--- Log opened Mon Oct 23 00:00:46 2017 20171023 00:36:17-!- molgrum [~molgrum@unaffiliated/molgrum] has quit [Ping timeout: 248 seconds] 20171023 00:38:53-!- vultraz [uid24821@wesnoth/developer/vultraz] has joined #wesnoth 20171023 01:26:27-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20171023 01:26:33-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20171023 01:48:28-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20171023 01:48:33-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20171023 02:11:15< wesnoth-discord-> What if the non-magical merfolk units have Slow and Stun? 20171023 02:16:32< wesnoth-discord-> was the "slow" trait removed from goblin spearmen? when did this happen if it did 20171023 02:16:48< wesnoth-discord-> i observed a game yesterday and there were only "weak" and "dim" gobbos 20171023 02:17:10< wesnoth-discord-> was wondering if maybe the extra 1hp was deemed too strong for some situations 20171023 02:17:49< wesnoth-discord-> like surviving thunderer shots, 9-2s, 6-3s 20171023 02:25:39< celticminstrel> The lack of slow goblins was probably sheer coincidence. 20171023 02:26:10< wesnoth-discord-> o 20171023 02:26:16< celticminstrel> @EastGuardian Um, there is a non-magical merfolk unit with slow... 20171023 02:26:39< celticminstrel> And if you count Dead Water there's one with stun too. 20171023 02:26:41< wesnoth-discord-> there were a lot of gobbos since orc was spamming gobs, must have been a rare happening 20171023 02:29:15< wesnoth-discord-> I want to have all the non-magical merfolk to that both abilities since they are heavy hitters. 20171023 02:31:39< wesnoth-discord-> Also, I could mod the hoplite to have the ability to throw his spear, to smack things with his shield and still be able to defend. 20171023 02:32:07< wesnoth-discord-> The idea is to have the Merman Hoplite have the same stuff as it's real-world eauivalent. 20171023 02:36:38< celticminstrel> I hate to break it to you, but there is no real-world equivalent of a Merman Hoplite. :P 20171023 02:37:25< wesnoth-discord-> :p 20171023 02:38:02< wesnoth-discord-> In all seriousness, the Merman Hoplite had an equivalent in our world - the Greek hoplite. 20171023 02:38:19< celticminstrel> I think it's quite a stretch to call them equivalent. 20171023 02:40:53< wesnoth-discord-> They are both heavy infantry with spears and shields. Their job is to defend things, generally speaking. 20171023 02:56:15-!- ArneBab_ [~quassel@freenet/developer/arnebab] has joined #wesnoth 20171023 03:00:01-!- ArneBab [~quassel@freenet/developer/arnebab] has quit [Ping timeout: 240 seconds] 20171023 03:08:24-!- vultraz [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20171023 03:35:53< wesnoth-discord-> anyone want to play multi? im on the server and no one's biting there 20171023 04:01:32-!- vultraz [uid24821@wesnoth/developer/vultraz] has joined #wesnoth 20171023 04:07:39-!- twb [~twb@203.7.155.119] has joined #wesnoth 20171023 04:08:01< twb> Hey, do addons have their PNGs run through pngcrush or similar to save space 20171023 04:09:24< twb> Bloody hell, pngcrush runs quickly on this server 20171023 04:09:29< wesnoth-discord-> not automatically, I'm pretty sure 20171023 04:09:40< twb> okey dokey 20171023 04:09:52< twb> When this run finishes we'll see if there's any worthwhile savings 20171023 04:10:17< twb> Are there much jpegs, or is it all pngs? 20171023 04:12:10< wesnoth-discord-> pngs are a lot more common, given Wesnoth uses pixel art, but I don't know if there's any limitation that actually prevents jpegs. 20171023 04:12:33< wesnoth-discord-> There isn't. A lot of story art is provided as JPEG files. 20171023 04:12:53< twb> Saved about 1MB out of 36MB, from the 3 arbitrary add-ons I downloaded 20171023 04:14:39< twb> there was 1.1MB of JPEGs, jpegoptim didn't save anything, jpegoptim -m75 reduced it to 0.9MB 20171023 04:14:55< twb> (-m75 reduces the JPEG quality setting to at most 75%) 20171023 05:26:07-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20171023 05:46:42-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: KABOOM! It seems that I have exploded. Please wait while I reinstall the universe.] 20171023 06:38:28-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20171023 07:19:10-!- Lirion [~m00se@wikimedia-commons/Lirion] has quit [Quit: echo 16i[q]sa[ln0=aln100%Pln100/snlbx]sbA0D4D465452snlb xq |dc] 20171023 07:26:24-!- Lirion [~m00se@wikimedia-commons/Lirion] has joined #wesnoth 20171023 08:49:40-!