--- Log opened Sun Mar 18 00:00:40 2018 20180318 00:01:16<+discordbot2> I can no longer compile Wesnoth, get an error soon after the translations stuff: -> src/actions/attack.cpp:129:11: error: ‘class boost::optional’ has no member named ‘emplace’ opp_ctx.emplace(opp_weapon->specials_context(&opp, &u, opp_loc, u_loc, !attacking, weapon)); 20180318 00:01:33<+discordbot2> Have the requirements changed recently? 20180318 00:02:20<+discordbot2> (Is this the right place to ask, maybe development is better...) 20180318 00:02:39<+discordbot2> #development is probably better, yeah 20180318 00:03:12< Soliton> unless you want anyone on irc to see it. 20180318 00:05:27< Soliton> if that requires a newer boost version then at least it was not a conscious change afaict. 20180318 00:07:12< Soliton> when did you build the last time? 20180318 00:08:00<+discordbot2> A month ago, maybe? Let me see which commit... 20180318 00:08:47< Soliton> that code was introduced around 2 weeks ago so that would make sense. 20180318 00:10:31<+discordbot2> 7669e80 is what I had, 15 days old. So still makes sense. 20180318 00:10:50<+discordbot2> I'll try upgrading boost. Thanks. 20180318 00:13:27< Soliton> celticminstrel: ^ INSTALL claims we need boost 1.50 but that does not seem to support emplace for optional. 20180318 00:20:03<+discordbot2> I had boost 1.54, now with 1.61 it seems to be compiling. 20180318 00:20:06-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20180318 00:20:51< Soliton> excellent, thanks for letting us know. 20180318 00:30:56<+discordbot2> still works on 1.58 as well 20180318 00:37:37-!- Bonobo [~Bonobo@203.63.93.247] has joined #wesnoth 20180318 00:49:49-!- octalot [~steve@91.141.0.65.wireless.dyn.drei.com] has quit [Read error: Connection reset by peer] 20180318 00:50:03-!- octalot [~steve@91.141.0.65.wireless.dyn.drei.com] has joined #wesnoth 20180318 01:33:24-!- octalot [~steve@91.141.0.65.wireless.dyn.drei.com] has quit [] 20180318 01:38:11-!- Narrat [~Narrat@p2E511280.dip0.t-ipconnect.de] has quit [Quit: They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.] 20180318 01:38:39<+discordbot2> You know what this channels needs to settle this debate? 20180318 01:38:44<+discordbot2> Pictures of cats. 20180318 01:39:08<+discordbot2> Two pictures. When cat nodding yes and one cat nodding no. 20180318 01:39:28<+discordbot2> Everyone votes on which is cuter, and whichever cat wins is the answer 20180318 01:41:03<+discordbot2> is very confused 20180318 01:41:11<+discordbot2> me too. 20180318 01:49:21<+discordbot2> @Kiiviing_Zindaal I agree. 20180318 01:50:01<+discordbot2> Clearly he means we need cats as emoji 20180318 01:50:39<+discordbot2> The question is whether or not too add the tusken raider guys to the mainline 20180318 01:50:58<+discordbot2> So you get a gif of a cat nodding yes and no 20180318 01:51:08<+discordbot2> And vote for which cat is cuter 20180318 01:51:27<+discordbot2> Thus simplifying the argument tenfold 20180318 01:51:37<+discordbot2> And making it much cuter 20180318 01:52:13<+discordbot2> pls no 20180318 01:54:58<+discordbot2> I don't see any arguments going on so we don't need the cats right now. 20180318 01:56:55<+discordbot2> we always need cats, we just don't need them to settle arguments 20180318 01:58:20<+discordbot2> But the cats thing is a good idea. 20180318 02:00:27<+discordbot2> You assume we wouldn't instead start arguing about which cat pic to use for each side of the argument 20180318 02:00:28<+discordbot2> 😛 20180318 02:00:37<+discordbot2> XD 20180318 02:07:56<+discordbot2> We'll settle that argument with dog pics 👍 20180318 02:08:37<+discordbot2> And if a argument starts over doggos 20180318 02:08:51<+discordbot2> Or puppers 20180318 02:08:54<+discordbot2> We can just use baby animals 20180318 