--- Log opened Sat Oct 07 00:00:24 2017 20171007 00:02:02-!- fabi [~fabi@wesnoth/developer/fendrin] has quit [Ping timeout: 255 seconds] 20171007 00:09:19-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-dev 20171007 00:38:48< EliDupree> My AI is now pretty excellent at this tiny tactical combat, so I'm trying to think about how to expand its range. The Monte Carlo system is great for combat, but ordinary movement has too high a branching factor, so I'll need a fancier system. 20171007 00:41:12< EliDupree> Maybe it would be a good idea to take an existing simple-and-fast model for scouting/grouping/etc., combine it with the Monte Carlo tree, and see how well it does 20171007 00:43:25< EliDupree> Is there a good one of those lying around that I could use for reference? 20171007 01:06:23-!- fabi [~fabi@2a02:810c:c840:2e65:cd93:3bfa:6fe5:2709] has joined #wesnoth-dev 20171007 01:06:23-!- fabi [~fabi@2a02:810c:c840:2e65:cd93:3bfa:6fe5:2709] has quit [Changing host] 20171007 01:06:23-!- fabi [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20171007 01:10:26-!- fabi_ [~fabi@2a02:810c:c840:2e65:89ed:3583:27a5:4858] has quit [Ping timeout: 255 seconds] 20171007 02:11:52-!- fabi_ [~fabi@2a02:810c:c840:2e65:5459:6fad:2564:6b0c] has joined #wesnoth-dev 20171007 02:15:31-!- wedge009 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has quit [Quit: wedge009] 20171007 02:16:07-!- fabi [~fabi@wesnoth/developer/fendrin] has quit [Ping timeout: 255 seconds] 20171007 02:16:54-!- wedge009 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has joined #wesnoth-dev 20171007 02:49:24-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has joined #wesnoth-dev 20171007 03:17:47-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20171007 03:21:18-!- fabi [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20171007 03:25:25-!- fabi_ [~fabi@2a02:810c:c840:2e65:5459:6fad:2564:6b0c] has quit [Ping timeout: 255 seconds] 20171007 04:15:54< EliDupree> I tried running it on a regular sized map, and after a few turns, it ran out of its allotted 10 GB of memory :-P 20171007 04:26:42-!- fabi_ [~fabi@2a02:810c:c840:2e65:58b4:307:d8a6:26c0] has joined #wesnoth-dev 20171007 04:29:22-!- JyrkiVesterinen [~JyrkiVest@85-23-197-3.bb.dnainternet.fi] has joined #wesnoth-dev 20171007 04:30:40-!- fabi [~fabi@wesnoth/developer/fendrin] has quit [Ping timeout: 255 seconds] 20171007 04:54:07-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has quit [Quit: Connection closed for inactivity] 20171007 05:01:07-!- irker983 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20171007 05:01:07< irker983> wesnoth: Charles Dang wesnoth:master a30c59947c15 / src/game_initialization/playcampaign.cpp: Removed extraneous newline from Defeat message https://github.com/wesnoth/wesnoth/commit/a30c59947c1554c1ebeb84b1820ba6e65858bcb6 20171007 05:16:45< JyrkiVesterinen> AI0867: your windows_case_check branch constantly spams "failed to convert filename to short form" to the console. 20171007 05:16:50< JyrkiVesterinen> So, it's not working. 20171007 05:19:49< vultraz> celticminstrel: that right click bug is unfixable 20171007 05:19:57< celticminstrel> ??? 20171007 05:20:03< vultraz> the one blocking the release 20171007 05:20:05< vultraz> it's unfixable 20171007 05:20:08< celticminstrel> ??? 20171007 05:20:40< vultraz> unit selection is handled by a hotkey and hotkeys are handled on mouse down 20171007 05:21:17< celticminstrel> You're starting in the middle. I have no idea what you're talking about. 