- vladimirslavik [vslavik@nat/redhat/x-akmldpglpwaipedk] has joined #wesnoth 20171023 08:55:11-!- vladimirslavik [vslavik@nat/redhat/x-akmldpglpwaipedk] has quit [Quit: Leaving] 20171023 08:55:27-!- vladimirslavik [vslavik@nat/redhat/x-qlfgtjrpbyyvkbri] has joined #wesnoth 20171023 08:55:27-!- vladimirslavik [vslavik@nat/redhat/x-qlfgtjrpbyyvkbri] has quit [Changing host] 20171023 08:55:27-!- vladimirslavik [vslavik@wesnoth/translator/VladimirSlavik] has joined #wesnoth 20171023 09:09:02-!- twb [~twb@203.7.155.119] has quit [Remote host closed the connection] 20171023 11:29:35-!- Haudegen [~quassel@178.115.237.87] has quit [Read error: Connection reset by peer] 20171023 12:18:24-!- vultraz [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20171023 12:34:50-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has joined #wesnoth 20171023 14:01:35-!- Appleman1234 [~quassel@124x38x163x22.ap124.ftth.ucom.ne.jp] has quit [Ping timeout: 248 seconds] 20171023 14:16:44-!- Appleman1234 [~quassel@124x38x163x22.ap124.ftth.ucom.ne.jp] has joined #wesnoth 20171023 14:18:07-!- vultraz [uid24821@wesnoth/developer/vultraz] has joined #wesnoth 20171023 14:20:20-!- Narrat [~Narrat@p5DCC6953.dip0.t-ipconnect.de] has joined #wesnoth 20171023 15:00:27-!- vladimirslavik [vslavik@wesnoth/translator/VladimirSlavik] has quit [Quit: Leaving] 20171023 15:40:27-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has quit [Remote host closed the connection] 20171023 16:20:17-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has joined #wesnoth 20171023 16:35:12-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20171023 17:18:32-!- Bhoren [~Bhoren_wh@2a01:e0a:c:2150:849b:c76d:8eab:b4a] has joined #wesnoth 20171023 18:21:02< wesnoth-discord-> ! 20171023 18:21:12< wesnoth-discord-> Wesnoth 1.13.10 is here. 20171023 18:25:41< janebot> Tweet (by @Wesnoth) Wesnoth 1.13.10 is out! Check out the details here: https://r.wesnoth.org/t47054 #gamedev [ https://twitter.com/Wesnoth/status/922529472334544897 ] 20171023 18:29:03-!- galegosimpatico [~uprego@109.red-83-46-198.dynamicip.rima-tde.net] has quit [Changing host] 20171023 18:29:03-!- galegosimpatico [~uprego@unaffiliated/ushiu] has joined #wesnoth 20171023 18:29:40-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has quit [Quit: Connection closed for inactivity] 20171023 18:45:55-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has joined #wesnoth 20171023 19:24:28-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20171023 19:24:35-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20171023 19:48:32< wesnoth-discord-> From the patchnotes: Formula code is now supported in abilities and weapon specials. Does that include delayed substitution? 20171023 20:00:27< wesnoth-discord-> @Visage see https://github.com/wesnoth/wesnoth/issues/1436 20171023 20:03:15< wesnoth-discord-> unfortunately it looks like you can't access WML variables, so I'm not sure how useful that will be 20171023 20:06:53< wesnoth-discord-> Another guy said The equivalent of the given example with the implemented syntax would be: [damage] add = "(other.level - level)" [/damage] The enclosing parentheses signal that this is a WFL formula. 20171023 20:06:54< wesnoth-discord-> you might be able to store copies of those variables under relevant units, and get those from formula 20171023 20:07:07< wesnoth-discord-> So I think it might actually work? 20171023 20:07:15< wesnoth-discord-> I suppose I just have to try 😛 20171023 20:10:21< wesnoth-discord-> hmm, you can access unit cost from WFL. so maybe store the relevant number there as a hack 20171023 20:33:23< wesnoth-discord-> ah. looking at the changelog, it says you can access unit WML vars since Version 1.13.5 20171023 20:34:41-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 248 seconds] 20171023 21:09:40-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has quit [Quit: Connection closed for inactivity] 20171023 22:16:12-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20171023 22:16:19-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20171023 22:25:16-!- Bhoren [~Bhoren_wh@2a01:e0a:c:2150:849b:c76d:8eab:b4a] has quit [Remote host closed the connection] 20171023 23:17:37-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20171023 23:32:49-!- Vorpal [~Vorpal@unaffiliated/vorpal] has quit [Ping timeout: 248 seconds] 20171023 23:35:41-!- Vorpal [~Vorpal@unaffiliated/vorpal] has joined #wesnoth --- Log closed Tue Oct 24 00:00:47 2017