--- Log opened Fri Mar 02 00:00:32 2018 20180302 00:23:54-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180302 00:24:05-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180302 00:50:27-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20180302 00:54:29-!- HeyCitizen [HeyCitizen@gateway/vpn/privateinternetaccess/heycitizen] has quit [Quit: ZNC 1.6.5 - http://znc.in] 20180302 00:55:50-!- HeyCitizen [HeyCitizen@gateway/vpn/privateinternetaccess/heycitizen] has joined #wesnoth 20180302 01:11:16-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has quit [Remote host closed the connection] 20180302 01:15:57-!- octalot [~steve@91.141.0.48.wireless.dyn.drei.com] has quit [Ping timeout: 240 seconds] 20180302 01:34:10-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: KABOOM! It seems that I have exploded. Please wait while I reinstall the universe.] 20180302 01:34:35-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20180302 01:52:29-!- Narrat [~Narrat@p5DCC6DD5.dip0.t-ipconnect.de] has quit [Quit: They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.] 20180302 02:45:20-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20180302 02:46:18-!- Appleman1234 [~quassel@124x38x163x22.ap124.ftth.ucom.ne.jp] has quit [Remote host closed the connection] 20180302 02:48:01-!- Appleman1234 [~quassel@124x38x163x22.ap124.ftth.ucom.ne.jp] has joined #wesnoth 20180302 03:28:25-!- Bonobo [~Bonobo@61.68.207.231] has joined #wesnoth 20180302 03:40:12<+discordbot> Hi, any tips to defense in wesnoth? like if your numbers are lower 20180302 03:40:27<+discordbot> or attacking has negative prospects for u and if you retreat then you lose villages 20180302 03:40:31<+discordbot> how to handle such situations? 20180302 04:10:35-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180302 04:10:41-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180302 04:10:47-!- vihta [sid239753@gateway/web/irccloud.com/x-uvgpwsnyuvhkdjuq] has quit [Read error: Connection reset by peer] 20180302 04:11:25-!- babyflakes [uid171740@gateway/web/irccloud.com/x-kkxrnqqbvwqpfhfw] has quit [Read error: Connection reset by peer] 20180302 04:13:35-!- vihta [sid239753@gateway/web/irccloud.com/x-dukdbmfjujqremmx] has joined #wesnoth 20180302 04:14:48-!- babyflakes [uid171740@gateway/web/irccloud.com/x-jznsgogecwbwrbvi] has joined #wesnoth 20180302 04:18:26<+discordbot> sometimes you can just wait and do nothing 20180302 04:18:35<+discordbot> often* 20180302 04:20:23<+discordbot> ah 20180302 04:21:25<+discordbot> if you're on a line of villages and you have no pressing need to attack 20180302 04:21:50<+discordbot> depending on who you are, there is often no reason to really move 20180302 04:22:11<+discordbot> Thank you 20180302 04:32:15-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20180302 04:46:38-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180302 04:46:44-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180302 07:26:43<+discordbot> Pay attention to the terrain your units are on. 20180302 07:36:28-!- Smedles [~quassel@CPE-58-174-142-202.mjcz1.woo.bigpond.net.au] has joined #wesnoth 20180302 07:46:37-!- cyphase [~cyphase@unaffiliated/cyphase] has quit [Quit: cyphase.com] 20180302 07:47:25-!- cyphase [~cyphase@unaffiliated/cyphase] has joined #wesnoth 20180302 09:01:54-!- vladimirslavik [~vslavik@83.240.61.40] has joined #wesnoth 20180302 09:02:30-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20180302 09:54:28-!- octalot [~steve@91.141.0.48.wireless.dyn.drei.com] has joined #wesnoth 20180302 09:55:06-!- octalot [~steve@91.141.0.48.wireless.dyn.drei.com] has quit [Client Quit] 20180302 09:55:13-!- octalot [~steve@91.141.0.48.wireless.dyn.drei.com] has joined #wesnoth 20180302 10:04:24<+discordbot> Try to have your units in a position where there can't be attacked from more than 2 units. 3, if it's a tank unit and keep wounded units out of reach, if possible. 20180302 11:59:12<+discordbot> Hm, now I have to reimplement Wesnoth's core mechanics. 20180302 11:59:25<+discordbot> Core macros, sorry. 20180302 11:59:41<+discordbot> And the mechanics implemented through macros, I guess. 20180302 12:00:26-!- vincent_c [~bip@vcheng.org] has quit [Quit: Coyote finally caught me] 20180302 12:00:50-!- vincent_c [~bip@vcheng.org] has joined #wesnoth 20180302 12:21:34-!- octalot [~steve@91.141.0.48.wireless.dyn.drei.com] has quit [] 20180302 12:50:11-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20180302 12:55:47<+discordbot> do nothing - advanced wesnoth strategy xD it is sort of true 20180302 12:56:38<+discordbot> banking? 