20171007 05:21:39< vultraz> remember the thing where the context menu showed up on right click to deselect 20171007 05:21:50< celticminstrel> I thought someone already fixed that. 20171007 05:21:53< vultraz> no? 20171007 05:22:00< JyrkiVesterinen> No, it's not fixed. 20171007 05:22:06< celticminstrel> I could've sworn I saw a commit or PR addressing it... 20171007 05:22:18< vultraz> that was a different thing 20171007 05:23:33< vultraz> this happens to be unfixable 20171007 05:23:53< vultraz> unless somehow we can detech when a mouse up is paird with a mouse down 20171007 05:24:25< celticminstrel> Hotkeys are handled on mouse down and up. 20171007 05:24:32< JyrkiVesterinen> Can't we just set a flag when a right-mouse-down deselects the unit? 20171007 05:24:52< JyrkiVesterinen> On the following right-mouse-up, if the flag is set, clear it instead of showing the context menu. 20171007 05:25:11< celticminstrel> Makes sense to me. 20171007 05:31:29< vultraz> AI0867: why are you suddenly doing all this 20171007 05:32:15< vultraz> you've been absent for years 20171007 05:33:29< celticminstrel> What's with this like of questioning? 20171007 05:33:34< celticminstrel> ^line 20171007 05:34:33< vultraz> shadowm's remarks made me remember there have been many things over the years we wanted him to do and he never did 20171007 05:35:04< JyrkiVesterinen> Well, as a volunteer he can focus on whatever he wants. 20171007 05:35:15< celticminstrel> ^ 20171007 05:35:21< vultraz> then he returns to do stuff no one ever even brought up 20171007 05:35:29< vultraz> im curious why 20171007 05:36:08-!- fabi [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20171007 05:36:27< celticminstrel> What stuff no-one brought up? 20171007 05:36:35< JyrkiVesterinen> What do you mean "no one ever even brought up"? Necrosporus spammed a lot about the topic in this channel before AI0867 started to work on it. 20171007 05:36:40< celticminstrel> The big thing I see him doing is the addon compatibility stuff. 20171007 05:36:54< celticminstrel> Which I'm pretty sure was brought up before he started working on it. 20171007 05:37:20< celticminstrel> By vn71(?) at least, maybe Necrosporus too. 20171007 05:37:39< celticminstrel> Sorry, vn971. 20171007 05:40:26-!- fabi_ [~fabi@2a02:810c:c840:2e65:58b4:307:d8a6:26c0] has quit [Ping timeout: 255 seconds] 20171007 05:51:51< JyrkiVesterinen> 20171006 12:06:56< Necrosporus> JyrkiVesterinen, can you test if replacing / to \ in image/sound references still matches images? 20171007 05:51:59< JyrkiVesterinen> Tested. As expected, it works fine. 20171007 05:52:17< JyrkiVesterinen> Which is bad because UMC authors may accidentally use it. 20171007 05:55:13-!- JyrkiVesterinen [~JyrkiVest@85-23-197-3.bb.dnainternet.fi] has quit [Quit: Rebooting] 20171007 06:00:20-!- JyrkiVesterinen [~jyrki@85-23-197-3.bb.dnainternet.fi] has joined #wesnoth-dev 20171007 06:08:58-!- travis-ci [~travis-ci@ec2-54-145-11-136.compute-1.amazonaws.com] has joined #wesnoth-dev 20171007 06:08:59< travis-ci> wesnoth/wesnoth#15194 (master - a30c599 : Charles Dang): The build passed. 20171007 06:08:59< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/284533345 20171007 06:08:59-!- travis-ci [~travis-ci@ec2-54-145-11-136.compute-1.amazonaws.com] has left #wesnoth-dev [] 20171007 06:24:38-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20171007 06:42:33-!- fabi_ [~fabi@2a02:810c:c840:2e65:1963:4aba:a60e:33f3] has joined #wesnoth-dev 20171007 06:46:35-!- fabi [~fabi@wesnoth/developer/fendrin] has quit [Ping timeout: 255 seconds] 20171007 06:52:32 * celticminstrel poke vultraz 20171007 06:52:52< vultraz> Whaaaat? 