--- Log opened Sat Jan 06 00:00:31 2018 20180106 00:05:41-!- octalot [~steve@91.141.1.106.wireless.dyn.drei.com] has quit [] 20180106 00:21:03-!- sigurdfd [sigurdfd@dynamic-acs-72-23-110-196.zoominternet.net] has joined #wesnoth 20180106 00:50:02-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20180106 01:25:31-!- vultraz [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20180106 01:45:01-!- synthpopisback [~synthpopi@cpe-2606-A000-7947-5000-5C3B-C385-6490-EA45.dyn6.twc.com] has joined #wesnoth 20180106 02:02:58-!- vultraz [uid24821@wesnoth/developer/vultraz] has joined #wesnoth 20180106 02:22:02-!- EliDupree2 [~quassel@2604:a880:400:d0::9bb:2001] has joined #wesnoth 20180106 02:24:43-!- Soliton [~Soliton@wesnoth/developer/soliton] has quit [Disconnected by services] 20180106 02:24:51-!- Soliton_ [~Soliton@wesnoth/developer/soliton] has joined #wesnoth 20180106 02:25:10-!- Soliton_ is now known as Soliton 20180106 02:26:17-!- vincent_` [~bip@vcheng.org] has joined #wesnoth 20180106 02:26:52-!- Netsplit *.net <-> *.split quits: DDR, EliDupree, vincent_c, iwaim___ 20180106 02:29:20-!- Netsplit over, joins: DDR 20180106 02:34:59-!- shadowm [~ignacio@wesnoth/developer/shadowm] has left #wesnoth [] 20180106 02:38:06-!- iwaim___ [~iwaim@2001:2c0:40e:2002:0:4:14:80] has joined #wesnoth 20180106 02:41:26-!- Narrat [~Narrat@p5DED1497.dip0.t-ipconnect.de] has quit [Quit: They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.] 20180106 03:10:11-!- HeyCitizen [citizen@gateway/vpn/privateinternetaccess/heycitizen] has joined #wesnoth 20180106 03:58:49-!- ArneBab [~quassel@freenet/developer/arnebab] has joined #wesnoth 20180106 03:58:56-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has joined #wesnoth 20180106 04:02:53-!- ArneBab_ [~quassel@freenet/developer/arnebab] has quit [Ping timeout: 252 seconds] 20180106 04:13:35-!- sigurdfd [sigurdfd@dynamic-acs-72-23-110-196.zoominternet.net] has quit [] 20180106 05:47:56-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180106 05:48:07-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180106 05:53:57-!- celticminstrel is now known as celmin|sleep 20180106 06:06:42-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has quit [Quit: Connection closed for inactivity] 20180106 07:04:30-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180106 07:04:44-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180106 07:21:47-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180106 07:22:00-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180106 09:05:20-!- wesnoth-discord- [~wesnoth-d@baldras.wesnoth.org] has quit [Remote host closed the connection] 20180106 09:05:29-!- wesnoth-discord- [~wesnoth-d@baldras.wesnoth.org] has joined #wesnoth 20180106 09:05:32-!- mode/#wesnoth [+v wesnoth-discord-] by ChanServ 20180106 09:20:11-!- ArneBab [~quassel@freenet/developer/arnebab] has quit [Quit: No Ping reply in 180 seconds.] 20180106 09:20:23-!- ArneBab [~quassel@freenet/developer/arnebab] has joined #wesnoth 20180106 09:35:29-!- vincent_` is now known as vincent_c 20180106 10:03:37-!- Soo_Slow [~devnu11@178.71.127.181] has joined #wesnoth 20180106 10:28:36-!- claymore [~claymore@unaffiliated/claymore] has joined #wesnoth 20180106 11:09:12-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20180106 11:12:17-!- Soo_Slow [~devnu11@178.71.127.181] has quit [Quit: Soo_Slow] 20180106 11:33:06-!- claymore [~claymore@unaffiliated/claymore] has quit [Quit: Leaving] 20180106 12:05:30-!- vultraz [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20180106 12:20:20-!- TheJJ [~rofl@ipbcc36896.dynamic.kabel-deutschland.de] has quit [Remote host closed the connection] 20180106 12:21:33-!- TheJJ [~rofl@ipbcc36896.dynamic.kabel-deutschland.de] has joined #wesnoth 20180106 12:26:20-!- TheJJ [~rofl@ipbcc36896.dynamic.kabel-deutschland.de] has quit [Ping timeout: 276 seconds] 20180106 12:33:19-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20180106 12:36:33-!