.ulrar.net] has joined #wesnoth-dev 20170912 00:31:37< vultraz_iOS> Iterator* 20170912 00:38:12-!- elias [~allefant@allegro/developer/allefant] has joined #wesnoth-dev 20170912 00:39:11< vultraz_iOS> Sadly the boost docs are unreadable 20170912 00:40:00< vultraz_iOS> You google something and get 50 versions of the docs from a dozen different releases that take you to 29 different pages that all look different for some reason and are unnavigable 20170912 00:41:33< vultraz_iOS> I don't even know what the official docs are 20170912 00:43:10< shadowm> You're an official doc. 20170912 00:43:31< shadowm> http://www.boost.org/doc/libs/ 20170912 00:54:22-!- The_Unforgiven [~quassel@unaffiliated/the-unforgiven/x-8713611] has quit [Read error: Connection reset by peer] 20170912 01:17:46< celticminstrel> Are you working on the campaign dialog thing vultraz_iOS? 20170912 01:17:54< vultraz_iOS> oui 20170912 01:26:27< irker594> wesnoth: Charles Dang wesnoth:master b61a159744f0 / src/gui/dialogs/campaign_selection.cpp: GUI2/Campaign Selection: some fixup to laurel selection https://github.com/wesnoth/wesnoth/commit/b61a159744f0ad4950a46bd14ad91a79a48c1122 20170912 01:26:31< vultraz_iOS> celticminstrel: ^ 20170912 01:28:40< celticminstrel> Well, the only_first_completed variable isn't what it says it is, but in any case, it looks like the logic is correct. 20170912 01:29:16< vultraz_iOS> oh right 20170912 01:29:21< vultraz_iOS> blah 20170912 01:29:51< celticminstrel> "if only", not "only if". 20170912 01:30:23< vultraz_iOS> either works 20170912 01:30:30< celticminstrel> They mean completely different things. 20170912 01:30:40< celticminstrel> Referring to the comment now, not the variable. 20170912 01:30:54< vultraz_iOS> eh, they can 20170912 01:31:25< celticminstrel> "Use X only if Y" means "if(Y) X;" 20170912 01:32:14< celticminstrel> "Use X if only Y out of Z" means "if(Y && none_of(Z other than Y)) X;" 20170912 01:32:19< vultraz_iOS> oh, I see what you mean 20170912 01:32:33< vultraz_iOS> yes 20170912 01:32:54< celticminstrel> I guess none_of(Z \ Y) is another way of putting that. 20170912 01:33:03< celticminstrel> With \ being set subtraction. 20170912 01:33:30< vultraz_iOS> "only if only" also works :P 20170912 01:33:36< celticminstrel> True. 20170912 01:34:07< celticminstrel> Technically "X if Y" means "if(Y) X;". 20170912 01:34:17< vultraz_iOS> yes 20170912 01:34:36< celticminstrel> While "X only if Y" means "if(X) Y;" 20170912 01:34:48< celticminstrel> So "only if only" is the most correct, I guess. 20170912 01:35:11< vultraz_iOS> perhaps clearer phrasing would be "Only use if only" 20170912 01:35:15< celticminstrel> However that distinction isn't always made in ordinary speech. 20170912 01:36:03< celticminstrel> ie, colloquially "X if Y" could mean either "if(X) Y;" or "if(Y) X;" depending on context. It's often obvious from context which is the antecedent (condition) and which is the consequent. 20170912 01:36:47< vultraz_iOS> Technically "X only if Y" could mean if(X) Y but not many people would use it as such I don't think? 20170912 01:36:50< celticminstrel> Hmm, maybe that's wrong actually. 20170912 01:37:17< celticminstrel> The reason I had that impression is because people often say "if X, Y" instead of "Y only if X". 20170912 01:37:19< vultraz_iOS> "Go to the store only if you need groceries" -> "If you go the store you need groceries" 20170912 01:37:40< celticminstrel> ...heh, that's not the right way to do it. 20170912 01:38:00< vultraz_iOS> it's basically iff. 20170912 01:38:11< celticminstrel> ??? 20170912 01:38:25< vultraz_iOS> if-and-only-if. A biconditional. 20170912 01:38:40< celticminstrel> I know what iff is, but confused why you suddenly brought it up. 20170912 01:39:17< vultraz_iOS> I'm pondering if it's like "X only if Y" 20170912 01:39:54< celticminstrel> "X only if Y" is a one-way conditional. 20170912 01:39:55< vultraz_iOS> X cannot happen unless Y but if Y happens does that lead to X? Perhaps not... 20170912 01:40:14< vultraz_iOS> yeah, actually, you're right 20170912 01:40:32-!- The_Unforgiven [~quassel@2601:40a:c380:462:a4a1:d51b:10f2:4df6] has joined #wesnoth-dev 20170912 01:40:32-!- The_Unforgiven [~quassel@2601:40a:c380:462:a4a1:d51b:10f2:4df6] has quit [Changing host] 20170912 01:40:32-!- The_Unforgiven [~quassel@unaffiliated/the-unforgiven/x-8713611] has joined #wesnoth-dev 20170912 01:40:44-!- The_Unforgiven [~quassel@unaffiliated/the-unforgiven/x-8713611] has quit [Remote host closed the connection] 20170912 01:40:46< celticminstrel> Hm, it does give that impression, doesn't it... 20170912 01:41:11< vultraz_iOS> If you need groceries it doesn't mean you MUST go the store. 20170912 01:41:22< vultraz_iOS> Only that going to the store is predicated upon needing groceries. 20170912 01:41:46< vultraz_iOS> therefor not a try biconditional 20170912 01:41:48< vultraz_iOS> true* 20170912 01:41:59< celticminstrel> Mathematically, "X only if Y" would mean something more like "if Y, then X, but if !Y, then we don't know anything about X.' 20170912 01:42:29< vultraz_iOS> true 20170912 01:42:43< celticminstrel> "X cannot happen unless Y" would be, uhh... "!Y only if !X"? Something like that? Did I get that backwards? 