--- Log opened Wed Feb 07 00:00:57 2018 20180207 00:13:13-!- madmax28 [madmax28ma@gateway/shell/matrix.org/x-lytzfxltrgnruroy] has quit [Ping timeout: 255 seconds] 20180207 00:13:36-!- desttinghim[m] [desttinghi@gateway/shell/matrix.org/x-pimyhdjtidftwxnh] has quit [Ping timeout: 276 seconds] 20180207 00:13:49<+wesnoth-discord-> Okay, actually I have another question : can randomly generated maps be played as a campaign (with units carrying over) in multiplayer ? 20180207 00:14:52<+wesnoth-discord-> Without an addon? No. 20180207 00:15:12<+wesnoth-discord-> I figured 😛 20180207 00:15:47<+wesnoth-discord-> But you could install the addon Custom Campaign, load the scenario titled 1p-Custom Campaign and configure it from there. 20180207 00:16:20<+wesnoth-discord-> I'll give that a try, thanks 20180207 00:16:26<+wesnoth-discord-> Welcome. 20180207 00:17:36<+wesnoth-discord-> I've used it a few times, for random campaigns, except the maps were either designed by me, or stolen recycled from campaigns. 20180207 00:19:07<+wesnoth-discord-> A multiplayer version seems to exist, according to the forums. 20180207 00:19:37-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 260 seconds] 20180207 00:20:13<+wesnoth-discord-> Ahh, yeah. There is an option on the addon. 20180207 00:20:26<+wesnoth-discord-> (to make it multiplayer) 20180207 00:20:30<+wesnoth-discord-> https://forums.wesnoth.org/viewtopic.php?t=34170 20180207 00:20:33<+wesnoth-discord-> This, right ? 20180207 00:21:42<+wesnoth-discord-> Yeah. 20180207 00:22:07<+wesnoth-discord-> But I personally play version 1.12.6 because it is more stable. 20180207 00:23:03<+wesnoth-discord-> That's what I'm using too 20180207 00:23:32<+wesnoth-discord-> Okay. 20180207 00:24:23<+wesnoth-discord-> So, from what I understand, I have to create my army in single player first. 20180207 00:24:37<+wesnoth-discord-> Yeah. 20180207 00:24:55<+wesnoth-discord-> There's a menu when you start the scenario. 20180207 00:25:11<+wesnoth-discord-> It might take a bit to figure out, but the sides option is for the player, and multiplayer matchers, while faction is always controlled by the AI. I'd start from there. 20180207 00:26:28<+wesnoth-discord-> I'm confused already. Haha ! 20180207 00:26:57<+wesnoth-discord-> XD I was too. 20180207 00:27:15<+wesnoth-discord-> Would I have to make custom armies for the AI too ? 20180207 00:28:07<+wesnoth-discord-> Yeah. 20180207 00:28:30<+wesnoth-discord-> In my case, we would be 2 human players picking from the Endless Era, against any number of AI enemies (like, 2-4) from the Endless Era as well. 20180207 00:29:02<+wesnoth-discord-> If you want it to have custom sides, you can. But if you just want a faction, choose one of the sides to be that faction for the scenario, and import it into factions. 20180207 00:29:11<+wesnoth-discord-> oh okay 20180207 00:29:36<+wesnoth-discord-> I'm not entirely sure what sides are, compared to factions. I'm still new, sorry ! 20180207 00:30:39<+wesnoth-discord-> Oh it's fine. 20180207 00:31:08<+wesnoth-discord-> If I start first in a game, I am side 1, usually represented by red. 20180207 00:31:24<+wesnoth-discord-> Side 2 is player 2, usually blue and so on. 20180207 00:32:21<+wesnoth-discord-> Factions are what you choose going into a match. In default, they are: Loyalists, Rebels, Knalgan Alliance, Northerners, Undead, Drakes, and Khalifate. 20180207 00:32:31<+wesnoth-discord-> Right 20180207 00:32:50<+wesnoth-discord-> But in Custom Campaign, you set it up, so it's different. 20180207 00:36:23-!- vultraz [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20180207 00:36:46<+wesnoth-discord-> In there, armies are factions for a human player. factions are factions for an AI player. sides are the actual sides selected when starting the map. 20180207 00:37:01<+wesnoth-discord-> You have to set Armies and Factions up. 20180207 00:37:59<+wesnoth-discord-> So an army can be just one leader character, right ? 