--- Log opened Sat Dec 09 00:00:54 2017 20171209 00:23:33-!- Haudegen [~quassel@178.115.237.87] has quit [Read error: Connection reset by peer] 20171209 00:51:58-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20171209 01:13:10-!- soloojos [~soloojos@gateway/tor-sasl/soloojos] has joined #wesnoth 20171209 02:39:24-!- soloojos [~soloojos@gateway/tor-sasl/soloojos] has quit [Remote host closed the connection] 20171209 02:40:07-!- soloojos [~soloojos@gateway/tor-sasl/soloojos] has joined #wesnoth 20171209 03:04:17-!- synthpopisback [~synthpopi@cpe-2606-A000-7947-5000-8031-7FF2-138F-3DE2.dyn6.twc.com] has quit [Quit: Leaving] 20171209 03:28:50-!- ArneBab [~quassel@freenet/developer/arnebab] has joined #wesnoth 20171209 03:32:47-!- ArneBab_ [~quassel@freenet/developer/arnebab] has quit [Ping timeout: 248 seconds] 20171209 04:29:57-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20171209 04:30:08-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20171209 05:05:49-!- Netsplit *.net <-> *.split quits: Soliton, Gambit, Ipsilon, madmax28, Necrosporus, Vadatajs, loonycyborg, cyphase, vincent_c, wesnoth-discord-, (+32 more, use /NETSPLIT to show all of them) 20171209 05:31:25-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Quit: Reconnecting] 20171209 05:39:59-!- Netsplit over, joins: Ipsilon 20171209 05:39:59-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth 20171209 05:40:07-!- Netsplit over, joins: Soliton, jurkan, Rhonda, nore, celticminstrel, minzbonbon, janebot, Jetrel_bot, Elvish_Hunter, Gambit (+29 more) 20171209 07:42:30-!- dobson [~dobson@68.ip-149-56-14.net] has quit [Quit: Leaving] 20171209 07:46:02-!- dobson [~dobson@68.ip-149-56-14.net] has joined #wesnoth 20171209 08:24:14-!- celticminstrel is now known as celmin|sleep 20171209 08:26:46-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20171209 08:31:53-!- desttinghim[m] [desttinghi@gateway/shell/matrix.org/x-blhypglrdexrdiaf] has joined #wesnoth 20171209 08:39:20-!- zookeeper_ [~lmsnie@dsl-tkubng21-58c01d-248.dhcp.inet.fi] has joined #wesnoth 20171209 08:41:11-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 240 seconds] 20171209 08:51:56-!- zookeeper_ is now known as zookeeper 20171209 08:52:09-!- zookeeper [~lmsnie@dsl-tkubng21-58c01d-248.dhcp.inet.fi] has quit [Changing host] 20171209 08:52:09-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20171209 09:01:16-!- desttinghim[m] [desttinghi@gateway/shell/matrix.org/x-blhypglrdexrdiaf] has quit [Remote host closed the connection] 20171209 09:05:50-!- madmax28 [madmax28ma@gateway/shell/matrix.org/x-uvwbieghekguhidq] has joined #wesnoth 20171209 09:15:22-!- madmax28 [madmax28ma@gateway/shell/matrix.org/x-uvwbieghekguhidq] has quit [Remote host closed the connection] 20171209 09:17:43-!- claymore [~claymore@unaffiliated/claymore] has joined #wesnoth 20171209 09:22:33-!- madmax28 [madmax28ma@gateway/shell/matrix.org/x-pdtcjgssxsychdtw] has joined #wesnoth 20171209 09:56:48-!- desttinghim[m] [desttinghi@gateway/shell/matrix.org/x-arqqehamsydzxxko] has joined #wesnoth 20171209 10:20:59-!- Bhoren [~Bhoren_wh@2a01:e0a:c:2150:21d7:8e0f:2a8e:9094] has joined #wesnoth 20171209 12:12:04-!- soloojos [~soloojos@gateway/tor-sasl/soloojos] has quit [Remote host closed the connection] 20171209 12:12:39-!- soloojos [~soloojos@gateway/tor-sasl/soloojos] has joined #wesnoth 20171209 12:24:21-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20171209 12:28:17-!- Bhoren [~Bhoren_wh@2a01:e0a:c:2150:21d7:8e0f:2a8e:9094] has quit [Quit: Leaving] 20171209 13:27:50-!