20170912 01:43:20< vultraz_iOS> wouldn't that be "X only if Y"? 20170912 01:45:46< vultraz_iOS> pretty sure "!Y only if !Y" would be the inverse 20170912 01:47:03< celticminstrel> Note that "unless Y" is roughly equivalent to "if !Y". 20170912 01:47:44< celticminstrel> So "X cannot happen unless Y" means "X cannot happen if !Y", and "X cannot happen" would basically be !X, right? So "!X if !Y", which is "!Y only if !X". 20170912 01:48:18< vultraz_iOS> hmmmmmmmmmmmmmmmmmmmmmmm 20170912 01:48:39< vultraz_iOS> well your logic sounds right... 20170912 01:55:23-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20170912 01:55:29-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20170912 02:02:14< aeth> X cannot happen unless Y would be not x or y 20170912 02:02:21< aeth> right? 20170912 02:02:25< aeth> xor maybe 20170912 02:02:28< aeth> I think xor 20170912 02:02:38< aeth> not x xor y 20170912 02:09:07< celticminstrel> xor is !+ IIRC 20170912 02:09:12< celticminstrel> ^ != 20170912 02:10:33< vultraz_iOS> Why are we having this conversation :p 20170912 02:10:44< celticminstrel> Which I guess means !X xor Y is the same as X xnor Y, which is true if either X and Y are both true or they're both false. 20170912 02:11:07< celticminstrel> So I suppose aeth might be right? 20170912 02:11:25< celticminstrel> However, the if form is a looser statement. 20170912 02:12:40< celticminstrel> "!Y only if !X" means that if X is false, then Y is false, but if X is true, then Y may be either true or false. 20170912 02:13:19< celticminstrel> Still, the xor may do a better job of encoding what people actually mean when they say "X cannot happen unless Y"? 20170912 02:16:35< aeth> it's logic with two values 20170912 02:16:40< aeth> when in doubt, truth table it out 20170912 02:17:15< celticminstrel> True. 20170912 02:18:00< celticminstrel> "Both true" definitely fits. 20170912 02:18:28< celticminstrel> "Both false" also fits, because it implies that if Y didn't happen then X can't either. 20170912 02:18:48< celticminstrel> "X true, Y false" doesn't work for the same reason. 20170912 02:19:09< celticminstrel> "X false, Y true" though... I think that would not contradict the statement. 20170912 02:20:01< aeth> yeah, I guess it depends on how you model it. 20170912 02:20:04< aeth> Language is inprecise 20170912 02:20:13< aeth> *imprecise 20170912 02:58:15-!- travis-ci [~travis-ci@ec2-54-162-250-59.compute-1.amazonaws.com] has joined #wesnoth-dev 20170912 02:58:16< travis-ci> wesnoth/wesnoth#14985 (master - b61a159 : Charles Dang): The build has errored. 20170912 02:58:16< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/274423183 20170912 02:58:16-!- travis-ci [~travis-ci@ec2-54-162-250-59.compute-1.amazonaws.com] has left #wesnoth-dev [] 20170912 03:06:40-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20170912 03:06:49-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20170912 03:07:01-!- shiki [~Shiki@p5485530E.dip0.t-ipconnect.de] has joined #wesnoth-dev 20170912 03:07:01-!- sevu [~Shiki@p54855E93.dip0.t-ipconnect.de] has quit [Disconnected by services] 20170912 03:34:11-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170912 03:38:23-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 255 seconds] 20170912 03:39:09< irker594> wesnoth: Celtic Minstrel wesnoth:fix_1864 db6908b67b5a / src/hotkey/ (command_executor.cpp hotkey_command.cpp hotkey_command.hpp hotkey_item.cpp): Address feedback https://github.com/wesnoth/wesnoth/commit/db6908b67b5a55c78227442f2e4b38cc51646c2a 20170912 03:42:08< irker594> wesnoth: Celtic Minstrel wesnoth:fix_1864 e075db240147 / src/hotkey/command_executor.cpp: Missed a bit, whoops https://github.com/wesnoth/wesnoth/commit/e075db240147da950b26fdffd981c39dbeedbe3a 20170912 04:27:53-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20170912 04:33:48-!- JyrkiVesterinen [~JyrkiVest@85-23-197-3.bb.dnainternet.fi] has joined #wesnoth-dev 20170912 04:43:41-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20170912 04:52:49-!- travis-ci [~travis-ci@ec2-54-242-0-41.compute-1.amazonaws.com] has joined #wesnoth-dev 20170912 04:52:50< travis-ci> wesnoth/wesnoth#14986 (fix_1864 - db6908b : Celtic Minstrel): The build was broken. 20170912 04:52:51< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/274449677 20170912 04:52:51-!- travis-ci [~travis-ci@ec2-54-242-0-41.compute-1.amazonaws.com] has left #wesnoth-dev [] 20170912 05:10:34-!- Kwandulin [~Kwandulin@p200300E453CC3BB8DD208DBFF1EF7E8B.dip0.t-ipconnect.de] has joined #wesnoth-dev 20170912 05:22:25-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170912 05:26:26-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 246 seconds] 20170912 05:45:44-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has joined #wesnoth-dev 20170912 06:01:05-!- JyrkiVesterinen [~JyrkiVest@85-23-197-3.bb.dnainternet.fi] has quit [Quit: .] 20170912 06:01:13-!