20180207 00:38:36<+wesnoth-discord-> With a recruit list. 20180207 00:39:52<+wesnoth-discord-> And you can choose the leader's name, unit type, gender, level, traits (up to 5), and what units it can recruit. 20180207 00:40:41<+wesnoth-discord-> And the recall list will carry over. 20180207 00:41:37<+wesnoth-discord-> Can I just pick default everything for a specific unit ? 20180207 00:42:32<+wesnoth-discord-> No. You have to set it up, unless you import it from a side. 20180207 00:43:26<+wesnoth-discord-> (basically set a side to the faction and leader you want, then when it starts, select armies and select import from side) 20180207 00:46:01<+wesnoth-discord-> Alright, just to make sure I understand it all. Let's say my friend and I wanted to play as the Loyalists and Rebels against the Undead. I start the 1P Custom Campaign scenario with those factions selected for player 1, 2 and 3, and any leaders we want. I start the map, create an army out of player 1 and 2, and a faction out of player 3. Then I start any map with the mod enabled, and pick those armies and faction I created ? 20180207 00:46:34<+wesnoth-discord-> Yeah. 20180207 00:46:38<+wesnoth-discord-> Woo I got it. 😛 20180207 00:46:45<+wesnoth-discord-> Thanks a lot 😃 20180207 00:46:51<+wesnoth-discord-> Welcome. 20180207 00:46:54<+wesnoth-discord-> Is it working? 20180207 00:47:02<+wesnoth-discord-> I will see that in a minute 😄 20180207 00:47:16<+wesnoth-discord-> Factions aren't saved / permanent, right ? Just armies ? 20180207 00:47:57<+wesnoth-discord-> Factions are saved, but they can't recall any veterans. Armies, you can recall veterans. 20180207 00:48:08<+wesnoth-discord-> Alright. 20180207 00:48:41-!- desttinghim[m] [desttinghi@gateway/shell/matrix.org/x-kuutlpckopffikax] has joined #wesnoth 20180207 00:48:43<+wesnoth-discord-> So if I set faction A to undead, and put the AI as faction A on 2 seperate games, it won't be able to recall any undead units. 20180207 00:49:17<+wesnoth-discord-> It'd be fun if the AI could recall units. 20180207 00:49:29<+wesnoth-discord-> Yeah. 20180207 00:49:44-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20180207 00:50:05<+wesnoth-discord-> You could just choose multiplayer mode, set it as a side and do :droid or whatever on their turn. 20180207 00:50:20<+wesnoth-discord-> What does that do ? 20180207 00:50:32<+wesnoth-discord-> Sets the control to AI. 20180207 00:51:19<+wesnoth-discord-> (There will be 2 modes, make sure you have one enabled. One is multiplayer mode, and the other is regular mode.) 20180207 00:52:32<+wesnoth-discord-> So, if I do :droid on my turn, my side will then be controlled by AI. 20180207 00:53:15<+wesnoth-discord-> If I want to control it, I do :droid again, and the AI will finish its turn, but the turn after, I can control it. 20180207 00:55:24<+wesnoth-discord-> That's pretty handy 20180207 00:55:46<+wesnoth-discord-> makes playing campaigns easy 20180207 00:56:46<+wesnoth-discord-> Yeah, but if you are playing a campaign, you have to set an enemy side to human, or it will give you the defeat screen, or, at least, that's what mine does. 20180207 00:58:02<+wesnoth-discord-> Yeah, it does it less often in 1.13 20180207 00:58:08<+wesnoth-discord-> errr 20180207 00:58:10<+wesnoth-discord-> 🤔 20180207 00:58:15<+wesnoth-discord-> Is that the version number? 20180207 00:58:22<+wesnoth-discord-> I use 1.12.6 20180207 00:58:24<+wesnoth-discord-> I'll have to look into the LUA API for the game too, I'm curious. I wonder what I could make. 20180207 00:58:32<+wesnoth-discord-> anything 20180207 00:59:31<+wesnoth-discord-> In the past, when I was bored, I would just set up a multiplayer match and set the sides to AI and watch them battle. 