- gaazkam [~gaazkam@89-77-194-225.dynamic.chello.pl] has joined #wesnoth 20171209 13:28:16< gaazkam> Soliton: I watched your replays. Many thanks again. However, may I ask you one question? 20171209 13:30:18< gaazkam> How many times were you loading the game mid-scenario? I may be wrong here, but you seemed very lucky sometimes, especially when the enemy was attacking one of the kings 20171209 13:44:08-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth 20171209 13:51:21-!- vultraz [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20171209 14:48:16-!- soloojos [~soloojos@gateway/tor-sasl/soloojos] has quit [Remote host closed the connection] 20171209 14:49:09-!- soloojos [~soloojos@gateway/tor-sasl/soloojos] has joined #wesnoth 20171209 14:59:21-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20171209 14:59:28-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20171209 15:17:18< celmin|sleep> gaazkam: You can be lucky without "save-scumming" as they call it. 20171209 15:23:53-!- DeFender1031 [~DeFender1@89-138-239-68.bb.netvision.net.il] has joined #wesnoth 20171209 15:27:46-!- celmin|sleep is now known as celticminstrel 20171209 15:27:59< wesnoth-discord-> I admit, when a Red Mage misses a 2hp enemy all four times, the temptation to load the save is normally too much. 20171209 15:40:11< zookeeper> oh, but in those cases you can tell yourself that you made a strategic blunder in not accounting for the possibility of bad luck, and thus you reload in order to play better, not to get better luck. sometimes you might simply make the same mistake twice. 20171209 15:44:41-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: So long and thanks for all the fish.] 20171209 15:48:42< DeFender1031> save-load luck manipulation is always the best strategy. 20171209 15:53:32< wesnoth-discord-> it's cheating tho 20171209 15:56:28< wesnoth-discord-> >not accounting for the possibility of bad luck Irony is very hard to notice in text form, you know 20171209 16:11:17-!- gaazkam [~gaazkam@89-77-194-225.dynamic.chello.pl] has quit [Quit: Leaving] 20171209 16:37:09-!- DeFender1031 [~DeFender1@89-138-239-68.bb.netvision.net.il] has quit [Remote host closed the connection] 20171209 16:37:27-!- DeFender1031 [~DeFender1@89-138-239-68.bb.netvision.net.il] has joined #wesnoth 20171209 16:50:33-!- soloojos [~soloojos@gateway/tor-sasl/soloojos] has quit [Remote host closed the connection] 20171209 17:28:21-!- Haudegen [~quassel@178.115.237.87] has quit [Ping timeout: 240 seconds] 20171209 17:41:25-!- DeFender1031 [~DeFender1@89-138-239-68.bb.netvision.net.il] has quit [Remote host closed the connection] 20171209 17:41:43-!- DeFender1031 [~DeFender1@89-138-239-68.bb.netvision.net.il] has joined #wesnoth 20171209 17:49:56-!- DeFender1031 [~DeFender1@89-138-239-68.bb.netvision.net.il] has quit [Remote host closed the connection] 20171209 17:50:14-!- DeFender1031 [~DeFender1@89-138-239-68.bb.netvision.net.il] has joined #wesnoth 20171209 18:17:32-!- DeFender1031 [~DeFender1@89-138-239-68.bb.netvision.net.il] has quit [Remote host closed the connection] 20171209 18:17:51-!- DeFender1031 [~DeFender1@89-138-239-68.bb.netvision.net.il] has joined #wesnoth 20171209 18:42:31< wesnoth-discord-> well actually its right though 20171209 18:42:37< wesnoth-discord-> in long campaigns 20171209 18:42:42< wesnoth-discord-> 0/4 must happen sometimes 20171209 19:00:03< wesnoth-discord-> If you play long enough, you will eventually see an ulfserker fail to kill a dark adept. 