--- Log opened Tue Dec 05 00:00:22 2017 --- Day changed Tue Dec 05 2017 20171205 00:00:22< wesnoth-discord-> try to get them on 70 as opposed to 60, if you must expose them 20171205 00:00:47< wesnoth-discord-> it does help 20171205 00:02:19< wesnoth-discord-> i think they are used for preventing retreat, finishing squishy units in the back, blocking sometimes etc 20171205 00:02:46< wesnoth-discord-> strong fencers are quite better than not strong 20171205 00:03:36< wesnoth-discord-> and if initial fencer is quick you can use him in some rush strats too 20171205 00:04:16< wesnoth-discord-> punish p2 for taking vill with cav horseman fencer 20171205 00:04:36< wesnoth-discord-> the fencer really makes that rush a good bit stronger 20171205 00:17:16-!- soloojos [~soloojos@gateway/tor-sasl/soloojos] has quit [Ping timeout: 248 seconds] 20171205 00:19:52-!- soloojos [~soloojos@gateway/tor-sasl/soloojos] has joined #wesnoth 20171205 00:43:23-!- Necrosporus_ [~Necrospor@unaffiliated/necrosporus] has joined #wesnoth 20171205 00:43:23-!- Necrosporus is now known as Guest70703 20171205 00:43:23-!- Necrosporus_ is now known as Necrosporus 20171205 00:44:02-!- Guest70703 [~Necrospor@unaffiliated/necrosporus] has quit [Ping timeout: 268 seconds] 20171205 00:45:07-!- HeyCitizen [~citizen@gateway/vpn/privateinternetaccess/heycitizen] has joined #wesnoth 20171205 00:57:32-!- prophile [~alynn@oftn/oswg-member/prophile] has quit [Quit: The Game] 20171205 01:33:29< wesnoth-discord-> Good points. I do always go for a 70 defensive (and at times will refuse letting him attack at all to keep attacks against him down) and he works alright but I just keep them alive to become duelists. They are specialist units though so I guess I'll only use one per game for now on. Also, why is the color gold/yellow not a multiplayer option? 20171205 01:37:43< wesnoth-discord-> I think it wasn't really declared anywhere other than the commit that added it, (so was essentially a hidden thing) 20171205 01:46:01-!- sigurdfd [sigurdfd@dynamic-acs-72-23-110-196.zoominternet.net] has quit [] 20171205 01:50:56< wesnoth-discord-> can't see any reason it wouldn't be added if someone got around to it. 20171205 01:58:02-!- Necrosporus [~Necrospor@unaffiliated/necrosporus] has quit [Ping timeout: 268 seconds] 20171205 01:59:37-!- Necrosporus [~Necrospor@unaffiliated/necrosporus] has joined #wesnoth 20171205 02:03:30-!- soloojos [~soloojos@gateway/tor-sasl/soloojos] has quit [Remote host closed the connection] 20171205 02:18:24-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth 20171205 02:24:16-!- soloojos [~soloojos@gateway/tor-sasl/soloojos] has joined #wesnoth 20171205 02:25:39< wesnoth-discord-> idk man i dont think it means you should only use 1 fencer per mp game 20171205 02:25:49-!- Murgatroyd [~Vadatajs@63-152-111-149.cdrr.qwest.net] has quit [Read error: Connection reset by peer] 20171205 02:25:50< wesnoth-discord-> in fact, its probably worse to use only one 20171205 02:26:06< wesnoth-discord-> because with one, you just put him in the back to die to opponents units as they are retreating 20171205 02:26:17< wesnoth-discord-> but two wouldnt die so easily 20171205 02:26:23< wesnoth-discord-> it really depends on situation 20171205 02:26:40< wesnoth-discord-> i have seen fencers being used as screening units in loyalist vs undead lately 20171205 02:27:02< wesnoth-discord-> also they are quite good for killing saurs at day 20171205 02:27:17< wesnoth-discord-> i would