20180207 00:59:32<+wesnoth-discord-> XD 20180207 01:00:12<+wesnoth-discord-> So, is it working? 20180207 01:01:45<+wesnoth-discord-> (The Custom Campaign) 20180207 01:01:55<+wesnoth-discord-> Or are you still setting it up? 20180207 01:03:00<+wesnoth-discord-> Trying to do too many things at the same time. I'm in the set up now. 20180207 01:03:09<+wesnoth-discord-> Okay. 20180207 01:05:34<+wesnoth-discord-> It's fairly easy actually. Had I launched the map first, I wouldn't have had to ask so many questions 😄 Sorry ! 20180207 01:05:58<+wesnoth-discord-> Oh, no, It's fine. I'm glad to help! 20180207 01:07:13<+wesnoth-discord-> Don't have much to do right now, so I try to help as best I can! 20180207 01:07:38<+wesnoth-discord-> This is exactly what I'd been looking for 20180207 01:09:21<+wesnoth-discord-> That's great! 20180207 01:10:46<+wesnoth-discord-> Alright, question : when I create the actual game for my friend to join, how do I pick the armies I made ? 20180207 01:11:31<+wesnoth-discord-> I'm stupid - I withdraw the question. 😛 20180207 01:11:51<+wesnoth-discord-> Oh, figured it out? 20180207 01:14:27<+wesnoth-discord-> Hmm actually not. 20180207 01:14:38<+wesnoth-discord-> I still might be stupid, that's always a possibility. 20180207 01:16:15<+wesnoth-discord-> You setup the game as if it is a normal match, then you check the box for multiplayer custom campaign. Then you launch the game, and you select an army when it is your turn. 20180207 01:17:00<+wesnoth-discord-> I just wasn't sure what to pick for sides upon creating the game, but it actually doesn't matter, they get replaced. Got it now 😃 Thanks ! 20180207 01:17:12<+wesnoth-discord-> Okay. Welcome! 20180207 01:17:53<+wesnoth-discord-> Also it seems I didn't need to create anything for the AI, as the forum post says "When this mod is active, each player's side is replaced with a custom army from their own list. 'Computer Player' and 'Empty' sides are untouched." 20180207 01:18:16<+wesnoth-discord-> From what I understand, it'll use whatever I put in AI slots. 20180207 01:18:17<+wesnoth-discord-> Ah, okay. 20180207 01:18:39<+wesnoth-discord-> That was one of my concerns, actually : I like not knowing who I'm going to fight 😃 20180207 01:18:48<+wesnoth-discord-> Oh, cool. 20180207 01:19:05-!- madmax28 [madmax28ma@gateway/shell/matrix.org/x-lpklmnhvafstiiwk] has joined #wesnoth 20180207 01:37:21-!- Narrat [~Narrat@p2E511D7B.dip0.t-ipconnect.de] has quit [Quit: They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.] 20180207 01:40:55-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20180207 02:32:33<+wesnoth-discord-> How's it going for you? @Korikabu 20180207 02:54:40-!- desttinghim[m] [desttinghi@gateway/shell/matrix.org/x-kuutlpckopffikax] has quit [Ping timeout: 256 seconds] 20180207 02:55:02-!- madmax28 [madmax28ma@gateway/shell/matrix.org/x-lpklmnhvafstiiwk] has quit [Ping timeout: 255 seconds] 20180207 02:56:54<+wesnoth-discord-> Hi guys :) 20180207 02:57:50<+wesnoth-discord-> Hi 20180207 03:40:51-!- vultraz [uid24821@wesnoth/developer/vultraz] has joined #wesnoth 20180207 03:57:43-!- sigurdfd [sigurdfd@dynamic-acs-72-23-110-196.zoominternet.net] has joined #wesnoth 20180207 04:27:47<+wesnoth-discord-> @Meta Mirage Got any questions? XD 20180207 04:29:39-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20180207 04:32:39<+wesnoth-discord-> lol xD hmm 20180207 04:33:42<+wesnoth-discord-> Which faction would be the coolest to a Japanese girl? xDD 20180207 04:33:48<+wesnoth-discord-> XD 20180207 04:33:49<+wesnoth-discord-> I don't have any questions at the moment other than that one :3 20180207 04:34:25<+wesnoth-discord-> I dunno. Never been to Japan or even outside of the US. XD 20180207 04:34:32<+wesnoth-discord-> ah xD 20180207 04:34:43<+wesnoth-discord-> Have you ever been there? 20180207 04:35:28<+wesnoth-discord-> Just out of curiosity. 