--- Log opened Mon Mar 12 00:00:33 2018 20180312 00:15:41<+discordbot2> Lol EoZ i would laugh really hard if you changed your discord picture to a david's star with a fish in the middle 20180312 00:26:01-!- hk238 [~kvirc@unaffiliated/hk238] has quit [] 20180312 00:26:37<+discordbot2> also sorry if im too much of a fanboy lol xD talking to you is like talking to Sergey Karjakin from chess lol xD :3 20180312 00:38:05-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 240 seconds] 20180312 01:09:09-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has quit [Quit: Connection closed for inactivity] 20180312 01:09:50-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: So long and thanks for all the fish.] 20180312 02:23:57<+discordbot2> Np xD That would not give people the best idea about me xD My nick is a Matrix reference. But you made me think about it, if I was to put something like that on my profile picture then I think that the Kabbalah tree of life would fit better. Also I think that we should not talk more about such things on this channel so please, do not try to talk about such things with me here anymore xD 20180312 02:26:11<+discordbot2> Ah okay xD 20180312 03:00:06-!- EliDupree [~quassel@2604:a880:400:d0::9bb:2001] has quit [Remote host closed the connection] 20180312 03:00:09-!- deathisundead [~quassel@2601:40a:c380:462:6846:845c:b57a:4b9a] has quit [Changing host] 20180312 03:00:09-!- deathisundead [~quassel@unaffiliated/the-unforgiven/x-8713611] has joined #wesnoth 20180312 03:00:56-!- EliDupree [~quassel@2604:a880:400:d0::9bb:2001] has joined #wesnoth 20180312 03:09:03-!- Bonobo [~Bonobo@203.111.185.228] has joined #wesnoth 20180312 03:26:50-!- Narrat [~Narrat@p5DCC6C28.dip0.t-ipconnect.de] has quit [Quit: They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.] 20180312 03:41:25<+discordbot2> Can we get a scepter of fire emojo 20180312 04:39:45<+discordbot2> not really related, but I just noticed that Firefox will show emojis in the url bar. 20180312 04:39:53<+discordbot2> 😒 20180312 05:39:17<+discordbot2> :sof: 20180312 05:39:29<+discordbot2> cue choir music 20180312 05:41:45<+discordbot2> You can right click and hit "copy link" https://discordapp.com/assets/76292b41a5fa5408d92f674ebf4b7326.svg 20180312 06:07:50-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20180312 06:34:50-!- Netsplit *.net <-> *.split quits: desttinghim[m] 20180312 06:36:57-!- minzbonbon [~min@meta23.net] has quit [Ping timeout: 240 seconds] 20180312 06:37:14-!- Ipsilon [~Ipsilon@165.227.96.150] has quit [Ping timeout: 260 seconds] 20180312 06:40:04-!- Ipsilon [~Ipsilon@165.227.96.150] has joined #wesnoth 20180312 06:40:38-!- minzbonbon [~min@meta23.net] has joined #wesnoth 20180312 06:42:15-!- desttinghim[m] [desttinghi@gateway/shell/matrix.org/x-dvnylwrjwivbdqdr] has joined #wesnoth 20180312 08:25:47-!- Guest42261 [~quassel@178.115.237.87] has joined #wesnoth 20180312 08:33:22-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20180312 08:50:49-!- Guest42261 is now known as Haudegen 20180312 10:35:27-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20180312 11:06:26-!- vladimirslavik [vslavik@nat/redhat/x-qwjstmnnlsxblxvz] has joined #wesnoth 20180312 11:38:56-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180312 11:39:05-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180312 12:03:07-!- vslavik [vslavik@nat/redhat/x-ieojkqdezsnpczlp] has joined #wesnoth 20180312 12:05:39-!- vladimirslavik [vslavik@nat/redhat/x-qwjstmnnlsxblxvz] has quit [Ping timeout: 260 seconds] 20180312 12:09:26-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has joined #wesnoth 20180312 12:30:39<+discordbot2> Does Ashen Hearts ( https://forums.wesnoth.org/viewtopic.php?f=8&t=44442 ) still have a chance to get into mainline as a drake campaign? Otherwise I'll eventually develop it into a direction, that'll lead it away from mainline standards 20180312 12:33:27-!