definitely try first for a strong one 20171205 02:27:21< wesnoth-discord-> and see from there what i need 20171205 02:27:38< wesnoth-discord-> not strong fencer doesnt really do much damage but strong fencer can do some quite nice damage at daytime 20171205 02:27:40< wesnoth-discord-> 6-4 20171205 02:28:02< wesnoth-discord-> and the 4 strikes is nice for killing low hp unit on high ground or something 20171205 02:28:35-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 240 seconds] 20171205 02:28:48< wesnoth-discord-> its also rather good vs thieves and footies 20171205 02:29:10< wesnoth-discord-> in general i'd prefer to level spearmen over fencers 20171205 02:29:22< wesnoth-discord-> the resists are really nice 20171205 02:29:34< wesnoth-discord-> and even when level 2, fencers still die rather easily... lol 20171205 02:30:02< wesnoth-discord-> usually i just use lv2 fencer like a sort of mobile tanky ranged unit 20171205 02:55:56-!- vslavik [vslavik@nat/redhat/x-bzaimjmwkvhnjarc] has quit [Remote host closed the connection] 20171205 02:56:12-!- vslavik [vslavik@nat/redhat/x-yywjqbgowbauhuba] has joined #wesnoth 20171205 03:32:51-!- ArneBab [~quassel@freenet/developer/arnebab] has joined #wesnoth 20171205 03:37:02-!- 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20171205 08:08:29-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20171205 08:08:59-!- synthpopisback [~synthpopi@cpe-2606-A000-7947-5000-8031-7FF2-138F-3DE2.dyn6.twc.com] has joined #wesnoth 20171205 08:10:37-!- synthpopisback [~synthpopi@cpe-2606-A000-7947-5000-8031-7FF2-138F-3DE2.dyn6.twc.com] has quit [Read error: Connection reset by peer] 20171205 08:10:37-!- synthpopisback [~synthpopi@cpe-2606-A000-7947-5000-8031-7FF2-138F-3DE2.dyn6.twc.com] has joined #wesnoth 20171205 08:36:42-!- DeFender [~DeFender1@89-138-239-68.bb.netvision.net.il] has joined #wesnoth 20171205 08:39:04-!- DeFender1031 [~DeFender1@93-173-16-154.bb.netvision.net.il] has quit [Ping timeout: 255 seconds] 20171205 08:56:06-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20171205 09:00:25< wesnoth-discord-> tanky squishy jukey thing 20171205 09:01:09< wesnoth-discord-> Duelist does everything and nothing at the same time 20171205 09:09:29< wesnoth-discord-> exactly, which is why vs elves i'd prefer a swordsman or a dragoon for example 20171205 09:09:47< wesnoth-discord-> vs undead, a white mage 20171205 09:10:07< wesnoth-discord-> in loyalist mirrors, javelineer 20171205 09:10:29< wesnoth-discord-> northies, probably a swordsman or knight 20171205 09:10:47< wesnoth-discord-> drakes, pikeman or javelineer prob 20171205 09:11:24< wesnoth-discord-> for dwarves, not sure, maybe swordsman 20171205 09:11:29< wesnoth-discord-> lv2 spearmen are just so powerful 20171205 09:11:40< wesnoth-discord-> 40% pierce, or 20% blade 20% impact 20171205 09:13:27< wesnoth-discord-> javelineer basically hard counters pierce damage lol 20171205 09:36:31-!- Bonobo [~Bonobo@61.68.169.173] has quit [Ping timeout: 248 seconds] 20171205 09:36:44-!- Bonobo [~Bonobo@61.68.169.173] has joined #wesnoth 20171205 09:52:32-!- vultraz [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20171205 09:55:41-!- elouin1 [~elouin@fob.spline.inf.fu-berlin.de] has quit [Quit: WeeChat 1.0.1] 20171205 10:06:29-!- Bonobo [~Bonobo@61.68.169.173] has quit [Ping timeout: 255 seconds] 20171205 10:06:55-!- Bonobo [~Bonobo@110-175-146-248.static.tpgi.com.au] has joined #wesnoth 20171205 10:11:35-!