--- Log opened Sat Mar 24 00:00:13 2018 20180324 00:02:00< Ravana_> I see 20180324 00:36:45-!- Narrat [~Narrat@p5DCC66D5.dip0.t-ipconnect.de] has quit [Quit: They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.] 20180324 00:42:43-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20180324 02:31:04-!- Bonobo [~Bonobo@203.220.138.198] has joined #wesnoth 20180324 02:52:43-!- hk238 [~kvirc@unaffiliated/hk238] has quit [Ping timeout: 260 seconds] 20180324 03:23:48-!- synthpopisback [~synthpopi@cpe-2606-A000-7947-5000-6C0A-D081-1605-A8C4.dyn6.twc.com] has quit [Read error: Connection reset by peer] 20180324 03:59:11<+discordbot4> Anyone running 1.13.12 wants to 1v1 me on the dev server? 20180324 04:00:24<+discordbot4> I can dl it 20180324 04:00:38-!- synthpopisback [~synthpopi@cpe-2606-A000-7947-5000-442-8E05-2A07-C70F.dyn6.twc.com] has joined #wesnoth 20180324 04:00:41<+discordbot4> if you mean the one on source forge 20180324 04:04:11<+discordbot4> Yes, or 1.13.12+dev. 20180324 04:04:33<+discordbot4> Either one works since the protocol is supposed to be frozen now and so is all synced unit data. 20180324 04:08:26<+discordbot4> Lol 20180324 04:08:38<+discordbot4> it advises you to join the 1.12 server if you want to see more people 20180324 04:11:09<+discordbot4> Yeah, that's not ideal. The time to try to get more people using and reporting bugs is now, not after 1.14 is released. 20180324 04:11:20<+discordbot4> especially given steam 20180324 04:17:20<+discordbot4> hmm 20180324 04:17:28<+discordbot4> you say that, but I'm the only person in the lobby Lol 20180324 04:17:33<+discordbot4> ๐Ÿ˜‚ 20180324 04:17:57<+discordbot4> >.< 20180324 04:18:25<+discordbot4> BUSY 20180324 04:18:41<+discordbot4> Pentarctagon pointed out the MoTD issues and I'm the only MP admin available at this time of the day. 20180324 04:21:39<+discordbot4> ooohhhh 20180324 04:21:43<+discordbot4> this clicky sound is super nice 20180324 04:21:51<+discordbot4> and so is the new turn bell 20180324 04:23:29<+discordbot4> @Pentarctagon 20180324 04:23:30<+discordbot4> https://cdn.discordapp.com/attachments/231976805987385345/426959212849922070/unknown.png 20180324 04:24:06<+discordbot4> https://cdn.discordapp.com/attachments/231976805987385345/426959367812677632/unknown.png 20180324 04:24:09<+discordbot4> That's 1.12. 20180324 04:24:26< celticminstrel> Wheeee. 20180324 04:24:45 * celticminstrel making my campaign's first scenario less linear and more foolproof! 20180324 04:24:46<+discordbot4> *on the forums 20180324 04:36:58-!- celticminstrel is now known as celmin|sleep 20180324 04:38:11<+discordbot4> yep 20180324 04:38:14<+discordbot4> it's busted 20180324 05:00:35<+discordbot4> Fixed the issue by rebuilding and restarting the 1.14 MP server. 20180324 05:00:50<+discordbot4> So if anyone wants to observe the game you're more than welcome to join (1.13.12+ only). 20180324 05:02:04<+discordbot4> only if you want to see me get massacred 20180324 05:02:57<+discordbot4> idk what you're on about, I'm bad at this game. 20180324 05:15:21<+discordbot4> What? You help dev it but you are bad at it? 20180324 05:15:31<+discordbot4> is confused 20180324 05:15:40<+discordbot4> Well excuuuse me. 20180324 05:16:08<+discordbot4> I've never been an MP person to begin with (although I'm part of the MP admins). 20180324 05:16:28<+discordbot4> shh, don't mind her 20180324 05:16:34<+discordbot4> shadowm's actually grandmaster level at this game 20180324 05:16:36<+discordbot4> Just because you are bad at a game doesn't mean you can't work in all the stuff that doesn't involve playing the game and being good at it. 20180324 05:16:43<+discordbot4> she just likes to downplay it to put people at ease 20180324 05:16:49<+discordbot4> ๐Ÿ˜ 20180324 05:17:33<+discordbot4> Okay. I see. I still think it is interesting tho. 20180324 05:20:10<+discordbot4> I think you'll be hard-pressed to find anyone who was really active in the last 8 years who wasn't bad at the game. 20180324 05:30:05<+discordbot4> a crushing victory for the grandmaster shadowm 20180324 05:30:07<+discordbot4> I surrender ๐Ÿ˜ฆ 20180324 05:49:49< Bonobo> hmm it looks like you can't deselect units by right clicking on them anymore 20180324 05:59:31<+discordbot4> hmm 20180324 06:04:58<+discordbot4> been the case since like 1.10 I think? 20180324 06:05:16<+discordbot4> or maybe im thinking of something else 20180324 06:07:01< Bonobo> you could deselect the unit by right clicking on the unit in 1.12.5 at least (I just tested) 20180324 06:07:34<+discordbot4> meh 20180324 06:07:48<+discordbot4> ๐Ÿ˜ฆ 20180324 06:15:32< Bonobo> in the pre-game screen (what's it properly called?) it looks like the host doesn't see the player names for each of the slots 20180324 06:15:46< Bonobo> the host only sees the name of what leader they have chosen 20180324 06:16:07< Bonobo> the other players can still see the name of the player in each slot 20180324 06:16:59< Bonobo> uh, to clarify, it's where the name is mentioned on the left. the host can still see the names where the host can change how the slots are filled 20180324 06:49:22<+discordbot4> Well, I guess we confirmed multiplayer works. 