--- Log opened Sun Oct 22 00:00:44 2017 20171022 00:01:52-!- Narrat [~Narrat@p5DCC6953.dip0.t-ipconnect.de] has quit [Quit: They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.] 20171022 00:34:06-!- Bhoren [~Bhoren_wh@2a01:e0a:c:2150:28ad:937:93f8:4c3a] has quit [Remote host closed the connection] 20171022 00:38:34-!- cyphase [~cyphase@unaffiliated/cyphase] has quit [Ping timeout: 252 seconds] 20171022 00:43:34-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20171022 00:43:41-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20171022 00:44:18-!- cyphase [~cyphase@unaffiliated/cyphase] has joined #wesnoth 20171022 00:48:28< wesnoth-discord-> oh sorry 20171022 00:48:31< wesnoth-discord-> i have to leave 20171022 00:48:34< wesnoth-discord-> @ex nihilo 20171022 02:03:53< celticminstrel> What a terrible name choice. 20171022 02:05:14< celticminstrel> Well, unless it's actually your real name or something, but that just pushes the terrible choice onto parents. 20171022 02:07:18-!- sigurdfd [~SigurdFD@dynamic-acs-72-23-110-196.zoominternet.net] has joined #wesnoth 20171022 02:10:51-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Ping timeout: 258 seconds] 20171022 02:11:53-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20171022 02:40:06< wesnoth-discord-> what? 20171022 02:40:14< wesnoth-discord-> what's a terrible name? 20171022 02:43:38< celticminstrel> Not you, the other guy. 20171022 02:53:46< wesnoth-discord-> i thought people made jokes about stalin all the time 20171022 02:57:26-!- ArneBab [~quassel@freenet/developer/arnebab] has joined #wesnoth 20171022 03:01:21-!- ArneBab_ [~quassel@freenet/developer/arnebab] has quit [Ping timeout: 240 seconds] 20171022 03:12:40< celticminstrel> That doesn't make it okay... 20171022 03:13:40-!- vincent_c [~bip@vcheng.org] has quit [Quit: Coyote finally caught me] 20171022 03:14:00-!- vincent_c [~bip@vcheng.org] has joined #wesnoth 20171022 03:21:32< wesnoth-discord-> well, while i get where you're coming from, it is the internet 20171022 03:21:55< wesnoth-discord-> and imo, trying to hold people responsible for their online names or even interactions in general is pretty much a losing battle 20171022 03:22:19< DeFender1031> not everywhere. 20171022 03:22:43< wesnoth-discord-> //shrug 20171022 03:23:11< celticminstrel> It's not a losing battle unless you think it is. 20171022 03:23:28< celticminstrel> ie, unless you give up. 20171022 03:23:42< wesnoth-discord-> i mean, what, even if you do succeed in making him not want to stay around or stay around with the same name 20171022 03:23:58< wesnoth-discord-> there will be ten more like him doing the same thing, at least 20171022 03:24:09< wesnoth-discord-> will you be there to say this to everyone 20171022 03:24:17< celticminstrel> Maybe. 20171022 03:24:20< wesnoth-discord-> better to spend energy on more productive things imo 20171022 03:24:37< celticminstrel> I don't think it's unproductive to tell people when they're being insensitive. 20171022 03:25:08< wesnoth-discord-> i guess if it makes you feel significantly better to do this, it makes sense 20171022 03:25:17< wesnoth-discord-> there's just so many insensitive people out there in the internet 20171022 03:25:23< celticminstrel> That doesn't make it okay. 20171022 03:25:33< wesnoth-discord-> that's not what i'm saying 20171022 03:25:40< wesnoth-discord-> i'm saying, applying yourself to each insensitive guy 20171022 03:25:45< wesnoth-discord-> at least imo 20171022 03:25:51< wesnoth-discord-> consumes so much energy and time 20171022 03:26:08< celticminstrel> True, but I don't see it as a waste? 