- Vadatajs [~Vadatajs@97-127-141-224.cdrr.qwest.net] has joined #wesnoth 20171205 10:24:04< wesnoth-discord-> javelineer is actually good, but since I only play campaigns he never gets his moment 20171205 10:24:11< wesnoth-discord-> since I love levelling units LOL 20171205 11:04:17-!- vslavik__ [vslavik@nat/redhat/x-roiurcauotggfjdw] has joined #wesnoth 20171205 11:06:54-!- vslavik [vslavik@nat/redhat/x-yywjqbgowbauhuba] has quit [Ping timeout: 260 seconds] 20171205 11:29:17-!- soloojos [~soloojos@gateway/tor-sasl/soloojos] has quit [Remote host closed the connection] 20171205 11:30:00-!- soloojos [~soloojos@gateway/tor-sasl/soloojos] has joined #wesnoth 20171205 11:40:24-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20171205 11:57:50-!- vslavik [vslavik@nat/redhat/x-ldnepxnubljbevmh] has joined #wesnoth 20171205 12:00:34-!- vslavik__ [vslavik@nat/redhat/x-roiurcauotggfjdw] has quit [Ping timeout: 260 seconds] 20171205 12:08:28< wesnoth-discord-> idk, i think if i played a loyalist campaign i would probably try to get at least some javelineers 20171205 12:08:41< wesnoth-discord-> gold is important, and lv2 units do take less upkeep than lv3s 20171205 12:08:55< wesnoth-discord-> i'd probably make loyals into lv3s 20171205 12:09:04< wesnoth-discord-> but having a unit that does retal on both ranged and melee is quite good 20171205 12:12:02-!- Bonobo [~Bonobo@110-175-146-248.static.tpgi.com.au] has quit [Ping timeout: 255 seconds] 20171205 12:37:36-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has joined #wesnoth 20171205 13:32:14-!- vultraz [uid24821@wesnoth/developer/vultraz] has joined #wesnoth 20171205 13:46:46< wesnoth-discord-> Having a group of like ~4 javalineers for recall is useful in loyalist campaigns. They're really cost effective, and if they die it's not like it's hard to train spearmen. Plus, javs are just strong enough to weaken the average unit, but they can't kill most units outright, so they don't actually steal that much exp from other units. 20171205 13:56:37-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has quit [Remote host closed the connection] 20171205 14:07:17-!- soloojos [~soloojos@gateway/tor-sasl/soloojos] has quit [Remote host closed the connection] 20171205 14:07:46-!- soloojos [~soloojos@gateway/tor-sasl/soloojos] has joined #wesnoth 20171205 14:09:29-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has joined #wesnoth 20171205 14:14:01-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has quit [Ping timeout: 250 seconds] 20171205 14:15:26-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has joined #wesnoth 20171205 15:05:47-!- soloojos [~soloojos@gateway/tor-sasl/soloojos] has quit [Remote host closed the connection] 20171205 15:06:23-!- soloojos [~soloojos@gateway/tor-sasl/soloojos] has joined #wesnoth 20171205 15:42:56-!- Grandos [uid176560@gateway/web/irccloud.com/x-dxxptijolwpsuhhh] has joined #wesnoth 20171205 15:49:36-!- soloojos [~soloojos@gateway/tor-sasl/soloojos] has quit [Remote host closed the connection] 20171205 15:50:19-!- soloojos [~soloojos@gateway/tor-sasl/soloojos] has joined #wesnoth 20171205 16:08:21-!- vslavik [vslavik@nat/redhat/x-ldnepxnubljbevmh] has quit [Quit: Leaving] 20171205 16:30:04-!- soloojos [~soloojos@gateway/tor-sasl/soloojos] has quit [Ping timeout: 248 seconds] 20171205 16:37:25-!- galegosimpatico [~uprego@unaffiliated/ushiu] has quit [Read error: Connection reset by peer] 20171205 16:38:11-!