20180324 06:49:27<+discordbot4> mhmm 20180324 06:49:38<+discordbot4> can I put our games on the forum just for fun? ๐Ÿ˜ 20180324 06:50:04<+discordbot4> What 20180324 06:50:15<+discordbot4> Are you going to teach people how not to play Wesnoth 20180324 06:50:24<+discordbot4> wha? 20180324 06:50:49<+discordbot4> Because that was honestly appaling. 20180324 06:51:04<+discordbot4> naww 20180324 06:51:12<+discordbot4> I learned a lot from my 2 games with EoZ 20180324 06:51:13<+discordbot4> In my defense I've not played multiplayer in... 11 years. 20180324 06:51:25<+discordbot4> And I've not played Wesnoth for a year and a half. 20180324 06:51:31<+discordbot4> yah I didn't play MP at all before I played two games with him 20180324 06:51:56<+discordbot4> but playing against top tier players teaches you a lot, I gues 20180324 06:51:57<+discordbot4> s 20180324 06:52:02<+discordbot4> Anyway sure whatever, the replays are public anyway. 20180324 06:52:26<+discordbot4> oh yeah 20180324 06:52:35<+discordbot4> https://replays.wesnoth.org/1.13/20180324/ 20180324 06:52:36<+discordbot4> there's a replay server or something like that 20180324 06:52:44<+discordbot4> Dunno where the second one is. 20180324 06:52:59<+discordbot4> I think it doesn't save them when the host quits instead of finishing the game normally. 20180324 06:53:07<+discordbot4> that is... not a lot of games 20180324 06:53:18<+discordbot4> That's just today. 20180324 06:53:30<+discordbot4> But... yeah, I mean. 20180324 06:53:32<+discordbot4> no I meant in the parent directory 20180324 06:53:35<+discordbot4> Everyone knows the dev server is deserted. 20180324 06:54:00<+discordbot4> That's why we end up with last minute MP bugs and often they aren't even reported until after the gold release. 20180324 06:54:07<+discordbot4> I mean in 1.13.8, friend and I tried to play a coop rpg map on the server 20180324 06:54:13<+discordbot4> and it just crashed the wesnoth over and over 20180324 06:54:32<+discordbot4> kinda hard to play on the dev server like that ๐Ÿ˜ฌ 20180324 06:54:41<+discordbot4> might've been a map issue tho 20180324 06:55:58<+discordbot4> Yeah, I don't know. I don't feel like getting into a rant about Wesnoth development now that I'm salty af. 20180324 06:56:54<+discordbot4> ๐Ÿ˜ฆ 20180324 06:57:10<+discordbot4> come on, you played fine 20180324 06:58:59<+discordbot4> Mhm. 20180324 06:59:53<+discordbot4> I'd like to play a 2v2 at some point but those take too long and I don't have enough people. 20180324 07:01:16<+discordbot4> is a person (who's bad at Wesnoth, but ๐Ÿคท) 20180324 07:04:01<+discordbot4> I'm sure you could find people willing to play 20180324 07:04:25<+discordbot4> but it might need to be spread over a couple sessions 20180324 07:04:40<+discordbot4> since, as you said, 2v2s take longer 20180324 07:17:54-!- octalot [~steve@178.165.129.225.wireless.dyn.drei.com] has joined #wesnoth 20180324 08:15:51-!- zookeeper_ [~lmsnie@95.175.104.119] has joined #wesnoth 20180324 08:17:02-!- zookeeper_ is now known as zookeeper 20180324 08:17:04-!- zookeeper [~lmsnie@95.175.104.119] has quit [Changing host] 20180324 08:17:04-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20180324 09:12:21<+discordbot4> what's everyone's favorite unit? 20180324 09:12:23<+discordbot4> mine is thief 20180324 09:36:12-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20180324 09:41:14<+discordbot4> Well maybe mine is too ๐Ÿ˜› 20180324 09:41:26<+discordbot4> I really like to setup backstabs and stuff 20180324 09:41:32<+discordbot4> yes 20180324 09:42:04<+discordbot4> backstab is great! 20180324 09:42:15<+discordbot4> i wish all units backstabbed 20180324 10:52:11-!- Bhoren [~Bhoren_wh@2a01:e0a:c:2150:211e:96:9e16:a70c] has joined #wesnoth 20180324 11:08:06<+discordbot4> my favorite is orcish assassin. I like evasive units because sometimes they save the day by dodging a lot of attacks. and poison is great for that lingering damage, so you can force a powerful opponent to retreat. 20180324 14:28:39< Soliton> Bonobo: please file issues for these things. 20180324 14:29:19< Bonobo> yeah I was going to but I forgot about it :p 20180324 14:29:30< Bonobo> thanks for the reminder, I'll do it shortly 20180324 14:42:48-!- celmin|sleep is now known as celticminstrel 20180324 14:57:06<+discordbot4> What is the criteria for favorite unit/era? I like the Lamia artwork, from Ageless Era. Thief is probably the coolest unit in Default Era, shame it can't go to level 4 but level 3 is good enough. 20180324 15:30:51-!- Bonobo [~Bonobo@203.220.138.198] has quit [Ping timeout: 240 seconds] 20180324 16:04:21-!- octalot [~steve@178.165.129.225.wireless.dyn.drei.com] has quit [Ping timeout: 240 seconds] 20180324 16:41:19<+discordbot4> I like dire wolfs 20180324 16:41:31<+discordbot4> Because theyโ€™re just big ornery doggos 20180324 17:00:46-!