20171209 19:00:22< wesnoth-discord-> maybe not this decade, but eventually 20171209 19:01:12< wesnoth-discord-> yes, in comparison 0/4 is very common 20171209 19:06:29< wesnoth-discord-> DeFender1031: the best strategy is :debug :n 20171209 19:06:35< wesnoth-discord-> It's absolutely brutal 20171209 19:07:00< DeFender1031> @blarumyrran, legit. 20171209 19:08:32< wesnoth-discord-> @Pentarctagon I think that is a silly thing to say since it's not bounded by the game's rules 20171209 19:08:57< wesnoth-discord-> Because you can also say: if you play long enough, you will see a peasant deal 10000 damage for no reason 20171209 19:09:00< wesnoth-discord-> due to writer error 20171209 19:10:18< wesnoth-discord-> I think it is silly to distinguish between very unlikely things that are possible within the game's rules, and very unlikely things that are not possible by the game's rules but in case of some kind of deeper malfunction can happen anyway 20171209 19:10:58< wesnoth-discord-> because for the player, it is similar kinds of probability 20171209 19:12:17< wesnoth-discord-> i mean are you saying then that, "it is possible for a peasant to do 10000 damage, in a regular scenario, with no modifications?" because everything is then "possible" and the word "possible" becomes meaningless 20171209 19:35:55< wesnoth-discord-> A lot of things are possible, even though they aren't possible reasonably. 20171209 19:39:03-!- Kranix [~magnus@x1-6-f4-6b-ef-d1-1f-e3.cpe.webspeed.dk] has joined #wesnoth 20171209 19:55:24< wesnoth-discord-> @blarumyrran#9082 an ulfserker can fail to kill a DA, under the game rules 20171209 19:55:46< wesnoth-discord-> There's a limit on how many rounds berserk lasts 20171209 19:56:05< wesnoth-discord-> 200 or so 20171209 19:57:19< wesnoth-discord-> Well, under those conditions the probability to survive gets smaller than the rounding error for combat simulation code... 20171209 20:01:01< wesnoth-discord-> Wasn't it only 30? 20171209 20:01:49< wesnoth-discord-> Yeah, thirty rounds. 20171209 20:02:23< wesnoth-discord-> A berserker attacks four times in a round. 20171209 20:02:29< wesnoth-discord-> 120 attempts at hitting. 20171209 20:02:31< wesnoth-discord-> 4 damage each. 20171209 20:05:27-!- Kranix [~magnus@x1-6-f4-6b-ef-d1-1f-e3.cpe.webspeed.dk] has quit [Ping timeout: 240 seconds] 20171209 20:06:25-!- vultraz [uid24821@wesnoth/developer/vultraz] has joined #wesnoth 20171209 20:16:06-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20171209 20:16:18-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20171209 20:33:01< aeth> Why argue about that? You can literally look up the ctk before attacking in game. It's probably something like 99.7% but won't be the same in all circumstances because the ulf could be strong or the DA could be resilient or quick. 20171209 20:33:58< aeth> also terrain can change things 20171209 20:35:00< aeth> A non-strong ulf against a resilient DA on flat terrain has a 99.8% chance to kill and a 0.2% chance for the DA to be left with 3 HP. 20171209 20:36:28< aeth> A non-strong ulf against a non-resilient DA on flat terrain has a 99.4% chance to kill and a 0.5% chance to leave with 3 HP and a 0.1% chance to leave with 7 HP. 20171209 20:37:24< aeth> There must be some problem in the probability calculation, the odds should be better against 27 HP than 31 HP. That's a difference of 4 HP, or one of the 4-4 strikes 20171209 20:39:00< aeth> oh, resilient quick so it wasn't quite as much of a boost (still was +4 HP).. intelligent+resilient (33 HP) is 99.2% 0 HP, 0.5% 1 HP, 0.2% 5 HP 20171209 20:40:51< aeth> I don't think it's going to fail this decade. It could fail this *year* if you play Wesnoth enough, unless these probability calculations are very wrong. The odds are better than 1 in 1000. It should have happened a lot already. 