- galegosimpatico [~uprego@216.red-83-46-196.dynamicip.rima-tde.net] has joined #wesnoth 20171205 16:48:25-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has quit [Remote host closed the connection] 20171205 16:54:55< wesnoth-discord-> Hey @sigurdfd I had a idea. Would it be possible to co-op the traditional recruit menu options to allow sorting of the units in custom campaign? 20171205 17:48:30-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20171205 17:55:23-!- galegosimpatico [~uprego@216.red-83-46-196.dynamicip.rima-tde.net] has quit [Ping timeout: 255 seconds] 20171205 17:57:24-!- galegosimpatico [~uprego@216.red-83-46-196.dynamicip.rima-tde.net] has joined #wesnoth 20171205 18:00:05-!- Narrat [~Narrat@p5DCC6A81.dip0.t-ipconnect.de] has joined #wesnoth 20171205 18:32:21-!- Grandos [uid176560@gateway/web/irccloud.com/x-dxxptijolwpsuhhh] has quit [Quit: Connection closed for inactivity] 20171205 18:47:35-!- claymore [~claymore@unaffiliated/claymore] has joined #wesnoth 20171205 20:16:33-!- Kranix [~magnus@xd520f683.cust.hiper.dk] has joined #wesnoth 20171205 20:31:15-!- claymore [~claymore@unaffiliated/claymore] has quit [Quit: Leaving] 20171205 21:01:12< wesnoth-discord-> Is there a finished UMC Khalifate campaign? 20171205 21:04:24< wesnoth-discord-> Return from the Abyss, I think is finished. 20171205 21:05:39< wesnoth-discord-> I'm not sure about 1.13, but it is on the server for 1.12. 20171205 21:11:17-!- soloojos [~soloojos@gateway/tor-sasl/soloojos] has joined #wesnoth 20171205 21:12:49< wesnoth-discord-> @Hamel I'll download and give it a whirl, thanks. :+1: 20171205 21:13:53< wesnoth-discord-> You're welcome. 20171205 21:16:00< wesnoth-discord-> It can be very difficult at parts. 20171205 21:18:15< wesnoth-discord-> @Hamel in what sense? 20171205 21:19:59< wesnoth-discord-> I'm not too good at describing things, but I would personally rate it about an expert-level campaign. 20171205 21:21:46< wesnoth-discord-> If I could describe it any better, I would. 20171205 21:25:29< wesnoth-discord-> I believe the campaign is supposed to take place a few centuries after SotBE, but still long before UtBS. 20171205 21:25:56< wesnoth-discord-> Ahh. Two sun day/night or regular? 20171205 21:26:22< wesnoth-discord-> regular. 20171205 21:27:54< wesnoth-discord-> Okay. The Long Dark part of the two suns cycme always give me a mini panic attack when fighting chaotic factions. 20171205 21:27:58< wesnoth-discord-> XD 20171205 21:28:50< wesnoth-discord-> Same 20171205 21:29:26-!- soloojos [~soloojos@gateway/tor-sasl/soloojos] has quit [Remote host closed the connection] 20171205 21:30:16-!- soloojos [~soloojos@gateway/tor-sasl/soloojos] has joined #wesnoth 20171205 21:31:58-!- vultraz [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20171205 21:34:57< wesnoth-discord-> I think the campaign is one of the best I've played story-wise. 20171205 21:35:29< wesnoth-discord-> Then again, I haven't played very many campaigns besides the mainline ones. 20171205 22:14:24-!- soloojos [~soloojos@gateway/tor-sasl/soloojos] has quit [Remote host closed the connection] 20171205 22:15:00-!