- TheJJ [~rofl@ipbcc36896.dynamic.kabel-deutschland.de] has joined #wesnoth 20180106 12:58:58-!- Haudegen [~quassel@178.115.237.87] has quit [Ping timeout: 252 seconds] 20180106 13:09:11<+wesnoth-discord-> @shadowm in E3S9 if you use debug to get to the scenario Elynia Sprite looks like Elyssa. Her animations however work and are displayed properly. 20180106 13:27:10-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180106 13:27:23-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180106 14:07:20-!- claymore [~claymore@unaffiliated/claymore] has joined #wesnoth 20180106 14:26:25-!- clavi [~anonymous@v22017054422549272.happysrv.de] has quit [Quit: ZNC - http://znc.in] 20180106 14:35:31-!- celmin|sleep is now known as celticminstrel 20180106 14:39:38-!- Kranix [~magnus@xd520f683.cust.hiper.dk] has joined #wesnoth 20180106 15:12:05-!- mystic_x [~X@unaffiliated/mysticx] has joined #wesnoth 20180106 15:14:23-!- Kranix [~magnus@xd520f683.cust.hiper.dk] has quit [Quit: Konversation terminated!] 20180106 15:36:06<+wesnoth-discord-> Don't use debug then. 20180106 15:36:32< celticminstrel> :P 20180106 15:36:40< celticminstrel> Obviously! 20180106 15:38:22-!- Kranix [~magnus@xd520f683.cust.hiper.dk] has joined #wesnoth 20180106 15:44:23-!- DeFender1031 [~DeFender1@89-138-239-68.bb.netvision.net.il] has joined #wesnoth 20180106 15:57:58-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180106 15:58:12-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180106 16:00:01<+wesnoth-discord-> yeah but i didnt havet he save and i wanted to see the new cutscene 20180106 16:00:18<+wesnoth-discord-> I had to use debug xD 20180106 16:01:01<+wesnoth-discord-> and, about the new cutscene, its amazing, are these negative turns? i dont think i have seen these before 20180106 16:02:30<+wesnoth-discord-> also in the scenario you have a lot of magnitudes of 2, I don't know if its intentional, it may not be, and magnitudes of 2 were chosen rather randomly 20180106 16:34:58-!- Kranix [~magnus@xd520f683.cust.hiper.dk] has quit [Quit: Konversation terminated!] 20180106 16:43:04-!- DeFender1031 [~DeFender1@89-138-239-68.bb.netvision.net.il] has quit [Remote host closed the connection] 20180106 16:44:51-!- DeFender1031 [~DeFender1@89-138-239-68.bb.netvision.net.il] has joined #wesnoth 20180106 17:02:38<+wesnoth-discord-> I'm a programmer. 20180106 17:03:29<+wesnoth-discord-> Powers of two have special significance on the most common computing platforms. 20180106 17:05:16< DeFender1031> @shadowm, yes. I too tend to try to use round numbers where possible. Why would I use 1010 or 1100100 when I could use 1000 or 1000000? 20180106 17:05:41< DeFender1031> (assuming the number is an arbitrary "value that needs to be high enough" and not something specific) 20180106 17:07:28-!- Kranix [~magnus@xd520f683.cust.hiper.dk] has joined #wesnoth 20180106 17:07:50-!- Kranix [~magnus@xd520f683.cust.hiper.dk] has quit [Client Quit] 20180106 17:09:01<+wesnoth-discord-> (That's a binary joke.) 20180106 17:11:03<+wesnoth-discord-> 1100100, 1234567, 1000 * 1000, 1048576 or 1 << 20 are all more readable than 1000000 😬 20180106 17:11:30<+wesnoth-discord-> Any tips for a fun campaign except Legends of the invincibles? (preferably with extra lvls/items/etc as well if possible) 20180106 17:12:58<+wesnoth-discord-> Bad Moon Rising has you covered with items, I believe its orcs has extra levels. 20180106 17:15:23< DeFender1031> @galegosimpatico, yes, but that would have ruined the joke, as would doing it in hex. 20180106 17:17:38<+wesnoth-discord-> Bad Moon Rising doesn't have the same super leveling that LotI does 20180106 17:17:57<+wesnoth-discord-> but I think he added some AMLAs for some of the units 20180106 17:31:23<+wesnoth-discord-> Will check it out i guess 😃 20180106 17:49:08-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180106 17:49:20-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180106 17:56:23-!