--- Log opened Tue Feb 27 00:00:41 2018 20180227 00:03:19-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20180227 00:14:06<+discordbot1> if dark elves faction stats = stats in ageless then that is pretty funny xD 20180227 00:46:02-!- Bhoren [~Bhoren_wh@2a01:e0a:c:2150:14c2:4837:ca41:e9c3] has quit [Quit: Leaving] 20180227 01:00:01-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20180227 01:06:14<+discordbot1> Lol EoZ whats ur favorite faction by the way 20180227 01:06:22<+discordbot1> *ElderOfZion xD 20180227 01:30:13-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180227 01:30:21-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180227 01:37:04-!- Bonobo [~Bonobo@61.68.207.231] has joined #wesnoth 20180227 01:37:06<+discordbot1> btw its ElderofZion 20180227 01:37:21<+discordbot1> i did say it once already 20180227 01:37:37<+discordbot1> but now for a change i will endorse the sylvans from ageless 20180227 01:37:42<+discordbot1> because of acolyte spam 20180227 01:39:45<+discordbot1> ah :p lol the word endorse 20180227 01:40:17<+discordbot1> Are you a semite? Hehe xD :P 20180227 02:06:35<+discordbot1> ohshitiforgotipromisedkwandulinasprite 20180227 02:06:38<+discordbot1> ffffffff 20180227 02:44:02<+discordbot1> Woah It's a Zerovirus in the wild! 20180227 06:59:14-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20180227 07:07:33-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20180227 07:23:18-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20180227 07:45:14-!- Guest45028 [~quassel@178.115.237.87] has joined #wesnoth 20180227 08:24:14-!- Guest45028 is now known as Haudegen 20180227 08:57:30-!- discordbot [~discordbo@baldras.wesnoth.org] has joined #wesnoth 20180227 08:57:33-!- mode/#wesnoth [+v discordbot] by ChanServ 20180227 09:01:55-!- discordbot1 [~discordbo@baldras.wesnoth.org] has quit [Ping timeout: 256 seconds] 20180227 10:19:52-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20180227 10:33:25<+discordbot> Is anyone else disconnecting from the server? I just had to reset my connection 3 times. After I started a game with a few mods I regularly use there is a Network connection error. 20180227 10:33:52<+discordbot> After that I can't connect to the host until I reset my internet connection on my pc 20180227 10:39:43< loonycyborg> reset how? 20180227 10:39:56< loonycyborg> by restarting router? 20180227 11:11:52<+discordbot> 😦 20180227 11:11:52<+discordbot> https://cdn.discordapp.com/attachments/231976805987385345/418002275861135362/Untitled.png 20180227 11:12:03<+discordbot> Disconnect from Wifi then reconnect on my PC 20180227 11:14:43<+discordbot> In Network Settings 20180227 11:14:44<+discordbot> https://cdn.discordapp.com/attachments/231976805987385345/418003002343817216/unknown.png 20180227 11:16:35<+discordbot> When I use Default Era, no problems... 20180227 11:18:31< loonycyborg> which version you're on? stale, development, master.. 20180227 11:18:36< loonycyborg> *stable 20180227 11:19:46<+discordbot> Version 1.12.6 20180227 11:22:18< loonycyborg> which name you're using on the server? 20180227 11:24:05< loonycyborg> I can look up in log to see what happened :P 20180227 11:25:10-!- Gambit [~derek@wesnoth/developer/grickit] has quit [Ping timeout: 256 seconds] 20180227 11:25:17-!- Gambit [~derek@wesnoth/developer/grickit] has joined #wesnoth 20180227 11:27:39< Soliton> you can see his nick in the first image. 20180227 11:28:46-!