--- Log opened Sat Sep 30 00:00:15 2017 20170930 00:20:40-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20170930 00:37:46-!- ArneBab_ [~quassel@freenet/developer/arnebab] has joined #wesnoth 20170930 00:40:57-!- ArneBab [~quassel@freenet/developer/arnebab] has quit [Ping timeout: 258 seconds] 20170930 00:45:53-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Ping timeout: 248 seconds] 20170930 01:03:25-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20170930 01:20:40-!- Bhoren [~Bhoren_wh@2a01:e0a:c:2150:450b:198c:74a0:f01d] has quit [Quit: Leaving] 20170930 01:39:27-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20170930 01:42:03-!- vultraz [uid24821@wesnoth/developer/vultraz] has joined #wesnoth 20170930 01:50:12< celticminstrel> o/ 20170930 01:57:27< Polsaker> \o 20170930 01:57:45< wesnoth-discord-> \o/ 20170930 02:14:00-!- ArneBab [~quassel@freenet/developer/arnebab] has joined #wesnoth 20170930 02:18:01-!- ArneBab_ [~quassel@freenet/developer/arnebab] has quit [Ping timeout: 240 seconds] 20170930 02:20:48-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Ping timeout: 248 seconds] 20170930 02:28:47-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20170930 02:33:48-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Ping timeout: 240 seconds] 20170930 02:34:05-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20170930 02:42:41-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Ping timeout: 248 seconds] 20170930 03:09:58-!- synthpopisback [~synthpopi@2606:a000:7947:5000:5cad:bf42:9126:889c] has quit [Read error: Connection reset by peer] 20170930 03:11:18< wesnoth-discord-> O/ 20170930 03:14:54-!- synthpopisback [~synthpopi@2606:a000:7947:5000:6011:b44a:3c39:8e66] has joined #wesnoth 20170930 03:35:09< wesnoth-discord-> Who wanna mp 20170930 03:49:55-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: So long and thanks for all the fish.] 20170930 03:51:35-!- cyphase [~cyphase@unaffiliated/cyphase] has quit [Ping timeout: 240 seconds] 20170930 04:05:04< Necrosporus> What sort of MP? 20170930 04:31:53-!- cyphase [~cyphase@unaffiliated/cyphase] has joined #wesnoth 20170930 04:51:27< wesnoth-discord-> basically the 60-70% dodge rate I think 20170930 04:51:36< wesnoth-discord-> that makes many people ill 20170930 04:51:47< wesnoth-discord-> I tried to recommend the game to many friends since ages ago 20170930 04:52:17< wesnoth-discord-> most of them dont give a darn, few of them tried but would gave up because the randomness meta 20170930 04:55:45-!- DreadKnight [~DreadKnig@unaffiliated/dreadknight] has joined #wesnoth 20170930 04:56:06-!- Kwandulin [~Kwandulin@pD9FD50F1.dip0.t-ipconnect.de] has joined #wesnoth 20170930 05:13:13< wesnoth-discord-> I imagine it'll come up quite a bit when Wesnoth finally gets on Steam. 20170930 05:47:41-!- cyphase [~cyphase@unaffiliated/cyphase] has quit [Ping timeout: 240 seconds] 20170930 06:03:06-!- cyphase [~cyphase@unaffiliated/cyphase] has joined #wesnoth 20170930 06:50:17-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20170930 07:00:54-!- vultraz [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20170930 08:03:11< wesnoth-discord-> Fallout 1 is free in Steam until 11:59 PDT today: http://store.steampowered.com/app/38400/Fallout_A_Post_Nuclear_Role_Playing_Game/ 20170930 08:04:43< wesnoth-discord-> heh Processor: Pentium 90Mhz or faster Memory: 16 MB 20170930 09:08:57-!- DreadKnight [~DreadKnig@unaffiliated/dreadknight] has quit [Quit: #AncientBeast - Master Your Beasts ( www.AncientBeast.com )] 20170930 09:12:30-!- Blukunfando [~bkf@82.red-176-83-181.dynamicip.rima-tde.net] has joined #wesnoth 20170930 09:38:19-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20170930 09:38:25-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20170930 09:51:36-!