- Oebele [~quassel@143.177.58.202] has joined #wesnoth-dev 20170912 06:01:17-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20170912 06:26:03-!- Kwandulin [~Kwandulin@p200300E453CC3BB8DD208DBFF1EF7E8B.dip0.t-ipconnect.de] has quit [Quit: [endlevel]] 20170912 06:28:05-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 240 seconds] 20170912 06:34:21-!- Kwandulin [~Kwandulin@p200300E453CC3BB8DD208DBFF1EF7E8B.dip0.t-ipconnect.de] has joined #wesnoth-dev 20170912 06:41:17-!- TheJJ [~rofl@ipbcc36896.dynamic.kabel-deutschland.de] has quit [Quit: No Ping reply in 180 seconds.] 20170912 06:42:16-!- irker594 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20170912 06:42:24-!- TheJJ [~rofl@ipbcc36896.dynamic.kabel-deutschland.de] has joined #wesnoth-dev 20170912 06:45:12-!- JyrkiVesterinen [~JyrkiVest@195-192-251-124.s1networks.fi] has joined #wesnoth-dev 20170912 06:57:16-!- Kwandulin [~Kwandulin@p200300E453CC3BB8DD208DBFF1EF7E8B.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170912 07:10:26< Necrosporus> Feature requrest: display how many addons there are total and how many of each type, perhaps in the bottom of web version. Another feature is to disable music automatically when something is playing already. Or some hotkey to disable and enable music quickly (perhaps it's there already?) 20170912 07:10:42-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170912 07:15:22-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 264 seconds] 20170912 07:45:42-!- HTTP_____GK1wmSU [~DEEP-BOOK@103.27.125.238] has joined #wesnoth-dev 20170912 07:47:13-!- HTTP_____GK1wmSU [~DEEP-BOOK@103.27.125.238] has left #wesnoth-dev [] 20170912 07:52:11-!- Oebele [~quassel@143.177.58.202] has quit [Remote host closed the connection] 20170912 08:01:11< Necrosporus> Is it theoretically possible to allow several people playing in same time in multiplayer? Like for example both allies can move their unit simultaneously 20170912 08:13:23< Necrosporus> > Kwandulin: note that LoW mp is already a elf+dwarf campaign, so unless you inted to replace LoW mp i think using diffent factiosn woudl be better // MP version of Secrets of Ancients or similar thing? 20170912 08:13:50< Necrosporus> Two necromancers join efforts. Or maybe necromancer and his pupil 20170912 08:16:58< Necrosporus> > Kwandulin: this is a coop campaign, so it probably doesnt matter that much, also you you can compensate otherwise, liek giving the oter player a loyal unit/item in the next scenario. // Or allow to give units to other side 20170912 08:20:15-!- vn9711 [~vasya@94.158.103.15] has joined #wesnoth-dev 20170912 08:20:17< Necrosporus> > anyway, i'm not saying it's impossible, but it's maybe a bit trickier to make a good story for an orc+undead co-op especially if/when they shouldn't be very adversarial towards each other. i have trouble thinking of anything beyond teaming up to pillage and plunder because that's just what they do. /// An Orc shaman can learn to conjure undead 20170912 08:22:35-!- vn971 [~vasya@94.158.103.15] has quit [Ping timeout: 240 seconds] 20170912 08:27:35-!- vn9711 [~vasya@94.158.103.15] has quit [Read error: Connection reset by peer] 20170912 08:39:36-!- Kwandulin [~Kwandulin@p200300E453CC3BB82DC5E105B5F53A5A.dip0.t-ipconnect.de] has joined #wesnoth-dev 20170912 08:42:09-!- vn971 [~vasya@94.158.103.15] has joined #wesnoth-dev 20170912 08:52:47-!- irker164 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20170912 08:52:47< irker164> wesnoth: Charles Dang wesnoth:master 60ba0208691a / data/campaigns/ (4 files in 4 dirs): Campaigns: wmlindent pass https://github.com/wesnoth/wesnoth/commit/60ba0208691a268178b85a8d5e5150328c670941 20170912 08:52:48< irker164> wesnoth: Charles Dang wesnoth:master a2653980b7e3 / data/core/ (6 files in 5 dirs): Core: wmlindent pass https://github.com/wesnoth/wesnoth/commit/a2653980b7e35232639ac1c9b196c387bf4a00ff 20170912 08:53:27-!- atarocch [~atarocch@93.56.164.28] has quit [Ping timeout: 260 seconds] 20170912 08:59:00-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170912 09:02:50< Necrosporus> Why do I have to change resolution to 1024x768 in preferences? It's annoying. I like to put the window so its header is off-screen so I can use almost all of my screen height except the taskbar 800-768=32 pixels should be enough for taskbar 20170912 09:03:09< Necrosporus> even starting with -r 1024x768 doesn't help 20170912 09:03:19< vultraz_iOS> what? 20170912 09:03:27-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 248 seconds] 20170912 09:03:34< vultraz_iOS> you confuse me 20170912 09:10:24< vn971> wow, lol, even a cool-er effect. I've installed "Pick Your Recruits" on wesnoth-1.13. Now, in unit selection dialog, hovering the mouse over "lawful" icon makes _all_ labels appear. The terrain labels, the chat. Even terrain labels right above the modal window. 20170912 09:10:55 * vultraz_iOS curses 20170912 09:11:18< Kwandulin> Lies! There are no bugs in Wesnoth 20170912 09:11:43< JyrkiVesterinen> https://github.com/wesnoth/wesnoth/issues is an empty page. ;) 20170912 09:12:49< vultraz_iOS> 657 completely blank entries 20170912 09:52:15-!