--- Log opened Mon Mar 19 00:00:41 2018 20180319 00:08:36-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20180319 00:21:14< janebot> wesnoth: What happened to the AoM vampires faction? (by /u/WalrusJones) https://redd.it/85fgrf 20180319 00:30:48-!- ArthurN461 [~hlceuzvw@185.171.1.169] has joined #wesnoth 20180319 00:34:46-!- ArthurN461 [~hlceuzvw@185.171.1.169] has quit [Remote host closed the connection] 20180319 01:24:29-!- Smedles [~quassel@101.166.204.105] has quit [Quit: No Ping reply in 180 seconds.] 20180319 01:25:52-!- Smedles [~quassel@101.166.204.105] has joined #wesnoth 20180319 01:35:27-!- Smedles [~quassel@101.166.204.105] has quit [Read error: No route to host] 20180319 01:36:28-!- Smedles [~quassel@101.166.204.105] has joined #wesnoth 20180319 01:44:07-!- Smedles_ [~quassel@101.166.204.105] has joined #wesnoth 20180319 01:44:10-!- Smedles [~quassel@101.166.204.105] has quit [Ping timeout: 264 seconds] 20180319 02:39:04-!- Narrat [~Narrat@p2E511280.dip0.t-ipconnect.de] has quit [Quit: They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.] 20180319 03:28:20-!- guestofwesnoth [18993161@gateway/web/freenode/ip.24.153.49.97] has joined #wesnoth 20180319 03:40:12-!- guestofwesnoth [18993161@gateway/web/freenode/ip.24.153.49.97] has quit [Quit: qwebirc exception: Buffer overflow.] 20180319 04:22:14-!- vultraz [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20180319 04:53:33-!- vultraz [uid24821@wesnoth/developer/vultraz] has joined #wesnoth 20180319 05:22:34-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20180319 07:32:08<+discordbot2> Making screenshots with BfW doesnt seem to work in 1.13.12: the correct file name is displayed, but when going ijnto the folder, there is no such image. Also BfW fails to show the file size of the image 20180319 07:32:39<+discordbot2> You need to press Enter (or the Save button) when the screenshot dialog is displayed. 20180319 07:32:56<+discordbot2> The dialog allows you to change the file name before saving. 20180319 07:33:03<+discordbot2> Ah, indeed 20180319 07:41:13<+discordbot2> @hk no 20180319 07:41:46<+discordbot2> only in some scenarios i think but maybe not anyway it doesn't matter as after encountering him you "reset" 20180319 07:42:22<+discordbot2> to get someone pinged on the IRC end, you need to use their full username 20180319 07:42:35<+discordbot2> (And you don't need @.) 20180319 07:43:21<+discordbot2> i played on hard and met belzeebub i think once in first part, it was in the scenario before the finish of the 4th chapter before you battle all the dragons when you have to kill one dragon 20180319 07:43:42<+discordbot2> really? i thought it was impossible to ping him, i didnt see his nick in the list 20180319 07:44:03<+discordbot2> People on IRC do not show up on the Discord user list. 20180319 07:44:10<+discordbot2> Otherwise you'd see two shadowms. 20180319 07:44:16<+discordbot2> but i can still ping him then? 20180319 07:44:29<+discordbot2> Only if they're there. 20180319 07:44:55<+discordbot2> Or they read the logs. 20180319 07:45:01<+discordbot2> On IRC, pinging is client-side. The IRC client detects "my username was written!" and notifies the user about it. (That's also why @ isn't needed.) 20180319 07:45:07<+discordbot2> ok thx, i just wanted to mention him 20180319 07:45:18<+discordbot2> IRC clients can even be set up to ping when something else is mentioned. 20180319 07:45:22<+discordbot2> right, makes sense 20180319 08:10:05-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20180319 08:14:21-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20180319 08:15:36-!- Smedles_ is now known as Smedles 20180319 08:47:31-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20180319 09:59:22-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20180319 10:32:23-!- vladimirslavik [vslavik@nat/redhat/x-hnkblzhczaufzeok] has joined #wesnoth 20180319 10:47:22-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180319 10:47:28-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180319 10:49:03-!