--- Log opened Sat Feb 24 00:00:37 2018 20180224 00:06:54-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20180224 00:30:49< DDR> Dangerously close together, those two. 20180224 00:49:15-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20180224 01:02:23-!- octalot [~steve@91.141.0.252.wireless.dyn.drei.com] has quit [] 20180224 02:11:29-!- Narrat [~Narrat@p5DCC6962.dip0.t-ipconnect.de] has quit [Quit: They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.] 20180224 02:18:41-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180224 02:18:54-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180224 02:28:53-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180224 02:28:59-!- janebot_ [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180224 02:29:01-!- janebot_ is now known as janebot 20180224 03:50:21-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180224 03:50:31-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180224 05:10:21-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180224 05:10:35-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180224 06:35:42-!- celticminstrel is now known as celmin|sleep 20180224 06:42:26<+discordbot> Boop 20180224 06:44:25<+discordbot> meep 20180224 06:44:59<+discordbot> hello 20180224 08:26:56-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180224 08:27:08-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180224 09:02:33-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180224 09:02:46-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180224 09:13:42-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20180224 10:48:24-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20180224 11:00:06< Bonobo> are there any settings I can fiddle with to change the size of the chatlog area in the 1.13.x lobby? 20180224 11:00:26< Bonobo> when playing with wesnoth windowed, I can only see four chat lines at a time without scrolling 20180224 11:00:50<+discordbot> No, the player can't change the size of the chatbox. 20180224 11:01:54< Bonobo> that's gonna be inconvenient 20180224 11:03:16< Soliton> there's probably a config file under data/gui/ you can fiddle with though. 20180224 11:04:06<+discordbot> Yeah. It's not supposed to be fiddled by players, mind you. 🀷 20180224 11:05:00< Soliton> pff, players, devs, same difference. :-) 20180224 11:05:47<+discordbot> https://github.com/wesnoth/wesnoth/blob/1.13.11/data/gui/window/lobby_main.cfg#L767 20180224 11:05:50< Bonobo> The list of stuff I'm gonna customise on my end is gonna get longer than it already is in 1.12.x :p 20180224 11:06:01<+discordbot> The line in question. It's set to 20% of window height. 20180224 11:06:38< Bonobo> thanks for that link 20180224 11:06:55< Bonobo> I'll try fiddling around with that at some point 20180224 11:07:01< Soliton> well, the idea is that perhaps you can improve the layout for everyone. if everyone would want a different layout then we'd need something dynamic though... 20180224 11:07:07<+discordbot> Then Im waiting for somebody to modify it to be like in 1.12 xD 20180224 11:07:30< Soliton> or perhaps just different presets would be enough. 20180224 11:07:37< Bonobo> the thing is, the list of things that take vertical space has grown even more in the 1.13.x lobby 20180224 11:08:27< Bonobo> the chatbox and game list spaces have been slowly getting smaller in the main wesnoth version 20180224 11:08:31< Bonobo> *versions 20180224 11:10:02< Soliton> ideally all that should be adjustable in those config files so you could make a layout that allows more room for the important things. 20180224 11:10:59<+discordbot> The modern lobby is constructed almost entirely in WML and is therefore highly adjustable. 