--- Log opened Mon Feb 05 00:00:43 2018 --- Day changed Mon Feb 05 2018 20180205 00:00:43< Soliton> trapped unit is what the WML seems to call them. 20180205 00:01:10< zookeeper> i just see generate_name=yes 20180205 00:01:26< Soliton> true. 20180205 00:01:50< Soliton> so maybe a bug. 20180205 00:02:34< zookeeper> and if so then surely not limited to ANL. 20180205 00:04:00< zookeeper> they do get correct generated names at least on my >2 months old build. 20180205 00:05:10< sevu> trapped is only the macro name, seems all right 20180205 00:05:32< sevu> And trapped sounds less bad than prisoner 20180205 00:05:50< Soliton> note the part about generate_name=yes. 20180205 00:05:56< zookeeper> what are you even talking about now? 20180205 00:06:02< zookeeper> no one's called trappedanything. 20180205 00:07:30< sevu> The change I made is in the overview window which you get with alt+s. The name for side 9 if you use debug mode (otherwise it's hidden) 20180205 00:08:01< zookeeper> riiiiiight, the side/team name 20180205 00:08:07< Soliton> oh team name. 20180205 00:09:02< zookeeper> what causes it to be displayed as "2" and not "Team 2" like all the others? 20180205 00:09:19< zookeeper> oh right, duh, it's missing user_team_name 20180205 00:09:52< Soliton> it's already called Prisoners now. 20180205 00:10:04< sevu> since 5 minutes 20180205 00:10:35< zookeeper> right, yeah. seems like it could probably just be a hidden side, seeing how you can't actually interact with those units anyway... i think. 20180205 00:10:56< Soliton> you just free them afair. 20180205 00:11:26< sevu> it is a hidden side.. but debug mode displays them anyway 20180205 00:11:55< sevu> I would change it for Trapped ... 20180205 00:12:28< Soliton> Prisoner seems fine. 20180205 00:13:46< sevu> Visually speaking, all team names start with a "T", looks not bad 20180205 00:14:47< zookeeper> it's not a hidden side, it shows up in the status table. 20180205 00:15:20< zookeeper> i was suggesting it probably doesn't need to. 20180205 00:15:33< zookeeper> at which point it of course doesn't need a name either 20180205 00:15:56< sevu> true, will change 20180205 00:16:37< zookeeper> if anything, the player and enemy teams would warrant proper team names (not sure what) 20180205 00:17:07< Soliton> Good Guys, Bad Guys 20180205 00:17:24< zookeeper> classic! 20180205 00:18:53< zookeeper> similarly in caves of the basilisk you seem to have given the hidden statues side a translatable name that won't ever be seen. 20180205 00:19:39< sevu> It will be seen if you have debug mode activated 20180205 00:20:01< sevu> I think it doesn't harm to add a name there 20180205 00:22:21< zookeeper> is seeing hidden sides in debug mode a new feature? because i don't see them 20180205 00:23:24< zookeeper> i hope the "surrender" entry in the menu being the only uncapitalized one is just because i have an old build with new data, and not intentional... 20180205 00:24:31< sevu> Hmmm, with alt+s hidde teams are not shown in debug mode. At the game creation screen they are displayed in debug mode... 20180205 00:25:01< zookeeper> ah, okay. 20180205 00:26:25< zookeeper> well, seems like no release right now after all, so i'll opt for sleep -> 20180205 00:26:57-!- Bonobo [~Bonobo@220-244-89-194.tpgi.com.au] has joined #wesnoth-dev 20180205 00:30:55-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 248 seconds] 20180205 00:33:00< sevu> "Nani The Shapeshifter" - is that correct with a capital T 20180205 00:42:13< Soliton> hrm, there seems to be an issue with wesnothd redirecting clients. also no way to get out of the server connection screen. 20180205 00:43:57< Soliton> loonycyborg: any idea about that? perhaps some connection to the server upgrade? seems weird... 20180205 00:44:54< Soliton> though it must work for 1.12 clients so... 20180205 00:45:08< loonycyborg> what exactly happens and for which versions? 20180205 00:45:43< Soliton> if i connect with 1.3.11 to trunk i'm stuck in connecting to server screen. 20180205 00:45:55< Soliton> if i connect to the correct port it works. 20180205 00:46:22< Soliton> trunk server logs that it's redirecting but something doesn't work... 20180205 00:46:29< sevu> I thought that's because the versions_accepten in the server configuration needs to be adjusted for 1.13.11, it's not that? 20180205 00:46:44< Soliton> no, that'd give you an error. 20180205 00:47:14< Soliton> and i check, we're accepting up to 1.3.13 so far. 20180205 00:47:39< Soliton> also you get in if you use port 14997. 20180205 00:48:30< Soliton> if someone could confirm redirection to 1.12 still works. looks very much like it though. 20180205 00:51:00< sevu> I can connect with 1.12 to the server 20180205 00:52:06< Soliton> so something client side must have gotten broken in 1.13. 20180205 00:52:09< sevu> And I have the problem since I compiled after the pre release version bump, I had build before which wasn't old 20180205 00:52:21< sevu> like a few commits earlier, max 1 day 20180205 00:52:37< Soliton> before the surrender feature, right? 20180205 00:52:50< sevu> yes, 2 days ago or so... or 1 ? 20180205 00:53:59< Soliton> must be something subtle because i don't remember any networking commits. 20180205 00:54:20< loonycyborg> if I run pofix I get 20180205 00:54:33< loonycyborg> pofix: po/wesnoth-nr/wesnoth-nr.pot modified 20180205 00:54:34< loonycyborg> pofix: 29 files processed, 1 files modified, 29 files newer 20180205 00:54:34< loonycyborg> pofix: script may be obsolete 20180205 00:54:51< sevu> it must be the increase in the version number 20180205 00:55:00< loonycyborg> no 20180205 00:55:15< loonycyborg> one change there is typo fix in NR 20180205 00:55:26< loonycyborg> it didn't apply any other changes 20180205 00:55:29< Soliton> well, that just means we get redirected to the dev server. 