--- Log opened Wed Feb 21 00:00:17 2018 20180221 00:05:33<+wesnoth-discord-> Speaking of UtBS, sneak peak at some new portraits for the desert elves : scouts 20180221 00:05:34<+wesnoth-discord-> https://cdn.discordapp.com/attachments/231976805987385345/415660279943266314/desert-elves_scout.jpg 20180221 00:06:55<+wesnoth-discord-> Not completely happy with the lvl 1 though, I might make him bare-headed 20180221 00:09:18-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Ping timeout: 240 seconds] 20180221 00:11:22-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth 20180221 00:27:14<+wesnoth-discord-> ooh fancy 20180221 00:27:23<+wesnoth-discord-> although, the eyes look kind of creepy for elves 20180221 00:40:15-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20180221 00:42:29<+wesnoth-discord-> Drafting a post for the forum: I've got my Wesband vaporware for 1..13.11 stable enough to always not find units during initial game setup, without other lua errors. Summary at https://bitbucket.org/zaimoni/wesband/issues/1/units-not-found-by-lua . 20180221 00:43:55<+wesnoth-discord-> While I can replace the not-founds with a zoo of lua errors by quoting the unit id values, that was contraindicated in prior review here. 20180221 00:44:48<+wesnoth-discord-> is there any reason to think requesting preloading lua in the campaign tag would cause problems here? 20180221 00:53:09-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20180221 00:56:42-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: KABOOM! It seems that I have exploded. Please wait while I reinstall the universe.] 20180221 00:57:25-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20180221 00:58:26<+wesnoth-discord-> (forum post made) 20180221 01:44:50-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180221 01:45:03-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180221 01:53:47< Ravana_> I would suggest starting with replacing all spaces from all unit type ids you control 20180221 02:38:41<+wesnoth-discord-> Acknowledged;; not sure when that can be scheduled, but would rule in/out some things 20180221 03:32:44<+wesnoth-discord-> Tested. No effect; the units are not found even with underscored ids rather than spaced ids. 20180221 03:40:14-!- Bonobo [~Bonobo@61.68.156.44] has joined #wesnoth 20180221 04:06:26< celticminstrel> If units are not being found my first guess would be some elementary WML error. 20180221 04:06:34< celticminstrel> For example, they're not in the correct location. 20180221 04:07:06<+wesnoth-discord-> right ... turns out directory adding by [+unit] is not recursive 20180221 04:07:18< celticminstrel> Say what now? 20180221 04:07:33<+wesnoth-discord-> the missing units were in subdirectories of a directory that was added 20180221 04:07:44< celticminstrel> That has nothing to do with [+unit] though. 20180221 04:07:53<+wesnoth-discord-> that's what fixed 20180221 04:07:55< celticminstrel> That has to do with file inclusions. 20180221 04:07:57<+wesnoth-discord-> * that's what fixed it 20180221 04:08:37<+wesnoth-discord-> https://bitbucket.org/zaimoni/wesband/commits/667811657c75f03ddefd3026332ce4290e8d2d0a 20180221 04:09:12<+wesnoth-discord-> problem units were in ./units/humans and ./units/elves 20180221 04:09:24<+wesnoth-discord-> which were not caught just by mentioning ./units 20180221 04:10:40<+wesnoth-discord-> Hasn't it been the case for years that you don't really need [+units], only [units], but everyone's been doing the former out of habit? 20180221 04:10:49<+wesnoth-discord-> I seem to recall shadowm saying so. 20180221 04:11:38<+wesnoth-discord-> actually, looking at the code confirms it. game_config_.merge_children("units");. 20180221 04:12:12<+wesnoth-discord-> Yes, you're correct. 