20171022 03:26:09< wesnoth-discord-> that you're never really going to make a dent in the whole pool of such people with names like Josef Stalin 20171022 03:26:11< wesnoth-discord-> yeah 20171022 03:26:26< celticminstrel> You can totally make a dent. 20171022 03:26:31< wesnoth-discord-> you do you, i guess 20171022 03:26:48< wesnoth-discord-> optimistic for a guy who plays a game like wesnoth, lol 20171022 03:26:53< celticminstrel> Huh? 20171022 03:26:59< wesnoth-discord-> rng man 20171022 03:27:00< celticminstrel> What has that got to do with anything? 20171022 03:27:06< wesnoth-discord-> it's a joke 20171022 03:27:39< celticminstrel> Well it's not a very funny one, I guess. 20171022 03:27:54< wesnoth-discord-> what, that playing wesnoth makes you pessimistic? 20171022 03:28:11< celticminstrel> Why would it make you pessimistic? 20171022 03:28:17< wesnoth-discord-> because rng is out to get you man 20171022 03:28:31< wesnoth-discord-> i thought people joked about this all the time on wesnoth forums etc 20171022 03:28:35< celticminstrel> That's just perception. 20171022 03:28:53< wesnoth-discord-> yeah, i know 20171022 03:29:06< wesnoth-discord-> whatever, if you don't find jokes about rng funny, idk 20171022 03:31:41< wesnoth-discord-> imo such jokes are always funny when you can get hit 4/4 from first night grunt rushes and just cry about no hope for mankind or elfkind 20171022 03:31:58< wesnoth-discord-> maybe if you get orc rushed sometime you will find it funny too 20171022 03:32:19< wesnoth-discord-> when fat orc is standing on your 60% vills and stealing money for more grunts 20171022 03:32:46< celticminstrel> I don't think I like hearing orcs described as fat. 20171022 03:32:51< celticminstrel> They're not fat, they're muscular. 20171022 03:33:25< wesnoth-discord-> nah, muscular? that's spearmen 20171022 03:33:31< wesnoth-discord-> orcs do what, 11-2 at night? 20171022 03:33:40< wesnoth-discord-> 9-2 base iirc 20171022 03:33:56< celticminstrel> I have no idea what you're talking about now. 20171022 03:34:05< wesnoth-discord-> their damage, man. their damage 20171022 03:34:05< celticminstrel> (With the first line, that is.) 20171022 03:34:14< wesnoth-discord-> spears are 9-3 at day 20171022 03:34:17< wesnoth-discord-> that's destructive 20171022 03:34:21< wesnoth-discord-> 10-3 20171022 03:34:35< wesnoth-discord-> orcs have got to be the cheap, fat, meat 20171022 03:34:38< celticminstrel> There's no logic in equating muscularness with damage output. 20171022 03:34:39< wesnoth-discord-> elves are cardio or something 20171022 03:34:47< celticminstrel> And calling them fat and meat seems frankly offensive. 20171022 03:35:09< wesnoth-discord-> yeah, i suppose i must apologize to all the real-life orcs now 20171022 03:35:17< wesnoth-discord-> who take great care of their own diets and physiques 20171022 03:35:19< wesnoth-discord-> sorry orcs 20171022 03:35:19< celticminstrel> Please do. 20171022 03:36:54< celticminstrel> I don't think it's okay to say offensive things just because they're not real. 20171022 03:37:01< wesnoth-discord-> you know, at this point i'm not sure if you're joking or trolling around but the difference is that you've gone and boiled off the original humor and left this good bit for yourself. not really fun 20171022 03:37:01< wesnoth-discord-> oh 20171022 03:37:03< wesnoth-discord-> you're serious 20171022 03:37:19< wesnoth-discord-> well, then i have nothing left to say 20171022 03:37:46< celticminstrel> If I've boiled off the humour, that strikes me as a good thing since there probably shouldn't've been any humour in the topic to begin with. 20171022 03:37:57< wesnoth-discord-> )) 20171022 03:40:37-!- cyphase [~cyphase@unaffiliated/cyphase] has quit [Ping timeout: 252 seconds] 20171022 03:44:21-!- cyphase [~cyphase@unaffiliated/cyphase] has joined #wesnoth 20171022 04:02:29-!