- soloojos [~soloojos@gateway/tor-sasl/soloojos] has joined #wesnoth 20171205 22:15:16< wesnoth-discord-> i'm finding a curious thing with woses in a lot of matchups where their strength depends a lot on how many woses you have 20171205 22:15:43< wesnoth-discord-> i was playing elf vs orc just now, it was a super long game and i found 2 woses performed a lot worse than 4, in a disproportional way 20171205 22:15:58< wesnoth-discord-> it's like, there are counter units for woses but 20171205 22:16:13< wesnoth-discord-> once you hit a certain magic number of woses 20171205 22:16:43< wesnoth-discord-> the counter unit just can't keep up or something 20171205 22:17:13< wesnoth-discord-> vs loyalist it's mages and cavs with maybe some fencers 20171205 22:17:23< wesnoth-discord-> but once you get a certain huge number of woses its just too much to deal with 20171205 22:18:03< wesnoth-discord-> orc grunts and archers are pretty good at killing woses but i got 4 woses and was able to make a pretty good line - they just stopped dying after that 20171205 22:18:47< wesnoth-discord-> like it performed better than the normal fighter spam, even at nighttime which was kind of weird considering woses are lawful 20171205 22:19:10< wesnoth-discord-> i suspect there's a similar thing with woses in elf vs dwarf matchup as well 20171205 22:19:20< wesnoth-discord-> where fighters ulfs and thieves can take them out if you dont have too many 20171205 22:19:28< wesnoth-discord-> @ex nihilo they're durable enough that one has to focus on them one at a time. 20171205 22:19:57< wesnoth-discord-> yeah, now the next thing i am wondering because of this experience with woses - is, do trolls work similarly? 20171205 22:20:16< wesnoth-discord-> suppose you could make a YUUUUGE solid line of troll whelps 20171205 22:20:23< wesnoth-discord-> hmm 20171205 22:20:47< wesnoth-discord-> it doesnt really die, but it still deals some damage, and at nighttime they have kind of good damage 20171205 22:21:08< wesnoth-discord-> i could see it working vs undead because trolls are just good there, but i'm not sure about other matchups 20171205 22:21:19< wesnoth-discord-> it would eat a lot more upkeep than woses 20171205 22:25:19< wesnoth-discord-> also, does mass wose lose to mass burners? burners are pretty strong units 20171205 22:26:18< wesnoth-discord-> i imagine it would, since burners should be able to get the first strike in usually, and even at night they do quite strong damage 20171205 22:29:54< wesnoth-discord-> Reminds me if the second scenario of Northern Rebirth. So many troll whelps 20171205 22:30:09< wesnoth-discord-> lol yea 20171205 22:30:12< wesnoth-discord-> and skels 20171205 22:30:51< wesnoth-discord-> That scenario is fun. I love bid dungeon crawlers. 20171205 22:32:25< wesnoth-discord-> another question, if anyone can help: how do i beat a camping orc as elf? what i did was get 4 woses, 2 mages, and a bunch of fighters with a single shaman 20171205 22:32:37< wesnoth-discord-> but i had a captain by that time so it was a lot easier 20171205 22:32:53< wesnoth-discord-> orc in my case was spamming gobos while keeping some money in reserve 20171205 22:32:58< wesnoth-discord-> for recruiting lv1s when i came to attack 20171205 22:33:07< wesnoth-discord-> i'm not sure if i did the best thing 20171205 22:34:06< wesnoth-discord-> what place do archers have in elf vs orc matchup? it seems unclear to me right now 20171205 22:34:11< wesnoth-discord-> i mean, elvish archers 20171205 22:34:29< wesnoth-discord-> if i'm getting range, it might be a mage to break a vill 20171205 22:35:04< wesnoth-discord-> in defense, fighters seem just better than archers 20171205 22:35:25< wesnoth-discord-> and they do still have some small ranged attack 20171205 22:36:06< wesnoth-discord-> Well, if you can get level 2s a couple marksman might not be a bad idea. 20171205 22:36:19< wesnoth-discord-> right, marksmen are just good in general ofc 20171205 22:36:33< wesnoth-discord-> i do recruit at least one archer for vill grabbing to begin with 20171205 22:37:25< wesnoth-discord-> Why not a scout? They're not great, but they're better than a bat or falcon. 