--- Log opened Mon Feb 26 00:00:26 2018 --- Day changed Mon Feb 26 2018 20180226 00:00:26-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20180226 01:48:48-!- oldlaptop_ is now known as oldlaptop 20180226 02:08:52<+discordbot1> yep basically you ping and overload ips or other computer addresses 20180226 02:09:01<+discordbot1> Its super malicious of course, lol 20180226 02:55:22<+discordbot1> Wait. Does anyone else have help broken on 1.13.11? 20180226 02:55:32<+discordbot1> I installed from the Windows binary 20180226 02:56:18<+discordbot1> A number of the sections don't populate anything 20180226 02:57:45<+discordbot1> For example, I see nothing under units or abilities, but— oh 20180226 02:58:02<+discordbot1> It's just the preferences resetting to hiding unmet units 20180226 02:58:13<+discordbot1> Since I haven't launched a scenario, there's nothing to so 20180226 02:58:15<+discordbot1> nvm 20180226 03:21:23-!- Bonobo [~Bonobo@61.68.207.231] has joined #wesnoth 20180226 03:54:19-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180226 03:54:25-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180226 05:12:06<+discordbot1> Is there a way to have map decor fade to black with the terrain? 20180226 05:15:24<+discordbot1> ehhh 20180226 05:15:25<+discordbot1> hm 20180226 05:15:29<+discordbot1> raise a bug 20180226 05:56:00<+discordbot1> hmm, the elvish fighter, captain, champion, and marshal appear to be left-handed 20180226 05:56:05<+discordbot1> but the hero appears to be right-handed 20180226 05:56:10<+discordbot1> \o/ 20180226 06:09:32<+discordbot1> All sprites are ambidextrous ¯_(ツ)_/¯ 20180226 06:10:50<+discordbot1> looking at the sprites for elyssa 20180226 06:10:55<+discordbot1> she certainly seems to be 20180226 06:11:11<+discordbot1> she freely switches sword and staff arms 20180226 06:31:51-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20180226 06:54:55<+discordbot1> Thanks again, Yumi, for taking care not only of the spelling and grammar mistakes but also improving the content-related stuff. Turned out great again! 20180226 07:01:42<+discordbot1> mhmm 20180226 07:02:19<+discordbot1> if you have anything else you want written let me know 20180226 07:14:10<+discordbot1> Text-wise the faction is pretty much finished now, but thank you for the offer 20180226 07:14:25<+discordbot1> If I can somehow return the favor, please do tell me 20180226 07:14:42<+discordbot1> teach me to animate sprites 😝 20180226 07:14:56<+discordbot1> jk, I think I can probably figure that out 20180226 07:15:03<+discordbot1> after I finish drawing the last few demons for my campaign 20180226 07:15:07<+discordbot1> IRC I only did bob animations :/ 20180226 07:17:51-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20180226 07:42:31<+discordbot1> fancy animations seem really hard 20180226 07:49:27<+discordbot1> Yep. That's why I prefer using strike gfx. It's not as neat as sprite animations, but it definitely does its job. (And is easier to draw, easier to implement and less time-consuming). The deep elves use that, you might take a look at it 20180226 07:51:15<+discordbot1> interesting 20180226 07:51:22<+discordbot1> that'll definitely work for some of the attacks 20180226 07:54:24<+discordbot1> since drawing 40 demon sprites for all my different demon types is taxing but feasible 20180226 07:54:33<+discordbot1> but animating them all... 😂 20180226 08:08:02-!- Guest23076 [~quassel@178.115.237.87] has joined #wesnoth 20180226 08:33:00-!- Guest23076 is now known as Haudegen 20180226 08:34:20-!- vultraz [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20180226 09:25:30-!- Falcon- [falcon@ip248.ip-5-196-244.eu] has quit [Quit: I'll be back!] 20180226 09:31:49-!- Falcon` [falcon@ip248.ip-5-196-244.eu] has joined #wesnoth 20180226 09:37:43<+discordbot1> Handedness in wesnoth is a tricky thing, sometimes i notice the inconsistency and it kind of bothers me xD 20180226 09:43:55-!