20180207 04:39:57<+wesnoth-discord-> I've been to Japan for about ten hours :) 20180207 04:40:10<+wesnoth-discord-> Oh, cool! 20180207 04:40:18<+wesnoth-discord-> Not sure that counts :p 20180207 04:41:04<+wesnoth-discord-> Well, furthest away I've been is California (I live in Utah) for about a week. :P 20180207 04:41:19<+wesnoth-discord-> So, never been outside of the US. :P 20180207 04:42:09<+wesnoth-discord-> So, at least you got that going for you. 20180207 04:50:48-!- sigurdfd [sigurdfd@dynamic-acs-72-23-110-196.zoominternet.net] has quit [] 20180207 04:51:07<+wesnoth-discord-> I've never been outside of the US 20180207 04:51:23<+wesnoth-discord-> I'm just hyper-attracted to Japanese girls xD; I'm attracted to silky straight hair mostly :p 20180207 04:51:30<+wesnoth-discord-> and their faces lol 20180207 04:51:39<+wesnoth-discord-> Oh okay XD 20180207 04:51:54<+wesnoth-discord-> hehe xD 20180207 04:53:06<+wesnoth-discord-> I do like it here, but someday, I do want to visit other countries, it just costs a lot. 20180207 04:53:24<+wesnoth-discord-> Like, the only really bad thing here are the drivers. 20180207 04:53:30<+wesnoth-discord-> We got horrible drivers. 20180207 04:54:11<+wesnoth-discord-> XD 20180207 05:14:19<+wesnoth-discord-> Well, cya tomorrow. Don't want to be tired tomorrow, again. 20180207 05:14:21<+wesnoth-discord-> XD 20180207 05:23:13<+wesnoth-discord-> Oh, forgot to wave bye :9 20180207 05:23:15<+wesnoth-discord-> see you! :) 20180207 06:24:31-!- desttinghim[m] [desttinghi@gateway/shell/matrix.org/x-mbypsefdblembdan] has joined #wesnoth 20180207 06:26:38-!- madmax28 [madmax28ma@gateway/shell/matrix.org/x-mesbdhrnepasjjrg] has joined #wesnoth 20180207 06:30:51<+wesnoth-discord-> [attack_anim] [filter_attack] name=faerie touch [/filter_attack] start_time=-800 offset=0.0~0.8:400,0.8~0.0:400 alpha=1.0~0.8:400,0.8~1.0:400 blend_color=180,170,216 blend_ratio=0~0.8,0.8~0:[400*2] [frame] image="units/elves-deep/priestressvault.png:[800]" [/frame] {SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} 20180207 06:30:51<+wesnoth-discord-> {SOUND_LIST:MISS} -75} [/attack_anim] Maybe I am doing something wrong here? I am trying to change the color of a unit during its attack animation. From unchanged colours to a purple-blend back to unchanged colours - in principal. Somehow the colours don't change back and the unit keeps its shifted colours even during the following-up defend animation 🤔 20180207 07:02:53<+wesnoth-discord-> hmmm 20180207 07:03:05<+wesnoth-discord-> not sure off the top of my head... perhaps something with the durations? 20180207 07:07:22<+wesnoth-discord-> Not sure. There is start_time=-800ms and blend is 2*400ms, so the blend->unblend should happen before the unit even hits 20180207 07:10:53<+wesnoth-discord-> zookeeper got some experience with this, I suppose. Let's see what he might have to say about this 20180207 07:35:38-!- nore [~ncourant@sas.eleves.ens.fr] has joined #wesnoth 20180207 08:23:38<+wesnoth-discord-> Something is definitely off with unblending. I'll try to get a working example for you guys 20180207 08:23:50<+wesnoth-discord-> Well, not-working example, that is 20180207 08:42:35-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20180207 09:40:02-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20180207 10:06:52<+wesnoth-discord-> Wondering if it would be a good idea to glue a unit's ellipse to the unit sprite during an animation... 20180207 10:07:17-!- vladimirslavik [vslavik@nat/redhat/x-kocxwmledqopdcpy] has joined #wesnoth 20180207 10:08:14< DeFender1031> I wouldn't recommend it. It's not easy to get glue off of a computer monitor. 