--- Log opened Sun Nov 26 00:00:33 2017 20171126 00:09:38-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 268 seconds] 20171126 01:30:21-!- prophile [~alynn@oftn/oswg-member/prophile] has quit [Quit: The Game] 20171126 02:21:37-!- THERetroGamerNY [~THERetroG@pool-108-55-4-217.bflony.fios.verizon.net] has joined #wesnoth 20171126 02:31:05-!- THERetroGamerNY [~THERetroG@pool-108-55-4-217.bflony.fios.verizon.net] has quit [Quit: Be blessed!] 20171126 02:36:43-!- vultraz [uid24821@wesnoth/developer/vultraz] has joined #wesnoth 20171126 02:51:42-!- Narrat [~Narrat@p5DCC6A81.dip0.t-ipconnect.de] has quit [Quit: They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.] 20171126 03:35:30-!- ArneBab_ [~quassel@freenet/developer/arnebab] has joined #wesnoth 20171126 03:39:05< wesnoth-discord-> Can an Elvish rider have a lance? 20171126 03:39:42< wesnoth-discord-> Or, are spears and lances ineffective in the forest? 20171126 03:39:44-!- ArneBab [~quassel@freenet/developer/arnebab] has quit [Ping timeout: 248 seconds] 20171126 04:29:27< wesnoth-discord-> @EastGuardian spears aren't ideal for enclosed spaces like a forest. 20171126 04:30:24< wesnoth-discord-> Not only do they make it harder to maneuver through obstacles, but the chief advantage is to channel the momentum of a charge into the spear tip 20171126 04:30:49< wesnoth-discord-> In a forest, you can't build up that momentum because you can't move in a straight line. 20171126 04:37:55< wesnoth-discord-> ~~but elven riders can move through forests at full speed, which clearly means they can charge 😉 ~~ 20171126 05:04:57< wesnoth-discord-> 😛 20171126 06:22:55-!- Bonobo [~Bonobo@220-244-175-160.static.tpgi.com.au] has quit [Ping timeout: 248 seconds] 20171126 06:23:20-!- Bonobo [~Bonobo@220-244-175-160.static.tpgi.com.au] has joined #wesnoth 20171126 07:17:21< wesnoth-discord-> Salutations! I just joined your Discord today due to my good friend degresse. :) I've had a long time interest in Wesnoth but only recently began playing it and am blown away, such a great game! 20171126 07:27:22< wesnoth-discord-> @Baron Klatz#1321 welcome, we're glad to hear you're enjoying your play? 20171126 07:28:00< wesnoth-discord-> (* ! IRCers) 20171126 07:33:05-!- soloojos [~soloojos@gateway/tor-sasl/soloojos] has quit [Remote host closed the connection] 20171126 07:34:10-!- soloojos [~soloojos@gateway/tor-sasl/soloojos] has joined #wesnoth 20171126 07:40:37-!- celticminstrel is now known as celmin|sleep 20171126 07:43:16< wesnoth-discord-> I certainly am. Everything from the base game to the add-ons are incredible! 20171126 07:54:24-!- soloojos [~soloojos@gateway/tor-sasl/soloojos] has quit [Remote host closed the connection] 20171126 07:54:49-!- soloojos [~soloojos@gateway/tor-sasl/soloojos] has joined #wesnoth 20171126 08:46:00-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20171126 09:23:01-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20171126 09:23:08-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20171126 09:41:19-!- cyphase [~cyphase@unaffiliated/cyphase] has quit [Ping timeout: 248 seconds] 20171126 09:42:58-!- cyphase [~cyphase@unaffiliated/cyphase] has joined #wesnoth 20171126 10:02:30-!- Bhoren [~Bhoren_wh@2a01:e0a:c:2150:74ff:4518:3024:d3dd] has joined #wesnoth 20171126 10:16:43-!- soloojos [~soloojos@gateway/tor-sasl/soloojos] has quit [Remote host closed the connection] 20171126 10:17:44-!- soloojos [~soloojos@gateway/tor-sasl/soloojos] has joined #wesnoth 20171126 10:33:57-!- prophile [~alynn@oftn/oswg-member/prophile] has joined #wesnoth 20171126 11:11:28-!- Appleman1234 [~quassel@124x38x163x22.ap124.ftth.ucom.ne.jp] has quit [Ping timeout: 248 seconds] 20171126 11:13:47-!- Appleman1234 [~quassel@124x38x163x22.ap124.ftth.ucom.ne.jp] has joined #wesnoth 20171126 11:16:46-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20171126 11:27:05-!- Kranix [~magnus@x1-6-f4-6b-ef-d1-1f-e3.cpe.webspeed.dk] has joined #wesnoth 20171126 11:33:02-!- Kranix [~magnus@x1-6-f4-6b-ef-d1-1f-e3.cpe.webspeed.dk] has quit [Read error: Connection reset by peer] 20171126 11:33:26-!- Kranix [~magnus@x1-6-f4-6b-ef-d1-1f-e3.cpe.webspeed.dk] has joined #wesnoth 20171126 11:39:20-!- Kranix [~magnus@x1-6-f4-6b-ef-d1-1f-e3.cpe.webspeed.dk] has quit [Read error: Connection reset by peer] 20171126 11:39:47-!- Kranix [~magnus@x1-6-f4-6b-ef-d1-1f-e3.cpe.webspeed.dk] has joined #wesnoth 20171126 11:42:48-!