- atarocch [~atarocch@93.56.164.28] has joined #wesnoth-dev 20170912 09:53:21-!- lipkab [~the_new_l@195.56.169.82] has joined #wesnoth-dev 20170912 10:21:51< vultraz_iOS> a wild lipkab appears! 20170912 10:22:09-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20170912 10:22:25 * JyrkiVesterinen uses a poke ball 20170912 10:25:54< irker164> wesnoth: Charles Dang wesnoth:master 7dcb9d09f99c / data/tools/wmlindent: wmlindent: don't inednt #arg/#endarg preprocessor tags https://github.com/wesnoth/wesnoth/commit/7dcb9d09f99ccc11cd544f9c37c2c7a516c02346 20170912 10:42:10< lipkab> vultraz_iOS: ...and wreaks havoc in the unsuspecting channel! 20170912 10:43:12< lipkab> Speaking of wreaking havoc, you're not in one of those hurricane-devastated areas, right? 20170912 10:43:31< vultraz_iOS> nope 20170912 10:43:36< vultraz_iOS> i'm safe on the other side of the planet :P 20170912 10:44:46< lipkab> Oh. 20170912 10:45:03< lipkab> I thought you moved to the US some years ago? 20170912 10:45:03< vultraz_iOS> thanks for asking tho 20170912 10:45:33< lipkab> But I'm bad at keeping track of people. 20170912 10:46:34< lipkab> I have literally no idea where on earth my older sister is right now, for example. 20170912 10:47:03< vultraz_iOS> well then 20170912 10:47:18-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170912 10:51:44-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Ping timeout: 248 seconds] 20170912 10:53:15< vultraz_iOS> lipkab: are you still doing any wesnoth work 20170912 10:54:46< lipkab> vultraz_iOS: No, not really. 20170912 10:55:01< vultraz_iOS> damn 20170912 10:55:13< vultraz_iOS> was hoping to offload an issue with your dependency manager 20170912 10:55:55< vultraz_iOS> buuuuuut it's probably more UI anyway so meh 20170912 10:56:07< lipkab> Link? 20170912 10:56:43< lipkab> I'm not *theoretically* done with Wesnoth, I just don't have too much time these days. 20170912 10:57:14< lipkab> If it's not too much trouble, I'll look into it at the weekend. 20170912 10:58:49< vultraz_iOS> https://github.com/wesnoth/wesnoth/issues/1887 it's more like I can't figure out how to reintegrate the dependency manager's results with the new UI 20170912 10:59:03< vultraz_iOS> So perhaps not entirely your field 20170912 10:59:52< vultraz_iOS> Esp since there are some GUI2 bugs there. 20170912 11:00:05< vultraz_iOS> Er, pitfalls. But bugs. 20170912 11:00:10< lipkab> Ah. 20170912 11:01:20< vultraz_iOS> I've debated rewriting the thing from scratch like I did with the Options helper, but I don't understand all the interactions you set up and would probably break it 20170912 11:01:31< vultraz_iOS> (The dependency manager, that is) 20170912 11:01:35< lipkab> Well, yes, this looks more like a GUI bug. 20170912 11:01:52< lipkab> The dependency manager is a terrible piece of code. 20170912 11:02:00< vultraz_iOS> Terrible, you say? 20170912 11:02:17< lipkab> Yep. Well, from a mathematical point of view. 20170912 11:02:35< lipkab> IIRC it can't handle circular dependencies and such. 20170912 11:02:48< vultraz_iOS> Well you wrote it so you would know 20170912 11:02:59< lipkab> That was years ago. 20170912 11:03:04< vultraz_iOS> True 20170912 11:03:17< JyrkiVesterinen> Hmm. I have been thinking that circular dependencies may indeed be involved here. :( 20170912 11:03:29< lipkab> Actually, I'm supposed to be working right now, but we can discuss this later. 20170912 11:03:35< JyrkiVesterinen> (Vultraz has discussed about the dependency manager with me in Discord.) 20170912 11:05:17-!- Kwandulin [~Kwandulin@p200300E453CC3BB82DC5E105B5F53A5A.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170912 11:15:18-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20170912 11:15:31-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20170912 11:15:33-!- shiki [~Shiki@p5485530E.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 20170912 11:50:01-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20170912 11:51:15-!- travis-ci [~travis-ci@ec2-54-242-0-41.compute-1.amazonaws.com] has joined #wesnoth-dev 20170912 11:51:16< travis-ci> wesnoth/wesnoth#14990 (master - 7dcb9d0 : Charles Dang): The build passed. 20170912 11:51:16< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/274545109 20170912 11:51:16-!- travis-ci [~travis-ci@ec2-54-242-0-41.compute-1.amazonaws.com] has left #wesnoth-dev [] 20170912 12:09:30-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20170912 12:10:04-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20170912 12:23:59-!- vn971 [~vasya@94.158.103.15] has quit [Ping timeout: 246 seconds] 20170912 12:33:57-!- vn971 [~vasya@95.31.7.253] has joined #wesnoth-dev 20170912 12:37:29-!- Kwandulin [~Kwandulin@p200300E453CC3BB82DC5E105B5F53A5A.dip0.t-ipconnect.de] has joined #wesnoth-dev 20170912 12:40:53-!- sevu [~Shiki@p5485530E.dip0.t-ipconnect.de] has joined #wesnoth-dev 20170912 12:43:18< Kwandulin> zookeeper: first ideas: https://www.dropbox.com/s/zmh8ene1t6cozrs/MP-Campaign-Script120917.txt?dl=0 20170912 13:02:05-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20170912 13:03:09-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20170912 13:16:16-!