--- Log opened Wed Sep 13 00:00:44 2017 --- Day changed Wed Sep 13 2017 20170913 00:00:44-!- Yberitrem [~Vadatajs@63-152-69-117.cdrr.qwest.net] has quit [Read error: Connection reset by peer] 20170913 00:02:58-!- cyphase [~cyphase@unaffiliated/cyphase] has quit [Ping timeout: 240 seconds] 20170913 00:13:26-!- cyphase [~cyphase@unaffiliated/cyphase] has joined #wesnoth 20170913 00:15:53-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has joined #wesnoth 20170913 01:12:05-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20170913 01:17:24-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20170913 01:36:48< wesnoth-discord-> it's a bit silly that trait order is not predefined in the first place 20170913 01:37:06< wesnoth-discord-> (eg alphabetically) 20170913 01:46:34< wesnoth-discord-> nvm, I guess application order could matter with custom traits, and it's more intuitive if the trait listing order matching the order in which the traits are applied? 20170913 01:47:27< wesnoth-discord-> still, if there are both Strong,Healthy units and Healthy,Strong units it slightly implies to a new player that there is a difference (there isn't) 20170913 01:48:24< sevu> But it makes a difference if you have quick, resilient or resilient, quick 20170913 01:48:52< wesnoth-discord-> does it? 20170913 01:49:01< wesnoth-discord-> I vaguely remember something like that coming up once 20170913 01:49:16< sevu> quick gives -5% HP as sideeffect 20170913 01:49:17< wesnoth-discord-> and I thought it was always settled one way? 20170913 01:50:17< sevu> and the traits are in the order applied in which they are listed. So, quick, resilient has eventually 1 HP more than resilient, quick 20170913 01:50:45< wesnoth-discord-> i thought it meant that one of those 2 is always translated to the other 20170913 01:50:58< wesnoth-discord-> i guess i misremember 20170913 01:51:19< Necrosporus> sevu, shouldn't quick and resilient use same amount of base hp for calculating of percents? 20170913 01:51:36< Necrosporus> Like normal units hp which is set in its definition 20170913 01:52:00< wesnoth-discord-> that would make sense 20170913 01:52:31< sevu> it seems the don't use the base hp 20170913 01:54:03< wesnoth-discord-> I just tried it out 20170913 01:54:09< wesnoth-discord-> and no difference in hp 20170913 01:54:28< sevu> maybe it's a unit with not much hp? 20170913 01:54:37< wesnoth-discord-> both resilient,quick and quick,resilient Armageddon Drakes have 101 hp 20170913 01:55:03< sevu> hmmm. 20170913 01:56:13< wesnoth-discord-> Also having a race called drakes is silly 20170913 01:56:22< wesnoth-discord-> drake is male only, the gender-neutral form is duck 20170913 01:56:45< Necrosporus> All drakes are males though 20170913 01:56:53< wesnoth-discord-> Armageddon Duck 20170913 01:57:16< Necrosporus> While human and elvish units have gender distinction other races do not weirdly 20170913 01:57:30< Necrosporus> There are no female saurians, trolls or even dwarves 20170913 01:57:33< sevu> female ghost 20170913 01:57:40< Necrosporus> Where? 20170913 01:57:48< sevu> no, doesn't exist 20170913 01:57:57< Necrosporus> Also why all skeletons are human? 20170913 01:58:00< wesnoth-discord-> I thought only 2-gender units even have gender? 20170913 01:58:04< Necrosporus> While zombies vary by species 20170913 01:58:45< wesnoth-discord-> well its easier to reform bones into a human form than it is to reform a zombie.. 20170913 01:58:46< Necrosporus> Except skeletal drake 20170913 01:58:55< sevu> I guess nobody wan't to draw so many skeletons. might be harder than drawing zombies 20170913 01:59:03< Polsaker> we should put the armageddon duck in the cabbage faction 20170913 01:59:08< Necrosporus> * dragon 20170913 01:59:42< sevu> duck eating cabbage? 