- Kranix [~magnus@xd520f683.cust.hiper.dk] has joined #wesnoth 20170930 10:12:57< wesnoth-discord-> It's a better simulation of a real battle though, only a few hits during combat are actual critical hits 20170930 10:13:03< wesnoth-discord-> Most are dodges, blocks and parries 20170930 10:13:36< wesnoth-discord-> Viking shield walls were like a line hacking at a shield for 10 minutes 20170930 10:14:06< wesnoth-discord-> Trying to land a hit in a vulnerable spot, then boom, death 20170930 10:15:36< wesnoth-discord-> I'd rather have mostly miss/block critical hit combat system with rare critical, lethal hits rather than the sort of spammy Japanese SRPG bullet sponge 5000 hitpoint combo style combat systems in a lot of strategy games. 20170930 10:16:15< wesnoth-discord-> Age of Wonders 2's combat system is very similar to Wesnoth, in that way, which is why I liked it, and hated Age of Wonder 3's combat system. 20170930 10:16:56< wesnoth-discord-> There's a sort of authenticity feeling to it. 20170930 10:18:23< wesnoth-discord-> Too many people confuse "more random" with "more lenient" 20170930 10:46:55-!- Blukunfando [~bkf@82.red-176-83-181.dynamicip.rima-tde.net] has quit [Ping timeout: 248 seconds] 20170930 10:47:56-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20170930 11:01:08-!- Blukunfando [~bkf@82.red-176-83-181.dynamicip.rima-tde.net] has joined #wesnoth 20170930 11:50:08-!- Kwandulin [~Kwandulin@pD9FD50F1.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170930 11:55:35< wesnoth-discord-> yeah, I like the randomness, it makes the combat feel more like actual combat; there should be randomness and risks 20170930 12:01:39< zookeeper> we could also have a peripheral device that stabs you with a lance, so combat feels even more like actual combat like it should 20170930 12:14:02< wesnoth-discord-> I'll pass on that one :P :) 20170930 12:14:29< wesnoth-discord-> Randomness means you need to have a backup plan for your plan, and probably a backup plan for that as well. 20170930 12:14:38< wesnoth-discord-> Precisely 20170930 12:15:53< zookeeper> it also means that no matter how many perfect backup plans you have, it doesn't necessarily help. 20170930 12:19:41< zookeeper> and that's why it's really a legitimate matter of taste how much luck factor one likes in a game. 20170930 13:29:58< loonycyborg> I'm sure many rng complainers would reevaluate their opinion if penalty for reaching 0hp would be less harsh 20170930 13:30:14< loonycyborg> like instead of losing unit permanently it would be out of current fight only 20170930 13:30:29< loonycyborg> but still could be recalled in next scenario 20170930 13:31:26< loonycyborg> even in rl wars most of injuries aren't instantly fatal 20170930 13:31:43< loonycyborg> but result in long downtime instead 20170930 13:32:33-!- Kranix [~magnus@xd520f683.cust.hiper.dk] has quit [Quit: Konversation terminated!] 20170930 13:49:59-!- Kranix [~magnus@xd520f683.cust.hiper.dk] has joined #wesnoth 20170930 14:11:50-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth 20170930 14:16:09< Necrosporus> loonycyborg, then how would you lose a unit permanently? 20170930 14:16:11< wesnoth-discord-> The new XCOM kind of has a system like that except there's a risk/reward to it because the character is fatally bleeding out within 3 turns if you don't get them, pick them up with another soldier and then evac those two soldiers out of the mission in order to save their life 20170930 14:16:26< loonycyborg> Necrosporus: disband it :P 20170930 14:16:28< wesnoth-discord-> And generally at that point you want to evac everyone unless you're really close to finishing the mission, and fail the mission 20170930 14:16:37< wesnoth-discord-> But I don't think of Wesnoth as a very campaign focused game 20170930 14:16:51< wesnoth-discord-> I think I a lot of people play single scenarios and online nowadays 20170930 14:16:59< wesnoth-discord-> Though the random campaign generator is cool 20170930 14:17:19< wesnoth-discord-> that's actually a super cool idea 20170930 14:17:30< wesnoth-discord-> the pick up a unit 20170930 14:18:05< wesnoth-discord-> can I steal it and use for my campaign? 