20180224 11:11:32<+discordbot> The adjustability isn't a goal, though. If the game breaks with custom adjustmenets, do NOT file bug reports about it. 20180224 11:11:59< Soliton> it's also fine to be lazier and file a feature request for such a layout in case you can't make it work quickly. ;-) 20180224 11:15:23< Bonobo> if the game breaks on my end and I can't undo what I've done I can just reinstall wesnoth and try again :p 20180224 11:15:56< Soliton> you can just make a backup of the config files you change or get them again from github or so. 20180224 11:17:17< Bonobo> yeah 20180224 11:43:28<+discordbot> 25% 20180224 11:43:38<+discordbot> Not 20% I thought 20180224 11:44:10<+discordbot> The code says ((screen_height * 20) / 100)... 20180224 11:45:14<+discordbot> low-resolution 20180224 11:45:18<+discordbot> regular is 25 20180224 11:45:25<+discordbot> but I'm considering bumping it to 28 20180224 11:45:49<+discordbot> Oh, I see. It was a wrong line, then. Sorry. πŸ˜… 20180224 11:46:27<+discordbot> @EoZ that's literally impossible 20180224 11:46:38<+discordbot> and you'd be a fool to try. 20180224 11:47:32<+discordbot> Exactly like 1.12 isn't achievable, but someone may well make an as-close-as-1.12-as-possible mod. 20180224 11:47:44< Soliton> because 1.12 was done by fools. 20180224 11:48:41<+discordbot> Not sure if that's an endorsement of the current layout or not πŸ˜› 20180224 12:02:04<+discordbot> By the way who did the 1.12 layout? 20180224 12:02:47<+discordbot> He did an amazing job 20180224 12:02:58<+discordbot> what "layout" do you mean 20180224 12:03:03<+discordbot> do you mean the background graphics? 20180224 12:03:06<+discordbot> lobby 20180224 12:03:37<+discordbot> if you mean the background graphics of the old lobby, it was a paintover by myself of the old background image 20180224 12:03:46<+discordbot> which i did for 1.12 to update it to the cleaner visual style 20180224 12:04:04<+discordbot> if you mean the layout of elements within the lobby itself, that had been there since, oh, I dunno, years 20180224 12:04:31<+discordbot> and is now completely removed in 1.13. 20180224 12:04:34<+discordbot> hm 20180224 12:04:48<+discordbot> background graphics? you mean these borders? 20180224 12:04:55<+discordbot> these borders around elements? 20180224 12:06:00<+discordbot> which ones 20180224 12:07:13<+discordbot> about background graphics of the 1.12 lobby i can only think of these, wellow-orange-ish borders around the games window, chat window and the players window 20180224 12:07:19<+discordbot> yes 20180224 12:07:20<+discordbot> btw 1.13 design lacks these 20180224 12:07:29<+discordbot> I think it looks neat with them 20180224 12:07:44<+discordbot> It admittedly did 20180224 12:07:50<+discordbot> but I could not retain them 20180224 12:08:24<+discordbot> There is no legacy lobby mode in 1.13, or any such thing 20180224 12:08:29<+discordbot> Just so you know 20180224 12:09:34<+discordbot> you could not retain them? hm i think that even if you could not than there is a need for some substitution 20180224 12:10:16<+discordbot> I am continuously working to improve the lobby, ok? 20180224 12:10:28<+discordbot> I fully intend to add more decor at some point. 20180224 12:11:11<+discordbot> Well, i hope 20180224 13:48:28<+discordbot> Anyone have any suggestions for MP scenarios/campaigns? Done most of the bob_the_might RPG style ones, looking for something a bit closer to traditional wesnoth 20180224 13:54:58-!- letty [~me@lugatgt/llama/letty] has left #wesnoth ["o/"] 20180224 14:01:29-!- TheJJ_ [~rofl@ipbcc08bab.dynamic.kabel-deutschland.de] has joined #wesnoth 20180224 14:09:59-!- TheJJ [~rofl@ipbcc08bab.dynamic.kabel-deutschland.de] has quit [Ping timeout: 264 seconds] 20180224 14:31:14-!- claymore [~claymore@unaffiliated/claymore] has joined #wesnoth 20180224 14:46:01<+discordbot> Hi guys 20180224 14:46:30<+discordbot> are also the devs in this channel? 