20170913 02:00:22< Polsaker> if the armageddon duck eats cabbage then they shouldn't exist in the same faction <_< 20170913 02:00:54< Necrosporus> Darkwing duck 20170913 02:01:14< wesnoth-discord-> But I'm sure wolves eat goblins, and griffons kill dwarfs. It would be a tamed Armageddon Duck 20170913 02:01:25< Polsaker> hmm 20170913 02:01:37< Polsaker> then a killer cabbage mounting an armageddon duck? I like that 20170913 02:02:43< wesnoth-discord-> Idea: Carrot mounted ahead of a donkey 20170913 02:03:19< wesnoth-discord-> https://goodlucktamingthismind.files.wordpress.com/2015/09/donkey.jpg 20170913 02:03:22< Polsaker> that's a risky job for the carrot 20170913 02:03:34< wesnoth-discord-> A good leader leads from the front 20170913 02:03:47< Polsaker> then who holds the carrot? 20170913 02:04:05< Polsaker> oh nvm it's tied with a rope 20170913 02:04:40< Necrosporus> It could be levitating carrot mage 20170913 02:21:06< celticminstrel> "drake" in the context of draconic creatures is gender-neutral, @blarumyrran 20170913 02:21:18< celticminstrel> Necrosporus: How do you know some of the skeletons aren't orcish or elven? 20170913 02:22:50< wesnoth-discord-> it was a joke. I do not actually think Drakes are a result of neo trying to draw ducks and failing 20170913 02:22:59< Necrosporus> Perhaps they are. But where are goblin or saurian or drake or wolves skeletons? 20170913 02:24:09< Necrosporus> Wiki page https://wiki.wesnoth.org/CompilingWesnoth#Linux_Tips_to_Easily_Gather_Dependencies recommends to use sudo apt-get build-dep wesnoth-1.12 20170913 02:24:23< Necrosporus> But what if you do not have apt-sources installed? 20170913 02:24:47< wesnoth-discord-> Necrosporus: there is also an elf vampire, but no vampires from other races 20170913 02:24:56< Necrosporus> It's better to also have a command which explicitly selects all the deps for 1.12 and 1.13 builds which are missing in default installed ubuntu 20170913 02:25:02< celticminstrel> ...neo? 20170913 02:25:11< Necrosporus> wesnoth-discord-, Count Kromire? 20170913 02:25:14-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has quit [Quit: Connection closed for inactivity] 20170913 02:25:23< celticminstrel> Necrosporus: Sure, there's obviously none of those, or dwarves, or saurians... 20170913 02:25:32< celticminstrel> Oh you mentioned saurians already. 20170913 02:26:00< Necrosporus> Well, perhaps bat zombies do not make sense 20170913 02:26:10< celticminstrel> Also Necrosporus, wesnoth-discord- is not a person. Try pinging @blarumyrran instead. 20170913 02:26:12< wesnoth-discord-> Necrosporus: https://units.wesnoth.org/1.12/mainline/en_US/Vampire%20Lady.html 20170913 02:27:29< wesnoth-discord-> celticminstrel: Neoriceisgood, the artist who drew drakes (both old and new) and saurians and some early monsters, and eg the Chaos warriors and demons that are used a lot in UMC 20170913 02:27:52< wesnoth-discord-> also dungeon walls 20170913 02:27:57< celticminstrel> Speaking of which, I'd like to see a few more demons... 20170913 02:28:00< wesnoth-discord-> probably more 20170913 02:30:03-!- ArneBab_ [~quassel@freenet/developer/arnebab] has joined #wesnoth 20170913 02:34:05-!- ArneBab [~quassel@freenet/developer/arnebab] has quit [Ping timeout: 240 seconds] 20170913 02:40:59< wesnoth-discord-> why don't UMC multiplayer scenarios (that do not demand a download from players other than host to play it) use non-core mainline units (units from mainline campaigns)? Does Wesnoth restrict that? If yes then why? 20170913 02:44:06< celticminstrel> The unit definitions are not visible under MULTIPLAYER. 