--- Log opened Tue Mar 13 00:00:34 2018 20180313 01:21:07< wesbot> wesnoth/master f97329a Severin Glöckner: add a translation hint 20180313 01:21:07< wesbot> [wesnoth] neoedmund opened pull request #2643: Add support for mouse forward/back button in Help (master...neoedmund:neoe_mb_2): https://git.io/vxJWH 20180313 01:23:36< wesbot> [wesnoth] neoedmund closed pull request #2642: Add support for mouse forward/back buttons in Help (master...neoedmund:neoe_mb_1): https://git.io/vxftD 20180313 03:49:48-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20180313 05:14:54< wesbot> [wesnoth] fujimo-t opened pull request #2644: Fix #2619, text_box_base: adapt to separated SDL_TextEditingEvent (master...fujimo-t:fix_ime): https://git.io/vxJ2h 20180313 05:40:24< wesbot> [wesnoth] Vultraz closed pull request #2644: Fix #2619, text_box_base: adapt to separated SDL_TextEditingEvent (master...fujimo-t:fix_ime): https://git.io/vxJ2h 20180313 05:40:25< wesbot> [wesnoth] Vultraz pushed 1 new commit to master: https://git.io/vxJVU 20180313 05:40:25< wesbot> wesnoth/master 3b581b6 Hironori Fujimoto: text_box_base: adapt to separated SDL_TextEditingEvent ... 20180313 05:40:42< wesbot> [wesnoth] Vultraz closed issue #2619: text_box: abort when type many character by input method: https://git.io/vxJVT 20180313 05:57:00< wesbot> [wesnoth] Vultraz pushed 1 new commit to master: https://git.io/vxJVH 20180313 07:45:45-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-commits 20180313 07:56:50< wesbot> wesnoth/master 0103959 Charles Dang: Cleaned up deprecated API usage in core Lua ... 20180313 07:56:51< wesbot> [wesnoth] Vultraz closed pull request #2643: Add support for mouse forward/back button in Help (master...neoedmund:neoe_mb_2): https://git.io/vxJWH 20180313 07:56:51< wesbot> [wesnoth] Vultraz pushed 1 new commit to master: https://git.io/vxJib 20180313 07:56:51< wesbot> wesnoth/master ca0e809 neoe: Add support for mouse forward/back button in Help (#2643) 20180313 08:15:31< Soliton> jrabe: "wesnoth/master f97329a Severin Glöckner: add a translation hint" that message came two hours late with the next request. seems something went wrong there. 20180313 08:29:27< jrabe> Soliton, odd. The bot is guaranteed to send these at the same time, so that might be a bug in Cinch. 20180313 08:32:08< jrabe> Cinch in general seems like it's less stable than I'd like it to be, so I'll look into possibly switching to Rbot in the future. 20180313 09:13:02< Soliton> jrabe: i think the ... at the end of commit messages is not that useful. i'd leave it out or make it an appropriate url instead. 20180313 09:27:17-!- lobby [~wesnoth@wesnoth/bot/lobby] has joined #wesnoth-commits 20180313 09:27:17-!- Topic for #wesnoth-commits: Wesnoth Commit Announcement Channel | Logs: http://irclogs.wesnoth.org 20180313 09:27:17-!- Topic set by Soliton [~Soliton@wesnoth/developer/soliton] [Sun Mar 11 22:11:23 2018] 20180313 09:27:17[Users #wesnoth-commits] 20180313 09:27:17[ jrabe] [ lobby] [ shadowm] [ zookeeper] 20180313 09:27:17-!- Irssi: #wesnoth-commits: Total of 4 nicks [0 ops, 0 halfops, 0 voices, 4 normal] 20180313 09:27:17-!- Home page for #wesnoth-commits: https://wesnoth.org 20180313 09:27:35-!- Channel #wesnoth-commits created Sat Mar 10 12:26:39 2018 20180313 09:28:36-!- Irssi: Join to #wesnoth-commits was synced in 86 secs 20180313 09:31:17-!- Soliton [~Soliton@wesnoth/developer/soliton] has joined #wesnoth-commits 20180313 11:19:47-!- wesbot [~codebot@baldras.wesnoth.org] has joined #wesnoth-commits 20180313 11:38:22< Soliton> jrabe: http://ix.io/Wv1 - not sure exactly what happened it got back on irc after a disconnect but not fully and then irc blocked for quite a while even though web requests came in... and then it finally disconnected from irc. (then it wanted to wait 300 seconds before reconnect. can that time be changed?) 