20180207 10:18:21< zookeeper> i'm pretty sure that it was tried at some point and it didn't look very nice. 20180207 10:21:05< zookeeper> consider how it wouldn't actually follow the unit's feet, it'd only follow the sprite sliding. so it wouldn't move in defense animations even if the unit takes a step back, etc. 20180207 10:22:59< zookeeper> so it wouldn't really look very natural, like it was actually following the unit. it'd be subtly out of sync with how the unit actually moves, since the only thing it'd mimic would be the sliding. 20180207 10:24:25<+wesnoth-discord-> Right... 20180207 10:25:47 * DeFender1031 suggests taking it a different direction. Create a set of units who attack and defend by magically flinging their ellipses at each other. 20180207 10:26:46< DeFender1031> ...or making them expand outward in a wave, or breaking into shards and slashing, or... 20180207 10:58:52< zookeeper> ohh, yeah. interesting idea, admittedly. well, not for a set of units, but as a game-wide aesthetic. 20180207 11:27:36< DeFender1031> Regular ellipses do impact damage, but hero ellipses do pierce damage on account of being spiked! 20180207 12:33:59<+wesnoth-discord-> @Meta Mirage have you tried the Yokai faction? I believe it's available in Ageless Era 20180207 12:36:55<+wesnoth-discord-> Other than that, I would guess Northerners, although it's a more male dominated faction. The orcs and goblins definitely have some hints of feudal Japan in their design. 20180207 12:45:37-!- Bonobo [~Bonobo@61.68.156.44] has joined #wesnoth 20180207 12:53:27-!- Bonobo [~Bonobo@61.68.156.44] has quit [Ping timeout: 240 seconds] 20180207 12:54:18-!- Bonobo [~Bonobo@61.68.156.44] has joined #wesnoth 20180207 12:56:24<+wesnoth-discord-> If you want the faction to be cool to a Japanese girl, you probably don't want it to be a Japanese faction. Maybe some golden hair European warriors. Regis I'd guess. 20180207 13:26:44-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Read error: Connection reset by peer] 20180207 13:40:26<+wesnoth-discord-> and hence we found out the nationality of elves fans 20180207 13:43:36<+wesnoth-discord-> Yokai is my fav faction, and IPS is wrong about nerfs 20180207 13:47:13<+wesnoth-discord-> btw that is just called asian fetish... 20180207 13:59:45<+wesnoth-discord-> in response to crimson conure 20180207 14:01:07-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20180207 14:01:28<+wesnoth-discord-> Discord is a realtime medium, continuing a discussion from several hours ago isn't a good idea in general. 20180207 14:09:12<+wesnoth-discord-> @Kwandulin, I don't always check in here so might want to tag (or what's the word?) me. I just noticed your question by chance as I checked the irc logs for the channel. 20180207 14:12:11< zookeeper> did you try it without the [400*2] bracket stuff? 20180207 14:12:39<+wesnoth-discord-> Checking now 20180207 14:13:53<+wesnoth-discord-> Aaaand that's it 20180207 14:14:01<+wesnoth-discord-> It's working as intended now, thanks1 20180207 14:14:48< zookeeper> not sure off the top of my head what's wrong with it, but... 20180207 14:15:42< zookeeper> since there's no preceding brackets ([1~13] or whatever) then possibly it applies the 400*2 to both of the value progressions, or something. 20180207 14:23:00<+wesnoth-discord-> its recent enough xD 20180207 14:36:35<+wesnoth-discord-> How do you get the opposite of a Boolean variable? 20180207 14:36:40<+wesnoth-discord-> In wml 20180207 14:37:59< DeFender1031> set another variable based on the first? 20180207 14:38:40<+wesnoth-discord-> @Lupin not a direct answer to your question, but you can use [variable] boolean_not_equals=$opposite_bool 20180207 14:40:04<+wesnoth-discord-> I guess I could do that. Just wondered if I could use something really short like {Variable not_a "$(!$a)} 20180207 14:40:06-!