--- Log opened Fri Nov 10 00:00:12 2017 20171110 00:01:08< hay207> Hi, i published an addon, and now i updated it, changed version number, now addons display outdated on server. how to upload the new version, i can't see publish addon ? 20171110 00:07:35< hay207> found it 20171110 00:10:41-!- cyphase [~cyphase@unaffiliated/cyphase] has quit [Ping timeout: 240 seconds] 20171110 00:12:02-!- Bonobo [~Bonobo@14-203-49-124.tpgi.com.au] has joined #wesnoth 20171110 00:37:20-!- Vadatajs [~Vadatajs@97-127-153-118.cdrr.qwest.net] has joined #wesnoth 20171110 00:42:08< wesnoth-discord-> haha i never heard of that one 20171110 00:52:48< wesnoth-discord-> 13 scenarios hm, I wouldnt be surprised if it was an ancient relict of a campaign 20171110 00:55:59< wesnoth-discord-> I call it, it will be funny 20171110 00:56:23-!- cyphase [~cyphase@unaffiliated/cyphase] has joined #wesnoth 20171110 01:19:52-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20171110 01:26:11< wesnoth-discord-> Btw I have a question I was wondering about for a while... Maybe some art developer will be able to answer, if there is any in the discord channel. Why the lich and ancient lich sprites don't have jaw as I believe the only undead units in the game? Which also contradicts their portraits 20171110 01:31:25< wesnoth-discord-> They forgot to put it on when rushing to battle? 20171110 01:31:35< celticminstrel> XD 20171110 01:32:25< wesnoth-discord-> But then what is the reason they would take it down? XD 20171110 01:32:58< wesnoth-discord-> This is the biggest problem with the sprites in current wesnoth, this is completely inconsistent xD 20171110 01:33:14< DeFender> Well, if you don't eat, and your speech is some ethereal otherworldly whisper rather than air forced through lungs, vocal chords, and lips, then a jaw would just get in the way, really. 20171110 01:34:13< wesnoth-discord-> So, he took it off to scream at dumb adepts. 20171110 01:35:33< wesnoth-discord-> If we assume that their speech is completely magical in nature and jaw plays no role in it. Also then there is a question why they decided to pose with it to a portrait, do they care about how they look on a portrait? 20171110 01:36:03< DeFender> It's also not clear to me that they don't have a jaw in the sprite. Hard to tell at that resolution 20171110 01:37:35< wesnoth-discord-> When I first looked at it it looked clear to me that there is no jaw, especially compared with the old lich sprite (if any of you remembers that) and old ancient lich sprite, which frankly I think looked better than this one, eg the "cap" or rather maybe a turban on its head looked better 20171110 01:38:03< wesnoth-discord-> Also I have thoroughly examined teh sprite and it doesnt have a jaw, no matter how hard you try to look at it you will not find a jaw 20171110 02:03:11-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has quit [Ping timeout: 248 seconds] 20171110 02:12:09-!- hay207 [~hay207@41.235.243.8] has quit [Quit: Konversation terminated!] 20171110 02:50:06< wesnoth-discord-> I feel sad to know that somebody doesn't like the hat I drew for the Ancient Lich now. 20171110 02:50:14< wesnoth-discord-> Oh well. 20171110 03:10:55-!- Bonobo [~Bonobo@14-203-49-124.tpgi.com.au] has quit [Ping timeout: 248 seconds] 20171110 03:11:52-!- Bonobo [~Bonobo@14-203-49-124.tpgi.com.au] has joined #wesnoth 20171110 03:13:32-!- ArneBab [~quassel@freenet/developer/arnebab] has joined #wesnoth 20171110 03:17:46-!- ArneBab_ [~quassel@freenet/developer/arnebab] has quit [Ping timeout: 264 seconds] 20171110 03:30:20-!- soloojos [~soloojos@gateway/tor-sasl/soloojos] has quit [Ping timeout: 248 seconds] 20171110 03:42:55-!- Bonobo [~Bonobo@14-203-49-124.tpgi.com.au] has quit [Ping timeout: 248 seconds] 20171110 03:43:23-!- Bonobo [~Bonobo@14-203-49-124.tpgi.com.au] has joined #wesnoth 20171110 03:49:19-!- Bonobo [~Bonobo@14-203-49-124.tpgi.com.au] has quit [Ping timeout: 248 seconds] 20171110 03:49:47-!- Bonobo [~Bonobo@14-203-49-124.tpgi.com.au] has joined #wesnoth 20171110 04:24:26< wesnoth-discord-> i think a more relevant inconsistency as far as the sprites go would be the lack of poses/animations. for example, drake clashers have an attacking animation but not for all directions 20171110 04:51:28-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: KABOOM! It seems that I have exploded. Please wait while I reinstall the universe.] 20171110 06:38:39-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has joined #wesnoth 20171110 08:09:06-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20171110 08:48:00-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has quit [Quit: Connection closed for inactivity] 20171110 09:15:52-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20171110 09:31:43-!