- vladimirslavik [vslavik@nat/redhat/x-xbsryeasolkzepev] has joined #wesnoth 20180227 11:30:25<+discordbot> wait where is the log? 20180227 11:30:29<+discordbot> sorry I always forget 20180227 11:32:00< loonycyborg> I mean log on wesnoth.org 20180227 11:32:08<+discordbot> gonna try playing in someone else's game and see what happens 20180227 11:32:22<+discordbot> it could be one of the mods I use conflicting with the era? 20180227 11:32:31<+discordbot> I'm not sure 20180227 11:32:59< loonycyborg> 20180227 11:13:21 info server: 71.235.174.153 howwitty ended game: "howwitty’s game" (31514) at turn: 2 with reason: 'aborted' and di 20180227 11:32:59< loonycyborg> sconnected. (socket: 52246) 20180227 11:33:53< loonycyborg> well at least it's not a server crash 20180227 11:33:58<+discordbot> nope 20180227 11:34:16<+discordbot> I disconnected 4 times in the span of less than an hour and everyone else seemed fine during that time 20180227 11:34:20< Soliton> unlikely that an addon can trigger a disconnect. if the addon means you need to send/receive a lot of data for the scenario you're playing that might play a role though. 20180227 11:35:13< Soliton> if it's not deterministically reproducable it's very likely just your network connection. 20180227 11:35:17<+discordbot> ah man that's annoying, I guess it's my connection then 20180227 11:35:50< loonycyborg> you're using wifi? 20180227 11:35:53<+discordbot> yes 20180227 11:36:03< loonycyborg> well it's kinda unreliable 20180227 11:36:18< loonycyborg> especially if there is many other singal sources around 20180227 11:36:21<+discordbot> you don't trust Radio Frequency? 20180227 11:36:24< loonycyborg> *signal 20180227 11:46:47<+discordbot> you don't trust signal processing? 20180227 11:47:32<+discordbot> πŸ“ž 20180227 11:48:16<+discordbot> It really depends on where you are and what kind of network it is. 20180227 11:48:37<+discordbot> I'm using Wi-Fi both at home and at work, and it works very reliably in my experience. 20180227 11:49:27<+discordbot> I bet Wi-Fi would be a lot faster if users were willing to sacrifice reliability 20180227 11:49:58<+discordbot> for about 5 seconds 20180227 12:45:46-!- Haudegen [~quassel@178.115.237.87] has quit [Read error: Connection reset by peer] 20180227 12:49:25-!- vslavik [vslavik@nat/redhat/x-ruyykdwmubyilrmn] has joined #wesnoth 20180227 12:49:31<+discordbot> maybe my laptop is just overheating? who knows 20180227 12:51:52-!- vladimirslavik [vslavik@nat/redhat/x-xbsryeasolkzepev] has quit [Ping timeout: 240 seconds] 20180227 12:53:19<+discordbot> cant see unit in IfTU 1.10 need resouce addon ? 20180227 12:58:52<+discordbot> @shadowm is the author of IftU, she may be able to help. 20180227 13:23:08<+discordbot> thanks 20180227 13:28:33-!- Bonobo [~Bonobo@61.68.207.231] has quit [Ping timeout: 240 seconds] 20180227 13:33:52-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has joined #wesnoth 20180227 13:34:27<+discordbot> where is old version IftU ? 20180227 13:36:06<+discordbot> check http://add-ons.wesnoth.org/ 20180227 13:38:25<+discordbot> so thanks ! 20180227 13:39:34< Soliton> you'll only find addons for different wesnoth versions there. we do not archive old addon versions. 20180227 13:42:02< Soliton> iftu is probably on github somewhere though. 20180227 13:42:29<+discordbot> Doesn't seem to be in shadowm's GitHub profile. 20180227 13:43:26< Soliton> https://github.com/project-ethea/Invasion_from_the_Unknown 20180227 13:44:21<+discordbot> Nice. Thanks. 20180227 13:44:54<+discordbot> And they have been tagging releases, which makes it easy to download old versions: https://github.com/project-ethea/Invasion_from_the_Unknown/releases 20180227 13:51:56<+discordbot> IftU 1.99 for wesnoth 1.10 ? 20180227 13:52:43<+discordbot> A much older version, I believe. 20180227 13:54:30<+discordbot> The version currently in 1.10 server is called 1.90.7. And it's probably a fork from IftU's primary branch. 