--- Log opened Sun Feb 25 00:00:38 2018 20180225 00:19:24-!- Narrat [~Narrat@p5DCC6962.dip0.t-ipconnect.de] has joined #wesnoth 20180225 00:44:25-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 252 seconds] 20180225 01:22:06-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20180225 01:44:47-!- Tecraus [~we@2a02:2149:8494:9e00:2642:51ee:465e:9999] has joined #wesnoth 20180225 01:45:35< Tecraus> Anyone interested in a horse race? (official server) 20180225 01:46:45-!- Bonobo [~Bonobo@61.68.207.231] has quit [Ping timeout: 252 seconds] 20180225 01:47:16-!- Bonobo [~Bonobo@61.68.207.231] has joined #wesnoth 20180225 01:53:18< Tecraus> question: Should all players must have installed a mod to play it or just the host? 20180225 01:56:16<+discordbot> Joiner has to install because it has new unit types, presumably. 20180225 01:57:36< Tecraus> It's true it requires its own era. 20180225 02:07:07-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180225 02:07:15-!- janebot [~Gambot@grickit.us] has joined #wesnoth 20180225 02:07:32-!- janebot [~Gambot@grickit.us] has quit [Changing host] 20180225 02:07:32-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180225 02:23:50-!- Tecraus [~we@2a02:2149:8494:9e00:2642:51ee:465e:9999] has quit [Quit: Leaving] 20180225 02:24:56-!- rwr3000_ [43a786ee@gateway/web/freenode/ip.67.167.134.238] has joined #wesnoth 20180225 02:27:17< rwr3000_> Anyone here that can help with a question about Unit creation? 20180225 02:27:31<+discordbot> Potentially. 20180225 02:27:42< rwr3000_> Is there a way to set a base accuracy for a unit (no matter what terrain the enemy is on) but can add to it under certain conditions (via weapon special)? 20180225 02:27:52< rwr3000_> (one weapon special that says accuracy is X and another that says if Y then add Z to accuracy) 20180225 02:28:16< rwr3000_> I tried the above but it didn't seem to work 20180225 02:28:51<+discordbot> hasn't ever used accuracy or accuracy-related specials. 20180225 02:29:01-!- Narrat [~Narrat@p5DCC6962.dip0.t-ipconnect.de] has quit [Quit: They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.] 20180225 02:30:05<+discordbot> The "cumulative" flag may be what you're looking for 20180225 02:30:26<+discordbot> For reference, maybe look up the implementation of Marksman 20180225 02:32:43<+discordbot> Marksman is just a CTH special though? 20180225 02:33:21< rwr3000_> I tried that, but it isn't exaclty what I'm looking for. It's more of a minimum chance to hit. I want to set a maximum chance to hit except when certain conditions are met, then add more 20180225 02:36:10<+discordbot> to set a chance to hit to exactly one value 20180225 02:36:18<+discordbot> you probably can set cumulative=no 20180225 02:37:29<+discordbot> e.g. magical 20180225 02:37:54<+discordbot> you can use filters for the other special to have it add some CTH 20180225 02:38:07<+discordbot> but I don't know how it would interact with the original CTH special 20180225 02:54:24< rwr3000_> Figured it out, thanks for the help 20180225 03:06:07-!- rwr3000_ [43a786ee@gateway/web/freenode/ip.67.167.134.238] has quit [Quit: Page closed] 20180225 06:16:11-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180225 06:16:17-!- janebot_ [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180225 06:16:17-!- janebot_ is now known as janebot 20180225 08:06:00-!- celticminstrel is now known as celmin|sleep 20180225 08:35:10-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20180225 09:25:05-!