20180224 14:47:15<+discordbot> Yes. We are marked with colored usernames. 20180224 14:47:41<+discordbot> I purchased the wesnoth ios app but I cant play it because of the new IOS app 20180224 14:47:48-!- Lirion [~m00se@wikimedia-commons/Lirion] has quit [Quit: echo 16i[q]sa[ln0=aln100%Pln100/snlbx]sbA0D4D465452snlb xq |dc] 20180224 14:48:37<+discordbot> I dont know how big thatvis for you to update it to make it compatible but if its not on you agenda I would kindly recommend to take it out of the store πŸ˜ƒ 20180224 14:48:58<+discordbot> with Ios app i meant IOS Version 11 20180224 14:49:45<+discordbot> @sinda : See above. Can you check iOS 11 compatibility? 20180224 14:49:55<+discordbot> (Sinda is the maintainer of the iOS version.) 20180224 14:52:04<+discordbot> cool! Thank you very much 20180224 15:00:56< janebot> Tweet (by @Wesnoth) (RT @shikadiqueen) The http://Wesnoth.org forums are now disabled and maintenance work has begun. This is going to take me a long while… [ https://twitter.com/Wesnoth/status/967414042364170241 ] 20180224 15:26:57-!- Bonobo [~Bonobo@61.68.207.231] has quit [Ping timeout: 240 seconds] 20180224 15:39:47< celmin|sleep> Oh, so the new iOS app is actually already on the store? 20180224 15:40:02< celmin|sleep> And the old unmaintained one has been taken down? 20180224 15:57:50-!- celmin|sleep is now known as celticminstrel 20180224 16:22:49<+discordbot> Damn a lot of new people since I was last here 20180224 16:25:09< celticminstrel> :/ 20180224 16:29:08-!- Eventua [58cb6ac7@gateway/web/freenode/ip.88.203.106.199] has joined #wesnoth 20180224 16:29:19< Eventua> Heyo 20180224 16:29:30<+discordbot> Hello. 20180224 16:31:49<+discordbot> Ahhh okay it just links to Discord anyway ^_^; 20180224 16:31:58-!- Eventua [58cb6ac7@gateway/web/freenode/ip.88.203.106.199] has quit [Client Quit] 20180224 16:32:21< celticminstrel> Yeah, for users there's not much difference. 20180224 16:32:34< celticminstrel> The dev channels aren't linked though. 20180224 16:34:37<+discordbot> Been tempted recently to try and develop my own faction for multiplayer, but, like 20180224 16:35:11<+discordbot> I have so many other original projects I want to work on it feels like, I dunno 20180224 16:35:17< celticminstrel> Heh. 20180224 16:35:31< celticminstrel> Me too. 20180224 16:36:14<+discordbot> Plus I'd probably just get downhearted about it because my art skills are pretty bad and it takes a lot of practice and time and energy to create something that's actually 'good' 20180224 16:36:23<+discordbot> Buuuttt on the other side of the equation 20180224 16:36:25< celticminstrel> Yeah, making a whole faction would be difficult. 20180224 16:36:47< celticminstrel> It's far easier creating things with the existing factions. 20180224 16:38:03<+discordbot> There's 'nearly' enough units already in the database to build a faction from, though I probably wouldn't go the same route as Black Tide 20180224 16:38:15<+discordbot> Similar, in some ways, but not the same 20180224 16:38:35< celticminstrel> What do you mean by "in the database"? 20180224 16:38:52<+discordbot> https://units.wesnoth.org/trunk/mainline/en_US/mainline.html 20180224 16:39:19< celticminstrel> ...apparently that's the wrong link. 20180224 16:39:31< celticminstrel> Oh wait. 20180224 16:39:43< celticminstrel> It's not, my client just bizarrely decided that the final L was not part of the link. 20180224 16:39:50< celticminstrel> That's weird. 20180224 16:40:28< celticminstrel> Anyways so... do you mean "core units", "mainline units", or "all units from all addons"? 20180224 16:40:44< celticminstrel> "core units" is just "mainline units available to all campaigns". 