--- Log opened Sun Oct 15 00:00:35 2017 20171015 00:06:36-!- soloojos [~soloojos@gateway/tor-sasl/soloojos] has quit [Read error: Connection reset by peer] 20171015 00:29:57-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20171015 00:30:04-!- janebot_ [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20171015 00:30:07-!- janebot_ is now known as janebot 20171015 01:10:00-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20171015 01:10:06-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20171015 01:33:57-!- Appleman1234 [~quassel@124x38x163x22.ap124.ftth.ucom.ne.jp] has quit [Ping timeout: 240 seconds] 20171015 01:37:41-!- Haudegen [~quassel@178.115.237.87] has quit [Read error: Connection reset by peer] 20171015 01:54:12-!- Appleman1234 [~quassel@124x38x163x22.ap124.ftth.ucom.ne.jp] has joined #wesnoth 20171015 01:59:29-!- vultraz [uid24821@wesnoth/developer/vultraz] has joined #wesnoth 20171015 02:06:12-!- ArneBab [~quassel@freenet/developer/arnebab] has joined #wesnoth 20171015 02:10:07-!- ArneBab_ [~quassel@freenet/developer/arnebab] has quit [Ping timeout: 248 seconds] 20171015 02:52:08-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: KABOOM! It seems that I have exploded. Please wait while I reinstall the universe.] 20171015 03:06:55-!- shiki [~Shiki@p5485536D.dip0.t-ipconnect.de] has joined #wesnoth 20171015 03:06:55-!- sevu [~Shiki@p54855F35.dip0.t-ipconnect.de] has quit [Disconnected by services] 20171015 04:23:19-!- synthpopisback [~synthpopi@2606:a000:7947:5000:84ee:74a2:233a:697a] has joined #wesnoth 20171015 04:28:43-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20171015 04:28:49-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20171015 05:27:21-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20171015 08:30:04-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20171015 08:30:10-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20171015 09:01:16-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20171015 09:01:22-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20171015 09:20:50-!- Kranix [~magnus@x1-6-f4-6b-ef-d1-1f-e3.cpe.webspeed.dk] has joined #wesnoth 20171015 09:41:29-!- Kranix [~magnus@x1-6-f4-6b-ef-d1-1f-e3.cpe.webspeed.dk] has quit [Read error: Connection reset by peer] 20171015 09:42:11-!- Kranix [~magnus@x1-6-f4-6b-ef-d1-1f-e3.cpe.webspeed.dk] has joined #wesnoth 20171015 10:25:16-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 255 seconds] 20171015 11:04:13-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20171015 11:36:42-!- galegosimpatico [~uprego@unaffiliated/ushiu] has quit [Quit: rebooting] 20171015 12:52:38-!- galegosimpatico [~uprego@158.red-88-3-139.dynamicip.rima-tde.net] has joined #wesnoth 20171015 13:56:50-!- soloojos [~soloojos@gateway/tor-sasl/soloojos] has joined #wesnoth 20171015 14:02:39< wesnoth-discord-> Salutations. 20171015 14:05:00< wesnoth-discord-> How many campaign creators are there, here? 20171015 14:10:49-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20171015 14:20:04< wesnoth-discord-> I'm studying how to create campaigns. 20171015 14:24:41-!- galegosimpatico [~uprego@158.red-88-3-139.dynamicip.rima-tde.net] has quit [Changing host] 20171015 14:24:41-!- galegosimpatico [~uprego@unaffiliated/ushiu] has joined #wesnoth 20171015 14:26:59-!- Kranix [~magnus@x1-6-f4-6b-ef-d1-1f-e3.cpe.webspeed.dk] has quit [Quit: Konversation terminated!] 20171015 14:44:04< wesnoth-discord-> I'm working on a rather ridiculously overblown single scenario campaign, as of the moment. 20171015 14:44:18< wesnoth-discord-> Spent the entirety of yesterday working on it, and now I'm really drained. 20171015 14:52:05-!- Haudegen [~quassel@178.115.237.87] has quit [Ping timeout: 240 seconds] 20171015 15:05:11-!- Haudegen [~quassel@46.125.249.126] has joined #wesnoth 20171015 15:16:49-!- claymore [~claymore@unaffiliated/claymore] has joined #wesnoth 20171015 15:26:31-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20171015 15:37:48-!- Haudegen [~quassel@46.125.249.126] has quit [Remote host closed the connection] 20171015 15:39:48< wesnoth-discord-> I'm one 20171015 16:11:06< wesnoth-discord-> Same. 20171015 16:18:46< wesnoth-discord-> Huh. 20171015 16:47:08-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20171015 16:47:14-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20171015 16:51:34-!- Kranix [~magnus@xd520f683.cust.hiper.dk] has joined #wesnoth 20171015 17:02:45-!- Narrat [~Narrat@p2E5112AC.dip0.t-ipconnect.de] has joined #wesnoth 20171015 17:33:58< wesnoth-discord-> Me three. 