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Go buy a lottery ticket. 😉 20170904 07:03:02< wesnoth-discord-> i probably will 20170904 07:05:37-!- ancientcc [~ancientcc@153.35.48.101] has quit [Ping timeout: 248 seconds] 20170904 07:17:31-!- ancientcc [~ancientcc@183.240.25.165] has joined #wesnoth 20170904 07:18:00-!- ancientcc [~ancientcc@183.240.25.165] has quit [Remote host closed the connection] 20170904 07:25:17-!- ancientcc [~ancientcc@183.240.25.165] has joined #wesnoth 20170904 07:27:20-!- ancientcc [~ancientcc@183.240.25.165] has quit [Remote host closed the connection] 20170904 07:29:59-!- ancientcc [~ancientcc@183.240.25.165] has joined #wesnoth 20170904 07:30:09-!- ancientcc [~ancientcc@183.240.25.165] has quit [Remote host closed the connection] 20170904 07:51:13-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20170904 08:05:19< wesnoth-discord-> where do I get more user made maps? 20170904 08:06:39< zookeeper> well, where did you get the ones you have? 20170904 08:07:36< wesnoth-discord-> Well tbh I don't have any so I don't know why I said "more" 20170904 08:07:40< wesnoth-discord-> from the add-on server, or http://add-ons.wesnoth.org/ 20170904 08:08:08< wesnoth-discord-> It's easiest to use the built-in addon manager. "Add-ons" in the main menu. 20170904 08:08:09< wesnoth-discord-> It is an option in the main menu 😄 20170904 08:08:15< wesnoth-discord-> on the main menu there should be an Add-ons button 20170904 08:08:39< wesnoth-discord-> thanks guys 👍 20170904 08:12:57-!- aeth_ [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth 20170904 08:14:37-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Ping timeout: 240 seconds] 20170904 08:18:57-!- synthpopisback [~synthpopi@2606:a000:7947:5000:815:8f88:ad47:d4b4] has joined #wesnoth 20170904 08:21:39-!- Necrosporus_ [~Necrospor@unaffiliated/necrosporus] has joined #wesnoth 20170904 08:21:39-!- Necrosporus [~Necrospor@unaffiliated/necrosporus] has quit [Killed (verne.freenode.net (Nickname regained by services))] 20170904 08:21:39-!- Necrosporus_ is now known as Necrosporus 20170904 08:44:55-!- sevu [~Shiki@p54854F2F.dip0.t-ipconnect.de] has joined #wesnoth 20170904 09:07:09< wesnoth-discord-> so what's a good counter for cavalry? 20170904 09:07:18< wesnoth-discord-> or mounted units 20170904 09:09:11< zookeeper> well, horse-based cavalry typically has a pierce vulnerability, so melee pierce such as spearmen to block them and ranged pierce such as bowmen to attack them seems like a good idea to start with. 20170904 09:19:13-!- DasBrain [~Johannes1@unaffiliated/johannes13] has joined #wesnoth 20170904 09:24:48-!- Necrosporus_ [~Necrospor@unaffiliated/necrosporus] has joined #wesnoth 20170904 09:24:48-!- Necrosporus is now known as Guest94048 20170904 09:24:48-!- Guest94048 [~Necrospor@unaffiliated/necrosporus] has quit [Killed (rajaniemi.freenode.net (Nickname regained by services))] 20170904 09:24:48-!- Necrosporus_ is now known as Necrosporus 20170904 09:39:04< wesnoth-discord-> Many them do _charge_, for which _steadfast_ is a nice counter trait, however _steadfast_ is limited to very defensive combat units and is not that frequent as _charge_ is for cavalry. 20170904 09:39:51< wesnoth-discord-> _Charge_ <- cavalry often has this trait. 20170904 09:40:40< wesnoth-discord-> http://units.wesnoth.org/1.12/mainline/en_US/Dwarvish%20Guardsman.html 20170904 09:41:53< zookeeper> often? only horsemen do. 20170904 09:41:55< wesnoth-discord-> In the in game help traits and units are navigable within each. 20170904 09:42:43< wesnoth-discord-> Dunno, add-on undead cavalry often is traited with _charge_. 20170904 09:43:03< wesnoth-discord-> Wesnoth goes far beyond the core races. 20170904 09:43:15< wesnoth-discord-> _Default_, I meant. 