- hrubymar10 [~textual@193.85.203.186] has joined #wesnoth 20180319 10:49:38-!- hrubymar10 [~textual@193.85.203.186] has quit [Client Quit] 20180319 10:51:12-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20180319 11:42:14-!- vultraz [uid24821@wesnoth/developer/vultraz] has quit [Quit: Connection closed for inactivity] 20180319 12:04:20-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has joined #wesnoth 20180319 12:10:54-!- Bonobo [~Bonobo@203.63.93.247] has quit [Ping timeout: 260 seconds] 20180319 12:12:10-!- Bonobo [~Bonobo@203.63.93.247] has joined #wesnoth 20180319 14:33:20-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has quit [Remote host closed the connection] 20180319 14:48:48-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has joined #wesnoth 20180319 14:59:23-!- vultraz [uid24821@wesnoth/developer/vultraz] has joined #wesnoth 20180319 16:05:07<+discordbot2> trying to figure out how to do the flag command. how exactly do I write the pathing? for the default BfW ragged flag, for instance. 20180319 16:05:08<+discordbot2> https://cdn.discordapp.com/attachments/231976805987385345/425323839258361856/unknown.png 20180319 16:05:23<+discordbot2> since I am unsure if this is already in the BfW directory etc. 20180319 16:05:51<+discordbot2> but this is currently what I am looking at. 20180319 16:05:52<+discordbot2> https://cdn.discordapp.com/attachments/231976805987385345/425324028253831189/unknown.png 20180319 16:12:00<+discordbot2> {FLAG_VARIANT6 ragged} 20180319 16:16:25<+discordbot2> where FLAG_VARIANT is a macro defined in data\core\macros\image-utils.cfg 20180319 16:16:52<+discordbot2> hmm. will that do the animation or just do one flag? 20180319 16:17:37<+discordbot2> that goes in the [side] ... perhaps I have misunderstood your question 20180319 16:18:06<+discordbot2> Do you want to add a new flag or use an existing one? 20180319 16:18:11<+discordbot2> I am trying to do it with lua mid game. and existenting 20180319 16:18:15<+discordbot2> I am trying to use the ragged flag one, in specific. 20180319 16:18:26<+discordbot2> because orcs running around with a loyalist flag is most certainly questionable. 20180319 16:18:32<+discordbot2> oh wait, I just noticed you are using version 1.12 20180319 16:18:42<+discordbot2> yep. 20180319 16:18:54<+discordbot2> I take it the macro is for 1.13? 20180319 16:19:19<+discordbot2> as such, this is what I have though.lua wesnoth.wml_actions.modify_side ({side=2, flag = 20180319 16:20:08<+discordbot2> yeah, FLAG_VARIANT6 is a 1.13 macro. in 1.12 there is FLAG_VARIANT 20180319 16:20:30<+discordbot2> would I simply add FLAG_VARIANT ragged on the end, then? 20180319 16:20:37<+discordbot2> and then close it off. 20180319 16:20:55<+discordbot2> but I believe I need to tell it do to all the flag animations otherwise it will be static? 20180319 16:21:04<+discordbot2> nope. using WML macros in Lua code is a recipe for madness 20180319 16:21:25<+discordbot2> ah. so in other words, back to the original plan of trying to do the pathing? 20180319 16:22:34<+discordbot2> yeah, just flag=flags/{NAME}-flag-[1~6].png:150 20180319 16:23:44<+discordbot2> uhh, how exactly would I write that so the command bar understands it, then? 20180319 16:24:56<+discordbot2> lua wesnoth.wml_actions.modify_side ({side=2, flag=flags/ragged-flag-[1~6].png:150}) I am quite certain this is wrong, and I only know bits here and there about lua. enough to use it. not enough to know tons or how to properly write the pathing etc. 20180319 16:25:15<+discordbot2> it's easy enough changing the income, colours/colors etc. but yeah. tried something a bit more complicated, plausibly. 20180319 16:25:43<+discordbot2> I am not a user of Lua, sorry 20180319 16:26:05<+discordbot2> RIP. 20180319 16:26:18<+discordbot2> yeah, that's where these two begin to clash and the fun begins. in no way whatsoever. 