- octalot [~steve@178.115.128.212.wireless.dyn.drei.com] has quit [Ping timeout: 240 seconds] 20180312 12:43:24 * zookeeper needs to play it again 20180312 12:59:39-!- vslavik__ [vslavik@nat/redhat/x-dczvtwdtqvkwvqhk] has joined #wesnoth 20180312 13:01:53-!- vslavik [vslavik@nat/redhat/x-ieojkqdezsnpczlp] has quit [Ping timeout: 248 seconds] 20180312 13:06:53-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180312 13:07:01-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180312 13:49:05-!- vultraz [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20180312 13:52:56-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has quit [Read error: Connection reset by peer] 20180312 14:03:19-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has joined #wesnoth 20180312 14:06:42-!- vultraz [uid24821@wesnoth/developer/vultraz] has joined #wesnoth 20180312 14:25:40-!- claymore [~claymore@unaffiliated/claymore] has joined #wesnoth 20180312 14:53:45<+discordbot2> this might be an odd one... but... how do you make an entirely new side using lua WML's in debug? lol 20180312 14:53:54<+discordbot2> I am playing around and I want to simply mess around at times 20180312 14:54:17<+discordbot2> so far I've decided to turn one campaign scenario into a giant war. because hey. income doesn't matter when it's changed via lua WML's 20180312 14:54:23< DeFender1031> IIRC, sides must be predefined. 20180312 14:54:47< DeFender1031> You can change pretty much any attribute of any side that exists, but you can't add or remove sides 20180312 14:55:40< DeFender1031> (If I have something where I may want to add more sides, I create all the sides possible with dummy data and no units so I can do whatever I want with it later.) 20180312 15:00:57<+discordbot2> xD shame. speaking of which... 20180312 15:01:02<+discordbot2> one campaign is a bit odd when it comes to sides. 20180312 15:01:21<+discordbot2> but idk if it's just "Odd" or if it's because of the fact none of the sides have recruitment lists, and just extra recruitment ones or something. 20180312 15:01:41< DeFender1031> which? 20180312 15:01:49<+discordbot2> Legend of Wesmere, I think? 20180312 15:01:54<+discordbot2> the one with Kalenz and a few others as mains 20180312 15:02:09<+discordbot2> each with their own recruitments rather then using a recruitment list. cause extra_recruit. 👍 20180312 15:02:09< DeFender1031> Is that the one where you have like 3 different heroes who each have different lists? 20180312 15:02:14< DeFender1031> right 20180312 15:02:16<+discordbot2> four, actually. 20180312 15:02:25<+discordbot2> depending on which part of the campaign you're in 20180312 15:02:26<+discordbot2> but it gets... wierd. campaign scenario one. 20180312 15:02:28< DeFender1031> well yeah, only way to do that is with extra. 20180312 15:02:35<+discordbot2> campaign scenario one. 4 sides, but side 2 is non existent? 20180312 15:02:41<+discordbot2> why is it even there? >_> 20180312 15:02:48<+discordbot2> well, it's also playable as an MP campaign, and then the 4 leaders are on different sides 20180312 15:02:52<+discordbot2> not 4. X_X 20180312 15:02:54< DeFender1031> does it come into play under certain circumstances? 20180312 15:02:57<+discordbot2> and ah, that's probably why? 20180312 15:03:12<+discordbot2> the only guess I have is what ai said, with the MP part. 20180312 15:03:22<+discordbot2> probably explains a lot, as it is supposed to be for up to... 4, I think? 20180312 15:03:33<+discordbot2> though I think it's 2 until you get the 4 mains etc. etc. 20180312 15:03:34<+discordbot2> yeah, in SP, the "extra MP sides" are #ifdef'd out 20180312 15:03:51<+discordbot2> yeah, you don't get to control Olurf until later 20180312 15:03:56<+discordbot2> although... you can easily lua them back in, resulting in lots of fun! 20180312 15:04:12<+discordbot2> so there's your answer. 20180312 15:04:21<+discordbot2> I did this, basically. 