20170904 09:43:51< wesnoth-discord-> "trait" means the small random bonuses that units get upon recruitment, like "quick","strong","resilient","intelligent","dextrous", etc 20170904 09:44:39< wesnoth-discord-> Oh sorry, abilities then. Oh use pierced attacks. I get back to work. 20170904 09:45:00< wesnoth-discord-> *weapon specials 20170904 09:45:02< wesnoth-discord-> 😛 20170904 09:48:10< wesnoth-discord-> Hm 20170904 09:50:39< wesnoth-discord-> Why isn't "canrecruit" a trait? It is analogous to "loyal", which is a trait, in that it is something slapped onto a unit. It would make sense for it to be listed with the traits then. 20170904 09:50:47< wesnoth-discord-> It is odd how it is "invisible" 20170904 09:52:10< zookeeper> it's not invisible, there's the crown 20170904 09:52:30< wesnoth-discord-> Invisible wrt to the right bar 20170904 09:53:46< zookeeper> well sure, could show the crown there somewhere. but cluttering up the traits list would be bad, it's already terrible when people have decided they want units with 3 traits. -.- 20170904 09:54:19< wesnoth-discord-> Use short words 😛 20170904 09:54:44< wesnoth-discord-> I guess that cannot be guaranteed across all translations 20170904 09:54:48< zookeeper> intelligent -> smart? :p 20170904 09:54:52< wesnoth-discord-> yeah 20170904 09:55:04< wesnoth-discord-> dextrous -> nimble 20170904 09:55:09< zookeeper> deft 20170904 09:55:21< wesnoth-discord-> although something to do with eyesight would make more sense to me 20170904 09:55:45< zookeeper> resilient -> hardy 20170904 09:55:52< sevu> words in English language are already pretty short in general 20170904 09:56:15< wesnoth-discord-> sevu: not short enough! There are only so many pixels. 20170904 09:56:44< sevu> doesn't help, the problem lies in the translations 20170904 09:57:04< wesnoth-discord-> ANYWAY why are we even discussing this? 20170904 09:57:18< wesnoth-discord-> It reminds me that we should have been using tiny icons for abilities and traits for years now 20170904 09:57:26< wesnoth-discord-> that one artist made them, and they were VERY high quality 20170904 09:57:45< zookeeper> bah 20170904 09:58:19< sevu> backstab -> hinterlistiger Angriff ... AND we have a linebreak in the help if you have a 2nd weapon special in the list 20170904 09:59:31< wesnoth-discord-> icons would 1) be shorter, no need for "..." 2) guarantee constant length across translations 3) be prettier 20170904 09:59:40< wesnoth-discord-> what happened to them icons? 20170904 10:00:07< wesnoth-discord-> if there is 1 realistic thing i wish wesnoth development would accomplish, it would be that 20170904 10:00:41< zookeeper> they're sitting there in images/icons/icons-abilities.png since ages 20170904 10:02:41< wesnoth-discord-> icons are OK but if mouseover tips will break, they are not. Consider Android and iOS UI before embarking on that. 20170904 10:02:53< wesnoth-discord-> true 20170904 10:03:14< wesnoth-discord-> on the other hand, the screen real estate on android and ios is especially valuable, so the benefit there would be greater as well 20170904 10:03:22< Necrosporus> zookeeper, what about Chocobone? They got charge too 20170904 10:03:38< wesnoth-discord-> aahahaaha I didn't want to say the word 20170904 10:05:59< wesnoth-discord-> "icons are OK but if mouseover tips will break, they are not. Consider Android and iOS UI before embarking on that." idea: on android and ios, instead of tooltips, there is a button that can be pressed, and while it is pressed, all icons are expanded into tooltips 20170904 10:06:02< Necrosporus> Though khalifate cavalry doesn't have charge 20170904 10:08:35< wesnoth-discord-> why would? isn't everybody making those kind of icons as _pressureable that shows the tooltip when pressured_ and that would be easier to homogenize with destkop UI? 20170904 10:09:05< Necrosporus> At least icons should be optional 20170904 10:09:18< wesnoth-discord-> maybe my think is too much dirty with preexisting unrelated mileage 20170904 10:09:19< Necrosporus> Though why would we need many traits anyway? 