- cyphase [~cyphase@unaffiliated/cyphase] has quit [Ping timeout: 240 seconds] 20180225 09:28:41-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20180225 09:31:04-!- cyphase [~cyphase@unaffiliated/cyphase] has joined #wesnoth 20180225 09:34:54-!- Netsplit *.net <-> *.split quits: Gambit 20180225 09:36:28-!- Netsplit over, joins: Gambit 20180225 09:44:18<+discordbot> Having problems with downloading wesnoth, sourceforge loads for a very long time (can even timeout) and nothing will download 20180225 09:45:13<+discordbot> Maybe related to this? 20180225 09:45:14<+discordbot> https://twitter.com/sfnet_ops/status/967263989393772545 20180225 09:46:00<+discordbot> Could be. Does anyone have the latest stable installer he could just send to me? So I do not have to wait for them to fix their servers. 20180225 09:51:34<+discordbot> Also, Devs... consider different website, maybe Github 20180225 09:51:49<+discordbot> Sourceforge is constantly broken and they dont even care. 20180225 09:52:23<+discordbot> IIRC, we are above GitHub's allowed download size limit. It's not an option. 20180225 09:52:58<+discordbot> Wesnoth is coming to Steam, though. They should have no trouble hosting a game of few hundred megabytes. ๐Ÿ˜‰ 20180225 09:53:18<+discordbot> Nice ๐Ÿ˜ฎ 20180225 09:53:42<+discordbot> Will the steam copy be for free aswell? You have to pay a 100 dollars for Steam direct, no? 20180225 09:54:03<+discordbot> Yes, the game will also be free in Steam. 20180225 09:54:23<+discordbot> No, we didn't need to pay for Steam Direct. We passed Greenlight in late 2016. 20180225 09:54:41<+discordbot> Very nice. Now if I could only get through the undead battle in the campaign XD 20180225 09:55:45<+discordbot> StackOverflow may have just encountered a stack overflow 20180225 09:55:58<+discordbot> That is nice. But why is it not out, then? You do have a better game than 90% of shovel shitware on steam. You had it several years back. 20180225 09:56:39<+discordbot> StactOverflow probably has a pretty big stack. I mean... how can anyone develop anything without it. 20180225 09:57:18<+discordbot> Multiple developers wanted to first finish the next stable release (1.14.0) before releasing the game on Steam. And, in particular, the current lead developer was way too optimistic about when we'd finish 1.14. 20180225 09:57:54<+discordbot> FWIW sf.net got new management that ended old shady practices. 20180225 09:58:02-!- discordbot [~discordbo@baldras.wesnoth.org] has quit [Remote host closed the connection] 20180225 09:58:10-!- discordbot1 [~discordbo@baldras.wesnoth.org] has joined #wesnoth 20180225 09:58:14-!- mode/#wesnoth [+v discordbot1] by ChanServ 20180225 09:58:29<+discordbot1> @Protton Devs live and die by user ratings. Our community depends on good ratings in order to grow, which we desperately need. 20180225 09:58:34<+discordbot1> Oh, alright. I can understand that. Also, does noone really have a file they can send me so I can play Wesnoth? ๐Ÿ˜„ SF is entirely broken today... maybe not just today. 20180225 09:58:58<+discordbot1> You can build it yourself ๐Ÿ˜‰ 20180225 09:59:09<+discordbot1> Ancestral, I get that. However, your game is much better than so much shit on steam already. 20180225 09:59:14<+discordbot1> I could, if I had the source code ๐Ÿ˜„ 20180225 09:59:22<+discordbot1> Thatโ€™s what GitHub is for 20180225 09:59:28<+discordbot1> You can get the source code from GitHub. ๐Ÿ˜› 20180225 09:59:48<+discordbot1> Clicking on source gets me to sourceforge aswell. 