--- Log opened Tue Mar 06 00:00:37 2018 20180306 00:49:32-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20180306 00:54:37-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180306 00:54:47-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180306 00:57:24-!- babyflakes [uid171740@gateway/web/irccloud.com/x-jznsgogecwbwrbvi] has quit [Quit: Connection closed for inactivity] 20180306 01:14:18-!- Bonobo [~Bonobo@61.68.207.231] has joined #wesnoth 20180306 01:21:19-!- Ravana_ [~Ravana@unaffiliated/ravana/x-2327071] has quit [Ping timeout: 260 seconds] 20180306 01:27:50-!- sevu [~Shiki@p5485478D.dip0.t-ipconnect.de] has joined #wesnoth 20180306 01:30:04-!- Ravana_ [~Ravana@unaffiliated/ravana/x-2327071] has joined #wesnoth 20180306 01:30:33<+discordbot2> http://scr.hu/2lyq/w3jdt Can we have text formating fixed so the text would not adjust to the portrait picture? 20180306 01:33:12<+discordbot2> Also I do not think the enlarged pixelized sprites look good but Yumi has already reported a similiar version of this issue and it most likely will not get changed so I am not counting on anything being done about this. 20180306 01:33:31<+discordbot2> Indeed. 20180306 01:33:56<+discordbot2> No changes are being made to sprite sizes in Help or the Unit Preview Pane 20180306 01:34:37<+discordbot2> and no, we can't make the text not go underneath the portrait. 20180306 01:35:03<+discordbot2> But it is not like that in 1.12 20180306 01:35:08< celticminstrel> By underneath do we mean "below" or "behind" 20180306 01:35:34<+discordbot2> Oh for... will you stop using the "but it wasn't like that before!" argument? 20180306 01:35:45<+discordbot2> We (I, rather) made the change for a reason. 20180306 01:36:21-!- vultraz [uid24821@wesnoth/developer/vultraz] has joined #wesnoth 20180306 01:36:21< celticminstrel> Because if it's "behind", obviously we don't want that, but if it's "below", then that's a good thing IMO. 20180306 01:36:56<+discordbot2> I do not think this formatting looks better 20180306 01:37:34<+discordbot2> I used this argument only in response to what you said... 20180306 01:37:55< Bonobo> my two cents is that it looks less neat than it did before 20180306 01:38:23<+discordbot2> Vultraz, I am really trying hard to not sound like I am "telling" you to do something 20180306 01:38:34<+discordbot2> I am just reporting issues I think are worth reporting 20180306 01:38:38< celticminstrel> Someone could, you know, actually answer my question. 20180306 01:38:44<+discordbot2> Well, it doesn't matter anyway, since next development cycle we'll be redoing the help browser 20180306 01:39:20< celticminstrel> Ideally with wrap-text-around-image capabilities. 20180306 01:39:31<+discordbot2> it wraps around the bottom 20180306 01:39:40< celticminstrel> Okay. 20180306 01:39:51< celticminstrel> I'd say this is a good thing then. 20180306 01:39:59<+discordbot2> It is. 20180306 01:40:14<+discordbot2> btw just for comparison purposes, necromancer help page in 1.13: http://scr.hu/2lyq/g7bkn and in 1.12: http://scr.hu/2lyq/g3tus http://scr.hu/2lyq/f27a5 20180306 01:40:33< celticminstrel> FTR I seem to be unable to view those images. Assuming that's what they are. 20180306 01:41:04<+discordbot2> Having the sprites with black borders and the portraits with black backgrounds was ugly 20180306 01:41:45< celticminstrel> Black backgrounds are ugly sure. 20180306 01:41:52<+discordbot2> I'll grant you having the next text line RIGHT UNDER the portrait is a bit ugly, yes 20180306 01:41:58<+discordbot2> Arguably new portraits are better but the new formatting also looks more ugly 20180306 01:42:08<+discordbot2> Can you stop throwing around terms like "ugly" to justify changes? 20180306 01:42:18<+discordbot2> You can't get any more subjective than that. 20180306 01:42:22< celticminstrel> There should definitely be a bit of space between the portrait and the text wrapping under it. 20180306 01:42:36<+discordbot2> I completely agree, finally somebody said that 20180306 01:42:48<+discordbot2> You could have said that from the beginning. 20180306 01:43:12 * celticminstrel is the one who has no idea what you guys are looking at... 20180306 01:43:13<+discordbot2> The most tolerable thing about the old style is the framing 20180306 01:43:33< shadowm> celticminstrel: Do you have Javascript disabled or something? 