- sigurdfd [~SigurdFD@dynamic-acs-72-23-110-196.zoominternet.net] has quit [] 20171022 04:12:33< wesnoth-discord-> The culture of normalization is exactly what has resulted in a lot of unnecessary nasty things taking place. And no, we're not having any of that on this server. 20171022 04:13:11< wesnoth-discord-> You're entitled to your own opinion but that's not how things work around here. If you feel too strongly about it then you're free to leave. 20171022 04:19:59< celticminstrel> 👍 20171022 04:47:34-!- vultraz [uid24821@wesnoth/developer/vultraz] has joined #wesnoth 20171022 05:14:41-!- celticminstrel is now known as celmin|sleep 20171022 05:15:34< wesnoth-discord-> that escalated quickly 20171022 06:33:35< Ipsilon> hahaha 20171022 07:18:12-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20171022 08:00:05-!- Lirion [~m00se@wikimedia-commons/Lirion] has quit [Quit: echo 16i[q]sa[ln0=aln100%Pln100/snlbx]sbA0D4D465452snlb xq |dc] 20171022 08:32:28-!- Pyrus [~pyrus@unaffiliated/pyrus] has joined #wesnoth 20171022 08:47:04-!- vultraz [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20171022 09:09:36-!- Lirion [~m00se@wikimedia-commons/Lirion] has joined #wesnoth 20171022 09:54:17-!- Kranix [~magnus@x1-6-f4-6b-ef-d1-1f-e3.cpe.webspeed.dk] has joined #wesnoth 20171022 10:21:11-!- Kranix [~magnus@x1-6-f4-6b-ef-d1-1f-e3.cpe.webspeed.dk] has quit [Read error: Connection reset by peer] 20171022 10:21:40-!- Kranix [~magnus@x1-6-f4-6b-ef-d1-1f-e3.cpe.webspeed.dk] has joined #wesnoth 20171022 10:33:37-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20171022 10:35:13-!- vultraz [uid24821@wesnoth/developer/vultraz] has joined #wesnoth 20171022 10:45:37-!- Kranix [~magnus@x1-6-f4-6b-ef-d1-1f-e3.cpe.webspeed.dk] has quit [Read error: Connection reset by peer] 20171022 10:46:01-!- Kranix [~magnus@x1-6-f4-6b-ef-d1-1f-e3.cpe.webspeed.dk] has joined #wesnoth 20171022 12:05:16< wesnoth-discord-> Can we have female flail bearers? 20171022 12:10:56< wesnoth-discord-> I need something along the lines of a female Iron Mauler with 1.13's sprite design. She would have two flails. She would need both a mounted and an on foot version. 20171022 12:11:12< wesnoth-discord-> I could give her the Battle Princess portrait for convenience. 20171022 12:25:35< Necrosporus> EastGuardian, we have one 20171022 12:25:44< Necrosporus> Name's light mage. They could be female 20171022 12:25:52< Necrosporus> mage of light to be precise 20171022 12:28:14< zookeeper> i hope you realize that two flails is even more ridiculous than two swords? 20171022 12:33:31< DeFender1031> zookeeper, speaking of which, I need a mounted unit with four flails, two swords, a thundergun, and a bat'leth. 20171022 12:35:23< DeFender1031> :P 20171022 12:44:30< Ipsilon> zookeeper: and on a horse! the image is hilarious 20171022 12:45:33< DeFender1031> Ipsilon, http://i0.kym-cdn.com/photos/images/original/000/334/618/d8c.jpg 20171022 12:45:42-!- celmin|sleep [~celmin@unaffiliated/celticminstrel] has quit [Ping timeout: 260 seconds] 20171022 12:46:01< Ipsilon> http://i31.photobucket.com/albums/c380/mohzart/knight_flail.jpg 20171022 12:46:37< Ipsilon> "Yes frank, i see that you can hold two flails...but how are you going to use them? 20171022 12:46:41< Ipsilon> " 20171022 12:47:12< DeFender1031> "Uhh... with my HANDS?" 20171022 12:48:10< Ipsilon> Frank's trip to asia was ultimately a bad idea. 20171022 12:49:27< DeFender1031> MAGIKARP used FLAIL. It's not very effective... 20171022 12:52:12< Ipsilon> this -> https://youtu.be/P12pcUmCbi4?t=39s but with flails instead of nunchucks 20171022 12:52:35< Ipsilon> and an armor, obviously 20171022 13:00:10< wesnoth-discord-> The Mage of Light is not armored. 