- babyflakes [uid171740@gateway/web/irccloud.com/x-aozdanebmsvwiwbb] has quit [Quit: Connection closed for inactivity] 20180226 09:53:21-!- vladimirslavik [vslavik@nat/redhat/x-nfnyowoythzxulwu] has joined #wesnoth 20180226 09:53:22-!- babyflakes [uid171740@gateway/web/irccloud.com/x-rjjhprzpgamaretj] has joined #wesnoth 20180226 09:59:39< aeth> I'm ambidextrous. It's definitely something that you can learn if you practice it for over a decade. Just make the canon imply that it's strongly encouraged in all cultures in Wesnoth and everything's fixed. 20180226 10:00:59< aeth> Matrices are my favorite thing to write with both hands at the same time. 20180226 10:18:48<+discordbot1> If A few people are ambidextrious that is fine, but it makes absolutely no sense for a whole society to be ambidextrious because it takes time to learn and I do not think it gives you any real advantages over non ambidextrious people, if any. 20180226 10:21:22<+discordbot1> Maybe brains work differently in Irdya so it's much easier to be ambidextrous. 20180226 10:22:12<+discordbot1> And being able to wield a weapon in either hand certainly helps. 20180226 10:25:02<+discordbot1> but it doesnt mean you will be equally good at wielding it in both hands, somebody who has practiced it only in one hand will almost always have an advantage, if you are mediocre with both hands you will get crushed by somebody who is good with one 20180226 10:26:58<+discordbot1> however during medieval times left handed people were priced warriors mainly because they could attack castles more efficiently, because they held weapon in the other hand that meant that eg climbing stairs in towers was much easier for them becauset hey were constructed in such a way that the person attacking, going from the bottom would have trouble using his weapon while the person defending at the top could do it easily 20180226 10:27:31<+discordbot1> Also, of course it is an advantage if you opponent doesn't have much experience fighting left handed people but you have a lot of experience fighting right handed ones 20180226 10:39:10<+discordbot1> The point was that people may easily be good with two hands in wesnoth. It may not hold true that if you only practice with one hand you would be significantly better. And using a weapon is not as delicate as writing. It's more like to be able to play football with both feet. 20180226 10:41:26<+discordbot1> Well but its not like that in reality. Also I do not think you can find any good practical explanation for giving a fantasy society a gimmick like that, I think it is better to leave it sprites specific only 20180226 10:42:29<+discordbot1> Using a weapon arguably is as delicate if not more 20180226 10:56:38-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20180226 11:03:05<+discordbot1> @shadowm Is there a way on the new forum to see my topics, and my topics only? 20180226 11:09:45<+discordbot1> https://forums.wesnoth.org/search.php?keywords=&terms=all&author=ElderOfZion&sc=1&sf=firstpost&sr=topics&sk=t&sd=d&st=0&ch=300&t=0&submit=Search 20180226 11:12:06<+discordbot1> how did you search that? I have found help to be rather hard to use and usually not very helpful, its very hard to get precise results, it doesn't matter how many specifics words do you use 20180226 11:12:35<+discordbot1> https://i.imgur.com/ZAlRqkf.png 20180226 11:13:56<+discordbot1> http://scr.hu/2lyq/5v0qa 20180226 11:14:01<+discordbot1> http://scr.hu/2lyq/o12yd 20180226 11:14:03<+discordbot1> this is what i get 20180226 11:14:06<+discordbot1> what am i doing wrong 20180226 11:14:30<+discordbot1> ah 20180226 11:14:34<+discordbot1> first post of topics only 20180226 11:14:46<+discordbot1> ok, now it works 20180226 11:14:50<+discordbot1> and topic search too 20180226 11:43:36-!- nore_ [~ncourant@51.15.135.137] has joined #wesnoth 20180226 11:56:17-!- nore [~ncourant@sas.eleves.ens.fr] has quit [Quit: WeeChat 1.8] 20180226 11:56:34-!