20170913 02:45:10< wesnoth-discord-> why? Just to make "core" meaningful? I think at least the art assets should be visible 20170913 02:45:34< wesnoth-discord-> I'm guessing they aren't since otherwise UMC would use them 20170913 02:46:05< wesnoth-discord-> (again, no-download-required-from-players UMC mp scenarios) 20170913 02:46:55< celticminstrel> Also, on Linux there's no guarantee the mainline campaigns are present. 20170913 02:47:01< wesnoth-discord-> oh 20170913 02:47:08< celticminstrel> The art assets are visible, sure. 20170913 02:47:15< celticminstrel> Provided the campaigns are present. 20170913 02:47:42< celticminstrel> The unit definitions could be made visible relatively easily. 20170913 02:48:20< celticminstrel> Personally, I think some of the more general-purpose mainline campaign units (eg merman brawler) should be moved into core. 20170913 02:49:10< wesnoth-discord-> /campaigns is only about 20% of Wesnoth's size 20170913 02:49:16< wesnoth-discord-> just out of curiosity, WHY are mainline campaigns not included on Linux? 20170913 02:49:49< celticminstrel> Don't ask me, ask the packagers. 20170913 02:50:13< celticminstrel> Some distributions split Wesnoth into several sub-packages. Music is one of them, campaigns are another IIRC. 20170913 02:50:59< Polsaker> also on the android version you can select whether you want to install only the core game and then music, campaigns, etc are separate 'packages' 20170913 02:51:07< wesnoth-discord-> I used linux back in 2006, I remember something like that? But we live in 2017 where noone cares about file size 20170913 02:51:43< wesnoth-discord-> okay maybe mobile does? With some crazy pay-per-MB contract? 20170913 02:52:32< sevu> ubuntu/debian does by defaul install all campaigns. If you want, you can remove them without the game 20170913 02:53:02< Polsaker> i remember on debian and ubuntu each campaign was on a separate package, but as far as i remember they were hard deps.. you couldn't install wesnoth without installing all the campaigns 20170913 02:54:44< sevu> you, can, but only if you know how. with --no-install-recommends or sth like that 20170913 02:56:13< Polsaker> i thiiink i tried with --no-install-recommends 20170913 02:56:22< Polsaker> it was like 2 years ago, I don't remember now :p 20170913 02:58:48< sevu> me neither 20170913 03:05:04-!- shiki [~Shiki@p5485563B.dip0.t-ipconnect.de] has joined #wesnoth 20170913 03:05:05-!- sevu [~Shiki@p548567D1.dip0.t-ipconnect.de] has quit [Disconnected by services] 20170913 03:23:19-!- sigurdfd [~SigurdFD@dynamic-acs-72-23-110-196.zoominternet.net] has joined #wesnoth 20170913 03:29:58-!- shiki [~Shiki@p5485563B.dip0.t-ipconnect.de] has quit [Quit: Verlassend] 20170913 03:37:17-!- prophile [~alynn@oftn/oswg-member/prophile] has quit [Quit: The Game] 20170913 03:37:48-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20170913 04:02:52-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20170913 04:04:54-!- sigurdfd [~SigurdFD@dynamic-acs-72-23-110-196.zoominternet.net] has quit [] 20170913 04:19:10-!- Kwandulin [~Kwandulin@pD9FD50F1.dip0.t-ipconnect.de] has joined #wesnoth 20170913 05:05:34-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20170913 05:05:40-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20170913 05:08:36< wesnoth-discord-> You have to make sure dependencies are met, but there is no hard requirement of doing that using the apt system. You can rerun a purge of the cmake build plus a cmake new configuration and a program complete build any iterations you might need. 20170913 05:11:42< wesnoth-discord-> CMake won't work with the apt system or its meta data but with the current software it installed to `/usr/[local/]` or the applicable alternative. 