- Kranix [~magnus@xd520f683.cust.hiper.dk] has joined #wesnoth 20180106 17:58:04<+wesnoth-discord-> idea: 20180106 17:58:29<+wesnoth-discord-> an icon for all units whose stats have been modified from base stats by something other than traits and status effects 20180106 17:58:39<+wesnoth-discord-> tiny hovering icon, like the crown 20180106 17:58:55<+wesnoth-discord-> that's a pretty big usability improvement, right? 20180106 18:02:57< DeFender1031> and probably non-trivial to accomplish, given the current state of the engine 20180106 18:03:29< DeFender1031> at least, not automatically. 20180106 18:04:00< DeFender1031> if a campaign that does modifications were to ALSO add an overlay manually any time it made a modification, that'd obviously work. 20180106 18:06:42<+wesnoth-discord-> it does sound like something that would be difficult 20180106 18:07:20<+wesnoth-discord-> for extra difficulty: the player can have the game list the differences from base stats 20180106 18:07:44< DeFender1031> that latter isn't actually more difficult, I'd think 20180106 18:08:47< DeFender1031> i mean, once you know what the base stats are (as would be required for even the former), it's not much more difficult to compare for WHAT'S changed than it is to compare for WHETHER there's a change. 20180106 18:21:21-!- ArneBab [~quassel@freenet/developer/arnebab] has quit [Ping timeout: 248 seconds] 20180106 18:22:57-!- ArneBab [~quassel@freenet/developer/arnebab] has joined #wesnoth 20180106 18:34:14-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180106 18:34:26-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180106 18:39:50-!- Smedles [~quassel@2001:8003:a9b9:6400:a21d:48ff:fec7:ff5c] has quit [Read error: Connection reset by peer] 20180106 18:40:06-!- Smedles [~quassel@CPE-58-174-13-140.bzuj1.cha.bigpond.net.au] has joined #wesnoth 20180106 18:42:42<+wesnoth-discord-> @shadowm So, are these turns negative or what? What would happen if they came down to 1? Would they start rising then? Would my game crash? Also I have other question, in that scenario why there are these blue shards scattered on the map in inaccessible places? Are they just decoration? Stepping on them doesn't trigger anything. and basically they seem to serve no purpose at all. 20180106 18:44:53<+wesnoth-discord-> There are very limited numbers of items i remember in whole bad moon rising trilogy 20180106 18:45:12<+wesnoth-discord-> Its a rather casual campaign except some units 20180106 18:53:12<+wesnoth-discord-> The crystal shards are part of a plan I scrapped at the last minute. 20180106 18:57:29<+wesnoth-discord-> Hm ok that makes sense 20180106 18:58:46<+wesnoth-discord-> So they just basically were left as a kind of useless easteregg for the debug users, i guess they can remain. 20180106 19:00:52-!- clavi [~anonymous@v22017054422549272.happysrv.de] has joined #wesnoth 20180106 19:04:25<+wesnoth-discord-> Debug doesn't work on turns :/ 20180106 19:06:31< DeFender1031> "Good job, Stinkoman, you got the green crystal shard!" "Will we ever find all the colors before the bad guy?" 20180106 19:11:41<+wesnoth-discord-> This is truly evil, I cant check what will happen when I will run out of turns, i guess I will have to live with it. 20180106 19:13:28< DeFender1031> And this is why debug is a tool for content creators, not a mechanism designed to let you cheat. 20180106 19:14:05< DeFender1031> also, you can very easily check what happens when you run out of turns, it'll just be time-consuming. 