20170904 10:09:19< wesnoth-discord-> ¯\_(ツ)_/¯ I don't know much about phones 20170904 10:09:35< wesnoth-discord-> (never had a phone with touchscreen) 20170904 10:10:24< Necrosporus> What would you suggest if you have undead vs undead match and both players seem to stale? 20170904 10:10:30< Necrosporus> Nobody attacks 20170904 10:10:33< wesnoth-discord-> @galego anyway it was in response to the problem you posed. 20170904 10:11:22< wesnoth-discord-> necrosporus: lots of adepts? 20170904 10:11:50< wesnoth-discord-> only ghoul has resistance against adepts, and its poison is useless against the other undead 20170904 10:11:57< Necrosporus> Well, but enemy position is such that adepts will only kill one or two units and will be owerwhelmed next 20170904 10:12:19< Necrosporus> Enemy has lots of corpses 20170904 10:12:35< Necrosporus> So you spend attacks and kill a few corpses then will be overrun with others 20170904 10:12:41< Necrosporus> and skeleton from back row 20170904 10:13:05< wesnoth-discord-> you can kill enemies with adept, and send ghoul to cover them 20170904 10:13:19< Necrosporus> It's only if you have a ghoul 20170904 10:13:27< wesnoth-discord-> ... then why don't you? 20170904 10:13:41< wesnoth-discord-> ghouls are useful in undead vs undead, despite poison not working on most of them 20170904 10:13:56< Necrosporus> Also one ghoul is not necessarily enough to cover several adepts 20170904 10:14:26< wesnoth-discord-> ... then buy more ghouls? 20170904 10:19:33< wesnoth-discord-> there was a time when adepts and ghosts only had a cold attack 20170904 10:20:02< wesnoth-discord-> then the undead vs undead matches were truly endless, befittingly 20170904 10:20:13< wesnoth-discord-> not a single unit who can damage skeletons 20170904 10:21:06< zookeeper> corpses could :p 20170904 10:21:11< wesnoth-discord-> hm, right 20170904 10:21:21< wesnoth-discord-> corpses are still kind of bad 😛 20170904 10:21:29< Necrosporus> So what you do if opponent spams corpses and you are undead? 20170904 10:21:49< wesnoth-discord-> celebrate? corpses mostly suck 20170904 10:21:50< Necrosporus> There's no unit which can kill them on retaliation efficiently without taking major damage 20170904 10:22:14< wesnoth-discord-> again, adepts + ghouls 20170904 10:22:29< Necrosporus> Corpses will kill your ghouls 20170904 10:22:36< wesnoth-discord-> no 20170904 10:22:51< Necrosporus> They have higher damage per gold than ghouls 20170904 10:23:36< Necrosporus> So the opponent will spam your ghouls and adepts with endless corpses 20170904 10:24:48< wesnoth-discord-> you should not want to kill them in retaliation 20170904 10:25:32< wesnoth-discord-> you should use ghouls for zoccing and that's it 20170904 10:28:58< wesnoth-discord-> the idea with low hp units like corpses and goblins is that you cannot retreat with wounded ones because they tend to get killed in 1 turn 20170904 10:29:13< wesnoth-discord-> that is a massive disadvantage 20170904 10:58:05-!- Haudegen [~quassel@178.115.237.87] has quit [Read error: Connection reset by peer] 20170904 11:01:55< wesnoth-discord-> data/core/images/items has a bunch of stuff that looks like it belongs in /scenery instead 20170904 11:03:20< wesnoth-discord-> the altars, at least 20170904 11:07:46< wesnoth-discord-> why is the windmill animation both in data\core\images\terrain\misc and data\core\images\scenery ? 20170904 11:09:26< wesnoth-discord-> (1.12) 20170904 11:12:27< wesnoth-discord-> (trunk too) 20170904 11:12:49< wesnoth-discord-> Nitpicking: in Git terminology it's master, not trunk. 20170904 11:12:56< wesnoth-discord-> oh 20170904 11:18:13-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth 20170904 11:18:19-!