--- Log opened Fri Mar 09 00:00:29 2018 20180309 00:05:12-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180309 00:05:24-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180309 00:56:42< Ravana_> is there better way to use [filter_condition] equivalent in [abilities] context than [filter]lua_function ? 20180309 01:33:10-!- Narrat [~Narrat@p5DCC6F7A.dip0.t-ipconnect.de] has quit [Quit: They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.] 20180309 02:07:08-!- octalot [~steve@77.119.130.132.wireless.dyn.drei.com] has quit [Ping timeout: 256 seconds] 20180309 02:18:15-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20180309 02:42:55< Ravana_> purpose of that being https://github.com/ProditorMagnus/Ageless-for-1-11/issues/13 - only one of those abilities is eventbased 20180309 02:52:51 * celticminstrel had a sudden thought: Lua abilities. 20180309 03:33:36<+discordbot2> What kind of advantages would those bring over the current WML approach? 20180309 03:47:53-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180309 03:47:59-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180309 03:54:49< celticminstrel> I guess not needing events. 20180309 04:02:47-!- Bonobo [~Bonobo@203.111.185.228] has quit [Ping timeout: 268 seconds] 20180309 04:15:56-!- deathisundead [~quassel@2601:40a:c380:462:744f:9a29:9fa:e0f1] has joined #wesnoth 20180309 04:18:49-!- deathisundead_ [~quassel@2601:40a:c380:462:744f:9a29:9fa:e0f1] has quit [Ping timeout: 252 seconds] 20180309 04:23:28-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20180309 04:36:36-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has joined #wesnoth 20180309 04:47:30-!- Bonobo [~Bonobo@129.127.113.140] has joined #wesnoth 20180309 05:31:27-!- Bonobo [~Bonobo@129.127.113.140] has quit [Ping timeout: 240 seconds] 20180309 05:38:14<+discordbot2> Hello 20180309 05:38:22<+discordbot2> I’m new to the group and the game 20180309 05:40:09<+discordbot2> Welcome 😀 20180309 05:42:27<+discordbot2> Hello! 20180309 05:42:39<+discordbot2> Is there something I could help you with today? 20180309 05:53:24<+discordbot2> I found this game mentioned on TV Tropes so I’m wanting to know more about it and how I can create stuff for it. 20180309 05:56:14<+discordbot2> Can you custom make tiles for now editor? 20180309 05:56:20<+discordbot2> Making stuff for Wesnoth is pretty easy, actually. 20180309 05:56:28<+discordbot2> And you can certainly make new terrains 20180309 05:57:12<+discordbot2> I have a black sand desert I was wanting to make. It’s based on a d&d setting I made. 20180309 05:58:00<+discordbot2> Sorry, I wish I could help, but I was a bit busy, and it's almost 11pm here. Should get to sleep soon. Cya. 20180309 05:58:28<+discordbot2> That’s ok 20180309 05:58:32<+discordbot2> I live in japan 20180309 05:58:56<+discordbot2> take a look at Archaic Resources from doofus-01 20180309 05:59:04<+discordbot2> it has a dark sand terrain that you may find useful 20180309 05:59:50<+discordbot2> Nice, is modifying terrain effects easy? I want black sand to deal 1 damage during the day 20180309 06:01:17<+discordbot2> you will need to encode that into the scenario 20180309 06:01:19<+discordbot2> probably with an event 20180309 06:01:23<+discordbot2> but that's trivial 20180309 06:02:34<+discordbot2> You can look at Under the Burning Suns, it has a similar effect 20180309 06:02:39<+discordbot2> Ok cool. 20180309 06:02:41<+discordbot2> Thx 20180309 06:02:56<+discordbot2> What coding language does this use? 20180309 06:03:03<+discordbot2> it uses its own markup language 20180309 06:03:28<+discordbot2> https://wiki.wesnoth.org/Eventwml 20180309 06:03:37<+discordbot2> this leads to the documentation 20180309 06:07:17<+discordbot2> It also uses Lua for some things 20180309 06:09:18<+discordbot2> https://wiki.wesnoth.org/ReferenceWML is the general index. 20180309 06:10:22<+discordbot2> yes, use that link 20180309 06:10:35<+discordbot2> Great thanks 20180309 06:11:08<+discordbot2> Do any of you twitch stream and play this game? 20180309 06:23:50<+discordbot2> don't think wesnoth is ideal for twitch streaming 20180309 06:23:58<+discordbot2> but some people here play multiplayer 20180309 06:24:20<+discordbot2> I mean, it's not the first or last turn-based strategy game out there. 20180309 06:24:42<+discordbot2> I just don't think turn-based strategies are the best twitch streams, but it can work 20180309 06:24:46-!