- vladimirslavik [~vslavik@95.82.135.184] has joined #wesnoth 20171110 09:47:55-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20171110 09:48:02-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20171110 10:06:31< wesnoth-discord-> I think it has too many ornaments, I liked the old simplistic design 20171110 10:08:01< wesnoth-discord-> Ah, in the old wesnoth graphics was lower quality, but the thinking was "everything has to have an animation no matter how simple it is" i have revisited an old version of wesnoth and some death animations look very funny xD 20171110 10:15:33-!- Lirion [~m00se@wikimedia-commons/Lirion] has joined #wesnoth 20171110 10:19:45< wesnoth-discord-> Btw I think the old cap gave it a more "ancient" look as well, from what i remember when i first saw the old sprite it looked kind of ancient and exotic, the new one doesnt quite leave the same impression 20171110 10:28:22< zookeeper> the lich heads are the same size as skeleton heads, just pixeled differently, so if it helps you don't have to see them as having no jaw, they just don't have visible teeth. 20171110 11:54:38-!- claymore [~claymore@unaffiliated/claymore] has joined #wesnoth 20171110 11:55:08< wesnoth-discord-> makes sense but still tehy are pixeled differently 20171110 12:08:59-!- claymore [~claymore@unaffiliated/claymore] has quit [Quit: Leaving] 20171110 12:20:33-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20171110 13:09:34-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20171110 13:09:42-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20171110 13:20:47-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has joined #wesnoth 20171110 13:31:11-!- Bonobo [~Bonobo@14-203-49-124.tpgi.com.au] has quit [Ping timeout: 248 seconds] 20171110 14:03:55-!- DeFender [~DeFender1@46-116-196-40.bb.netvision.net.il] has quit [Quit: I'm not back now.] 20171110 14:29:33-!- claymore [~claymore@unaffiliated/claymore] has joined #wesnoth 20171110 14:53:13-!- mystic_x [~X@unaffiliated/mysticx] has joined #wesnoth 20171110 15:53:20-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has quit [Remote host closed the connection] 20171110 16:08:00-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has joined #wesnoth 20171110 16:33:44-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Read error: Connection reset by peer] 20171110 16:34:18-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20171110 17:06:58-!- Kranix [~magnus@xd520f683.cust.hiper.dk] has joined #wesnoth 20171110 17:10:39-!- vultraz [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20171110 17:24:18-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has quit [Remote host closed the connection] 20171110 17:40:42-!- amir|2 [~amir@public.metalab.wien.funkfeuer.at] has joined #wesnoth 20171110 17:41:21< amir|2> hi! i'm currently working on generating statistics from replay files. what kind of statistics would _you_ like to see? 20171110 17:50:22< wesnoth-discord-> amir|2: streaks of incredibly good/bad luck? 20171110 17:51:18< amir|2> hmm to extract... but maybe i'll find a good way 20171110 17:51:27< amir|2> *hard to extract 20171110 18:00:23-!- amir|2 [~amir@public.metalab.wien.funkfeuer.at] has quit [Read error: No route to host] 20171110 18:06:32< wesnoth-discord-> Is there anyone making AppImages (or the like) for dev builds? I'm on Ubuntu 14.04 and looking for an easy way to try out the latest. 20171110 18:09:46< wesnoth-discord-> Not to our knowledge. 20171110 18:12:22< wesnoth-discord-> ok, thanks. Can't wait for the Steam release, keep up the good work. 20171110 18:59:26-!- synthpopisback [~synthpopi@cpe-2606-A000-7947-5000-E191-4C7D-180D-DC16.dyn6.twc.com] has quit [Ping timeout: 258 seconds] 20171110 19:15:41-!- vladimirslavik [~vslavik@95.82.135.184] has quit [Quit: Leaving] 20171110 20:02:13-!- sigurdfd [~SigurdFD@dynamic-acs-72-23-110-196.zoominternet.net] has joined #wesnoth 20171110 21:10:06-!- Kranix [~magnus@xd520f683.cust.hiper.dk] has quit [Quit: Konversation terminated!] 20171110 21:29:14-!- soloojos [~soloojos@gateway/tor-sasl/soloojos] has joined #wesnoth 20171110 21:33:56< wesnoth-discord-> If you really want to take up such a task you can download as many ladder replays as you can and make faction winrato statistics on a large samplesize. That is something many players would love to see, but not necessarily have the nerves to do 20171110 21:41:19-!- Bonobo [~Bonobo@14-203-49-124.tpgi.com.au] has joined #wesnoth 20171110 22:12:28< wesnoth-discord-> @amir|2: win/loss ratios in faction matchups, classed by maps 20171110 22:12:32< wesnoth-discord-> pls 20171110 22:35:17-!- vultraz [uid24821@wesnoth/developer/vultraz] has joined #wesnoth 20171110 22:43:28-!- claymore [~claymore@unaffiliated/claymore] has quit [Quit: Leaving] 20171110 23:11:31-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 240 seconds] 20171110 23:20:42-!- sigurdfd [~SigurdFD@dynamic-acs-72-23-110-196.zoominternet.net] has quit [] --- Log closed Sat Nov 11 00:00:13 2017