20180225 10:00:14<+discordbot1> http://github.com/wesnoth/wesnoth/ 20180225 10:00:20<+discordbot1> clone or download 20180225 10:00:23<+discordbot1> thank you. 20180225 10:01:09<+discordbot1> Depending on your OS, you might be able to install it through a package manager 20180225 10:01:27<+discordbot1> What are you running? 20180225 10:01:35<+discordbot1> Windows 7 20180225 10:02:02<+discordbot1> I also have Visual Studio Enterprise 2017 installed... Maybe that could handle it? I have no idea what language youa re using ๐Ÿ˜„ 20180225 10:03:27<+discordbot1> Lua it seems. Well, VS will not deal with that I think ๐Ÿ˜„ I will manage. 20180225 10:03:43<+discordbot1> We're using mostly C++. 20180225 10:03:43<+discordbot1> Mostly C++ 20180225 10:04:25<+discordbot1> Here are compile instructions for Visual Studio: https://wiki.wesnoth.org/CompilingWesnothOnWindows#Visual_Studio 20180225 10:04:42<+discordbot1> Most Wesnoth developers (myself included) are using VS, in fact. 20180225 10:05:14<+discordbot1> Yep, it is the best IDE for C++ I find... With Resharper installed. It helps quite a bit, mostly with includes. 20180225 10:07:30<+discordbot1> What version of C++ are you using? C++ 11? With smart pointers? Or the old delete(x); hell ๐Ÿ˜„ 20180225 10:07:46<+discordbot1> C++11 with smart pointers. 20180225 10:08:07<+discordbot1> That lead programmer has been good at refactoring outdated code into more modern stuff. ๐Ÿ˜ƒ 20180225 10:08:32<+discordbot1> Goodness, we should be trying to update many of the mirror sites 20180225 10:08:38<+discordbot1> Good. The new C++ makes for a much more stable code. Mistakes are harder to make with unique and shared pointers. 20180225 10:08:51<+discordbot1> Download.com has version 1.10 20180225 10:11:58<+discordbot1> Yuck 20180225 10:20:08<+discordbot1> The release/debug instruction in the tutorial on how to build it ๐Ÿ˜„ 20180225 10:20:48<+discordbot1> I still laugh when I remember my friend, furious that all our codes were 100 times faster than his during our programming course... the idiot did not benchmark for release but for debug. 20180225 10:40:38<+discordbot1> Now what... tests failed and therefore build failed? 20180225 10:40:39<+discordbot1> https://cdn.discordapp.com/attachments/231976805987385345/417269651995885578/unknown.png 20180225 10:41:14<+discordbot1> You can just ignore that. 20180225 10:41:30<+discordbot1> It happens if you haven't changed the PATH variable like the instructions say. 20180225 10:42:01<+discordbot1> The result is that Wesnoth can't load some DLLs it needs, and unit tests fail to run. 20180225 10:43:07<+discordbot1> I think the easiest way to run your self-built Wesnoth would be to just copy the DLLs into the same directory where wesnoth.exe is. 20180225 10:45:54<+discordbot1> VS has a dark theme? 20180225 10:45:55<+discordbot1> o_o 20180225 10:46:13<+discordbot1> You only learned that just now? 20180225 10:46:28<+discordbot1> I have been using the dark theme both at home and at work for years. 20180225 10:46:46<+discordbot1> It has even been visible in screenshots I have sent. 20180225 10:46:46<+discordbot1> I've been using the light theme... 20180225 10:46:55<+discordbot1> dark in VSCode,of course 20180225 10:47:12<+discordbot1> where is this setting 20180225 10:47:38<+discordbot1> Tools, options 20180225 10:47:48<+discordbot1> Enviroment, general 20180225 10:48:00<+discordbot1> color theme: Dark 20180225 10:48:24<+discordbot1> ahhhhh 20180225 10:48:26<+discordbot1> thanks ๐Ÿ˜„ 20180225 10:48:31<+discordbot1> Its literally the first option when you open options ๐Ÿ˜„ You are welcome 20180225 10:48:59<+discordbot1> I didn't know where options was ๐Ÿ˜ฌ 20180225 10:51:07<+discordbot1> Noone knows. Its from microsoft, noone knows where anything is 20180225 10:51:35<+discordbot1> I thought Tools menu is the standard place to put the Options menu item? 20180225 10:51:50<+discordbot1> At least it's where I first looked. 