20180312 15:04:22<+discordbot2> https://cdn.discordapp.com/attachments/231976805987385345/422771833394167820/unknown.png 20180312 15:04:25<+discordbot2> so I thought "hmm. if there's any empty sides I might throw undead in for a laugh." 20180312 15:05:25<+discordbot2> still. ty for answering. lol. 20180312 15:12:22< DeFender1031> sure. 20180312 15:26:05-!- Bonobo [~Bonobo@203.111.185.228] has quit [Ping timeout: 240 seconds] 20180312 15:50:10<+discordbot2> @Kwandulin I feel like this is a subtle plot to get me to play Ashen Hearts 20180312 15:50:23<+discordbot2> ;) 20180312 15:50:43<+discordbot2> Objectively, a drake campaign would be a good thing 20180312 15:54:24 * Soliton nods. 20180312 15:54:49 * Soliton hasn't played Ashen Hearts either, unfortunately. 20180312 15:55:12< Soliton> is it available on 1.13? 20180312 15:55:39<+discordbot2> Yep, only on 1.13 20180312 15:56:16< Soliton> sweet, i'll have to check it out in the near future then. 20180312 16:02:47<+discordbot2> I am interested in hearing your feedback then. I assume the campaign still has several spelling and grammar mistakes, but gameplay-wise it should be rather polished 20180312 16:17:37<+discordbot2> debug wise, is there a way to change the undead variation of the unit? I thought it was unit undead_variation = but... now I am unsure if this is possible. I've checked and it is in https://wiki.wesnoth.org/UnitTypeWML but does this mean I need to use the lua command rather then the unit command? 🤔 20180312 16:18:23<+discordbot2> I always did wonder how one made a variation of an undead without it being a human one. always wanted to try make a drake one, for instance. without needing to make a unit, kill off said unit with the walking corpse just to get the correct variation. 20180312 16:19:53-!- vslavik__ [vslavik@nat/redhat/x-dczvtwdtqvkwvqhk] has quit [Quit: Leaving] 20180312 16:21:53< Soliton> i don't think the unit debug command supports that. 20180312 16:22:08< Soliton> might be possible with :lua. 20180312 16:23:24<+discordbot2> hmm. that's one of the only ones I am not sure on, atm. I have already been messing with some things but... yeahhh... undead variations have always been something of a mystery for me. sure. you can do the long way around it. but I am wondering if there's a simple way to make a drake walking corpse. if lua is the only way, then RIP. 20180312 16:27:14< Soliton> the unit command is just a debug helper. you can't do everything with it that you can do with unit wml. 20180312 16:28:22< Soliton> if just setting undead_variation doesn't do it's just not supported that way. 20180312 16:28:52<+discordbot2> yeah, which is awkward. 20180312 16:30:28<+discordbot2> You can use transform I'd think 20180312 16:30:43<+discordbot2> ? 20180312 16:31:02<+discordbot2> I'll have a quick look. 20180312 16:31:19<+discordbot2> That'd require :lua though I think 20180312 16:31:42<+discordbot2> so I would make a troll, then do the lua command and tell it to do it to a walking corpse? 🤔 20180312 16:32:14<+discordbot2> then agian, I'd probably need to find the exact name of the undead. because it's a drake variation etc. 20180312 16:32:30<+discordbot2> No, create a WC and change the variation 20180312 16:32:52<+discordbot2> But oh so 20180312 16:33:19<+discordbot2> undead_variation is on a living unit 20180312 16:33:34<+discordbot2> O_o 20180312 16:33:50<+discordbot2> If you're not dead, changing it won't turn you into a wc 20180312 16:33:53<+discordbot2> ah, I get that part now. it tells the plague stats what to do. 20180312 16:33:57<+discordbot2> Yeah 20180312 16:33:58<+discordbot2> shame. 20180312 16:34:39<+discordbot2> If you want to mod a wc it's variation or unit_variation not sure which 20180312 16:35:04<+discordbot2> the only part I now have a massive confusion on is how to tell it which to change one. 20180312 16:35:38<+discordbot2> hopefully it will be an easy google. 20180312 16:36:46< Soliton> you could try :unit variation=drake on a wc. 20180312 16:37:43< Soliton> i'd not be surprised if that does not really switch to that variation. 