--- Log opened Sat Oct 14 00:00:34 2017 20171014 00:12:43< wesnoth-discord-> Hello 20171014 00:29:36< wesnoth-discord-> is the main server actually down right now? status.wesnoth.org says it's up but i can't connect for some reason 20171014 00:31:59< loonycyborg> website? 20171014 00:33:09< wesnoth-discord-> i mean the main mp server 20171014 00:34:40< loonycyborg> well it works for me, but I used git master version 20171014 00:35:41< loonycyborg> you're using 1.12 or 1.13.x? 20171014 00:37:06< wesnoth-discord-> 1.12 20171014 00:44:32< loonycyborg> I'll try to connect with 1.12 but need to rebuild it :P 20171014 00:44:56< wesnoth-discord-> cool 20171014 00:45:50< Ravana_> works for me 20171014 00:46:15< wesnoth-discord-> huh. what could be causing this? 20171014 00:46:24< wesnoth-discord-> i can't view the wesnoth.org website either 20171014 00:46:33< wesnoth-discord-> and my net seems to be otherwise fine 20171014 00:51:33-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20171014 00:51:40-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20171014 00:51:48< loonycyborg> it can be isp issue 20171014 00:52:04< loonycyborg> or some issue in internet backbone between you and wesnoth.org 20171014 00:52:31< loonycyborg> works for me too 20171014 00:54:56< wesnoth-discord-> I can't access wesnoth.org either. every once in a while it gets through after loading for a pretty long time, but most of the time its failing with "Secure Connection Failed". 20171014 00:55:28< wesnoth-discord-> I can get to https://status.wesnoth.org/ just fine though 20171014 01:23:25-!- APic [apic@apic.name] has joined #wesnoth 20171014 02:07:28-!- ArneBab_ [~quassel@freenet/developer/arnebab] has joined #wesnoth 20171014 02:11:45-!- ArneBab [~quassel@freenet/developer/arnebab] has quit [Ping timeout: 248 seconds] 20171014 03:03:01< wesnoth-discord-> website works for me now but game client still cant connect to the mp server 20171014 03:31:26-!- celmin|snooze [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20171014 03:32:15-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20171014 03:32:47-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Client Quit] 20171014 03:33:29-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20171014 03:33:47-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Client Quit] 20171014 03:34:47-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20171014 03:35:07-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Client Quit] 20171014 03:35:54-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20171014 03:36:17-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Client Quit] 20171014 03:37:01-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20171014 03:37:33-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Client Quit] 20171014 03:38:15-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20171014 03:38:54-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Client Quit] 20171014 03:55:27-!- vultraz [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20171014 03:58:13-!- vultraz [uid24821@wesnoth/developer/vultraz] has joined #wesnoth 20171014 04:14:38< wesnoth-discord-> Is anyone still experiencing issues? 20171014 04:24:07< wesnoth-discord-> I am 20171014 04:29:14< wesnoth-discord-> What is the exact error you're getting? 20171014 04:30:06< wesnoth-discord-> I believe the logs might have a slightly more specific version of the error message (see https://forums.wesnoth.org/viewtopic.php?f=4&t=46166 for information on accessing the game logs). 20171014 04:32:53< wesnoth-discord-> hang on, i'll check 20171014 04:34:18< wesnoth-discord-> here: Battle for Wesnoth v1.12.6 Started on Fri Oct 13 23:54:13 2017 Automatically found a possible data directory at C:/Program Files (x86)/Battle for Wesnoth 1.12.6 Data directory: C:/Program Files (x86)/Battle for Wesnoth 1.12.6 User configuration directory: C:/Program Files (x86)/Battle for Wesnoth 1.12.6\userdata User data directory: C:/Program Files (x86)/Battle for Wesnoth 1.12.6\userdata Cache directory: C:/Program 20171014 04:34:18< wesnoth-discord-> Files (x86)/Battle for Wesnoth 1.12.6\userdata\cache Checking video mode: 1858x1057x32... setting mode to 1858x1057x32 20171013 23:54:43 warning gui/event: distributor mouse button left [title_screen]: SDL left button up. The mouse button is already up, we missed an event. 