- vn971 [~vasya@95.31.7.253] has quit [Quit: Leaving.] 20170912 13:19:57-!- vn971 [~vasya@94.158.103.15] has joined #wesnoth-dev 20170912 13:21:03< zookeeper> Kwandulin, cool. i'll ponder on it a bit while afk and pinball back some suggestions. 20170912 13:21:15< Necrosporus> Wesnoth 1.12.6 share_map=yes share_view=yes are present in side definition, yet view is not shared between allied players 20170912 13:21:55< Necrosporus> In other campaign it works 20170912 13:22:05< Necrosporus> What could it be? 20170912 13:23:19< Necrosporus> Kwandulin, what do you think my ideas, such as Orcish Shaman learned some necromancy? Or two necromancers, for example teacher and pupil? 20170912 13:25:22< Kwandulin> I prefer ancient lichs 20170912 13:26:20-!- irker164 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20170912 13:26:36< Necrosporus> Kwandulin, teacher could be ancient lich 20170912 13:27:46< Kwandulin> Doesn't DiD already do this teacher+student stuff? 20170912 13:28:36< Necrosporus> It does but it's single player 20170912 13:28:52< Necrosporus> There is also SoA where there are two necros 20170912 13:29:07< Necrosporus> But could it be turned into MP campaign? 20170912 13:30:37< Kwandulin> maybe 20170912 13:31:32< Necrosporus> Why are there no start of scenario saves for mp campaigns? 20170912 13:33:33< sevu> Necrosporus, use share_vision instead 20170912 13:34:32< sevu> Necrosporus, oh, you mean 1.12 20170912 13:35:24< Necrosporus> Yes 20170912 13:38:48< Necrosporus> Same campaign, same macro but vision is not shared 20170912 13:38:51< Necrosporus> mistery 20170912 13:43:16< Necrosporus> I have share_maps=no in inspect menu 20170912 13:43:26< Necrosporus> and share_view=no 20170912 13:45:09< sevu> and your allies side? 20170912 13:47:35< Necrosporus> In 1st scenario of same campaing where it works I have share_view=yes share_maps=no 20170912 13:47:53-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20170912 13:48:19< Necrosporus> While in scenario code both are yes 20170912 13:48:53< Necrosporus> I will try to start mp campaign a fresh 20170912 13:50:13< Necrosporus> Also I have names of characters set after player nickname instead of their name 20170912 13:55:13< Necrosporus> Also something is wrong with gold carryover... 20170912 13:55:20-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20170912 13:55:23< Necrosporus> in real mp game there was no carryover 20170912 13:55:35< Necrosporus> in local game where I test stuff it's present 20170912 13:56:24-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20170912 14:11:41< Necrosporus> warning unit: Unknown attribute 'share_map' discarded. 20170912 14:11:41< Necrosporus> warning unit: Unknown attribute 'share_vision' discarded. 20170912 14:12:02< Necrosporus> So attributes somehow go into unit instead of side 20170912 14:13:50< Necrosporus> Side data has leader unit and side attributes mixed 20170912 14:14:41< Necrosporus> Oh, got it 20170912 14:18:37-!- gfgtdf [~chatzilla@x4e36351d.dyn.telefonica.de] has joined #wesnoth-dev 20170912 14:19:09< gfgtdf> I think tuening a sp campaign into a mp capaign as it as done in LoW is not a good idea, it better to design a campaign from the start with mp in mind 20170912 14:19:38-!- JyrkiVesterinen [~JyrkiVest@195-192-251-124.s1networks.fi] has quit [Quit: .] 20170912 14:19:43< Necrosporus> Probably 20170912 14:19:58< Necrosporus> Also difficulty levels probably go one pitch up 20170912 14:20:25< Necrosporus> Since two sides with 50 gold each for example are much worse than one side with 100 gold 20170912 14:20:36< gfgtdf> Necrosporus: i think it was at some point replaces by shared_vision=yes/no/shroud_only or similar 20170912 14:21:08< gfgtdf> i do liek the idea about the rocish necromancer/lich though 20170912 14:21:12< gfgtdf> like* 20170912 14:22:35< gfgtdf> Necrosporus: in 1.12 we disabled stat-of-scenario saves for mp acmpaign becasue there were somehow buggy, in 1.13 they shoudl work again 20170912 14:24:57< gfgtdf> Necrosporus: 1.12 has also problems with mp carryover, if it's still an issue in 1.13 please fiela bugerpot 20170912 14:25:45< Necrosporus> I'm playing in 1.12 because the addon was not ported to 13 yet 20170912 14:27:09< gfgtdf> Necrosporus: 1.12 has a bug where carroyver doesn't work if the side was 'missing' in a particular scenario, meaning if a side with save_id= Necrosporus appears in scneairo 1 and 3 but not in 2, then that sides carryover data is lost in scenario 3 20170912 14:28:03< gfgtdf> Necrosporus: this is also true if scenario 2 is for exampela story-only scenario 20170912 14:29:50< Kwandulin> gfgtdf: When starting a MP campaign, BfW asks me to pick a starting scenario. Is there a way to suppress this? 20170912 14:30:27< gfgtdf> Kwandulin: this shoudln't happen in 1.13.9 anymore, as a workaroudn you can add allow_new_game=no in all but the firsts scenario. 20170912 14:36:22-!