--- Log opened Wed Nov 29 00:00:37 2017 20171129 00:00:44< wesnoth-discord-> mystic jinn has 23-1 always hits no counterattack 20171129 00:03:50-!- Bonobo [~Bonobo@220-244-175-160.static.tpgi.com.au] has quit [Ping timeout: 268 seconds] 20171129 00:04:41-!- Bonobo [~Bonobo@203.63.76.34] has joined #wesnoth 20171129 00:23:06< Ravana_> +poison +slow, and previously even had 30-1 20171129 00:23:33< Ravana_> though current EoMa says its 19-1 now, but has no counterattack and ignores resists 20171129 00:24:52< wesnoth-discord-> it doesnt have poison now 20171129 00:25:02< wesnoth-discord-> it has slow i believe 20171129 00:36:58< wesnoth-discord-> but do you guys know why vortex is truly so deadly 20171129 00:37:14< wesnoth-discord-> because its so strong, so OP that it breaks PCs to pieces 20171129 00:37:29< wesnoth-discord-> upon use the weaker species will explode and the player disconnects 20171129 00:39:22-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20171129 00:54:10< wesnoth-discord-> What's a good alternative to RNGs? 20171129 01:04:53-!- synthpopisback [~synthpopi@cpe-2606-A000-7947-5000-F593-97C9-224-5CD6.dyn6.twc.com] has quit [Ping timeout: 276 seconds] 20171129 01:04:59< wesnoth-discord-> That's a really broad question. 20171129 01:05:15-!- synthpopisback [~synthpopi@cpe-2606-A000-7947-5000-A416-AC81-39EC-42C8.dyn6.twc.com] has joined #wesnoth 20171129 01:05:53< wesnoth-discord-> You still want randomness, or are you asking about alternative mechanics without randomness? Because if the latter, there are infinite possibilities, really. 20171129 01:16:32< wesnoth-discord-> I want something like Marksman but it can also work in defense and with a higher hit rate. 20171129 01:23:05< wesnoth-discord-> I believe what you're looking for is the Accuracy stat 20171129 01:23:19< wesnoth-discord-> it just increases the hit chance by whatever number you put there 20171129 01:24:01< wesnoth-discord-> What happens at more then a hundred percent 20171129 01:24:01< shiki> @EastGuardian have a look at how marksman is implemented: https://github.com/wesnoth/wesnoth/blob/master/data/core/macros/abilities.cfg#L341 you can increase the "value" and drop the "active_on" 20171129 01:24:19< wesnoth-discord-> Does it spit out a error? 20171129 01:24:22< wesnoth-discord-> It's just a guaranteed hit 20171129 01:24:23< wesnoth-discord-> ¯_(ツ)_/¯ 20171129 01:24:29< wesnoth-discord-> Does the arrow double back around and hit them again? 20171129 01:24:35< wesnoth-discord-> no 20171129 01:24:42< wesnoth-discord-> Thanks 20171129 01:24:43< wesnoth-discord-> Damn 20171129 01:25:02< wesnoth-discord-> There goes my second shooter joke 20171129 01:25:11< wesnoth-discord-> Once I get myself to a PC/laptop, I can tweak Pinpoint. 20171129 01:25:31< wesnoth-discord-> From 100% hit rate to 85%. 20171129 01:34:04-!- doggone [~doggone@unaffiliated/doggone] has quit [Quit: Leaving] 20171129 01:36:09-!- shiki [~Shiki@p54856D2C.dip0.t-ipconnect.de] has quit [Quit: Verlassend] 20171129 02:01:48-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20171129 02:01:55-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20171129 02:13:10< wesnoth-discord-> hello 20171129 02:13:31< wesnoth-discord-> greetings 20171129 02:14:06< wesnoth-discord-> So wht is this chat for? 20171129 02:14:23< wesnoth-discord-> er... 20171129 02:14:50< wesnoth-discord-> It's the discord chat for The Battle for Wesnoth. 20171129 02:15:04< wesnoth-discord-> so we jsut talk 20171129 02:15:28< wesnoth-discord-> I mean, that's kind of one of the main purposes of discord as a whole. 20171129 02:21:35< wesnoth-discord-> true 20171129 02:22:22< wesnoth-discord-> I want to fix Marksman because it's too weak and I want to fix Pinpoint because it's OP. 20171129 02:23:53< wesnoth-discord-> who's Marksman? 20171129 02:24:22< wesnoth-discord-> Marksman is an ability which gives 60% hit rate in offense. 