20180227 13:57:22<+discordbot> ok. try old version 20180227 13:59:06<+discordbot> oh, crashed 1.80 o_ 20180227 13:59:56<+discordbot> zip download and unzip and place campaign folder is correct ? 20180227 14:01:03<+discordbot> Unzip it to the "addons" directory in your userdata directory. 20180227 14:03:47<+discordbot> https://wiki.wesnoth.org/EditingWesnoth#The_user_data_directory 20180227 14:08:31<+discordbot> i cant. thanks for support. i play IftU for 1.12 20180227 14:26:39-!- octalot [~steve@178.165.128.59.wireless.dyn.drei.com] has quit [Ping timeout: 252 seconds] 20180227 14:54:10<+discordbot> I have a question. Where in Irdya would the elephants be? 20180227 14:58:17<+discordbot> South-east...? 20180227 15:00:30-!- vslavik__ [vslavik@nat/redhat/x-oogqtphetglslkgr] has joined #wesnoth 20180227 15:00:50<+discordbot> Implying there are any elephants at all 20180227 15:03:14-!- vslavik [vslavik@nat/redhat/x-ruyykdwmubyilrmn] has quit [Ping timeout: 260 seconds] 20180227 15:05:49<+discordbot> Would those be beyond Dunefolk lands? I want to have a faction that rebels against the Dunefolk and uses war elephants. 20180227 15:17:39<+discordbot> I feel like if you're aiming for something 'canon' that sounds like the best option 20180227 15:17:49-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has quit [Remote host closed the connection] 20180227 15:22:27<+discordbot> I already have one called the Saka. 20180227 15:22:52<+discordbot> The Saka would be cavalry-based and that has a historical basis on the Scythians. 20180227 15:28:55-!- vslavik [vslavik@nat/redhat/x-vwfiewdgovavbktf] has joined #wesnoth 20180227 15:31:10-!- vslavik__ [vslavik@nat/redhat/x-oogqtphetglslkgr] has quit [Ping timeout: 240 seconds] 20180227 15:34:59-!- vslavik__ [vslavik@nat/redhat/x-owhqtvvkdoarxsrp] has joined #wesnoth 20180227 15:37:25-!- vslavik [vslavik@nat/redhat/x-vwfiewdgovavbktf] has quit [Ping timeout: 252 seconds] 20180227 16:06:57<+discordbot> It blows my mind that shadowm is female. 20180227 16:07:27<+discordbot> Why? 20180227 16:08:22<+discordbot> Because she has spent too many hours in wesnoth. 20180227 16:09:08<+discordbot> And because she used that stickman Lich portrait. 20180227 16:18:47<+discordbot> @OnigiriAlga Any specific issues you're encountering? (And why are you interested in version 1.10 in particular?) 20180227 16:22:21<+discordbot> @Lupin Not sure about how I feel being the one to tell you this man, but most games have a sizable number of girls playing them πŸ˜› 20180227 16:22:56<+discordbot> cant see picture of specific unit (in under the sun, IftU) wesnoth 1.10 clean cache and old version install, but cant resolve would like to play 1.10 because japanese translation complete than 1.12 20180227 16:23:04<+discordbot> Mmmh... so, question 20180227 16:23:21<+discordbot> If one was gonna try and turn the new Quenoth into a working MP faction 20180227 16:23:53<+discordbot> What units would probably need to be added to balance them? 20180227 16:24:42<+discordbot> I feel like the main thing they need is a way to deal with aquatic situations, probably a flying unit, but I feel like they work pretty well 'as is' for damage types and other faction roles...? 20180227 16:25:07< zookeeper> well mermen of course. 20180227 16:25:11<+discordbot> @OnigiriAlga Which specific unit? Do you have other add-ons installed? 20180227 16:25:38<+discordbot> A new Merman unit...? 20180227 16:25:49<+discordbot> Mmm... 20180227 16:26:23< zookeeper> not a new one, of course. 20180227 16:26:34<+discordbot> Oh, I'd love to have a Post-Fall era, featuring Quenoth Elves, Dwarves focussing on their runic magic, the evil loyalists from IftU, ... 20180227 16:26:49<+discordbot> Isn't that already a thing...? 20180227 16:27:09<+discordbot> I think I dropped the 'loyalists' moniker in version 2.0. 