20180302 12:56:48<+discordbot> depends on matchup and other factors 20180302 12:57:05<+discordbot> generally its easier to retreat 20180302 12:57:18<+discordbot> well, yeah 20180302 12:57:58<+discordbot> and also I was thinking about some situations where moving is not really good 20180302 12:58:15<+discordbot> not many but i am pretty sure it happened to me 20180302 12:58:37<+discordbot> a rather obvious example is ambush woses but it can be risky to notm ove them 20180302 13:06:00-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20180302 13:40:25-!- Bonobo [~Bonobo@61.68.207.231] has quit [Ping timeout: 256 seconds] 20180302 13:58:45-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20180302 14:32:08-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has joined #wesnoth 20180302 14:54:09-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180302 14:54:21-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180302 15:19:16-!- DeFender1031 [~DeFender1@dsl217-132-38-129.bb.netvision.net.il] has quit [Quit: I'm not back now.] 20180302 15:20:12-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has quit [Remote host closed the connection] 20180302 15:25:20<+discordbot> I had a problem accomplishing cave scenario in Rise of Wesnoth within the predefined number of turns. Played it too slowly while trying to keep a lot of units alive. Heavy infantry is slooow. I simply changed the number of max turns in the save file 20180302 15:33:03-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has joined #wesnoth 20180302 15:40:25<+discordbot> yeah, the max turns, while it makes for interesting difficulty in parts, doesnt make sense from a story standpoint in some scenarios 20180302 15:41:35<+discordbot> "I wish there wasn't a time limit for everything we seem to do." ~ Elynia, paraphrased from a particularly old draft of After the Storm, E1S7. 20180302 15:41:47<+discordbot> I simply added 100 to the max number of turns and ended up with a hefty 'early finish bonus' 20180302 15:42:22<+discordbot> Wait, no, that's still there. 20180302 15:42:40<+discordbot> "Why do we always have a time limit of some sort for everything we do?" 20180302 15:43:19<+discordbot> early finish bonus 20180302 16:30:04-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has quit [Remote host closed the connection] 20180302 17:13:46-!- Narrat [~Narrat@p5DCC6DD5.dip0.t-ipconnect.de] has joined #wesnoth 20180302 17:22:12-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180302 17:22:18-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180302 17:23:43-!- claymore [~claymore@unaffiliated/claymore] has joined #wesnoth 20180302 17:28:43-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180302 17:28:55-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180302 17:29:07<+discordbot> Enjpy 10 age's:) 20180302 17:30:58-!- Choicerer [6dca6b05@gateway/web/freenode/ip.109.202.107.5] has joined #wesnoth 20180302 17:32:51-!- vladimirslavik [~vslavik@83.240.61.40] has quit [Quit: Leaving] 20180302 17:49:29-!- Guest90464 [~quassel@178.115.237.87] has joined #wesnoth 20180302 18:25:11< Ravana_> it is considered very difficult to start game that requires nonfamous addon 20180302 18:34:00-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20180302 18:34:43-!- noy [~Noy@wesnoth/developer/noy] has quit [Client Quit] 20180302 18:35:23-!- Guest90464 is now known as Haudegen 20180302 18:54:05-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Ping timeout: 240 seconds] 20180302 18:57:44-!- Choicerer [6dca6b05@gateway/web/freenode/ip.109.202.107.5] has quit [Ping timeout: 260 seconds] 20180302 19:16:09-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth 20180302 19:35:27<+discordbot> Turn limit can be annoying if its too short but its just that in some scenarios you would be able to farm xp indefinitely and/or winning would be too easy with campy strats 20180302 19:55:14<+discordbot> Lol 20180302 19:55:45<+discordbot> I find it no problem if its like 18 turn limit cuz they putcthem on really short maps but 20180302 19:55:51<+discordbot> if turn limit is like 64 20180302 19:55:55<+discordbot> then it troubles me 20180302 19:56:03<+discordbot> cuz they always put that in long cave maps 20180302 19:57:07<+discordbot> on a long cave map i would rather have no limit at all 20180302 19:57:18<+discordbot> Exactly my point 20180302 19:57:22<+discordbot> fully agree 20180302 19:57:58<+discordbot> lol what faction resembles Israel the best? xD 20180302 19:58:18<+discordbot> I would say that some campaign scenarios are just poorly designed, i do not think that time limit is inherently bad, even depending on a map 20180302 20:03:35<+discordbot> from default 20180302 20:03:36<+discordbot> none 20180302 20:03:45<+discordbot> hmmm 20180302 20:06:36-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Read error: Connection reset by peer] 20180302 20:06:45<+discordbot> idk man 20180302 20:06:54<+discordbot> no strictly jewish faction i can think of 20180302 20:06:55<+discordbot> xD 20180302 20:07:27-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth 20180302 20:09:05<+discordbot> The Khalifate, which does it particularly badly. 