20171129 02:24:52< wesnoth-discord-> then what is pinpoint? 20171129 02:26:33< wesnoth-discord-> Pinpoint is an ability I created which gives 100% hit rate on both offense and defense. 20171129 02:26:49< wesnoth-discord-> is it a mod? 20171129 02:27:25< wesnoth-discord-> Yes, it's in a mod that I'm working on. 20171129 02:27:36< wesnoth-discord-> cool 20171129 02:27:50< wesnoth-discord-> how do you make a mod? 20171129 02:28:35< wesnoth-discord-> @jedi john https://wiki.wesnoth.org/Create 20171129 02:28:44< wesnoth-discord-> thx 20171129 02:29:14< wesnoth-discord-> So I've been thinking more about the Khalifate discussions we've had a while back 20171129 02:29:26< wesnoth-discord-> Thoughts on calling them Sutlanders? 20171129 02:30:08< wesnoth-discord-> As in Noth, Est, Wes, Sut 20171129 02:30:12< wesnoth-discord-> mabye... 20171129 02:30:28< wesnoth-discord-> zookeeper: ^ 20171129 02:30:36< wesnoth-discord-> wat? 20171129 02:31:37< wesnoth-discord-> bye 20171129 02:31:44< wesnoth-discord-> K bye 20171129 02:38:35-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20171129 02:38:41-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20171129 03:06:13-!- Vadatajs [~Vadatajs@63-152-111-149.cdrr.qwest.net] has quit [Read error: Connection reset by peer] 20171129 03:30:49-!- ArneBab_ [~quassel@55d41577.access.ecotel.net] has joined #wesnoth 20171129 03:30:49-!- ArneBab_ [~quassel@55d41577.access.ecotel.net] has quit [Changing host] 20171129 03:30:49-!- ArneBab_ [~quassel@freenet/developer/arnebab] has joined #wesnoth 20171129 03:33:38< wesnoth-discord-> What happened to the Scythian add-on? 20171129 03:35:10-!- ArneBab [~quassel@freenet/developer/arnebab] has quit [Ping timeout: 264 seconds] 20171129 03:56:41< wesnoth-discord-> "Sut"? Seriously? 20171129 03:57:33< wesnoth-discord-> I feel like that's too close to be read as 'soot' to be usable. 20171129 04:15:51< wesnoth-discord-> I automatically read it as suht but that might be a Spanish background vs. English background thing 20171129 04:15:59< wesnoth-discord-> (linguistically) 20171129 04:16:52< wesnoth-discord-> Nah, that's how I read it also 20171129 04:17:17< wesnoth-discord-> reading "u" as "oo" is fairly rare IMO 20171129 04:18:29< wesnoth-discord-> Also, "sootlander" could be interpreted as "the people who live in the land that's scorching hot -> the land of soot" :v 20171129 04:30:51-!- vultraz [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20171129 04:59:28< wesnoth-discord-> I could put in the Scythians in the steppes and deserts between Wesnoth and the Khalifate lands. 20171129 05:10:27-!- vultraz [uid24821@wesnoth/developer/vultraz] has joined #wesnoth 20171129 06:08:42< wesnoth-discord-> I am a little surprised no-one has pointed out the similarity to Jutland 20171129 06:09:07< wesnoth-discord-> Meh I shall think upon it further\ 20171129 06:46:19< wesnoth-discord-> Man, Survival missions are tough. The Dark Forecast's changing weather is full though. Worked out perfectly for an army of merman attacking me. "Oh, haha, Well I'll slaughter them easily on this dry lan-...seriously, a flood?" :p 20171129 06:51:39-!- prophile [~alynn@oftn/oswg-member/prophile] has joined #wesnoth 20171129 07:12:55< wesnoth-discord-> just do it with my werewolves and never fear again 20171129 07:38:46-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20171129 07:56:24-!- soloojos [~soloojos@gateway/tor-sasl/soloojos] has quit [Remote host closed the connection] 20171129 07:57:23-!- soloojos [~soloojos@gateway/tor-sasl/soloojos] has joined #wesnoth 20171129 08:02:35< wesnoth-discord-> When I get to them. ;) Trying out other mods. My 18th century infantry get rekted by elf archers. :p (though that's not too surprising) 20171129 08:06:58< wesnoth-discord-> Do they have -20% accuracy? Muskets are garbage for accuracy :v 20171129 09:06:33-!