20171209 20:43:08< aeth> Probably just as rare as 1 in 1000: I've seen 6 magic units fail to kill one unit before. 20171209 20:45:40< aeth> Ah, just reread everything and noticed the rounding error comment. 20171209 20:46:45< wesnoth-discord-> Rounding errors are not that small. I was talking about less than one part per billion. 20171209 20:46:53< wesnoth-discord-> *large 20171209 20:47:12< aeth> Are you sure it's not using quarter-precision floating point? 20171209 20:48:01< wesnoth-discord-> It's double precision. 20171209 20:48:20< wesnoth-discord-> (Albeit errors accumulate as the simulation progresses.) 20171209 21:10:56-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20171209 21:11:11-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20171209 21:47:34-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth 20171209 21:47:55-!- octalot [~steve@91.141.1.93.wireless.dyn.drei.com] has joined #wesnoth 20171209 22:04:56-!- sigurdfd [sigurdfd@dynamic-acs-72-23-110-196.zoominternet.net] has joined #wesnoth 20171209 22:15:07< wesnoth-discord-> berserk gets exactly 120 hits, when i thought about it its actually probably, adept can get 33 hp, that means that a non strong ulf needs to hit it 9 times 20171209 22:15:49< wesnoth-discord-> on such large sample size i suspect ulf should hit 40% of hits that is 48 if adept is on 60% 20171209 22:18:21< wesnoth-discord-> now, props to somebody who would actually calculate it, but my guess the chance such an adept surviving is idk, 0,01%? maybe even less but still for such adept to survive even if it was in 1 in 10000 cases is not entirely unimaginable 20171209 22:22:03< wesnoth-discord-> the chance for the adept to survive is 20171209 22:22:12< wesnoth-discord-> 8.279236*10^-11 20171209 22:22:30< wesnoth-discord-> so you need ~10 billion cases to get 1 20171209 22:22:50< wesnoth-discord-> ok so it seems i was wrong 20171209 22:23:02< wesnoth-discord-> sorry, it's actually lower 20171209 22:23:05< wesnoth-discord-> I included an extra term 20171209 22:23:22< wesnoth-discord-> it is 5.3383786*10^-13 20171209 22:23:30< wesnoth-discord-> so you really need a lot of cases to survive... 20171209 22:23:37< wesnoth-discord-> ah I assumed 50% CTH 20171209 22:23:41< wesnoth-discord-> so it is even lower actually 20171209 22:23:55< wesnoth-discord-> no 20171209 22:23:57< wesnoth-discord-> I wasnt wrong 20171209 22:24:03< wesnoth-discord-> Aeth has to be wrong too 20171209 22:24:06< wesnoth-discord-> that is for sure 20171209 22:24:11< wesnoth-discord-> because i just spotted a bug 20171209 22:24:17< wesnoth-discord-> devs, witness me 20171209 22:24:38< wesnoth-discord-> ma 33 hp adept on flat against a non strong ulf has a 99,2% chance to die 20171209 22:24:48< wesnoth-discord-> the same adept on 60% has 99,4% chance 20171209 22:25:50< wesnoth-discord-> I provide screens 20171209 22:25:56< wesnoth-discord-> http://scr.hu/2lyq/qpoi6 20171209 22:26:02< wesnoth-discord-> http://scr.hu/2lyq/7179c 20171209 22:26:36< wesnoth-discord-> one is wrong 20171209 22:26:45< wesnoth-discord-> What happens if you disable Monte Carlo simulations in Preferences > Advanced? 20171209 22:27:02< wesnoth-discord-> http://scr.hu/2lyq/5s4gp 20171209 22:27:11< wesnoth-discord-> this is right 20171209 22:27:45< wesnoth-discord-> I have no such option 20171209 22:27:47< wesnoth-discord-> in 1.12.2 20171209 22:29:21< wesnoth-discord-> Is it an option from 1.13? 