20180306 01:43:38<+discordbot2> celticminstrel: do you have javascript disabled? 20180306 01:43:44<+discordbot2> heh 20180306 01:43:48<+discordbot2> celticminstrel: the links open for me but it's the 1.12 help page for necro versus 1.13 ¯_(ツ)_/¯ 20180306 01:43:53< celticminstrel> shadowm: I have JS enabled but not cookies, that could be the problem. 20180306 01:44:11<+discordbot2> Gotta love image sites that don't function like they should 20180306 01:44:16< celticminstrel> Yeah. 20180306 01:44:17< shadowm> Well, IDK why on earth an image viewer page would need cookies to display an image. 20180306 01:44:23< celticminstrel> Which is pretty much all of them. 20180306 01:44:30< celticminstrel> Except maybe... imgur? 20180306 01:44:41< celticminstrel> I think tinypic was okay too. 20180306 01:44:50<+discordbot2> Ugh that site is nasty 20180306 01:44:57< celticminstrel> Which? 20180306 01:45:05<+discordbot2> scr.hu 20180306 01:45:10< celticminstrel> Ah. 20180306 01:45:15<+discordbot2> why, its amazing for screenshots 20180306 01:45:29<+discordbot2> though you could argue that the free version provides a bit questionable quality 20180306 01:45:38< celticminstrel> I don't think you can call it amazing when some people can't see them at all. 20180306 01:45:45<+discordbot2> @EoZ it displays a picture fine, but all the stuff that should go into an image sharing site is missing 20180306 01:46:03<+discordbot2> (It's also not recognized by Discord.) 20180306 01:46:04<+discordbot2> hm, like what? 20180306 01:46:38<+discordbot2> sharing it on imgur would require more than 3 clicks 20180306 01:47:07<+discordbot2> The site should directly display the image rather than embedding it into a javascript pan widget 20180306 01:47:44<+discordbot2> hm, yeah, i agree but it does not seem like a big issue for me 20180306 01:48:15<+discordbot2> well though 20180306 01:48:24<+discordbot2> i can see why you could consider it bad 20180306 01:48:37<+discordbot2> Anyways. I would not be opposed to bringing back some sort of portrait framing in the help 20180306 01:48:58<+discordbot2> I strongly disagree 20180306 01:49:12<+discordbot2> Since the only real framing is the black box 20180306 01:49:29<+discordbot2> It doesn't have to be though? 20180306 01:49:43<+discordbot2> The issue is that portraits are designed to be drawn with a base 20180306 01:49:54<+discordbot2> uh... 20180306 01:49:55<+discordbot2> what? 20180306 01:50:05<+discordbot2> The bottom edge. 20180306 01:50:11<+discordbot2> They sprout from the bottom of the game window 20180306 01:50:16<+discordbot2> yes 20180306 01:50:22<+discordbot2> And usually the left edge, sometimes the right edge. 20180306 01:50:28<+discordbot2> In the help dialogue, there's no bottom edge. 20180306 01:50:32<+discordbot2> yes 20180306 01:50:47<+discordbot2> It's just an oddly cropped off portrait floating millimeters above text 20180306 01:50:48<+discordbot2> I intend to rectify the design failings in 1.15 20180306 01:51:17<+discordbot2> the help browser is extremely complex 20180306 01:51:23<+discordbot2> UI-wise 20180306 01:51:39<+discordbot2> using its own css-like custom formatting and layout system 20180306 01:52:02<+discordbot2> You're the only person I've ever seen describe that crap as "CSS-like". 20180306 01:52:19<+discordbot2> it has a float key 20180306 01:52:39<+discordbot2> GUI2 is CSS like because it has a border attribute? :p 20180306 01:53:01<+discordbot2> There's more to calling something XYZ-like than just sharing a few keywords. 20180306 01:53:46<+discordbot2> celticminstrel: https://imgur.com/a/ozxVg 20180306 01:56:30< celticminstrel> The bottom edge thing is a good point. 20180306 01:56:53< celticminstrel> I don't think you can call the help browser CSS-like? 20180306 01:56:58<+discordbot2> The nearness of the text is symptomatic of the deintegration that occurred when the portraits switched to full-sized rather than being same-lined with the sprite 20180306 01:57:02< celticminstrel> More HTML-like than CSS-like. 20180306 01:57:10< celticminstrel> Though even that's not a good comparison. 