20180205 00:55:43< Soliton> but that's perhaps why we didn't notice the issue before. 20180205 00:56:02< Soliton> since for master you do not get redirected. 20180205 00:56:47< Soliton> loonycyborg: we should talk to Ivanovic about pofix and clean out old changes. 20180205 00:58:48< Soliton> loonycyborg: so what commit since 1.3.10 broke redirection? :-) 20180205 01:01:49< loonycyborg> well the only changes to wesnothd I remember were about mp moderation 20180205 01:02:28< Soliton> should rather be client side. 20180205 01:02:45< Soliton> i've updated and restarted the trunk server and it redirects fine. 20180205 01:03:11< Soliton> there was some network stuff about the addon client. can that be related? 20180205 01:03:27< loonycyborg> and also cancel fix, but it shouldn't affect wesnothd 20180205 01:03:39< loonycyborg> since in client it's using a different codepath 20180205 01:04:00< Soliton> anyhow i really need to go to bed. someone tell vultraz that releasing now is not a good idea. 20180205 01:05:46< sevu> I still get stuck at the connection screen 20180205 01:08:49< Soliton> actually i opened an issue. 20180205 01:09:22 * Soliton tips hat. 20180205 01:24:55-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180205 01:25:06-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20180205 01:56:45-!- travis-ci [~travis-ci@ec2-54-234-36-74.compute-1.amazonaws.com] has joined #wesnoth-dev 20180205 01:56:46< travis-ci> Pentarctagon/wesnoth#45 (mtime-cache - 93a11f2 : pentarctagon): The build passed. 20180205 01:56:46< travis-ci> Build details : https://travis-ci.org/Pentarctagon/wesnoth/builds/337368273 20180205 01:56:46-!- travis-ci [~travis-ci@ec2-54-234-36-74.compute-1.amazonaws.com] has left #wesnoth-dev [] 20180205 02:04:53-!- travis-ci [~travis-ci@ec2-54-80-202-110.compute-1.amazonaws.com] has joined #wesnoth-dev 20180205 02:04:54< travis-ci> Pentarctagon/wesnoth#46 (mtime-cache - b0448e5 : pentarctagon): The build has errored. 20180205 02:04:54< travis-ci> Build details : https://travis-ci.org/Pentarctagon/wesnoth/builds/337374294 20180205 02:04:54-!- travis-ci [~travis-ci@ec2-54-80-202-110.compute-1.amazonaws.com] has left #wesnoth-dev [] 20180205 02:34:52-!- travis-ci [~travis-ci@ec2-54-234-36-74.compute-1.amazonaws.com] has joined #wesnoth-dev 20180205 02:34:53< travis-ci> Pentarctagon/wesnoth#47 (mtime-cache - d0774b6 : pentarctagon): The build passed. 20180205 02:34:53< travis-ci> Build details : https://travis-ci.org/Pentarctagon/wesnoth/builds/337374873 20180205 02:34:53-!- travis-ci [~travis-ci@ec2-54-234-36-74.compute-1.amazonaws.com] has left #wesnoth-dev [] 20180205 02:38:34-!- vultraz [uid24821@wesnoth/developer/vultraz] has joined #wesnoth-dev 20180205 02:38:49< vultraz> celticminstrel: why would you downgrade the xcode project 20180205 02:44:48< celticminstrel> vultraz: Because it's just questionable for it to be upgraded beyond the minimum level of support. 20180205 02:44:55< vultraz> not so 20180205 02:45:07< vultraz> the codeblocks project was update to 14 20180205 02:45:42< vultraz> as long as someone's building with 11 to ensure we don't use 14 stuff, there's no reason an individual project can't build with 14 20180205 02:48:09< celticminstrel> Updating the CB project was also questionable. 20180205 02:48:15< celticminstrel> But I think it's less used, so... 20180205 02:48:47< vultraz> one person opened a PR to update it 20180205 02:48:53< vultraz> i don't even know if their changes work 20180205 02:49:44< celticminstrel> I'd be surprised if they didn't? 20180205 02:50:10< vultraz> *shrug* 20180205 02:50:16< vultraz> might remove the CB file in 1.15 20180205 02:50:41< vultraz> but anyway, as I said, as long as *something* is building with 11, having XCode or any other individual projectfile build with 14 is acceptable 20180205 02:50:53< vultraz> I said I signed off on the change :| 20180205 02:51:21< celticminstrel> Acceptable but still questionable. 20180205 02:57:24-!- irker754 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20180205 03:05:00< celticminstrel> So anyway, is loonycyborg still around? 20180205 03:06:32< vultraz> nope 20180205 03:13:40< celticminstrel> :( 20180205 03:26:28< vultraz> !(A || B || C) == !A && !B && !C right 20180205 03:30:37< celticminstrel> Yup. 20180205 03:30:45< celticminstrel> That's DeMorgan's Law. 20180205 03:33:58-!- irker025 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20180205 03:33:58< irker025> wesnoth/wesnoth:master Severin Glöckner 12039f3bfc MP: added some keys to scenarios with AI AppVeyor: All builds passed 20180205 03:33:59-!- SUPERNETS [~SUPERBOWL@38.132.119.163] has joined #wesnoth-dev 20180205 03:34:03< SUPERNETS> IRC.SUPERNETS.ORG #SUPERBOWL BEST IRC NETWORK FUCK YOUR NETWORK 20180205 03:34:04< SUPERNETS>                                                                20180205 03:34:04< SUPERNETS>                                                              20180205 03:34:05< SUPERNETS> YOUR IRC NETWORK IS TERRIBLE NO ONE CHATS THERE COME CHAT HERE  20180205 03:34:05< SUPERNETS>                                                                20180205 03:34:06< SUPERNETS>                                                               20180205 03:34:07< SUPERNETS> WE TAKE CHATS TO A NEW LEVEL, SOMETHING YOU'VE NEVER SEEN BEFORE 20180205 03:34:07< SUPERNETS> irker025 vultraz janebot Bonobo stikonas sevu Ravana_ tad_carlucci minbonbon vn971 DeFender1031 Ivanovic celticminstrel Coffee_irc TadCarlucci Appleman1234 wedge009 iceiceice TheJJ timotei_ iwaim___ atarocch pydsigner aeth midzer heirecka lobby loonycyborg Soliton aidanhs Gambit higgins new_one syrma[m] matthiaskrgr madmax28 ChipmunkV[m] esr zacklocx[m] nore EliDupree DDR elias Rhonda Polsaker 20180205 03:34:08-!