20170913 05:12:28< wesnoth-discord-> it, or the distro maintainer, or you _manually_. 20170913 05:30:57< galego> You use apt as a means of trading stability for flexibility, but it is you who is making the decision of when and how and why using it, not the distro maintainer. 20170913 05:31:50< Necrosporus> I do not think that putting campaigns into separate packages makes sense 20170913 05:32:21< Necrosporus> If you really want to remove them you can simply remove their directories. Package manager will notice missing files when removing them but it would be a problem 20170913 05:45:54< wesnoth-discord-> @blarumyrran There are people who are angry about the loss of 32-bit only linux distros, so there's definitely not *no one* who cares about file sizes 😛 20170913 05:46:59< Necrosporus> You mean distros which only support x86-32 and not AMD64/ 20170913 05:47:27< wesnoth-discord-> I mean a 32-bit build of them 20170913 05:47:45< Necrosporus> Then "only" is superfluous 20170913 05:48:39< wesnoth-discord-> I suppose lol 20170913 05:52:48< Necrosporus> But there are a lot of distros which still support x86, for example Slackware, Debian 20170913 05:54:36< wesnoth-discord-> Not Arch and its derivatives pretty soon though. 20170913 05:55:23< wesnoth-discord-> which, to be clear, means they won't support 32-bit only CPUs. There will still be 32-bit applications. 20170913 05:55:24< Necrosporus> Slackware is better than arch 20170913 05:55:42< wesnoth-discord-> Siduction GNU/Linux is already 64-bit only. 20170913 05:55:55< wesnoth-discord-> arguing which distro is better is lterally the last thing I care to do right now 20170913 05:56:47< wesnoth-discord-> the point is: no matter how old the hardware, there's always someone who is still using it and won't like that support is being dropped. 20170913 05:57:03< wesnoth-discord-> sorta related: 20170913 05:57:04< wesnoth-discord-> https://xkcd.com/1172/ 20170913 05:59:32< Necrosporus> Are there people who still use i386? 20170913 05:59:51< Necrosporus> Or Eniac? 20170913 06:01:45< wesnoth-discord-> Where I work, the team I'm on was assigned to support a new application, and as we were cleaning out their computer lab we did actually find an i486 20170913 06:02:15< wesnoth-discord-> which, according to wikipedia, was produced from 1989 all the way up to 2007 20170913 06:02:24< wesnoth-discord-> so, probably 20170913 06:30:08-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20170913 06:42:09< Necrosporus> By the way, what happens if your native language is not English and you are trying to develop for wesnoth? If you write in non-english and then add en_US.po file, will it work? 20170913 06:43:08< Necrosporus> Then perhaps when there are no untranslated strings and quality of translation into English is sufficient you could somehow automatically change string in source files and put original strings into po file of other language 20170913 06:53:32-!- louis94 [~~louis94@121.83-247-81.adsl-dyn.isp.belgacom.be] has joined #wesnoth 20170913 06:57:29< wesnoth-discord-> Necrosporus: I'm a Wesnoth developer and a non-native English speaker, and I have no idea what you're trying to ask. 20170913 06:58:11< wesnoth-discord-> Wesnoth's reference language is English, and when I add new translation strings in either C++ or WML, they're in English. 20170913 06:58:32< Necrosporus> I do it too 20170913 06:58:54< Necrosporus> But there are certain people who use google translate to write in English 20170913 06:59:23< Necrosporus> And still making scenarios 20170913 06:59:37< Necrosporus> https://forums.wesnoth.org/viewtopic.php?f=8&t=45017 20170913 07:01:12< wesnoth-discord-> Well, I think they have to continue doing so. AFAIK, it's not possible to specify reference strings in any other language. 