20171013 23:55:24 error network: caught network::error: Could not connect to host. 20171014 00:24:19 error network: caught network::error: Could not connect to host. 20171014 04:35:58< wesnoth-discord-> i try to connect to the official multiplayer server and it just gives me Could not connect to host. 20171014 04:36:06< wesnoth-discord-> kinda weird it was working properly earlier today 20171014 04:44:07-!- heyalex[m]1 [heyalexmat@gateway/shell/matrix.org/x-pkksktrkflffgvyn] has quit [Ping timeout: 252 seconds] 20171014 04:46:58-!- heyalex[m]1 [heyalexmat@gateway/shell/matrix.org/x-wjxslajzocrmsdkz] has joined #wesnoth 20171014 04:51:05< wesnoth-discord-> it works now 20171014 05:23:04-!- synthpopisback [~synthpopi@2606:a000:7947:5000:84ee:74a2:233a:697a] has quit [Quit: Leaving] 20171014 06:54:00-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20171014 07:54:37-!- synthpopisback [~synthpopi@2606:a000:7947:5000:84ee:74a2:233a:697a] has joined #wesnoth 20171014 08:26:29< wesnoth-discord-> Would it be possible to find out the hit chance of an attack in an event? I know you can access the bonus accuracy and defense, but would a weapon special need to be filtered by name? 20171014 08:29:12< wesnoth-discord-> For example, could you find out if a weapon has Magical without just checking for the name? 20171014 08:33:41< wesnoth-discord-> anything in the [specials] tag you can check after storing the unit 20171014 08:44:28< zookeeper> sure you can find the CtH in an event, as long as you know the possible weapon specials, for example if you know you only have to account for marksman and magical. 20171014 08:46:19< zookeeper> but you do have to manually check for those. without knowing what exactly you want, hard to say how you should go about it. 20171014 08:47:21< wesnoth-discord-> May i ask a question? 20171014 08:47:47< wesnoth-discord-> When will the 1.14 version release? 20171014 08:55:23< Ipsilon> when it is ready. 20171014 09:18:50-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20171014 09:18:56-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20171014 09:51:04-!- synthpopisback [~synthpopi@2606:a000:7947:5000:84ee:74a2:233a:697a] has quit [Quit: Leaving] 20171014 10:03:13-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20171014 10:09:18-!- louis94 [~~louis94@241.67-65-87.adsl-dyn.isp.belgacom.be] has joined #wesnoth 20171014 10:19:57-!- louis94 [~~louis94@241.67-65-87.adsl-dyn.isp.belgacom.be] has quit [Ping timeout: 240 seconds] 20171014 10:59:24-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20171014 10:59:31-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20171014 11:28:39< janebot> wesnoth: So what's the status on Wesnoth 1.14/Steam Launch? (by /u/terefor) https://redd.it/76bla0 20171014 12:08:41-!- louis94 [~~louis94@241.67-65-87.adsl-dyn.isp.belgacom.be] has joined #wesnoth 20171014 12:12:21-!- louis94 [~~louis94@241.67-65-87.adsl-dyn.isp.belgacom.be] has quit [Client Quit] 20171014 12:13:06-!- louis94 [~~louis94@241.67-65-87.adsl-dyn.isp.belgacom.be] has joined #wesnoth 20171014 12:13:23-!- louis94 [~~louis94@241.67-65-87.adsl-dyn.isp.belgacom.be] has quit [Client Quit] 20171014 12:14:13-!- louis94 [~~louis94@241.67-65-87.adsl-dyn.isp.belgacom.be] has joined #wesnoth 20171014 12:25:02-!- louis94 [~~louis94@241.67-65-87.adsl-dyn.isp.belgacom.be] has quit [Ping timeout: 260 seconds] 20171014 13:06:59-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20171014 13:57:41-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20171014 13:57:47-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20171014 15:19:10-!- Ipsilon [~Ipsilon@138.197.195.205] has quit [Quit: Goodbye.] 20171014 15:21:50-!- Ipsilon [~Ipsilon@138.197.195.205] has joined #wesnoth 20171014 16:16:24-!- octalot [~steve@77.119.130.159.wireless.dyn.drei.com] has joined #wesnoth 20171014 16:20:19-!- Haudegen [~quassel@178.115.237.87] has quit [Ping timeout: 255 seconds] 20171014 16:46:00-!- Kranix [~magnus@x1-6-f4-6b-ef-d1-1f-e3.cpe.webspeed.dk] has joined #wesnoth 20171014 16:52:13-!- DeFender1031 [~DeFender1@46-116-196-40.bb.netvision.net.il] has joined #wesnoth 20171014 17:25:26-!