- vn971 [~vasya@94.158.103.15] has left #wesnoth-dev ["PART #wesnoth :ISON Rogach NickServ "] 20170912 14:37:53-!- gfgtdf [~chatzilla@x4e36351d.dyn.telefonica.de] has quit [Quit: ChatZilla 0.9.93 [Firefox 55.0.3/20170824053622]] 20170912 14:42:30< Necrosporus> Kwandulin, btw, to your suggestions 20170912 14:42:40< Necrosporus> Should players be able to pass units to each other? 20170912 14:42:46< Necrosporus> I guess it would be nice 20170912 14:43:44< Necrosporus> Perhaps passing should only work in a way that unit should not have moved during the turn 20170912 14:44:50< Kwandulin> Dunno yet, would certainly be interesting. But could lead to some story hickups, e.g. an orc shouldnt really be able to control undead ghosts or the like 20170912 14:44:56< Kwandulin> Anyway, am afk 20170912 14:44:58-!- Kwandulin [~Kwandulin@p200300E453CC3BB82DC5E105B5F53A5A.dip0.t-ipconnect.de] has quit [Quit: [endlevel]] 20170912 14:45:40< Necrosporus> Well, units could have an attribute which defines when they could be passed 20170912 14:45:53< Necrosporus> > Should the players be on the same team? Should there be a scenario in which the players fight against each other? 20170912 14:46:28< Necrosporus> Players could also start fighting against each other, but then cooperate 20170912 14:46:58< Necrosporus> Like for example you have undead and humans. If undead wins human leader is turned in death knight 20170912 14:47:24-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20170912 14:47:57-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20170912 14:48:39< Necrosporus> If humans win, then... Undead leader offers their help in next mission... or perhaps in this case necromancer repents and turns into a mage 20170912 14:58:48< Necrosporus> The biggest problem with coop playing is perhaps that: you want to go to a spot where allied unit stands 20170912 14:59:11< Necrosporus> If your turn is 2nd then ally can move unit away and you go on its place 20170912 14:59:34< Necrosporus> But if your turn is 1st then you can't do it before end of turn, where enemy can already kill you 20170912 15:01:27-!- Oebele [~quassel@143.177.58.202] has joined #wesnoth-dev 20170912 15:03:43-!- irker988 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20170912 15:03:43< irker988> wesnoth: Alexander van Gessel wesnoth:master 76c814d6f76d / src/ (log.cpp log.hpp): Ensure scope_logger won't throw https://github.com/wesnoth/wesnoth/commit/76c814d6f76d26642f652d1e499b15a87f3f7331 20170912 15:06:00-!- sevu [~Shiki@p5485530E.dip0.t-ipconnect.de] has quit [Disconnected by services] 20170912 15:06:00-!- shiki [~Shiki@p548567D1.dip0.t-ipconnect.de] has joined #wesnoth-dev 20170912 15:06:44-!- shiki is now known as sevu 20170912 15:10:02< Necrosporus> A player can draw labels during other player turn 20170912 15:10:19< Necrosporus> Why can't player move units during other player turn? 20170912 15:11:02< Necrosporus> Or two players share same side, but have two canrecruits 20170912 15:11:14< Necrosporus> And thus everybody can move every unit 20170912 15:30:38-!- Greg-Boggs [~greg_bogg@173.240.241.83] has joined #wesnoth-dev 20170912 15:40:57-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20170912 15:41:29-!- Kwandulin [~Kwandulin@p200300E453CC3BB82DC5E105B5F53A5A.dip0.t-ipconnect.de] has joined #wesnoth-dev 20170912 15:41:31-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20170912 15:43:59< sevu> The wiki says that [mofify_unit] needs delayed_variable_substitution if you add teleport, leadership or backstab. There has been changes to the first two, is it still necessary for them? 20170912 15:56:18-!- JyrkiVesterinen [~JyrkiVest@85-23-197-3.bb.dnainternet.fi] has joined #wesnoth-dev 20170912 16:06:16-!- gfgtdf [~chatzilla@x4e36351d.dyn.telefonica.de] has joined #wesnoth-dev 20170912 16:06:30< gfgtdf> sevu: this shoudl be no longer nessesary (1.13.9) 20170912 16:15:16< sevu> ok, I update the wiki. It still applies to backstab, right? 20170912 16:21:27< sevu> oh, it is as well not needed. 20170912 16:27:08-!- Kwandulin2 [~Kwandulin@p200300E453CC3BB82DC5E105B5F53A5A.dip0.t-ipconnect.de] has joined #wesnoth-dev 20170912 16:28:52-!- Kwandulin [~Kwandulin@p200300E453CC3BB82DC5E105B5F53A5A.dip0.t-ipconnect.de] has quit [Ping timeout: 255 seconds] 20170912 17:08:41-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has joined #wesnoth-dev 20170912 17:09:34-!- Kwandulin2 [~Kwandulin@p200300E453CC3BB82DC5E105B5F53A5A.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170912 17:21:17-!- moongazer [~moongazer@59.94.245.197] has joined #wesnoth-dev 20170912 17:50:35-!- Kwandulin [~Kwandulin@p200300E453CC3BB88510287F15D86C9A.dip0.t-ipconnect.de] has joined #wesnoth-dev 20170912 18:03:20-!- moongazer [~moongazer@59.94.245.197] has quit [Quit: Leaving] 20170912 18:03:42-!- irker988 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20170912 18:11:22-!- moongazer [~moongazer@59.94.245.197] has joined #wesnoth-dev 20170912 18:11:44-!- moongazer [~moongazer@59.94.245.197] has quit [Max SendQ exceeded] 20170912 18:12:17-!