20180319 16:26:19<+discordbot2> You may also want to change the flag_icon=flags/ragged-flag-icon.png 20180319 16:26:36<+discordbot2> yeah. 20180319 16:26:46<+discordbot2> once I figure out the flag part, that'll be easy since it's a simple reword. 20180319 16:29:25<+discordbot2> it's PROBABLY best if I abandon this attempt, for the moment. 20180319 16:29:28<+discordbot2> could it be simply that you forgot quote marks for the flag attribute? 20180319 16:32:16<+discordbot2> that could POSSIBLY be it. I'm going to quickly also write those in BfW because word does fancy ones and it hates them. 20180319 16:32:17<+discordbot2> I just tried this in 1.12.6 and it worked fine: lua wesnoth.wml_actions.modify_side({side=2, flag="flags/ragged-flag-[1~6].png:150"}) 20180319 16:32:38<+discordbot2> yep. it worked. 20180319 16:33:04<+discordbot2> I need to always copy and paste the quotation marks due words fancy ones which never end well. 20180319 16:33:17<+discordbot2> otherwise this happens. 20180319 16:33:18<+discordbot2> https://cdn.discordapp.com/attachments/231976805987385345/425330930710741007/unknown.png 20180319 16:33:22<+discordbot2> may I ask why you want to use Lua instead of WML? 20180319 16:33:37<+discordbot2> I enjoy modifying stuff in the game. 20180319 16:34:30<+discordbot2> ah, you aren't developing a campaign. you are tweaking one that you are in the midst of playing 20180319 16:35:11<+discordbot2> more power to you, then 20180319 16:35:46<+discordbot2> indeed. 20180319 16:35:57<+discordbot2> I am not even going to try find out AI stuff, for certain. 20180319 16:36:28<+discordbot2> I feel like the type that likes to make my own "mini scenarios" but never a campaign. I am not that sort of person. my imagination likes to come and go. 20180319 16:36:36<+discordbot2> plus there would be a lot of screaming, shouting, and swearing. 20180319 16:41:05<+discordbot2> @Kwandulin I did note your last comment to me. I'm not ready to handle the issue at the moment, but I will remember. 20180319 17:07:02-!- yaiyan [~yaiyan@46.101.48.31] has quit [Quit: ZNC - 1.6.0 - http://znc.in] 20180319 17:14:14-!- Bonobo [~Bonobo@203.63.93.247] has quit [Ping timeout: 260 seconds] 20180319 18:23:55-!- hk238 [~kvirc@unaffiliated/hk238] has joined #wesnoth 20180319 18:24:06< hk238> hi 20180319 18:26:02-!- oldlaptop [~quassel@45.63.78.126] has quit [Remote host closed the connection] 20180319 18:27:57-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has quit [Read error: Connection reset by peer] 20180319 18:31:53-!- oldlaptop [~quassel@45.63.78.126] has joined #wesnoth 20180319 18:59:03<+discordbot2> 👋🏾 20180319 19:01:36<+discordbot2> Q: Any chance of a Steam release? This is an open-source project on Steam as well: http://store.steampowered.com/app/404410/Endless_Sky/ I get that many may not be fans of Steam for a variety of reasons but there are audiences out there who ONLY get stuff on Steam to mitigate the possibility of picking up malware and to organize their gaming collections. In addition, the auto-updating would be super-useful for many casual players to 20180319 19:01:36<+discordbot2> have. Finally, putting a simple 'Donation DLC' would be a great way to continue raising money for the project. Maybe have various amounts or just one flat amount with a link to a donation page as well. 20180319 19:01:54<+discordbot2> sorry, sec 20180319 19:02:01<+discordbot2> Q: Any chance of a Steam release? This is an open-source project on Steam as well: store.steampowered.com/app/404410/Endless_Sky I get that many may not be fans of Steam for a variety of reasons but there are audiences out there who ONLY get stuff on Steam to mitigate the possibility of picking up malware and to organize their gaming collections. In addition, the auto-updating would be super-useful for many casual players to have. 20180319 19:02:02<+discordbot2> Finally, putting a simple 'Donation DLC' would be a great way to continue raising money for the project. Maybe have various amounts or just one flat amount with a link to a donation page as well. 20180319 19:02:38<+discordbot2> Yes. We are already planning a Steam release within a month or two. 20180319 19:02:44<+discordbot2> Awesome 😃 20180319 19:02:50<+discordbot2> any ideas for putting in donation DLC? 20180319 19:03:03<+discordbot2> That's not planned. 