--- Log opened Mon Nov 27 00:00:34 2017 20171127 00:11:57< wesnoth-discord-> I made a way for werewolves to have a separate unit type during the day, and level separately 20171127 00:12:17< wesnoth-discord-> So you can buy a spearman, level him up, and he'll be a level 1 wolf at night still 20171127 00:12:34< wesnoth-discord-> And if the wolf levels, it won't affect the unit during the day 20171127 00:12:53< wesnoth-discord-> *level 1 werewolf 20171127 00:13:41< wesnoth-discord-> And because reasons, I added the option to purchase Peasants for 20 gold that are level 2 werewolves at night :v 20171127 00:13:56< wesnoth-discord-> Health is shared, but scales to the maximum HP 20171127 00:14:48< wesnoth-discord-> So a level 3 wolf/Peasant will really really feel any wounds made in daytime, but won't care so much about night time wounds 20171127 00:15:24< wesnoth-discord-> This is in reference to your mentioning werewolves and me wanting the code to do something useful for someone :v 20171127 00:21:53< wesnoth-discord-> Yeah, that sounds awesome. 😁 20171127 00:26:18< wesnoth-discord-> There's also white balvarines who can change at will and usually pack leaders so there's an idea for elite werewolves. 20171127 00:26:42< wesnoth-discord-> I also made werewolves that can change at will, so.... yeah 20171127 00:26:43< wesnoth-discord-> How can I make the idea of mercenary elves make sense? 20171127 00:27:07< wesnoth-discord-> Didn't like my cursed bloodline idea? 20171127 00:27:22< wesnoth-discord-> Nope. 20171127 00:27:44< wesnoth-discord-> Alrighty. Hope you find a good angle. 20171127 00:27:56< wesnoth-discord-> They're soldiers of a destroyed kingdom Or maybe they're trying to raise money for something they need that they would have to buy 20171127 00:27:58-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth 20171127 00:28:10< wesnoth-discord-> that other elves wouldn't have 20171127 00:28:13< wesnoth-discord-> Making them wander around is already done. 20171127 00:28:37< wesnoth-discord-> >raising money and experience @Visage that's a good idea 20171127 00:30:05< wesnoth-discord-> Do you want to try out my add-on, as lame as it is, Baron? It's on the 1.8? server, but I have a version updated for the current version of wesnoth I haven't uploaded because I'm 99% sure nobody wanted it :v 20171127 00:30:26< wesnoth-discord-> It's just default era with the werewolf/loyalist faction added 20171127 00:30:50< wesnoth-discord-> and it has literally no balance :v 20171127 00:31:49< wesnoth-discord-> An Elvish king allowed for some of his warriors to be mercenaries. His reason is so that they can gain money for more weapons and gain experience so that they can both train troops better as well as become his elite force. 20171127 00:42:07< wesnoth-discord-> Elves who have been captured for years and recently escape from their prison/gaol/confinement may need to work as mercenaries for money/supplies to make it back to their kingdom 20171127 00:49:07-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20171127 00:50:03< wesnoth-discord-> That can also work 20171127 01:02:13-!- Bonobo [~Bonobo@220-244-175-160.static.tpgi.com.au] has joined #wesnoth 20171127 01:05:17< wesnoth-discord-> I like that idea. 20171127 01:05:27< wesnoth-discord-> As long as it is well written, you can make the reason make sense to the player 20171127 01:05:36< wesnoth-discord-> Different mercenary companies are running around in Irdya. 