- SUPERNETS [~SUPERBOWL@38.132.119.163] has left #wesnoth-dev [] 20180205 03:34:15< vultraz> jesus christ 20180205 03:35:29-!- mode/#wesnoth-dev [+o vultraz] by ChanServ 20180205 03:37:43<@vultraz> nevermind, I still don't know how to properly set akick flags and sudd 20180205 03:37:45<@vultraz> stuff 20180205 03:37:47-!- mode/#wesnoth-dev [-o vultraz] by vultraz 20180205 03:40:16< sevu> /msg chanserv quiet 20180205 03:40:34-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20180205 03:40:39< sevu> (wrote shadowm a few days ago) 20180205 04:05:20< vultraz> It’s the hostmask bit I never get right 20180205 05:08:40< celticminstrel> Whee, waiting on re-pot-update, whee... :/ 20180205 05:08:56< vultraz> why re-pot? 20180205 05:09:04< vultraz> oh right, new strings 20180205 05:09:27< celticminstrel> Surrender dialog, basic placeholder dunefolk description, team names in some MP scenarios. 20180205 05:09:43< vultraz> hasn't the last not been done yet? 20180205 05:09:45< celticminstrel> What, was there some other reason the release hasn't yet been completed? 20180205 05:09:50< celticminstrel> https://github.com/wesnoth/wesnoth/commit/12039f3bfc8b0c8fb53fb210f3cb8d0bb0457ea2 20180205 05:11:22< vultraz> I don't really like the use of "and/or" 20180205 05:11:26< vultraz> in the surrender dialog 20180205 05:12:18< celticminstrel> What's the full string? 20180205 05:13:03< celticminstrel> Anyway, yes, the third one was done, and was there some other thing holding back tagging? 20180205 05:13:15< vultraz> title is 20180205 05:13:16< vultraz> "Surrender and/or quit game" 20180205 05:13:23< vultraz> message is 20180205 05:13:24< vultraz> "Do you want to surrender and/or quit the game?" 20180205 05:13:30< celticminstrel> Hmm. 20180205 05:13:37< vultraz> label is supposed to be titlecase 20180205 05:13:48< celticminstrel> So you can surrender without quitting? 20180205 05:13:57< vultraz> No 20180205 05:14:01< vultraz> you can quit without surrendering 20180205 05:14:08< celticminstrel> Okay? 20180205 05:15:15< celticminstrel> I think the title could just be "Surrender Game", and then the buttons could be "Surrender & Quit", "Just Quit", "Cancel"? 20180205 05:15:47< celticminstrel> Rephrasing the question to avoid and/or may be impossible though... at least, I can't think of anything good ATM. 20180205 05:15:55< vultraz> using &? 20180205 05:16:03< celticminstrel> Yeah, why not? It's a button. 20180205 05:16:18< celticminstrel> That's the sort of place & is appropriate. 20180205 05:16:21< vultraz> I think I'll just use "Quit" 20180205 05:16:25< vultraz> and not "Just Quit" 20180205 05:16:48< celticminstrel> I definitely prefer "Just Quit", but "Quit" is still not bad, I guess. 20180205 05:17:24< celticminstrel> There is a problem with and/or here though, in the question I mean. 20180205 05:17:30< celticminstrel> It implies you have four options. 20180205 05:17:35< celticminstrel> 1. Surrender, and quit the game. 20180205 05:17:47< celticminstrel> 2. Surrender, but do not quit the game (become an observer). 20180205 05:17:54< celticminstrel> 2. Quit the game, but do not surrender. 20180205 05:17:56< celticminstrel> ^3 20180205 05:18:03< celticminstrel> 4. Cancel; do not quit nor surrender. 20180205 05:19:00< vultraz> how about just "Do you really want to surrender and quit the game?" 20180205 05:19:08< celticminstrel> Option 2 could definitely be sensibly added IMO, but at present apparently it's not available, so the "and/or" is slightly misleading... then again, that may not be a major problem since the buttons clarify the actual choices. 20180205 05:19:12< celticminstrel> I guess that'll work. 20180205 05:19:50< celticminstrel> What was the effect of surrendering, anyway? All your units disappear or something? 20180205 05:19:57< vultraz> i don't remember 20180205 05:20:21< celticminstrel> Also it's presumably treated as your loss for the purpose of determining victory conditions. 20180205 05:20:35< vultraz> no, I think it's specifically recorded as a surrender 20180205 05:20:55< celticminstrel> Well, a surrender is a form of loss though. 20180205 05:37:47-!- JyrkiVesterinen [~JyrkiVest@85-23-197-3.bb.dnainternet.fi] has joined #wesnoth-dev 20180205 05:42:05< JyrkiVesterinen> I'm currently trying to investigate #2441. 20180205 05:42:40< vultraz> did I introduce it with my loading screen on mp connect refactoring? 20180205 05:42:46< JyrkiVesterinen> A debug build running under a debugger took so long to load that I thouhgt the game might already have hung, so I paused it under the debugger to check. 20180205 05:43:08< JyrkiVesterinen> It hadn't, loading just takes so damn long under these circumstances. 20180205 05:43:11< celticminstrel> So it's not just an artifact of the half-released state? 20180205 05:43:16< celticminstrel> Or is it? 20180205 05:43:34< JyrkiVesterinen> Anyway, the pausing shows that the game spends the vast majority of this time allocating and freeing config objects. 20180205 05:43:54< celticminstrel> Huh. 20180205 05:44:17< JyrkiVesterinen> (Mind you, this is with the debug heap manager, where every single memory allocation/release is followed by a memset in order to make use of uninitialized/freed memory easier to notice.) 20180205 05:44:45< JyrkiVesterinen> This indicates that if we want to reduce loading times in the future, config pooling would be very useful. 