20180225 10:52:04<+discordbot1> I'm used to such a thing being in File, Edit, or Help 20180225 10:53:43<+discordbot1> So, the tests still fail, there is no wesnoth.exe created 20180225 10:53:54<+discordbot1> The library is in the system PATH variable 20180225 10:54:13<+discordbot1> Are you sure it's not created? 20180225 10:54:36<+discordbot1> With Release configuration, it's placed in the same directory where the "src" folder is. 20180225 10:54:56<+discordbot1> The VS configuration doesn't even try to run the tests if the build fails. 20180225 10:55:34<+discordbot1> Oh god... Ofcourse it is in that directory. Sorry, it places the .exe in the Release folder for C# and in the source folder for C++. 20180225 10:56:26<+discordbot1> That's just how we have configured it. By default, VS would place the .exe into the Release directory. 20180225 10:56:46<+discordbot1> however... 20180225 10:56:47<+discordbot1> https://cdn.discordapp.com/attachments/231976805987385345/417273711796813824/unknown.png 20180225 10:57:07<+discordbot1> That means that it's loading wrong DLLs. 20180225 10:57:41<+discordbot1> It's important that it loads the ones in external\dll and not the ones in system directories. 20180225 10:58:02<+discordbot1> In particular, external\dll needs to be in the beginning of the PATH variable. 20180225 11:00:43<+discordbot1> alright, i moved it there. I also hate everything about windows and their PATH variable ๐Ÿ˜„ every time I tried to make anything work with that thing it failed horribly ๐Ÿ˜„ 20180225 11:16:30<+discordbot1> it is first in path, still does not work. 20180225 12:06:05<+discordbot1> WOW... SourcesForge be like: 20180225 12:06:05<+discordbot1> https://cdn.discordapp.com/attachments/231976805987385345/417291153147297792/unknown.png 20180225 12:06:06<+discordbot1> :DDD 20180225 12:17:56<+discordbot1> hypothetical, Can we ask for example universites for providing mirror of 2 actual releases? Exactly how ArchLinux repo works. 20180225 12:19:51<+discordbot1> And also it will be another way of volunteering. We can provide main rsync server and have synced 'tiers' which will provide downloads for regions 20180225 12:20:20<+discordbot1> Maybe I will be even able to host tier 20180225 12:20:55<+discordbot1> @shadowm, @Vultraz and everyone who can make decision about that ^^ 20180225 12:22:03<+discordbot1> yes, SF is down 20180225 12:22:46<+discordbot1> sure, but I am asking about new way of mirror providing now 20180225 12:25:18-!- vihta [sid239753@gateway/web/irccloud.com/x-wkiyogcgvioxirru] has joined #wesnoth 20180225 12:25:59<+discordbot1> Some of us could provide some last resort mirroring too, but none of this should be necessary. 20180225 12:26:15<+discordbot1> It's not 1996... 20180225 12:27:52<+discordbot1> Somebody said here that SF has many problems. I don't know, if it is true. I am thinking about emergency plan 20180225 12:32:48<+discordbot1> I can't think about SF without thinking of the GIMP for Windows / VLC incident. 20180225 12:34:21<+discordbot1> tbh, I don't know what are you talking about :/ Can you explain? 