- vladimirslavik [vslavik@nat/redhat/x-mrzcjyhkkrfiixnd] has joined #wesnoth 20171129 09:06:37< wesnoth-discord-> They are inaccurate but the real problem is that there's no retaliation fire between muskets and bows so it's two inaccurate shots against five retaliation shots and five following shots on their turn. So only cavalry can save you. 20171129 09:10:22-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20171129 10:06:21< wesnoth-discord-> So I just now used red mages. Why do they need to fizz out like muskets? 20171129 10:10:29-!- Vadatajs [~Vadatajs@63-152-111-149.cdrr.qwest.net] has joined #wesnoth 20171129 11:25:36-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20171129 11:38:06< wesnoth-discord-> maybe the incantation for Fireball is too tongue-twisting 20171129 11:38:33< wesnoth-discord-> and when they get it wrong and the spell fails because of it, that's what it looks like 20171129 11:44:19< wesnoth-discord-> Right, it only works when it is done perfectly or it fails. Too bad no backlash... 20171129 12:11:47< wesnoth-discord-> if there were backlash i would never buy mages 20171129 12:12:03< wesnoth-discord-> my mages always miss at least two shots 20171129 12:17:32< wesnoth-discord-> and when they get it wrong and the spell fails because of it, that's what it looks like Yeah, I can see that being the case. Which there was a alternative power like a fire sword to make up for the iffy range attack. 20171129 12:56:25< wesnoth-discord-> I could give one unit the 100% accuracy, but that's only because his weapons are lightning-elemental. 20171129 13:00:51-!- vultraz [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20171129 13:02:50< wesnoth-discord-> Mages make a lot of sense, what doesn't make sense to me is thunderers. How is a failure to ignite gunpowder (due to it being wet maybe) related to the terrain defense? 20171129 13:03:22< wesnoth-discord-> And please, could in the new version of wesnoth the dagger attack of thunderer recalled to "knife"? it bothers me and dagger over knife makes absolutely no sense 20171129 13:33:15< wesnoth-discord-> maybe its psychological 20171129 13:33:29< wesnoth-discord-> like the thunderer sees you on a mountain and gets mentally intimidated because units have such high chance to dodge 20171129 13:33:34< wesnoth-discord-> so he fumbles the shot 20171129 13:33:43< wesnoth-discord-> gg 20171129 13:33:55< wesnoth-discord-> Your logic is no good here! 20171129 13:34:20< wesnoth-discord-> More in the nature of having to come up with an animation to explain the shot missing 20171129 14:11:45< wesnoth-discord-> The Emperor has a sword made under the element of lightning. Hence, he is able to shoot lightning bolts as a range attack and slash enemies in melee. Both never miss. Of course, this means that I had to add in lightning damage as a new form of damage since putting under fire is stupid. Looking at you Delfador. 20171129 14:17:13-!- vultraz [uid24821@wesnoth/developer/vultraz] has joined #wesnoth 20171129 14:17:56< wesnoth-discord-> that is why its not really a very feasible improvement, but i still want knife change 20171129 14:27:16< wesnoth-discord-> If your problem with magic is that it does nothing on a miss, you could certainly add an ability that deals a little bit of guaranteed damage every time they attack 20171129 14:27:54< wesnoth-discord-> You could even make the attack itself guaranteed to hit, but scale how much damage it deals by defense and/or RNG 20171129 14:28:10< wesnoth-discord-> If we're discussing modding, Wesnoth is extremely flexible 20171129 14:59:06-!- vslavik [vslavik@nat/redhat/x-okdfnsaxskdqkbws] has joined #wesnoth 20171129 15:00:08-!- vladimirslavik [vslavik@nat/redhat/x-mrzcjyhkkrfiixnd] has quit [Ping timeout: 276 seconds] 20171129 15:00:18-!