20180313 12:24:20< wesbot> [wesnoth] Vultraz force-pushed accelerated_rendering from 7633ebc to 569b2ac: https://git.io/vxUkB 20180313 12:24:20< wesbot> wesnoth/accelerated_rendering 8d68873 Charles Dang: SDL/Window: set render scaling method to linear ... 20180313 12:24:20< wesbot> wesnoth/accelerated_rendering 9e01214 Charles Dang: Video: enabled accelerated rendering with texture target access 20180313 12:24:20< wesbot> wesnoth/accelerated_rendering 12c3360 Charles Dang: GUI2/Canvas: refactor surface blitting out of drawing routines ... 20180313 12:24:20< wesbot> wesnoth/accelerated_rendering 3e5176e Charles Dang: GUI2/Window: re-implement drawing and removed commented-out restore code ... 20180313 12:24:21< wesbot> wesnoth/accelerated_rendering 49dd7e7 Charles Dang: GUI2/Window: removed restore flag and restorer surface 20180313 12:24:21< wesbot> wesnoth/accelerated_rendering e347062 Charles Dang: GUI2/Modal Dialog: removed set_restore interface ... 20180313 12:24:22< wesbot> wesnoth/accelerated_rendering 33fe7a0 Charles Dang: GUI2: removed dirty widget interface ... 20180313 12:24:22< wesbot> wesnoth/accelerated_rendering c5be895 Charles Dang: GUI2/Canvas: renamed blit function and removed surface argument 20180313 12:24:23< wesbot> wesnoth/accelerated_rendering 293522e Charles Dang: GUI2: removed framebuffer code from draw impl functions 20180313 12:24:23< wesbot> wesnoth/accelerated_rendering 0ba0178 Charles Dang: Hack to get text to render right 20180313 12:24:24< wesbot> wesnoth/accelerated_rendering 195d4c6 Charles Dang: GUI2: refactored viewport setting and re-added clip rect setting ... 20180313 12:24:24< wesbot> wesnoth/accelerated_rendering 44d2dc7 Charles Dang: Removed some debug output ... 20180313 12:24:25< wesbot> wesnoth/accelerated_rendering 39158b3 Charles Dang: GUI2/Canvas: removed surface_lock objects ... 20180313 12:24:26< wesbot> wesnoth/accelerated_rendering ba6d5f3 Charles Dang: Small code simplification 20180313 12:24:27< wesbot> wesnoth/accelerated_rendering 5359c14 Charles Dang: GUI2/Canvas: add error logging if canvas texture creation fails 20180313 12:24:28< wesbot> wesnoth/accelerated_rendering 0d3203f Charles Dang: Added SDL_Texture wrapper class and some utility functions 20180313 12:24:30< wesbot> wesnoth/accelerated_rendering d6118e7 Charles Dang: GUI2/Minimap: quick fix to get the minimap drawing again 20180313 12:24:31< wesbot> wesnoth/accelerated_rendering 0366057 Charles Dang: Moved renderer RAII helpers to their own file and added ones for clip rect and viewport ... 20180313 12:24:33< wesbot> wesnoth/accelerated_rendering 80dee74 Charles Dang: CVideo: convert blit_surface to handle input as textures instead of blitting to framebuffer 20180313 12:24:34< wesbot> wesnoth/accelerated_rendering 926bba9 Charles Dang: Use get_renderer() over *get_window() ... 20180313 12:24:36< wesbot> wesnoth/accelerated_rendering 699cbe7 Charles Dang: Added a texture cache ... 20180313 12:24:37< wesbot> wesnoth/accelerated_rendering 71cf01d Charles Dang: Texture: converted internal handling to use a shared_ptr ... 20180313 12:24:38< wesbot> wesnoth/accelerated_rendering a8f857d Charles Dang: GUI2/Canvas: disable surface manip w/ accelerated rendering for stretch resize mode ... 20180313 12:24:40< wesbot> wesnoth/accelerated_rendering 1f1ac7d Charles Dang: Enabled drawing of minimap in-game 20180313 12:24:41< wesbot> wesnoth/accelerated_rendering 0780c83 Charles Dang: Moved GUI2's per-frame drawing trigger to global scope ... 