20180205 05:44:47< vultraz> perhaps it's trying to download the lobby state? 20180205 05:45:10< celticminstrel> Anyway, bedtime for me. Hope the release is finished by the time I awaken. >_> 20180205 05:45:14-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20180205 05:45:26< JyrkiVesterinen> That is, keeping a bunch of unused config objects around and allocating them from the pool instead of constantly creating and destroying them. 20180205 05:46:15< vultraz> you mean like... here, we've created... 10 config objects, use this one if you want it, and give it back when you're done? 20180205 05:46:27< JyrkiVesterinen> Indeed. 20180205 05:46:34< irker025> wesnoth: Charles Dang wesnoth:master 4c2cddaa9ef0 / data/gui/window/surrender_quit.cfg: Surrender Quit: clearer button/message text https://github.com/wesnoth/wesnoth/commit/4c2cddaa9ef06db13839242077b8daf3af68eb67 20180205 05:46:37< irker025> wesnoth: Charles Dang wesnoth:master 4f68df28ffa3 / data/multiplayer/scenarios/4p_A_New_Land.cfg: ANL: added team and enemy leader names (fixes #2442) https://github.com/wesnoth/wesnoth/commit/4f68df28ffa3e76b6f62a1f59e92ccc82bbbc0ba 20180205 05:47:16< irker025> wesnoth/wesnoth:master Charles Dang 4f68df28ff ANL: added team and enemy leader names ( AppVeyor: vs2013/Release Failed 20180205 05:47:17< irker025> Details: https://ci.appveyor.com/project/wesnoth/wesnoth/build/Wesnoth-VS2013-master-1274 20180205 05:47:25< vultraz> F A S T A S L I G H T N I N G 20180205 05:52:47< JyrkiVesterinen> I sent a call stack of #2441 to the GitHub issue. 20180205 05:53:10< JyrkiVesterinen> It doesn't seem to show anything useful, and I'm not going to investigate more at this time. 20180205 05:53:26< vultraz> oh my... 20180205 05:53:57< vultraz> well, this is definitely a blocker :| 20180205 06:13:10< irker025> wesnoth: Charles Dang wesnoth:master 9f0df10e2978 / projectfiles/VC12/ (wesnoth.vcxproj wesnoth.vcxproj.filters): Updated VS projectfile https://github.com/wesnoth/wesnoth/commit/9f0df10e297850341255f428e5346f8c9c879f14 20180205 06:47:12< Soliton> i think best bet is to revert the addon client (re-)connect changes and see if that helps. 20180205 06:48:34< Soliton> at least i think that shares code with mp server connection handling. 20180205 06:49:21< JyrkiVesterinen> It was the first thing I checked. 20180205 06:49:57< JyrkiVesterinen> The only shared part is the network transmission dialog: I changed it so that it no longer cancels the connection when closing if the player hasn't pressed the Cancel button. 20180205 06:50:16< JyrkiVesterinen> I had a breakpoint in network_transmission::post_show(). It wasn't hit. 20180205 06:50:31< Soliton> ok, no clue what else it could be then. 20180205 06:51:33-!- JyrkiVesterinen [~JyrkiVest@85-23-197-3.bb.dnainternet.fi] has quit [Quit: Going to work] 20180205 06:56:39< vultraz> the mp connection process doesn't do anything with the network transmission dialog anymore 20180205 07:35:43-!- JyrkiVesterinen [~JyrkiVest@195-192-251-124.s1networks.fi] has joined #wesnoth-dev 20180205 07:42:21-!- travis-ci [~travis-ci@ec2-54-226-10-225.compute-1.amazonaws.com] has joined #wesnoth-dev 20180205 07:42:22< travis-ci> Pentarctagon/wesnoth#51 (scons-caching - d5b7252 : pentarctagon): The build passed. 20180205 07:42:22< travis-ci> Build details : https://travis-ci.org/Pentarctagon/wesnoth/builds/337422491 20180205 07:42:22-!- travis-ci [~travis-ci@ec2-54-226-10-225.compute-1.amazonaws.com] has left #wesnoth-dev [] 20180205 08:04:24-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20180205 08:30:27-!- sevu [~Shiki@141.57.57.83] has quit [Ping timeout: 256 seconds] 20180205 08:49:33-!- sevu [~Shiki@p57803acb.dip0.t-ipconnect.de] has joined #wesnoth-dev 20180205 09:07:35< Soliton> https://github.com/wesnoth/wesnoth/commit/50c9b52 this should be the commit that broke redirection. with that the handshake is not done again after redirection, we're only waiting for data. 20180205 09:08:02< Soliton> vultraz: ^ 20180205 09:10:06< Soliton> a simple fix would probably be to just copy the handshake loop before continuing after redirect. 20180205 09:10:53< Soliton> (also remove that useless double assignment of sock.) 20180205 09:26:50< vn971> // offtopic. Cool, my new map managed to get 39 games on replays server, the first day it was published. 20180205 09:28:00< vn971> Pretty sad we don't have "trending" section, I would love some temporary visibility for my add-on while it manages to have a high downloads percent increase per week. 20180205 09:28:35< Soliton> http://knal.ga/ 20180205 09:29:27< vn971> Soliton: I don't think this is really a solution because I bet less than 5% visit http://hnal.ga as often as they visit wesnoth client "addon" section. 20180205 09:29:44< Soliton> i wouldn't mind to run that on addons.wesnoth.org if someone wants to maintain that... 20180205 09:30:06< Soliton> but sure that's still not in wesnoth. 20180205 09:30:56< vn971> Soliton: so is it possible for addons.wesnoth.org to return an additional number "growth per week", and for wesnoth client to include this number as a column? (Because people could then sort by this column, if we add it.) 20180205 09:31:23< Soliton> the wesnoth client does not use the website. 20180205 09:31:30< JyrkiVesterinen> We don't really have room for more columns, I'm afraid. 20180205 09:31:52< Soliton> for the wesnoth client you'd have to add it directly into campaignd. 20180205 09:33:13< Soliton> so an easy first step would be to add it to the website. especially since someone already made something similar. 20180205 09:34:41< Soliton> speaking of addons.wesnoth.org someone could fix the size of the Icon column... 