20171007 06:52:58< celticminstrel> https://github.com/wesnoth/wesnoth/commit/e3db7cc225618ab013ad25d94909ff50f04fb67b 20171007 06:53:02< celticminstrel> I don't understand. 20171007 06:53:33< irker983> wesnoth: pentarctagon wesnoth:master 76d0cc45af36 / CMakeLists.txt SConstruct src/SConscript: Removed Optimized build, improved gcc LTO support, add clang LTO support. https://github.com/wesnoth/wesnoth/commit/76d0cc45af360153df1270c9db33b5e609e2d430 20171007 06:53:35< irker983> wesnoth: pentarctagon wesnoth:master 449bd3f63289 / CMakeLists.txt SConstruct: Fixup as requested. https://github.com/wesnoth/wesnoth/commit/449bd3f632899944ccffb646b0767c9ab597e240 20171007 06:53:51< celticminstrel> Please explain what this is. 20171007 06:57:04-!- JyrkiVesterinen [~jyrki@85-23-197-3.bb.dnainternet.fi] has quit [Quit: Going offline for a couple of hours] 20171007 06:58:16< irker983> wesnoth: newfrenchy83 wesnoth:master e047564acdfa / src/units/unit.cpp: fix hitpoints being restored by heal_full after modifications expire (#2029) https://github.com/wesnoth/wesnoth/commit/e047564acdfac459a620951d2349d14458a6d2ed 20171007 07:01:33< zookeeper> vultraz, so if the right-click thing is unfixable, whose fault is that? 20171007 07:02:24< zookeeper> (and of course it's not unfixable, but apparently not straightforward to fix) 20171007 07:02:32< vultraz> celticminstrel: I changed the format of options data in save files 20171007 07:04:53< irker983> wesnoth: Celtic Minstrel wesnoth:master 1ee9a2e13d42 / data/core/about.cfg: Add recent new contributors to credits https://github.com/wesnoth/wesnoth/commit/1ee9a2e13d42189935c5e3bda299930bfb5400e2 20171007 07:05:04< celticminstrel> What options data are we talking about 20171007 07:05:44< vultraz> From the custom options tab? 20171007 07:06:07< celticminstrel> I thought those were copied into WML variables when the scenario begins? 20171007 07:06:55< vultraz> No idea 20171007 07:07:16< vultraz> But they are saved in save files 20171007 07:07:19< celticminstrel> So what is this ID? 20171007 07:07:31< vultraz> The option Id 20171007 07:07:55< celticminstrel> It's for this right? https://wiki.wesnoth.org/OptionWml 20171007 07:08:40< celticminstrel> The comment seems slightly questionable. 20171007 07:08:48< celticminstrel> The ID appears to be used as the variable name, based on that page. 20171007 07:09:13< celticminstrel> If stuff like id=some_var[2].thing works, then your commit is likely to break this. 20171007 07:09:17< celticminstrel> ^worked 20171007 07:09:38< vultraz> As gfgtdf said 20171007 07:09:41< vultraz> Not sure how to fix it 20171007 07:11:51< vultraz> I guess config keys don’t accept all characters 20171007 07:11:55< celticminstrel> On this line, you could only add options that are valid WML attributes (roughly find_first_not_of("abc...zABC..Z0...9_") == npos) and put the others into a separate list. 20171007 07:12:01< celticminstrel> https://github.com/wesnoth/wesnoth/commit/e3db7cc225618ab013ad25d94909ff50f04fb67b#diff-fe15aa4965ac93a9aadab125f0fbc647R50 20171007 07:12:16< celticminstrel> Then put this loop back but only run over that separate list. 20171007 07:12:17< celticminstrel> https://github.com/wesnoth/wesnoth/commit/e3db7cc225618ab013ad25d94909ff50f04fb67b#diff-fe15aa4965ac93a9aadab125f0fbc647L330 20171007 07:12:38< celticminstrel> Basically, use [options] if at all possible, but fall back on [option] in the case of problematic IDs. 20171007 07:13:08< celticminstrel> It does mean not eventually dropping [option], but I don't really see that as a problem. 