20171209 22:29:54< octalot> yes, it's from 1.13 20171209 22:30:11< wesnoth-discord-> yes. Though I don't think it was used in 1.12 at all. 20171209 22:30:15< wesnoth-discord-> hmm 20171209 22:30:19< wesnoth-discord-> Is display bugged? are damage calculations bugged? is rng bugged and I was right all along? xD 20171209 22:30:24< wesnoth-discord-> I think my math is wrong 20171209 22:30:26< wesnoth-discord-> me neither 20171209 22:30:27< wesnoth-discord-> let me do it again 20171209 22:30:40< wesnoth-discord-> i thought it wasi mplemented in 1.13, so i heard i think 20171209 22:32:07< wesnoth-discord-> But, you know what 20171209 22:32:17< wesnoth-discord-> I need to also test it on "real" adepts 20171209 22:32:38< wesnoth-discord-> the ones i used were from debug mode and I know from experience that units from debug mode can be bugged in some regards 20171209 22:32:46< wesnoth-discord-> eg some abilities do not work 20171209 22:32:58< wesnoth-discord-> However i do not think it affects damage calculations in any way 20171209 22:33:38< wesnoth-discord-> I will turn off all mods and do it 20171209 22:34:35< wesnoth-discord-> No difference 20171209 22:34:40< wesnoth-discord-> chances are exactly the same 20171209 22:34:47< wesnoth-discord-> so it also means the bug is consistent 20171209 22:35:13< wesnoth-discord-> the difference between 60% CTH and 40% CTH is 10^18 20171209 22:35:16< wesnoth-discord-> so 18 orders of magnitude 20171209 22:35:23< wesnoth-discord-> anyway 99.2% isn't right 20171209 22:35:30< wesnoth-discord-> I'm sure it's much lower chance to live 20171209 22:36:02< wesnoth-discord-> Yeah, well the chances displayed cannot be right that is for sure, i remember etting 100% ctk on adepts in many cases 20171209 22:36:09< wesnoth-discord-> *getting 20171209 22:36:13< wesnoth-discord-> for all intents and purposes it's 100% 20171209 22:36:20< wesnoth-discord-> which means the chance is <0,1% 20171209 22:36:23< wesnoth-discord-> you would have to be monumentally unlucky 20171209 22:36:28< wesnoth-discord-> to not kill the adept 20171209 22:36:53< wesnoth-discord-> like 1 in quintillion 20171209 22:37:02< wesnoth-discord-> to not do that 20171209 22:38:53< wesnoth-discord-> I think the chance on the order of 10^13 seems a bit unrealistic, its 120 hits, every one has 40% chance of hitting, if i am not wrong the expected hits should be around 40% of that so 48, considering that, on a sample of 120 hits to hit only 9 out of 48 is extremely unlikely, but it doesnt seem as unlikely 20171209 22:39:11< wesnoth-discord-> well I am using google's calculator 20171209 22:39:15< wesnoth-discord-> so if it is doing 120 choose 8 wrong 20171209 22:39:19< wesnoth-discord-> I have no way of knowing 20171209 22:39:45< wesnoth-discord-> Are you sure you are inserting the correct numbers? 20171209 22:39:48< wesnoth-discord-> actually you usually can't get a value for that with most normal calculators 20171209 22:39:50< wesnoth-discord-> yes I'm sure 20171209 22:40:21< wesnoth-discord-> I'm pretty sure it's quite a small value 20171209 22:40:41< wesnoth-discord-> something you would almost almost never encounter 20171209 22:40:44-!