20180106 19:17:40<+wesnoth-discord-> "very easily" 20180106 19:18:06<+wesnoth-discord-> Couldn't you use debug to drop the turns down to one? 20180106 19:18:20<+wesnoth-discord-> That wouldn't break the countdown, would it? 20180106 19:18:24<+wesnoth-discord-> debug was never a tool to cheat 20180106 19:18:43<+wesnoth-discord-> debug was a tool to save time and make certain things much easier 20180106 19:19:08<+wesnoth-discord-> and a useful feature if you want to go through a certain scenario 20180106 19:19:22<+wesnoth-discord-> like i said 20180106 19:19:24<+wesnoth-discord-> i cant 20180106 19:19:32<+wesnoth-discord-> I have no idea what shadowm has done 20180106 19:19:36<+wesnoth-discord-> or how did he do it 20180106 19:20:00<+wesnoth-discord-> but the command gets immediately reversed, it does drop turns to any value you want 20180106 19:20:10<+wesnoth-discord-> but when you actually end the turn they return to the previous value 20180106 19:20:13< DeFender1031> EoZ, "very easily" meaning you keep hitting end turn, avoid completing the objective, and use debug to kill any enemies that would lead to you losing before you're done. 20180106 19:20:31<+wesnoth-discord-> Haven't checked the code, but I can guess 20180106 19:20:41<+wesnoth-discord-> He stores the new turn count in a separate variable 20180106 19:20:42<+wesnoth-discord-> its not just ending turn, its also confirming end turn 20180106 19:20:46<+wesnoth-discord-> Or make your critical characters invulnerable, if you're on 1.13. 20180106 19:20:53<+wesnoth-discord-> which takes like 3 times longer than just ending turn 20180106 19:21:06<+wesnoth-discord-> Then sets the actual turn count to the backwards turn count at the start of a new turn 20180106 19:21:08<+wesnoth-discord-> and since when hitting end turn for 1000 times is easy? 20180106 19:21:14< DeFender1031> @EoZ, yes, but that's not difficult, just time consuming, as I said. 20180106 19:21:21<+wesnoth-discord-> i guess you didnt know that you start with 1024 turns 20180106 19:21:23<+wesnoth-discord-> and they go down 20180106 19:21:38<+wesnoth-discord-> Not actually that hard to implement, thinking about it 20180106 19:21:52<+wesnoth-discord-> it is difficult because you have to do it many times 20180106 19:21:56< DeFender1031> @EoZ, again, not difficult, just time consuming. 20180106 19:22:32<+wesnoth-discord-> so difficult since time consuming 20180106 19:22:40<+wesnoth-discord-> Depends on how you use semantics. 20180106 19:23:08<+wesnoth-discord-> Not difficult with regards to skill, difficult with regards to ability to attain 20180106 19:23:13< DeFender1031> there's a difference between a tedious task and a difficult one. It may be subjectively difficult BECAUSE of the tedium, but it's not a task that's objectively and inherently difficult in any way. 20180106 19:23:14<+wesnoth-discord-> i guess a better word would be hard 20180106 19:24:23< DeFender1031> and like I said, if you want to cheat, you're basically trading challenging and entertaining for tedious. 20180106 19:24:55<+wesnoth-discord-> The 1024 turn counter happens no matter what 20180106 19:25:13<+wesnoth-discord-> If you want to see what happens when it ends, it's always going to be tedious 20180106 19:25:36<+wesnoth-discord-> if its tedious "cheating" with debug has justification 20180106 19:25:44<+wesnoth-discord-> If you actually take 1024 turns to get through the dream sequence then I'm actually concerned for you 20180106 19:26:01<+wesnoth-discord-> did you see that cutscene 20180106 19:26:14< Ravana_> instead of brute force cheating, you could inspect WML and Lua variables and modify those 20180106 19:26:16<+wesnoth-discord-> well xD 20180106 19:26:33<+wesnoth-discord-> Ravana, would that still work if debug doesnt? 20180106 19:26:53<+wesnoth-discord-> Yes, and I also debugged into E3S9 to see it out of curiosity since I'n bad at actually playing Wesnoth 20180106 19:27:02<+wesnoth-discord-> It's about 30 turns? 20180106 19:27:04< Ravana_> debug commands can do both of them. But what you mean by debug 20180106 19:27:07<+wesnoth-discord-> also since sm seemed to not know, or maybe avoid the question, do you know what would happen if a turn counter that goes down reaches 1? 