--- Log opened Mon Jan 08 00:00:34 2018 20180108 00:05:47-!- desttinghim[m] [desttinghi@gateway/shell/matrix.org/x-misiboqxvkcagqsl] has quit [Read error: Connection reset by peer] 20180108 00:05:56-!- madmax28 [madmax28ma@gateway/shell/matrix.org/x-pdtcjgssxsychdtw] has quit [Remote host closed the connection] 20180108 00:13:41-!- vultraz [uid24821@wesnoth/developer/vultraz] has quit [Read error: Connection reset by peer] 20180108 00:13:57-!- vultraz [uid24821@wesnoth/developer/vultraz] has joined #wesnoth 20180108 00:16:50-!- desttinghim[m] [desttinghi@gateway/shell/matrix.org/x-zavnqlmdvohubwjf] has joined #wesnoth 20180108 00:44:39-!- madmax28 [madmax28ma@gateway/shell/matrix.org/x-hkssflplihdqqzwe] has joined #wesnoth 20180108 01:08:42-!- Porusaka is now known as Polsaker 20180108 01:13:48-!- vultraz [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20180108 01:39:07-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 265 seconds] 20180108 02:27:43<+wesnoth-discord-> Lord is slower though 20180108 02:28:44<+wesnoth-discord-> It's just in survival you can stick your guy on a mountain and not move him much 20180108 03:01:21< aeth> Drakes are intentionally designed as very mobile glass cannons. In standard MP maps, they're balanced. In random MP maps (or, really, anything large or full of rough terrain), they're the most powerful. They don't really need healers unless there's tons of them (and they do have a healer in mainline MP, the Saurian Augur line) because they can retreat to fairly remote villages. 20180108 03:02:13< aeth> Pure Drakes aren't as good as the Drake faction because Saurains serve a dual purpose to heal and be expendable ZoC blockers 20180108 03:06:19-!- A8LGZOpappalar [~xprpce@2001:19f0:6001:1d1d:5400:ff:fe83:b94c] has joined #wesnoth 20180108 03:07:15< aeth> I don't think you can have a Drake campaign without either Saurians or rough equivalents that can replace Saurians 20180108 03:07:36< celticminstrel> I'd be willing to try. >_> 20180108 03:09:19-!- A8LGZOpappalar [~xprpce@2001:19f0:6001:1d1d:5400:ff:fe83:b94c] has quit [K-Lined] 20180108 03:56:44-!- ArneBab [~quassel@freenet/developer/arnebab] has joined #wesnoth 20180108 03:57:10-!- Narrat [~Narrat@p5DED1497.dip0.t-ipconnect.de] has quit [Quit: They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.] 20180108 04:01:02-!- ArneBab_ [~quassel@freenet/developer/arnebab] has quit [Ping timeout: 252 seconds] 20180108 04:20:29-!- vultraz [uid24821@wesnoth/developer/vultraz] has joined #wesnoth 20180108 04:41:14-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: KABOOM! It seems that I have exploded. Please wait while I reinstall the universe.] 20180108 05:35:11<+wesnoth-discord-> Fohathath96! 20180108 05:35:57<+wesnoth-discord-> aeth: you can control everything in a campaign 20180108 05:36:07<+wesnoth-discord-> It just might not be enjoyable to play 20180108 07:36:17<+wesnoth-discord-> Speaking of campaigns, I've been working on some planning for a concept I have. I'd posted it, along with my introduction to the community, background, etc., on the forums, but put it in the General>Users forum because it's more of a reaching out and seeing if there's something too similar already available. 20180108 07:36:38<+wesnoth-discord-> Would love to shoot the s--t with anyone interested in that sort of thing. 😃 20180108 07:53:23<+wesnoth-discord-> link to post? 20180108 07:55:52<+wesnoth-discord-> https://forums.wesnoth.org/viewtopic.php?f=6&t=47714 20180108 07:56:44<+wesnoth-discord-> looks like an rpg 20180108 07:56:51<+wesnoth-discord-> and a fair bit of complicated coding 20180108 07:58:48<+wesnoth-discord-> I don't know about anything "too similar" 20180108 07:58:52<+wesnoth-discord-> have you tried coding in WML before? 