- claymore [~claymore@unaffiliated/claymore] has quit [Quit: Leaving] 20171209 22:40:47< wesnoth-discord-> unless the universe just hates you 20171209 22:42:12< wesnoth-discord-> for so many hits, I think it is probable that it is just too many for wesnoth damage calculator to calculate in a short time, maybe its some heurestics thing, though i am probably underestimating it as it could give some rough estimation on fights involving way more attacks in sxrpg scenarios, albeit there was a bit of lag with it 20171209 22:42:37< wesnoth-discord-> yeah you probably cant that is why i thought calculation it would be extremely tedious 20171209 22:42:39< wesnoth-discord-> like I said actually most calculators can't do that calculation 20171209 22:42:51< wesnoth-discord-> what I'm hearing is that Esther shouldn't recruit Ulfserkers :P 20171209 22:42:58< wesnoth-discord-> in Matlab for example, I'd have to do symbolic math to do it 20171209 22:43:03< wesnoth-discord-> you can't do it regularly 20171209 22:43:13< wesnoth-discord-> I don't know how wesnoth does its math 20171209 22:43:32< wesnoth-discord-> also, I could give Esther a berserk attack 😖 20171209 22:43:49< wesnoth-discord-> btw i wonder how damage calculations worked in previous versions when ulfserker is quoted to have no limit on berserk xD 20171209 22:44:33< wesnoth-discord-> The calculation is not that hard. 20171209 22:44:59< wesnoth-discord-> it would certainly be tedious 20171209 22:45:09< wesnoth-discord-> You can use binomial coefficients to find the probability for hitting/missing exactly 8 (or whatever) times out of 20 20171209 22:45:14< wesnoth-discord-> actually nvm you're right 20171209 22:45:16< wesnoth-discord-> matlab can do it 20171209 22:45:30< wesnoth-discord-> Then you just need to add up the 8 or so cases for "no more than" ... 20171209 22:45:33< wesnoth-discord-> yes 20171209 22:45:35< wesnoth-discord-> that's exactly what I did 20171209 22:45:53< wesnoth-discord-> but for hitting missing 20171209 22:45:58< wesnoth-discord-> o it for out of 120 20171209 22:46:05< wesnoth-discord-> you have a term like 0.4^8*0.6^112 20171209 22:46:17< wesnoth-discord-> so that apparently is much, much smaller than 120 choose 8 20171209 22:46:29< wesnoth-discord-> so it ends up being a really small number basically 20171209 22:47:19< wesnoth-discord-> Right, but you also need to add in exactly 7 hits + exactly 6 hits + .... 20171209 22:47:27< wesnoth-discord-> (120 choose 8)0.4^80.6^112+(120 choose 7)0.4^70.6^113+(120 choose 6)0.4^60.6^114+(120 choose 5)0.4^50.6^115+(120 choose 4)0.4^40.6^116+(120 choose 3)0.4^30.6^117+(120 choose 2)0.4^20.6^118+(120 choose 1)0.4^10.6^119+(120 choose 0)*0.6^120 20171209 22:47:34< wesnoth-discord-> oh that formatting D: 20171209 22:47:44< wesnoth-discord-> well anyway that's what I typed into google Lol 20171209 22:48:11< wesnoth-discord-> in old version damage calculations were simpler, however its funny to consider a 0 damage berserk there 20171209 22:49:07< wesnoth-discord-> we just need somebody who studies math 20171209 22:52:45< wesnoth-discord-> Nah, that equation by Yumi is right (without having checked that every single value is correct). It's really that simple. 20171209 22:53:13< wesnoth-discord-> it's just a binomial problem 20171209 22:53:27< wesnoth-discord-> a bit tedious, but shouldn't be anything fancy 20171209 22:55:24< wesnoth-discord-> http://vassarstats.net/textbook/ch5apx.html 20171209 23:20:35< octalot> I necro'd a forum thread that's 5 years old (the campaign thread for Gali's Contract), and it doesn't show up in the list of active topics. Is that an anti-spam feature? 20171209 23:25:54< wesnoth-discord-> its karma 20171209 23:26:12< wesnoth-discord-> and it shows 20171209 23:29:50< octalot> Somewhere I read that Wesnoth's maths is integer calculations, with an accuracy of 1/1000. Needs a computer scientist, not a mathematician 20171209 23:33:57-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth --- Log closed Sun Dec 10 00:00:55 2017