--- Log opened Wed Jan 24 00:00:36 2018 20180124 00:09:09-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180124 00:09:17-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180124 00:11:45<+wesnoth-discord-> Hi, if I want help in turning one scenario in a mod into a tutorial, would this be a good place? 20180124 00:16:35<+wesnoth-discord-> I basically took the tutorial mission in the Napoleonic Wars add-on and replaced the default tutorial campaign folder, but then I kept getting error messages. I tried fixing issue as they come along, but the current issue I'm getting is the attached. I'm not sure where "tutorial" is referenced. I can't find it in the _main file nor in the scenario which is called NW_Tutorial.cfg 20180124 00:16:36<+wesnoth-discord-> https://cdn.discordapp.com/attachments/231976805987385345/405516190102978561/unknown.png 20180124 00:27:59<+wesnoth-discord-> Just an update, I think the campaign is currently referencing the add-on. I changed the [tutorial] tag to [scenario] and after finishing the mission, it takes me to Level 1 which I deleted off the tutorial itself. 😦 20180124 00:37:57<+wesnoth-discord-> I'm confused. You want to add a tutorial mission to your campaign? 20180124 00:40:28<+wesnoth-discord-> I want to change the default tutorial into a custom tutorial 20180124 00:41:58<+wesnoth-discord-> I don't think that's possible and certainly not advisable if it were. 20180124 00:42:05<+wesnoth-discord-> The Napoleonic War add-on already has a tutorial mission in the form of a scenario. I want to move that scenario and turn it into an actual tutorial 20180124 00:42:33<+wesnoth-discord-> The tutorial is a scenario 20180124 00:42:37<+wesnoth-discord-> Right. 20180124 00:42:55<+wesnoth-discord-> But I want the tutorial button to play the custom scenario instead of the default tutorial 20180124 00:42:57<+wesnoth-discord-> There's no difference between it and a regular scenario, except you get to it by pressing the Tutorial button 20180124 00:43:22<+wesnoth-discord-> If you want a special tutorial, add an entry for it in the campaign menu 20180124 00:43:36<+wesnoth-discord-> ie, "Napoleonic Wars - Tutorial" 20180124 00:44:16<+wesnoth-discord-> Even if it were possible (which I don't believe it is), having your addon replace the core tutorial is rather a bad thing to do to anyone who installs your addon 20180124 00:44:18<+wesnoth-discord-> I can do that, but unless the Tutorial button disappears, it doesn't solve my problem. 20180124 00:44:46<+wesnoth-discord-> The tutorial button is the game tutorial. Just leave it alone. 😐 20180124 00:45:24<+wesnoth-discord-> I'm basically making a standalone version for specific people. I figured it should be possible since the game is so moddable. 20180124 00:46:49<+wesnoth-discord-> A standlone version of Wesnoth? 20180124 00:47:07<+wesnoth-discord-> Yeah, for personal use. Friends and the like. 20180124 00:47:19<+wesnoth-discord-> I see 20180124 00:47:27<+wesnoth-discord-> They wouldn't play Wesnoth otehrwise 20180124 00:47:53<+wesnoth-discord-> So I thought to get them to try out something they might be interested like a Napoleonic mod 20180124 00:48:06<+wesnoth-discord-> Gateway drug and all 20180124 00:48:07<+wesnoth-discord-> If you really want you can try to make the id of your tutorial scenario tutorial and see if it works 20180124 00:48:08<+wesnoth-discord-> it might 20180124 00:48:34<+wesnoth-discord-> But again, I advise against this for any actually-distributed addon. 20180124 00:50:02-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20180124 00:56:57<+wesnoth-discord-> Okay, thanks 20180124 00:57:17<+wesnoth-discord-> What, would they not play it because of the fantasy setting? The setting doesn't matter. At the end of the day the mechanics are the same. 20180124 00:57:23<+wesnoth-discord-> (with a [tutorial] tag of course) 20180124 00:57:34<+wesnoth-discord-> Hex-based luck-based turn-based strategy. 20180124 01:09:12-!- TheJJ [~rofl@ipb21b7932.dynamic.kabel-deutschland.de] has quit [Ping timeout: 256 seconds] 20180124 01:27:33-!- dobson [~dobson@68.ip-149-56-14.net] has quit [Quit: Leaving] 20180124 01:31:02-!- dobson [~dobson@68.ip-149-56-14.net] has joined #wesnoth 20180124 01:48:47-!- Narrat [~Narrat@p5DCC615F.dip0.t-ipconnect.de] has quit [Quit: They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.] 20180124 03:01:43<+wesnoth-discord-> @sdmr why not just create a separate add on for the tutorial saying that it is the “Napoleonic Wars - Tutorial” That should be the easiest way to go. 20180124 03:18:12-!- ArneBab_ [~quassel@freenet/developer/arnebab] has joined #wesnoth 20180124 03:21:57-!- ArneBab [~quassel@freenet/developer/arnebab] has quit [Ping timeout: 240 seconds] 20180124 03:57:53-!- sigurdfd [sigurdfd@dynamic-acs-72-23-110-196.zoominternet.net] has joined #wesnoth 20180124 04:13:37<+wesnoth-discord-> I figured it out! 20180124 04:14:34<+wesnoth-discord-> Did you find CoreWML? or something else? 20180124 04:18:18<+wesnoth-discord-> @SageSeer It's not what I want 20180124 04:19:38<+wesnoth-discord-> @sigurdfd For some reason, the utils didn't work for that scenario, so I just pasted the utils into the scenario itself. A lot of things I expected to work ordinarily didn't, so lots of manual edits too 20180124 04:20:35<+wesnoth-discord-> For example, SOUND:MISS didn't work at all and crashed for every unit, so I edited that and SOUND:HIT to SOUND:HIT_AND_MISS 20180124 04:20:47<+wesnoth-discord-> Quite labor intensive, but it worked out in the end 20180124 04:21:04<+wesnoth-discord-> And it taught me a lot about WMLs too, so that's a plus 20180124 04:34:38-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! 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