20180313 12:24:43< wesbot> wesnoth/accelerated_rendering 1210e65 Charles Dang: GUI2/Miniap: draw any provided canvas data before the minimap 20180313 12:24:44< wesbot> wesnoth/accelerated_rendering 53eab79 Charles Dang: Added static prototype for GUI2 in-game theme 20180313 12:24:46< wesbot> wesnoth/accelerated_rendering 2c79427 Charles Dang: Decoupled drawing buffer code from display class 20180313 12:24:47< wesbot> wesnoth/accelerated_rendering 5a24081 Charles Dang: Initial refactor for main-screen accelerated rendering 20180313 12:24:48< wesbot> wesnoth/accelerated_rendering 00774fe Charles Dang: GUI2: moved event handling into main context ... 20180313 12:24:50< wesbot> wesnoth/accelerated_rendering d8888ac Charles Dang: Draw units under bars/orbs/etc 20180313 12:24:51< wesbot> wesnoth/accelerated_rendering f2a4e25 Charles Dang: Video: expand render_copy to take flip arguments ... 20180313 12:24:53< wesbot> wesnoth/accelerated_rendering 11ea520 Charles Dang: GUI2/Canvas: made use of CVideo::render_copy 20180313 12:24:54< wesbot> wesnoth/accelerated_rendering 12aa65f Charles Dang: Fixed play_controller not joining current event context ... 20180313 12:24:56< wesbot> wesnoth/accelerated_rendering 2011eac Charles Dang: Uint: fixed bad bar alpha on unit mouseover 20180313 12:24:57< wesbot> wesnoth/accelerated_rendering 62c30df Charles Dang: Another huge chunk of progress 20180313 12:24:58< wesbot> wesnoth/accelerated_rendering 6ca33cc Charles Dang: Removed draw() calls into the display class ... 20180313 12:25:00< wesbot> wesnoth/accelerated_rendering 58b765f Charles Dang: Video: (almost) completely removed framebuffer surface ... 20180313 12:25:01< wesbot> wesnoth/accelerated_rendering 3fd3e87 Charles Dang: Video: removed unused arguments from make_test_fake 20180313 12:25:03< wesbot> wesnoth/accelerated_rendering 4a86e46 Charles Dang: Got a bunch more components drawing ... 20180313 12:25:04< wesbot> wesnoth/accelerated_rendering 498dfd5 Charles Dang: Enabled more stuff drawing ... 20180313 12:25:06< wesbot> wesnoth/accelerated_rendering 65fbe55 Charles Dang: Removed most call to raise_draw_event ... 20180313 12:25:07< wesbot> wesnoth/accelerated_rendering 2e5fafc Charles Dang: Units: fixed bad HP/XP bars fill rect offset 20180313 12:25:08< wesbot> wesnoth/accelerated_rendering 7674a0e Charles Dang: GUI2/Canvas: fixed mirrored images being flipped on the wrong axis. 20180313 12:25:10< wesbot> wesnoth/accelerated_rendering 16e2777 Charles Dang: Extended implementation of the texture cache ... 20180313 12:25:11< wesbot> wesnoth/accelerated_rendering 0735cad Charles Dang: Trim ToD images to hex 20180313 12:25:13< wesbot> wesnoth/accelerated_rendering ec7df68 Charles Dang: GUI2/Canvas: refactor surface use out of image rendering ... 20180313 12:25:14< wesbot> wesnoth/accelerated_rendering 6094c89 Charles Dang: Some initial code (disabled for now) for setting up an OGL context ... 20180313 12:25:16< wesbot> wesnoth/accelerated_rendering 80ae38d Charles Dang: Allowed IPFs to work again when using the texture cache ... 20180313 12:25:17< wesbot> wesnoth/accelerated_rendering 9387f0d Charles Dang: GUI2/Canvas: set clip rect when tiling images ... 20180313 12:25:18< wesbot> wesnoth/accelerated_rendering 58f818c Charles Dang: GUI2/Window: draw background image first instead of last ... 20180313 12:25:20< wesbot> wesnoth/accelerated_rendering f2e52d1 Charles Dang: GUI2: removed some unnecessary calls to canvas::set_is_dirty ... 20180313 12:25:21< wesbot> wesnoth/accelerated_rendering 3771f88 Charles Dang: SDL/Window: removed pixel format member and promoted renderer info wholly to class member ... 20180313 12:25:23< wesbot> wesnoth/accelerated_rendering 35a55f0 Charles Dang: Added some inline wrappers for SDL_SetTexture* functions 20180313 12:25:24< wesbot> wesnoth/accelerated_rendering 3aa63fc Charles Dang: Refactored halo code to bring it in line with new drawing methods ... 20180313 12:25:26< wesbot> wesnoth/accelerated_rendering 89d89ad Charles Dang: Restored alpha handling of unit frames ... 