- DeFender1031 [~DeFender1@89-138-91-7.bb.netvision.net.il] has joined #wesnoth 20180324 17:10:50<+discordbot4> My favorite unit is the zombie. Not a great unit, but, hey, it's always fun to start a zombie apocalypse every now and then. 20180324 17:19:55<+discordbot4> for the record isar is very fast 2v2 20180324 17:20:19<+discordbot4> the fastest possible victory on isar can be achieved in 2 turns with a trick 20180324 17:21:02<+discordbot4> that is why it is so popular, 35 sec timer isar is even faster xD 20180324 17:23:06-!- Bhoren [~Bhoren_wh@2a01:e0a:c:2150:211e:96:9e16:a70c] has quit [Quit: Leaving] 20180324 17:29:22<+discordbot4> I love links in the motd you ca not copy anyway... i don't know if you can copy from lobby in 1.13, im going to try it 20180324 17:30:31<+discordbot4> I believe you can click on them now and you have a prompt to open them in your browser. 20180324 17:30:44<+discordbot4> oh, nice, that is even better 20180324 17:32:37-!- octalot [~steve@77.119.128.62.wireless.dyn.drei.com] has joined #wesnoth 20180324 17:43:37<+discordbot4> how do i check paths in 1.13 preferences 20180324 17:43:59<+discordbot4> I ran the game and i have no userdata 20180324 17:44:17<+discordbot4> hm maybe i somehow chose the wrong option when installing 20180324 17:44:47<+discordbot4> The i button next to the version label on the bottom left of the main screen. 20180324 17:44:58<+discordbot4> oh 20180324 17:45:06<+discordbot4> interesting 20180324 17:45:06<+discordbot4> Also there's no option to use userdata in the install dir anymore. 20180324 17:45:12<+discordbot4> eh 20180324 17:45:13<+discordbot4> (And no, it's not coming back.) 20180324 17:45:20<+discordbot4> (Don't ask for it either.) 20180324 17:47:00<+discordbot4> i wasn't going to. its probably for some technical reason 20180324 17:48:20<+discordbot4> https://forums.wesnoth.org/viewtopic.php?f=5&t=43342 -- The "Windows: New user files location" explains the issue in great detail. 20180324 17:50:33<+discordbot4> well, one guy even asked me about it. i guess it will solve the issue. But i never had a problem with it 20180324 17:51:40<+discordbot4> wesnoth 1.13 scrolls so fast 20180324 17:52:11<+discordbot4> i dont see any obvious way to change the speed of scrolling 20180324 17:52:14<+discordbot4> That's the result of performance improvements. ๐Ÿ˜ƒ 20180324 17:52:39<+discordbot4> pff, doesn't look like it to me xD but ok, can i reduce it? 20180324 17:52:42<+discordbot4> it is way too fast 20180324 17:53:20<+discordbot4> i scroll the width of the entire map in 1 second or less 20180324 17:54:28<+discordbot4> Preferences โ†’ General 20180324 17:54:38<+discordbot4> The scroll speed slider is at the very top. 20180324 17:54:54<+discordbot4> oh, i was blind, i did not see it, thanks 20180324 17:55:20<+discordbot4> I was wondering if perhaps the default nowadays should be updated to match the new speed? 20180324 17:55:46<+discordbot4> Since it was clearly calibrated to match the old engine's map redrawing strategy. 20180324 17:56:49<+discordbot4> yes i think so 20180324 17:57:23<+discordbot4> (Alternatively, the scale should be updated instead.) 20180324 17:58:00<+discordbot4> It's internally represented as pixels per frame, and it's probably best to keep that. 20180324 18:06:18<+discordbot4> The scale on the preferences dialog can be readjusted though. 20180324 18:06:46<+discordbot4> It doesn't have to be a 1:1 match with the implementation detail of the number in question. 20180324 18:15:49-!- hk238 [~kvirc@unaffiliated/hk238] has joined #wesnoth 20180324 18:15:50< hk238> hi 20180324 18:23:57<+discordbot4> apparently the speed of scrolling with mouse wheel is much faster in 1.13 so if i reduce the scrolling speed so roughly match the one from 1.12 the scrolling with mouse wheel is way slower 20180324 18:26:04<+discordbot4> when i move my mouse over the buttons to control the replay none of the buttons lit up except the start from the beginning button 20180324 18:26:38<+discordbot4> only after clicking at them and moving the mouse during playing of the replay they lit up 20180324 18:26:40<+discordbot4> very weird 20180324 18:27:01<+discordbot4> https://cdn.discordapp.com/attachments/231976805987385345/427171485031989258/unknown.png 20180324 18:29:09<+discordbot4> Also another bug 20180324 18:29:40<+discordbot4> when moving cursor over some of the units in the replay some of them are not selected 20180324 18:29:44<+discordbot4> only some of them, most are 20180324 18:29:46<+discordbot4> very weird 20180324 18:29:59<+discordbot4> in 1.12 i didn't see anything like that 20180324 18:33:10<+discordbot4> its not leaders, the units appera to be random, maybe i will find some more bugs 20180324 18:37:13<+discordbot4> https://cdn.discordapp.com/attachments/231976805987385345/427174053976080394/unknown.png 20180324 18:37:18<+discordbot4> were these terrain bugs reported? i don't know i do it just in case 20180324 18:39:19< octalot> EoZ IIRC there's a bug about transitions at the edge of the map 20180324 18:39:33<+discordbot4> eh, should I report these bugs somewhere else or here is enough? 