20180108 08:00:10<+wesnoth-discord-> I've messed around with it a few years back, and I know that will be my largest hurdle. If the project itself is unique enough, then my first step will be laying out the process into multiple playable pieces to learn as I go along. 20180108 08:01:12<+wesnoth-discord-> I can always hope to recruit some help after I formalize the concept, too. My strong points are in writing, level/map design, with some pixel art and music experience. 20180108 08:01:51<+wesnoth-discord-> I think that's a lot of people 20180108 08:02:03<+wesnoth-discord-> the hard part is finding someone who can/is willing to write the code 20180108 08:02:19<+wesnoth-discord-> I think... 20180108 08:03:05<+wesnoth-discord-> You can always ask if you have any specific questions about WML. This chat has even multiple Wesnoth engine developers (myself included). 20180108 08:03:47<+wesnoth-discord-> also you don't have to write it from scratch necessarily 20180108 08:03:58<+wesnoth-discord-> the code is open source so you can always look at what other people do 20180108 08:04:16<+wesnoth-discord-> as a starting point for the "hero" unit, you might look at Legend of the Invincibles 20180108 08:04:33<+wesnoth-discord-> the main characters of that are probably along the lines of what you're looking for 20180108 08:05:08<+wesnoth-discord-> Bad Moon Rising has a "world map" system where you can travel to different places and go to specific scenarios 20180108 08:05:17<+wesnoth-discord-> but this isn't exactly the same as what you described 20180108 08:05:24<+wesnoth-discord-> however, it might be cool to look at 20180108 08:05:54<+wesnoth-discord-> That's a nice list of references. I already had Heimdal's maps, as well. He has something close, at least foundationally. 20180108 08:06:08<+wesnoth-discord-> I forgot about those 20180108 08:06:09<+wesnoth-discord-> 😛 20180108 08:06:15<+wesnoth-discord-> And hey, I'm used to salvaging HTML code and reworking it for websites, since from scratch I'm no-good there lol 20180108 08:06:23-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20180108 08:07:02<+wesnoth-discord-> if you put together something basic first 20180108 08:07:21<+wesnoth-discord-> I don't mind taking a look later to put in some more functionality 20180108 08:09:15<+wesnoth-discord-> Well thanks. 😃 First thing I'm gonna do is lay out what I'm thinking in a GoogleDoc I've already started, then I'll continue with the first World region and a few battle maps. 20180108 08:09:35<+wesnoth-discord-> Then I can start tackling the units and their progression. 20180108 08:11:03<+wesnoth-discord-> there's that, but it should be in a working scenario 20180108 08:11:21<+wesnoth-discord-> (with bugs is fine, with barebones units is fine too, just something that works) 20180108 08:12:08<+wesnoth-discord-> Of course. 😃 20180108 08:27:00<+wesnoth-discord-> Is it possible to update a campaign add-on and continue playing your old saves from it without trouble? 20180108 08:28:05<+wesnoth-discord-> Depends on the add-on. Some changes break old saves, others don't. It's up to the add-on developer whether old saves are kept compatible. 20180108 08:28:19<+wesnoth-discord-> Alright, sweet. That's the answer I was hoping for. 20180108 08:54:12-!- salluc69 [~salluc69@host101-39-dynamic.13-87-r.retail.telecomitalia.it] has joined #wesnoth 20180108 09:12:07-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20180108 09:18:25-!- Rhonda [~rhonda@wesnoth/developer/rhonda] has quit [Remote host closed the connection] 20180108 09:22:04-!- Rhonda [~rhonda@anguilla.debian.or.at] has joined #wesnoth 20180108 09:29:59< Soliton> especially start-of-scenario saves are very likely to be fine since they (re-)load the scenario WML. 20180108 10:10:22-!