20180313 12:25:27< wesbot> wesnoth/accelerated_rendering e047703 Charles Dang: GUI2/Window: removed empty undraw() function ... 20180313 12:25:28< wesbot> wesnoth/accelerated_rendering 8d6b9fa Charles Dang: Split texture caches into linear and NN scaled versions ... 20180313 12:25:30< wesbot> wesnoth/accelerated_rendering 0c910da Charles Dang: Added a getter for a static pango_text object ... 20180313 12:25:31< wesbot> wesnoth/accelerated_rendering 60dceaa Charles Dang: Port floating textbox/command console to GUI2 ... 20180313 12:25:33< wesbot> wesnoth/accelerated_rendering 6dbe976 Charles Dang: Floating Label: formatting update 20180313 12:25:34< wesbot> wesnoth/accelerated_rendering b37b676 Charles Dang: Refactored floating_label implementation ... 20180313 12:25:36< wesbot> wesnoth/accelerated_rendering 3a04a28 Charles Dang: Display: restrict render clip rect setter to map drawing scope only ... 20180313 12:25:37< wesbot> wesnoth/accelerated_rendering 6cdcb91 Charles Dang: Improved console output on IPF fail ... 20180313 12:25:40< wesbot> wesnoth/accelerated_rendering e4e87fa Charles Dang: Refactor and cleanup of the drawing dispatch system ... 20180313 12:25:41< wesbot> wesnoth/accelerated_rendering 997df3a Charles Dang: Renamed drawing_buffer to drawing_queue ... 20180313 12:25:43< wesbot> wesnoth/accelerated_rendering 6b85340 Charles Dang: Fixed halos drawing over fog and shroud (fixes #1406) 20180313 12:25:44< wesbot> wesnoth/accelerated_rendering e4562ec Charles Dang: SDL/Window: throw exception if render-to-texture is not enabled ... 20180313 12:25:46< wesbot> wesnoth/accelerated_rendering 342f924 Charles Dang: Display: removed all the invalidated locations code ... 20180313 12:25:47< wesbot> wesnoth/accelerated_rendering 1ee7600 Charles Dang: Removed animation invalidation code ... 20180313 12:25:48< wesbot> wesnoth/accelerated_rendering a7fbf15 Charles Dang: Display: removed old drawing code and external draw calls 20180313 12:25:50< wesbot> wesnoth/accelerated_rendering ae5c0bd Charles Dang: Fixed some bad drawing offsets and sizes when zoomed in ... 20180313 12:25:51< wesbot> wesnoth/accelerated_rendering 0d2978f Charles Dang: SDL/Texture: made info struct take a texture ptr directly ... 20180313 12:25:53< wesbot> wesnoth/accelerated_rendering 6bae5dd Charles Dang: Display: work on refactoring the main drawing system ... 20180313 12:25:54< wesbot> wesnoth/accelerated_rendering ada9848 Charles Dang: Video: don't render null textures 20180313 12:25:56< wesbot> wesnoth/accelerated_rendering 8dfec48 Charles Dang: Removed external calls to display::redraw_everything() 20180313 12:25:57< wesbot> wesnoth/accelerated_rendering a5699ae Charles Dang: Display: header formatting and doc updates ... 20180313 12:25:58< wesbot> wesnoth/accelerated_rendering 9937341 Charles Dang: Marked sdl_handler::draw overrides as final 20180313 12:26:00< wesbot> wesnoth/accelerated_rendering d4fd1f3 Charles Dang: Display: cleaned up a bunch of now-unused/unnecessary members and functions 20180313 12:26:01< wesbot> wesnoth/accelerated_rendering b10a16e Charles Dang: Display: re-enable fps counter with :fps 20180313 12:26:03< wesbot> wesnoth/accelerated_rendering d77d8ad Charles Dang: GUI2/Canvas: don't skip drawing if canvas texture is null 20180313 12:26:04< wesbot> wesnoth/accelerated_rendering 47ce969 Charles Dang: Added a texture cache for pango_text render output 20180313 12:26:06< wesbot> wesnoth/accelerated_rendering 6f3758e Charles Dang: Floating Label: header formatting updates 20180313 12:26:07< wesbot> wesnoth/accelerated_rendering 8285a2c Charles Dang: GUI2/Canvas: handle text alpha as a render-time op ... 20180313 12:26:08< wesbot> wesnoth/accelerated_rendering d9b0a1c Charles Dang: Font/Pango Text: add extra stroke to text outline to compensate for alpha weirdness ... 