- moongazer [~moongazer@59.94.245.197] has joined #wesnoth-dev 20170912 18:13:34-!- moongazer [~moongazer@59.94.245.197] has quit [Max SendQ exceeded] 20170912 18:14:03-!- moongazer [~moongazer@59.94.245.197] has joined #wesnoth-dev 20170912 18:16:11-!- moongazer [~moongazer@59.94.245.197] has quit [Max SendQ exceeded] 20170912 18:16:43-!- moongazer [~moongazer@59.94.245.197] has joined #wesnoth-dev 20170912 18:18:29-!- moongazer [~moongazer@59.94.245.197] has quit [Max SendQ exceeded] 20170912 18:19:02-!- moongazer [~moongazer@59.94.245.197] has joined #wesnoth-dev 20170912 18:20:23-!- moongazer [~moongazer@59.94.245.197] has quit [Max SendQ exceeded] 20170912 18:20:52-!- moongazer [~moongazer@59.94.245.197] has joined #wesnoth-dev 20170912 18:21:12-!- Kwandulin [~Kwandulin@p200300E453CC3BB88510287F15D86C9A.dip0.t-ipconnect.de] has quit [Ping timeout: 252 seconds] 20170912 18:21:52-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20170912 18:22:14-!- moongazer [~moongazer@59.94.245.197] has quit [Max SendQ exceeded] 20170912 18:22:43-!- moongazer [~moongazer@59.94.245.197] has joined #wesnoth-dev 20170912 18:24:40-!- moongazer [~moongazer@59.94.245.197] has quit [Max SendQ exceeded] 20170912 18:37:05-!- irker190 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20170912 18:37:05< irker190> wesnoth: Jyrki Vesterinen wesnoth:master 3b5880f5fb07 / data/lua/wml/kill.lua: Fix #1980: [modify_unit] makes the unit disappear for a frame or two https://github.com/wesnoth/wesnoth/commit/3b5880f5fb07fdc986ea8efabf4918817cb16d6f 20170912 18:59:40< gfgtdf> an alternative solutions is not using kill in [modify_unit] implementation but to use unit:erase() directly, in fact i think we shodul probably do that anyways even with JyrkiVesterinen s fix in it. 20170912 19:02:55< DeFender1031> Or the redraw rules could be made to confrom to what I have said many times will fix the whole issue, which is to only redraw if necessary at the END of a series of processing. 20170912 19:03:14< DeFender1031> But no one listens to poor zathras. 20170912 19:03:40< gfgtdf> DeFender1031: you want a redraw for example if the kill is used inside an animation sequence. 20170912 19:03:56< JyrkiVesterinen> I'm not at all familiar with the implementations of WML tags. I don't feel comfortable attempting to implement your idea. 20170912 19:04:05< JyrkiVesterinen> (And I have other things to do anyway.) 20170912 19:04:30< DeFender1031> gfgtdf, no, you want a redraw on the first frame of an animation sequence. 20170912 19:04:56< JyrkiVesterinen> Animations already cause implicit redraws, fortunately. 20170912 19:05:02< DeFender1031> Exactly 20170912 19:05:17-!- Greg-Boggs [~greg_bogg@173.240.241.83] has quit [Remote host closed the connection] 20170912 19:05:35< DeFender1031> The only time a redraw ought to be performed should be when there's some kind of break in processing. 20170912 19:05:52< DeFender1031> (And only if the prior processing actually changed something that needs a redraw) 20170912 19:06:16< DeFender1031> By "break" I essentially mean an animation, a dialog, or the end of an event handler. 20170912 19:06:24< DeFender1031> animations already redraw. 20170912 19:08:24< DeFender1031> if all implicit redraws were to instead be replaced with some boolean value indicating that a redraw will be necessary, and then the functions to bring up a dialog and whatever happens at the end of an event handler were to check that boolean and redraw and reset it to false if it's true (and animations should reset it to false as well), then all of the flicker issues arising from misplaced redraws would be solved. 20170912 19:09:20< DeFender1031> If no one gets to it by the time I have the free time to begin contributing actual code (which should be any week now :/) I might try to dive into it myself. 20170912 19:13:59-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20170912 19:52:21-!- Greg-Boggs [~greg_bogg@c-73-96-181-202.hsd1.or.comcast.net] has joined #wesnoth-dev 20170912 19:56:42-!- Greg-Boggs [~greg_bogg@c-73-96-181-202.hsd1.or.comcast.net] has quit [Ping timeout: 260 seconds] 20170912 20:01:54-!- Greg-Boggs [~greg_bogg@2601:1c2:f00:9780:5594:6b98:dd0d:f83c] has joined #wesnoth-dev 20170912 20:19:38-!- JyrkiVesterinen [~JyrkiVest@85-23-197-3.bb.dnainternet.fi] has quit [Quit: .] 20170912 20:44:24-!- Greg-Boggs [~greg_bogg@2601:1c2:f00:9780:5594:6b98:dd0d:f83c] has quit [Remote host closed the connection] 20170912 20:53:31-!- Greg-Boggs [~greg_bogg@c-73-96-181-202.hsd1.or.comcast.net] has joined #wesnoth-dev 20170912 21:02:28-!- mjs-de [~mjs-de@x4db672ba.dyn.telefonica.de] has joined #wesnoth-dev 20170912 21:05:18< gfgtdf> get quite some strange names in 1.13 random maps for example "'s forest" "ham on" .., it seems like all the names are basically missing. 20170912 21:09:33< sevu> hmm ture..don't know how it was previously. what is see is that the names aren't localized either. (at least not for german) 20170912 21:10:09-!- Oebele [~quassel@143.177.58.202] has quit [Remote host closed the connection] 20170912 21:12:49< gfgtdf> sevu: whihc map do you use for testing ? 