20171022 13:00:59< wesnoth-discord-> Alternatively, I could get a female version of 1.13's Iron Mauler but with a two-handed flail. 20171022 13:14:34-!- Pyrus [~pyrus@unaffiliated/pyrus] has left #wesnoth ["Leaving"] 20171022 14:16:11< wesnoth-discord-> Iron mauler is already a unisex sprite ain't no way you can tell the difference under that armor 20171022 14:17:15< wesnoth-discord-> There's a two handed heavy infantryman-like unit floating around. Also, yep, they'd look exactly the same with the heavy armor plate design. 20171022 14:19:54< wesnoth-discord-> Dual-wielding, rather, not two-handed, oops. 20171022 14:23:45< wesnoth-discord-> https://forums.wesnoth.org/viewtopic.php?p=557235#p557235 20171022 14:24:17< wesnoth-discord-> The idea for this fem!Iron Mauler is that her hair is showing and her breastplate has her chest being prominent. I found a sprite of it in an add-on last year, until said sprite was removed from the add-on. 20171022 14:26:00< wesnoth-discord-> Breastplates really don't work that way. 20171022 14:27:20< wesnoth-discord-> I'm gonna show this sprite in a few days seeing as I'm on a tablet. 20171022 14:27:23< wesnoth-discord-> Also having her hair out would be quote impractical given that the armour itself already heavily limits her mobility. 20171022 14:27:42< wesnoth-discord-> Hold on, I'm logging in the forums and looking for the sprite myself. 20171022 14:45:56-!- Kranix [~magnus@x1-6-f4-6b-ef-d1-1f-e3.cpe.webspeed.dk] has quit [Remote host closed the connection] 20171022 14:46:53-!- Kranix [~magnus@x1-6-f4-6b-ef-d1-1f-e3.cpe.webspeed.dk] has joined #wesnoth 20171022 14:54:49-!- claymore [~claymore@unaffiliated/claymore] has joined #wesnoth 20171022 14:55:35-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20171022 14:55:36< wesnoth-discord-> I'll show the sprite in a coup,e of says since I can't find it in the forums. That said, it was an old sprite from a previous version of the Reign of the Lords add-on that I found around August 2016. 20171022 15:07:10< wesnoth-discord-> So I heard that there was a stand-alone wml interpreter somewhere. Where can I find it/what's it called? 20171022 15:08:14< celticminstrel> Only thing I can think of that might fit that description is https://github.com/cbeck88/libwml 20171022 15:09:07< celticminstrel> I assume it doesn't support the new preprocessor features though. 20171022 15:09:29< celticminstrel> And I guess the schema would be rather out-of-date too. 20171022 15:45:32< DeFender1031> Ugh. "Character is female. Must accentuate this fact with utterly impractical battle gear." 20171022 15:50:23< celticminstrel> Ugh. 20171022 15:53:16< wesnoth-discord-> @celticminstrel thanks 20171022 16:08:22-!- Bhoren [~Bhoren_wh@2a01:e0a:c:2150:dc5a:5688:ee0c:779] has joined #wesnoth 20171022 16:57:17-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20171022 16:57:23-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20171022 17:51:07< wesnoth-discord-> It looks like the actual tag definitions are located in data/lua/wml-tags.lua, and not data/schema.cfg 20171022 17:51:31< wesnoth-discord-> Is that correct, or is there a secret third place where the actual tag definitions are? 20171022 17:52:15< wesnoth-discord-> wml-tags.lua is where the definitions (and, in fact, the implementations) are. 20171022 17:52:28< wesnoth-discord-> alright, thanks 20171022 18:12:27-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20171022 18:12:34-!- janebot_ [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20171022 18:12:37-!- janebot_ is now known as janebot 20171022 18:22:08< celticminstrel> The schema is supposed to be a way of checking if your WML is valid, but it's not fully implemented yet. 20171022 18:22:25< celticminstrel> Or rather, the schema isn't up-to-date and because of that the check is never done. 20171022 18:24:32-!