20171127 01:06:40< wesnoth-discord-> It's just default era with the werewolf/loyalist faction added That sounds cool. Is there anyway to get a human gunpowder army against them? (If not, no big deal) 20171127 01:07:06< wesnoth-discord-> (Just been on a gunpowder kick lately. :p ) 20171127 01:13:35< wesnoth-discord-> You just need to use dwarven thunderer for a few matches and see their sticks not dealing any damage for 5 turns straight. Alternatively you could always start playing warhammer and roll really bad so that all your cannons explode on firing or start playing Mount and Blade with fire and sword and despair at the accuracy of anything gunpowder related. Fool-proof strategy to lose your kick fairly quickly npnpnp 20171127 01:20:54< wesnoth-discord-> Haha, I know all that pain except mount and blade. (Rolling bad on my Bretonnian knight charges is almost as painful as a exploding cannon or steamtank ) That's the fun risk reward of muskets though. Will they save you from the monster horde or leave you wish you relied on good ol' knights? XD 20171127 01:22:51< wesnoth-discord-> Uh, you could almost certainly find an era with a human army with gunpowder. Whether it'd be compatible, balance-wise, is kind of a question πŸ‘€ 20171127 01:23:07< wesnoth-discord-> But you should be able to put them in the same era easily, so they can fight 20171127 01:23:50< wesnoth-discord-> Are you running 1.12 or 1.13, just to clarify real quick so I can make sure nothing's borked? 20171127 01:27:21< wesnoth-discord-> There was a Napoleon campaign/mod running around somewhere with just that sort of thing 20171127 01:28:08< wesnoth-discord-> r.wesnoth.org/t45101 20171127 01:40:22-!- cyphase [~cyphase@unaffiliated/cyphase] has quit [Ping timeout: 260 seconds] 20171127 01:40:36< wesnoth-discord-> I remember a neat little finals round in our local games workshop where I was playing skaven and went full yolo on mass units and the poor kid I was up against blew every single of his cannons by round 4 20171127 01:40:45< wesnoth-discord-> I had a picture of that somewhere 20171127 01:44:29< wesnoth-discord-> thanks @sevu 20171127 01:45:22-!- cyphase [~cyphase@unaffiliated/cyphase] has joined #wesnoth 20171127 01:55:27-!- cyphase [~cyphase@unaffiliated/cyphase] has quit [Ping timeout: 240 seconds] 20171127 01:57:09-!- ArneBab [~quassel@freenet/developer/arnebab] has joined #wesnoth 20171127 02:00:01-!- ArneBab_ [~quassel@freenet/developer/arnebab] has quit [Ping timeout: 248 seconds] 20171127 02:00:52-!- cyphase [~cyphase@unaffiliated/cyphase] has joined #wesnoth 20171127 02:01:36-!- vultraz [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20171127 02:03:31< wesnoth-discord-> There was a Napoleon campaign/mod running around somewhere with just that sort of thing Yeah, an 18th century one (guns don't misfire) and 17th century Eastern Europe factions. They're fantastic mods.😁 20171127 02:05:02< wesnoth-discord-> Are you running 1.12 or 1.13, just to clarify real quick so I can make sure nothing's borked? 1.12.6 20171127 02:07:21< wesnoth-discord-> I remember a neat little finals round in our local games workshop where I was playing skaven and went full yolo on mass units and the poor kid I was up against blew every single of his cannons by round 4 Hahaha, must have felt good not being the army that keeps happening to for once.😁 20171127 02:09:21< wesnoth-discord-> Aight, making sure nothing's borked, and I'll get you a .zip 20171127 02:09:53< wesnoth-discord-> Many thanks! :) 20171127 02:16:04< wesnoth-discord-> HAHAHAHA it's even worse than I remembered. The cost for peasants and woodsmen are unchanged 20171127 02:16:17< wesnoth-discord-> FairnessAndReason.exe has left the building 20171127 02:18:36< wesnoth-discord-> There are some other experiments of mine in there as well, which is part of why it hasn't been uploaded to the addon server :v 20171127 02:18:37< wesnoth-discord-> https://cdn.discordapp.com/attachments/231976805987385345/384528405305098240/Werewolf_Era.zip 20171127 02:18:55< wesnoth-discord-> (and yes, I'm using those werewolf sprites with permission) 20171127 03:06:53< wesnoth-discord-> Thanks! I'll take a look at it later when I have more time. 20171127 03:33:05-!