20180205 09:35:31< vn971> JyrkiVesterinen: indeed it's pretty tense already. I guess few people actually read version or author right from the main list. But if we try to move them to the right panel, that would be sacrifices still. 20180205 09:35:36< Soliton> apparently some people use ridiculously sized "icons". 20180205 09:37:12< vn971> Soliton: can't really find the git repo for "addons.wesnoth.org" https://github.com/wesnoth 20180205 09:39:55< Soliton> wesnoth_addon_manager generates it. 20180205 09:40:45< Soliton> probably something in data/tools/addon_manager/html.py needs adjustement. 20180205 09:49:37-!- travis-ci [~travis-ci@ec2-54-80-202-110.compute-1.amazonaws.com] has joined #wesnoth-dev 20180205 09:49:38< travis-ci> Pentarctagon/wesnoth#54 (scons-caching - 02bcc39 : pentarctagon): The build was canceled. 20180205 09:49:38< travis-ci> Build details : https://travis-ci.org/Pentarctagon/wesnoth/builds/337461405 20180205 09:49:38-!- travis-ci [~travis-ci@ec2-54-80-202-110.compute-1.amazonaws.com] has left #wesnoth-dev [] 20180205 09:51:46< irker025> wesnoth/wesnoth:master Charles Dang 9f0df10e29 Updated VS projectfile AppVeyor: All builds passed 20180205 09:59:45< vultraz> Soliton: I see. Thanks 20180205 10:00:05< vultraz> bit more complicated than that.. 20180205 10:06:32< vultraz> oh turns out actually simple 20180205 10:08:58< irker025> wesnoth: Charles Dang wesnoth:master 70aec1d2989d / src/game_initialization/multiplayer.cpp: MP: fixed infinite loop on connecting to redirected server (fixes #2441) https://github.com/wesnoth/wesnoth/commit/70aec1d2989d22ec38afe976bd924b271db741bf 20180205 10:09:00< vultraz> Soliton: ^ 20180205 10:29:55< Soliton> https://wiki.wesnoth.org/PBLWML#passphrase the security note is not true anymore, right? 20180205 10:31:40-!- JyrkiVesterinen [~JyrkiVest@195-192-251-124.s1networks.fi] has quit [Quit: .] 20180205 10:34:36-!- vladimirslavik [vslavik@nat/redhat/x-ivkoyhqkkaumaxxo] has joined #wesnoth-dev 20180205 10:38:13< vultraz> I don't think so? 20180205 10:40:07-!- travis-ci [~travis-ci@ec2-54-80-202-110.compute-1.amazonaws.com] has joined #wesnoth-dev 20180205 10:40:08< travis-ci> Pentarctagon/wesnoth#55 (scons-caching - 02bcc39 : pentarctagon): The build passed. 20180205 10:40:08< travis-ci> Build details : https://travis-ci.org/Pentarctagon/wesnoth/builds/337472473 20180205 10:40:08-!- travis-ci [~travis-ci@ec2-54-80-202-110.compute-1.amazonaws.com] has left #wesnoth-dev [] 20180205 10:47:18< irker025> wesnoth/wesnoth:master Charles Dang 4f68df28ff ANL: added team and enemy leader names ( AppVeyor: 1/2 builds failed 20180205 10:47:19< irker025> Details vs2013/Release: https://ci.appveyor.com/project/wesnoth/wesnoth/build/Wesnoth-VS2013-master-1274 20180205 10:50:41-!- sevu [~Shiki@p57803acb.dip0.t-ipconnect.de] has left #wesnoth-dev ["Verlassend"] 20180205 11:04:25< irker025> wesnoth: Charles Dang wesnoth:master ca81e9cc177d / src/addon/client.cpp: Double length of autogenerated addon passphrase https://github.com/wesnoth/wesnoth/commit/ca81e9cc177db33d559db163651bcf2ce2c1d654 20180205 11:06:54< irker025> wesnoth/wesnoth:master Charles Dang ca81e9cc17 Double length of autogenerated addon pas AppVeyor: vs2017/Release Failed 20180205 11:06:55< irker025> Details: https://ci.appveyor.com/project/wesnoth/wesnoth-605wt/build/Wesnoth-VS2017-master-970 20180205 11:07:57-!- wedge009 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has quit [Ping timeout: 240 seconds] 20180205 11:21:32< loonycyborg> So release soon again? I still need to do another pot-updat 20180205 11:21:48< vultraz> indeed 20180205 11:22:20-!- JyrkiVesterinen [~JyrkiVest@195-192-251-124.s1networks.fi] has joined #wesnoth-dev 20180205 11:22:35< loonycyborg> anyone stilll has string changes pending before release? 20180205 11:23:26< vultraz> i don't think so 20180205 11:24:38< JyrkiVesterinen> Soliton: the security note indeed is no longer true for 1.13: https://github.com/wesnoth/wesnoth/commit/e50ee3db41f8a08877030401a1d9f597ed17679e 20180205 11:24:45< JyrkiVesterinen> However, it remains true for 1.12. 20180205 11:26:13< Soliton> right, perhaps someone can clarify that on the wiki. then it can be removed at a (much) later time. 20180205 11:26:32< vultraz> why a much later time 20180205 11:27:10< Soliton> it's valid for the current stable version. 20180205 11:27:33< Soliton> so i'd say it can probably be removed when 1.16 comes out. 20180205 11:27:35< vultraz> so, we remove it when 1.14 comes out. Which is not "a much later time" 20180205 11:33:02-!- wedge009 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has joined #wesnoth-dev 20180205 11:33:41< vultraz> would anyone object to renaming all the files in data/tools to have proper .py extensions if they don't already 20180205 11:34:26< Soliton> yes. 20180205 11:35:04< vultraz> why 20180205 11:35:28< Soliton> http://www.talisman.org/~erlkonig/documents/commandname-extensions-considered-harmful/ 20180205 11:35:42< vultraz> the hell is this site 20180205 11:36:27< vultraz> seriously, what the hell is this. it looks like it's from the 90's 20180205 11:36:41< Soliton> on that topic, does anyone know how the DevFeature on the wiki works exactly? IMO it'd be awesome if we can keep mentioning when some WML feature/syntax was introduced. so far it looks like we remove all those nice notes on a new stable release. 20180205 11:37:01< vultraz> we do 20180205 11:37:01< Soliton> (the wiki topic not file endings.) 20180205 11:38:35< JyrkiVesterinen> https://wiki.wesnoth.org/index.php?title=Template:DevFeature1.13&action=edit 20180205 11:38:50< JyrkiVesterinen> If you have questions about "how it works exactly", you need to be more specific. 