20180227 16:27:14<+discordbot> Wasn't there an 'Era of Chaos' or something with that premise...? 20180227 16:27:59<+discordbot> Maybe I should just be going with something else entirely, something fully original 20180227 16:28:21<+discordbot> I've got this setting for a novel I was working on a while back inspired by West and North African mythology 20180227 16:28:37<+discordbot> That could easily be adapted into a three/four faction era 20180227 16:39:55<+discordbot> Era of Chaos had a few factions taken or inspired by IftU and AtS, yes. 20180227 16:40:08<+discordbot> Or has, I'm not sure if it's maintaine anymore. 20180227 16:41:06<+discordbot> the last update was on Jul 16 2016 20180227 16:41:11<+discordbot> so probably not 20180227 16:41:40< Ravana_> last update was 2 weeks ago rather 20180227 16:41:45< Ravana_> https://github.com/windfolk/Era_of_Chaos/commits/master 20180227 16:41:57<+discordbot> erm on the server 20180227 16:42:06<+discordbot> Yeah that doesn't count 20180227 16:42:12<+discordbot> that's true.. 20180227 16:42:13<+discordbot> The last concrete change was on July 25. 20180227 16:42:33<+discordbot> (The Git version doesn't count, I mean.) 20180227 16:43:13<+discordbot> okay 20180227 16:51:20-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180227 16:51:28-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180227 17:12:28<+discordbot> Mmmh 20180227 17:13:08<+discordbot> Been going through the factions for this (very loosely) west africa-inspired era based on a couple of novel concepts/projects I worked on before 20180227 17:13:35<+discordbot> I figure five captures all of the main ideas/groups from the novels and is a good starting place for balance purposes 20180227 17:14:29<+discordbot> I'm thinking it might be interesting if there was some sort of mod to go with it containing extra ways for each faction to gain/recover gold in addition to the standard ways (base rate + villages) 20180227 17:16:20<+discordbot> Or else just special units with gold gain/recovery abilities 20180227 17:16:33<+discordbot> That'd probably be easier to implement, now that I think about it o-o 20180227 17:32:32-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20180227 19:20:51-!- vslavik__ [vslavik@nat/redhat/x-owhqtvvkdoarxsrp] has quit [Quit: Leaving] 20180227 20:08:12-!- octalot [~steve@77.119.128.7.wireless.dyn.drei.com] has joined #wesnoth 20180227 20:12:30<+discordbot> hey 20180227 20:12:33<+discordbot> invited a friend of mine here 20180227 20:12:42<+discordbot> he has some problems with debugging the game (for fun) 20180227 20:12:52<+discordbot> πŸ‘‹ that's one way of putting it. 20180227 20:12:56<+discordbot> hey void 20180227 20:13:24<+discordbot> can you guys help him or at least direct to a place where he can talk with professionals at WML or Lua so he would be able to find out how he wants to do what he wants to do? 20180227 20:13:32<+discordbot> (one of the things being changing the unit recruiting list for a faction) 20180227 20:14:17<+discordbot> maybe I should have toned down what I wanted to do in terms of WML and Lua atm but... 🀷 idk where I am on the scale of noob to experienced. lol. 20180227 20:14:35<+discordbot> id say youre a noob lol 20180227 20:14:38<+discordbot> or inbetween 20180227 20:14:47<+discordbot> well at least I can do some lua commands. better then nothing, I suppose. 20180227 20:14:51<+discordbot> tru 20180227 20:14:57<+discordbot> still. changing terrain is quite easy compared to the others. 20180227 20:14:58<+discordbot> anyways, if anyone is able to help void here, yeah 20180227 20:15:12<+discordbot> for me atm it's a case of understanding how to write the bloody thing so Lua knows what I want. 20180227 20:16:03<+discordbot> There are many WML experts here. This channel is a good place to ask for WML advice. 