20180306 01:57:43<+discordbot2> I'm not really sure of a good way to reintegrate the portrait without sacrificing more "important" parts of the helpbox 20180306 01:57:47<+discordbot2> More specifically they used to be 205x205. 20180306 01:57:52<+discordbot2> it looks a lot better on large screens 20180306 01:57:52< celticminstrel> I could see inventing some kind of base image to place beneath all the portraits, 20180306 01:58:01<+discordbot2> what EoZ sees is the scaled-down portraits 20180306 01:58:03<+discordbot2> Sprites were displayed at their native size rather than scaled up (so 72x72 usually). 20180306 01:58:08<+discordbot2> @Vultraz I have a 1920x1200 screen 20180306 01:58:24<+discordbot2> then why is your wesnoth window so square 20180306 01:58:44<+discordbot2> I didn't screenshot the whole window, just the help browser 20180306 01:59:06<+discordbot2> Changing the dimensions of the helpbox is a bandaid and won't help all your users anyways. 20180306 01:59:21<+discordbot2> One thing that might work is to move the portrait all the way to the top 20180306 01:59:30<+discordbot2> no no no. that's even worse 20180306 01:59:56<+discordbot2> And then put the sprite beside the stats 20180306 01:59:58<+discordbot2> In my opinion as someone who just plays the game 20180306 02:00:14<+discordbot2> I literally have no clue what problem it is that your arguing about 20180306 02:00:27<+discordbot2> https://cdn.discordapp.com/attachments/231976805987385345/420400225526611987/unknown.png 20180306 02:00:27<+discordbot2> sec 20180306 02:00:30<+discordbot2> wow it works 20180306 02:00:31<+discordbot2> this is what the standard layout looks like 20180306 02:00:31<+discordbot2> https://cdn.discordapp.com/attachments/231976805987385345/420400251623440385/helpbrowser.JPG 20180306 02:00:38<+discordbot2> there is a function to copy image 20180306 02:00:41<+discordbot2> sooo 20180306 02:00:48<+discordbot2> Alright? Is there something wrong with that? 20180306 02:00:59<+discordbot2> i can copy image and paste here in 3 clicks as well 20180306 02:01:00<+discordbot2> tada 20180306 02:01:23<+discordbot2> no need to click, even. just copy from your screenshot program and paste here 20180306 02:01:35<+discordbot2> https://cdn.discordapp.com/attachments/231976805987385345/420400514522415114/unknown.png 20180306 02:01:44<+discordbot2> yeah that is what i am doing 20180306 02:01:45<+discordbot2> Like, it seems fine the way it is is what I’m saying. As a end user it works, doesn’t hurt the eyes 20180306 02:02:01<+discordbot2> @Kiiviing_Zindaal which one 20180306 02:02:10<+discordbot2> @EoZ i just committed a change to ensure there is space under the image if the text overflows 20180306 02:02:10<+discordbot2> Both 20180306 02:02:18<+discordbot2> I literally can’t tell the difference 20180306 02:02:28<+discordbot2> it requires 3 clicks, well, kind of 1 - ctrol +f for screenshot, 2, mouse click for screen, 3, copying image, 4 paste here? ok i did not count mouse click 20180306 02:02:40<+discordbot2> Oh you moved the image position? 20180306 02:02:52<+discordbot2> That’s what you guys are arguing about? XD 20180306 02:02:59<+discordbot2> EoZ must have a really wide monitor 20180306 02:03:06<+discordbot2> hm ok 20180306 02:03:23<+discordbot2> i do not think i do 20180306 02:03:26<+discordbot2> just widescreen 20180306 02:03:27<+discordbot2> xD 20180306 02:03:44<+discordbot2> Like, I have several thousand hours into the 1.12 version for the ipad 20180306 02:03:51<+discordbot2> And everything seemed perfect there 20180306 02:04:30<+discordbot2> Everything worked fine, except that it couldn’t handle anything too absurdly big 20180306 02:04:37<+discordbot2> No crashes 20180306 02:05:02<+discordbot2> Ui was perfect, told you everything you needed to know 20180306 02:05:21<+discordbot2> @Vultraz did you try having the portraits at the top? 20180306 02:05:29<+discordbot2> I thought the iPad version was 1.13. 20180306 02:05:34<+discordbot2> Eh, well except that too many attacks would scroll of the screen 20180306 02:05:51<+discordbot2> Yeah, the new version for iPad, 1.13 or whatever sucks 20180306 02:06:04<+discordbot2> Crashes a lot 20180306 02:06:13<+discordbot2> Ui is all sorts of fucked up 20180306 02:06:51<+discordbot2> I'm glad I didn't have anything to do with it, otherwise I'd feel a little disheartened by the choice of words. 