20170912 21:19:14< sevu> not a special one in particular Gambit 20170912 21:19:21< sevu> gfgtdf, sorry gambit 20170912 21:20:19< gfgtdf> anyways i fileda bugreprot for it #1986 20170912 21:20:22< gfgtdf> anyways* 20170912 21:21:27< Gambit> I'm special :( 20170912 21:21:44< sevu> why is it expected that no names are generated? 20170912 21:21:52< sevu> it's the G 20170912 21:22:40-!- Greg-Boggs [~greg_bogg@c-73-96-181-202.hsd1.or.comcast.net] has quit [Remote host closed the connection] 20170912 21:22:51< gfgtdf> because that was also the 1.12 behaviour of that map. 20170912 21:23:15< gfgtdf> (world conquest 2 i mean) 20170912 21:30:21< irker190> wesnoth: Charles Dang wesnoth:master d9f1feafd0b2 / data/gui/window/campaign_difficulty.cfg: Campaign Difficulty: fixup laurel path post-0fef006 (fixes #1985) https://github.com/wesnoth/wesnoth/commit/d9f1feafd0b22cec199128c5f3a9bca99a2699d0 20170912 21:30:38< sevu> I think I talk about sth else. I used the standard map generators from MP create, but in general they are fine, the swamp map generator uses sometimes strange names, but thes look still like names. 20170912 21:34:52-!- Greg-Boggs [~greg_bogg@c-73-96-181-202.hsd1.or.comcast.net] has joined #wesnoth-dev 20170912 21:36:45-!- mjs-de [~mjs-de@x4db672ba.dyn.telefonica.de] has quit [Remote host closed the connection] 20170912 21:42:25-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 248 seconds] 20170912 21:54:19< sevu> translations of map labels don't work in 1.13.8 either. maybe just the *.po file needs an update 20170912 22:20:05-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20170912 22:48:43< sevu> vultraz_iOS, which bug did you had in mind? 20170912 22:48:50< vultraz_iOS> what? 20170912 22:49:21< sevu> you posted on my isse a few minutes ago that you thought this was fixed 20170912 22:50:08< vultraz_iOS> the MoL halo not disappearing 20170912 22:51:07< sevu> was there one? 20170912 22:52:48< vultraz_iOS> oh, no, it was something else 20170912 22:52:52< vultraz_iOS> the fix for that is still pending 20170912 22:55:48-!- gfgtdf_ [~chatzilla@x4e36351d.dyn.telefonica.de] has joined #wesnoth-dev 20170912 22:57:40-!- gfgtdf [~chatzilla@x4e36351d.dyn.telefonica.de] has quit [Ping timeout: 255 seconds] 20170912 22:57:43-!- gfgtdf_ is now known as gfgtdf 20170912 23:01:59< irker190> wesnoth: Severin Glöckner wesnoth:master 49e15e2e6a91 / data/campaigns/The_South_Guard/scenarios/ (02_Proven_by_the_Sword.cfg 04_Vale_of_Tears.cfg 07a_Into_the_Depths.cfg): TSG: code refactorings in the first scnenarios https://github.com/wesnoth/wesnoth/commit/49e15e2e6a9192a8f7b391c6c49162029395ce5e 20170912 23:05:36-!- Greg-Boggs [~greg_bogg@c-73-96-181-202.hsd1.or.comcast.net] has quit [Remote host closed the connection] 20170912 23:06:10-!- Greg-Boggs [~greg_bogg@2601:1c2:f00:9780:5594:6b98:dd0d:f83c] has joined #wesnoth-dev 20170912 23:06:27-!- Greg-Boggs [~greg_bogg@2601:1c2:f00:9780:5594:6b98:dd0d:f83c] has quit [Remote host closed the connection] 20170912 23:06:40-!- Greg-Boggs [~greg_bogg@c-73-96-181-202.hsd1.or.comcast.net] has joined #wesnoth-dev 20170912 23:26:14-!- Greg-Boggs [~greg_bogg@c-73-96-181-202.hsd1.or.comcast.net] has quit [Remote host closed the connection] 20170912 23:26:50-!- Greg-Boggs [~greg_bogg@2601:1c2:f00:9780:5594:6b98:dd0d:f83c] has joined #wesnoth-dev 20170912 23:28:27-!- Greg-Boggs [~greg_bogg@2601:1c2:f00:9780:5594:6b98:dd0d:f83c] has quit [Remote host closed the connection] 20170912 23:28:41-!- Greg-Boggs [~greg_bogg@c-73-96-181-202.hsd1.or.comcast.net] has joined #wesnoth-dev 20170912 23:29:38< sevu> Why do [set_recruit] and [allow_recruit] have a different key? The one calls it recruit=, the other type=. One of the tags sets a recruit list, the other one appends to it. 20170912 23:30:58< vultraz_iOS> bad design 20170912 23:40:12-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20170912 23:41:33-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth-dev 20170912 23:46:02-!- Greg-Boggs [~greg_bogg@c-73-96-181-202.hsd1.or.comcast.net] has quit [Remote host closed the connection] 20170912 23:46:32-!- noy [~Noy@wesnoth/developer/noy] has quit [Ping timeout: 260 seconds] 20170912 23:49:43-!- heirecka [~heirecka@exherbo/developer/heirecka] has quit [Excess Flood] 20170912 23:49:54-!- heirecka [~heirecka@exherbo/developer/heirecka] has joined #wesnoth-dev 20170912 23:51:04-!- Greg-Boggs [~greg_bogg@c-73-96-181-202.hsd1.or.comcast.net] has joined #wesnoth-dev 20170912 23:51:20-!- Greg-Boggs [~greg_bogg@c-73-96-181-202.hsd1.or.comcast.net] has quit [Remote host closed the connection] 20170912 23:51:34-!- Greg-Boggs [~greg_bogg@c-73-96-181-202.hsd1.or.comcast.net] has joined #wesnoth-dev 20170912 23:52:22-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has quit [Ping timeout: 260 seconds] 20170912 23:53:39-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has joined #wesnoth-dev 20170912 23:54:10-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-dev --- Log closed Wed Sep 13 00:00:51 2017