02:09:45-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 256 seconds] 20180318 02:09:54<+discordbot2> It's cutepics all the way down! 20180318 02:14:04<+discordbot2> I'd say it'd be easy to say it's logical that the cat nodding "yes" means including the Dunefolk in the main era while the cat shaking "no" means not including them ....but logic goes out the window when you see a cat anyway 20180318 02:14:27<+discordbot2> relevant xkcd https://www.xkcd.com/231/ 20180318 02:16:35<+discordbot2> Or does it? What if cats have a deeper understanding of knowledge than us? 20180318 03:34:05-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180318 03:34:11-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180318 04:23:46< celticminstrel> Soliton: I have no idea, I was just using what I had installed, or something... 20180318 04:24:17< celticminstrel> And assignment of the optional did not work, so I had to use emplace. 20180318 04:24:23< celticminstrel> (The type was not assignable IIRC.) 20180318 05:32:31-!- vultraz [uid24821@wesnoth/developer/vultraz] has joined #wesnoth 20180318 06:23:38<+discordbot2> ok Pydsigner, right, but for me, considering that dunefolk is a gimmick I do not mind that, there are many things in wesnoth people can have hard time to "intiutively" understand. Not really in default and that is why dunefolk should not be there 20180318 06:26:07<+discordbot2> btw how did that not pinged me... 20180318 06:56:55-!- Tecraus [~tbfw@2a02:2149:828f:4300:61e6:c53a:35ae:4c2d] has joined #wesnoth 20180318 06:58:38< Tecraus> Hello. I'm looking for a symmetrical island, no smaller than 40x40. Any idea which add-on could provide me one? 20180318 07:09:00-!- celticminstrel is now known as celmin|sleep 20180318 07:11:09<+discordbot2> 1v1? 20180318 07:18:42-!- PjotrOrial [~quassel@quassel.woboq.com] has joined #wesnoth 20180318 07:18:42-!- PjotrOrial [~quassel@quassel.woboq.com] has quit [Changing host] 20180318 07:18:42-!- PjotrOrial [~quassel@unaffiliated/pjotrorial] has joined #wesnoth 20180318 07:18:47-!- PjotrOrial_ [quassel@quassel.woboq.de] has quit [Quit: No Ping reply in 180 seconds.] 20180318 07:21:40< Tecraus> yes 20180318 07:24:54<+discordbot2> im so confused lol xD 20180318 07:27:23< Tecraus> about what Crimson_Conure 20180318 08:07:06<+discordbot2> http://forum.wesnothlife.ru/index.php?action=dlattach;topic=1474.0;attach=2087;image 20180318 08:07:09<+discordbot2> what do you think 20180318 08:07:29<+discordbot2> sort of 20180318 08:07:31<+discordbot2> symmetrical 20180318 08:07:37<+discordbot2> ok basically 20180318 08:07:41<+discordbot2> its the only map i can think of 20180318 08:07:48<+discordbot2> so its the only recommendation i will give 20180318 08:07:49<+discordbot2> XD 20180318 08:10:06< Tecraus> I wanted a map on which all factions could find terrain benefits...That's not balanced. 20180318 08:11:16< Tecraus> It's OK. I found a tool which is called "Map Symmetrizer" and it seems to be great at what it's doing!... 20180318 08:11:47< Tecraus> Thanks for searching EoZ 20180318 08:11:48<+discordbot2> there are forests, and hills there 20180318 08:11:52<+discordbot2> what else do you want 20180318 08:12:33< Tecraus> Have you tried the tool I mentioned? 20180318 08:12:48<+discordbot2> no but i know how it works 20180318 08:12:51<+discordbot2> sure you can use it 20180318 08:16:51< Tecraus> Someone said the map for ladder games -has to- be symmetrical... I don't think that's true, but in case it is true, the map should be as balanced as it can be. I figured the best way is to find a random map with enough hexes of all terrain types and then symmetrizing it with that tool. I end up with very interesting maps... 20180318 08:25:21<+discordbot2> it just looks nice, it doesnt mean it will be necessarily balanced 20180318 08:27:11<+discordbot2> but 20180318 08:27:19<+discordbot2> should be relatively ok for normal games 20180318 08:27:53< Tecraus> Exactly. There is no such thing as "perfect". 