- ArneBab_ [~quassel@freenet/developer/arnebab] has joined #wesnoth 20171127 03:37:37-!- ArneBab [~quassel@freenet/developer/arnebab] has quit [Ping timeout: 260 seconds] 20171127 03:52:20-!- cyphase [~cyphase@unaffiliated/cyphase] has quit [Ping timeout: 255 seconds] 20171127 03:57:26-!- cyphase [~cyphase@unaffiliated/cyphase] has joined #wesnoth 20171127 04:00:39-!- vultraz [uid24821@wesnoth/developer/vultraz] has joined #wesnoth 20171127 04:36:15-!- cyphase [~cyphase@unaffiliated/cyphase] has quit [Ping timeout: 248 seconds] 20171127 04:39:41-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: So long and thanks for all the fish.] 20171127 04:48:37-!- cyphase [~cyphase@unaffiliated/cyphase] has joined #wesnoth 20171127 05:15:31< wesnoth-discord-> D: 20171127 05:15:38< wesnoth-discord-> sounds cool guys 20171127 06:22:06-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: KABOOM! It seems that I have exploded. Please wait while I reinstall the universe.] 20171127 07:38:48-!- synthpopisback [~synthpopi@cpe-2606-A000-7947-5000-B467-E137-9B4A-FA56.dyn6.twc.com] has joined #wesnoth 20171127 08:23:15-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20171127 09:24:31-!- vladimirslavik [vslavik@nat/redhat/x-vhychnxrujxmlace] has joined #wesnoth 20171127 09:26:47-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20171127 11:53:50-!- vultraz [uid24821@wesnoth/developer/vultraz] has quit [Ping timeout: 255 seconds] 20171127 11:55:28-!- vultraz [uid24821@wesnoth/developer/vultraz] has joined #wesnoth 20171127 12:05:14< wesnoth-discord-> why would elves need money 20171127 12:05:20< wesnoth-discord-> ponders this. 20171127 12:06:59< wesnoth-discord-> I like Turuk's reason best. captured elves need money for travel back to their own kingdom. although it would need to be a really expensive ship passage, through treacherous waters, or ridiculous toll through a mountain pass... something like that. 20171127 12:07:38< zookeeper> for the same reason as everyone else; to recruit units, obviously. :p 20171127 12:19:28< wesnoth-discord-> @sapient_n3t makes a good point. The high cost of travel needs to be made apparent at the beginning, particularly if the elves are working across 20 scenarios... that’s a lot of gold. 😬 20171127 12:20:14< wesnoth-discord-> Or it could just be the hook to get the campaign started and then they are stuck in a situation they cannot leave. 20171127 12:25:49-!- vultraz [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20171127 12:27:23< wesnoth-discord-> or maybe they need to make a huge ransom payment for a captured elf 20171127 12:27:54< wesnoth-discord-> ransoms for generals were common in medieval war 20171127 12:29:18< wesnoth-discord-> it would have to obviously be someone of great importance to risk further losses 20171127 12:39:16< wesnoth-discord-> Yes, and they could not go back to their homeland for the money. 20171127 12:44:16-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20171127 12:44:22-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20171127 13:01:04< wesnoth-discord-> In my case, the reason was because they needed more weapons and armor. Most of the elves involved are lacking in weapons and armor to defend themselves. They also want to build ships to defend their waterways. Your ideas are also good. 20171127 13:02:30< wesnoth-discord-> Ransoming important elves is quite an undertaking. 20171127 13:13:51< wesnoth-discord-> Hey is anyone here the creator of invasion from the unknown 20171127 13:14:08< wesnoth-discord-> I was wondering if I could use some of your ogs for a battle for wesnoth themed space setting 20171127 13:14:17< wesnoth-discord-> I'm just putting it up on a wiki page nothing else 20171127 13:14:28< wesnoth-discord-> So i can easily share it with people 20171127 13:53:05< wesnoth-discord-> To equip more elves or to equip themselves? If the former, that would fit perfectly with the player building gold to recruit units. If the latter, the player could start with level 0 units? 