😝 20170930 14:18:17< Necrosporus> It is GPL 20170930 14:18:19< wesnoth-discord-> Sure, not my idea 20170930 14:18:28< wesnoth-discord-> If you get sued it'll be by Firaxis 20170930 14:18:41< Necrosporus> Who is Firaxis? 20170930 14:18:53< Necrosporus> Sounds like a saurian name for me 20170930 14:18:55< wesnoth-discord-> http://www.firaxis.com/ 20170930 14:19:02< wesnoth-discord-> Firaxis Games 20170930 14:19:03< wesnoth-discord-> I'll probably tweak it 20170930 14:19:30< wesnoth-discord-> I'm just kidding though, you can't sue someone for stealing game mechanics 20170930 14:20:21< wesnoth-discord-> I want to make it an ability to give incentive to upgrade into a unit line 20170930 14:20:42< wesnoth-discord-> so their specialty is like reprieve from instant death 20170930 14:22:17< Necrosporus> Vendraxis is better tha Firaxis 20170930 14:24:45-!- vultraz [uid24821@wesnoth/developer/vultraz] has joined #wesnoth 20170930 14:25:46< Necrosporus> "It's not possible. She was already back from the dead. She has been utterly destroyed this time" 20170930 14:26:00< Necrosporus> Why is it not possible to make an undead from an undead? 20170930 14:41:00< wesnoth-discord-> it is not a question whether randomness is good or not. That is what made this game 20170930 14:41:16-!- Kwandulin [~Kwandulin@pD9FD50F1.dip0.t-ipconnect.de] has joined #wesnoth 20170930 14:41:27< wesnoth-discord-> the issue people argue is, does Wesnoth have "too much" randomness 20170930 14:42:19< wesnoth-discord-> which should be interpreted as the general dodge rate meta, elusive foot has 60%-70%, normal foot has 40%-60% 20170930 14:43:29< wesnoth-discord-> This leads to some unfairness in game, multiplayer or singleplayer. For example drakes have literally no good terrian to dodge, they only have 30%-40% 20170930 14:43:58< wesnoth-discord-> but elves and knalgans are so easy to find a terrain to dodge, like 60%-70% 20170930 14:44:02-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has joined #wesnoth 20170930 14:45:26< wesnoth-discord-> drake vs loyalists is definitely broke in terms of fair pvp play, due to that max 40% dodge rate and -10% against spears bows etc. 20170930 14:46:55< wesnoth-discord-> meanwhile other high dodge rate units are seen very cheesy, like you put a footpad in forest, another guy spam grunts to kill it. 4 grunts failed to kill it after 3 rounds, leading to instant defeat because they made no progress in a night 20170930 14:46:59< wesnoth-discord-> 😅 20170930 14:47:47< wesnoth-discord-> If you play like thousands of hours, these situations are generally rare 20170930 14:48:24< wesnoth-discord-> but they are still highly likely to happen, which will devastatingly frustrate new players and make them to give up 20170930 14:49:00< galegosimpatico> I find that a hard statement for a balance system that seems to be frozen since a long time, but if battle simulator agrees, you have my axe. 20170930 14:49:14< wesnoth-discord-> It is not very likely that everyone will play thousands of hours and adapt to the dodge rate/randomness meta 20170930 14:49:27< wesnoth-discord-> It simply takes too long, for a player, to fall in love with Wesnoth 20170930 14:50:04< wesnoth-discord-> I tried at least 3 times, under very lucky or situational circunstances, to find myself love this game 20170930 14:50:29< wesnoth-discord-> I would heavily give up the first two tries if not my roommate back in 10 years ago forced me to play to show I am not retarded 20170930 14:50:34< wesnoth-discord-> 😛 20170930 14:52:05< wesnoth-discord-> emoticon test 20170930 14:52:07< wesnoth-discord-> ❤ 20170930 14:52:10< wesnoth-discord-> I'd say it greatly depends on the player. I started to like Wesnoth pretty much immediately when I tried it. 20170930 14:52:23< galegosimpatico> hmm some emojis not syncing :( 20170930 14:52:33< wesnoth-discord-> Yes, it depends on players, in