20180227 20:16:52<+discordbot> hmm. atm I am just staring at BfW thinking how the hell to change the recruitment stuff with debug. but idk if it's possible, hard or I am doing the usual "overcomplicate EVERYTHING" mindset 20180227 20:17:12<+discordbot> since I want to keep the campaign files etc. normal, but then go into a mission and begin to cause mayhem with debug. 20180227 20:18:07<+discordbot> but yeah.... atm I am wondering if, using debug. I can remove a side's recruitment capabilities so I can make multiple lords with various recruitment lists using unit extra_recruit. that's the easy part compared to the first part. 20180227 20:18:20<+discordbot> only thing is, if there is. I am not making sense of it. 20180227 20:24:22< zookeeper> can't say i've ever tried to change recruits lists via debug mode 20180227 20:25:15<+discordbot> yeah. something I thought I'd see about doing if it was doable. xD 20180227 20:25:28<+discordbot> and since I keep them in a word document, the command would be there for quite the time. 20180227 20:25:35<+discordbot> or commands. 20180227 20:25:53<+discordbot> I think it would be possible with the Lua console. 20180227 20:29:56<+discordbot> yeah. Ravana said something along those lines but... uhhh... πŸ‘€ I got lost in it all 20180227 20:30:18<+discordbot> wesnoth.wml_actions.tag_name{} suggested that lua one. 20180227 20:30:41<+discordbot> but then I look at the generic stuff for the commands required. presumed ones and get confused a tad bit. 20180227 20:30:41< Ravana_> lua console is just another way to use lua command 20180227 20:30:52<+discordbot> wml_actions.disallow_recruit({side = 2}) 20180227 20:31:02<+discordbot> Something along those lines, I think. 20180227 20:31:03<+discordbot> WHAT THE 20180227 20:31:14<+discordbot> I am going to simply state this you know how to code better then I. 20180227 20:31:24<+discordbot> I mean, he's a dev. 20180227 20:31:29<+discordbot> (Doing it that way is only possible in 1.13. 1.12 requires you to specify every disallowed unit type individually.) 20180227 20:31:38<+discordbot> BAH. that's easy! 20180227 20:31:39<+discordbot> because... 20180227 20:31:40<+discordbot> I listed them all xD 20180227 20:31:50<+discordbot> https://cdn.discordapp.com/attachments/231976805987385345/418143206061113359/unknown.png 20180227 20:31:57<+discordbot> I prefer to have this stuff handy. 20180227 20:32:15<+discordbot> and below all that are terrain codes. xD 20180227 20:32:33<+discordbot> but yeah. I thought unit disallow_extra_recruit was the way to go but it was most certainly now. 20180227 20:33:59<+discordbot> disallow_recruit is side-specific, disallow_extra_recruit is unit-specific (in other words, only blocks one leader from recruiting). 20180227 20:34:01<+discordbot> where would I indicate in the code part the units I wish to remove, though? wml_actions.disallow_recruit({side = 2}) I presume it'd be something like wml_actions.disallow_recruit({side = 2}) = all of the generic ones? 20180227 20:34:07<+discordbot> yeah. 20180227 20:36:13<+discordbot> I think it would be wml_actions.disallow_recruit({side = 2, type="Bone Shooter, Wraith"}) 20180227 20:36:38<+discordbot> In other words, all unit types in a text tring, separated by commas. 20180227 20:36:41<+discordbot> hmm. I'll give it a go by replacing the bone shooter with a bowman and seeing how that goes. if it does, that'll most likely mean it's worked. 20180227 20:40:33<+discordbot> I believe not. 20180227 20:40:53<+discordbot> Any error messages? 20180227 20:41:02<+discordbot> hang on. I might've got it. 20180227 20:42:12<+discordbot> okay. it's worked. 