20180225 12:36:06<+discordbot1> If I recall correctly, SourceForge took control of the GIMP for Windows repository (which was abandoned) and VLC repository (which might have been abandoned), despite requests to remove them / leave them dead. 20180225 12:36:18<+discordbot1> In their infinite wisdom, they decided to bundle them with installers for shiteware. 20180225 12:36:25<+discordbot1> https://www.pcworld.com/article/2938017/why-big-open-source-projects-are-fleeing-sourceforges-free-software-hub.html 20180225 12:37:47<+discordbot1> Yes. I found it also already. I didn't know this fact before and now I started to don't like SF at all 20180225 12:40:31<+discordbot1> I believe that community can provide Wesnoth mirrors as an alternative to SF 20180225 12:51:14<+discordbot1> Hold on... Why we can't use Github releases? https://help.github.com/articles/distributing-large-binaries/ 20180225 12:51:37<+discordbot1> @jyrkive @Vultraz ^^ We don't limit the total size of your binary release files, nor the bandwidth used to deliver them. However, each individual file must be under 2 GB in size. 20180225 13:08:07-!- Bonobo [~Bonobo@61.68.207.231] has quit [Ping timeout: 245 seconds] 20180225 13:08:25<+discordbot1> For these who have problem, I have: MacBook-Pro:wesnoth_1.13.11 user$ shasum -a 256 * aa5cea07f6465bf5fa41736f22f3141ea7db3c88fd3c3b08bdc3aff0c9a0cff1 Wesnoth_1.13.11.dmg d1ea0183d02f2707bc1d9fb7ab86cce085ab0e020e06dd59456a50efad3e7664 Wesnoth_1.13.11.dmg.sha256 5fec0470c92967102152121f8249f7fa547b1ac1c930e3e1d87f499cbdad16ec wesnoth-1.13.10.tar-wesnoth-1.13.11.tar.xdelta 20180225 13:08:26<+discordbot1> 9c281d37486de24b606a1aed7b3034d8796f22ce645d7bee843d63f89ccff053 wesnoth-1.13.11-win32.exe 20180225 13:08:26-!- Bonobo [~Bonobo@61.68.207.231] has joined #wesnoth 20180225 13:09:02<+discordbot1> @hrubymar10 After that incident, SourceForge was bought by new management, which stopped that practice. 20180225 13:09:56<+discordbot1> Well, but still, we possibly can use Github releases. It should work 20180225 13:10:17<+discordbot1> Also more mirrors == less problems 20180225 13:10:19<+discordbot1> @Soliton Do you know why we aren't using GitHub releases? 20180225 13:12:23<+discordbot1> Nope. Iโ€˜m guessing no one investigated how thatโ€˜d work for us so far. 20180225 13:14:18<+discordbot1> We can try it with latest 1.13.11 release. I have macOS's DMG and Windows' EXE from SF 20180225 13:15:00<+discordbot1> I can't seem to download stable wesnoth? 20180225 13:15:06<+discordbot1> When I try it shuts me out 20180225 13:15:24<+discordbot1> SourceForge is broken 20180225 13:15:44<+discordbot1> I can provide you latest DEV release for macOS or Windows 20180225 13:16:07<+discordbot1> Nah, that's okay, I'll download once they fix it, that's fine 20180225 13:16:15<+discordbot1> kk 20180225 13:30:34<+discordbot1> IIRC it had to do with file size or something... 20180225 13:32:02<+discordbot1> Maybe it is new 'feature' but now it looks like Github allows up to 2Gb per file for releases 20180225 13:33:20<+discordbot1> The biggest release is src yes and second biggest is macOS release which has 424Mb 20180225 13:35:44<+discordbot1> Why windows release doesn't has SHA256 checksum? 20180225 13:35:45<+discordbot1> https://cdn.discordapp.com/attachments/231976805987385345/417313717257109507/unknown.png 20180225 13:37:05<+discordbot1> It's a bit strange that it's not there, indeed. However, SourceForge automatically calculates the hashes anyway (click the (i) button). 20180225 13:37:05<+discordbot1> it's on the downloads page 20180225 13:38:25<+discordbot1> @jyrkive if SF again change original binary to theirs then this won't help 20180225 13:38:54<+discordbot1> SourceForge never changed binaries of projects maintained by others. 