20180319 19:03:03<+discordbot2> maybe a fixed amount like $5 or $10 or even just a Paypal link or something 20180319 19:03:09<+discordbot2> ah I gotcha, understood 20180319 19:03:16<+discordbot2> didn't expect such a fast response! tyvm!' 20180319 19:03:58<+discordbot2> Been playing the most recent dev release and it is surprisingly rock-solid with zero errors/issues that I've encountered O_o 20180319 19:04:17<+discordbot2> I really ❤ the new UI changes and such too 😃 20180319 19:04:23<+discordbot2> oh! 20180319 19:04:35<+discordbot2> Will the Steam release have a banner as well? 20180319 19:04:55<+discordbot2> We're close to the stable release. At this point development releases are supposed to be almost as solid as stable releases. 20180319 19:05:09<+discordbot2> https://cdn.discordapp.com/attachments/231976805987385345/425369144695848961/wesnoth.png 20180319 19:05:15<+discordbot2> will it include a banner? 20180319 19:05:32<+discordbot2> maybe Steam Cloud saving? 😄 20180319 19:05:37<+discordbot2> I don't know if it's even possible not to have a banner. 20180319 19:05:47<+discordbot2> haha nice 😄 20180319 19:05:53<+discordbot2> just makes big-picture mode much easier 20180319 19:06:33<+discordbot2> So, we aiming for a Summer release or a Fall one? 20180319 19:06:49<+discordbot2> Spring. 😉 20180319 19:06:53<+discordbot2> oh nice 😄 20180319 19:06:55<+discordbot2> ❤ 20180319 19:07:02<+discordbot2> thank you all again for the amazing work you've done 20180319 19:07:09<+discordbot2> I love how moddable Wesnoth is compared to other games 20180319 19:07:20<+discordbot2> I don't have to fiddle with buggy fan-made modding tools that may or may not work right 20180319 19:07:32<+discordbot2> had to mod FF12 Zodiac Age a bit and it was a clustered mess 20180319 19:07:39<+discordbot2> VBF Browser >_< 20180319 19:08:12<+discordbot2> oh 20180319 19:08:30<+discordbot2> Is there any movement on an officially-supported BfW mobile ANDROID release? 20180319 19:08:41<+discordbot2> I know there's an unofficial one up already 20180319 19:10:46<+discordbot2> I think this port is officially supported: https://forums.wesnoth.org/viewtopic.php?f=6&t=41791 20180319 19:12:31<+discordbot2> This is an unofficial android port of the PC game Battle for Wesnoth. 20180319 19:12:40<+discordbot2> need an 'official' and supported Android port, that's my request 20180319 19:12:48<+discordbot2> as in a member of the BfW team themselves does the port and handles it 20180319 19:12:52<+discordbot2> you stated you're a mobile dev 😄 20180319 19:13:11<+discordbot2> We have too strong need for engine developers. 20180319 19:13:17<+discordbot2> Ah I see... 20180319 19:13:32<+discordbot2> If I focused on the Android port, it would slow down actual development too much. 20180319 19:13:38<+discordbot2> fair enough 20180319 19:26:10<+discordbot2> question, how do i playtest a unit? 20180319 19:26:20<+discordbot2> i made a custom unit and i want to playtest it on a map, but i dont know how to 20180319 19:26:48<+discordbot2> should be an example map/campaign in the editor for that purpose 20180319 19:27:25<+discordbot2> hmm lemme check 20180319 19:27:54<+discordbot2> alright, so i loaded the map i want to use 20180319 19:28:05<+discordbot2> https://cdn.discordapp.com/attachments/231976805987385345/425374918616547331/unknown.png 20180319 19:28:11<+discordbot2> i also set the player spawning points 20180319 19:28:14<+discordbot2> what do i do now? 20180319 19:29:09<+discordbot2> you could just create the unit using debug 20180319 19:29:22<+discordbot2> well its a custom unit, in a custom folder, how do i spawn it? 20180319 19:29:29<+discordbot2> or like, where do i put the cfg file 20180319 19:29:34<+discordbot2> and how do i start up the map? 20180319 19:29:40-!