20180313 12:26:10< wesbot> wesnoth/accelerated_rendering eb09f73 Charles Dang: Some updates to the texture wrapper class ... 20180313 12:26:11< wesbot> wesnoth/accelerated_rendering f3a94c9 Charles Dang: Avoid temporary object when creating new textures from disk 20180313 12:26:13< wesbot> wesnoth/accelerated_rendering b1120ea Charles Dang: Floating Labels: use new pango_text functionality for generating text outline 20180313 12:26:14< wesbot> wesnoth/accelerated_rendering a20287e Charles Dang: Display: avoid unnecessarily (potentially) creating millions of temp vectors ... 20180313 12:26:16< wesbot> wesnoth/accelerated_rendering 65396e6 Charles Dang: Comment out an unused parameter ... 20180313 12:26:17< wesbot> wesnoth/accelerated_rendering d5c291c Charles Dang: Added RAII helper struct to manage a floating label's lifetime 20180313 12:26:18< wesbot> wesnoth/accelerated_rendering dc01127 Charles Dang: Another large batch of progress, primarily in game_display ... 20180313 12:26:20< wesbot> wesnoth/accelerated_rendering 220b260 Charles Dang: Display: simplified a few things 20180313 12:26:21< wesbot> wesnoth/accelerated_rendering 180088e Charles Dang: SDL/Texture: avoid unnecessary shared_ptr creation ... 20180313 12:26:23< wesbot> wesnoth/accelerated_rendering 8aa0acf Charles Dang: Display: fixed moving units drawing under foreground terrains 20180313 12:26:24< wesbot> wesnoth/accelerated_rendering 3456ec8 Charles Dang: Floating Label: keep local pango_text object static ... 20180313 12:26:26< wesbot> wesnoth/accelerated_rendering 7df3a1f Charles Dang: Controller Base: removed unused process_focus_keydown_event event ... 20180313 12:26:27< wesbot> wesnoth/accelerated_rendering 602e177 Charles Dang: Refactored handling of window/renderer size getters ... 20180313 12:26:28< wesbot> wesnoth/accelerated_rendering 17c87cc Charles Dang: Font/Pango Text: fixed a weird crash in Cairo ... 20180313 12:26:30< wesbot> wesnoth/accelerated_rendering be2eb84 Charles Dang: Display: exit render_scaled_to_zoom early if passed texture is null 20180313 12:26:31< wesbot> wesnoth/accelerated_rendering 5e592c6 Charles Dang: Display: avoid temp vectors when rendering partial fog/shround images on hex 20180313 12:26:33< wesbot> wesnoth/accelerated_rendering ae4aef7 Charles Dang: Halos: fixed incorrect drawing origin when at non-default zoom 20180313 12:26:34< wesbot> wesnoth/accelerated_rendering fbc6390 Charles Dang: Moved SDL_SetRenderDrawColor wrapper to utils file and added a second overload ... 20180313 12:26:36< wesbot> wesnoth/accelerated_rendering a7e849a Charles Dang: GUI2/Canvas: optimized cached texture management ... 20180313 12:26:37< wesbot> wesnoth/accelerated_rendering 63763da Jyrki Vesterinen: Fix build with Visual Studio 20180313 12:26:38< wesbot> wesnoth/accelerated_rendering a8fa9bf Charles Dang: Allow render_target_setter to restore the last target when destroyed 20180313 12:26:40< wesbot> wesnoth/accelerated_rendering eb6fa82 Charles Dang: Added new minimap drawing method that works wholly with textures ... 20180313 12:26:41< wesbot> wesnoth/accelerated_rendering 2f8c4ea Charles Dang: GUI2/Canvas: allow the default draw routine (shape drawing) to be overridden ... 20180313 12:26:43< wesbot> wesnoth/accelerated_rendering a59aa91 Charles Dang: GUI2/Minimap: refactored drawing code ... 20180313 12:26:44< wesbot> wesnoth/accelerated_rendering 25707c0 Charles Dang: Unit/Frame: fixed alpha mods being applied to all units of the same type 20180313 12:26:46< wesbot> wesnoth/accelerated_rendering e817e6b Charles Dang: Game Display: reimplemented more functionality in draw_movement_info ... 20180313 12:26:47< wesbot> wesnoth/accelerated_rendering e08abb8 Charles Dang: Game Display: formatting update 20180313 12:26:48< wesbot> wesnoth/accelerated_rendering bb69343 Charles Dang: GUI2/Canvas: some refactoring to correctly reimplement the shape caching mechanism ... 