20180221 04:12:23<+wesnoth-discord-> [+units] is unnecessary. 20180221 04:28:12<+wesnoth-discord-> Though, it looks like it might actually have been a performance optimization. merge_children makes copies of everything. 20180221 04:29:56<+wesnoth-discord-> It wouldn't work in the context of single-player campaigns because the mainline [units] aren't part of that WML tree as far as I remember. 20180221 04:30:04<+wesnoth-discord-> On MULTIPLAYER it would help with big eras certainly. 20180221 04:30:28<+wesnoth-discord-> Going to see about making merge_children not copy everything. 20180221 04:31:34< celticminstrel> Eh... 20180221 06:02:30-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20180221 06:04:24-!- cyphase [~cyphase@unaffiliated/cyphase] has quit [Read error: Connection reset by peer] 20180221 06:07:02-!- Bonobo [~Bonobo@61.68.156.44] has quit [Quit: Leaving] 20180221 06:16:06-!- cyphase [~cyphase@unaffiliated/cyphase] has joined #wesnoth 20180221 06:57:38-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20180221 06:59:29-!- Ivanovic [~ivanovic@p579FBA67.dip0.t-ipconnect.de] has quit [Changing host] 20180221 06:59:29-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth 20180221 07:53:17-!- galegosimpatico [~ec2-user@unaffiliated/ushiu] has joined #wesnoth 20180221 07:57:40-!- Gambit [~derek@wesnoth/developer/grickit] has quit [Write error: Broken pipe] 20180221 07:57:42-!- Grickit [~derek@wesnoth/developer/grickit] has joined #wesnoth 20180221 08:11:53-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20180221 08:47:02-!- vn971 [~vasya@94.158.103.15] has joined #wesnoth 20180221 08:48:41< vn971> To all: I've written a "berserk limiter" add-on today. It lets you limit the "berserk" duration. 20180221 08:48:41< vn971> Feel free to try out, write me if you have any feedback, and hf! 20180221 08:50:02< vn971> It was built to make "Afterlife" map more pleasant to play, but it should work on any map as the approach is general. 20180221 09:04:50<+wesnoth-discord-> Finally… the mudcrawler stands a chance! 20180221 10:23:11-!- vladimirslavik [vslavik@nat/redhat/x-rkpvipkuozimsmqg] has joined #wesnoth 20180221 10:41:19-!- Bonobo [~Bonobo@60-241-158-110.tpgi.com.au] has joined #wesnoth 20180221 11:15:27-!- You're now known as lobby 20180221 12:00:28< Bonobo> hiya. So, being able to set titles to reloaded mp games hasn't been possible since 1.10.x. and I'm assuming it wasn't taken out on purpose 20180221 12:00:47< Bonobo> should I file the issue as a feature request or a bug report since it used to be possible? 20180221 12:20:31<+wesnoth-discord-> I'd go with a feature request given how long it has been since it was allowed. 20180221 12:20:52<+wesnoth-discord-> (Not that it really matters, because only us developers can label issues as bugs or FRs.) 20180221 12:22:21< Bonobo> ah 20180221 12:22:25< Bonobo> alright. will do 20180221 12:30:15-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20180221 12:47:47< Soliton> do mention that it used to be possible in 1.10 though. that's certainly useful to know. 20180221 13:14:13-!- Grickit is now known as Gambit 20180221 13:27:25-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has joined #wesnoth 20180221 13:41:32<+wesnoth-discord-> hi 20180221 13:41:46<+wesnoth-discord-> Hello. 20180221 13:58:31-!- vladimirslavik [vslavik@nat/redhat/x-rkpvipkuozimsmqg] has quit [Quit: Leaving] 20180221 14:09:24<+wesnoth-discord-> anyone up for a colosseum? 20180221 14:13:04<+wesnoth-discord-> no? 20180221 14:13:54<+wesnoth-discord-> how about with War of Gods? 20180221 14:14:29< Bonobo> You're better off asking on the mp server 20180221 14:14:57< Bonobo> there are more people who are likely to be available to play there 20180221 14:21:37<+wesnoth-discord-> ok.. 20180221 14:24:02-!