20180324 18:40:21<+discordbot4> some bugs i reported last time are still there 20180324 18:40:39<+discordbot4> the best place a bug can be reported is on guthub 20180324 18:40:40<+discordbot4> https://github.com/wesnoth/wesnoth/issues 20180324 18:40:52<+discordbot4> Yeah, we don't have nearly enough manpower to fix all the bugs people report. Sorry. ๐Ÿ˜ฆ 20180324 18:41:51<+discordbot4> so, pentarctagon you think i should create a new issue there or i do not have to? 20180324 18:42:53<+discordbot4> If there's already an open issue for it, then no. Just reporting here though makes it likely it'll end up forgotten. 20180324 18:43:19<+discordbot4> ok 20180324 18:43:54<+discordbot4> another bug, when switching to full map view in replay then on the minimap it does not show the visibility to be full map, just the units it looks like this 20180324 18:44:02<+discordbot4> https://cdn.discordapp.com/attachments/231976805987385345/427175770851639296/unknown.png 20180324 18:44:31<+discordbot4> well the thing is 20180324 18:44:40<+discordbot4> i do not really have time to look through all the issues 20180324 18:44:50<+discordbot4> so therefore i will be reporting here 20180324 18:45:06<+discordbot4> well looks like there are 29 pages of them 20180324 18:45:41<+discordbot4> There is a search box to help find out quickly if something has been already reported. 20180324 18:46:43<+discordbot4> well, 60 results for "replay" 20180324 18:47:20<+discordbot4> taking this into account do you think i should create a new issue even if it may already exist, or i should not? 20180324 18:47:39<+discordbot4> "replay minimap" returns only 7 bugs, all of them closed. 20180324 18:48:06<+discordbot4> It's better to report occasional duplicate issues than not to file bug reports. ๐Ÿ˜ƒ 20180324 18:48:15<+discordbot4> ok 20180324 18:54:40<+discordbot4> can i link images? should i? 20180324 18:55:14<+discordbot4> screenshots always help 20180324 18:59:53<+discordbot4> ok, did i do it right? 20180324 18:59:54<+discordbot4> https://github.com/wesnoth/wesnoth/issues/2733 20180324 19:00:42<+discordbot4> Looks like there isn't any bug report with ID 2733... :/ 20180324 19:04:15-!- hk238 [~kvirc@unaffiliated/hk238] has quit [Ping timeout: 246 seconds] 20180324 19:05:46<+discordbot4> https://github.com/wesnoth/wesnoth/issues/2734 20180324 19:05:47<+discordbot4> well, now 20180324 19:06:27<+discordbot4> Same thing. 20180324 19:06:42<+discordbot4> I wonder if GitHub somehow blocks you from filing bugs or something. 20180324 19:07:11<+discordbot4> could be, since elderofzion account got flagged xD 20180324 19:07:31< Ravana_> if you successfully create issue you will see it in development channel 20180324 19:12:37<+discordbot4> i obviously created a new account 20180324 19:12:43<+discordbot4> but i guess that is how it works 20180324 19:12:46<+discordbot4> different nick 20180324 19:17:19< Ravana_> https://github.com/wesnoth/wesnoth/pull/2734 redirects to https://github.com/wesnoth/wesnoth/issues/2734, so github knows it is there, but will not show 20180324 19:17:38-!- hk238 [~kvirc@a458.ip20.netikka.fi] has joined #wesnoth 20180324 19:17:40<+discordbot4> weird 20180324 19:18:20<+discordbot4> Same email address perhaps? 20180324 19:21:56<+discordbot4> no, i used 10 min email maybe its because of that 20180324 19:22:13<+discordbot4> Haha. Yeah. 20180324 19:22:31<+discordbot4> You'll find that a lot of sites do not take kindly to disposable email addresses and with good reason. 20180324 19:22:56<+discordbot4> eh xD ok so i will try creating a third account with normal email 20180324 19:25:51< celticminstrel> Okay, what's the best way to make a hex impassable. 20180324 19:26:02< celticminstrel> It already has an overlay on it, so I can't use the impassable overlay. 20180324 19:27:40<+discordbot4> Shortening the map. Then they can't do anything with it at all! 20180324 19:28:12< celticminstrel> Thanks, but I'm looking for useful suggestions, not jokey ones. 20180324 19:29:05<+discordbot4> Statue? 20180324 19:29:11<+discordbot4> ugh i had to create an nick with 1000 numeral, apparently somebody before me had a similiar idea for nick 20180324 19:30:00<+discordbot4> The only alternative I can think of is that you either: make the overlay you're already using impassable; or use the impassable overlay, and use a local [terrain_graphics] rule to render the graphics that the cosmetic overlay provided. 20180324 19:30:40<+discordbot4> Or make a new overlay that has the same graphic rules as the current one, and make it impassble. 20180324 19:31:06< celticminstrel> Option 2 works but I'll need to copy-paste the graphics rule. :/ 20180324 19:31:28< celticminstrel> And I guess the same is true of option 3... 