20180318 08:29:02<+discordbot2> but if you find a normal map and just make it symmetrical it will in almost all cases be far from perfect xD 20180318 08:30:33<+discordbot2> i meant a random map 20180318 08:30:39< Tecraus> That's why the "regenarate" button is so useful. I wouldn't take just any map. 20180318 08:35:54< Tecraus> Thing is, I have a friend who whenever I beat her she always complain about I had a better faction or the best side of a not balanced map. I figured the only way to prove her wrong is to choose the same faction she has and always play on a symmetrical map. But it's also has to be an interesting map in order to enjoy it myself too... To whoever hasn't installed the map symmetrizer tool yet, I recommend it. 20180318 08:40:12<+discordbot2> Tecraus I was confused about this: [7:14 PM] Visage: I'd say it'd be easy to say it's logical that the cat nodding "yes" means including the Dunefolk in the main era while the cat shaking "no" means not including them ....but logic goes out the window when you see a cat anyway 20180318 08:40:13<+discordbot2> lol 20180318 08:40:19<+discordbot2> and anything relating to cats or dogs 20180318 08:42:43<+discordbot2> play hellhole, put no shuffle p1, steal her middle village 3rd turn and win 20180318 08:47:50< Tecraus> Crimson_Conure I'd say it is logical to assume someone who likes cats is testing a chat bot. 20180318 08:50:24< Tecraus> or they were discussing a thread like this? ---> https://forums.wesnoth.org/viewtopic.php?t=47703 20180318 08:50:57< Tecraus> I didn't know Khalifate is changing name! (and maybe more) 20180318 08:51:49<+discordbot2> yeah 20180318 09:05:52-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20180318 09:47:03<+discordbot2> Tecraus: yeah, the khalifate are now the dunefolk, all the units got renamed, they're going to get an actual race description soon, and some preliminary balancing changes have been made. 20180318 09:50:58< Tecraus> Are they still considered a different race? 20180318 09:51:43<+discordbot2> They are still human. As far as the ingame Help menu goes, I mean. 20180318 09:51:57<+discordbot2> They show up separately there. 20180318 09:54:27< Tecraus> I've never played them. Do (or will) they have any benefits from standing (or passing by) sand hexes, as their new name suggests? 20180318 09:55:35<+discordbot2> I don't think they get anything unusual. 20180318 09:57:16< Tecraus> You mention balancing changes... but yeah they are still human, so... 20180318 09:57:59<+discordbot2> The discussion for the balancing changes is here: https://forums.wesnoth.org/viewtopic.php?f=15&t=47831 20180318 09:58:22<+discordbot2> and race description is here: https://forums.wesnoth.org/viewtopic.php?f=32&t=47721&start=375#p624668 20180318 10:03:22-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180318 10:03:32-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180318 10:04:28< Tecraus> holius mentioned something called "sand strength" 20180318 10:07:39<+discordbot2> Yeah. I don't know what that is, and it doesn't seem to be defined in the thread. But it isn't out of the question to give the Dunefolk different traits or abilities than currently exist. 20180318 10:36:29-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20180318 10:43:44-!- hrubymar10 [~textual@ip-86-49-9-122.net.upcbroadband.cz] has joined #wesnoth 20180318 11:02:44-!- hrubymar10 [~textual@ip-86-49-9-122.net.upcbroadband.cz] has quit [Quit: hrubymar10] 20180318 11:06:52-!- hrubymar10 [~textual@ip-86-49-9-122.net.upcbroadband.cz] has joined #wesnoth 20180318 11:26:08-!- octalot [~steve@91.141.0.65.wireless.dyn.drei.com] has joined #wesnoth 20180318 13:02:13-!