20171205 22:37:39< wesnoth-discord-> yes, i get one scout usually in the matchup as well 20171205 22:37:52< wesnoth-discord-> vision is quite good to have 20171205 22:38:22< wesnoth-discord-> i only sometimes recruit scout in initial recruit though, depending on quick/not quick units or picked faction from opponent 20171205 22:38:34< wesnoth-discord-> vs loyalist scout is kind of bad 20171205 22:38:54< wesnoth-discord-> and vs undead it's quite bad too, i find 20171205 22:39:11< wesnoth-discord-> i also wouldnt want to buy it vs drakes 20171205 22:39:37< wesnoth-discord-> archers have 7mp if quick so sometimes i just get by with the vision from that 20171205 22:40:41< wesnoth-discord-> what i find with lv1 archers in elf vs orc, though, is it doesn't do huge damage to grunts but it dies really easily from basically anything 20171205 22:40:55< wesnoth-discord-> you don't take in the retal if you shoot the grunt instead of using a fighter's sword on it 20171205 22:41:26< wesnoth-discord-> but generally i'm hurting for hexes to hit from, if i'm attacking, and if i'm trying to defend, usually i just want more fighters for the vills and high ground positions 20171205 22:41:37< wesnoth-discord-> so, i'm rather confused on how they should be used in the matchup 20171205 22:42:26< wesnoth-discord-> Deploy archers on the edges of forest during day, backed up by healers. 20171205 22:42:43< wesnoth-discord-> multiple healers is kind of unfeasible... lol 20171205 22:42:48< wesnoth-discord-> also 20171205 22:42:53< wesnoth-discord-> orc doesn't even want to approach me at daytime 20171205 22:43:03< wesnoth-discord-> he is chaotic lol 20171205 22:43:15< wesnoth-discord-> i'm talking about multiplayer 1v1 20171205 22:43:20< wesnoth-discord-> not ai-fighting shenanigans 20171205 22:43:25< wesnoth-discord-> anyone can beat a dumb ai 20171205 22:43:30< wesnoth-discord-> with basically anything 20171205 22:44:46< wesnoth-discord-> He'll have to come at you eventually if he wants to win. 20171205 22:44:55< wesnoth-discord-> yeah, and that happens at night lol 20171205 22:45:42< wesnoth-discord-> units just get focused in mp so 4hp healers aren't all that great for healing 20171205 22:46:04< wesnoth-discord-> i get a shaman sometimes as elf 20171205 22:46:09< wesnoth-discord-> but usually just one 20171205 22:46:35< wesnoth-discord-> its basically not a fighting unit, and if you are slowing something it takes a hex 20171205 22:46:36< wesnoth-discord-> You have great defense in woods. Up to 70%. Orcs don't have magic. I do two shamans so I can slow more units. 20171205 22:47:13< wesnoth-discord-> yeah, i have been putting archers and scouts on forest hexes sometimes for that reason 20171205 22:47:31< wesnoth-discord-> A slowed grunt is basically a nice training dummy for fighters. 😁 20171205 22:47:36< wesnoth-discord-> but if i am holding ground, why not a fighter? also 20171205 22:47:46< wesnoth-discord-> slowed grunt still makes some retal at nighttime 20171205 22:47:53< wesnoth-discord-> and i lose one hex 20171205 22:47:55< wesnoth-discord-> to slow it to begin with 20171205 22:48:16< wesnoth-discord-> You hold ground with fighters at night. Advance with archers. 