- vladimirslavik [vslavik@nat/redhat/x-kvzdvkwkcopfyakf] has joined #wesnoth 20180221 14:57:19< Bonobo> was the sunken castle terrain updated in 1.13.x? it looks like there's no transition between it and void hexes 20180221 14:59:36< Soliton> i think void is zookeeper's favourite terrain, i'm sure he knows what happened there. 20180221 15:04:27< zookeeper> i see no difference WRT the transitions. 20180221 15:04:56< zookeeper> oh wait 20180221 15:05:13<+wesnoth-discord-> Also, why has water changed color 20180221 15:05:15< zookeeper> yeah, right. i guess i must have missed void in the castle transition changes... 20180221 15:05:39< zookeeper> ought to be an easy fix, i'll check it out after dinner. 20180221 15:09:02<+wesnoth-discord-> water has changed color because the graphics are better 20180221 15:10:53< DeFender1031> http://hrwiki.org/w/images/9/91/Goodgraphics.PNG 20180221 15:11:56<+wesnoth-discord-> Now it looksm ore aquamarine, and seems to look more like sea water 20180221 15:12:55< DeFender1031> I think that's the point. 20180221 15:13:25< DeFender1031> Though it might be nice to have flowing river hexes as well, with animations and particular direction and proper transitions for such and whatnot... 20180221 15:14:08<+wesnoth-discord-> Really? why would there be sea water there, its more likely that majority of water in wesnoth on maps is not sea water 20180221 15:19:14< DeFender1031> You're aware that there are several different water types already right? 20180221 15:21:23<+wesnoth-discord-> hm 20180221 15:21:33<+wesnoth-discord-> i can think of only variations of deep water in 1.12 20180221 15:23:00< Bonobo> I'm not sure of the different water types myself as I edited the files on my side in 1.12 to make it easier to tell each terrain apart 20180221 15:23:16< Bonobo> the new graphics are indeed nicer to look at 20180221 15:23:28< Bonobo> but they're not as good to actually use when playing the game 20180221 15:26:17< vn971> EoZ: I presume you're ElderOfZion? If anything, I've pushed an update to Afterlife map, there's no additional income now. 20180221 15:26:42<+wesnoth-discord-> i am 20180221 15:27:02<+wesnoth-discord-> you gessed right 20180221 15:27:22<+wesnoth-discord-> I was afraid it would not come to anyone's mind that I am elderofzion xD 20180221 15:27:44<+wesnoth-discord-> maybe i will check it if sb hosts, i dont have it downloaded i tihnk 20180221 15:28:44<+wesnoth-discord-> the afterlife i mean 20180221 15:29:33< vn971> np, sure 20180221 15:32:32< zookeeper> Bonobo, how do you mean? to my eye they're even easier to differentiate than the 1.12 water types, seeing how the shallow/deep animations are completely different. 20180221 15:33:13< Bonobo> I was talking about the 1.12 terrains there 20180221 15:33:14< zookeeper> of course, there's not such a drastic difference in the colors. 20180221 15:33:22< Bonobo> I haven't looked at the 1.13.x terrains yet 20180221 15:33:53< zookeeper> uh, okay. what new graphics were you talking about then? 20180221 15:34:19< Bonobo> it also takes more power to keep the animations on so I will probably keep them off as I have been doing in 1.12 20180221 15:34:37< Bonobo> uh, specifically the shallow water sunken castle terrain graphics 20180221 15:35:11< Bonobo> since that was the one I noticed that was missing the transition to void terrain 20180221 15:35:28< Bonobo> I assumed it was updated since it does have the transition in 1.12.x 20180221 15:35:42< zookeeper> okay, but i already said it was essentially a bug 20180221 15:36:12< Bonobo> wait, did I completely miss your point? 20180221 15:38:41< zookeeper> what point? i said i'll try to fix the transition issue. 