the end of the day it was the players who love wesnoth play wesnoth 20170930 14:53:37< wesnoth-discord-> Problem is if the randomness meta can do a general fix would attract lot more players, who have less patience to go through the undying village unit ordeal and the whole 60-70% dodge rate slogfest 20170930 14:55:20< wesnoth-discord-> I personally think the current meta is fine, I played it for ages. But I admit sometimes the RNG is crazy 20170930 14:55:40< wesnoth-discord-> like the 4 grunt vs 1 footpad 3 rounds no scratch shit 20170930 14:56:14< wesnoth-discord-> I feel like that's an issue with the PRNG 20170930 14:56:44< wesnoth-discord-> it sometimes feels like a distribution with large tails 20170930 14:56:48< wesnoth-discord-> so you get weird, extreme cases 20170930 14:56:55< wesnoth-discord-> of hitting a lot or missing a lot 20170930 14:57:02< wesnoth-discord-> It is like you play such a game, will ruins day of yours if you really like the game. For some new players, their instant impression is "OMFG this shit is broke" 20170930 14:57:16< wesnoth-discord-> The prng IS FINE. (MERSENNE tWISTER WITH UNIFORM DISTRIBUTION.) 20170930 14:57:20-!- Kranix [~magnus@xd520f683.cust.hiper.dk] has quit [Quit: Konversation terminated!] 20170930 14:57:27< wesnoth-discord-> (Oops, ccidentally pressed Caps Lock.) 20170930 14:57:57< wesnoth-discord-> It is just fine. Current meta should focus on fixing some pvp imbalances 20170930 14:58:29< wesnoth-discord-> like loyalists>drakes>knalgans>undead>loyalists>drakes 20170930 14:59:48< loonycyborg> you'll always have some kind of rock-paper-scissors like thing 20170930 14:59:57< loonycyborg> unless you make all factions %100 same 20170930 15:00:43< wesnoth-discord-> The thing is these imbalances can be fixed, in retrospect to earlier versions from 1.2 to 1.8 20170930 15:01:20< wesnoth-discord-> which you guys cut horseman 4hp, cut footpad 2damage....lot of these small things would improve it, more or less 20170930 15:02:00< wesnoth-discord-> it feels complicated, but the 6 faction balance is actually not really hard to fix if you find some keystone units that have the issue 20170930 15:07:06< zookeeper> @jyrkive, i can understand accidentally pressing caps lock, but how do you type that long without as much as glancing at what you've typed? O.o (especially if it involves special characters like parentheses) 20170930 15:07:32< wesnoth-discord-> I'm used to typing without glancing. It's faster that way. 20170930 15:07:33< zookeeper> i dunno, maybe i do it myself too but haven't noticed. 20170930 15:07:54< wesnoth-discord-> And glancing is especially difficult in my second monitor, where I have AdiIRC and Discord. 20170930 15:29:23< wesnoth-discord-> So Heir to the Throne and Delfadors Memories were actually user made campaigns? 20170930 15:31:32< zookeeper> not HttT, it's the original main campaign. 20170930 15:31:47< zookeeper> DM originated as a user-made campaign, yes. 20170930 15:36:28< wesnoth-discord-> Cool 20170930 15:38:11< wesnoth-discord-> Also does anyone have a good strategy to beating the second level of northern rebirthing 20170930 15:45:11< wesnoth-discord-> @Flameheart Don't you mean 7? The Khalifate are in mainline after all. 20170930 15:58:50< wesnoth-discord-> khalifate doesnt count 20170930 15:58:55< wesnoth-discord-> Northern Rebirth 20170930 15:59:02< wesnoth-discord-> no mainline campaign no one use in multiplayer 20170930 15:59:17< wesnoth-discord-> Oh wait nvrnnd 20170930 15:59:18< wesnoth-discord-> classic pvp still only consider these 6 20170930 15:59:22< wesnoth-discord-> if consider khalifate 20170930 15:59:30< wesnoth-discord-> it will be lot more complicated 20170930 15:59:52< wesnoth-discord-> khalifate has a melee marksman attacker. It broke the design of elusive foot totally 20170930 16:00:20< wesnoth-discord-> meanwhile, earlier years I heard top players told me drake is OP vs khalifate 20170930 16:00:28< wesnoth-discord-> due to their pathetic damage do nothing to kill drakes 20170930 16:00:51< wesnoth-discord-> This faction need a lot more work than the small things we can do to the current 6...... 