20180224 16:41:05<+discordbot> Core units 20180224 16:41:11< celticminstrel> So basically all the units you can see under the "race" section without looking at a specific era or campaign. 20180224 16:41:13< celticminstrel> Okay. 20180224 16:41:36<+discordbot> Well, that and the extras from the mainline campaigns, mainly Under The Burning Sun (excluding Quenoth) 20180224 16:42:05< celticminstrel> Why excluding Quenoth? 20180224 16:42:13< celticminstrel> Because they're kinda a full faction already, or...? 20180224 16:42:22<+discordbot> Yeah 20180224 16:42:47< celticminstrel> You can't really use campaign units by reference in your own addon though. 20180224 16:42:54<+discordbot> I'm really hoping they add Quenoth to multiplayer once Dunefolk are 'finished' (Default as opposed to Default+) 20180224 16:43:05< celticminstrel> Some people (shockingly) may not have the mainline campaigns installed at all. 20180224 16:43:15<+discordbot> Wait, how is that possible? 20180224 16:43:19< celticminstrel> Yeah, I want Quenoth in multiplayer too, though not in the default era. 20180224 16:43:23<+discordbot> They come with the base game...? 20180224 16:43:35< celticminstrel> Apparently some of the Linux packagers distribute the campaigns separately from the base game. 20180224 16:43:39<+discordbot> Yeah. 20180224 16:43:41<+discordbot> Oooh 20180224 16:43:50<+discordbot> Interesting, I didn't know that! 20180224 16:44:06< celticminstrel> For Windows and Mac, yeah, they come with the base game. 20180224 16:44:28< celticminstrel> (Some Linux packagers apparently also distribute the music as a separate package...) 20180224 16:44:29<+discordbot> They install at the same time, but if you really want to, you don't have to install the game data package. 20180224 16:44:35<+discordbot> I mean, admittedly, adding the wolf as a unit line with great/dire requires re-editing the WML unit files into a new unit file anyway, so some jiggery pokery is required regardless 20180224 16:44:58< celticminstrel> Right, but for campaign units you also need to copy the images, not just the configs. 20180224 16:45:16<+discordbot> Essentially thinking of a more... streamlined Black Tide, essentially, with fewer units 20180224 16:45:22< celticminstrel> (And sounds, if applicable, though I don't know of any custom sounds in mainline campaigns.) 20180224 16:45:26<+discordbot> Alessandro Pira's Android port has mainline campaigns installable separately, also. 20180224 16:45:42<+discordbot> You can just do it in one tag, using the binary_path command. 20180224 16:45:58<+discordbot> wow wow wow 20180224 16:46:04<+discordbot> how do you add that loaf of bread next to your nick ???? 20180224 16:46:31< celticminstrel> What, @adramolokh? 20180224 16:46:46<+discordbot> I actually don't remember ^_^; 20180224 16:46:51<+discordbot> It was from another chat 20180224 16:46:56<+discordbot> its cool XD 20180224 16:46:57< celticminstrel> @EoZ It's a Unicode emoji. 20180224 16:46:58<+discordbot> 🍞 20180224 16:47:07<+discordbot> is it a feature? can you add images next to your nick? 20180224 16:47:11< celticminstrel> So just find it somewhere and copy-paste it. 20180224 16:47:18< celticminstrel> @EoZ No it's a Unicode emoji. 20180224 16:47:22<+discordbot> and you can add it to your nick, cool 20180224 16:47:29<+discordbot> so it is a feature 20180224 16:47:33< celticminstrel> No. 20180224 16:47:37<+discordbot> I just tried to copy it to my clipboard and it came out as that in the chat. 20180224 16:47:43<+discordbot> Oh, wait, you mean copying campaign units 20180224 16:47:43< celticminstrel> From the program's perspective it's no different from a letter or number. 20180224 16:47:44<+discordbot> Never mind 20180224 16:48:34<+discordbot> celticminstrel: Well, Discord shows emoji in a specialized way (they're larger than regular characters, and brightly colored). 