20180227 20:42:40<+discordbot> ty for the help. will this work with units such as "Heavy Infantry" or will it need to be put as "Heavy_Infantry"? 20180227 20:43:01<+discordbot> I think you can keep the spaces. 20180227 20:44:19<+discordbot> hmm. maybe I'll get the hang of this shortly, though I suppose I should start getting to understand the commands in terms of what to put with it? in terms of after the wesnoth part, since I just stared at traits, for instance. anddd somewhere along the line I decided to do some random attempts which did not work. xD 20180227 20:45:06<+discordbot> The entire WML API is documented in https://wiki.wesnoth.org/ReferenceWML . 20180227 20:45:18<+discordbot> Although only some of it is accessible from Lua, and even less in 1.12. 20180227 20:47:02<+discordbot> ah, thanks. now to see how stupid this can get, lol. I doubt you can make sides, but do feel free to correct me. if so I am then going to start attempting to code that for a laugh. guess I like things the hard way? xD but tbf, it's a case of once it's done. I know it and I have it in word sooo... yeah. who knows, maybe if I ever gather enough I could post it and somebody might find uses for the commands. 20180227 20:47:50<+discordbot> wonder if anyone else has done that, or a minor one with some commands related to this stuff. 20180227 20:50:58<+discordbot> as a note, though. this was why. I felt like adding more enemies at once rather then a single enemy for a bit more fun. even if Elves suck at caves. 20180227 20:50:59<+discordbot> https://cdn.discordapp.com/attachments/231976805987385345/418148021109260308/unknown.png 20180227 20:51:49<+discordbot> and as you can see in the top right. they thought to recruit generic units before it was solved. so yeah. they won't be doing that anymore. so ty, once agian. 20180227 21:06:19-!- Smedles [~quassel@45.124.203.52] has quit [Quit: No Ping reply in 180 seconds.] 20180227 21:07:35-!- Smedles [~quassel@45.124.203.52] has joined #wesnoth 20180227 21:39:31-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20180227 22:13:52-!- NikitaSadkov [~NikitaSad@171.25.171.235] has joined #wesnoth 20180227 22:13:56< NikitaSadkov> https://github.com/saniv/free-game-art/blob/master/foss-copyright-infringement-records.md 20180227 22:13:56< NikitaSadkov> And Battle for Wesnoth communists even failed to ban me properly, giving nonsense reason from my ban "Reason given for ban: User is unable to take part in reasonable, constructive dialogue." I haven't entered into any "dialogue" with them, I've just posted a link to the earlier version of this text in a separate thread at forums.wesnoth.org and closed the browser tab. The next time I returned to check if they had anything to say in their 20180227 22:13:56< NikitaSadkov> defense, I found myself banned and the thread with the link deleted. Guess these communists actually have something to hide. But wait! The funnies part is that these enraged Linux people, reported me for the sounds I forked from Battle of Wesnoth (wolf hurt, wolf die, etc), claiming they represent animal abuse. So now we have solid proof that Wesnoth developers are real animal abusers! 20180227 22:14:14-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20180227 22:15:36< NikitaSadkov> here is the proof https://github.com/saniv/text/blob/master/censorship/wesnoth.org.png 20180227 22:15:40-!- mode/#wesnoth [+o shadowm] by ChanServ 20180227 22:15:46-!- mode/#wesnoth [+b *!*@171.25.171.235] by shadowm 20180227 22:15:46-!- NikitaSadkov was kicked from #wesnoth by shadowm [NikitaSadkov] 20180227 22:15:53-!- mode/#wesnoth [-o shadowm] by shadowm 20180227 22:17:03<+discordbot> πŸ€” 20180227 22:17:32<+discordbot> Don't worry about it. 20180227 22:34:03-!