20180306 02:06:54<+discordbot2> You have to do a convoluted series of events every time you close or switch apps to get your add-one to reload 20180306 02:07:06<+discordbot2> Again, I’m just a end user tho 20180306 02:07:21<+discordbot2> It’s entirely possible that those changes had to be made for whatever reason 20180306 02:09:15<+discordbot2> Yeah now that I think about it I could have worded that more diplomatically. I’m just salty 😬 20180306 02:10:32<+discordbot2> And again that’s just cause I don’t understand why so much was changed. But just cause I don’t understand doesn’t mean it didn’t have too/shouldn’t have, changed 20180306 02:15:19-!- Narrat [~Narrat@p5DCC6F7A.dip0.t-ipconnect.de] has quit [Quit: They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.] 20180306 02:18:30<+discordbot2> On a positive note I do like how the new ui looks, even if it’s buggy 20180306 03:31:52<+discordbot2> Trying to find a multiplayer scenario from a while back, possibly around 1.7/1.8. It was a 2p survival, inside a cave/castle, with glyphs scattered around to open up passageways/spawn in giant spiders and the like. Anyone happen to know what it was called? 20180306 03:46:14<+discordbot2> These are my memoirs to the Elder of Zion... 20180306 03:46:15<+discordbot2> KCgwm2GceSAciSsciOKci2wwmwI0iwI0eCGcUOssASKci2WcOawkik4cCwmcYaK3eSEiKCAmm2cciwmcYaK3eSEiKCAmm2cgWk4cqCg5KGIwqO5wmwIgmaGcm28cqO5oeCYgA2wgAw4cCwmcYaK3eSEiKCAmm2cciwmcYaK3eSEiKCAmm2cgWk4cYC93KCAgeSUiAeKyKCYwAYI0eGscWasgW2ycWa91A2cgKUOyqOGieaK3SYIgi3QcWOskiaGyKCwgKGE1iO1wmeUmiOGgWk4cK2wwKCYoeGQceO0cK2wgqCKwWk4gKCwgKYEkiO1wmemweSQgWk4cm3mui2suWYIauaYoeC93WYIoiGigWk4gKCK1WwIkKUmwq2waeMIaeSEiKC8gWk4cYsKSYKEKKUAOG0cgWk4cK2wwKCqwqOKgKGEmiaQcACKmiaGcQasg 20180306 03:46:15<+discordbot2> qGUwmk4= 20180306 03:47:33<+discordbot2> What. 20180306 03:47:40<+discordbot2> What? 20180306 03:47:53<+discordbot2> Why? 20180306 03:48:11<+discordbot2> That isn't clear English. Rule #1 clearly says to speak in clear English, not whatever encoding you decided to use. 20180306 03:52:44<+discordbot2> my bad 20180306 03:53:56-!- sevu [~Shiki@p5485478D.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 20180306 03:54:48<+discordbot2> What did you use? 20180306 03:55:09<+discordbot2> It was like blowfish and rail fence code, i dont even remember actually 20180306 03:55:17<+discordbot2> I was geeking out with a new cryptography app that I got 20180306 03:55:29<+discordbot2> I posted here cuz I got excited but then realized its not a good idea lol because of the confusion 20180306 03:57:49<+discordbot2> In english, it was O' christmas tree but edited with wesnoth references 20180306 04:03:31<+discordbot2> @Not Hamel Remember how earlier I was pondering careers for the future and stuff 20180306 04:03:37<+discordbot2> I'm currently considering cryptography stuff 20180306 04:03:40<+discordbot2> Yeah 20180306 04:03:42<+discordbot2> xD 20180306 04:03:42<+discordbot2> Oh cool! 20180306 04:03:45<+discordbot2> XD 20180306 04:03:48<+discordbot2> Hehe :D 20180306 04:08:00<+discordbot2> there may be a bug in the game engine 20180306 04:08:03<+discordbot2> in 1.13.11 20180306 04:08:07<+discordbot2> or it may be a new feature 20180306 04:08:28<+discordbot2> but it seems that when you reload a save, the first_time_only tag for events gets reset 20180306 04:08:49<+discordbot2> meaning that they will fire again after the reload, even if they were fired before and were only supposed to happen once during the scenario 20180306 04:09:05-!- Ipsilon [~Ipsilon@165.227.96.150] has quit [Ping timeout: 248 seconds] 20180306 04:10:17<+discordbot2> of course, this disincentivizes reloading but it may also very well break things 20180306 04:10:52<+discordbot2> Sounds like a bug to me. 20180306 04:11:05< celticminstrel> Um. 20180306 04:11:07< DeFender1031> Sounds like what happens when you set up events from lua code 20180306 04:11:33<+discordbot2> no 20180306 04:11:34< celticminstrel> If you have an event with first_time_only=no, and it fires, and then you save the game... 20180306 04:11:37<+discordbot2> I used regular tags 20180306 04:11:42<+discordbot2> the event is first_time_only=yes 20180306 04:11:46< celticminstrel> What you should see is that the event does not exist in the saved game. 20180306 04:11:58< celticminstrel> Right, first_time_only=yes. I don't know why I wrote no. 20180306 04:12:22<+discordbot2> if it matters 20180306 04:12:25<+discordbot2> I loaded an autosave 20180306 04:12:30<+discordbot2> I will test with a manual save right now 20180306 04:12:36< celticminstrel> If previously fired first_time_only=yes events are present in a saved game, then yes that's a bug. 20180306 04:12:49< celticminstrel> Is it possible that the autosave actually occurred before the event was fired? 