20180221 15:39:57< Bonobo> uh, okay. what new graphics were you talking about then? 20180221 15:40:36< Bonobo> I was just talking about the sunken castle which I know you're gonna get to at some point 20180221 15:41:19< zookeeper> everyone else, me then included, started talking about the new water graphics in general. 20180221 15:41:35< Bonobo> anyway, it's not important. we can just move on :p 20180221 15:59:21-!- vladimirslavik [vslavik@nat/redhat/x-kvzdvkwkcopfyakf] has quit [Quit: Leaving] 20180221 16:13:40-!- HeyCitizen [HeyCitizen@gateway/vpn/privateinternetaccess/heycitizen] has quit [Ping timeout: 240 seconds] 20180221 16:13:54-!- HeyCitizen_ [HeyCitizen@gateway/vpn/privateinternetaccess/heycitizen] has joined #wesnoth 20180221 16:15:40-!- HeyCitizen_ is now known as HeyCitizen 20180221 16:25:57<+wesnoth-discord-> and im done with UTBS 20180221 16:25:59<+wesnoth-discord-> man what a trip 20180221 16:26:09<+wesnoth-discord-> tough in terms of difficulty, but man was it a fun campaigns 20180221 16:27:08<+wesnoth-discord-> Out of curiosity, what difficulty did you do it on? 20180221 16:27:24< DeFender1031> @VYNLT dwarves or trolls? 20180221 16:27:32<+wesnoth-discord-> trolls obviously 20180221 16:27:35<+wesnoth-discord-> nog is bro-tier 20180221 16:27:43<+wesnoth-discord-> and as for difficulty, i did it on easy 20180221 16:27:47<+wesnoth-discord-> (i suck i will admit lol) 20180221 16:28:09<+wesnoth-discord-> Trolls are pretty useful. 20180221 16:28:13<+wesnoth-discord-> yeah i agree 20180221 16:28:18<+wesnoth-discord-> its also easier to pick their side 20180221 16:28:28<+wesnoth-discord-> dwarves got their ass kicked when i picked them so i loaded a previous save and went with trolls instead 20180221 16:28:34<+wesnoth-discord-> Nog is a total bro 20180221 16:28:45<+wesnoth-discord-> plus he deals a lot of damage 20180221 16:29:05<+wesnoth-discord-> he really helped in the last mission to help me destroy the spires to kill Yechnagoth 20180221 16:29:08<+wesnoth-discord-> I have played them a couple times, but I mainly pick Dwarves because of fantasy times. 20180221 16:29:15<+wesnoth-discord-> *bias not times 20180221 16:29:16<+wesnoth-discord-> (since her minions were pressuring my other troops) 20180221 16:29:49<+wesnoth-discord-> Yeah he definitely is useful there. 20180221 16:30:19<+wesnoth-discord-> just clearing a path for him to kill the spires, then sending everyone else to Yechnagoth makes the mission pretty easy 20180221 16:30:37<+wesnoth-discord-> though Nym almost died thanks to some close calls (i know it isnt necessary for her to stay alive but hey, wanted the best ending 20180221 16:30:51<+wesnoth-discord-> Yeah. 20180221 16:31:30<+wesnoth-discord-> It's like Liberty on the past mission with Harper. He can't die the rest of the campaign, but he can die there. 20180221 16:32:02<+wesnoth-discord-> yea 20180221 16:32:14<+wesnoth-discord-> i prefer not to let any special character die on those missions 20180221 16:32:28<+wesnoth-discord-> though UTBS had more charming characters imo 20180221 16:32:48<+wesnoth-discord-> once i got the fire sword for Kaleh from Elyssa, he became a total mvp, second best unit at my disposal imo 20180221 16:33:06<+wesnoth-discord-> Yeah. UtBS can be fun and humorous, as long as you don't get massacred by the AI. 20180221 16:33:16<+wesnoth-discord-> yeah, the AI is pretty smart 20180221 16:33:26<+wesnoth-discord-> i had problems on that mission with the messengers 20180221 16:33:35<+wesnoth-discord-> (where you have to kill a human and make sure the messengers dont get away) 20180221 16:33:44<+wesnoth-discord-> Yeah. That can be hard. 20180221 16:33:45<+wesnoth-discord-> had to deal with humans, ghosts AND those messengers 20180221 16:33:55<+wesnoth-discord-> thankfully Nym and Zhul were enough to kill them 20180221 16:33:55<+wesnoth-discord-> And the flooding water. 