- vultraz [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20180207 14:43:27< DeFender1031> You qould always make a macro to do so... 20180207 14:43:39< DeFender1031> could* 20180207 14:43:43< Ravana_> set_variable is implemented in Lua, so it is trivial to add such key 20180207 14:43:48< DeFender1031> WTH did that Q come from? 20180207 14:44:46< Ravana_> then it could work like variable_op negate a 20180207 14:46:10<+wesnoth-discord-> IIRC the WML boolean variables are kinda broken ATM, right? the Lua will silently change true to yes 20180207 14:46:45< Ravana_> wml boolean variables are defined to be yes and no 20180207 14:47:00< zookeeper> where exactly do you ever need to invert a boolean? 20180207 14:49:48<+wesnoth-discord-> Ravana_: I don't think so, but if that's the case then the wiki ought to be updated (ConditionWML still refers to "true" and "false" as well as uninitialized vars) 20180207 14:54:39<+wesnoth-discord-> @Lupin if you are on a version of Wesnoth that changes true into yes, then you might use "$(if('$bool'='yes','no','yes'))" 20180207 14:56:01<+wesnoth-discord-> with the caveat that special characters in $bool (i.e. single quote) could cause a parse error 20180207 15:02:12<+wesnoth-discord-> hmm... on second thought maybe it would be more accurate to do "$(if('$bool?no|'='no','yes','no'))" 20180207 15:02:50-!- vslavik [vslavik@nat/redhat/x-pkxxjophwmmmxgsa] has joined #wesnoth 20180207 15:03:29-!- vladimirslavik [vslavik@nat/redhat/x-kocxwmledqopdcpy] has quit [Ping timeout: 248 seconds] 20180207 15:11:52-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180207 15:11:58-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180207 16:05:53-!- vslavik [vslavik@nat/redhat/x-pkxxjophwmmmxgsa] has quit [Quit: Leaving] 20180207 16:35:39-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180207 16:35:45-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180207 17:25:05-!- claymore [~claymore@unaffiliated/claymore] has joined #wesnoth 20180207 17:49:06-!- Haudegen [~quassel@178.115.237.87] has quit [Ping timeout: 256 seconds] 20180207 18:48:04-!- Lirion [~m00se@wikimedia-commons/Lirion] has joined #wesnoth 20180207 18:53:17-!- Lirion [~m00se@wikimedia-commons/Lirion] has quit [Quit: echo 16i[q]sa[ln0=aln100%Pln100/snlbx]sbA0D4D465452snlb xq |dc] 20180207 18:56:18-!- Lirion [~m00se@wikimedia-commons/Lirion] has joined #wesnoth 20180207 19:20:04-!- Narrat [~Narrat@p2E511D7B.dip0.t-ipconnect.de] has joined #wesnoth 20180207 19:57:46-!- vultraz [uid24821@wesnoth/developer/vultraz] has joined #wesnoth 20180207 20:15:59-!- Bonobo [~Bonobo@61.68.156.44] has quit [Ping timeout: 248 seconds] 20180207 20:27:36-!- hrubymar10 [~textual@78.108.103.216] has joined #wesnoth 20180207 20:31:01<+wesnoth-discord-> Hello. 20180207 20:31:22<+wesnoth-discord-> Hi 20180207 20:32:38-!- claymore [~claymore@unaffiliated/claymore] has quit [Quit: Leaving] 20180207 20:33:11<+wesnoth-discord-> Do you have a question/problem I could help you with? 20180207 20:34:18<+wesnoth-discord-> Oh I'm just working on writing WML for a certain unmaintained feature 20180207 20:34:35<+wesnoth-discord-> Oh okay. 20180207 21:23:20-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20180207 21:26:37-!- hrubymar10 [~textual@78.108.103.216] has quit [Quit: hrubymar10] 20180207 21:32:05-!- hrubymar10 [~textual@78.108.103.216] has joined #wesnoth 20180207 21:40:40<+wesnoth-discord-> Lol I find it so cute how Hamel will ask people "Do you have any other questions?" after like a day of no interaction, its silly in a good way xD 20180207 21:41:19<+wesnoth-discord-> XD 20180207 22:23:56-!- Bonobo [~Bonobo@61.68.156.44] has joined #wesnoth 20180207 22:31:35-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 268 seconds] 20180207 22:44:48-!- Narrat [~Narrat@p2E511D7B.dip0.t-ipconnect.de] has quit [Quit: They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.] 20180207 22:46:42-!- Narrat [~Narrat@p2E511D7B.dip0.t-ipconnect.de] has joined #wesnoth --- Log closed Thu Feb 08 00:00:58 2018