- Tecraus [~tbfw@2a02:2149:828f:4300:61e6:c53a:35ae:4c2d] has quit [Quit: Leaving] 20180318 13:09:57-!- octalot [~steve@91.141.0.65.wireless.dyn.drei.com] has quit [Ping timeout: 240 seconds] 20180318 13:15:32<+discordbot2> how do I figure out how to change a side in debug using lua? I Believe it's modify_side but I am unsure which of the commands it would be, though. 20180318 13:32:02-!- octalot [~steve@91.141.2.105.wireless.dyn.drei.com] has joined #wesnoth 20180318 13:40:05-!- Ivanovic [~ivanovic@p4FC53D61.dip0.t-ipconnect.de] has quit [Changing host] 20180318 13:40:05-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth 20180318 14:04:33<+discordbot2> "On Caladan we ruled by air and sea. On Arrakis, we need desert power." 20180318 14:10:53-!- octalot [~steve@91.141.2.105.wireless.dyn.drei.com] has quit [Ping timeout: 240 seconds] 20180318 14:38:27-!- Bonobo [~Bonobo@203.63.93.247] has quit [Ping timeout: 240 seconds] 20180318 14:54:18< celmin|sleep> @Voidwarrior: You can probably do something like wesnoth.sides[side_num].side_key = new_value 20180318 14:54:22-!- celmin|sleep is now known as celticminstrel 20180318 15:14:47-!- hk238 [~kvirc@unaffiliated/hk238] has joined #wesnoth 20180318 15:47:49-!- sigurdfd [sigurdfd@dynamic-acs-72-23-110-196.zoominternet.net] has joined #wesnoth 20180318 16:10:01<+discordbot2> @IRC as it turned out, I sort of got it done by naming the teams correctly. it was just trying to identify the original team I wanted to add it onto at first. which in the end, I gave up on. and just decided to name their team something else. 20180318 16:11:11-!- Narrat [~Narrat@p2E511280.dip0.t-ipconnect.de] has joined #wesnoth 20180318 16:14:49<+discordbot2> Don't ping @IRC It's just a bot that relays messages between our Discord and IRC channels. 20180318 16:15:33< celticminstrel> My name is not IRC. 20180318 16:59:44-!- octalot [~steve@91.141.2.105.wireless.dyn.drei.com] has joined #wesnoth 20180318 17:09:43< Ravana_> Ageless Era 4.19 is out on the 1.12 add-on server 20180318 17:11:55< hk238> hi 20180318 17:18:57< DeFender1031> odd... @irc-bridge shos up as @IRC when sent through to IRC. 20180318 17:19:35<+discordbot2> and apparently, the other way too... 20180318 17:20:09-!- sigurdfd [sigurdfd@dynamic-acs-72-23-110-196.zoominternet.net] has quit [] 20180318 17:20:12<+discordbot2> (I actually typed "@IRC") 20180318 17:20:26<+discordbot2> @IRC 20180318 17:20:57<+discordbot2> @irc-bridge 20180318 17:22:39< Ravana_> account is irc-bridge, nickname is IRC 20180318 17:54:32-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180318 17:54:40-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180318 18:26:20-!- Haudegen [~quassel@178.115.237.87] has quit [Read error: Connection reset by peer] 20180318 18:38:15<+discordbot2> hey, uh, question for campaign creation, are assets from official mainline campaigns free to use? 20180318 18:38:21<+discordbot2> or do i have to ask the authors? 20180318 18:38:33<+discordbot2> like, for example, using unique units from UtBS, like the Shaxtal Demons 20180318 18:38:43<+discordbot2> (since those units are exclusive to UTBS) 20180318 18:38:50<+discordbot2> Yes, you can use mainline assets in your own campaigns. 20180318 18:38:53<+discordbot2> thanks 20180318 18:39:44<+discordbot2> no wait, they're called Ixthala or something i think 20180318 18:50:37<+discordbot2> I could use some help to see if I can get wesnoth running. 20180318 18:51:49<+discordbot2> It is booting, branch 1.14, I can move the cursor around, but I can't get to click the buttons, and the are not highlighted on hover. 20180318 18:52:49<+discordbot2> I'm closing it by hitting Ctrl-Alt-F1 and sending sigterm from Htop. 20180318 18:53:29<+discordbot2> Console tells about ALSA underrun which I don't understand. 