20180224 16:48:38<+discordbot> Even in usernames. 20180224 16:48:42< Ravana_> wolf I added as https://units.wesnoth.org/1.12/Ageless_Era/en_US/AE_ext_monsters_Wolf.html 20180224 16:49:13< celticminstrel> @jyrkive Fair enough. 20180224 16:49:18<+discordbot> Also, isn't there a define which means that you don't need to fiddle with Wolf configs? 20180224 16:49:21< celticminstrel> That said, here in IRC I also see it coloured. 20180224 16:49:33< celticminstrel> Because for some reason Apple decided to add support for coloured characters in fonts. 20180224 16:49:33<+discordbot> just got a shivering thought... when will we see people using emoji in game names? 20180224 16:49:47< celticminstrel> And provided a colourful font specifically for the emojis. 20180224 16:54:55<+discordbot> Dwarvish Scout line; Wolf line (includes greater/dire wolves); Ogre line (from Legend of Wesmere); Rogue Mage line (from Liberty) and Naga Guardian line (Under the Burning Suns) 20180224 16:55:27< celticminstrel> ISTR the Great Ogre was added to core, possibly as an optional advancement though. 20180224 16:55:59<+discordbot> Not sure how balanced it would be, though the feel it's meant to give is more "Refined Black Tide that feels more like an actual multiplayer faction, if somewhat less consistent aesthetic than other factions" 20180224 16:56:02<+discordbot> The Ogre line appears in the Loyalist faction in Age of Heroes. 20180224 16:56:09-!- vultraz [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20180224 16:56:16< celticminstrel> Oh really? Weird. 20180224 16:56:21<+discordbot> Ehhh true :/ 20180224 16:56:28<+discordbot> I'm pretty sure. 20180224 16:56:36< celticminstrel> Actually I think it might've originally been in the Loyalist faction in Default but removed due to balance reasons. 20180224 16:56:49< celticminstrel> Similarly the Dwarvish Scout. 20180224 16:56:55<+discordbot> Interesting. 20180224 16:57:16<+discordbot> I just checked, apparently in AoH 20180224 16:57:31<+discordbot> Loyalists can hire Ogres as a stand-alone level 2 that doesn't promote 20180224 16:57:56< celticminstrel> But they can't hire young ogres? 20180224 16:58:03< celticminstrel> Even weirder... 20180224 16:58:04<+discordbot> Nope 20180224 16:58:08<+discordbot> Yeah, and I remember they can't recruit L1 ogres. 20180224 16:58:24<+discordbot> Dwarvish Scout and Orc Sovereign lines were removed completely 20180224 16:58:50<+discordbot> Isn't that in SotBE? 20180224 16:59:24<+discordbot> The idea with said compilation I'm thinking is that you've got a scouting/quick unit, ogre line as melee infantry and Rogue Mage line for ranged damage 20180224 16:59:37< celticminstrel> There's also the Sergeant line. 20180224 16:59:45<+discordbot> Interesting. What would it be called? 20180224 16:59:57<+discordbot> True, though I was thinking of keeping it as Neutral with very slight Chaos, so, like 20180224 17:00:00<+discordbot> (The faction/compilation) 20180224 17:00:39<+discordbot> Possibly add the Mudslinger line (with Dust Devil from UtBS as an alt-promote to Giant Mudslinger) and Orcish Sovreign lines 20180224 17:00:43<+discordbot> Hmm... 20180224 17:01:01<+discordbot> Mercenary Era is already a thing, so 20180224 17:01:15<+discordbot> Exiles? 20180224 17:01:18<+discordbot> So, monsters, orcs, and rogue mages? 20180224 17:01:41<+discordbot> Oh, yeah, that sounds cool. 20180224 17:01:50<+discordbot> Yeah, basically, that and Dwarvish Scouts, so I'm thinking they're like 20180224 17:02:36<+discordbot> Basically a mixture of survivalists and mercenaries living out in the boonies, with the Rogue Mages also being the justification for Wolf and Mudslinger lines 20180224 17:02:54<+discordbot> Justification? 