20170930 16:12:03-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: So long and thanks for all the fish.] 20170930 16:13:04-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20170930 16:33:32-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Ping timeout: 258 seconds] 20170930 16:35:12< wesnoth-discord-> Meanwhile I can barely find mp matches lol 20170930 16:35:37< wesnoth-discord-> Drakes are my favorite vanilla faction fo sho 20170930 16:39:40-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20170930 16:41:49< wesnoth-discord-> I think it's more of a case of it's easier for new players to blame RNG rather than simply accepting the fact that they're bad. 20170930 16:42:33< wesnoth-discord-> In games with low chance of RNG causing immediate and consequential negative feedback from the game, it's much harder for them not to blame themselves, though some will still do it anyways. 20170930 16:42:42< wesnoth-discord-> I think it's entirely ego driven. 20170930 16:43:39< wesnoth-discord-> Not to say when a game is horribly balanced and designed, that it shouldn't be free from criticism, it should absolutely be criticized. 20170930 16:44:01< wesnoth-discord-> But not simply on the merits of it being "REEE RNG, I DIED IN THE GAME, NEGATIVE STEAM REVIEW." 20170930 16:44:32< wesnoth-discord-> As I've seen in many other "RNG heavy" strategy games on steam. 20170930 16:47:03< wesnoth-discord-> But different folks, different strokes. Some people only play games simply to able to win and stroke their own ego. I actually don't mind losing, being challenged, and learning from it. 20170930 16:48:48< wesnoth-discord-> Sometimes games are designed in a way that are legitimately BS, and worth quitting, but I've seen that criticism leveled against Wesnoth too many times on reddit and I just don't see any reason it's designed in a way that's "unfair". 20170930 16:51:41-!- Kranix [~magnus@188-182-184-38-static.dk.customer.tdc.net] has joined #wesnoth 20170930 16:58:30-!- Kwandulin [~Kwandulin@pD9FD50F1.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170930 17:01:10< wesnoth-discord-> Do people criticise the game that much? 20170930 17:02:06< wesnoth-discord-> Everytime I see it on reddit there a handful of people who said the game was too RNG heavy yeah. 20170930 17:02:20< wesnoth-discord-> I imagine it'll be worse when it gets on steam 20170930 17:02:53-!- DeFender1031 [~DeFender1@46-116-196-40.bb.netvision.net.il] has joined #wesnoth 20170930 17:03:22-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has quit [Quit: Connection closed for inactivity] 20170930 17:06:08-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Ping timeout: 255 seconds] 20170930 17:12:49-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20170930 17:20:06-!- celmin [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20170930 17:20:06-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Disconnected by services] 20170930 17:20:06-!- celmin is now known as celticminstrel 20170930 17:23:42-!- Necrosporus [~Necrospor@unaffiliated/necrosporus] has quit [Ping timeout: 260 seconds] 20170930 17:25:42< wesnoth-discord-> Well they better get used to other 20170930 17:26:05< wesnoth-discord-> Because that's one of the core elements 20170930 17:26:21< wesnoth-discord-> On a brighter side I showed it to one of my friends recently and he seems to be enjoying it 20170930 17:28:30< wesnoth-discord-> "get used to it" isn't really a very good response when they'll just not play it instead 😛 20170930 17:29:10< wesnoth-discord-> Well, that's also a perfectly valid option. We don't plan to exactly hold potential players at gunpoint. 20170930 17:30:17< wesnoth-discord-> yep, it's just not the most constructive thing to tell someone who's frustrated with a mechanic, I mean 20170930 17:43:26-!