20180205 11:40:36< Soliton> as in is it possible to just leave the notes as is. and add new macro for 1.15 or however that works. 20180205 11:40:48< vultraz> Sure. 20180205 11:40:50< vultraz> But why 20180205 11:41:29< Soliton> so that we document when some feature was introduced, not just for one dev cycle. 20180205 11:41:43< vultraz> does it really matter 20180205 11:42:05< Soliton> to you i'm sure it does not. 20180205 11:43:05< Soliton> some people f.e. try to resurrect old addons so that'd be surely helpful for them. 20180205 11:44:24< vultraz> also who added that note about pango markup.. 20180205 11:44:28< vultraz> *removes* 20180205 11:47:35< irker025> wesnoth: Charles Dang wesnoth:master c2ead6e56bc5 / data/gui/window/addon_manager.cfg: Addons Manager: updated dialog title https://github.com/wesnoth/wesnoth/commit/c2ead6e56bc5c7df8736b6a252b3d93c70809101 20180205 11:55:04< irker025> wesnoth: Sofartin wesnoth:master d9d67f0b9566 / projectfiles/Xcode/Wesnoth.xcodeproj/project.pbxproj: Update Xcode project https://github.com/wesnoth/wesnoth/commit/d9d67f0b95664471c70a440958da441490cd224c 20180205 11:57:02< vultraz> zookeeper: thoughts on https://github.com/wesnoth/wesnoth/pull/2414 20180205 11:57:07< vultraz> he wants a review 20180205 11:57:09< vultraz> from you 20180205 11:59:42-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20180205 12:11:33-!- hrubymar10 [~textual@255.ip-217-182-72.eu] has joined #wesnoth-dev 20180205 13:00:31-!- travis-ci [~travis-ci@ec2-54-234-36-74.compute-1.amazonaws.com] has joined #wesnoth-dev 20180205 13:00:32< travis-ci> wesnoth/wesnoth#16323 (master - d9d67f0 : Sofartin): The build passed. 20180205 13:00:32< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/337514777 20180205 13:00:32-!- travis-ci [~travis-ci@ec2-54-234-36-74.compute-1.amazonaws.com] has left #wesnoth-dev [] 20180205 13:10:37-!- sevu [~Shiki@141.57.57.83] has joined #wesnoth-dev 20180205 13:37:03-!- wedge009 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has quit [Ping timeout: 248 seconds] 20180205 13:44:14-!- wedge009 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has joined #wesnoth-dev 20180205 13:46:35-!- sevu [~Shiki@141.57.57.83] has quit [Ping timeout: 260 seconds] 20180205 14:21:05< irker025> wesnoth: Charles Dang wesnoth:master b04bc7d7b065 / src/minimap.cpp: Minimap: fixed UB when accessing display singleton (fixes #2447) https://github.com/wesnoth/wesnoth/commit/b04bc7d7b065caec285b6c5a0646d3b8efed9aed 20180205 14:31:55-!- travis-ci [~travis-ci@ec2-54-234-36-74.compute-1.amazonaws.com] has joined #wesnoth-dev 20180205 14:31:56< travis-ci> matthiaskrgr/wesnoth#3 (master - d9d67f0 : Sofartin): The build passed. 20180205 14:31:56< travis-ci> Build details : https://travis-ci.org/matthiaskrgr/wesnoth/builds/337546092 20180205 14:31:56-!- travis-ci [~travis-ci@ec2-54-234-36-74.compute-1.amazonaws.com] has left #wesnoth-dev [] 20180205 15:13:06-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20180205 15:18:59-!- JyrkiVesterinen [~JyrkiVest@195-192-251-124.s1networks.fi] has quit [Quit: .] 20180205 15:31:16-!- travis-ci [~travis-ci@ec2-54-234-36-74.compute-1.amazonaws.com] has joined #wesnoth-dev 20180205 15:31:17< travis-ci> Pentarctagon/wesnoth#60 (scons-caching - 42707b1 : pentarctagon): The build passed. 20180205 15:31:17< travis-ci> Build details : https://travis-ci.org/Pentarctagon/wesnoth/builds/337572363 20180205 15:31:17-!- travis-ci [~travis-ci@ec2-54-234-36-74.compute-1.amazonaws.com] has left #wesnoth-dev [] 20180205 15:54:40-!- shadowm [~ignacio@wesnoth/developer/shadowm] has joined #wesnoth-dev 20180205 15:54:49< matthiaskrgr> what is pofix? 20180205 15:55:27< shadowm> Soliton, JyrkiVesterinen: I backported the passphrase hashing to 1.12 campaignd ages ago. I decided to keep the note simply because I couldn't be bothered to replace it with a lecture on why reusing passwords is a bad idea. 20180205 15:56:06< shadowm> (Or choosing weak passwords. Someone wanted me to re-set their add-on's passphrase to "abc123" and I gave them a random passphrase instead.) 20180205 15:59:06-!- travis-ci [~travis-ci@ec2-54-226-10-225.compute-1.amazonaws.com] has joined #wesnoth-dev 20180205 15:59:07< travis-ci> matthiaskrgr/wesnoth#4 (codespell_data - ae1aced : Matthias Krüger): The build passed. 20180205 15:59:07< travis-ci> Build details : https://travis-ci.org/matthiaskrgr/wesnoth/builds/337583578 20180205 15:59:07-!- travis-ci [~travis-ci@ec2-54-226-10-225.compute-1.amazonaws.com] has left #wesnoth-dev [] 20180205 15:59:08< shadowm> If you or someone else prefers to change it be my guest. I'm not great at writing documentation. 20180205 16:01:07< shadowm> Also you'll have to be more specific about the addons.w.o icon size issue, because I don't see it in either the 1.12 or 1.13 indices. Make sure to tell me your web browser, window size, and display dpi. 20180205 16:01:49-!