- aeth_ [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Ping timeout: 246 seconds] 20170904 12:00:35-!- ancientcc [~ancientcc@103.221.141.157] has joined #wesnoth 20170904 12:00:51-!- ancientcc [~ancientcc@103.221.141.157] has quit [Remote host closed the connection] 20170904 12:37:41-!- ancientcc [~ancientcc@183.131.67.203] has joined #wesnoth 20170904 12:38:39-!- ancientcc [~ancientcc@183.131.67.203] has quit [Remote host closed the connection] 20170904 12:41:42-!- ancientcc [~ancientcc@183.131.67.203] has joined #wesnoth 20170904 12:42:16-!- ancientcc [~ancientcc@183.131.67.203] has quit [Remote host closed the connection] 20170904 12:48:57-!- ancientcc [~ancientcc@183.131.67.205] has joined #wesnoth 20170904 12:49:05-!- ancientcc [~ancientcc@183.131.67.205] has quit [Remote host closed the connection] 20170904 13:00:10-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20170904 13:06:53-!- ancientcc [~ancientcc@103.221.141.157] has joined #wesnoth 20170904 13:06:56-!- ancientcc [~ancientcc@103.221.141.157] has quit [Read error: Connection reset by peer] 20170904 13:07:17-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has joined #wesnoth 20170904 13:21:32-!- ancientcc [~ancientcc@183.131.67.205] has joined #wesnoth 20170904 13:21:42-!- ancientcc [~ancientcc@183.131.67.205] has quit [Remote host closed the connection] 20170904 14:15:58-!- ancientcc [~ancientcc@103.221.141.157] has joined #wesnoth 20170904 14:16:05-!- ancientcc [~ancientcc@103.221.141.157] has quit [Remote host closed the connection] 20170904 14:39:58-!- shiki [~Shiki@p54854F2F.dip0.t-ipconnect.de] has joined #wesnoth 20170904 14:39:58-!- sevu [~Shiki@p54854F2F.dip0.t-ipconnect.de] has quit [Disconnected by services] 20170904 14:40:00-!- shiki [~Shiki@p54854F2F.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 20170904 14:40:14-!- sevu [~Shiki@p54854F2F.dip0.t-ipconnect.de] has joined #wesnoth 20170904 14:44:58-!- ancientcc [~ancientcc@183.131.67.203] has joined #wesnoth 20170904 15:11:28-!- ancientcc [~ancientcc@183.131.67.203] has quit [Remote host closed the connection] 20170904 15:14:57-!- ancientcc [~ancientcc@103.221.141.157] has joined #wesnoth 20170904 15:16:43-!- ancientcc [~ancientcc@103.221.141.157] has quit [Remote host closed the connection] 20170904 15:56:21-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has quit [Remote host closed the connection] 20170904 16:04:51< wesnoth-discord-> does anyone know any tricks to get this game to scale for 4k display? 20170904 16:08:03< wesnoth-discord-> https://www.youtube.com/watch?v=0xS-UCuyq7s 20170904 16:08:23< wesnoth-discord-> Note that the above method makes everything smaller, possibly to the point of making the game unplayable. 20170904 16:08:34< sevu> there is some keyboard shortcut for zooming - don't remember which one thought 20170904 16:12:51< celticminstrel> That only zooms the map though, not the interface. 20170904 16:14:34< sevu> true, for 4k that's not enough 20170904 16:15:10< wesnoth-discord-> Depends on screen size, viewing distance and how good eyesight you have. 20170904 16:15:15< sevu> well, the shortcuts are - for zooming out, 0 for resetting and apparently = for zooming in 20170904 16:15:29< wesnoth-discord-> I find the game perfectly playable without saling on my 27" 4K monitor. 20170904 16:15:36< wesnoth-discord-> *scaling 20170904 16:16:52< sevu> I miss the zooming feature on my 14" 2k laptop 20170904 16:18:08-!- Kwandulin [~Kwandulin@p200300E453CC3BB7BC3B4476E50D3AE9.dip0.t-ipconnect.de] has joined #wesnoth 20170904 16:30:03-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20170904 16:30:11-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20170904 16:36:27-!- Kranix [~magnus@xd520f683.cust.hiper.dk] has joined #wesnoth 20170904 16:48:53-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20170904 16:50:08-!