- Haudegen [~quassel@178.115.237.87] has quit [Read error: Connection reset by peer] 20171022 18:25:31< wesnoth-discord-> I was actually planning to write a js thing that checked wml based on schema, so i was super excited to find it and then even sadder when i realized it wasn't complete lol 20171022 18:27:13< wesnoth-discord-> libwml has a slightly more complete version, but it's in xml and I'm not sure what's going on with the type names sometimes https://raw.githubusercontent.com/cbeck88/libwml/master/schemas/wesnoth_1_12.xml 20171022 18:31:12< celticminstrel> Oh huh, he invented his own schema format. 20171022 18:34:19-!- Kranix [~magnus@x1-6-f4-6b-ef-d1-1f-e3.cpe.webspeed.dk] has quit [Quit: Konversation terminated!] 20171022 18:50:29< wesnoth-discord-> Bridge counting as deep water is weird 20171022 18:50:49< wesnoth-discord-> https://cdn.discordapp.com/attachments/231976805987385345/371732138258595840/wesnoth_2017-10-22_15-47-37.jpg 20171022 18:50:59< wesnoth-discord-> https://cdn.discordapp.com/attachments/231976805987385345/371732178591285248/wesnoth_2017-10-22_15-48-22.jpg 20171022 18:51:08-!- heyalex[m] [heyalexmat@gateway/shell/matrix.org/x-xibylxrjkgzrvhpt] has quit [Ping timeout: 240 seconds] 20171022 18:51:38< celticminstrel> Technically it doesn't count as deep water. 20171022 18:51:51< celticminstrel> The bridge is an overlay, so it's kinda a mixture of flat and deep water. 20171022 18:51:59-!- madmax28 [madmax28ma@gateway/shell/matrix.org/x-etgvlatgxyusbfrq] has quit [Ping timeout: 252 seconds] 20171022 18:52:26< celticminstrel> I don't know exactly how the mix works, but I guess most likely it takes the defense from the water but movement from flat. 20171022 18:52:51< celticminstrel> Changing it to be exclusively flat would make no sense either, mind you. 20171022 18:53:05< celticminstrel> Just substitute in a mermaid for the lich and you should understand why. 20171022 18:53:22< celticminstrel> There probably isn't a perfect solution within the simplicity of Wesnoth's system. 20171022 18:53:59< wesnoth-discord-> Visually it looks like they'd be on the bridge though, not under it 20171022 18:54:00< wesnoth-discord-> how come? I think bridge being just flat would be perfect 20171022 18:54:09< wesnoth-discord-> Units take the attributes of whichever terrain a bridge is composed of offers the best stats. 20171022 18:54:25< celticminstrel> Ah, so that's how it works, huh. 20171022 18:54:29< wesnoth-discord-> For example, a merman on the bridge would have Deep Water defense instead of Flat defense. 20171022 18:54:42< wesnoth-discord-> While a land unit would have Flat defense. 20171022 18:54:57< wesnoth-discord-> oh i get it 20171022 18:55:04< wesnoth-discord-> still kinda weird to me 20171022 18:55:08< wesnoth-discord-> tough 20171022 18:55:26< celticminstrel> @Pentarctagon The visual doesn't make sense though, merfolk would normally go under the bridge. 20171022 18:55:46< wesnoth-discord-> i have another lich 20171022 18:55:54< wesnoth-discord-> Making that work would be impossible, celtic. 20171022 18:55:55< wesnoth-discord-> ill try with that one, maybe its because its mal keshar 20171022 18:56:12-!- claymore [~claymore@unaffiliated/claymore] has quit [Quit: Leaving] 20171022 18:56:25< celticminstrel> I wasn't actually suggesting making it work visually. >_> 20171022 18:56:39< wesnoth-discord-> All liches have the submerge ability. 20171022 18:56:40< celticminstrel> Though it wouldn't be impossible. 20171022 18:57:12< wesnoth-discord-> i know, but maybe its something about the animation? 