20180313 12:26:50< wesbot> wesnoth/accelerated_rendering 2b68d02 Charles Dang: Display: removed old software blitting routines from scroll 20180313 12:26:51< wesbot> wesnoth/accelerated_rendering 0771b38 Charles Dang: display general compilation fixes 20180313 12:26:53< wesbot> wesnoth/accelerated_rendering 569b2ac Sofartin: Fixed Xcode Project 20180313 12:50:52< wesbot> [wesnoth] Vultraz pushed 2 new commits to accelerated_rendering: https://git.io/vxUt1 20180313 12:50:52< wesbot> wesnoth/accelerated_rendering 4b7a0b9 Charles Dang: fixup build 20180313 12:50:52< wesbot> wesnoth/accelerated_rendering 66d5bf8 Charles Dang: Pango Text: removed extra font path stroke ... 20180313 12:53:45< jrabe> Soliton, I can change it so the ellipsis is only added when the message is truncated, not when additional lines are omitted. 20180313 12:53:45< jrabe> Soliton, 300 seconds is a little too long indeed. That's a Cinch setting, but I'll look into whether it can be changed. 20180313 12:55:18< jrabe> Soliton, the stack traces in your log ("/var/lib/gems/2.3.0/gems/cinch-2.3.4/lib/cinch/irc.rb:148:in `block in start_reading_thread'") also should not be there. I think it might be time to switch to Rbot. 20180313 12:59:33< Soliton> it's odd that it blocked for nearly 2 hours before continuing with logging in to the irc server. 20180313 13:12:01-!- jrabe [jrabe@janikrabe.com] has quit [Quit: Disconnected] 20180313 13:13:14-!- jrabe [jrabe@janikrabe.com] has joined #wesnoth-commits 20180313 13:43:37< wesbot> [wesnoth] Vultraz pushed 1 new commit to accelerated_rendering: https://git.io/vxUGI 20180313 13:43:37< wesbot> wesnoth/accelerated_rendering fd74c0d Charles Dang: fixup double rendering caused by bad conflict resolution 20180313 14:01:59-!- wesbot [~codebot@baldras.wesnoth.org] has quit [Ping timeout: 256 seconds] 20180313 14:09:05-!- wesbot [~codebot@baldras.wesnoth.org] has joined #wesnoth-commits 20180313 15:03:10< wesbot> [wesnoth] gfgtdf created gfgtdf-patch-1 at 565fd5b (+1 new commit): https://git.io/vxUuJ 20180313 15:03:11< wesbot> wesnoth/gfgtdf-patch-1 565fd5b gfgtdf: reset units upkeep on type change ... 20180313 15:03:16< wesbot> [wesnoth] gfgtdf opened pull request #2645: reset units upkeep on type change (master...wesnoth:gfgtdf-patch-1): https://git.io/vxUuk 20180313 15:24:18< wesbot> [wesnoth] loonycyborg pushed 1 new commit to master: https://git.io/vxU2R 20180313 15:24:18< wesbot> wesnoth/master e637c55 loonycyborg: scons: added a check for icu support in boost locale 20180313 18:30:49-!- octalot [~steve@178.115.128.47.wireless.dyn.drei.com] has joined #wesnoth-commits 20180313 19:24:14< wesbot> [wesnoth] loonycyborg pushed 2 new commits to master: https://git.io/vxTkt 20180313 19:24:14< wesbot> wesnoth/master 0eb314c loonycyborg: scons: reorder boost checks to avoid linker errors with static libboost 20180313 19:24:14< wesbot> wesnoth/master c04a13e loonycyborg: Removed linking workaround from flatpak manifest 20180313 19:56:43< wesbot> [wesnoth] gfgtdf opened issue #2646: ~add-one/ does not work in [binary_path]: https://git.io/vxTqU 20180313 20:25:37< wesbot> [wesnoth] AI0867 opened pull request #2647: Base64 refactor (master...AI0867:base64-refactor): https://git.io/vxT3W 20180313 21:07:45< wesbot> [wesnoth] vgaming opened issue #2648: loading game causes exception if in `--multiplayer` mode: https://git.io/vxTci 20180313 21:41:39< wesbot> [wesnoth] vgaming opened issue #2649: Feature request: support `has_unit` in Lua: https://git.io/vxT8o 20180313 21:51:40< wesbot> [wesnoth] gfgtdf closed issue #2649: Feature request: support `has_unit` in Lua: https://git.io/vxT8o 20180313 23:48:06-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-commits --- Log closed Wed Mar 14 00:00:36 2018