20171205 22:48:28< wesnoth-discord-> so you would say, advance with archers instead of mages? 20171205 22:48:34< wesnoth-discord-> mages do more damage at day though 20171205 22:49:20< wesnoth-discord-> True. It's situational. Mage are better if the guy is camping a lot. But archers are cheaper. And quick dexterous archers are A+ 20171205 22:49:31< wesnoth-discord-> i prefer resilient dextrous lol 20171205 22:50:33< wesnoth-discord-> Strong dexterous ranger. 20171205 22:50:41< wesnoth-discord-> still prefer resilient there 20171205 22:50:46< wesnoth-discord-> elves have such low hp... 20171205 22:50:53< wesnoth-discord-> even a lv2 unit dies like a lv1 unit 20171205 22:51:27< wesnoth-discord-> i mean come on if i want damage esp melee damage i have other options than lv2 archer lol 20171205 22:51:49< wesnoth-discord-> instead i would like my units to not die please 20171205 22:52:13< wesnoth-discord-> That's true. I like knalga. I love bandits and dwarves. 20171205 22:52:37< wesnoth-discord-> the buff to healthy trait made dwarves really better 20171205 22:52:53< wesnoth-discord-> 2hp per turn at lv1, its quite good 20171205 22:53:04< wesnoth-discord-> esp since they take such a long time to die 20171205 22:53:19< wesnoth-discord-> Especially when resting on village. 20171205 22:53:39< wesnoth-discord-> i notice it more when fighting, personally 20171205 22:53:47< wesnoth-discord-> Also, footpads are good scouts. 20171205 22:53:56-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth 20171205 22:53:56< wesnoth-discord-> on a vill, a unit will heal 10 per turn anyway 20171205 22:54:00< wesnoth-discord-> thats already a lot of healing 20171205 22:54:08< wesnoth-discord-> but in a long fight, you get 2hp, 2hp, 2hp, 2hp 20171205 22:54:58< wesnoth-discord-> idk footies are nice but they can die quite easily for screening units 20171205 22:55:03< wesnoth-discord-> its nice to pillage with it 20171205 22:55:38< wesnoth-discord-> also when i am playing loyalist i just love to charge at footies 20171205 22:56:52< wesnoth-discord-> I use footpads for hex denial basically. 20171205 22:57:09< wesnoth-discord-> yeah i think thats what they are supposed to do 20171205 22:57:38< wesnoth-discord-> so rng-dependent on not getting hit though 20171205 22:57:48< wesnoth-discord-> its rather uncomfortable to play with them imo lol 20171205 22:58:16-!- Bonobo [~Bonobo@110-175-146-248.static.tpgi.com.au] has joined #wesnoth 20171205 23:12:28< wesnoth-discord-> You just have to sacrifice to the Random Goddess. Pray a little. 20171205 23:16:40-!- vultraz [uid24821@wesnoth/developer/vultraz] has joined #wesnoth 20171205 23:22:49< wesnoth-discord-> i only kneel when i cannot stand 20171205 23:45:56-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20171205 23:51:04< wesnoth-discord-> yeah orcs need some shitty magic 20171205 23:51:27< wesnoth-discord-> orc wizard staff 7-2 impact 20171205 23:51:56< wesnoth-discord-> soul siphon 13-1 magical impact 20171205 23:52:11< wesnoth-discord-> actually dont make it magical cause the orc is just choking them 20171205 23:52:28< wesnoth-discord-> make it 15-1 marksman impact kek 20171205 23:55:38< wesnoth-discord-> thats not shitty, its basically better than a thunderer lol 20171205 23:56:11< wesnoth-discord-> @Quinoa Choking them? Like a Darth Vader force choke? 20171205 23:59:20< wesnoth-discord-> Just port the orcish shaman from SoTBE as a level 1 mage and give it advancements up to 3.b --- Log closed Wed Dec 06 00:00:49 2017