20180106 19:27:37<+wesnoth-discord-> turn command doesnt work 20180106 19:27:46<+wesnoth-discord-> it works as i described it 20180106 19:27:49<+wesnoth-discord-> Assuming my theory is correct, what would happen is that the turn counter would be at -1 20180106 19:28:04<+wesnoth-discord-> And then the turn changing command would set the turn to turn -1 20180106 19:28:11< Ravana_> so don't change turns, change counter variables 20180106 19:28:39<+wesnoth-discord-> That would requite changing the code right 20180106 19:28:57< Ravana_> not if you only want to do it for one game 20180106 19:29:41<+wesnoth-discord-> Anyway, Ravana, do you know what will happen if a turn counter that goes down (already something i have never seen before) would reach 1? 20180106 19:29:44<+wesnoth-discord-> So, to find out what happens you'd have to set the turn to -1 or 0 using the actual turn changing command 20180106 19:30:23< Ravana_> turn counter just like any random variable behaves exactly as addon developer has written it to behave 20180106 19:30:35<+wesnoth-discord-> I will consider it only if experts like Ravana dont know 20180106 19:30:42<+wesnoth-discord-> hm 20180106 19:30:45<+wesnoth-discord-> interesting 20180106 19:32:35-!- wario [~wario_@unaffiliated/wario] has joined #wesnoth 20180106 19:32:57<+wesnoth-discord-> So yeah i guess it can be anything then 20180106 19:33:07<+wesnoth-discord-> are negative turns possible Ravana? 20180106 19:33:25<+wesnoth-discord-> so turns with - value 20180106 19:33:46< Ravana_> game itself might not hold it as negative 20180106 19:33:55< Ravana_> but it is possible to make it show up as negative 20180106 19:34:15<+wesnoth-discord-> There's an easy trick for that: draw a tiny minus sign on turn flag 20180106 19:35:59<+wesnoth-discord-> Found the actual code. 20180106 19:36:05<+wesnoth-discord-> # Will cause dream turn controller below to clobber previous autosaves # if the player somehow spent enough turns previously. We don't care. # Also, it'll become turn 1 forever if the player actually spends too # long playing this sequence. {VARIABLE dream_turn "$(max(1, max($turn_number, 1024)))"} [modify_turns] current="$dream_turn" [/modify_turns] # Make 20180106 19:36:06<+wesnoth-discord-> turn counter go backwards. [event] id=dream_turn_count_controller name=new turn first_time_only=no {VARIABLE_DEC dream_turn} [modify_turns] current="$dream_turn" [/modify_turns] [/event] [redraw] side=1 [/redraw] 20180106 19:36:44<+wesnoth-discord-> what is this in? 20180106 19:38:06<+wesnoth-discord-> Yumi, add turns that show up as negative in your campaign xD 20180106 19:38:24<+wesnoth-discord-> I think negative level units are enough for now 20180106 19:38:26<+wesnoth-discord-> Lol 20180106 19:38:35<+wesnoth-discord-> We have to go deeper 20180106 19:38:49<+wesnoth-discord-> units with negative attack? 20180106 19:40:35< Ravana_> negative attack would be nice, but I believe wesnoth doesn't support it 20180106 19:40:51<+wesnoth-discord-> haha 20180106 19:40:54<+wesnoth-discord-> negative attack xD 20180106 19:40:56<+wesnoth-discord-> well let's find out 20180106 19:41:04<+wesnoth-discord-> yeah i think that would be too much 20180106 19:41:09< Ravana_> just like resistance over 100 20180106 19:41:11<+wesnoth-discord-> i doubt wesnoth supports it 20180106 19:41:14<+wesnoth-discord-> Do you mean that a unit would attack itself, or heal the enemy, or what? 20180106 19:41:30<+wesnoth-discord-> attack your allies with the Mace of Healing 20180106 19:41:32<+wesnoth-discord-> i think heal 20180106 19:41:32<+wesnoth-discord-> xD 20180106 19:41:35<+wesnoth-discord-> I like the idea of attacking yourself 20180106 19:41:51<+wesnoth-discord-> since drain in damage statistics counts as negative damage 20180106 19:41:52< Ravana_> then negative attack against 200% resists