- deathisundead_ [~quassel@2601:40a:c380:462:6846:845c:b57a:4b9a] has joined #wesnoth 20180309 06:25:00<+discordbot2> maybe I'm wrong 🤷 20180309 06:25:18<+discordbot2> It depends a lot on whether the streamer can make it work. 20180309 06:25:45<+discordbot2> Inky's lets plays are pretty entertaining 20180309 06:25:57<+discordbot2> streaming in that style could be fun 20180309 06:26:51-!- deathisundead [~quassel@2601:40a:c380:462:744f:9a29:9fa:e0f1] has quit [Ping timeout: 245 seconds] 20180309 06:28:33<+discordbot2> Oh ok 20180309 06:30:42<+discordbot2> Is this game on Steam? 20180309 06:31:41<+discordbot2> soon (tm) 20180309 06:32:03<+discordbot2> the date set for release is April 13, I think 20180309 06:32:10<+discordbot2> Nice 20180309 06:32:59<+discordbot2> I did the first tutorial earlier, I like the combat, most turn based games have so much complexity that makes playing a challenge. This game isn’t like that at all. I like it 20180309 06:33:24<+discordbot2> The combat is easy to grasp and fun 20180309 06:34:17<+discordbot2> Will likely be delayed from April 13. An interim development release (1.14.0 RC1) was supposed to arrive on Saturday, but we just yesterday delayed it to an unspecified time due to bugs. 20180309 06:35:18<+discordbot2> I think late April/early May would be a more likelyrelease time for the Steam version. 20180309 06:35:45<+discordbot2> ahaha I feel bad for reporting bugs and doing nothing to help try fix them 20180309 06:35:54<+discordbot2> makes me really feel like I should at least look at the code 20180309 06:36:10<+discordbot2> Much better that we know about them, at least. 😃 20180309 06:36:34<+discordbot2> The last thing we'd want is launching the game in Steam and then learning that it's badly broken. 20180309 06:37:34<+discordbot2> True. I can’t believe ive never heard of this game before. It’s great. I can’t wait to play 20180309 06:37:44<+discordbot2> Glad it’s on iPad too so I can play at work 20180309 06:42:40<+discordbot2> In the fluff of the game does a unit represent a single soldier or a group of soldiers? 20180309 06:45:40-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has quit [Quit: Connection closed for inactivity] 20180309 06:46:38<+discordbot2> Perhaps playing at work isn't the best thing to do 😛 20180309 06:46:59<+discordbot2> I’m an ESL teacher so I have a few hours before students arrive lol 20180309 06:47:03<+discordbot2> ahh 20180309 06:47:17<+discordbot2> playing at work is the best 20180309 06:47:30<+discordbot2> well during lectures at least 20180309 06:47:37<+discordbot2> makes them pass so much faster 😛 20180309 06:48:12<+discordbot2> Your professors must suck 😛 20180309 06:48:29<+discordbot2> Lol 20180309 06:48:44<+discordbot2> sooooorrry 20180309 06:48:50<+discordbot2> but 3 hours of straight math in a row kills me 20180309 06:52:52<+discordbot2> Who did the artwork for the game? 20180309 06:58:05<+discordbot2> zerovirus did some, I think 20180309 06:58:16<+discordbot2> of the unit sprites 20180309 06:58:31<+discordbot2> possibly many, or even most (?) 20180309 06:58:50<+discordbot2> there's a lot of other people who have contributed artwork 20180309 07:00:07<+discordbot2> on the forums, you can find a list of art contributors 20180309 07:00:45<+discordbot2> oh, and lord bob and kitty drew portraits 20180309 07:15:12<+discordbot2> Uh no Zerovirus has only made a very small number of sprites for the main game. 20180309 07:15:29<+discordbot2> This is probably the dumbest question I’ll ever ask here, the game isn’t being developed with any political agenda, allegory, or required political correctness is it? If I make characters with gender I’m not going to get banned am I? Lol 20180309 07:15:55<+discordbot2> Yeah that's a weird question. No. 20180309 07:17:20<+discordbot2> Just don't make an add-on promoting the Holocaust or something like that, and you'll be fine. 20180309 07:18:02<+discordbot2> Great, thus game and community seems too good to be true, just wanted to be sure. I play 5E and so many players get offended when they can’t play trans gender characters and want gay marriage. I don’t allow it because I just want to play a game without modern politics and bs. Okay, last I’ll bring it up lol sorry 20180309 07:19:42<+discordbot2> Yeah. You probably don't want to bring that up because otherwise we'll get into a discussion of how certain people like to make every single thing political when it shouldn't be. And that'd be against the rules of this server. 