20180318 18:53:41<+discordbot2> I don't know if that's important. 20180318 18:54:37<+discordbot2> Well, that sounds serious. 20180318 18:54:44<+discordbot2> We haven't seen such a problem? 20180318 18:54:50<+discordbot2> Which distro are you using? 20180318 18:55:59<+discordbot2> I've seen the ALSA buffer underrun errors for years, they're of no consequence whatsoever. 20180318 18:57:54<+discordbot2> question, how do i add a filepath to a mainline campaign? for example, i'm planning to use Konrad's portrait from Heir To The Throne for a unit, and i am thinking of just typing out the standard file path, but im not sure it will work since the portraits in the cfg files seem to go towards anything inside the core folder, not the main wesnoth folder 20180318 19:01:59< zookeeper> you can either use the same [binary_path] as HttT has, or directly reference the full path for example as image="data/campaigns/Two_Brothers/images/campaign_image.png", or just copy over the images you need. 20180318 19:02:23< zookeeper> you should usually avoid the first one, since it's possible not everyone has the mainline campaigns installed. 20180318 19:03:07<+discordbot2> @VYNLT ^ 20180318 19:03:46<+discordbot2> ah 20180318 19:03:55<+discordbot2> thanks 20180318 19:05:11< galegosimpatico> Just remembered I'm now here again. It's Debian 9.3 on a ~2009 laptop (I just checked the requirements at wesnoth.org at I think it complies). 20180318 19:06:06< galegosimpatico> This host could ran 1.13 a couple months ago, and this is 1.14 so this caughts me by surprise. 20180318 19:06:16<+discordbot2> So, Stretch. Yes, Debian Stretch should definitely be supported. 20180318 19:06:48<+discordbot2> The problem you have sounds so strange that I was wondering if you were using Wayland or something. 20180318 19:07:00<+discordbot2> (Latest version of Fedora uses Wayland by default.) 20180318 19:07:26< galegosimpatico> Ah, and it is dwm on lightdm. But I can install and boot KDE if it's of help. 20180318 19:07:49<+discordbot2> Please try it. 20180318 19:08:12<+discordbot2> (But I don't see any reason why any halfway normal setup would break so badly...) 20180318 19:10:18< galegosimpatico> Now I remember also that this host never ran wesnoth 1.13 using Debian 9.3 but Debian 7. 20180318 19:10:56< galegosimpatico> But Debian 7 now is gone for good, the disk died and now is using another disk with only Debian 9. 20180318 19:11:30< galegosimpatico> I'm installing KDE. 20180318 19:17:28< galegosimpatico> I'm a bit suspicious of dwm (http://dwm.suckless.org). 20180318 19:17:50<+discordbot2> interesting url 20180318 19:17:56<+discordbot2> lol 20180318 19:18:38< galegosimpatico> It's great to run terminals and browser windows, but I'm not sure it can handle everything perfectly. 20180318 19:19:04<+discordbot2> "Because dwm is customized through editing its source code, it’s pointless to make binary packages of it. This keeps its userbase small and elitist. No novices asking stupid questions." 20180318 19:19:13<+discordbot2> They say that in their own website... 20180318 19:20:00<+discordbot2> 🙄 20180318 19:20:58< galegosimpatico> I use the Debian packaging, but I suppose I better refrain from asking them if it turns to be dwm fault that wesnoth isn't running :D. 20180318 19:22:16< galegosimpatico> I'm sure that's wrong. It is actually very easy to use. 20180318 19:22:58< galegosimpatico> Wrong, apart from not nice. 20180318 19:24:05-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20180318 19:34:17< galegosimpatico> Whoah! It's working now. I rebooted that host after installing kde-plasma-desktop and lightdm passed me to KDE without asking which one to boot. 20180318 19:34:58< galegosimpatico> Now it is working both fullscreen and windowed. 20180318 19:35:30< galegosimpatico> Well, too bad after clicking the maximize control it crashed. 