20180312 16:38:32<+discordbot2> that worked. facedesk in other words, did I try over complicate things, rather then seeking what was probably the easiest solution? 20180312 16:39:04< Soliton> ah, neat. 20180312 16:39:11<+discordbot2> then agian, it does feature one downside. the variation changes it to the undead variation. however it does not give it the correct stats. 20180312 16:39:40<+discordbot2> other then that, no other issues. 20180312 16:39:49< Soliton> well, as you figured out undead_variation is used for the plague special. 20180312 16:41:00< Soliton> yeah, didn't expect it to completely work. you'll probably have to create or transform the unit with the right variation from the start. 20180312 16:42:01<+discordbot2> true. 20180312 16:42:35<+discordbot2> well, ty anywhoo. 20180312 16:42:47-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has quit [Remote host closed the connection] 20180312 16:53:55<+discordbot2> @Kwandulin if you need help with writing/proofreading I can help 20180312 16:55:11<+discordbot2> for your campaign 20180312 17:00:41<+discordbot2> Uhm, I can't offer any compensation for that, though 20180312 17:00:55<+discordbot2> that's okay 20180312 17:01:10<+discordbot2> it's not a lot of work when you have a mostly completed project done 20180312 17:02:42<+discordbot2> The main problem of my campaign(s) is, that the language is very basic. I did like your revision of the units of the deep elves and I imagine that AH could get a great boost in quality, too, when the dialogues are improved 20180312 17:04:35<+discordbot2> I assume you already have quite a lot experience with WML? I am not sure what would be your best workflow then. Taking a look at the scenario.cfg might be the easiest way? Or should I copy all the dialogues in a single and new file? 20180312 17:05:08<+discordbot2> if it's on github, I can probably just push some stuff into a branch 20180312 17:05:26<+discordbot2> yes, I can work with WML 20180312 17:06:59<+discordbot2> It's not, but I might do that eventually 20180312 17:08:12<+discordbot2> okay, I wouldn't be able to get to it until late next week 20180312 17:08:19<+discordbot2> so if you do put it on github, please let me know 20180312 17:08:47<+discordbot2> otherwise, it looks like I'll be directly editing the scenarios/storytext if that's okay 20180312 17:10:12<+discordbot2> That would be the most convenient way for me. I am not sure how long I would need to get into that GitHub stuff 20180312 17:11:00<+discordbot2> okay, I'll give you something directly when I get there 20180312 17:11:49<+discordbot2> is using the forum or discord better for you? 20180312 17:13:12<+discordbot2> Forum is working better for me 20180312 17:13:58<+discordbot2> alright, I'll PM something next week probably 20180312 17:16:05<+discordbot2> Great, thanks! 20180312 17:45:21-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 264 seconds] 20180312 17:48:23-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20180312 18:00:29-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20180312 19:01:34-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180312 19:01:46-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180312 19:16:18<+discordbot2> wow i need to get 1.13 20180312 19:59:16-!- claymore [~claymore@unaffiliated/claymore] has quit [Quit: Leaving] 20180312 20:00:27< Soliton> @Kwandulin: S01: "if you can't take on with his descendants?" -> "if you can't take on his descendants?" 20180312 20:02:29< Soliton> @Kwandulin: S01: "And for that, we will take care of." -> "And that, we will take care of." 20180312 20:04:24<+discordbot2> @Kwandulin Hi — you reported a problem with the Goto Micro AI and tunnels a couple days ago. Could you send me the exact [micro_ai] syntax? 20180312 20:04:45<+discordbot2> I'm asking because depending on the parameters chosen, the path evaluation is quite different. 