20180324 19:31:39<+discordbot4> Pretty much, yeah. 20180324 19:32:04< celticminstrel> Hmm. 20180324 19:32:31< celticminstrel> For the purposes of ensuring units aren't placed there I can just add it to the filter, but then units could still walk on it... 20180324 19:32:53< celticminstrel> I mean, I could just let them walk on it and do 2 damage for every turn they stand in the fire. :P 20180324 19:33:15<+discordbot4> That seems fair to me 20180324 19:33:17<+discordbot4> https://github.com/wesnoth/wesnoth/issues/2736 20180324 19:33:20<+discordbot4> ok does it work finally 20180324 19:33:27<+discordbot4> Hm, no. 20180324 19:34:44-!- claymore [~claymore@unaffiliated/claymore] has joined #wesnoth 20180324 19:35:14< celticminstrel> I guess "turn refresh" is the appropriate event for that. 20180324 19:35:23< celticminstrel> ...and make the AIs avoid it, I guess. 20180324 19:39:37<+discordbot4> https://github.com/wesnoth/wesnoth/issues/2737 ok does this work 20180324 19:39:50<+discordbot4> doesnt 20180324 19:40:26<+discordbot4> ok now i will do it seriously 20180324 19:40:42< zookeeper> celticminstrel, if the base terrain and adjacent terrains are suitable, it _might_ be possible to make the base terrain something like void and then use a very simple local terraingraphics rule to draw it as grass or whatever. 20180324 19:47:40<+discordbot4> 1.13.12 sure is buggy 20180324 19:48:08<+discordbot4> https://github.com/wesnoth/wesnoth/issues/2738 20180324 19:48:10<+discordbot4> does this work 20180324 19:48:18<+discordbot4> Yes, it does. ๐Ÿ˜ƒ 20180324 19:48:26<+discordbot4> You can also see it in #development . 20180324 19:48:35<+discordbot4> nice xD it had to work since i changed ip 20180324 19:48:47<+discordbot4> so, did i do it right? 20180324 19:48:50<+discordbot4> @blarumyrran if you find bugs, report them 20180324 19:48:57<+discordbot4> don't just lament 20180324 19:50:26< celticminstrel> Oh fun, apparently [terrain_mask] doesn't accept a location filter for the anchor position. 20180324 19:54:01<+discordbot4> @Vultraz 1) in lobby bar, up and down arrows don't scroll through command history, iirc they did in 1.12? 2) in win7, if wesnoth is fullscreen, then alt-tab does not always work (alt-tabbing from wesnoth to chrome works as it should, alt-tabbing from wesnoth to windows explorer or xchat brings up the taskbar, but the rest of the screen is still covered by wesnoth) 3) small visual bug: when selecting for map when creating a new mp 20180324 19:54:02<+discordbot4> game, the blue highlights usually go away after you click a different map from the list, but not always (difficult to reproduce, it takes a lot of random clicking) 20180324 19:54:56<+discordbot4> lobby bar? 20180324 19:55:04<+discordbot4> the msg bar in the lobby 20180324 19:55:07<+discordbot4> I see 20180324 19:55:36<+discordbot4> won't fix that one, probably 20180324 19:55:48<+discordbot4> 2 I don't think is a problem with us 20180324 19:55:53<+discordbot4> 2) doesn't make any sense. It would be possible if we were using true fullscreen mode, but as of 1.13 we aren't. In 1.13, fullscreen mode is just a window with borders disabled that covers the whole screen. 20180324 19:56:11<+discordbot4> and 3 I know of but have tried unsuccessfully many times to fix. 20180324 19:56:49<+discordbot4> @jyrkive and yet, if i turn off full screen, then alt tab works normally 20180324 19:56:54< octalot> EoZ: your issue 2734 (as ElderoZ) has turned up too 20180324 19:57:06<+discordbot4> basicallyy 20180324 19:57:14<+discordbot4> GUI2 only sets the hovered state on mouse movement 20180324 19:57:26<+discordbot4> and doesn't account for cases where the list moves under the mouse 20180324 19:57:29<+discordbot4> @blarumyrran My guess would be a bug in Windows 7, then... 20180324 19:57:38<+discordbot4> but like I said, I can't fix it 20180324 19:58:03<+discordbot4> err nevermind the "alt-tabbing from wesnoth to chrome works as it should", it doesn't, i don't know why i said that 20180324 19:58:16< Ravana_> ok, for performance view its good 20180324 19:58:19< octalot> did 1.12.6 use true fullscreen mode? I have the opposite issue on Linux (can switch virtual desktop with fullscreen 1.13.12, can't with 1.12.6) 20180324 19:58:33<+discordbot4> 1.12.x and all previous versions used true fullscreen. 20180324 19:58:41<+discordbot4> @blarumyrran can you file an issue on github for 1 20180324 19:59:32<+discordbot4> eh if anybody can then my old issue should be deleted 20180324 20:00:24<+discordbot4> #2734? 20180324 20:00:33<+discordbot4> yes 20180324 20:00:41<+discordbot4> its the same as my new one 20180324 20:00:47<+discordbot4> soliton closed it 20180324 20:00:48<+discordbot4> Soliton already took care of it. It's apparently impossible to truly delete tickets. 