20170913 07:01:30-!- TheRuralJuror [~quassel@178.115.237.87] has joined #wesnoth 20170913 07:01:42< wesnoth-discord-> So, I'm guessing that your actual question is "can translations override the *English* reference test?" 20170913 07:01:56< wesnoth-discord-> I don't know the answer to that. 20170913 07:02:06< wesnoth-discord-> *text, not test... 20170913 07:06:26-!- louis94 [~~louis94@121.83-247-81.adsl-dyn.isp.belgacom.be] has quit [Quit: Konversation terminated!] 20170913 07:06:32< Necrosporus> by the way, end turn button looks weird in 1.13 master. I'm not sure if it's supposed to look like that or it's a glitch 20170913 07:06:51< Necrosporus> Like if it has a triangular depressions 20170913 07:06:53< wesnoth-discord-> Can you upload a screenshot? 20170913 07:15:33< Necrosporus> https://nofile.io/f/JQ398RqYtVh/end_turn.png 20170913 07:16:30< Necrosporus> There's also glitch with "magical" is not fully fit in frame 20170913 07:16:40< Necrosporus> Perhaps it's because of end turn button? 20170913 07:21:03< wesnoth-discord-> The button is fine. 20170913 07:22:02< wesnoth-discord-> Regarding "magical" beling clipped, the button apparently takes slightly more space then it should. But it's only a minor glitch, and giving more space to the other stuff in the sidebar might look bad in other situations. 20170913 07:26:24-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20170913 07:31:56-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20170913 07:37:33< Necrosporus> Shouldn't button take just as much space as its sprite is plus few pixel border? 20170913 07:37:48< Necrosporus> And what if there are more than two weapons 20170913 07:39:21< wesnoth-discord-> The sidebar is very old code, implemented with a so-called theme system (which is only used by the sidebar and the top bar). I'm not sure if any of the developers even know how it works. 20170913 07:41:03< wesnoth-discord-> Obviously, if there are more weapons, not all of them will show up in the sidebar (unless you have a larger window). You can always right-click the unit to view its weapons. 20170913 07:44:49-!- TheRuralJuror [~quassel@178.115.237.87] has quit [Read error: Connection reset by peer] 20170913 08:06:00-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20170913 08:30:48-!- Necrosporus_ [~Necrospor@unaffiliated/necrosporus] has joined #wesnoth 20170913 08:30:48-!- Necrosporus is now known as Guest59112 20170913 08:30:48-!- Guest59112 [~Necrospor@unaffiliated/necrosporus] has quit [Killed (orwell.freenode.net (Nickname regained by services))] 20170913 08:30:48-!- Necrosporus_ is now known as Necrosporus 20170913 08:49:23< zookeeper> @blarumyrran, yes, definitely a carrot ahead of a donkey. the whole campaign you think it's just a donkey, but the plot twist is that all along, the carrot was the mastermind behind all of the donkey's actions. 20170913 08:51:47< wesnoth-discord-> And make it an MP campaign, for #1953: https://github.com/wesnoth/wesnoth/issues/1953 20170913 08:51:51< wesnoth-discord-> 😛 20170913 08:53:56< zookeeper> possibly! 20170913 09:49:49< wesnoth-discord-> sounds good, reminds me of the hidden little mastermind in Total Recall: https://moviesfilmsandflix.files.wordpress.com/2015/06/total-recall-kuato.jpg 20170913 09:54:56< zookeeper> the donkey could be causing all sorts of trouble, and the wisest mages are summoned to examine it but find nothing unusual 20170913 09:55:14< zookeeper> all the while the carrot hangs there, swinging ominously 20170913 09:57:53< wesnoth-discord-> about #1953, shouldn't a big requirement also be that it is short? World Conquest is by far the most popular mp campaign, and it is only 5? 