20180302 20:09:26<+discordbot> ... No. 20180302 20:11:17-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has joined #wesnoth 20180302 20:11:47<+discordbot> The Khalifate only reflects Israel as a part of the broader Middle East, and even then the parts that actually matter in a non simulation game like Wesnoth are quite different 20180302 20:12:44<+discordbot> haha XD 20180302 20:12:52<+discordbot> Israel was more Mediterranean than Arab except for the south 20180302 20:13:31<+discordbot> maybe the original concept of the khalifate was to be a jewish faction but it was done poorly so now its arabs 20180302 20:13:40<+discordbot> xD 20180302 20:13:43<+discordbot> It wasn't. 20180302 20:14:08<+discordbot> With regards to turn limits, I watched an interesting YouTube video about XCOM2's backlash for what they set 20180302 20:14:15<+discordbot> I know but you cannot be 100% sure, you cannot get into the mind of the creator xD 20180302 20:14:31<+discordbot> I've been around long enough and I've personally talked with the creator. 20180302 20:14:41<+discordbot> Worked with him closely even. 20180302 20:14:53<+discordbot> So you don't really get to tell me that. 20180302 20:15:28<+discordbot> It's a difficult balancing act between maintaining balance/pushing players in an expected path vs. railroading players and shutting down people's preferred strategies 20180302 20:16:29<+discordbot> TNW does not have any non-death loss conditions and believe me, it's not simple to figure out balancing without turn limits 20180302 20:18:10<+discordbot> Really badly: Tangential resemblance, as Pydsigner described. 20180302 20:18:45<+discordbot> I sort of remember the video PD was describing 20180302 20:19:09<+discordbot> Didn't it go into depth about another game with a pseudo time limit in the form of security levels? 20180302 20:20:29<+discordbot> Or a reimplementation of XCOM's concealment system, something like that. If you ran out of time, or went into enemy vision, the game would begin to slowly conspire to claim your bloody head. 20180302 20:23:08<+discordbot> Perhaps one could experiment with non traditional time limits of that sort, with buffs to enemy units acting as a nudge to rush the player without rendering the scenario completely impossible. 20180302 20:25:02<+discordbot> meh would make scenarios way more complicated 20180302 20:25:25<+discordbot> but i have seen something like that done occasionally 20180302 20:28:23<+discordbot> My strategy is towards the latter idea; spend too long trying to keep your troops alive and you'll have more enemies trying to kill them in the future 20180302 20:44:14<+discordbot> Yesss 20180302 20:44:21<+discordbot> More enemies and no time limit 20180302 20:44:26<+discordbot> Unlimited exp 20180302 20:45:24<+discordbot> it seemed that in many scenarios there's an aggressive skirmish period in the beginning of the scenario. In the beginning you don't want to recall all your veterans but perhaps defend yourself with low level recruits. After that the scenario 'plateaus' and becomes easier to attack with your veterans. It's as if the enemy runs out on money 20180302 20:46:38<+discordbot> I'm not trying to say it's bad or anything, that's just something I think I observed 20180302 20:48:15<+discordbot> One thing I hate is how often wild animals are used as enemies 20180302 20:48:16<+discordbot> well, that is probably what happens, actually. I don't think the AI has any concept of conserving its gold beyond if it wants a particular unit recruited next. 20180302 20:48:40<+discordbot> It makes more sense in wesnoth then most games 20180302 20:48:43<+discordbot> But still 20180302 20:48:54<+discordbot> also I know that I myself run out gold at some point in each scenario 😄 20180302 20:48:56<+discordbot> I like campaigns where you get to play as the wild animals :D 20180302 20:49:24<+discordbot> With a name like Inky, who could have guessed? 20180302 20:50:14<+discordbot> The reason in real life that a animal hunting humans is so rare is because of the fact that, thanks to millennia of getting their ass kicked, wild animals have a instinctual fear of humans 20180302 20:51:28<+discordbot> It’s why when a wolf is starving, it’ll go after live stock, pretty much anything else before it try’s to eat the seemingly easier to hunt human 20180302 20:52:46<+discordbot> interesting 20180302 20:57:20<+discordbot> But shadowm, dont the users and customers have the power to shift and twist the intentions of a product 20180302 20:57:28<+discordbot> more enemies and no time limit isn't always the easiest 20180302 20:57:45<+discordbot> like if link was intended to be an orc but everyone believes he should be a troll? 