20180324 20:00:56<+discordbot4> ok 20180324 20:01:19< Ravana_> blarumyrran: 1) is not regression, but would be nice to have 20180324 20:02:16<+discordbot4> ok i reported all the issues i spotted today 20180324 20:02:53<+discordbot4> Thanks. ๐Ÿ‘ 20180324 20:07:00<+discordbot4> huh, I just tried it in 1.12 and it doesn't have the up arrow for command history thing; sorry for imagining it >_> 20180324 20:07:01<+discordbot4> now when the units level up they go black instead of going white, intended? 20180324 20:09:52<+discordbot4> I don't think it's intentional. ๐Ÿ˜ฌ 20180324 20:12:49<+discordbot4> it's a bit jarring that ruined city village counts as village terrain, while ruined town village is embellishment (doesn't influence terrain type) 20180324 20:13:23<+discordbot4> although i guess it makes sense that you might want the ruined aesthetic for either, and thne you can pick 20180324 20:16:58<+discordbot4> should i report it? XD 20180324 20:17:03<+discordbot4> i guess i should 20180324 20:17:21<+discordbot4> Go ahead. 20180324 20:23:27-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20180324 20:23:30<+discordbot4> cool 20180324 20:23:32<+discordbot4> https://cdn.discordapp.com/attachments/231976805987385345/427200810850582529/unknown.png 20180324 20:23:34<+discordbot4> XD 20180324 20:23:59<+discordbot4> ๐Ÿ˜ฎ wesnoth is spouting random sequences of letters 20180324 20:24:11<+discordbot4> this looks serious 20180324 20:25:15<+discordbot4> haha 20180324 20:33:21<+discordbot4> From a mp game, "Quit to Titlescreen" from the "Menu" menu in the top left, quits to lobby instead 20180324 20:33:54<+discordbot4> so it should probably be renamed to "Quit to Lobby" 20180324 20:34:20<+discordbot4> oh yeah i remember htinking that at some point 20180324 20:34:22<+discordbot4> please report 20180324 20:34:25<+discordbot4> ok 20180324 20:34:36<+discordbot4> Likely related to https://github.com/wesnoth/wesnoth/issues/2471 20180324 20:35:16<+discordbot4> no, it's just a labeling issue 20180324 20:35:27<+discordbot4> interestingly the black advancement occured only in replay from 1.13.12 20180324 20:35:30<+discordbot4> #2471 is a trickier issue. 20180324 20:35:35<+discordbot4> in replay from 1.13.12 dev it was white 20180324 20:35:51<+discordbot4> I did have a look the other day and gave up because there are multiple paths that can lead to the same outcome using different exceptions. 20180324 20:36:33<+discordbot4> Okay, at least two paths. Not sure if there are more. 20180324 20:37:18<+discordbot4> It'd be easier to solve if we could do away with the requirement of quitting the game once the test scenario finishes normally (i.e. through :n or triggering victory in some other way). 20180324 20:49:28< celticminstrel> Heh, I'd forgotten I'd given the giant frog marksman with its tongue. 20180324 20:49:58-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20180324 20:50:56< Ravana_> I didn't know core had giant frog 20180324 20:51:15< celticminstrel> The first bug that @blarumyrran mentioned seems like a good (possibly even important) thing to have. Not so important that it must be in 1.14 though, maybe? 20180324 20:51:23< celticminstrel> Ravana_: It doesn't. 20180324 20:54:51<+discordbot4> celticminstrel: "huh, I just tried it in 1.12 and it doesn't have the up arrow for command history thing; sorry for imagining it >_>" 20180324 20:57:06< celticminstrel> Still would be a nice feature to have, though. 20180324 20:57:12< celticminstrel> Should be possible in GUI2. 20180324 20:59:15< celticminstrel> ...what's going on here. I clearly have an [avoid] containing R*, why is that frog walking on the dirt. :| 20180324 20:59:49<+discordbot4> the upscaled unit sprites in Unit Description use hq4x (or whatever hq4x-like method that is), but the upscaled unit sprites in recruit and debug mode's Create Unit use nearest neighbor scaling; is there a reason for that? 20180324 21:00:09< celticminstrel> Almost certainly not. 20180324 21:10:29-!- mattsc [~mattsc@167.98.9.52] has joined #wesnoth 20180324 21:10:57<+discordbot4> Yes 20180324 21:11:37<+discordbot4> But I accidentally committed a change on master to make them all use xbrz + nn.. 20180324 21:11:38-!- mattsc [~mattsc@167.98.9.52] has quit [Changing host] 20180324 21:11:38-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth 20180324 21:12:24-!- Narrat [~Narrat@p5DCC66D5.dip0.t-ipconnect.de] has joined #wesnoth 20180324 21:20:18-!- hrubymar10 [~textual@ip-86-49-9-122.net.upcbroadband.cz] has joined #wesnoth 20180324 21:22:57-!- hrubymar10 [~textual@ip-86-49-9-122.net.upcbroadband.cz] has quit [Client Quit] 20180324 21:30:58-!- hrubymar10 [~textual@ip-86-49-9-122.net.upcbroadband.cz] has joined #wesnoth 20180324 21:41:08-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: So long and thanks for all the fish.] 20180324 21:44:53<+discordbot4> what a trainwreck 20180324 21:44:55<+discordbot4> https://cdn.discordapp.com/attachments/231976805987385345/427221290307420170/unknown.png 20180324 21:46:01<+discordbot4> oooo... kayyy... 