20180309 07:19:57<+discordbot2> Talking about politics or meta-politics, that is. 20180309 07:20:15<+discordbot2> I understand. It’s better that way. 20180309 07:28:52<+discordbot2> Can all units move onto water tiles? I’m watching a video of gameplay and units move into water, I thought they would be stopped lol 20180309 07:29:45<+discordbot2> Most units can't go through deep water 20180309 07:29:59<+discordbot2> but shallow water mostly just makes units less evasive 20180309 07:30:02<+discordbot2> and slow 20180309 07:30:13<+discordbot2> Oh ok 20180309 07:30:23<+discordbot2> (unless you are mermen) 20180309 07:30:34<+discordbot2> (or naga, or flying) 20180309 07:31:52<+discordbot2> Skeletal units can generally go through deep water (and become invisible while doing so), but it also makes them fabulously vulnerable 20180309 07:32:12<+discordbot2> it's a cool piece of flavor that's sometimes relevant 20180309 07:32:59<+discordbot2> I bet. I saw undead move into the water in the video 20180309 08:11:52-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Quit: Caught sigterm, terminating...] 20180309 08:12:14-!- Ivanovic [~ivanovic@p579FBA67.dip0.t-ipconnect.de] has joined #wesnoth 20180309 08:12:15-!- Ivanovic [~ivanovic@p579FBA67.dip0.t-ipconnect.de] has quit [Changing host] 20180309 08:12:15-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth 20180309 08:59:47-!- Smedles [~quassel@1.124.110.114] has joined #wesnoth 20180309 09:06:26-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20180309 09:18:08-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20180309 10:27:58-!- EliDupree [~quassel@2604:a880:400:d0::9bb:2001] has quit [Quit: No Ping reply in 180 seconds.] 20180309 10:30:05-!- EliDupree [~quassel@2604:a880:400:d0::9bb:2001] has joined #wesnoth 20180309 10:39:34-!- vladimirslavik [vslavik@nat/redhat/x-njuxrbkrkciyodzg] has joined #wesnoth 20180309 13:54:44-!- Bonobo [~Bonobo@203.111.185.228] has joined #wesnoth 20180309 14:07:10-!- Bonobo [~Bonobo@203.111.185.228] has quit [Ping timeout: 240 seconds] 20180309 14:07:41<+discordbot2> we could even talk about jews here! 20180309 14:08:57<+discordbot2> ud can move into all kinds of water if you feel like doing it 20180309 14:27:14-!- vslavik [vslavik@nat/redhat/x-ftlwtddbtvecadxs] has joined #wesnoth 20180309 14:29:32-!- vladimirslavik [vslavik@nat/redhat/x-njuxrbkrkciyodzg] has quit [Ping timeout: 240 seconds] 20180309 14:33:03<+discordbot2> If you're using them as a distraction, go ahead. 20180309 14:53:04-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20180309 14:53:56-!- DeFender1031 [~DeFender1@dsl217-132-38-129.bb.netvision.net.il] has quit [Quit: I'm not back now.] 20180309 15:06:47-!- vslavik__ [vslavik@nat/redhat/x-rvktgumpiepzmkfj] has joined #wesnoth 20180309 15:09:27-!- vslavik [vslavik@nat/redhat/x-ftlwtddbtvecadxs] has quit [Ping timeout: 256 seconds] 20180309 15:10:36-!- Guest69154 [~quassel@178.115.237.87] has joined #wesnoth 20180309 15:15:57-!- Guest69154 is now known as Haudegen 20180309 16:16:34-!- Haudegen [~quassel@178.115.237.87] has quit [Read error: Connection reset by peer] 20180309 16:35:25-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180309 16:35:31-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180309 17:33:24-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180309 17:33:37-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180309 17:47:25<+discordbot2> Wait, so the WML deprecation error still appears, even if I include a copy of the former khalifate units in my add-on?! 20180309 18:03:03-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180309 18:03:13-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180309 18:03:26<+discordbot2> The deprecation message checks the id. I don't think there's a way to tell if a unit id comes from mainline or an add-on. 20180309 18:04:03<+discordbot2> Nope, there isn't. All units are the same as far as the engine is concerned. 20180309 18:04:17<+discordbot2> One big happy family of units. 20180309 18:35:13-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180309 18:35:19-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180309 18:45:04-!- octalot [~steve@178.115.130.165.wireless.dyn.drei.com] has joined #wesnoth 20180309 18:57:33-!