20171127 13:54:24< wesnoth-discord-> To equip more elves. 20171127 13:59:45< wesnoth-discord-> I can see why humans, orcs and dwarves become mercenaries. Although, elves and saurians being mercenaries are quite strange. 20171127 14:17:37< wesnoth-discord-> Everybody has to eat 😬 20171127 14:26:12< wesnoth-discord-> Aside from poverty, I have another reason behind a saurian mercenary company - one of them wants to revive the old Saurogath Empire that was destroyed during the campaign of Kalenz. 20171127 14:41:10-!- vladimirslavik [vslavik@nat/redhat/x-vhychnxrujxmlace] has quit [Remote host closed the connection] 20171127 14:45:10-!- vladimirslavik [vslavik@nat/redhat/x-uomhucrugriillid] has joined #wesnoth 20171127 14:51:11-!- vultraz [uid24821@wesnoth/developer/vultraz] has joined #wesnoth 20171127 15:20:26< wesnoth-discord-> Elves riding Saurians! 20171127 15:46:05< wesnoth-discord-> Saurian would be cool 20171127 15:46:47< wesnoth-discord-> i prefer saurians riding elves 20171127 15:58:20< wesnoth-discord-> nice 20171127 15:59:04< wesnoth-discord-> try lamia 20171127 16:01:13< wesnoth-discord-> guys, does anyone else enjoy no-randomness more? 20171127 16:01:37< wesnoth-discord-> is that the mod that makes terrain defenses reduce damage instead of reducing chance to hit? 20171127 16:01:40< wesnoth-discord-> >lamia I saw an add-on which had lamia 20171127 16:01:41< wesnoth-discord-> yeah 20171127 16:02:29< wesnoth-discord-> I feel like the randomness makes or breaks a plan other than "slowly expand at the same rate ever just in case a grunt gets lucky" 20171127 16:04:13< wesnoth-discord-> I actually like the randomness, even when it screws me 20171127 16:04:36< wesnoth-discord-> sometimes you have to just bite the bullet and take the chance 20171127 16:04:50< wesnoth-discord-> and it's up to the player to decide which chances to take 20171127 16:05:01< wesnoth-discord-> it's kind of like real life that way 20171127 16:05:26< wesnoth-discord-> sometimes even good plans fail because of rng 20171127 16:05:34< wesnoth-discord-> it feels a little like gambling as well 20171127 16:05:46< wesnoth-discord-> skill-based ofc 20171127 16:06:42< wesnoth-discord-> if a grunt gets lucky, that means the player controlling the grunt would have had to take the risk in the first place 20171127 16:06:55< wesnoth-discord-> maybe he could have gotten unlucky too and been punished for it 20171127 16:07:16< wesnoth-discord-> if he couldn't have been punished for getting unlucky, you weren't protecting yourself from luck to begin with probably 20171127 16:10:11< wesnoth-discord-> @EastGuardian Lamia is a unit in the Yokai faction. You can find it in Ageless Era. 20171127 16:14:52-!- Soo_Slow [~devnu11@ppp91-122-152-209.pppoe.avangarddsl.ru] has joined #wesnoth 20171127 16:15:18< wesnoth-discord-> There we go 20171127 17:02:51-!- synthpopisback [~synthpopi@cpe-2606-A000-7947-5000-B467-E137-9B4A-FA56.dyn6.twc.com] has quit [Ping timeout: 240 seconds] 20171127 17:03:45-!- synthpopisback [~synthpopi@cpe-2606-A000-7947-5000-55A2-1650-5552-D642.dyn6.twc.com] has joined #wesnoth 20171127 17:05:25-!- Soo_Slow [~devnu11@ppp91-122-152-209.pppoe.avangarddsl.ru] has quit [Quit: Soo_Slow] 20171127 17:15:46< wesnoth-discord-> Randomness saved my bum twice last battle when I had a skeleton dragon and yeti breathing down my neck. Increased defense would've gotten me killed. Sigmar bless fencers and very lucky bowmen. (It was pretty epic as a spearmen finished the dragon off with lucky 2 damage javelin and the fencer held the yeti off for three turns and made it retreat too!) 20171127 17:21:51< wesnoth-discord-> I greatly enjoy the randomness - it means there is never a perfect or singular approach to any given situation. If it makes you move forward too slowly, that just means you need to expand your strategy to actually account for variables. 