20180312 20:06:44<+discordbot2> Soliton, thanks but I do not think that your efforts are necessary right now. Yumi already volunteered to look over it (Yumi did a fantastic job recently) and he/she will directly fix the scenario.cfgs so it's easier for everybody. 20180312 20:07:29<+discordbot2> [micro_ai] side=2 ai_type=goto action=add [filter] id=Yrialdhe [/filter] [filter_location] y=36 x=1 [/filter_location] avoid_enemies=1 [/micro_ai] 20180312 20:07:38<+discordbot2> @csttam 20180312 20:08:15<+discordbot2> @Kwandulin Thanks. The avoid_enemies=1 is what I was wondering about... 20180312 20:08:39<+discordbot2> That means that the AI uses a custom cost function for path finding. 20180312 20:08:43<+discordbot2> I'll look into it. 20180312 20:39:45-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180312 20:39:59-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180312 21:26:56-!- Tecraus [~wesnothia@2a02:2149:8453:8000:d83c:609e:1e55:a1a8] has joined #wesnoth 20180312 21:28:20< Tecraus> Hi. Question: What is the difference in the behavior of default, strong and experimental AIs? 20180312 21:37:06-!- hk238 [~kvirc@unaffiliated/hk238] has joined #wesnoth 20180312 21:37:09< hk238> hello 20180312 21:37:43< hk238> question about the LotI campaign, does the ability 'retribution' result to gaining xp? 20180312 21:39:32< Soliton> since it's based on getting attacked, sure. not because of the ability, of course. 20180312 21:40:15< hk238> oh 20180312 21:40:42<+discordbot2> XP doesn't depend on damage you deal, so retribution doesn't increase the XP you earn. 20180312 21:41:00<+discordbot2> Unless you kill the attacker with it, since killing gives much more XP. 20180312 21:41:13< hk238> right so does the ability grant experience when the attacker perishes? 20180312 21:41:21<+discordbot2> Yes. 20180312 21:42:15< hk238> I was thinking about 'the last enemy' scenario, and it's an unintended result, but it's probably possible to farm experience from the copies of lethalia by defeating them in defense only. That's probably not a good thing to be doing though.. 20180312 21:48:16-!- oldlaptop [~quassel@45.63.78.126] has quit [Quit: No Ping reply in 180 seconds.] 20180312 21:50:01-!- oldlaptop [~quassel@45.63.78.126] has joined #wesnoth 20180312 21:51:09<+discordbot2> etribution, i think dugi changed it 20180312 21:51:20<+discordbot2> and it now should result in gaining exp 20180312 21:51:26<+discordbot2> *retribution 20180312 21:51:57<+discordbot2> so you do get the xp fork ills 20180312 21:52:10<+discordbot2> but better check it yourself 20180312 21:52:15<+discordbot2> if you can 20180312 21:55:09-!- Haudegen [~quassel@178.115.237.87] has quit [Read error: Connection reset by peer] 20180312 21:56:55<+discordbot2> I think i was the one who complained about retribution being just a bad ability because doesn't give xp im not sure if dugi did change it 20180312 22:03:35< hk238> right okay 20180312 22:08:59< Tecraus> Who do you think, guys, would know the answer to my question? zookeeper maybe? 20180312 22:09:16< hk238> what was the question, if I may ask? :o 20180312 22:12:44-!- Narrat [~Narrat@p5DCC6C28.dip0.t-ipconnect.de] has joined #wesnoth 20180312 22:13:43< Tecraus> What is the difference in the behavior of default, strong and experimental AIs 20180312 22:15:41-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20180312 22:16:25<+discordbot2> well, experimental is more defensive and strong often cheeses spamming mostly one type of units? XD 20180312 22:29:07< Tecraus> You don't look sure of what you're saying. 