--- Log opened Tue Apr 03 00:00:26 2018 20180403 00:03:26-!- irker581 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20180403 00:15:37-!- Bonobo [~Bonobo@203.220.138.198] has joined #wesnoth-dev 20180403 00:17:52< celticminstrel> https://forums.wesnoth.org/viewtopic.php?p=624978#p624978 20180403 00:38:28-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180403 00:38:34-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20180403 00:39:51<+discordbot> Yeah, preferably this week. I'm going to need all hands on deck trying to be as obnoxious as possible on all platforms to coerce people into playtesting MP. 20180403 00:52:20<+discordbot> @hrubymar10 could you update the xcode project ^ 20180403 00:52:25-!- irker719 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20180403 00:52:25< irker719> wesnoth: Charles Dang wesnoth:master 23e78abb20b0 / / (28 files in 8 dirs): Help: massive refactor and cleanup of the help backend https://github.com/wesnoth/wesnoth/commit/23e78abb20b00786ad58bbefda08904742974f8e 20180403 00:53:41-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20180403 00:54:23< irker719> wesnoth: Charles Dang wesnoth:master 3cba52c60750 / src/help/ (help_impl.cpp help_impl.hpp help_topic_generators.hpp): How did these sneak past... (fixup 23e78ab) https://github.com/wesnoth/wesnoth/commit/3cba52c6075020bf1e1f62ffbb460c6c4d04f69e 20180403 00:55:09<+discordbot> I'm sure celticminstrel will be commenting on my changes soon. 20180403 01:12:34-!- travis-ci [~travis-ci@ec2-54-92-226-218.compute-1.amazonaws.com] has joined #wesnoth-dev 20180403 01:12:35< travis-ci> wesnoth/wesnoth#17396 (master - 3cba52c : Charles Dang): The build was broken. 20180403 01:12:35< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/361433436 20180403 01:12:35-!- travis-ci [~travis-ci@ec2-54-92-226-218.compute-1.amazonaws.com] has left #wesnoth-dev [] 20180403 01:14:33< celticminstrel> I will? 20180403 01:15:07< celticminstrel> ...whoa it's a single commit... :( 20180403 01:15:54< celticminstrel> I can't find your deletions. ;p 20180403 01:17:09<+discordbot> Because those somehow snuck through and are in the second commit 20180403 01:18:56<+discordbot> s/I'm going/Vultraz is going/ 20180403 01:35:24< celticminstrel> The joke totally went over Vultraz's head. 20180403 01:35:28< celticminstrel> Ah well. 20180403 01:35:39< celticminstrel> It probably wasn't a very good one anyway. 20180403 01:35:55<+discordbot> Same goes for mine. 20180403 01:36:47<+discordbot> I'm slightly tempted to spell it out for him but I'm sure he has better things to do than read me blabbering about administrative stuff. 20180403 01:37:01< celticminstrel> Clearly we should rename the class to help_bowser. 20180403 01:41:14< celticminstrel> BTW, did you figure out what the .. prefix means? 20180403 01:41:49< celticminstrel> Why'd you remove show_help(toplevel)? 20180403 01:42:53< celticminstrel> I suggest putting it back, it'd be a useful thing to expose to Lua IMO. 20180403 01:43:05< celticminstrel> Also why the heck is default_topic not set in WML. :| 20180403 01:43:32< celticminstrel> ... "TODO: REIMPLEMENT" 20180403 01:44:53<+discordbot> The show_help overload that took an section reference was unused 20180403 01:45:00< celticminstrel> generate_sections and generate_topics are also great places to add Lua hooks (I'm not asking you to do this, just making an observation). 20180403 01:45:00<+discordbot> Except internally 20180403 01:45:10< celticminstrel> My point is we could have made use of it. 20180403 01:45:12<+discordbot> Nor is there any way to get an appropriate section to pass to it 20180403 01:46:39< celticminstrel> TBH it's hard for me to comment well on this. From the perspective of the diff it's practically a total rewrite. 