20171127 17:22:11< wesnoth-discord-> No different than actual combat - plans never stay the same and we always had to adjust. 20171127 17:22:55< wesnoth-discord-> To the point of @Baron Klatz , it can work for you as much as against you, but our brains tend to focus much more on negative patterns. 20171127 17:28:10< wesnoth-discord-> @Avery maybe you should start a RngH8 clan, so you can recognize and organize the other luck haters 20171127 17:29:22< wesnoth-discord-> follow in the footsteps of the NoFog and N3T clans 20171127 17:29:31< wesnoth-discord-> hah, soon as I get into wesnoth more deeply 20171127 17:30:04< wesnoth-discord-> for now it's just all slightly nostalgic and "hey I can stop being a glass cannon spamming child now" 20171127 17:33:44< wesnoth-discord-> as for me, I love using elusive units and seeing how lucky they can get with defending. but I hate using horsemen. so I'm picky about my gambling. 20171127 17:38:25< wesnoth-discord-> I mix it up, i'll use evasive units if I'm short on troops but if resources and numbers are with me then expect a heavy infantry and cavalry push. 20171127 17:40:15-!- Bonobo [~Bonobo@220-244-175-160.static.tpgi.com.au] has quit [Ping timeout: 248 seconds] 20171127 17:43:54-!- vladimirslavik [vslavik@nat/redhat/x-uomhucrugriillid] has quit [Quit: Leaving] 20171127 18:14:04-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20171127 18:14:11-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20171127 18:29:54< wesnoth-discord-> Oh, was there ever a mod for bowmen that let them change into crossbows or ballisticians? Something to thing about.. 20171127 18:38:35< wesnoth-discord-> i love horsemen on soft targets 20171127 18:38:51< wesnoth-discord-> they have a rather good chance to hit at least one attack out of 2 20171127 18:39:17< wesnoth-discord-> even vs 70%, you have 51% chance that at least one will connect 20171127 18:39:29< wesnoth-discord-> this usually gets people pissed as hell 20171127 18:39:51< wesnoth-discord-> charging a thief or footie on turn 2 or 3? great 20171127 18:40:37< wesnoth-discord-> and then he has to pick up the rest of the game from that point, against the 8xp horseman, from one unit down 20171127 18:41:00< wesnoth-discord-> it's like shoving a nice thick horseman spear down my opponent's throat 20171127 18:41:14< wesnoth-discord-> and he can't do anything except cry and make incoherent noises about rng being unfair 20171127 18:41:30< wesnoth-discord-> and i will just sit here in my chair and laugh about it and enjoy my 8xp horse 20171127 18:41:43< wesnoth-discord-> and if it doesn't hit, well, whatever, footies don't make retal anyway 20171127 18:51:33< wesnoth-discord-> a thief could do up to 24 damage in retal. at night, with only a 8% chance of kill on 70% defense. footpad could only do 18 though. 20171127 18:51:59< wesnoth-discord-> "RngH8" Isn't that 50% of the Wesnoth community? 20171127 18:54:06< wesnoth-discord-> I don't think so. It's more of a love-hate relationship 20171127 18:54:53< wesnoth-discord-> otherwise there'd be a lot more people using the luck/randomness mods 20171127 19:09:32-!- soloojos [~soloojos@gateway/tor-sasl/soloojos] has quit [Ping timeout: 248 seconds] 20171127 19:11:46-!- claymore [~claymore@unaffiliated/claymore] has joined #wesnoth 20171127 19:21:14< wesnoth-discord-> yeah, but i wouldn't charge you at night if its turn 2 or 3 20171127 19:21:18< wesnoth-discord-> thats daytime baby ;) 20171127 19:21:31< wesnoth-discord-> doing it during day, everybody can see it 20171127 19:21:43< wesnoth-discord-> me shoving my nice big spear in your footie 20171127 19:22:07< wesnoth-discord-> even got a horse ;) 20171127 19:23:28-!