- vslavik__ [vslavik@nat/redhat/x-rvktgumpiepzmkfj] has quit [Quit: Leaving] 20180309 19:30:19-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180309 19:30:31-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180309 19:45:03-!- octalot [~steve@178.115.130.165.wireless.dyn.drei.com] has quit [Ping timeout: 268 seconds] 20180309 19:58:24-!- vultraz [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20180309 19:59:02-!- Smedles [~quassel@1.124.110.114] has quit [Ping timeout: 248 seconds] 20180309 20:08:48-!- octalot [~steve@178.115.130.165.wireless.dyn.drei.com] has joined #wesnoth 20180309 20:24:22-!- vn971 [~vasya@94.158.103.15] has joined #wesnoth 20180309 20:25:25-!- hk238 [~kvirc@unaffiliated/hk238] has joined #wesnoth 20180309 20:25:26< hk238> hi 20180309 20:26:04<+discordbot2> hi 20180309 20:29:22-!- Smedles [~quassel@1.124.110.114] has joined #wesnoth 20180309 20:36:43<+discordbot2> Hi there 20180309 20:43:35-!- Smedles [~quassel@1.124.110.114] has quit [Remote host closed the connection] 20180309 20:48:17-!- Smedles [~quassel@1.124.110.114] has joined #wesnoth 20180309 21:19:35-!- octalot [~steve@178.115.130.165.wireless.dyn.drei.com] has quit [Ping timeout: 240 seconds] 20180309 21:27:47-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Quit: Caught sigterm, terminating...] 20180309 21:28:08-!- Ivanovic [~ivanovic@p579FBA67.dip0.t-ipconnect.de] has joined #wesnoth 20180309 21:28:09-!- Ivanovic [~ivanovic@p579FBA67.dip0.t-ipconnect.de] has quit [Changing host] 20180309 21:28:09-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth 20180309 21:32:57<+discordbot2> Hi. 20180309 21:33:07<+discordbot2> Low. 20180309 21:34:34<+discordbot2> Middle. 20180309 21:38:44<+discordbot2> Finished the tutorial and played some of the south guard campaign. Really fun game. I had some intense moments where my forces were outnumbered but the commander got bold and attacked the center of my line. When his troops fell my units surrounded and killed him. 20180309 21:40:36<+discordbot2> Who did you side with in Choice in the Fog? 20180309 21:42:11<+discordbot2> I haven’t gotten very far. Stopped playing at the forest elves level. 20180309 21:44:13<+discordbot2> Oh okay. I thought you meant you finished TSG. Sorry. 20180309 21:44:27-!- Ravana_ [~Ravana@unaffiliated/ravana/x-2327071] has quit [Read error: Connection reset by peer] 20180309 21:44:45<+discordbot2> Oh np 20180309 21:44:56<+discordbot2> I wish I wasn’t limited on turns but it’s no big deal 20180309 21:45:36< Polsaker> I've played TSG and sided with both on each play 20180309 21:46:04< Polsaker> aaand I can say I won't betray my dear elven friends again >_> 20180309 21:46:33<+discordbot2> Lol 20180309 21:47:43<+discordbot2> (spoilers) 20180309 21:51:03-!- Ravana_ [~Ravana@unaffiliated/ravana/x-2327071] has joined #wesnoth 20180309 21:58:53-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180309 21:59:11-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180309 22:02:25<+discordbot2> So 1.13.12 will open up the new add-ons server for the upcoming 1.14.x? Not sure if I hallucinated or read that somewhere 20180309 22:13:41-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 256 seconds] 20180309 22:15:57<+discordbot2> I don't believe anything's been said one way or the other. 20180309 22:38:47< Soliton> "The 1.14 add-ons server will replace the 1.13 server once RC 1 is released." 20180309 22:40:16-!- octalot [~steve@178.115.130.165.wireless.dyn.drei.com] has joined #wesnoth 20180309 22:42:02< Soliton> (so far 1.13.12 is still planned to be RC 1.) 20180309 22:44:09<+discordbot2> where was that said? 20180309 22:44:43< Soliton> #wesnoth-dev 20180309 22:47:03-!- babyflakes [uid171740@gateway/web/irccloud.com/x-ybbfinehhqcxknbw] has quit [Quit: Connection closed for inactivity] 20180309 22:49:11-!- hk238 [~kvirc@unaffiliated/hk238] has quit [] 20180309 23:01:11<+discordbot2> Is this game going to be available on iPhone at some point? 20180309 23:02:08< Soliton> it's available on ios. just for tablets currently though but bringing it back for iphone is planned. 20180309 23:14:16< Soliton> loonycyborg: bridge seems to have issues. 20180309 23:14:55<+discordbot2> what issues? 20180309 23:15:17< Soliton> none anymore apparently. 20180309 23:16:16-!- Bonobo [~Bonobo@203.111.185.228] has joined #wesnoth 20180309 23:51:58-!- namad8 [aaaaa@pool-100-6-158-242.pitbpa.fios.verizon.net] has quit [Ping timeout: 264 seconds] --- Log closed Sat Mar 10 00:00:30 2018