20180306 04:12:57-!- Ipsilon [~Ipsilon@165.227.96.150] has joined #wesnoth 20180306 04:13:31< celticminstrel> Autosaves happen in the middle of stuff, like right as the turn begins; a manual save would typically not be made at such a time (though it's technically possible I think). 20180306 04:13:33<+discordbot2> I am quite sure it occurred after 20180306 04:13:48<+discordbot2> because I have now triggered it 4 times with autosaves 20180306 04:13:55<+discordbot2> and twice with a manual save 20180306 04:14:18<+discordbot2> granted I am playing my own add-on on 1.13 20180306 04:14:23<+discordbot2> I'll test it with a mainline campaign 20180306 04:14:31<+discordbot2> But have you tested four wheel drive save? 20180306 04:17:18<+discordbot2> okay so it doesn't happen with the mainline campaign 20180306 04:17:27<+discordbot2> I guess something changed about the first_time_only key then 20180306 04:18:14< celticminstrel> Where is this event? 20180306 04:19:30<+discordbot2> the mainline one or mine 20180306 04:19:46< celticminstrel> Yours. The event that seems to be multi-firing when it shouldn't. 20180306 04:20:09<+discordbot2> https://pastebin.com/xpTL1SUv 20180306 04:20:40< celticminstrel> So I guess this is in [scenario] or similar? 20180306 04:21:12<+discordbot2> yes 20180306 04:21:24<+discordbot2> it works on 1.12, but not on 1.13.11 20180306 04:21:36< DeFender1031> is it in a nested event? 20180306 04:21:37<+discordbot2> I don't see a reason the syntax would be wrong, but you never know 20180306 04:21:40<+discordbot2> no 20180306 04:22:07< celticminstrel> first_time_only=yes is the default, so technically shouldn't be needed; what happens if you comment it out? 20180306 04:22:17<+discordbot2> hrrrr 20180306 04:22:25<+discordbot2> it will take some time to test that 20180306 04:22:27<+discordbot2> brb in 5 min 20180306 04:22:55< celticminstrel> The other thing is, it might help to see a saved game from before triggering and after triggering the event. 20180306 04:23:02< celticminstrel> IOW, two saved games. 20180306 04:23:09< celticminstrel> Or four, I guess. 20180306 04:24:01< celticminstrel> (Two with first_time_only=yes, two without the key. But, if it works without the key, then that might actually be enough info.) 20180306 04:25:44<+discordbot2> >_> now it works 20180306 04:25:46<+discordbot2> with and without the key 20180306 04:25:53<+discordbot2> I suspect I may have screwed something up in debug mode, sorry 20180306 04:26:05< celticminstrel> Okay. 20180306 04:26:18< celticminstrel> Bit weird though... 20180306 04:27:56<+discordbot2> maybe the instance of wesnoth that I ran just had a problem 20180306 04:28:03<+discordbot2> since I exited after and then it worked 20180306 04:37:01<+discordbot2> interesting 20180306 04:37:10<+discordbot2> 1.13 now can display decimal values 20180306 04:37:35<+discordbot2> such as with [heal_unit] 20180306 04:42:16< celticminstrel> That's... probably a bug. I think it should round it. 20180306 04:42:24< celticminstrel> @vultraz ^ 20180306 04:42:51< celticminstrel> Of course it can display decimal numbers, I just don't think it should for healing. 20180306 04:43:06< celticminstrel> (It can actually display any arbitrary text instead of the numbers.) 20180306 04:43:20<+discordbot2> your @ didn't work but I can do it 20180306 04:43:24< celticminstrel> (Though you'd use [animate_unit] for that, not [heal_unit].) 20180306 04:43:44< celticminstrel> He's here in IRC too, so he should be pinged on this side. 20180306 04:43:52<+discordbot2> okay 20180306 04:43:54< celticminstrel> (Just from the name regardless of the @) 20180306 04:44:03< celticminstrel> (I used the @ only because I wasn't sure if he was here.) 20180306 04:44:18< celticminstrel> (Did the @ fail because lowercase V maybe?) 