- shadowm [~ignacio@wesnoth/developer/shadowm] has left #wesnoth-dev [] 20180205 16:01:52< irker025> wesnoth/wesnoth:master Charles Dang b04bc7d7b0 Minimap: fixed UB when accessing display AppVeyor: vs2017/Release Failed 20180205 16:01:53< irker025> Details: https://ci.appveyor.com/project/wesnoth/wesnoth-605wt/build/Wesnoth-VS2017-master-973 20180205 16:03:33< vultraz> matthiaskrgr: utils/pofix.py 20180205 16:03:45< vultraz> script to propagate small updates to the translation files 20180205 16:06:54< irker025> wesnoth/wesnoth:master Charles Dang ca81e9cc17 Double length of autogenerated addon pas AppVeyor: 1/2 builds failed 20180205 16:06:55< irker025> Details vs2017/Release: https://ci.appveyor.com/project/wesnoth/wesnoth-605wt/build/Wesnoth-VS2017-master-970 20180205 16:07:50< irker025> wesnoth: Charles Dang wesnoth:master 574fd0ec4bb1 / src/ (30 files in 11 dirs): Call display method instead of game_display if latter doesn't override https://github.com/wesnoth/wesnoth/commit/574fd0ec4bb119325c26c9a75e3459008c75ad6d 20180205 16:22:09< irker025> wesnoth: Charles Dang wesnoth:master 6eb7e700ee96 / src/ (editor/map/context_manager.cpp preferences/editor.cpp preferences/editor.hpp): Editor: handle transition update values with an enum https://github.com/wesnoth/wesnoth/commit/6eb7e700ee9699a20c677497b05cf8f6d101ec2a 20180205 16:43:38-!- Oebele [~quassel@143.177.58.202] has joined #wesnoth-dev 20180205 16:47:11-!- JyrkiVesterinen [~JyrkiVest@85-23-197-3.bb.dnainternet.fi] has joined #wesnoth-dev 20180205 16:55:31< irker025> wesnoth: newfrenchy83 wesnoth:master 7f55296c7d90 / projectfiles/CodeBlocks/wesnoth.cbp: Update wesnoth.cbp https://github.com/wesnoth/wesnoth/commit/7f55296c7d9026b8dfa4e8c1ab358233f1a1eb05 20180205 17:25:48-!- Bonobo [~Bonobo@220-244-89-194.tpgi.com.au] has quit [Ping timeout: 240 seconds] 20180205 17:35:19-!- sevu [~Shiki@p54855775.dip0.t-ipconnect.de] has joined #wesnoth-dev 20180205 18:05:08< irker025> wesnoth/wesnoth:master Sofartin d9d67f0b95 Update Xcode project AppVeyor: All builds passed 20180205 18:14:05-!- travis-ci [~travis-ci@ec2-54-234-36-74.compute-1.amazonaws.com] has joined #wesnoth-dev 20180205 18:14:06< travis-ci> wesnoth/wesnoth#16329 (master - 7f55296 : newfrenchy83): The build failed. 20180205 18:14:06< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/337639316 20180205 18:14:06-!- travis-ci [~travis-ci@ec2-54-234-36-74.compute-1.amazonaws.com] has left #wesnoth-dev [] 20180205 18:32:53< irker025> wesnoth: Charles Dang wesnoth:master 2dc4352845d5 / src/ (game_config_manager.cpp game_launcher.cpp wesnoth.cpp): Rebuild image cache when reloading changed game config (fixes #2424) https://github.com/wesnoth/wesnoth/commit/2dc4352845d537634f48303c70b3cc0166af10c1 20180205 18:43:20 * JyrkiVesterinen is experimenting with config pooling 20180205 18:43:29< JyrkiVesterinen> Just figured out a crash on startup. 20180205 18:44:38< JyrkiVesterinen> I was keeping configs in a vector. Thus, the game must have exhausted the configs in the vector, resized the vector, and the vector resize must have moved the existing configs elsewhere in memory. 20180205 18:44:56< JyrkiVesterinen> Just one thing... I had set the initiali size of the vector to 8192 elements. 20180205 18:45:13< JyrkiVesterinen> And this crash occurred early on startup, before even reaching the main menu. 20180205 18:45:47< JyrkiVesterinen> This shows that we're keeping tens of thousands of config objects in memory. >_< 20180205 18:49:55< vultraz> Oh my o.o 20180205 18:49:57< Soliton> wesnoth is built on configs. :-) 20180205 19:03:59-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20180205 19:07:55-!- vladimirslavik [vslavik@nat/redhat/x-ivkoyhqkkaumaxxo] has quit [Quit: Leaving] 20180205 19:13:33-!- octalot [~steve@213-225-14-152.nat.highway.a1.net] has joined #wesnoth-dev 20180205 19:22:15< loonycyborg> JyrkiVesterinen: pooling means using a pool allocator? 20180205 19:23:09< JyrkiVesterinen> No. Instead of using a C++ allocator, I just wrote a class that stores a list of configs and offers methods to allocate a config and release it back into the pool. 20180205 19:28:15< loonycyborg> What's the point of that? 20180205 19:28:28< loonycyborg> Saving on creation/destruction? 20180205 19:28:41< JyrkiVesterinen> Avoiding memory allocations and deallocations. 20180205 19:28:45< loonycyborg> I wouldn't expect it to be high for an empty config 20180205 19:29:28< loonycyborg> also if you just store them in a list they would still do custom memory allocations 20180205 19:29:41< loonycyborg> since they seem to aggregate some std::vectors 20180205 19:30:15< JyrkiVesterinen> A vector doesn't release its memory on clearing. 20180205 19:31:02< JyrkiVesterinen> Once a config has used its vector for something, it may not need to allocate more memory later on, even if it passes through the pool in between. 20180205 19:38:37-!- travis-ci [~travis-ci@ec2-54-80-202-110.compute-1.amazonaws.com] has joined #wesnoth-dev 20180205 19:38:38< travis-ci> wesnoth/wesnoth#16330 (master - 2dc4352 : Charles Dang): The build was fixed. 20180205 19:38:38< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/337681033 20180205 19:38:38-!- travis-ci [~travis-ci@ec2-54-80-202-110.compute-1.amazonaws.com] has left #wesnoth-dev [] 20180205 19:38:46< irker025> wesnoth/wesnoth:master Matthias Krüger fe1d799d8f doc: fix some typos AppVeyor: 1/6 builds failed 20180205 19:38:47< irker025> Details vs2017/Release: https://ci.appveyor.com/project/wesnoth/wesnoth-605wt/build/Wesnoth-VS2017-master-974 20180205 19:48:05< loonycyborg> JyrkiVesterinen: maybe it's possible to improve this even more with a custom allocator 20180205 19:48:49< JyrkiVesterinen> Maybe so, but this implementation is very simple (~60 lines). 20180205 19:49:11< loonycyborg> given how heavily we use config objects it's probably possible to save a lot of mallocs 20180205 19:49:21< loonycyborg> without disturbing existing code even 20180205 19:50:45< loonycyborg> hmm though need to study this more, there are particular conditions when pool allocator becomes advantageous 20180205 19:50:51< loonycyborg> and I'm not sure configs fit 20180205 19:59:45-!- octalot [~steve@213-225-14-152.nat.highway.a1.net] has quit [Ping timeout: 256 seconds] 20180205 20:08:00-!