20180324 21:46:55< hk238> I was thinking about devising a craft system for items similar to in Loti, with influences from other games :d 20180324 21:47:38< hk238> one possible method I was thinking was such that there would be 3 enchantment slots and 1-2 material slots for each item 20180324 21:48:16< octalot> EoZ I assume that's the halo system, not terrains? 20180324 21:48:36< hk238> so that you'd have a 1 craft-technique slot for enchantments, such as 'well made' , 2 primary enchantment slots which of one was split into two subslots, and also the two major slots would possibly combine into one large slot 20180324 21:48:45<+discordbot4> yes 20180324 21:48:54<+discordbot4> still 20180324 21:48:58<+discordbot4> what does it matter 20180324 21:49:00<+discordbot4> trains 20180324 21:49:23<+discordbot4> well many rails 20180324 21:49:32<+discordbot4> hk238: does wesnoth have enough stats for all those slots? ๐Ÿ˜› 20180324 21:49:37<+discordbot4> a lot of trails of rails but no trains 20180324 21:50:02< hk238> for an example you could have 'Arcane well-made steel sword of mischief' where ARcane would be a major enchantment prefix, mischief a major enchantment suffix, steel would be a material slot, well-made would be a technique slot 20180324 21:50:18< hk238> and the 'mischief' 2nd major slot could be alternatively split into two subslots, such as 20180324 21:50:23<+discordbot4> @blarumyrran you could have "+3 fire" damage enchantments 20180324 21:50:37< hk238> 'Arcane well-made steel sword of bitter ivy' where 'bitter' and 'ivy' would be minor subslots 20180324 21:50:59< hk238> and then you could also combine the two major slots into one grand enchantment, such as 'majestic well-made steel sword' 20180324 21:51:20<+discordbot4> hk238 that sounds a bit complex 20180324 21:51:27< hk238> then for each enchantment you'd have a block list such as 'majestic enchantment is not avaiable on swords, spears, daggers' 20180324 21:51:40< hk238> it sounds more complex written than it actually is 20180324 21:52:06< hk238> basically you can have 1 big enchantment, 2 medium enchantments, or 1 medium enchantment and 2 small enchantments (the 2nd medium slot splits) 20180324 21:52:12<+discordbot4> @pydsigner with 3 damage, damage type barely matters ๐Ÿ˜› 20180324 21:52:16< hk238> and on top of that material and craft-technique 20180324 21:52:31< hk238> for an example 'well-made' could improve the item's stats by 10% but would require 20% more steel to produce 20180324 21:52:32<+discordbot4> @blarumyrran I'd challenge that 20180324 21:52:39< hk238> and then you'd have blocklists also on the materials such as 20180324 21:52:50< hk238> 'sword can not be made of bronze, wood or ivory' 20180324 21:53:10< hk238> and blocklists on the enchantments about the materials such as 'well-made technique cannot be used with ivory or bronze' 20180324 21:53:22< hk238> and 'arcane enchantment is not available on items made of steel, or iron' 20180324 21:53:29< hk238> which though considering the example is a contradiction 20180324 21:53:56< hk238> then for enchantments you'd use stuff like gems, and for the items themselves, plain materials such as steel, iron, bronze, ivory, wood.. etc 20180324 21:54:10<+discordbot4> are materials inventory items, like in bob's rpg era? 20180324 21:54:18< hk238> and for some items you could use two different materials, such as halberds, where you'd use a metal and also a choice of non-metal for shafts 20180324 21:54:50< hk238> this only concerns the craft system itself whether or not the materials are held in inventories is extraneous detail 20180324 21:55:18<+discordbot4> i just had a thought that, what if "crafting materials" were simply the 6+1 surrounding hexes 20180324 21:55:26<+discordbot4> it would avoid all the micromanagement of materials 20180324 21:55:30<+discordbot4> @blarumyrran even 3 impact = 4 damage against a skelly 20180324 21:55:45< hk238> that's an interesting suggestion perhaps it has some potential 20180324 21:55:59< hk238> I suppose that would work for a magic system of some sort of natural attunement like Druidic elementalism 20180324 21:56:06<+discordbot4> Compared to 3 piece = 1 damage 20180324 21:56:12<+discordbot4> * pierce 20180324 21:56:23< hk238> if you're surrounded by water, healign spells available. If mountain, woods, sand and swamp, you can craft a scroll of scenario ending 20180324 21:56:29< hk238> sorry that was supposed to be a joke 20180324 21:56:46< hk238> but it would be possible to have a magic system where the available spells would depend on the terrain 20180324 21:58:06-!- bassgoon [~bassgoon@unaffiliated/bassgoon] has quit [Read error: Connection reset by peer] 20180324 22:07:51< octalot> Wondering about the best name for a new mod that I've written, my current ideas are "First Turn Petrify" or "Spare Side Petrify". 