- vultraz [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20171014 17:39:54< wesnoth-discord-> At what stage of development is it generally considered appropriate to post an add-on to the add-ons server? 20171014 17:41:39< wesnoth-discord-> I know that they only need to be functional, per the official policy post, but what's generally expected for a campaign? 20171014 17:42:33< zookeeper> well, i guess you could ask yourself what level of completion would you require for someone else's WIP campaign to feel to be possibly worth your time? 20171014 17:44:04< wesnoth-discord-> fair enough 20171014 17:44:38< zookeeper> i mean, if it's just some maps without any dialogue or other interesting bits, then i doubt it's very interesting for anyone, but even just a few reasonably fleshed out scenarios can be enough that people can enjoy it enough to be able to offer constructive feedback and so on. 20171014 17:47:44< wesnoth-discord-> Oh, that's a lot less strict than I was imagining lol 20171014 17:48:33< wesnoth-discord-> thanks for the calibration 20171014 17:50:10 * DeFender1031 is still trying to decide whether he should upload a WIP one of these days or hold off until he can upload a completed story. 20171014 17:50:30 * DeFender1031 also hasn't had time to work on it in months, so there's that too... :/ 20171014 17:51:30< DeFender1031> I worry that a WIP will peak interest too early and then no one will care when the full thing is ready. 20171014 17:59:03-!- galegosimpatico [~uprego@158.red-88-3-139.dynamicip.rima-tde.net] has quit [Quit: WeeChat 0.3.8] 20171014 18:04:31< wesnoth-discord-> DeFender1031: On the other hand, releasing it and getting feedback can help keep you motivated to finish it 20171014 18:05:40< DeFender1031> @Andrettin, exactly, hence my dillemma. Though my lack of working on it has been entirely "abundance of real-life getting in the way" and not "loss of motivation", so I'm not at that point yet. 20171014 18:06:47< zookeeper> @MiddleTwin, just remember to have an appropriate version number for your add-on, and a WIP note (maybe with finished/planned scenario numbers) in the campaign description would be a good idea too. 20171014 18:07:49< wesnoth-discord-> @zookeeper Thanks for the heads-up. 20171014 18:09:02< zookeeper> naturally most players aren't interested in campaigns that aren't anywhere near complete, but i'm sure there's many who like to try out new WIP things and if you're lucky, maybe even post constructive feedback. 20171014 18:09:21-!- galegosimpatico [~uprego@unaffiliated/ushiu] has joined #wesnoth 20171014 18:11:16< wesnoth-discord-> mine is actually mostly complete, but I'm mostly worried about it being lost in the vast sea of add-ons due to starting with a 'T' 20171014 18:14:21-!- galegosimpatico [~uprego@unaffiliated/ushiu] has quit [Quit: WeeChat 1.9.1] 20171014 18:15:38-!- galegosimpatico [~uprego@unaffiliated/ushiu] has joined #wesnoth 20171014 19:07:49< celticminstrel> That should be "pique" interest. 20171014 19:12:04-!- celmin [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20171014 19:12:04-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Disconnected by services] 20171014 19:12:04-!- celmin is now known as celticminstrel 20171014 19:25:05-!- claymore [~claymore@unaffiliated/claymore] has joined #wesnoth 20171014 20:04:43-!- sevu [~Shiki@p54855F35.dip0.t-ipconnect.de] has joined #wesnoth 20171014 21:18:18-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20171014 21:25:12-!- Kranix [~magnus@x1-6-f4-6b-ef-d1-1f-e3.cpe.webspeed.dk] has quit [Quit: Konversation terminated!] 20171014 21:37:35-!- vultraz [uid24821@wesnoth/developer/vultraz] has joined #wesnoth 20171014 21:48:28-!- claymore [~claymore@unaffiliated/claymore] has quit [Quit: Leaving] 20171014 21:56:11-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 258 seconds] 20171014 22:59:24-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20171014 22:59:30-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20171014 23:20:35-!- octalot [~steve@77.119.130.159.wireless.dyn.drei.com] has quit [Ping timeout: 240 seconds] 20171014 23:45:57-!- vultraz [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] --- Log closed Sun Oct 15 00:00:35 2017