20180306 04:44:28<+discordbot2> possibly 20180306 04:45:27< shadowm> @Vultraz boop 20180306 04:45:34<+discordbot2> Yeah, that's it. 20180306 04:46:22< shadowm> I'm vaguely curious what the bridge bot would do if there were two people with the same name. 20180306 04:48:15-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20180306 04:48:48<+discordbot2> celticminstrel: it seems like someone also had a similar problem to mine with the events repeating when they shouldn't 20180306 04:48:52<+discordbot2> http://forums.wesnoth.org/viewtopic.php?f=21&p=624381#p624381 20180306 04:49:14<+discordbot2> by the looks of it, this is some kind of nasty, hard to reproduce bug or something 20180306 05:12:39-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180306 05:12:45-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180306 05:48:01-!- babyflakes [uid171740@gateway/web/irccloud.com/x-ybbfinehhqcxknbw] has joined #wesnoth 20180306 05:53:45<+discordbot2> @Yumi well, it's almost certainly my fault. 20180306 05:54:19<+discordbot2> I'm putting more things in the development channel 20180306 05:54:24<+discordbot2> in case they get buried in this one 20180306 06:11:54-!- vladimirslavik [~vslavik@95.82.135.184] has joined #wesnoth 20180306 07:36:20-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20180306 08:27:42-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20180306 08:41:48-!- EliDupree [~quassel@2604:a880:400:d0::9bb:2001] has quit [Quit: No Ping reply in 180 seconds.] 20180306 08:43:36-!- EliDupree [~quassel@2604:a880:400:d0::9bb:2001] has joined #wesnoth 20180306 10:41:18-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20180306 10:46:23-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has joined #wesnoth 20180306 12:55:01-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has quit [Quit: Connection closed for inactivity] 20180306 14:56:06-!- vultraz [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20180306 15:46:52-!- Bonobo [~Bonobo@61.68.207.231] has quit [Ping timeout: 260 seconds] 20180306 16:02:28-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180306 16:02:36-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180306 16:50:53-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180306 16:51:27-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180306 16:58:51-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180306 16:59:33-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180306 17:23:18-!- vultraz [uid24821@wesnoth/developer/vultraz] has joined #wesnoth 20180306 18:33:27-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180306 18:33:38-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180306 18:41:28<+discordbot2> Why do people hate mirror? 20180306 18:41:46<+discordbot2> Are they just scared that one knows the matchup better? 20180306 18:44:07< Soliton> it's usually more boring to play, more likely to be stalematish. 20180306 18:51:31-!- sevu [~Shiki@p54855CB4.dip0.t-ipconnect.de] has joined #wesnoth 20180306 19:16:32-!- vladimirslavik [~vslavik@95.82.135.184] has quit [Quit: Leaving] 20180306 20:10:33-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has joined #wesnoth 20180306 20:31:06-!- babyflakes is now known as zbyzsek 20180306 20:32:17-!- zbyzsek is now known as babyflakes 20180306 21:01:23-!- octalot [~steve@178.115.128.147.wireless.dyn.drei.com] has joined #wesnoth 20180306 22:21:17-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180306 22:21:23-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180306 23:06:02-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth 20180306 23:09:14-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has quit [Quit: Connection closed for inactivity] 20180306 23:40:20-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180306 23:40:28-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180306 23:44:27-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: So long and thanks for all the fish.] 20180306 23:50:55< janebot> wesnoth: Mega-battle scenarios (by /u/Arethisia_Vrittojuna) https://redd.it/82jtt9 --- Log closed Wed Mar 07 00:00:38 2018