- soloojos [~soloojos@gateway/tor-sasl/soloojos] has joined #wesnoth 20171127 19:24:40< wesnoth-discord-> "RngH8" Isn't that 50% of the Wesnoth community? And the Darkest Dungeon community, the Mordheim community, the XCom community,... 20171127 19:25:19< wesnoth-discord-> Praise be to RNG-esus! 20171127 19:49:52-!- Kranix [~magnus@xd520f683.cust.hiper.dk] has joined #wesnoth 20171127 20:04:54-!- zookeeper_ [~lmsnie@95.175.104.66] has joined #wesnoth 20171127 20:08:44-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 276 seconds] 20171127 20:09:35-!- claymore [~claymore@unaffiliated/claymore] has quit [Quit: Leaving] 20171127 20:18:53< wesnoth-discord-> I'm convinced that the RNG is a demon, but you can read my username to find out about my stance on demons and devil-gods. 20171127 20:19:35< wesnoth-discord-> Perhaps I should sacrifice more of my units to the RNG (hail it), as opposed to the ones that it just takes as an existential tax? 20171127 21:19:25-!- zookeeper_ is now known as zookeeper 20171127 21:19:44-!- zookeeper [~lmsnie@95.175.104.66] has quit [Changing host] 20171127 21:19:44-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20171127 21:25:59< wesnoth-discord-> Hmm, that would be a interesting mod. Sacrificial alter that you can tribute troops to and increase your evasion and accuracy. 20171127 21:27:58-!- Kranix [~magnus@xd520f683.cust.hiper.dk] has quit [Quit: Konversation terminated!] 20171127 21:29:05< wesnoth-discord-> Actually getting solid results from the RNG? What kind of bizarro world do you want to live in? The RNGOD makes you feel better, instead of actually helping you. 20171127 21:29:17< wesnoth-discord-> (not going to lie, that could be fun) 20171127 21:33:23< wesnoth-discord-> There was that mp survival where you could sacrifice troops IIRC 20171127 21:34:56< wesnoth-discord-> To take my opinion with a grain of salt, I rarely play MP and only with a select few friends so I have less anger over RNG as I expect to lose units in a campaign 20171127 21:40:38< wesnoth-discord-> That was for statistical benefit, IIRC 20171127 21:44:02< wesnoth-discord-> Blood to blood vs. blood to luck. 20171127 22:00:05-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20171127 22:05:44-!- synthpopisback [~synthpopi@cpe-2606-A000-7947-5000-55A2-1650-5552-D642.dyn6.twc.com] has quit [Ping timeout: 276 seconds] 20171127 22:06:35-!- synthpopisback [~synthpopi@cpe-2606-A000-7947-5000-90BB-1B34-BF5B-F12A.dyn6.twc.com] has joined #wesnoth 20171127 22:20:47< wesnoth-discord-> So many modders still talking on here 20171127 22:21:07< wesnoth-discord-> One of these days I'm gonna have to reinstall 20171127 22:21:16< wesnoth-discord-> What is neorices relation to jetrel? 20171127 22:21:26< wesnoth-discord-> For a while I confused neorice and jetrel as the same person 20171127 22:21:39< wesnoth-discord-> Both are amazing pixel artists, though 20171127 22:22:14< wesnoth-discord-> Did neorice work on frogatto? 20171127 22:22:25-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20171127 22:24:33< zookeeper> yes, although i don't recall whether most/all of his work was later superceded by jetrel's in the newer versions. 20171127 22:35:43-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 248 seconds] 20171127 22:44:19-!- prophile [~alynn@oftn/oswg-member/prophile] has quit [Quit: The Game] 20171127 23:14:02-!- sigurdfd [sigurdfd@dynamic-acs-72-23-110-196.zoominternet.net] has joined #wesnoth 20171127 23:22:03-!- Bonobo [~Bonobo@220-244-175-160.static.tpgi.com.au] has joined #wesnoth --- Log closed Tue Nov 28 00:00:35 2017