6? scenarios long, yet still almost noone finishes it 20170913 09:58:31< wesnoth-discord-> but there's not much time till 1.14 so we couldn't make a long campaign anyway! fortune favors us! 20170913 11:32:47-!- Kwandulin [~Kwandulin@pD9FD50F1.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170913 12:18:15< Necrosporus> So how to view the rest of attack properties? 20170913 12:18:41< Necrosporus> Also that the main panel doesn't fit even 3 attack is bad since there are units in mainline with 3 attacks 20170913 12:20:16< wesnoth-discord-> Necrosporus: right-click -> Unit Description. 20170913 12:25:26< Necrosporus> It's unit-type description 20170913 12:25:43< Necrosporus> It only list attacks of units of this type but not of selected unit 20170913 12:26:24< Necrosporus> The question is why did it fit before? 20170913 12:27:13< wesnoth-discord-> AFAIK, the only recent change is the addition of the "Attacks" heading, which makes the sidebar text one line longer. 20170913 12:29:45< wesnoth-discord-> It was originally added in February 2014: https://github.com/wesnoth/wesnoth/commit/ca2eec45b96fe5e89e1838a879f8fac231c7cbbc#diff-2d3ba6a50fd8a9952d1b9839cd0c4767R994 20170913 12:30:04< wesnoth-discord-> However, at the time a translation string freeze was in place, and the change was promptly reverted. 20170913 12:30:58< wesnoth-discord-> Then it was forgotten, until @Tad Carlucci changed the surrounding code, and I spotted the TODO in a code review and told him to turn the heading back on. 20170913 12:39:58< wesnoth-discord-> Again, ...if you only used tiny fixed-size icons instead of words 😛 20170913 12:40:06< wesnoth-discord-> these problems would not exist 20170913 12:42:35< wesnoth-discord-> https://raw.githubusercontent.com/wesnoth/wesnoth/master/images/icons/icons-abilities.png 20170913 12:44:35< wesnoth-discord-> soon it will be their 10th anniversary, they are lonely from lack of use 20170913 12:44:59< wesnoth-discord-> they want to meet players 20170913 12:48:19< wesnoth-discord-> The final version is from October 21st, 2008. Let's see if they makes it to 10 years 20170913 12:54:48-!- Kwandulin [~Kwandulin@pD9FD50F1.dip0.t-ipconnect.de] has joined #wesnoth 20170913 13:11:09-!- Vadatajs [~Vadatajs@63-152-69-117.cdrr.qwest.net] has joined #wesnoth 20170913 13:21:48-!- madmax28 [madmax28ma@gateway/shell/matrix.org/x-fxhtcwqxxbglghhc] has quit [Ping timeout: 240 seconds] 20170913 13:25:38-!- heyalex[m] [heyalexmat@gateway/shell/matrix.org/x-bjzcgccsrkhyoawt] has quit [Ping timeout: 255 seconds] 20170913 13:28:23-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20170913 13:48:35-!- cyphase [~cyphase@unaffiliated/cyphase] has quit [Ping timeout: 240 seconds] 20170913 13:49:45-!- heyalex[m] [heyalexmat@gateway/shell/matrix.org/x-lckupwqsapqcqwiu] has joined #wesnoth 20170913 13:54:51-!- cyphase [~cyphase@unaffiliated/cyphase] has joined #wesnoth 20170913 13:59:05-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20170913 14:02:05-!- cyphase [~cyphase@unaffiliated/cyphase] has quit [Ping timeout: 255 seconds] 20170913 14:03:11-!- cyphase [~cyphase@unaffiliated/cyphase] has joined #wesnoth 20170913 14:08:09-!- cyphase [~cyphase@unaffiliated/cyphase] has quit [Max SendQ exceeded] 20170913 14:10:05-!- cyphase [~cyphase@unaffiliated/cyphase] has joined #wesnoth 20170913 14:10:24-!- Soo_Slow [~devnu11@ppp91-122-157-192.pppoe.avangarddsl.ru] has joined #wesnoth 20170913 14:15:12-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20170913 14:15:41-!