20180225 13:39:02<+discordbot1> Both GIMP and VLC were their own mirrors. 20180225 13:39:20<+discordbot1> And, as I said, they have since changed management, anyway. 20180225 13:39:23<+discordbot1> oh, ok then 20180225 13:55:07-!- claymore [~claymore@unaffiliated/claymore] has joined #wesnoth 20180225 14:26:27-!- octalot [~steve@178.165.131.89.wireless.dyn.drei.com] has quit [Ping timeout: 245 seconds] 20180225 14:26:47-!- octalot [~steve@178.165.128.106.wireless.dyn.drei.com] has joined #wesnoth 20180225 14:32:32-!- octalot [~steve@178.165.128.106.wireless.dyn.drei.com] has quit [] 20180225 14:40:25-!- Bonobo [~Bonobo@61.68.207.231] has quit [Ping timeout: 252 seconds] 20180225 14:40:37-!- Bonobo [~Bonobo@61.68.207.231] has joined #wesnoth 20180225 14:41:48<+discordbot1> Wesnoth 1.13.11 (development release) is now temporarily available at http://files.wesnoth.org/installers/ while we're waiting for SourceForge to restore. 20180225 14:49:01<+discordbot1> 1.12.6 (stable release) installer is now also available at http://files.wesnoth.org/installers/ 20180225 14:51:51-!- Bonobo [~Bonobo@61.68.207.231] has quit [Ping timeout: 245 seconds] 20180225 15:26:09-!- octalot [~steve@178.165.128.106.wireless.dyn.drei.com] has joined #wesnoth 20180225 15:39:57<+discordbot1> GitHub had a number of issues back when the choice of where to release packagers was mine. 20180225 15:41:52<+discordbot1> Most notably it didn't allow uploads via SSH/SFTP and at least one of its mirrors was adamant about omitting the file size from the http response (thus making it impossible for user agents to tell how long they had left to finish the download). 20180225 15:44:12<+discordbot1> Yes, it doesn't have SSH/SFTP upload, only HTTP/S For releases it is no longer true. Now it shows remain time 20180225 15:45:02< Polsaker> argh, I hate when sites do that (omitting content-length) 20180225 15:45:08<+discordbot1> You can try this: https://github.com/martinsiroky/ancestry2html/releases 20180225 15:45:18<+discordbot1> Download Ancestry2html-1.4.5-devel.zip 20180225 15:48:18<+discordbot1> Simply I believe that we should at least try it... We should have another mirror available. 20180225 15:48:23-!- 5EXAAPICA [~iwaim@2001:2c0:40e:2002:401a:fba6:bb26:b359] has quit [Ping timeout: 265 seconds] 20180225 15:51:45<+discordbot1> Someone just said earlier we wouldnโ€™t possibly have enough space. 20180225 15:52:52<+discordbot1> Turned out that was wrong. GitHub allows up to 2GB per file, and unlimited number of files. 20180225 15:53:29<+discordbot1> How does that work with binary files? 20180225 15:53:55<+discordbot1> Please rephrase. I don't understand your question. 20180225 15:54:17<+discordbot1> Okay, so the MacOS version is โ€œbasicallyโ€ a giant folder 20180225 15:54:27<+discordbot1> nope 20180225 15:54:29<+discordbot1> So I guess you could click and get a .zip of it 20180225 15:54:38<+discordbot1> macOS is one .dmg 20180225 15:54:53<+discordbot1> Thatโ€™s my point. The binary releases are a compressed single folder. 20180225 15:55:01<+discordbot1> and this is what you will get. .dmg 20180225 15:55:18<+discordbot1> When you click to download it? 20180225 15:55:36<+discordbot1> Iโ€™m confused. 