20180224 17:03:06<+discordbot> Mudslingers are created by Rogue Mages and Wolves obey for the same reason 20180224 17:03:13<+discordbot> How would it be a justification? 20180224 17:03:15<+discordbot> Oh. 20180224 17:03:18<+discordbot> Okay. 20180224 17:03:34<+discordbot> 'Justification' in the sense of 'why are monsters teaming up with exiles' 20180224 17:03:34< celticminstrel> Mudcrawlers IIRC 20180224 17:03:41<+discordbot> Mudcrawlers, my bad 20180224 17:04:03< celticminstrel> I think the mudcrawlers are cool though. I even used them in my campaign. 20180224 17:04:18< celticminstrel> Which I should probably hurry up and finish moving up to 1.13... 20180224 17:04:31< celticminstrel> Especially now that the beta phase has begun. 20180224 17:04:56<+discordbot> I personally love the Rogue Mage. It's just an interesting combination. 20180224 17:05:13< celticminstrel> Was the rogue mage a hero unit? 20180224 17:05:29<+discordbot> No. 20180224 17:05:38<+discordbot> It appeared in Liberty. 20180224 17:05:41< celticminstrel> Ah, okay. 20180224 17:05:52< celticminstrel> I was thinking of DiD. 20180224 17:06:06<+discordbot> Your ally in S6 could recruit it, and you could possibly later on. 20180224 17:06:35<+discordbot> Huh, interesting 20180224 17:06:42<+discordbot> Looking through the database at UtBS 20180224 17:06:52<+discordbot> They've removed the aliens 20180224 17:07:00< celticminstrel> Have they? 20180224 17:07:01<+discordbot> Sorry 'crawling horrors' 20180224 17:07:01<+discordbot> Aliens? 20180224 17:07:06< celticminstrel> The ixthal or something? 20180224 17:07:14<+discordbot> The glowing blue grubbly things 20180224 17:07:21<+discordbot> The yechnagoth things? 20180224 17:07:24<+discordbot> And the glowing blue organic towers 20180224 17:07:25<+discordbot> Aye, yeah 20180224 17:07:29<+discordbot> Oh okay. 20180224 17:07:30< celticminstrel> I haven't actually played it though. 20180224 17:07:42< celticminstrel> What was the unit's name? 20180224 17:07:56< celticminstrel> I think the moon singer is also inaccessivle. 20180224 17:07:59< celticminstrel> ^inaccessible 20180224 17:08:34< celticminstrel> "Human Commander" Uh what, why isn't it called just "Commander" 20180224 17:09:15<+discordbot> Because no other campaign takes place in that era, and you are elves. 20180224 17:09:25< celticminstrel> Still weird though. 20180224 17:09:43< celticminstrel> Anyway, what's the name of the allegedly removed units? 20180224 17:09:50<+discordbot> Like if we were saurians, there would be "Human Spearman" and "Human Bowman" 20180224 17:09:55< celticminstrel> I just want to check that they're actually removed and it's not a bug with the unit database. 20180224 17:10:14<+discordbot> And that entire era is from the PoV of elves. 20180224 17:11:27<+discordbot> They probably have the do_not_list flag enabled. 20180224 17:11:53< celticminstrel> Oh, that's a thing too, good point... 20180224 17:12:10< zookeeper> some of the units were deliberately prevented from showing up in the database for spoiler reasons. 20180224 17:13:09< celticminstrel> Not sure how I feel about that TBH... 20180224 17:13:24< celticminstrel> IMO do_not_list is intended for "technical" units, like the fog clearer. 20180224 17:13:43< celticminstrel> I don't think it should be used to avoid spoilers. 20180224 17:14:05< celticminstrel> On the other hand, I think the goal of avoiding spoilers isn't a bad one. 20180224 17:14:42< celticminstrel> I think it would be better if the unit database site had a "show spoiler units" option though. 20180224 17:14:48< zookeeper> sure. 20180224 17:15:21<+discordbot> Hmm... 20180224 17:15:30<+discordbot> Okay, so, call me out if this is a crazy idea, but 20180224 17:15:40<+discordbot> Rogue Mage alt. level 2 promotion 20180224 17:15:43<+discordbot> Spider Lich 20180224 17:15:52<+discordbot> Wait, what? 20180224 17:16:00< celticminstrel> XD What 20180224 17:16:19< celticminstrel> TBH I find it weird that the spider lich is L2 instead of L3. 