- discordbot2 [~discordbo@baldras.wesnoth.org] has quit [Remote host closed the connection] 20180319 19:29:55-!- discordbot1 [~discordbo@baldras.wesnoth.org] has joined #wesnoth 20180319 19:29:55-!- mode/#wesnoth [+v discordbot1] by ChanServ 20180319 19:29:57<+discordbot1> damn it i have so many questions, this is what's keeping me busy regarding work, i have so many questions and i cant find answers to some 20180319 19:30:17<+discordbot1> especially regarding playtesting everything as i go along rather than just making the whole thing, turning it into an add-on, THEN playtesting 20180319 19:30:29<+discordbot1> i mean, i know it will take time, im fine with that, but i just really need help with stuff like this 20180319 19:30:57<+discordbot1> oh shit i found a unit spawning tool in the map editor 20180319 19:31:16<+discordbot1> https://cdn.discordapp.com/attachments/231976805987385345/425375714020163586/unknown.png 20180319 19:31:17<+discordbot1> how the fuck didnt i find that earlier 20180319 19:31:42<+discordbot1> (fyi if its not ok to spam my questions, then feel free to tell me, and, if possible, direct me to someone who could help me in private messages as i go along) 20180319 19:31:49<+discordbot1> well, it's probably worth looking at this 20180319 19:31:50<+discordbot1> https://wiki.wesnoth.org/AddonStructure 20180319 19:32:23<+discordbot1> i just want to spawn the custom unit as it is 20180319 19:32:39<+discordbot1> i presume moving it into the main units folder would be ok? that could make the game read the unit 20180319 19:33:04<+discordbot1> probably 20180319 19:33:12<+discordbot1> you might need to put it under one of the subfolders though 20180319 19:33:20<+discordbot1> yeah, its a human unit 20180319 19:34:55<+discordbot1> yep, it works 20180319 19:35:07<+discordbot1> https://cdn.discordapp.com/attachments/231976805987385345/425376685165248518/unknown.png 20180319 19:35:22<+discordbot1> im not good at visual design so i am using placeholder sprites and portraits 20180319 19:35:40<+discordbot1> what is this for? 20180319 19:35:50<+discordbot1> what do you mean, the Page Boy unit? 20180319 19:35:57<+discordbot1> a custom campaign im planning to make over time 20180319 19:36:16<+discordbot1> then you might want to save yourself a headache later 20180319 19:36:21<+discordbot1> and learn the addon structure asap 😛 20180319 19:36:29<+discordbot1> alright 20180319 19:36:39<+discordbot1> i thought that it would be better to make the custom assets first 20180319 19:36:45<+discordbot1> then do the addon structure thing 20180319 19:37:05<+discordbot1> in terms of making units, sure 20180319 19:37:48<+discordbot1> but for scenarios and the like, you'll need the campaign structure 20180319 19:38:01<+discordbot1> yeah, i plan on making scenarios and maps first and all that stuff 20180319 19:38:06<+discordbot1> then use the structure to put everything together 20180319 19:38:24<+discordbot1> yes, but you probably want to test the scenarios and maps as you go along is what I'm suggesting 20180319 19:38:56<+discordbot1> yeah, but how do i, like, start up my scenario? 20180319 19:38:57<+discordbot1> the addon structure is pretty simple, you could just take a look at an existing add on and see how they do it 20180319 19:39:13<+discordbot1> well i have Invasion From The Unknown and After The Storm (recommend em) 20180319 19:39:17<+discordbot1> are those good examples to use? 20180319 19:39:18<+discordbot1> no 20180319 19:39:41<+discordbot1> the structure for IftU and AtS are more complicated than you probably need 20180319 19:39:45<+discordbot1> ah 20180319 19:39:54<+discordbot1> I'd say look at a short new campaign 20180319 19:39:56<+discordbot1> well they have a lot of added twists and stuff soo yeah 20180319 19:39:59<+discordbot1> mk...recommendation? 