20180221 16:34:00<+wesnoth-discord-> ehh that wasnt too bad imo 20180221 16:34:02<+wesnoth-discord-> Yeah. 20180221 16:34:05<+wesnoth-discord-> apart from the undead part 20180221 16:34:22<+wesnoth-discord-> though Nym/other bolas units are useful against the undead 20180221 16:34:23<+wesnoth-discord-> It's not too bad, but it keeps you on your heels. 20180221 16:34:33<+wesnoth-discord-> using the bolas really seems to do good damage against undead 20180221 16:34:46<+wesnoth-discord-> yeah they certainly do 20180221 16:49:56<+wesnoth-discord-> So, out of curiosity, how many canon campaigns have you finished? 20180221 16:56:42-!- Bonobo [~Bonobo@60-241-158-110.tpgi.com.au] has quit [Ping timeout: 256 seconds] 20180221 17:01:37< DeFender1031> I prefer cannon campaigns. :P 20180221 17:26:43-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has quit [Remote host closed the connection] 20180221 17:27:00-!- Bhoren [~Bhoren_wh@2a01:e0a:c:2150:c483:67ba:b6ba:14d6] has joined #wesnoth 20180221 17:31:23<+wesnoth-discord-> afternoon all 20180221 17:32:57<+wesnoth-discord-> Where does it say whats new in wesnoth version 1.13.11? 20180221 17:35:11<+wesnoth-discord-> https://raw.githubusercontent.com/wesnoth/wesnoth/1.13.11/players_changelog 20180221 17:36:42<+wesnoth-discord-> @Not Hamel not sure, let me count 20180221 17:37:01<+wesnoth-discord-> i finished Heir To The Throne, Liberty, the one with Erlonas, Descent Into Darkness, UTBS and i think one more 20180221 17:37:12<+wesnoth-discord-> so 5-7 finished campaigns 20180221 17:37:34<+wesnoth-discord-> Cool. 20180221 17:37:57<+wesnoth-discord-> So have you done all the novice ones? 20180221 17:41:00<+wesnoth-discord-> I pciked dwarves in utbs (and havent rerun it) because they have a cool fortress there xD 20180221 18:12:01-!- Narrat [~Narrat@p5DCC6962.dip0.t-ipconnect.de] has joined #wesnoth 20180221 18:12:48<+wesnoth-discord-> not all, i tend not to do things in order of difficulty, but instead on how interesting a campaign seems to me 20180221 18:12:59<+wesnoth-discord-> the one with Erlonas was kinda short so kinda meh overall 20180221 18:13:44<+wesnoth-discord-> Heir To The Throne was cool and Descent Into Darkness and UTBS were really interesting (thank goodness we're getting another mainline undead campaign) 20180221 18:14:11<+wesnoth-discord-> Liberty was also alright 20180221 18:14:39<+wesnoth-discord-> Okay. 20180221 18:15:05<+wesnoth-discord-> IMO, TRoW was a really interesting and good campaign. 20180221 18:15:17<+wesnoth-discord-> TROW? 20180221 18:15:24<+wesnoth-discord-> The Rise of Wesnoth. 20180221 18:15:31<+wesnoth-discord-> (Haldric I) 20180221 18:15:34<+wesnoth-discord-> didnt complete 20180221 18:15:40<+wesnoth-discord-> Okay. 20180221 18:16:32-!- Guest61655 [~quassel@178.115.237.87] has joined #wesnoth 20180221 18:18:55<+wesnoth-discord-> NR is one of my favorites, and I found the story interesting, but its scenarios tend to be really long and feel like they are just dragging sometimes. 20180221 18:21:26-!- Guest61655 is now known as Haudegen 20180221 18:24:26<+wesnoth-discord-> i heard Northern Rebirth was good 20180221 18:24:33<+wesnoth-discord-> though its tough since you start with, well, peasants 20180221 18:24:49<+wesnoth-discord-> (tho i did manage to get Talin to max level, Royal Guard to be exact) 20180221 18:26:01<+wesnoth-discord-> I pretty much gave up after one attempt at scenario 2 of NR. it's a little too epic 20180221 18:26:42<+wesnoth-discord-> Yeah XD 20180221 18:26:46<+wesnoth-discord-> ah 20180221 18:26:53<+wesnoth-discord-> im on the first scenario still 20180221 18:26:55<+wesnoth-discord-> lol 20180221 18:27:00<+wesnoth-discord-> Oh lol 20180221 18:27:02<+wesnoth-discord-> honestly tho i should be able to beat it 20180221 18:27:11<+wesnoth-discord-> i mean, i beat UTBS which i also had just as many problems with in terms of difficulty 20180221 18:27:16<+wesnoth-discord-> so i should be able to beat NR at some point too 20180221 18:27:21<+wesnoth-discord-> Prepare for a bloodbath in almost all later scenarios. 