- nore_ is now known as nore 20180226 12:00:47-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has joined #wesnoth 20180226 12:16:37<+discordbot1> Mmmh 20180226 12:17:00<+discordbot1> @Kwandulin been playing the Deep Elves on the test version 20180226 12:17:17<+discordbot1> 10/10 they already feel like borderline mainline quality 20180226 12:17:54<+discordbot1> Balance is tricky, though, and they feel a little underpowered, but maybe I'm just not adapting my strategy to them enough (and I'm hardly an expert at this game ^_^;) 20180226 12:22:41<+discordbot1> Are there ways to request/nominate stuff for mainline officially...? 20180226 12:22:57<+discordbot1> That's very well possible that they are unbalanced. I don't play MP at all; mostly campaigns or against the AI 20180226 12:24:25<+discordbot1> Oooh, okay 20180226 12:24:59<+discordbot1> But I am always interested in feedback regarding their balance 20180226 12:25:17<+discordbot1> I do really think they make a strong addition to the game as an 'asymmetrical'/'unusual' faction in the same vein as Undead 20180226 12:27:55<+discordbot1> They've got this great sense of synergy/movement with things like the Tyr'hai Rider's trample ability and the Night Maiden's spurt 20180226 12:28:25<+discordbot1> I also like how there's this very clear emphasis of day=defense and night=attack in ways beyond the standard alignment system, IE 20180226 12:29:38<+discordbot1> Minotaur becoming petrified in day and Lightborn's defensive focus (great concept for a 'heavy infantry' unit, BTW) for example 20180226 12:30:30<+discordbot1> One thing I do think is a problem balance wise for them is just how quickly they crumble to even small openings 20180226 12:32:20<+discordbot1> Because of their high cost/fragility they really can't afford much in the way of spreading out, which sort of weakens the mobility aspect in my mind? 20180226 12:32:42<+discordbot1> But like I said, I'm not exactly an expert at this game and have lost most of my MP matches regardless of faction, so 20180226 12:38:59<+discordbot1> Mhh, yeah. Mostly played them in an unfinished campaign, where gold does not really matter. I wanted the individual units to be strong enough, that the enemy can not - in most cases - just send one unit to counter a single deep elf, but has to send more than 1 unit to defeat it. I also think, that there is still a lot of number pushing to do 20180226 12:53:55-!- babyflakes [uid171740@gateway/web/irccloud.com/x-rjjhprzpgamaretj] has quit [Quit: Connection closed for inactivity] 20180226 13:04:04<+discordbot1> The only other complaint I would say is the SFX on the Priestess line's ranged/magic attack 20180226 13:04:34<+discordbot1> SInce while it is rather pretty, it's also quite slow and so any given engagement takes a fair bit longer than normal 20180226 13:05:10<+discordbot1> Right, that's easy to fix 20180226 13:05:14<+discordbot1> I'll note it down 20180226 13:18:42<+discordbot1> The description of Stardust is also a little bit confusing, since it's unclear to me if that means "one fewer attack" or "increased defense"? 20180226 13:18:52-!- Bonobo [~Bonobo@61.68.207.231] has quit [Ping timeout: 240 seconds] 20180226 13:21:16-!- babyflakes [uid171740@gateway/web/irccloud.com/x-vuvknmdorgpxumsc] has joined #wesnoth 20180226 14:00:42<+discordbot1> speaking of unusual a dark adept could have a trait: 'sadistic', gets boosted from seeing violence 20180226 14:26:34<+discordbot1> I dunno, I feel like most of the current factions are fairly well balanced, though that sounds like an interesting new trait 20180226 14:26:48<+discordbot1> Like, they gain a small amount of XP from being next to a unit in combat? 