20180318 19:37:48< galegosimpatico> WML exception, User message: Failed to show a dialog, which doesn't fit on the screen. Dev message: /MY/PATH/TO/WESNOTH/src/gui/widgets/window.cpp: 958 in function 'layout' found the following problem: Failed to size window; wanted size 841,495 available size 845,476 screen size 845,476. 20180318 19:38:48< galegosimpatico> But then I booted again and it booted into an unmaximized window without problem. 20180318 19:39:59< galegosimpatico> Can't reproduce. Everything is working fine now. 20180318 19:41:49< galegosimpatico> Wait, I can reproduce. Make it so wesnoth starts fullscreen. Then go windowed. Then unmaximize, and crashes. 20180318 19:43:49< Soliton> please open an issue on github with reproduction steps. 20180318 19:43:59< galegosimpatico> I can try yet another desktop environment before if that's of help. 20180318 19:45:24< Soliton> unless that changes window sizes it's probably not going to matter. 20180318 19:47:46< galegosimpatico> I'll open an issue on GitHub right now. 20180318 20:33:59-!- claymore [~claymore@unaffiliated/claymore] has joined #wesnoth 20180318 20:34:28-!- claymore [~claymore@unaffiliated/claymore] has quit [Client Quit] 20180318 20:34:54-!- claymore [~claymore@unaffiliated/claymore] has joined #wesnoth 20180318 20:42:04-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180318 20:42:13-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180318 21:36:05-!- HeyCitizen [HeyCitizen@gateway/vpn/privateinternetaccess/heycitizen] has quit [Ping timeout: 240 seconds] 20180318 21:45:25-!- claymore [~claymore@unaffiliated/claymore] has quit [Quit: Leaving] 20180318 21:46:27-!- HeyCitizen [HeyCitizen@gateway/vpn/privateinternetaccess/heycitizen] has joined #wesnoth 20180318 21:51:24-!- HeyCitizen [HeyCitizen@gateway/vpn/privateinternetaccess/heycitizen] has quit [Quit: ZNC 1.6.6 - http://znc.in] 20180318 21:53:25-!- HeyCitizen [HeyCitizen@gateway/vpn/privateinternetaccess/heycitizen] has joined #wesnoth 20180318 22:21:28-!- octalot [~steve@91.141.2.105.wireless.dyn.drei.com] has quit [] 20180318 23:01:00-!- edagar785 [~ftpfu@node-idh.pool-125-27.dynamic.totbb.net] has joined #wesnoth 20180318 23:01:02-!- edagar785 [~ftpfu@node-idh.pool-125-27.dynamic.totbb.net] has quit [Client Quit] 20180318 23:03:05-!- hrubymar10 [~textual@ip-86-49-9-122.net.upcbroadband.cz] has quit [Quit: hrubymar10] 20180318 23:14:57-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 240 seconds] 20180318 23:30:33-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180318 23:30:41-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180318 23:42:27< hk238> mm 20180318 23:43:10< hk238> is it possible to find beelzebub in all of the scenarios from 2 to 7 in loti chapter 7? 20180318 23:45:18< hk238> (spoiler) I tried finishing chapter 6 reasonably quickly and ended up with a beelzebug rating around ~1000 at the change from chapter 6 to 7, but there's 5 instances of potential beelzebub spawns and if I understood the mechanic correctly, then I'd need to have saved closer to 2000 rating by now... I think if I would've tried finishing the chapter even faster might've made extra 200 points 20180318 23:45:30< hk238> it's still quite a long ways to go.. any experience about that? :D 20180318 23:53:07-!- Bonobo [~Bonobo@203.63.93.247] has joined #wesnoth 20180318 23:53:13< hk238> hmm perhaps the intetion is that it's only possible with the easier settings as they affect the number of remaining turns 20180318 23:55:48-!- Smedles [~quassel@101.166.204.105] has quit [Quit: No Ping reply in 180 seconds.] 20180318 23:57:15-!- Smedles [~quassel@101.166.204.105] has joined #wesnoth 20180318 23:59:04-!- hk238 [~kvirc@unaffiliated/hk238] has quit [] --- Log closed Mon Mar 19 00:00:41 2018