20180319 19:40:24<+discordbot1> let's see, I think there was a new dunefolk one 20180319 19:40:27<+discordbot1> sand in the wind? 20180319 19:40:47<+discordbot1> it was only a couple scenarios, so you could definitely just take the structure from that and work with it 20180319 19:40:53<+discordbot1> k 20180319 19:41:01<+discordbot1> no IFTU-level of added twists? 20180319 19:41:09<+discordbot1> ahaha it's like 4 scenarios or something 20180319 19:41:13<+discordbot1> k, good 20180319 19:41:19<+discordbot1> so unless they're truly mega scenarios there shouldn't be any twists 20180319 19:41:23<+discordbot1> i plan to do something rather long (multiple campaigns for like, one storyline) 20180319 19:41:30<+discordbot1> though i doubt i will do IFTU-level twists 20180319 19:41:41<+discordbot1> sure, but you can worry about the other campaigns once you make one first 20180319 19:41:44<+discordbot1> yea 20180319 19:43:38<+discordbot1> @VYNLT if you want a demo campaign/scenario layout, The North Wind isn't too complex yet and the coding is at least as clean as IftU or AtS. 20180319 19:43:49<+discordbot1> ah 20180319 19:43:57<+discordbot1> more than Sand In The Wind? 20180319 19:45:05<+discordbot1> they'll probably both be fine for your purposes 20180319 19:45:24<+discordbot1> in terms of addon structure 20180319 19:45:35<+discordbot1> k 20180319 19:46:24<+discordbot1> I haven't looked at Sand in the Wind so I can't comment on its cleanliness 20180319 19:46:26-!- octalot [~steve@77.119.130.6.wireless.dyn.drei.com] has joined #wesnoth 20180319 19:46:52<+discordbot1> ill just use The North Wind to be safe 20180319 19:47:14<+discordbot1> But I doubt it has things like an assets license for CC content 20180319 19:47:58-!- grz0 [59403393@gateway/web/freenode/ip.89.64.51.147] has joined #wesnoth 20180319 19:49:38<+discordbot1> you want to use an addon structure so that you aren't overwriting any existing files or mixing custom files into the main files 20180319 19:49:52<+discordbot1> segregation of addons is why addons are a cool/easy way to install/uninstall things easily 20180319 19:50:42<+discordbot1> yeah 20180319 19:50:45<+discordbot1> i am wanting to use that 20180319 20:05:44<+discordbot1> I will say the documentation of BfW could use a bit of updating at times 20180319 20:05:55<+discordbot1> most of the addon folk seem to just use the forums for stuff 20180319 20:11:01<+discordbot1> I mean, it's a wiki, people have tried, we have tried to get them interested in updating bits as well, it just never gains as much traction as it could. 20180319 20:11:44<+discordbot1> And the devs are always too busy coding and writing basic and terse documentation for every individual feature they add to dedicate their time to writing whole tutorials. 20180319 20:12:11<+discordbot1> (Also many of them also suck at writing documentation, me included.) 20180319 20:12:21<+discordbot1> the documentation is reasonably good, though 20180319 20:12:43<+discordbot1> and WML is still markup, after all, it's not as nasty as C++ 20180319 20:16:00<+discordbot1> fair enough, I get that 20180319 20:16:18<+discordbot1> I hope the Steam release gets us a big push and a lot more contributors willing to work on the wiki 20180319 20:16:22<+discordbot1> So then was the timeline of wesnoth on the wiki Dev-Made or put together by fans? 20180319 20:21:27<+discordbot1> Both. 20180319 20:22:16<+discordbot1> I know it sounds like a weird answer, but keep in mind that every single thing in Wesnoth other than the very first scenario of Heir to the Throne was added by fans. 20180319 20:22:25<+discordbot1> Some of them became devs. Some of them didn't. 20180319 20:23:04<+discordbot1> The timeline in particular popped up at some point (I don't know when) and it was full of extra fanon fluff that wasn't really canonical. 20180319 20:23:40<+discordbot1> Then one of our devs went and excised said bits and left only the stuff that was already canonical in the mainline campaigns at the time (1.5.x.), or had strong potential to be canon. 20180319 20:24:40<+discordbot1> Since then it's possible more people have added fanon bits but last time I checked, the bulk of it was still primarily a relatively accurate timeline for the mainline campaigns. 