20180224 17:16:49<+discordbot> In which the Rogue Mage has attempted to dabble into said dark/forbidden magic a lil' too far, except without the guidance of a more organized cult/necromancy group/support 20180224 17:16:58<+discordbot> It backfires horribly 20180224 17:17:34<+discordbot> But isn't the spider lich a bit OP? 20180224 17:17:35<+discordbot> Maybe modded to be more fragile 20180224 17:17:55< celticminstrel> Or L3 instead of L2? 20180224 17:18:32< celticminstrel> In fact, if it's overpowered, should it be changed to L3 in UtBS? Or is it just, more powerful than an average L2 but not as powerful as an average L3? 20180224 17:19:10<+discordbot> IMO, it seems all units with "spider" in their name in wesnoth are overpowered. 20180224 17:19:15<+discordbot> XD 20180224 17:19:25<+discordbot> what 20180224 17:19:31<+discordbot> aliens removed from utbs? 20180224 17:19:35<+discordbot> Hmm... tempted to go with a nerf rather than to level 3, only because my brain is telling me that if they reached a level 2 with leadership 20180224 17:19:37<+discordbot> whet did they substitute them with then 20180224 17:19:40< celticminstrel> @EoZ No they're not removed. 20180224 17:19:48< celticminstrel> They're just hidden from the database. 20180224 17:20:02<+discordbot> They're probably more on the "Is clever and capable enough not to have gone so far off the deep end" 20180224 17:20:07<+discordbot> Side of things 20180224 17:20:36< celticminstrel> Along with Eloh. 20180224 17:21:11<+discordbot> sure 20180224 17:25:38<+discordbot> Hmm... okay, so 20180224 17:26:30<+discordbot> The only problem that's cropping up balance wise (obviously only at a theoretical level, can't test it till I have a prototype finished) is that they really don't have any heavy 'holding units'? 20180224 17:26:54<+discordbot> The Naga Warden is really not that durable in comparison to other aquatic specialist units 20180224 17:27:14<+discordbot> And Young Ogre also isn't actually that durable either 20180224 17:27:37<+discordbot> Not any more than, like, an Orcish Grunt or something, anyway 20180224 17:27:38< celticminstrel> Nagas are nice because IIUC they're basically amphibious. 20180224 17:27:51< celticminstrel> Unlike the merfolk. 20180224 17:28:58< zookeeper> what are you even talking about? something about some hypothetical faction, but if you've mentioned any context at all then i've missed it. 20180224 17:28:59<+discordbot> go take a look into PYRA 20180224 17:29:16< celticminstrel> zookeeper: Yeah, Eventua is attempting to create an "Exiles" faction from mainline units. 20180224 17:30:25< zookeeper> okay. for what era? 20180224 17:30:38<+discordbot> "Vs Default", I suppose 20180224 17:30:40-!- Ravana_ [~Ravana@unaffiliated/ravana/x-2327071] has quit [Ping timeout: 240 seconds] 20180224 17:30:54<+discordbot> whatever obscure thing it is i think he should look into PYRA 20180224 17:31:19<+discordbot> -googles- 20180224 17:31:22< celticminstrel> I wonder if it's possible to use a modification to inject a faction into any era? 20180224 17:31:25<+discordbot> it is an addon 20180224 17:31:37<+discordbot> Is it on test servers or stable...? 20180224 17:31:42-!- Ravana_ [~Ravana@unaffiliated/ravana/x-2327071] has joined #wesnoth 20180224 17:31:46<+discordbot> of course on stable 20180224 17:31:54<+discordbot> Ahhh, okay, yeah, I 20180224 17:32:05<+discordbot> Should probably download the stable version honestly 20180224 17:32:32< zookeeper> okay, got it. well, for sure you could have some of the core monster units, some outlaws and rogue mages... hard to think of much else from mainline, if you want them to be some kind of rag-tag living-in-the-bush faction. 