- vslavik [vslavik@nat/redhat/x-okdfnsaxskdqkbws] has quit [Remote host closed the connection] 20171129 15:00:56-!- vslavik [vslavik@nat/redhat/x-hliqqzlbeyylmbne] has joined #wesnoth 20171129 15:23:39-!- vslavik [vslavik@nat/redhat/x-hliqqzlbeyylmbne] has quit [Read error: Connection reset by peer] 20171129 15:24:00-!- vslavik [vslavik@nat/redhat/x-kgactxtlyucpbbrb] has joined #wesnoth 20171129 15:24:15-!- Bonobo [~Bonobo@203.63.76.34] has quit [Ping timeout: 248 seconds] 20171129 15:25:22-!- vslavik [vslavik@nat/redhat/x-kgactxtlyucpbbrb] has quit [Remote host closed the connection] 20171129 15:26:14-!- vslavik [vslavik@nat/redhat/x-sztjchgxtdzfoaub] has joined #wesnoth 20171129 15:29:51-!- vslavik [vslavik@nat/redhat/x-sztjchgxtdzfoaub] has quit [Remote host closed the connection] 20171129 15:32:05-!- vladimirslavik [vslavik@nat/redhat/x-kaljuehkpktpcuov] has joined #wesnoth 20171129 15:33:51-!- vladimirslavik [vslavik@nat/redhat/x-kaljuehkpktpcuov] has quit [Remote host closed the connection] 20171129 16:00:12< wesnoth-discord-> I did scale the damage involved. 20171129 16:07:00< wesnoth-discord-> What ability would deal a little bit of guaranteed damage every time a unit attacks? 20171129 16:10:32< wesnoth-discord-> You'd have to make it yourself, but likely something involving [harm_unit]. 20171129 16:11:01< wesnoth-discord-> I need some examples, because I'm so lost right now. 20171129 16:11:37< wesnoth-discord-> I don't know any examples, TBH. 20171129 16:11:51< wesnoth-discord-> Closest thing that I can think of is Genesis' abeyance. 20171129 16:12:53< wesnoth-discord-> You'd create an event that triggers every time a unit with a certain abilty attacks, then make it deal some harm_unit damage to the other unit. 20171129 17:30:59< wesnoth-discord-> cursedhand line takes damage for each strike 20171129 17:35:42< wesnoth-discord-> @EastGuardian a really simple approach would be to subtract hitpoints in "attacker misses" and "defender misses". try posting in WML Workshop for further assistance 20171129 17:36:17< wesnoth-discord-> Thanks @sapient_n3t 20171129 17:37:56< wesnoth-discord-> of course the attack dialog calculations and AI would be ignorant of that extra damage, but not sure you can avoid that 20171129 17:44:25-!- sigurdfd [sigurdfd@dynamic-acs-72-23-110-196.zoominternet.net] has joined #wesnoth 20171129 18:44:34-!- Kranix [~magnus@xd520f683.cust.hiper.dk] has joined #wesnoth 20171129 18:45:03-!- clavi [~anonymous@v22017054422549272.happysrv.de] has quit [Quit: ZNC - http://znc.in] 20171129 19:21:56-!- clavi [~anonymous@v22017054422549272.happysrv.de] has joined #wesnoth 20171129 19:33:29-!- synthpopisback [~synthpopi@cpe-2606-A000-7947-5000-A416-AC81-39EC-42C8.dyn6.twc.com] has quit [Quit: Leaving] 20171129 19:47:52-!- synthpopisback [~synthpopi@cpe-2606-A000-7947-5000-C5D3-DD0-43A7-DED9.dyn6.twc.com] has joined #wesnoth 20171129 19:48:07-!- claymore [~claymore@unaffiliated/claymore] has joined #wesnoth 20171129 19:48:19-!- synthpopisback [~synthpopi@cpe-2606-A000-7947-5000-C5D3-DD0-43A7-DED9.dyn6.twc.com] has quit [Client Quit] 20171129 20:03:22-!- claymore [~claymore@unaffiliated/claymore] has quit [Quit: Leaving] 20171129 21:40:39-!- Kranix [~magnus@xd520f683.cust.hiper.dk] has quit [Quit: Konversation terminated!] 20171129 22:36:25-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [] 20171129 23:01:05< wesnoth-discord-> Okay, who here has beat Dark Forecast survival map? I can't get past turn 45. 20171129 23:24:36-!- synthpopisback [~synthpopi@cpe-2606-A000-7947-5000-90D1-26D4-4A06-8A54.dyn6.twc.com] has joined #wesnoth 20171129 23:39:17-!- sigurdfd [sigurdfd@dynamic-acs-72-23-110-196.zoominternet.net] has quit [] 20171129 23:53:48-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20171129 23:54:01-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth --- Log closed Thu Nov 30 00:00:38 2017