- Haudegen [~quassel@178.115.237.87] has quit [Read error: Connection reset by peer] 20170904 16:51:10< galego> Do you have a weechat script for ignoring discord manifestations of self? 20170904 16:52:57< wesnoth-discord-> Personally, I just am only in the development channel in the IRC side. The main IRC channel I follow through Discord. 20170904 16:54:09< galego> To ignore false positive citation highlight in weechat :/ 20170904 16:54:45< galego> Yeah, I understand. Smart. C: 20170904 17:28:09-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20170904 17:28:15-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20170904 17:32:47-!- Necrosporus [~Necrospor@unaffiliated/necrosporus] has quit [Ping timeout: 246 seconds] 20170904 17:33:18-!- Necrosporus [~Necrospor@unaffiliated/necrosporus] has joined #wesnoth 20170904 17:54:01-!- Bonobo [~Bonobo@61.68.158.162] has quit [Ping timeout: 240 seconds] 20170904 18:08:32-!- namad7 [aaaaa@pool-100-6-158-12.pitbpa.fios.verizon.net] has quit [Ping timeout: 248 seconds] 20170904 18:17:10-!- namad7 [aaaaa@pool-100-6-158-12.pitbpa.fios.verizon.net] has joined #wesnoth 20170904 18:22:57-!- Kranix [~magnus@xd520f683.cust.hiper.dk] has quit [Read error: Connection reset by peer] 20170904 18:24:49-!- Kranix [~magnus@xd520f683.cust.hiper.dk] has joined #wesnoth 20170904 18:30:06-!- Kranix [~magnus@xd520f683.cust.hiper.dk] has quit [Read error: Connection reset by peer] 20170904 18:30:27-!- Kranix [~magnus@xd520f683.cust.hiper.dk] has joined #wesnoth 20170904 18:36:53-!- Elsi_ [~Elsi@luwin.ulrar.net] has joined #wesnoth 20170904 18:37:42-!- Netsplit *.net <-> *.split quits: Elsi 20170904 18:40:11< wesnoth-discord-> Is Wesnoth trying to warn us? 20170904 18:40:11< wesnoth-discord-> https://cdn.discordapp.com/attachments/231976805987385345/354334840994398208/Izrezak.PNG 20170904 18:40:47< wesnoth-discord-> Warn us of what, exactly? 20170904 18:41:10< wesnoth-discord-> of thots 20170904 18:41:34< wesnoth-discord-> Don't do that. 20170904 18:42:05-!- Smedles [~quassel@CPE-58-175-78-29.dqzk1.lon.bigpond.net.au] has quit [Write error: Broken pipe] 20170904 18:42:07-!- ArneBab [~quassel@freenet/developer/arnebab] has quit [Quit: No Ping reply in 180 seconds.] 20170904 18:42:07-!- TC01 [~quassel@venus.arosser.com] has quit [Quit: No Ping reply in 180 seconds.] 20170904 18:42:09< wesnoth-discord-> ok I'm sorry 20170904 18:42:15< wesnoth-discord-> t'was just a joke 20170904 18:42:30-!- Smedles [~quassel@CPE-58-175-78-29.dqzk1.lon.bigpond.net.au] has joined #wesnoth 20170904 18:42:37-!- TC01 [~quassel@venus.arosser.com] has joined #wesnoth 20170904 18:43:34-!- ArneBab [~quassel@freenet/developer/arnebab] has joined #wesnoth 20170904 18:48:44-!- Kwandulin [~Kwandulin@p200300E453CC3BB7BC3B4476E50D3AE9.dip0.t-ipconnect.de] has quit [Ping timeout: 255 seconds] 20170904 19:01:13-!- Kranix [~magnus@xd520f683.cust.hiper.dk] has quit [Quit: Konversation terminated!] 20170904 19:06:00-!- Kranix [~magnus@xd520f683.cust.hiper.dk] has joined #wesnoth 20170904 19:48:18< wesnoth-discord-> So last night I was playing against my friend on a random map 20170904 19:48:35< wesnoth-discord-> And on the first turn he spammed high mp units 20170904 19:48:42< wesnoth-discord-> and captured a ton of villages 20170904 19:48:55< wesnoth-discord-> how am I supposed to counter that 20170904 19:49:47< wesnoth-discord-> he had twice the villages that I did when he discovered me >_< 20170904 19:50:34< wesnoth-discord-> If the map is that big, you should probably do what he did. 20170904 19:50:45-!- edaq [~edaq3@h69-21-227-85.cytnin.dsl.dynamic.tds.net] has joined #wesnoth 20170904 19:53:42< wesnoth-discord-> I guess I'll do that next time 20170904 19:54:09< DeFender1031> Kotra Wesnoth isn't about "regrouping" and hoarding "assets", it's about bold strategy and decisive action! 