20180224 17:32:45<+discordbot> it is a mod where you can pick your recruits, has all the units you are talking about and more, and most importantly balanced reasonably well 20180224 17:33:31<+discordbot> Pick Your Recruits Armageddon is the full name. 20180224 17:33:34<+discordbot> you can put together a relatively balanced faction out of the units with stats from there 20180224 17:35:15<+discordbot> Hmm... that does sound pretty good actually 20180224 17:35:50<+discordbot> Admittedly, I was thinking of doing this to get some limited practice with building factions/eras/units before attempting my own faction 20180224 17:36:20<+discordbot> But, on that note 20180224 17:36:45<+discordbot> I am heading for the cinema soon (WAKANDA FOREVER) and will be taking my leave 20180224 17:37:04< celticminstrel> Nice. 20180224 17:37:08<+discordbot> >;3 20180224 17:37:26< celticminstrel> I'm probably not gonna see it in the cinema, but maybe on DVD. 20180224 17:38:21<+discordbot> Fair do 20180224 17:38:36<+discordbot> But, I must go, so, thanks y'all for the input 20180224 17:38:48<+discordbot> And take care! πŸ˜„ 20180224 17:50:29< Soliton> @Prayer: perhaps i'm misunderstanding but wesnoth runs on ios 11. are you on an iphone? (current version does not run on iphones again yet.) 20180224 18:45:53-!- octalot [~steve@178.165.131.89.wireless.dyn.drei.com] has joined #wesnoth 20180224 19:12:44-!- octalot [~steve@178.165.131.89.wireless.dyn.drei.com] has quit [Ping timeout: 260 seconds] 20180224 19:16:09-!- octalot [~steve@178.165.131.89.wireless.dyn.drei.com] has joined #wesnoth 20180224 19:17:22<+discordbot> @Prayer Will PM you now. 20180224 19:17:36<+discordbot> hey 20180224 19:17:38<+discordbot> so 20180224 19:17:45<+discordbot> I tried it a few times 20180224 19:17:52<+discordbot> ans now its working 20180224 19:18:03<+discordbot> but before a lot of times blackscreen happened 20180224 19:18:25<+discordbot> and my phone was telling me that this app is not compatible with IOS 11 20180224 19:18:45<+discordbot> next time it will occur I will make a screenshot ok? 20180224 19:32:25-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20180224 19:45:36-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has joined #wesnoth 20180224 19:57:18<+discordbot> It won't occure again πŸ˜„ it will occure only once 20180224 19:57:30<+discordbot> You can check it in system settings 20180224 19:57:56<+discordbot> settings -> General -> About -> click on Apps or smt like that 20180224 19:58:02<+discordbot> @Prayer ^^ 20180224 20:17:41-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20180224 20:26:06-!- vultraz [uid24821@wesnoth/developer/vultraz] has joined #wesnoth 20180224 20:37:41-!- octalot [~steve@178.165.131.89.wireless.dyn.drei.com] has quit [Ping timeout: 245 seconds] 20180224 21:03:54-!- octalot [~steve@178.165.131.89.wireless.dyn.drei.com] has joined #wesnoth 20180224 21:31:45-!- cyphase [~cyphase@unaffiliated/cyphase] has quit [Remote host closed the connection] 20180224 21:41:23-!- claymore [~claymore@unaffiliated/claymore] has quit [Quit: Leaving] 20180224 21:42:49-!- Bonobo [~Bonobo@61.68.207.231] has joined #wesnoth 20180224 21:54:44-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has quit [Quit: Connection closed for inactivity] 20180224 22:06:15< janebot> Tweet (by @Wesnoth) (RT @shikadiqueen) And after 7 hours of non-stop work, the http://forums.wesnoth.org maintenance is now complete. You can read more about the… [ https://twitter.com/Wesnoth/status/967521075214147584 ] 20180224 22:06:41< Soliton> \o/ 20180224 22:10:34<+discordbot> πŸ‘ 20180224 23:25:48-!- cyphase [~cyphase@unaffiliated/cyphase] has joined #wesnoth --- Log closed Sun Feb 25 00:00:38 2018