20180324 22:07:56< octalot> On the first turn, adds a right-click menu option to petrify your own leader, and a menu option to unpetrify petrified leaders. The idea of this is for co-operative games such as SXC, where a spare side can be given to late joiners. 20180324 22:09:34< octalot> Main question is whether it makes more sense to have a name that could apply to later turns too. 20180324 22:10:05< Soliton> how does the petrification help? does that automatically end that side's turn? 20180324 22:11:16< octalot> 1) if you droid the side, the AI won't move it, 2) it can't be attacked, 3) I also hide it from the AI, so that all AI monsters chase the players who are playing 20180324 22:12:01< octalot> Point 1 seems to only matter for 1.12.6, for 1.13.12 the droided leader seems happy not to move, even if not petrified. 20180324 22:12:37< Ravana_> in that form it seems very specific to SX 20180324 22:12:45< octalot> yup 20180324 22:16:49< octalot> A similar idea, but probably not the current mod, might also be interesting for MP campaigns. Have a "rejoin" scenario where players can start while waiting for a third or fourth player to log on. 20180324 22:16:50< Ravana_> I wonder if the 9 sides limit was ever lifted 20180324 22:17:26< octalot> I'll test the 9-side limit 20180324 22:21:36-!- claymore [~claymore@unaffiliated/claymore] has quit [Quit: Leaving] 20180324 22:36:43-!- hrubymar10 [~textual@ip-86-49-9-122.net.upcbroadband.cz] has quit [Quit: hrubymar10] 20180324 22:38:25-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 248 seconds] 20180324 22:43:30-!- wesnothnoob [4c0a895f@gateway/web/freenode/ip.76.10.137.95] has joined #wesnoth 20180324 22:45:49-!- hrubymar10 [~textual@ip-86-49-9-122.net.upcbroadband.cz] has joined #wesnoth 20180324 22:47:31< octalot> Ravana_: 12 sides works with minor graphic glitches (in SXC, so all AI sides are black anyway). On the right-hand side of the screen, you see an elipsis where the side number should be. 20180324 22:48:30< octalot> Also, while the map editor is happy to show that a player start belongs to side 10, 11 or 12, the UI seems to only allow 1-9 to be placed. 20180324 22:48:56< Ravana_> might be nice to officially request that support with 1.15 20180324 22:49:51< octalot> :D 20180324 22:50:13< octalot> oh, and this map is currently playing on the official MP server 20180324 22:52:07< Ravana_> https://i.imgur.com/kbjqW5Q.png 20180324 22:52:24< octalot> separate issues for {the elipsis, the editor}, or is this so far in the future that it's better to just put them in one? 20180324 22:53:13< octalot> ooh 20180324 22:53:55-!- wesnothnoob [4c0a895f@gateway/web/freenode/ip.76.10.137.95] has quit [Quit: Page closed] 20180324 22:55:30< octalot> that imgur line is likely to be the "first turn petrify" add-on, I've prepared it for pushing but haven't pushed it yet 20180324 22:55:53< Ravana_> era has (missing) 20180324 23:00:26< octalot> it should be the SXC low-level era, which is in SXC itself and is one that shouldn't need every user to have the era installed 20180324 23:00:49< octalot> but maybe a bug that it's missing some info that needs to be added? 20180324 23:01:09< Ravana_> maybe 20180324 23:01:23< Ravana_> but it should try even if it didn't find such addon 20180324 23:01:34< Ravana_> missing unit error is possible to work around 20180324 23:02:27<+discordbot4> I did so few days ago with base = """[unit_type] id={} name={} hitpoints=1 movement=1 experience=1 level=1 alignment=neutral cost=1 [/unit_type] """ for u in 20180324 23:02:28<+discordbot4> "AE_ele_Skeletal_Lich_Lord,AE_ele_Skeletal_Sorceress,AE_ele_Skeletal_Mage_Rider,AE_ele_Skeletal_Frontliner,AE_ele_Skeletal_Bone_Shooter,AE_ele_Skeletal_Wraith,AE_ele_Skeletal_Spear_Fighter,AE_ele_Skeletal_Rider,AE_ele_Skeletal_Hero,AE_ele_Skeletal_Mage,AE_ele_Skeletal_Witch,AE_ele_Skeletal_Dragonhead,AE_ele_Skeletal_Creep,AE_ele_Fallen_Revenger,AE_ele_Viking_Thane,AE_ele_Centaur_Priestess".split(","): print(base.format(u,u)) 20180324 23:06:48-!- hrubymar10 [~textual@ip-86-49-9-122.net.upcbroadband.cz] has quit [Quit: hrubymar10] 20180324 23:07:24-!- hrubymar10 [~textual@ip-86-49-9-122.net.upcbroadband.cz] has joined #wesnoth 20180324 23:10:54-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Quit: Caught sigterm, terminating...] 20180324 23:11:16-!- Ivanovic [~ivanovic@p4FC53D61.dip0.t-ipconnect.de] has joined #wesnoth 20180324 23:11:35-!- Ivanovic [~ivanovic@p4FC53D61.dip0.t-ipconnect.de] has quit [Changing host] 20180324 23:11:36-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth 20180324 23:14:12-!- Narrat [~Narrat@p5DCC66D5.dip0.t-ipconnect.de] has quit [Quit: They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.] 20180324 23:22:34-!- hrubymar10 [~textual@ip-86-49-9-122.net.upcbroadband.cz] has quit [Quit: hrubymar10] 20180324 23:23:30-!- hrubymar10 [~textual@ip-86-49-9-122.net.upcbroadband.cz] has joined #wesnoth 20180324 23:45:22-!- hrubymar10 [~textual@ip-86-49-9-122.net.upcbroadband.cz] has quit [Quit: hrubymar10] --- Log closed Sun Mar 25 00:00:14 2018