20180226 14:29:33< Ravana_> that exists as ability in EFM 20180226 14:37:59-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has quit [Read error: Connection reset by peer] 20180226 14:38:15<+discordbot1> Mmmh, sooo, heh 20180226 14:39:34<+discordbot1> Was digging through an old project file where I was intrigued by the idea of building an 'expansion era' for Wesnoth using the extra units from Default, whereby if there's a decent unit/unit line or two that could work as the basis for a new faction, I'd try to create/combine other units as necessary to create it 20180226 14:41:02<+discordbot1> So, for example, a 'Swamp Tribes' faction based loosely on that fun goblin campaign someone made a while back with some edits, such as Naga Guardian, Orc Leader and Orc Shaman lines and an expanded Goblin Spearman line 20180226 14:42:21<+discordbot1> A 'Mercenaries' faction using Dwarvish Scout, Rogue Mage, Thug lines etc. plus some custom Dwarvish and Outlaw units intended to capture a more... scrappy/merchant kind of idea 20180226 14:43:33<+discordbot1> A 'Lake of the Willows' faction using things like Mudcrawler, Ogre (modified), Wolves and some monster units 20180226 14:44:44<+discordbot1> And lastly the most complex, 'Puppeteers' faction with the most custom units, the 'excess undead' units like Dread Knight and Chocobone or Spider Lich and combinations of various monster units from UtBS campaign 20180226 14:45:43<+discordbot1> But on the other hand, it also feels like at that point, I might as well just try to go the whole hog and just make original factions instead? 20180226 14:48:54<+discordbot1> I'm not being serious about a 'sadistic' trait. It's no better idea than a trait like 'sociopath', 'narcissist' or anything along those lines. Although war might have something to do with these kinds of personality features (personality bugs) 20180226 14:50:42-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has joined #wesnoth 20180226 15:02:50<+discordbot1> on a humour note, the 'narcissist' trait: cannot attack unless next to at least three units with lower experience levels 20180226 15:25:46<+discordbot1> I said the sprites are ambidextrous, not the people, jeez. It's not like you can fix that without providing custom mirrored versions of every single animation frame (props to you if you have that kind of time). 20180226 15:28:05<+discordbot1> @EoZ Also I'm not the only one who can answer questions about the forums and I'd appreciate not being tagged unless it's absolutely essential. 20180226 16:02:46<+discordbot1> I'm also working on a mercenary faction. Even elves and orcs are in it. 20180226 16:28:27-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180226 16:28:31-!- TC04 is now known as TC01 20180226 16:28:33-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180226 16:49:57-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has quit [Remote host closed the connection] 20180226 17:00:17-!- vladimirslavik [vslavik@nat/redhat/x-nfnyowoythzxulwu] has quit [Quit: Leaving] 20180226 17:39:49-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20180226 18:57:37-!- octalot [~steve@178.165.128.59.wireless.dyn.drei.com] has joined #wesnoth 20180226 19:03:15-!- octalot [~steve@178.165.128.59.wireless.dyn.drei.com] has quit [Ping timeout: 256 seconds] 20180226 20:27:06-!- octalot [~steve@178.165.128.59.wireless.dyn.drei.com] has joined #wesnoth 20180226 20:32:06-!- octalot [~steve@178.165.128.59.wireless.dyn.drei.com] has quit [Ping timeout: 256 seconds] 20180226 21:00:20-!- octalot [~steve@178.165.128.59.wireless.dyn.drei.com] has joined #wesnoth 20180226 21:12:20-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180226 21:12:27-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180226 21:32:14<+discordbot1> Dread Knight? 20180226 21:32:18<+discordbot1> dont you mean Death Knight? 20180226 21:32:38<+discordbot1> also i am working on custom factions as well, based off a bit of real-life history too 20180226 21:36:11<+discordbot1> as well as mythology 20180226 22:31:31<+discordbot1> @Eventua 🍞 I've said this before but I'm not a proponent of adding new mp factions, at least until there are corresponding campaigns 20180226 23:43:27-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 240 seconds] 20180226 23:48:55-!- Bhoren [~Bhoren_wh@2a01:e0a:c:2150:14c2:4837:ca41:e9c3] has joined #wesnoth --- Log closed Tue Feb 27 00:00:41 2018