- Bluefish [b968b82b@gateway/web/freenode/ip.185.104.184.43] has joined #wesnoth 20180227 22:42:00< janebot> Tweet (by @Wesnoth) http://Wesnoth.org wiki and forums may be inaccessible for a while because of ongoing maintenance tasks. It sh… https://twitter.com/i/web/status/968617237245583360 [ https://twitter.com/Wesnoth/status/968617237245583360 ] 20180227 23:04:10-!- Bonobo [~Bonobo@61.68.207.231] has joined #wesnoth 20180227 23:06:19-!- Tecraus [~dfw@2a02:2149:8453:8000:ecaf:1875:945f:1795] has joined #wesnoth 20180227 23:06:41< Tecraus> Hi. How to whisper when you're not at the lobby? 20180227 23:07:16< Bluefish> Hi. 20180227 23:07:26< Bluefish> type /whisper *nickname *message 20180227 23:07:40< Tecraus> ok thanks 20180227 23:08:27< Bonobo> typing /m and /msg also works 20180227 23:08:58< Tecraus> that person isn't in the chat room, Bonobo 20180227 23:09:08< Bonobo> :) 20180227 23:09:12-!- Choicerer [b968b82b@gateway/web/freenode/ip.185.104.184.43] has joined #wesnoth 20180227 23:09:23< Ravana_> I prefer using :m instead of /m when in game 20180227 23:09:45< Choicerer> Oh, I didn't know about that. 20180227 23:09:50-!- Bluefish [b968b82b@gateway/web/freenode/ip.185.104.184.43] has quit [Quit: Page closed] 20180227 23:09:50< Tecraus> the asterisks aren't needed, are they? 20180227 23:09:55< Choicerer> Ah, no. 20180227 23:11:19< Tecraus> Can you talk to lobby while you're waiting for players to join the game you host? 20180227 23:11:32< Choicerer> I do believe so. 20180227 23:11:43< Choicerer> There was a room command I think.... 20180227 23:12:30< Choicerer> Yeah - do /room lobby 20180227 23:13:28< Tecraus> thanks! 20180227 23:14:10< Ravana_> I don't think room command works reliably 20180227 23:14:15< Choicerer> How come? 20180227 23:14:39< Ravana_> room lobby doesn't reach lobby for me, and the command is removed in 1.13 20180227 23:15:01< Choicerer> Oh, seems to be working in 1.12 20180227 23:15:13< Ravana_> not really 20180227 23:15:23< Ravana_> it only works in configure game screen 20180227 23:15:27< Ravana_> not when already waiting 20180227 23:18:09< Ravana_> btw, /rooms seems horribly slow 20180227 23:18:38< Tecraus> is someone at the lobby right now. We can test it immediately. 20180227 23:18:46< Ravana_> only on first time though, maybe it had to calculate it first 20180227 23:18:47< Tecraus> I already sent 2 messages 20180227 23:19:06< Ravana_> https://www.wesnoth.org/irclogs/2018/02/%23wesnoth-mp-lobby-stable.2018-02-27.log 20180227 23:20:08< Choicerer> Yep, doesn't work 20180227 23:21:18< Tecraus> what timezone is that of irc log ? 20180227 23:21:50< Ravana_> gmt 20180227 23:21:55< Ravana_> utc 20180227 23:23:00< Tecraus> LOL. Don't correct yourself. It's winter. GMT and UTC are currently the same. 20180227 23:23:13< Ravana_> it was not correction 20180227 23:23:20< Ravana_> both are correct 20180227 23:24:09< janebot> Tweet (by @Wesnoth) Things are back to normal, but we will have an additional maintenance downtime around 02:00 am UTC (that is about three hours from now)! [ https://twitter.com/Wesnoth/status/968627844292243457 ] 20180227 23:25:28< Tecraus> oh... Do we know the duration of that maintenance? 20180227 23:25:46<+discordbot> 45 minutes to 2 hours. 20180227 23:27:10< Tecraus> Good thing my Horce Race lasts only 10 minutes. If only there were anyone to be interested in :-P 20180227 23:27:26<+discordbot> It'll only affect the website, not the MP server. 20180227 23:33:55-!- babyflakes [uid171740@gateway/web/irccloud.com/x-vuvknmdorgpxumsc] has quit [Quit: Connection closed for inactivity] 20180227 23:35:03< Tecraus> Race for Dimaga Beach is very popular. Is a scenario a host can use for ladder, since is 1x1 and symmetrical? --- Log closed Wed Feb 28 00:00:42 2018