20180312 22:31:35<+discordbot2> hm, i am rather sure. the experimental ai generally plays smarter and more defensively in general though sometimes its defensive play can make it inferior to default in some situations. also the recruit pattern is a bit different. strong afair plays like default but will spam some types of units 20180312 22:37:18< Tecraus> which do you think it's the more challenging (or less easy) of those 3 for a human player to beat? 20180312 22:39:06-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [] 20180312 22:40:07<+discordbot2> prob be experimental 20180312 22:41:57< Tecraus> That's my feeling too. 20180312 22:45:24< Tecraus> Although I believe the whole approach is wrong. I think each faction should have AIs that match faction's general play-style (race culture). 20180312 22:48:00< Tecraus> Elvish AIs should be defensive, Orcish ones aggressive, undead should be tricky and so on. 20180312 22:53:19<+discordbot2> They can be tweaked that way for scenarios, but the AIs are basically just attempts to imitate human strategy, with a different focus in each one. 20180312 22:53:57<+discordbot2> Experimental is typically a proposed improvement for the default. 20180312 23:00:06< Tecraus> I wonder what are the ones who decide waiting for to accept the proposal. Default ones are too damn easy. All they do is feeding you xp by sending only few units right after recruiting them, instead of wait to build a horde or at least a decent group before attack. 20180312 23:00:19<+discordbot2> a nice challenge for AI developers 20180312 23:00:39<+discordbot2> i think elf ai might be the weakest 20180312 23:00:47<+discordbot2> default 20180312 23:02:13<+discordbot2> There's also: https://forums.wesnoth.org/viewtopic.php?f=15&t=43048 if you want to try something else. 20180312 23:03:40< Tecraus> Nobody said building a decent AI is an easy task, EoZ, I'm just saying the default one should had been replaced by experimental long ago. It's like a punching bag to me. 20180312 23:07:08<+discordbot2> there is no good reason to do that. And it would mess the balance of campaigns 20180312 23:11:04< Tecraus> Then why someone bothered to do that proposal?? Besides, I was talking about single scenarios for players who want to practice for MP. For campaigns you don't evn have the chance to change the available AI and that's how things should be with campaigns anyway. 20180312 23:11:20<+discordbot2> @Pentarctagon I saw your post 20180312 23:11:30<+discordbot2> so that bug should be fixed for 1.13.12? 20180312 23:14:25<+discordbot2> giving an option would be good i assume 20180312 23:16:49< Tecraus> In that case, Default can be renamed to Easy (for beginners to practice with). 20180312 23:18:49< Tecraus> Last post on that thread is on March 5. That means the project is active. Good. I wish good luck to Fred! 20180312 23:19:47<+discordbot2> the whole idea you are talking about, scenarios for people to practice for MP is interesting to say the least but could be pointless 20180312 23:20:15<+discordbot2> and, unfeasible 20180312 23:21:55< Tecraus> Not just practice, fun also. I do it all the time when when I can't find a human opponent. 20180312 23:22:41< Tecraus> Have you not ever played a mp scenario against AIs? 20180312 23:26:14< Ravana_> only scenarios designed to be played against AIs 20180312 23:26:39< Tecraus> survival? 20180312 23:28:15< Ravana_> personally I don't really play anymore 20180312 23:34:30<+discordbot2> @Yumi That is my understanding, assuming they are the same issue. 20180312 23:35:44<+discordbot2> it sounds like it 20180312 23:37:01<+discordbot2> that's the behavior konrad2 described, as far as I can telll 20180312 23:37:50<+discordbot2> If it still occurs with the next release, it'd definitely be something to report then. 20180312 23:39:40<+discordbot2> from his second post, it seems like the bug disappears if you refresh the cache 20180312 23:40:02<+discordbot2> so at least there's a workaround 20180312 23:41:39<+discordbot2> Yeah, sounds more like the same bug in that case - another report said that restarting wesnoth worked around the issue. 20180312 23:48:26-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20180312 23:51:54-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth --- Log closed Tue Mar 13 00:00:34 2018