20180225 15:55:40<+discordbot1> The .dmg is a file. 20180225 15:56:11<+discordbot1> I'll show you, but you must wait, cuz I haven't have fastest upload on the world ๐Ÿ˜„ 20180225 15:56:23<+discordbot1> Otherwise it wouldn't be shown on SF.net as such or be able to have a digest hash etc. 20180225 15:56:44<+discordbot1> jyrkive said that files have a 2 GB size limit 20180225 15:56:59<+discordbot1> But that'd apply to the .dmg as it is. 20180225 15:57:04<+discordbot1> Even the macOS package is well within that limit. 20180225 15:57:12<+discordbot1> https://cdn.discordapp.com/attachments/231976805987385345/417349315217063938/unknown.png 20180225 15:57:13<+discordbot1> Not to its unpacked contents. 20180225 15:57:31<+discordbot1> Ah, it is early this morning. 20180225 15:58:05<+discordbot1> File size comparisons werenโ€™t making sense in my head. 20180225 15:58:13<+discordbot1> ๐Ÿ˜„ 20180225 15:58:28<+discordbot1> Iโ€™m an idiot. 20180225 15:58:56<+discordbot1> It's quite early for me as well. 9:00 here. 20180225 15:59:41<+discordbot1> 5PM here ๐Ÿ˜„ 20180225 16:00:35<+discordbot1> 9:00 shouldn't be too early, but it's early enough for my brain to not work. 20180225 16:00:41<+discordbot1> Everything starts late Sunday morning. 20180225 16:01:51<+discordbot1> Yeah. 20180225 16:20:53<+discordbot1> I uploaded all DEV releases here, so you can for now use it as mirror until SF start work again: https://github.com/hrubymar10/wesnoth/releases/tag/1.13.11 GitHub You can verify checksums from here: https://wiki.wesnoth.org/Download#Development_.281.13_branch.29 20180225 16:23:25<+discordbot1> Great work, @hrubymar10 20180225 16:23:56<+discordbot1> I have private local mirror, so I had all these binaries ๐Ÿ˜„ 20180225 16:26:58-!- octalot [~steve@178.165.128.106.wireless.dyn.drei.com] has quit [] 20180225 16:44:03-!- octalot [~steve@178.165.128.106.wireless.dyn.drei.com] has joined #wesnoth 20180225 16:51:10-!- celmin|sleep is now known as celticminstrel 20180225 17:20:31<+discordbot1> Update about SourceForge's situation: https://twitter.com/sfnet_ops/status/967809090545180672 20180225 17:21:11<+discordbot1> DDoS? 20180225 17:21:24<+discordbot1> Distributed Denial of Service. 20180225 17:21:48<+discordbot1> An attack where a botnet is ordered to overload their servers. 20180225 17:22:10<+discordbot1> Okay. Interesting. Thanks. 20180225 17:22:32<+discordbot1> Oh joy 20180225 17:25:11-!- vultraz [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20180225 17:52:16-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180225 17:52:22-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180225 17:59:29-!- octalot [~steve@178.165.128.106.wireless.dyn.drei.com] has quit [Ping timeout: 248 seconds] 20180225 18:11:52-!- octalot [~steve@178.165.128.106.wireless.dyn.drei.com] has joined #wesnoth 20180225 18:53:59-!- octalot [~steve@178.165.128.106.wireless.dyn.drei.com] has quit [] 20180225 19:30:20-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180225 19:30:28-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180225 19:37:39-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180225 19:37:45-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180225 20:08:43-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20180225 20:35:57-!- Bonobo [~Bonobo@61.68.207.231] has joined #wesnoth 20180225 20:38:29-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20180225 21:11:25-!- claymore [~claymore@unaffiliated/claymore] has quit [Quit: Leaving] 20180225 22:40:09-!- vultraz [uid24821@wesnoth/developer/vultraz] has joined #wesnoth 20180225 22:51:32-!- Bonobo [~Bonobo@61.68.207.231] has quit [Read error: Connection reset by peer] 20180225 23:33:12-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 240 seconds] --- Log closed Mon Feb 26 00:00:26 2018