- soloojos [~soloojos@gateway/tor-sasl/soloojos] has quit [Remote host closed the connection] 20171126 11:43:43-!- soloojos [~soloojos@gateway/tor-sasl/soloojos] has joined #wesnoth 20171126 11:52:08< wesnoth-discord-> high elves seem to disagree 20171126 13:24:18< wesnoth-discord-> @pydsigner I do need to create something similar to Mongolian heavy cavalry for a mercenary faction which involves either elves or humans. 20171126 13:24:52< wesnoth-discord-> Hence, horse archers with lances/spears. 20171126 13:38:17-!- claymore [~claymore@unaffiliated/claymore] has joined #wesnoth 20171126 14:14:03-!- soloojos [~soloojos@gateway/tor-sasl/soloojos] has quit [Remote host closed the connection] 20171126 14:16:13-!- soloojos [~soloojos@gateway/tor-sasl/soloojos] has joined #wesnoth 20171126 14:27:53< wesnoth-discord-> @EastGuardian that's fine, they just won't be strong in the forests 20171126 14:29:20< wesnoth-discord-> I could make it for humans instead. 20171126 14:33:38< wesnoth-discord-> Wait, would an elvish mercenary band work in Wesnoth's setting? 20171126 14:38:46-!- Bhoren [~Bhoren_wh@2a01:e0a:c:2150:74ff:4518:3024:d3dd] has quit [Quit: Leaving] 20171126 14:47:04-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20171126 14:47:10-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20171126 15:05:00< wesnoth-discord-> why not? 20171126 15:35:27-!- Bonobo [~Bonobo@220-244-175-160.static.tpgi.com.au] has quit [Ping timeout: 248 seconds] 20171126 15:42:53-!- celmin|sleep is now known as celticminstrel 20171126 15:43:12< celticminstrel> Seems just a little out-of-place, but maybe it could work. 20171126 15:58:48< wesnoth-discord-> The elves of Wesnoth are a peaceful lot, so it would be odd for some of them to be mercenaries. 20171126 16:04:28< zookeeper> for a peaceful lot, they sure do a whole lot of fighting all the time, and not purely defensively every time either... :p 20171126 16:06:07< zookeeper> i think you just need them to consider themselves as having some slightly more noble purpose beyond cold cash. 20171126 16:14:44< wesnoth-discord-> @EastGuardian I think it would be just unusual to make a campaign 20171126 16:24:33< wesnoth-discord-> Noble elves? Lies. 20171126 16:24:56< wesnoth-discord-> @pydsigner campaigns have been made for stranger things 😉 20171126 17:11:08-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20171126 17:11:14-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20171126 17:16:51< wesnoth-discord-> Oops I missed a word 20171126 17:16:51-!- sigurdfd [sigurdfd@dynamic-acs-72-23-110-196.zoominternet.net] has joined #wesnoth 20171126 17:17:10< wesnoth-discord-> I meant "just unusual enough" 20171126 17:18:26< wesnoth-discord-> Presenting the elves as more noble just shows how good their propaganda machine is 20171126 17:19:14< wesnoth-discord-> They certainly tend to isolationism as a policy, as they love their wooded fastnesses 20171126 17:19:53< wesnoth-discord-> But the coming of men and orcs forced somewhat of a change 20171126 17:20:45< wesnoth-discord-> They were like the Greeks, fighting their own little internal wars in ways that were only effective until more progressive armies showed up 20171126 17:31:11-!- cyphase [~cyphase@unaffiliated/cyphase] has quit [Ping timeout: 248 seconds] 20171126 17:37:21-!- cyphase [~cyphase@unaffiliated/cyphase] has joined #wesnoth 20171126 17:56:28-!- soloojos [~soloojos@gateway/tor-sasl/soloojos] has quit [Ping timeout: 248 seconds] 20171126 17:58:03< wesnoth-discord-> You have to have some reason for these elves to leave the forests though 20171126 17:58:46< wesnoth-discord-> Kalenz is the only famous wandering elf, and he left on account of everyone he cared about being dead 20171126 18:10:02-!- soloojos [~soloojos@gateway/tor-sasl/soloojos] has joined #wesnoth 20171126 18:12:29-!- soloojos [~soloojos@gateway/tor-sasl/soloojos] has quit [Remote host closed the connection] 20171126 18:12:58-!- soloojos [~soloojos@gateway/tor-sasl/soloojos] has joined #wesnoth 20171126 18:23:26-!- sigurdfd [sigurdfd@dynamic-acs-72-23-110-196.zoominternet.net] has quit [] 20171126 18:23:48< wesnoth-discord-> Could do a tainted blood-line thing and make it so they're elves with a black leaf mark on their body from birth and are forced to leave due to a curse they carry. 20171126 18:51:12< wesnoth-discord-> Okay, I’ll bite - can I not edit my userdata path in 1.13? 