20180221 18:27:24<+wesnoth-discord-> ah 20180221 18:27:37<+wesnoth-discord-> i did hear you get liches later 20180221 18:27:42<+wesnoth-discord-> well, one or two lich heroes 20180221 18:27:53<+wesnoth-discord-> yeah you do 20180221 18:28:06<+wesnoth-discord-> still doesnt compare to the OP ancient lich Malin Keshar from DiD 20180221 18:28:13<+wesnoth-discord-> (or IFTU if you count non-canon too) 20180221 18:28:26<+wesnoth-discord-> i mean, i swear, liches are OP enough if used right, but ancient liches, fuck me 20180221 18:28:33<+wesnoth-discord-> yeah XD 20180221 18:28:40<+wesnoth-discord-> drain restores health and still deals good damage 20180221 18:28:45<+wesnoth-discord-> and all other attacks deal even more damage 20180221 18:28:51<+wesnoth-discord-> and the frost bolt has like, 5 hits 20180221 18:28:52<+wesnoth-discord-> FIVE 20180221 18:28:57<+wesnoth-discord-> each with good damage 20180221 18:30:20<+wesnoth-discord-> When I played through Labyrinth of Champions for the first time a few years ago, (non canon addon scenario), I had almost all my units close to dead, and when I saw the Ancient Lich at the end, I nearly gave up. But I did manage to kill it and win tho. 20180221 18:30:34<+wesnoth-discord-> yeah 20180221 18:30:39<+wesnoth-discord-> The Rise of Wesnoth. 20180221 18:30:46<+wesnoth-discord-> getting Ancient Lich in DiD is a fucking godsend 20180221 18:30:51<+wesnoth-discord-> yeah XD 20180221 18:30:55<+wesnoth-discord-> it's pretty much instant godmode if you use Malin right 20180221 18:30:57<+wesnoth-discord-> Wait, wow I'm late 20180221 18:31:17<+wesnoth-discord-> and in IFTU you get Mallin ON THE FOURTH MISSION 20180221 18:31:19<+wesnoth-discord-> already promoted to Ancient Lich 20180221 18:31:23<+wesnoth-discord-> *Malin 20180221 18:31:42<+wesnoth-discord-> so yeah, just use him as tank/dps and have healers when needed (and probs have him back off at times when really needed) 20180221 18:32:41<+wesnoth-discord-> yeah 20180221 20:28:03-!- vultraz [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20180221 20:34:16-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180221 20:34:28-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180221 21:06:39-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20180221 21:22:42-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20180221 21:49:26-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180221 21:49:32-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180221 21:59:05-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180221 21:59:16-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180221 22:14:11-!- Haudegen [~quassel@178.115.237.87] has quit [Quit: No Ping reply in 180 seconds.] 20180221 22:15:42-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20180221 23:14:42-!- vultraz [uid24821@wesnoth/developer/vultraz] has joined #wesnoth 20180221 23:17:24-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20180221 23:28:12-!- Bhoren [~Bhoren_wh@2a01:e0a:c:2150:c483:67ba:b6ba:14d6] has quit [Remote host closed the connection] 20180221 23:40:05-!- Guest62693 [~quassel@178.115.237.87] has joined #wesnoth 20180221 23:47:12-!- Guest62693 is now known as Haudegen --- Log closed Thu Feb 22 00:00:14 2018