20180319 20:25:22<+discordbot1> Interesting. Thanks for the quick response. 20180319 20:27:44<+discordbot1> there's also a wiki page on Irdya after the fall 20180319 20:28:08<+discordbot1> so close to UtBS and afterwards 20180319 20:29:28<+discordbot1> everything not-mainline should be excised if the contributor isn't already a dev 20180319 20:29:38<+discordbot1> they can later retroactively add stuff if they become a dev 😛 20180319 20:30:29<+discordbot1> from the wiki..? 20180319 20:30:31<+discordbot1> or from the game 20180319 20:30:51<+discordbot1> what i mean is... 20180319 20:31:09<+discordbot1> both on the wiki and in the game, the official timeline by the devs is what is canon 20180319 20:31:21<+discordbot1> non-canon can be seperated for fans to contribute to later 20180319 20:31:28<+discordbot1> well, shadowm is a dev so 🤷 20180319 20:32:00<+discordbot1> Since then it's possible more people have added fanon bits but last time I checked, the bulk of it was still primarily a relatively accurate timeline for the mainline campaigns. 20180319 20:32:12<+discordbot1> those 'fanon' bits are what i'm referring to 20180319 20:32:28<+discordbot1> well, the game is the base for the wiki 20180319 20:32:41<+discordbot1> so I suppose if someone notices an inconsistency, they can fix it 20180319 20:32:52<+discordbot1> like shadowm said, it's a wiki after all 20180319 20:33:09<+discordbot1> alrighty 20180319 20:34:03< grz0> hi 20180319 20:34:04< grz0> I compiled wesnoth from master branch and it is completely broken. 20180319 20:34:13< grz0> Is this something what I should expect during early 1.15 development? 20180319 20:34:30<+discordbot1> yes 20180319 20:34:37< hk238> by the way does someone know about the LotI campaign, is it possible for all 5 beelzebub spawns to occur in chapter 7 beginning? 20180319 20:34:39<+discordbot1> please use the 1.14 branch if you want a stable experience 20180319 20:34:59<+discordbot1> we're in the process of a bunch of huge refactors on master 20180319 20:35:46< grz0> ok, thanks 20180319 20:40:46<+discordbot1> stable is stable dev is dev do NOT use dev for normal everyday stuff unless you want it to break ❤ 20180319 20:52:32< loonycyborg> that's just insane how quickly we managed to make it broken since 1.14 was branched off 20180319 20:52:44< loonycyborg> probably we had some branches prepared in advance :P 20180319 20:52:58<+discordbot1> Yes. There was this one branch prepared almost a year in advance. 20180319 20:54:34<+discordbot1> don't underestimate how quickly we can break things - every software developer ever 20180319 20:54:39<+discordbot1> found one ready to go: http://img.booru.org/steambanners//images/7/343adc457bf5e0c53b08da2cf5e18a4da0912c97.png 20180319 20:55:09<+discordbot1> that uses the old icon, which is also cropped off 20180319 20:55:12<+discordbot1> at the bottom 20180319 20:55:15<+discordbot1> 😬 20180319 20:55:53<+discordbot1> derp, just noticed that 20180319 21:02:43-!- discordbot1 [~discordbo@baldras.wesnoth.org] has quit [Remote host closed the connection] 20180319 21:02:54-!- discordbot1 [~discordbo@baldras.wesnoth.org] has joined #wesnoth 20180319 21:02:55-!- mode/#wesnoth [+v discordbot1] by ChanServ 20180319 21:30:28<+discordbot1> Is mid april still looking strong for a steam release? 20180319 21:31:42<+discordbot1> "It Is Ready When It Is Ready" -- Renowned poet and tactician Gandalf the Grey, I'm pretty sure. 20180319 21:32:17<+discordbot1> Very fair; not meaning to rush or pester. I just hadn't heard anything since the twitter post a few weeks back and wanted to check in 20180319 21:32:34<+discordbot1> I've been an avid fan for nearly 10 years now and am excited to see how well it does on steam 20180319 21:44:20<+discordbot1> @SDK likely, yes. But it might be late April now instead of mid April 20180319 21:44:58<+discordbot1> (Y) Thanks! 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