20171015 17:35:41 * DeFender1031 is also working on a campaign 20171015 17:36:42< wesnoth-discord-> Oh, heya defender. Did you decide whether you were gonna upload or not? 20171015 17:39:13< DeFender1031> @MiddleTwin, I've been oscillating on that question since I started working on it a year and a half ago. I wasn't going to end up deciding in two days. :P 20171015 17:39:38< DeFender1031> @MiddleTwin, I also haven't had ANY free time to work on it for the past 6 months, so... 20171015 17:39:59< wesnoth-discord-> @DeFender1031 Ah, yeah. Sorry to intrude. 20171015 17:40:05< DeFender1031> (I should go back to a life where I actually do have some free time in the next few weeks though...) 20171015 17:40:38< wesnoth-discord-> Sounds promising 20171015 17:40:47< DeFender1031> @MiddleTwin, "intrude"? Not at all. Just explaining how my incapable-of-not-overanalyzing-the-crap-out-of-everything mind works. 20171015 17:43:07< wesnoth-discord-> It's definitely easier to put something on the add-on server later than to rebuild if your first attempt doesn't go too well, so it makes sense 20171015 17:43:33< wesnoth-discord-> Although I think you can still remove add-ons from the server if you really want to 20171015 17:45:09< wesnoth-discord-> You can remove your own add-ons, yes. 20171015 17:51:29< wesnoth-discord-> But yeah, TGR was mostly complete when I uploaded it, but I hadn't added any changes to last scenario for hard difficulty. Inky was kind enough to play through the entire thing on hard and give me some balancing tips and replays, but since hard mode wasn't actually done on the last scenario I still don't have any clue if it's balanced well, and it would be kinda ridiculous to expect him to replay the last scenario when he 20171015 17:51:30< wesnoth-discord-> already did the whole campaign. I can't help but feel that if I'd waited a little longer and finished up that last bit before publishing then I would have a better product now, but also that would still have been true even if I'd done that part because there were still balance issues with the custom units, etc. Idk where the 'correct' publishing point would really be... maybe just as far as you can stomach working on balancing stuff 20171015 17:51:30< wesnoth-discord-> without external feedback? 20171015 17:56:04< wesnoth-discord-> I'm working with a single scenario, so the correct publishing point for me would be when the unit animations and all of the actual scenario are both done. 20171015 18:03:40< wesnoth-discord-> So when you say 'single scenario campaign', are we talking about something like THoT's underlevels? 20171015 18:05:57-!- vultraz [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20171015 18:15:51< wesnoth-discord-> Yes. 20171015 18:27:17< wesnoth-discord-> @MiddleTwin I'd be happy to play the last scenario or even the whole campaign again, it's pretty short so it won't take very long! :) 20171015 18:53:08< wesnoth-discord-> @Inky Thank you! It's very generous of you to offer to replay the whole campaign. I made some very small adjustments to the rest of the campaign (mostly bug fixes), but I feel like your existing replays are still pretty useful for the first three scenarios. I would, however, really appreciate if you could replay Finale. I made your leader start in the center of the battlefield on hard mode, and I would greatly appreciate an 20171015 18:53:09< wesnoth-discord-> experienced player letting me know if it's a good difficulty level. 20171015 19:50:05-!- shiki [~Shiki@p5485536D.dip0.t-ipconnect.de] has quit [Quit: Verlassend] 20171015 19:59:59< wesnoth-discord-> @Inky if you've already started playing, the version you're playing on has a bug that I just noticed. Due to issues with recall order, you start with less troops than I was planning on giving you. If you've managed to win anyway, great, but if you haven't started or it seems ridiculously impossible, I just pushed a patch to github and the server to fix it. 20171015 20:00:39< wesnoth-discord-> oh, actually I just finished it! Was just about to post on the forum 20171015 20:00:54< wesnoth-discord-> Holy cow I'm really impressed now 20171015 20:01:56< wesnoth-discord-> How... how did you even do that 20171015 20:02:21< wesnoth-discord-> You were playing with a bug that halved the troops you got at the start of the level 20171015 20:04:54< wesnoth-discord-> I think I started with everyone? the 4 trebuchets, the two wolves, tink. 20171015 20:05:10< wesnoth-discord-> you were supposed to also get 4 free recalls after that 20171015 20:05:27< wesnoth-discord-> but since i put them first they hit the trebuchets 20171015 20:05:56< wesnoth-discord-> Not that it mattered, apparently ;P 20171015 20:07:12< wesnoth-discord-> just posted on the forum. I just use the trebuchets as , ahem, distractions, while the goblins just ran off to the eastern keep 20171015 20:07:32< wesnoth-discord-> alright, I'll take a look 20171015 20:07:41< wesnoth-discord-> thanks again 20171015 20:21:40< wesnoth-discord-> @MiddleTwin I guess one comment I have is that those two loyal wolf riders end up making a huge difference, which might go against the campaign's philosophy about having only weak and expendable units. Removing them would make the campaign a lot harder, though maybe that's a good thing? 