- madmax28 [madmax28ma@gateway/shell/matrix.org/x-juglzgseuomsioei] has joined #wesnoth 20170913 14:20:04-!- sigurdfd [~SigurdFD@dynamic-acs-72-23-110-196.zoominternet.net] has joined #wesnoth 20170913 14:28:54-!- vultraz_iOS [uid24821@wesnoth/developer/vultraz] has joined #wesnoth 20170913 15:01:04< wesnoth-discord-> @Pentarctagon comparing people who actually have to pay per gb of Internet traffic out of necessity like me to people who just don't want to replace old hardware or have bogus misconceptions about computer architectures doesn't seem fair to me at all. 20170913 15:04:47< wesnoth-discord-> (Also, I can think of two specific use cases where running a Linux os in 32bit protected mode is the only option, but those don't concern a statistically significant number of people.) 20170913 15:08:29-!- Soo_Slow [~devnu11@ppp91-122-157-192.pppoe.avangarddsl.ru] has quit [Quit: Soo_Slow] 20170913 15:21:03< wesnoth-discord-> @blarumyrran i dobt those will ever be used. too small, outdated style, no color. 20170913 15:24:09-!- Kwandulin [~Kwandulin@pD9FD50F1.dip0.t-ipconnect.de] has quit [Quit: [endlevel]] 20170913 15:28:00-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20170913 15:39:31< Necrosporus> Why there are no Mountain Witch's compaigns units in Mountain Witch campaign? 20170913 15:39:39< Necrosporus> Oh 20170913 15:39:55< Necrosporus> I mean in https://units.wesnoth.org/1.12/mainline/en_US/mainline.html web index 20170913 15:39:58< Necrosporus> nor in trunk 20170913 15:42:15< wesnoth-discord-> @Vultraz "outdated style"?? Outdated by what? 20170913 15:42:50< wesnoth-discord-> color is a matter of Colorize. You do not even need an artist for that 20170913 15:43:12< wesnoth-discord-> For an icon that small, it is probably beneficial to be of a uniform hue 20170913 15:45:09< wesnoth-discord-> (photoshop's Colorize tool - or, I'm sure gimp and imagemagick and whatever has it as well: black pixel stays black, white pixel becomes max saturation of selected hue, gray pixels inbetween) 20170913 15:45:25< wesnoth-discord-> outdated as in overly complex and blurry. 20170913 15:45:37< wesnoth-discord-> (in the HSL sense) 20170913 15:46:15< wesnoth-discord-> They look to me the exact same style as top-panel icons, which is the only thing i know to compare them to. 20170913 15:46:41< wesnoth-discord-> sans color ofc, which is again not something that requires artists 20170913 15:51:54< wesnoth-discord-> (i misdescribed Colorize: "white" -> "50% gray", anyway you understand what i mean prolly) 20170913 15:52:42< wesnoth-discord-> (err nvm, doesn't matter) 20170913 15:53:37< wesnoth-discord-> only the ambush & 3 variants are too complex 20170913 16:01:51-!- cyphase [~cyphase@unaffiliated/cyphase] has quit [Ping timeout: 246 seconds] 20170913 16:22:02-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has joined #wesnoth 20170913 16:27:08-!- Kwandulin [~Kwandulin@pD9FD50F1.dip0.t-ipconnect.de] has joined #wesnoth 20170913 16:58:26-!- edaq [~edaq3@h69-21-227-85.cytnin.dsl.dynamic.tds.net] has joined #wesnoth 20170913 17:16:57-!- Kranix [~magnus@xd520f683.cust.hiper.dk] has joined #wesnoth 20170913 17:26:03-!- wario [~wario_@unaffiliated/wario] has joined #wesnoth 20170913 18:03:55-!- Kwandulin [~Kwandulin@pD9FD50F1.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170913 18:14:46-!- Kwandulin [~Kwandulin@pD9FD50F1.dip0.t-ipconnect.de] has joined #wesnoth 20170913 18:15:26-!- edaq [~edaq3@h69-21-227-85.cytnin.dsl.dynamic.tds.net] has quit [Quit: Leaving] 20170913 18:16:53-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [] 20170913 18:21:11-!- zookeeper 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