20180302 20:57:54<+discordbot> Then doesnt that make him the troll? 20180302 20:58:24<+discordbot> Lol Jewish fish xD 20180302 20:58:37<+discordbot> True by the way 20180302 21:01:26<+discordbot> i am not sure if this observation about wild animals and humans is completely serious but if it is then its so bs xD 20180302 21:03:06<+discordbot> EoZ, did you see the demon portrait sketches 20180302 21:03:11<+discordbot> @CC: It depends on what your view on reality is. 20180302 21:05:05<+discordbot> yes 20180302 21:05:12<+discordbot> the bitsac ones? 20180302 21:05:30<+discordbot> yah 20180302 21:05:39<+discordbot> y 20180302 21:05:40< zookeeper> @Kiiviing_Zindaal oh yes, it's always disappointing when the staple low-level enemies in a game turn out to be wolves and whatnot. 20180302 21:05:56<+discordbot> I have to admit 20180302 21:06:04<+discordbot> this suddenly gigantic influx of artwork is not what I was expecting 20180302 21:06:18<+discordbot> sudden* 20180302 21:07:01<+discordbot> Alright, @EoZ how is it BS 20180302 21:07:03<+discordbot> You have a fanclub, apparently. 20180302 21:07:12<+discordbot> Let’s hear why you know better then actual science 20180302 21:08:26<+discordbot> I guess so 20180302 21:10:58<+discordbot> Because that implies some genetical change 20180302 21:12:55-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20180302 21:18:15<+discordbot> @Yumi I haven't expected it either. I think that portraits arent really important, imo portraits are a bit overrated, sprites are good enough for me, in the past there was no such thing as portraits at all and it was fine xD 20180302 21:18:57<+discordbot> i think portraits add a really nice touch to the game 20180302 21:19:26<+discordbot> (says the guy using one as avatar) 20180302 21:19:50<+discordbot> it's nice to have them if they look good 20180302 21:20:07<+discordbot> also it will be hard to do a portrait that beats the amazingness of the 3 fae sprites 20180302 21:20:22<+discordbot> probably 20180302 21:20:35<+discordbot> I mean if kitty or lordbob drew them then I"m sure it would be reasonably good 20180302 21:20:40<+discordbot> sprites have always been more important to me 20180302 21:21:21<+discordbot> ^ 20180302 21:21:40<+discordbot> sprite is something you look at 99,9% of the game 20180302 21:21:56<+discordbot> I wouldn't mind to look at them more when reading the messages i guess xD 20180302 21:23:50<+discordbot> well the insanely large amount of dialogue means the portraits show up a lot 20180302 21:24:43<+discordbot> Then make everyone take Yumi's example. 20180302 21:25:59<+discordbot> xD 20180302 21:27:22<+discordbot> wat 20180302 21:27:55<+discordbot> oh also I edited the sprites a bit 20180302 21:28:17<+discordbot> (stop talking) 20180302 21:36:51-!- claymore [~claymore@unaffiliated/claymore] has quit [Quit: Leaving] 20180302 21:38:54<+discordbot> And duh it would imply a genetic change 20180302 21:39:30<+discordbot> Humanity is a walking talking extinction event 20180302 21:41:23<+discordbot> it is too short of a time period for a genetic change like that 20180302 21:42:02<+discordbot> idk, icebergs killed more 20180302 21:42:50-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20180302 21:45:39-!- nore_ [~ncourant@sas.eleves.ens.fr] has joined #wesnoth 20180302 21:45:59-!- nore_ [~ncourant@sas.eleves.ens.fr] has quit [Client Quit] 20180302 21:47:30-!- Haudegen [~quassel@178.115.237.87] has quit [Ping timeout: 256 seconds] 20180302 21:50:59-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20180302 22:20:21-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has quit [Quit: Connection closed for inactivity] 20180302 22:29:12-!- Bonobo [~Bonobo@61.68.207.231] has joined #wesnoth 20180302 23:13:42-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20180302 23:14:27-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 240 seconds] 20180302 23:31:19<+discordbot> I love that Silent Night has a puzzle based around sound. 20180302 23:35:01<+discordbot> 😊 20180302 23:37:07<+discordbot> I assume there's an alternative for people who have impaired hearing? 20180302 23:42:45<+discordbot> not yet 20180302 23:43:24<+discordbot> and the puzzle is randomised 20180302 23:47:14<+discordbot> Our genes change and mutate all the time 20180302 23:47:32<+discordbot> I kind of side with Kiiviing_Zindaal for this 20180302 23:47:44<+discordbot> I was going to add an alternative if anyone complained really loudly 20180302 23:48:19<+discordbot> but nobody did 🤷 --- Log closed Sat Mar 03 00:00:33 2018