- stikonas [~stikonas@wesnoth/translator/stikonas] has joined #wesnoth 20180108 10:13:14-!- salluc69 [~salluc69@host101-39-dynamic.13-87-r.retail.telecomitalia.it] has quit [Quit: Sto andando via] 20180108 10:15:34-!- vladimirslavik [vslavik@nat/redhat/x-zehfnayrkjlpcuwk] has joined #wesnoth 20180108 10:15:52-!- vladimirslavik [vslavik@nat/redhat/x-zehfnayrkjlpcuwk] has quit [Changing host] 20180108 10:15:52-!- vladimirslavik [vslavik@wesnoth/translator/VladimirSlavik] has joined #wesnoth 20180108 11:18:46-!- Haudegen [~quassel@178.115.237.87] has quit [Read error: Connection reset by peer] 20180108 11:40:17-!- vultraz [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20180108 12:30:33-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has joined #wesnoth 20180108 12:41:03-!- galegosimpatico [~uprego@unaffiliated/ushiu] has quit [Ping timeout: 248 seconds] 20180108 12:48:26-!- galegosimpatico [~uprego@130.red-88-3-143.dynamicip.rima-tde.net] has joined #wesnoth 20180108 14:08:49-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has quit [Remote host closed the connection] 20180108 14:19:30-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has joined #wesnoth 20180108 15:16:42-!- stikonas [~stikonas@wesnoth/translator/stikonas] has quit [Quit: Quit] 20180108 15:19:06-!- elias [~allefant@allegro/developer/allefant] has quit [Quit: WeeChat 1.7] 20180108 15:19:27-!- allefant [~allefant@allegro/developer/allefant] has joined #wesnoth 20180108 15:20:55-!- allefant is now known as elias 20180108 16:28:45-!- Narrat [~Narrat@p5DED1497.dip0.t-ipconnect.de] has joined #wesnoth 20180108 16:48:41-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has quit [Remote host closed the connection] 20180108 17:19:42-!- zookeeper_ [~lmsnie@dsl-tkubng21-58c01f-56.dhcp.inet.fi] has joined #wesnoth 20180108 17:21:16-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Disconnected by services] 20180108 17:21:19-!- zookeeper_ is now known as zookeeper 20180108 17:21:21-!- zookeeper [~lmsnie@dsl-tkubng21-58c01f-56.dhcp.inet.fi] has quit [Changing host] 20180108 17:21:21-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20180108 17:39:00-!- Guest19524 [~quassel@178.115.237.87] has joined #wesnoth 20180108 18:17:47-!- vladimirslavik [vslavik@wesnoth/translator/VladimirSlavik] has quit [Quit: Leaving] 20180108 18:22:25-!- mthe [~Beowulf87@unaffiliated/mthe] has joined #wesnoth 20180108 18:22:35-!- mthe [~Beowulf87@unaffiliated/mthe] has quit [Client Quit] 20180108 19:22:14-!- Guest19524 [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20180108 19:47:05-!- vultraz [uid24821@wesnoth/developer/vultraz] has joined #wesnoth 20180108 20:07:28-!- claymore [~claymore@unaffiliated/claymore] has joined #wesnoth 20180108 21:52:30-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20180108 21:57:34-!- claymore [~claymore@unaffiliated/claymore] has quit [Quit: Leaving] 20180108 22:09:25-!- DasBrain [~Johannes1@unaffiliated/johannes13] has joined #wesnoth 20180108 22:19:33-!- Bhoren [~Bhoren_wh@2a01:e0a:c:2150:1c0a:4ff0:4660:76bb] has joined #wesnoth 20180108 23:25:31-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180108 23:25:42-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180108 23:30:22-!- Haudegen [~quassel@178.115.237.87] has quit [Read error: Connection reset by peer] 20180108 23:34:05< janebot> wesnoth: Must have add-ons? (by /u/PwnageEngage) https://redd.it/7p2sr8 20180108 23:40:13-!- Bhoren [~Bhoren_wh@2a01:e0a:c:2150:1c0a:4ff0:4660:76bb] has quit [Quit: Leaving] 20180108 23:47:59-!- sigurdfd [sigurdfd@dynamic-acs-72-23-110-196.zoominternet.net] has joined #wesnoth --- Log closed Tue Jan 09 00:00:35 2018