20171007 07:13:54< celticminstrel> Config keys can only be letters, digits, and underscores. Unlike C++, they are allowed to start with a digit. 20171007 07:14:24< celticminstrel> (Which is why I implemented the stats as value=list,of,keys,with,that,value awhile back.) 20171007 07:14:50< celticminstrel> (This was for units killed and stuff like that, and unit IDs can't be assumed to be valid keys.) 20171007 07:22:50< AI0867> 07:16 < JyrkiVesterinen> AI0867: your windows_case_check branch constantly spams "failed to convert filename to short form" to the console. ← blegh, not sure how to debug this. 20171007 07:23:04< AI0867> or even if this approach is going to work at all 20171007 07:23:53< AI0867> the other (more platform-insensitive) way is to list the directory contents and compare, but that can get expensive (computationally and I/O, mainly I/O) fast 20171007 07:24:42< celticminstrel> Listing and comparing would have the advantage of working on Mac though, right? 20171007 07:30:54< AI0867> yes 20171007 07:31:06< AI0867> but I'm afraid of how much it would slow things down 20171007 07:31:53< AI0867> this was the one lead I had on how to find the canonical case without doing a directory listing 20171007 07:32:56< celticminstrel> Oh right, this isn't for addon uploading, it's for making sure references in WML use the correct case. 20171007 07:33:27< AI0867> yes, but that means that every single file the preprocessor includes will have to trigger an extra directory listing 20171007 07:35:07< AI0867> vultraz: three and a half years ago I suddenly had no time at all. I put things off and never picked them back up again. 20171007 07:35:49< AI0867> I've recently had a bit more time on my hands, and saw some things floating by that seemed straightforward enough. 20171007 07:40:27< celticminstrel> I wonder if you can call the function for getting a long path, and pass in an already-long path, and have it Just Work. 20171007 07:40:51< celticminstrel> Then again it might just go "Oh this is a long path I'll just copy it over without checking". 20171007 07:42:23< celticminstrel> It's pretty silly that there's no API to do this... 20171007 07:42:30< celticminstrel> (Getting the canonical case, I mean.) 20171007 07:43:23-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20171007 07:44:19-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-dev 20171007 07:44:33-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Client Quit] 20171007 07:49:58-!- fabi [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20171007 07:50:23< AI0867> ah, it seems that having a short filename is not mandatory 20171007 07:51:00< AI0867> and getLongPathName really only takes 8.3 names as keys 20171007 07:54:05-!- fabi_ [~fabi@2a02:810c:c840:2e65:1963:4aba:a60e:33f3] has quit [Ping timeout: 255 seconds] 20171007 07:54:41-!- Oebele [~quassel@143.177.58.202] has joined #wesnoth-dev 20171007 08:00:26< AI0867> I suppose we could do this check only when uploading or something 20171007 08:22:28< Necrosporus> AI0867, my another suggestion is that in general there should be some add-on validator thing in main wesnoth 20171007 08:22:44< Necrosporus> It triggers on uploading, but should be possible to trigger without uploading 20171007 08:23:21< Necrosporus> Stuff like wmlscope is tricky to use enough that almost nobody does 20171007 08:23:33< Necrosporus> Can it be built-in wesnoth itself instead? 20171007 08:24:26< Necrosporus> AI0867, also check path separator 20171007 08:24:39< Necrosporus> Currently \ is accepted as valid separator on Windows 20171007 08:55:48-!