would do 100% damage 20180106 19:42:26<+wesnoth-discord-> you mean against -100% res 20180106 19:42:50<+wesnoth-discord-> it sets it to 1 20180106 19:42:55< Ravana_> yes, -100 cfg resists, which is showed to player as 200% 20180106 19:43:12<+wesnoth-discord-> i think wesnoth supports over 100% rest hough 20180106 19:43:25<+wesnoth-discord-> still treats them as 100% doesnt it 20180106 19:45:27<+wesnoth-discord-> ok then 20180106 19:45:36<+wesnoth-discord-> so this all is an event horizon of wesnoth 20180106 19:45:44<+wesnoth-discord-> im a bit disappointed negative attack doesnt exist 20180106 19:46:18<+wesnoth-discord-> at worst yumi you can always use negative hp 20180106 19:46:25<+wesnoth-discord-> but that doesnt do much 20180106 19:46:30<+wesnoth-discord-> and is not interesting 20180106 19:50:50<+wesnoth-discord-> there are many things I can do without having to use negative value mechanics 😮 20180106 19:51:13<+wesnoth-discord-> AtS, E3S9. 20180106 19:52:00<+wesnoth-discord-> Negative attacks sound like fun though 20180106 19:52:02<+wesnoth-discord-> these custom traits sm set are also interesting 20180106 19:52:10<+wesnoth-discord-> and they dont show in help file 20180106 19:52:17<+wesnoth-discord-> They're dummy specials 20180106 19:52:18<+wesnoth-discord-> i mean 20180106 19:52:20<+wesnoth-discord-> weapon specials 20180106 19:52:24<+wesnoth-discord-> I know this for sure 20180106 19:52:33<+wesnoth-discord-> Check the Dream Controller unit file 20180106 19:52:41<+wesnoth-discord-> i know but they still should show in help file, but they arent 20180106 19:52:51<+wesnoth-discord-> these specials do nothing 20180106 19:53:07<+wesnoth-discord-> No description might cause it? 20180106 19:53:12<+wesnoth-discord-> They only have a name 20180106 19:53:18<+wesnoth-discord-> ah, right 20180106 19:53:33<+wesnoth-discord-> still specials like these are interesting for cutscenes 20180106 20:04:33-!- Kranix [~magnus@xd520f683.cust.hiper.dk] has quit [Quit: Konversation terminated!] 20180106 20:19:27-!- mystic_x [~X@unaffiliated/mysticx] has quit [Quit: bye] 20180106 20:21:56-!- Narrat [~Narrat@p5DED1497.dip0.t-ipconnect.de] has joined #wesnoth 20180106 20:29:27<+wesnoth-discord-> shadowm, if it wasnt for your diagram i wouldn't havethought that durvan had feelings of love towards anya, maybe i forgot some dialogue but certainly, it didnt seem like that 20180106 20:32:20-!- vultraz [uid24821@wesnoth/developer/vultraz] has joined #wesnoth 20180106 21:16:13-!- claymore [~claymore@unaffiliated/claymore] has quit [Quit: Leaving] 20180106 21:34:55-!- Bluefoxicy [~Bluefoxic@c-69-137-45-254.hsd1.md.comcast.net] has joined #wesnoth 20180106 21:35:11< Bluefoxicy> The license on Wesnoth's assets—music etc.—is what now? 20180106 21:35:21< Bluefoxicy> GFDL or CC-something? 20180106 21:40:48<+wesnoth-discord-> Right now it is GPL 2 or later: https://wiki.wesnoth.org/Wesnoth:Copyrights#The_Battle_for_Wesnoth_-_Visual_and_Audio_Contributions 20180106 21:41:24<+wesnoth-discord-> though my understanding is that the next track to be added will be under CC BY-SA 4.0 20180106 21:43:47<+wesnoth-discord-> it's already been added 20180106 21:44:50<+wesnoth-discord-> added, but not actually wired up to be used anywhere 20180106 21:44:55-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Ping timeout: 268 seconds] 20180106 21:45:00<+wesnoth-discord-> IIRC that'll happen with 1.14 20180106 21:45:38-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth 20180106 21:46:10<+wesnoth-discord-> yes 20180106 22:00:11-!- wario [~wario_@unaffiliated/wario] has quit [Read error: Connection reset by peer] 20180106 22:48:48-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180106 22:48:59-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180106 23:21:02-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 265 seconds] --- Log closed Sun Jan 07 00:00:32 2018