- hrubymar10 [~textual@255.ip-217-182-72.eu] has quit [Quit: hrubymar10] 20180205 20:20:06-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180205 20:20:15-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20180205 20:25:41-!- octalot [~steve@213-225-14-152.nat.highway.a1.net] has joined #wesnoth-dev 20180205 20:26:24< irker025> wesnoth: Severin Glöckner wesnoth:master ae17a8d38eec / data/multiplayer/scenarios/ (4 files): MP: add alot of xxx_lock setting https://github.com/wesnoth/wesnoth/commit/ae17a8d38eec0c9f56ad838ba956f68d25cabca8 20180205 20:26:27< irker025> wesnoth: Severin Glöckner wesnoth:master 1ff652a1fe70 / data/multiplayer/scenarios/6p_Team_Survival.cfg: MP 6p Team Survival: lock teams in standard gameplay https://github.com/wesnoth/wesnoth/commit/1ff652a1fe70bdc709b31a5a394de32e9556b441 20180205 20:26:29< irker025> wesnoth: Severin Glöckner wesnoth:master 4c8b3edd6dfe / data/multiplayer/scenarios/2p_Silverhead_Crossing.cfg: MP: 2p Silverhead Crossing - minor adjustments https://github.com/wesnoth/wesnoth/commit/4c8b3edd6dfee093e0138bb79903cd7f84086ff2 20180205 20:32:05-!- hrubymar10 [~textual@78.108.103.216] has joined #wesnoth-dev 20180205 20:32:41-!- hrubymar10 [~textual@78.108.103.216] has quit [Client Quit] 20180205 20:43:12-!- Oebele [~quassel@143.177.58.202] has quit [Remote host closed the connection] 20180205 20:48:17-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20180205 21:01:52< irker025> wesnoth/wesnoth:master Charles Dang b04bc7d7b0 Minimap: fixed UB when accessing display AppVeyor: 2/4 builds failed 20180205 21:01:53< irker025> Details vs2017/Release: https://ci.appveyor.com/project/wesnoth/wesnoth-605wt/build/Wesnoth-VS2017-master-973 20180205 21:01:54< irker025> Details vs2013/Release: https://ci.appveyor.com/project/wesnoth/wesnoth/build/Wesnoth-VS2013-master-1281 20180205 21:18:16-!- vultraz [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20180205 21:26:24-!- JyrkiVesterinen [~JyrkiVest@85-23-197-3.bb.dnainternet.fi] has quit [Quit: .] 20180205 21:44:09-!- sevu [~Shiki@p54855775.dip0.t-ipconnect.de] has quit [Quit: Verlassend] 20180205 21:48:03-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Quit: Reconnecting] 20180205 21:48:18-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-dev 20180205 22:27:09-!- sigurdfd [sigurdfd@dynamic-acs-72-23-110-196.zoominternet.net] has joined #wesnoth-dev 20180205 22:31:02-!- higgins [~higgins@68.ip-149-56-14.net] has quit [Quit: Leaving] 20180205 22:34:18-!- higgins [~higgins@68.ip-149-56-14.net] has joined #wesnoth-dev 20180205 22:48:44< vn971> Interesting BTW. Wesnoth has certain types of terrain that have identical effect in game. Like, there are about 12 different types of forest. I wonder if there's any tool to work with terrain "temparature". Like you draw only grassland, hills, pine forest, caves and such. And they you edit temperature in large blocks, like making center "hot", or making south and north poles "cold". 20180205 22:51:07< vn971> Some hacks could probably be used to make hexes contacting Snow be "cold", hexes contacting Sand be "hot". 20180205 22:55:34< vn971> I guess the most natural place for that would be in Map Editor, a menu item for "temperature transformations" that would make terrain follow temperature pattern. Like with center/poles rules I described above. 20180205 22:56:23< vn971> Dunno, does this proposal "tick" with someone else? Should I try documenting etc, or is it too unclear and doubtful? 20180205 23:19:42< zookeeper> it sounds to me like the concept of temperatures like that would be way too fuzzy for a built-in editor feature 20180205 23:27:45< vn971> zookeeper: you may be right. Though the idea can be made strict and implementable if we limit it. Like, do not allow any "mouse" edits. Only have a menu for automatic terrain temp functions: make center hot (distant areas cold), make poles cold and equator hot, and just fix neighbours. Fixing neighbours would mean the following: If you have a "Frozen" terrain, disallow forests like tropical, make them snowy or at least "pine". If yo 20180205 23:27:45< vn971> u have lots of water, disallow prairie-like flat. Etc. Some easy fixes. 20180205 23:28:41< vn971> Fixes for neighbour hexes specifically, nothing too smart. 20180205 23:28:56< Soliton> sounds like a random map generator. 20180205 23:30:02< vn971> Soliton: but, in contrast to a map generator, it should not alter real terrain. Only visual stuff. Picking alternatives for forests, hills, flat, water etc. 20180205 23:30:24< irker025> wesnoth/wesnoth:master Sofartin 2ea1a265c0 Fixed Xcode project AppVeyor: 1/6 builds failed 20180205 23:30:25< irker025> Details vs2015/Release: https://ci.appveyor.com/project/wesnoth/wesnoth-7lnpw/build/Wesnoth-VS2015-master-1278 20180205 23:30:42< Soliton> oh, so like map post processing. 20180205 23:30:48< vn971> Soliton: yes! 20180205 23:32:22< Soliton> i tend to agree it sounds a bit niche and fuzzy though. 20180205 23:32:58< Soliton> so just a feature request is perhaps not too useful. if you're actually interested in working on it on the other hand... ;-) 20180205 23:34:03< vn971> OK. I'm not sure about it either TBH. I just know I do really strange work by making terrain alternations that could be partially automatic. But complexity might not worth it. 20180205 23:35:36< vn971> Soliton: I'm too scared of low-level coding, unfortunately.( 20180205 23:35:56< vn971> (I mean memory management.) 20180205 23:48:08-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20180205 23:53:07-!- octalot [~steve@213-225-14-152.nat.highway.a1.net] has quit [] --- Log closed Tue Feb 06 00:00:56 2018