- Bhoren [~Bhoren_wh@2a01:e0a:c:2150:41f7:202c:1ca8:ff97] has joined #wesnoth-dev 20171007 08:56:39< Bhoren> zookeeper: I'll be fixing the picture today 20171007 08:57:22-!- fabi_ [~fabi@2a02:810c:c840:2e65:4833:431b:e01c:3929] has joined #wesnoth-dev 20171007 08:58:21< zookeeper> Bhoren, all righty 20171007 09:01:35-!- fabi [~fabi@wesnoth/developer/fendrin] has quit [Ping timeout: 255 seconds] 20171007 09:08:58< Necrosporus> AI0867, another alternative is make it an option or separate mode 20171007 09:09:35< Necrosporus> Normal gameplay is not checking stuff, but in "debug" mode it does. Not sure if it should be same debug mode or other one 20171007 09:38:28-!- Bhoren [~Bhoren_wh@2a01:e0a:c:2150:41f7:202c:1ca8:ff97] has quit [Ping timeout: 240 seconds] 20171007 09:43:20-!- JyrkiVesterinen [~JyrkiVest@85-23-197-3.bb.dnainternet.fi] has joined #wesnoth-dev 20171007 10:03:48-!- fabi [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20171007 10:04:44-!- JyrkiVesterinen [~JyrkiVest@85-23-197-3.bb.dnainternet.fi] has quit [Quit: .] 20171007 10:06:18-!- atarocch [~atarocch@93.56.164.28] has quit [Remote host closed the connection] 20171007 10:07:44-!- fabi_ [~fabi@2a02:810c:c840:2e65:4833:431b:e01c:3929] has quit [Ping timeout: 255 seconds] 20171007 10:26:30-!- louis94 [~~louis94@91.138-200-80.adsl-dyn.isp.belgacom.be] has joined #wesnoth-dev 20171007 10:53:49-!- Bhoren [~Bhoren_wh@2a01:e0a:c:2150:e900:6e94:f998:fc13] has joined #wesnoth-dev 20171007 11:14:13-!- fabi_ [~fabi@2a02:810c:c840:2e65:4cc9:b761:1d3a:4fc9] has joined #wesnoth-dev 20171007 11:18:23-!- fabi 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has quit [Ping timeout: 255 seconds] 20171007 12:30:28< Bhoren> zookeeper: http://bhoren.the-tin-locust.com/Wesnoth/An-Orcish-Incursion/Defend%20the%20forest%20-%20fix%202.jpg 20171007 12:31:00< Bhoren> old picture was : http://bhoren.the-tin-locust.com/Wesnoth/An-Orcish-Incursion/Defend%20the%20forest.jpg 20171007 12:40:11-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20171007 12:40:45-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20171007 12:41:26< zookeeper> Bhoren, could the brushed metal effect on the blade edge be made to follow the edge shape? 20171007 12:42:30< zookeeper> i mean it can't just be straight and flat, when there's a sharp corner like that in the edge shape 20171007 12:44:30< zookeeper> the tapering of the blade edge also doesn't show where the blade connects to the guard 20171007 12:51:35-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has quit [Read error: Connection reset by peer] 20171007 12:54:50-!- tomreyn [~tomreyn@megaglest/team/tomreyn] has joined #wesnoth-dev 20171007 12:57:04< zookeeper> anyway, other than that the metallicness is much better now. it's nice that the guard also has some colour to its reflections 20171007 13:22:57< Bhoren> zookeeper: http://bhoren.the-tin-locust.com/Wesnoth/An-Orcish-Incursion/Defend%20the%20forest%20-%20fix%203.jpg better? 20171007 13:27:53< zookeeper> sure. but is there a particular reason why you don't want these lines to be well-defined? https://www.dropbox.com/s/jy5ro1nc0uqc2fh/bhoren_aoi_edge_lines.jpg?dl=0 20171007 13:28:34< Bhoren> no, so I can fix that too 20171007 13:28:43< Bhoren> but a bit latter 20171007 13:28:49< zookeeper> okay 20171007 13:29:03-!- fabi_ [~fabi@2a02:810c:c840:2e65:c0da:5365:8597:c218] has joined #wesnoth-dev 20171007 13:32:56-!- fabi [~fabi@wesnoth/developer/fendrin] has quit [Ping timeout: 255 seconds] 20171007 13:34:46-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed 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