20171126 18:51:53< wesnoth-discord-> You can change it with the --userdata-dir command-line parameter. 20171126 18:56:59-!- HeyCitizen [~citizen@gateway/vpn/privateinternetaccess/heycitizen] has quit [Remote host closed the connection] 20171126 19:01:08-!- HeyCitizen [~citizen@gateway/vpn/privateinternetaccess/heycitizen] has joined #wesnoth 20171126 19:01:44-!- soloojos [~soloojos@gateway/tor-sasl/soloojos] has quit [Remote host closed the connection] 20171126 19:02:40-!- soloojos [~soloojos@gateway/tor-sasl/soloojos] has joined #wesnoth 20171126 19:08:09< wesnoth-discord-> Thanks - so no longer part of the install. I play from a drive to be mobile so need it to not go to My Documents 20171126 19:47:46< wesnoth-discord-> I explained the situation at great length in the 1.13.2 release announcement for that use case and others. 20171126 19:57:54-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20171126 20:08:37-!- claymore [~claymore@unaffiliated/claymore] has quit [Quit: Leaving] 20171126 20:13:37-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20171126 20:13:43-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20171126 20:15:41-!- soloojos [~soloojos@gateway/tor-sasl/soloojos] has quit [Remote host closed the connection] 20171126 20:16:10-!- soloojos [~soloojos@gateway/tor-sasl/soloojos] has joined #wesnoth 20171126 20:22:59-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20171126 20:38:49-!- HeyCitizen [~citizen@gateway/vpn/privateinternetaccess/heycitizen] has quit [Remote host closed the connection] 20171126 20:44:35-!- cyphase [~cyphase@unaffiliated/cyphase] has quit [Ping timeout: 240 seconds] 20171126 20:49:56-!- cyphase [~cyphase@unaffiliated/cyphase] has joined #wesnoth 20171126 21:06:41< wesnoth-discord-> @shadowm I just havent gotten to that yet, but thank you. I will look now 20171126 21:07:42< wesnoth-discord-> Ideally someone will stick that somewhere more visible for 1.14.0. 20171126 21:08:43< wesnoth-discord-> I just found it - now to make the change 20171126 21:08:44< wesnoth-discord-> The EditingWesnoth section on paths would be an idea, but then again, that's normally used to point people to instructions on how to find the paths, not define them. And it's always been pretty questionable place for it in the first place. 20171126 21:09:02< wesnoth-discord-> Right - I needed how to define it 20171126 21:09:08< wesnoth-discord-> Since it's a page that's purportedly intended for content creators but it's actually primarly used for technical support requests. 20171126 21:09:24< wesnoth-discord-> Wow I can't type today. 20171126 21:13:35< wesnoth-discord-> Eh, I'm failing at changing it anyway 20171126 21:22:23< Ravana_> when changing userdata path, --userconfig-dir might also be good idea to use 20171126 21:24:40< wesnoth-discord-> hmm 20171126 21:25:06-!- dobson [~dobson@68.ip-149-56-14.net] has quit [Quit: Leaving] 20171126 21:25:48-!- Kranix [~magnus@x1-6-f4-6b-ef-d1-1f-e3.cpe.webspeed.dk] has quit [Quit: Konversation terminated!] 20171126 21:30:32-!- dobson [~dobson@68.ip-149-56-14.net] has joined #wesnoth 20171126 21:33:30-!- dobson [~dobson@68.ip-149-56-14.net] has quit [Client Quit] 20171126 21:36:57-!- dobson [~dobson@68.ip-149-56-14.net] has joined #wesnoth 20171126 21:59:50< wesnoth-discord-> I don't want to incite too much, but I want to be frank: the Wesnoth team seems really disorganised 20171126 22:12:09< wesnoth-discord-> 🤔 Seems enough organised to me. 20171126 22:34:47-!- Vadatajs [~Vadatajs@63-152-111-149.cdrr.qwest.net] has quit [Read error: Connection reset by peer] 20171126 22:36:05-!- Vadatajs [~Vadatajs@63-152-111-149.cdrr.qwest.net] has joined #wesnoth 20171126 22:36:22< wesnoth-discord-> we're small 😛 20171126 22:51:19< wesnoth-discord-> I could let some elves be mercenaries because they want more experience in combat. 20171126 23:06:52-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20171126 23:06:58-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20171126 23:27:48< wesnoth-discord-> Well if you want the boring lore route. :p 20171126 23:29:03-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 248 seconds] 20171126 23:29:46< wesnoth-discord-> Anyone consider a mod for a Fable 3-esque game? 18th century redcoats taking on werewolves and undead (balvarines and hollowmen but leave the names out for copyright) --- Log closed Mon Nov 27 00:00:34 2017