- Kwandulin [~Kwandulin@pD9FD50F1.dip0.t-ipconnect.de] has joined #wesnoth 20170930 17:48:30< wesnoth-discord-> Well it works for the dark souls community 20170930 17:48:48< wesnoth-discord-> >.> 20170930 17:48:51< wesnoth-discord-> Bullying people by telling them "git gud" in order to reach some elitist status 20170930 17:48:56< wesnoth-discord-> And then the cycle repeats 20170930 17:49:50< wesnoth-discord-> half of that seems like it's because getting randomly insta-killed became a meme 20170930 17:51:51< wesnoth-discord-> Lol 20170930 17:52:08< wesnoth-discord-> Nah I mean if they don't like the mechanics what can you do, right? 20170930 17:57:34< wesnoth-discord-> It depends on if they don't like RNG because they just don't like RNG, or do they not like it because they aren't used to having to make backup plans to account for bad luck. One you can't do anything about, the other you can help with. 20170930 18:04:21-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Ping timeout: 240 seconds] 20170930 18:12:20< wesnoth-discord-> True Wesnoth takes a lot of strats 20170930 18:12:34< wesnoth-discord-> Guys do you recommend a Silver Mage or Arch Mage ? 20170930 18:12:45< wesnoth-discord-> I mean I always get arch mage 20170930 18:13:32< wesnoth-discord-> But keep in mind silver can teleport between village iirc 20170930 18:13:57< wesnoth-discord-> Does it only teleport it's self ? 20170930 18:15:00< wesnoth-discord-> Villages owned by the same side it belongs to, yes. 20170930 18:15:48< wesnoth-discord-> Hmmmm..... Heir to the throne: Senario 7. How many level two's would you expect on Hard difficulty ? 20170930 18:20:51< wesnoth-discord-> On your side. 20170930 18:44:57-!- sevu [~Shiki@p54854055.dip0.t-ipconnect.de] has joined #wesnoth 20170930 18:50:30-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth 20170930 19:02:49-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20170930 19:03:59-!- Kranix [~magnus@188-182-184-38-static.dk.customer.tdc.net] has quit [Ping timeout: 246 seconds] 20170930 19:21:08-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20170930 19:31:02< wesnoth-discord-> By that time I had like 6 20170930 19:37:33-!- Kwandulin [~Kwandulin@pD9FD50F1.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 20170930 19:58:51-!- Narrat [~Narrat@p2E5112AC.dip0.t-ipconnect.de] has joined #wesnoth 20170930 20:03:25-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20170930 20:12:14< wesnoth-discord-> @Wesnoth Admins do you guys have a patreon or anything 20170930 20:13:14< wesnoth-discord-> Not currently. There was a bit of talk about creating one, but so far the Board hasn't done so. 20170930 20:44:26-!- vultraz [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20170930 21:23:24-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20170930 21:23:30-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20170930 22:04:45-!- cyphase [~cyphase@unaffiliated/cyphase] has quit [Excess Flood] 20170930 22:05:09-!- cyphase [~cyphase@unaffiliated/cyphase] has joined #wesnoth 20170930 22:20:27-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20170930 22:20:33-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20170930 22:33:06-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 258 seconds] 20170930 22:55:12-!- sevu [~Shiki@p54854055.dip0.t-ipconnect.de] has quit [Quit: Verlassend] 20170930 23:04:01-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Ping timeout: 248 seconds] 20170930 23:04:35< wesnoth-discord-> simple solution 20170930 23:04:39< wesnoth-discord-> reduce dodge rate 20170930 23:21:00< wesnoth-discord-> Are there any news about Steam realease? 20170930 23:28:26< wesnoth-discord-> When 1.14 is done. When is that? Some day. The team doesn't follow fixed schedules. 20170930 23:30:24< wesnoth-discord-> didn't know 20170930 23:30:29< wesnoth-discord-> thx --- Log closed Sun Oct 01 00:00:17 2017