20171015 20:30:42-!- Kranix [~magnus@xd520f683.cust.hiper.dk] has quit [Quit: Konversation terminated!] 20171015 20:31:34< wesnoth-discord-> in bad moon rising all the way at the end.. how do you stop the orc leaders from dieing? 20171015 20:32:01< wesnoth-discord-> since they are on the opposite side.. so they are always targeted.. but they cant die? 20171015 20:42:39< wesnoth-discord-> @Inky I was considering modifying them to stop them from leveling 20171015 20:44:55< wesnoth-discord-> Also I feel like the best way to make the last scenario harder is to have some enemies actually gunning for the player instead of just the closest target. The natural way to that would be splitting Grep and Celadon onto their own side, and then doing some AI modifications, but I'm not really sure how to do ai stuff so that could take a while. 20171015 20:45:44< wesnoth-discord-> You're definitely right that them being strong goes against the campaign's philosophy, though. 20171015 20:46:24< wesnoth-discord-> there's also a generic "wolf" unit that has the same stats as the wolf rider but max. level of 1, maybe the goblins haven't learned to ride it yet 20171015 20:46:59< wesnoth-discord-> (non leveling wolf riders seems like a good idea too, just might be more confusing ) 20171015 20:49:04< wesnoth-discord-> That's an excellent point with the generic wolf. I would normally be kinda hesitant because you can't really justify having them speak, but really Bark and Bite don't really have very distinct personalities anyway. I can probably offload their lines onto some other random goblins. 20171015 20:49:37< wesnoth-discord-> Hell, I can even keep the names of the wolves the same 20171015 20:54:36< wesnoth-discord-> @MiddleTwin can you add some music 20171015 20:58:02< wesnoth-discord-> I guess so 20171015 21:00:06< wesnoth-discord-> It is a little weird not having any 20171015 21:11:47< mattsc> MiddleTwin: if you want any pointers on how to do AI midifications, let me know. I’m always happy to pretend that I know something about AI customization. 20171015 21:11:59< mattsc> And as a side note, I am also partial toward goblins. My goblin campaign contains a lot of custom AI stuff. Probably too much. :P 20171015 21:12:16< mattsc> It’s a very different type of goblin campaign though, from the sound of it. 20171015 21:19:15< wesnoth-discord-> Thanks for the offer, matt. I want to (hopefully) do something pretty simple: I currently have two major enemy sides that are close to each other and a player side a bit farther away. I want to encourage one of the leaders in each of the enemy sides to send units at the player (their leader, specifically) instead of at other enemies. I didn't realize that there were other goblin campaigns. What is yours called? What's it 20171015 21:19:16< wesnoth-discord-> about? How do you deal with the limited recruitment list? 20171015 21:21:43< mattsc> MiddleTwin: the easiest way to do this might be with AI targets using the [goal] tag: https://wiki.wesnoth.org/AiWML#AI_Targets_and_Goals 20171015 21:22:27< mattsc> but that might not work in your specific case. (And I have to run off, so can’t continue this for now) 20171015 21:22:56< mattsc> There are a bunch of goblin camapigns, the “highest profile” one (for whatever that means) probably being Swamplings. 20171015 21:24:10< mattsc> Mine is called Grnk the Mighty which, as I said, is very different from what you seem to be doing. In that case it’s mainly the main character being a goblin, otherwise goblins (as the army) only feature prominently in a couple scenarios. 20171015 21:24:50< mattsc> Anyways, I have to be off right now. I’ll check back later; or you could always write me a forum PM (same nick). 20171015 21:31:51-!- claymore [~claymore@unaffiliated/claymore] has quit [Quit: Leaving] 20171015 21:33:12< wesnoth-discord-> @mattsc Alright. Thanks for the help, [goal] seems to be exactly what I need. I should probably check out Grnk the Mighty and swamplings sometime - if only to see what the 'standard' view of goblins is. 20171015 21:34:45< mattsc> Oh, Grnk is not standard at all. And I should warn you, I do some things in that campaign that I know a lot of players hate. But that’s intentional. :D 20171015 21:35:21< mattsc> As in, it’s necessary in order to tell the story I want to tell, not just because I am evil (that’s just a side benefit) 20171015 21:56:08< DeFender1031> mattsc's campaign is, i've heard (from mattsc), VERY mean to the player at a certain point. 20171015 22:29:43-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 258 seconds] --- Log closed Mon Oct 16 00:00:36 2017