20170904 19:57:41< aeth> It's a game of territory. You generally want about half. If there's a time of day difference between your units (e.g. lawful vs chaotic or even neutral vs chaotic) it's okay to lose some ground when the time of day is unfavorable to minimize the enemy's offense. 20170904 19:59:59< aeth> If the maps are huge and imbalanced random maps, always pick Drakes. They have the best mobility. Only the non-random, mainline maps are balanced. 20170904 20:01:25< aeth> If you're Drakes you can be more aggressive at day and retreat more at night. 20170904 20:03:07< aeth> If you can pick which random map and you're going Drakes, go desert. Drakes are great on sand. 20170904 20:13:36< galego> Wesnoth can be a game of frontal assault, if your army favors the style. 20170904 20:18:53< galego> "Battles are won by slaughter and maneuver. The greater the general, the more he contributes in maneuver, the less he demands in slaughter." attributed to W. Churchill am reading there. 20170904 20:23:38< galego> There is this other quote attributed to Foch from the time he was having great manpower and equipment to work with "Mon centre cede, ma droite recule, situation excellente, j'attaque". I guess I don't fully understand, I think it refers to doing more or less what I want when already on an advantage of resources and beyond a no turning back point. 20170904 20:35:19< wesnoth-discord-> I like playing the humans tho >_< 20170904 21:06:08-!- edaq [~edaq3@h69-21-227-85.cytnin.dsl.dynamic.tds.net] has quit [Quit: Leaving] 20170904 21:14:59-!- Kranix [~magnus@xd520f683.cust.hiper.dk] has quit [Quit: Konversation terminated!] 20170904 22:39:14-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has joined #wesnoth 20170904 22:47:24< aeth> Humans aren't good at mobility. Drakes are the best, probably followed by Rebels because of their forest movement and faster (iirc) archers. 20170904 22:47:55< aeth> With humans, you have to pay a lot for mobility, and there are a lot of niche units, sometimes absolutely useless on large maps (e.g. heavy infantry) 20170904 22:48:48< aeth> Knalgan Alliance might be the worst at mobility, except over large stretches of hills/mountains/cave. 20170904 22:49:33< aeth> Undead aren't very mobile, either. They have a good, cheap scout, but they cannot get quick because they have no traits 20170904 22:49:53< aeth> (except the DAs, who you won't be using to defend anything because of the lack of a melee attack) 20170904 22:52:06< aeth> The humans have the worst scout units. They have two cavalry units, which don't fly and don't have any good non-flat terrain. And they don't have any units that can double as a secondary scout unit if quick except maybe fencers. 20170904 22:53:12-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 260 seconds] 20170904 22:53:22< aeth> The other cavalry scout (the elvish one) can at least cut through forests and take shelter on forests. 20170904 22:53:53< aeth> The scout issue is only really a big deal on large, imbalanced maps. 20170904 22:55:26< aeth> The Knalgan Alliance is going to be at a scout disadvantage, too. Good, flying scout, but the most expensive scout. 20170904 22:59:23< aeth> The Drakes have 6 units, all highly mobile except for the clasher, and both the glider (8 MP) and the fighter (6 MP, but can be quick and has almost no movement penalties) can serve scout roles. 20170904 23:17:19-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20170904 23:22:18-!- cyphase [~cyphase@unaffiliated/cyphase] has quit [Ping timeout: 252 seconds] 20170904 23:36:23-!- cyphase [~cyphase@unaffiliated/cyphase] has joined #wesnoth 20170904 23:47:03-!- Necrosporus [~Necrospor@unaffiliated/necrosporus] has quit [Ping timeout: 252 seconds] 20170904 23:47:56-!- Necrosporus [~Necrospor@unaffiliated/necrosporus] has joined #wesnoth --- Log closed Tue Sep 05 00:00:40 2017