20171022 18:57:26< wesnoth-discord-> maybe the other lich would look different 20171022 18:58:25< wesnoth-discord-> It's just the generic "this unit is currently hiding in this terrain, it should be rendered at half (?) opacity" thing that applies to all hiding abilities. 20171022 19:01:16< celticminstrel> Getting submerge on a bridge also doesn't make much sense... 20171022 19:01:25< celticminstrel> Though I suppose you could imagine them hiding under the bridge, too. 20171022 19:02:08< wesnoth-discord-> yeah, if there is no visual representation for it i would prefer for it to be just flat. But you guys have a point too 20171022 19:02:16< zookeeper> the thing that doesn't make sense is submerging on a bridge _while_ getting flat defense. 20171022 19:02:48< wesnoth-discord-> He's hiding under it until spotted, at which point he stands on it for self-defense 20171022 19:03:14< zookeeper> oh, right, yeah. we discussed that a while ago and i'm pretty sure the conclusion was that it's not fixable, and that what you just said is the perfectly acceptable explanation. 20171022 19:03:27-!- Guest68454 [~quassel@178.115.237.87] has joined #wesnoth 20171022 19:03:41< celticminstrel> Well, it's definitely fixable, but the real question is whether it's worth fixing. 20171022 19:04:32-!- Guest68454 [~quassel@178.115.237.87] has quit [Read error: Connection reset by peer] 20171022 19:04:43< wesnoth-discord-> Yeah, you can just exclude bridges in the submerges ability terrain filter. 20171022 19:05:28< wesnoth-discord-> I faintly recall their codes being fairly standarized, at the very least they have the common \ or / suffix. 20171022 19:06:36< wesnoth-discord-> test \ 20171022 19:06:42< wesnoth-discord-> The problem then is that you'd need a different version of submerges for e.g. nagas. 20171022 19:07:10< celticminstrel> ...nagas have submerge? 20171022 19:07:20< celticminstrel> Bridges end in one of \|/ 20171022 19:07:31< celticminstrel> Not sure if you can rely on all codes ending with those to be bridges, though. 20171022 19:07:38< wesnoth-discord-> Whichever true aquatic unit in mainline does. 20171022 19:08:31< wesnoth-discord-> Or UMC, if I'm misremembering. 20171022 19:08:39-!- Bhoren [~Bhoren_wh@2a01:e0a:c:2150:dc5a:5688:ee0c:779] has quit [Quit: Leaving] 20171022 19:10:22< zookeeper> well, if you didn't let skeletons submerge under bridges, then that'd be a weird exception. 20171022 19:27:26< wesnoth-discord-> What encoding is a .cfg file expected to use? 20171022 19:27:36< wesnoth-discord-> UTF-8 20171022 19:27:49< wesnoth-discord-> thanks 20171022 19:41:31-!- heyalex[m] [heyalexmat@gateway/shell/matrix.org/x-ppfrylehosnomlkn] has joined #wesnoth 20171022 19:52:32-!- sevu [~Shiki@p54854029.dip0.t-ipconnect.de] has joined #wesnoth 20171022 20:09:46-!- madmax28 [madmax28ma@gateway/shell/matrix.org/x-hiqvuksukngawvrc] has joined #wesnoth 20171022 20:24:34< wesnoth-discord-> Yo. 20171022 20:24:37-!- Bhoren [~Bhoren_wh@2a01:e0a:c:2150:dc5a:5688:ee0c:779] has joined #wesnoth 20171022 20:58:37-!- vincent_c [~bip@vcheng.org] has quit [Ping timeout: 260 seconds] 20171022 21:17:30-!- sooojos [~soloojos@gateway/tor-sasl/soloojos] has quit [Remote host closed the connection] 20171022 21:18:02-!- sooojos [~soloojos@gateway/tor-sasl/soloojos] has joined #wesnoth 20171022 21:51:49-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 252 seconds] 20171022 22:02:22-!- Bhoren [~Bhoren_wh@2a01:e0a:c:2150:dc5a:5688:ee0c:779] has quit [Remote host closed the connection] 20171022 22:18:40< wesnoth-discord-> hey 20171022 22:23:41-!- vultraz [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20171022 22:33:55-!- vincent_c [~bip@vcheng.org] has joined #wesnoth 20171022 23:59:35-!- sevu [~Shiki@p54854029.dip0.t-ipconnect.de] has quit [Remote host closed the connection] --- Log closed Mon Oct 23 00:00:46 2017