20180403 01:47:11< celticminstrel> It may not actually be a total rewrite, but there's no way to tell what's new and what's old because you moved code around into different files. 20180403 01:48:25< celticminstrel> IOW you've violated the principle of keeping the diff clean. 20180403 01:48:31< celticminstrel> Which makes the diff essentially useless. 20180403 01:49:12< celticminstrel> ... 20180403 01:49:23< celticminstrel> This has nothing to do with your work, but... what the heck is "Nonnull"? 20180403 01:49:49<+discordbot> hm? 20180403 01:49:56< celticminstrel> In the terrain topics. 20180403 01:50:13<+discordbot> bool is_nonnull() const { return (number_ != t_translation::NONE_TERRAIN) && (number_ != t_translation::VOID_TERRAIN ); } 20180403 01:51:18<+discordbot> I didn't really expect you to look at the diff anyway. 20180403 01:52:09<+discordbot> oh, and the reimplement thing.. 20180403 01:52:14<+discordbot> had to do with hidden sections 20180403 01:52:17<+discordbot> but it's not used anywhere 20180403 01:52:20<+discordbot> might just remove it 20180403 01:55:46< irker719> wesnoth: Charles Dang wesnoth:master a064b4f66bed / src/help/ (manager.cpp manager.hpp): Help/Manager: don't need to keep a game config pointer anymore https://github.com/wesnoth/wesnoth/commit/a064b4f66bed0d65bd151caee54cf76e64a0335b 20180403 01:55:49< irker719> wesnoth: Charles Dang wesnoth:master b0d72724a0f1 / src/help/section.hpp: Fix extra qualifier on function declaration https://github.com/wesnoth/wesnoth/commit/b0d72724a0f161593e13c3aae8cbe6e15205aea1 20180403 01:56:32< celticminstrel> Probably shouldn't just remove things. 20180403 01:56:46< celticminstrel> IMO we need hidden sections, anyway. 20180403 01:57:02< celticminstrel> Or hidden topics, at least. I guess maybe we don't need hidden sections. 20180403 01:57:10<+discordbot> and no, I didn't figure out what .. meant 20180403 01:57:37< celticminstrel> Anyway, IMO nonnull should be removed. 20180403 01:57:56< celticminstrel> What's NONE_TERRAIN and VOID_TERRAIN? 20180403 01:59:11<+discordbot> no idea 20180403 01:59:26<+discordbot> well, the latter is a terrain 20180403 01:59:27<+discordbot> Void 20180403 01:59:30< irker719> wesnoth: Charles Dang wesnoth:master 3fc01cadf47a / src/help/topic_text_generators.cpp: Help: removed useless 'is nonnull' debug info from terrain topics https://github.com/wesnoth/wesnoth/commit/3fc01cadf47ad3d267921b413442cfbe87e28d77 20180403 01:59:37< celticminstrel> Like what're the terrain codes or something. 20180403 02:00:52<+discordbot> anything else? 20180403 02:01:16< celticminstrel> ? 20180403 02:01:26< celticminstrel> Oh, other things to do. 20180403 02:01:52< celticminstrel> Can't think of anything. 20180403 02:02:22<+discordbot> guess just need to wait for le travis 20180403 02:05:32<+discordbot> can't figure out this last error.. 20180403 02:06:00<+discordbot> oh 20180403 02:09:35< irker719> wesnoth: Charles Dang wesnoth:master 3865a16288fe / src/help/topic_generators.cpp: Help: fixed ambiguous overload, config copying https://github.com/wesnoth/wesnoth/commit/3865a16288fe88336cc99d4c881b0e9b026e4203 20180403 02:22:37-!- travis-ci [~travis-ci@ec2-50-19-34-236.compute-1.amazonaws.com] has joined #wesnoth-dev 20180403 02:22:38< travis-ci> wesnoth/wesnoth#17399 (master - 3865a16 : Charles Dang): The build failed. 20180403 02:22:38< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/361448649 20180403 02:22:38-!- travis-ci [~travis-ci@ec2-50-19-34-236.compute-1.amazonaws.com] has left #wesnoth-dev [] 20180403 02:23:17< irker719> wesnoth: Charles Dang wesnoth:master 09f6cec0c123 / src/help/topic_generators.cpp: Fixup 3865a16 https://github.com/wesnoth/wesnoth/commit/09f6cec0c123777514120101f97f518add7d1031 20180403 02:24:09< celticminstrel> So is it possible to play through the tutorial on master? 20180403 02:24:12<+discordbot> 🤦 20180403 02:24:22<+discordbot> no 20180403 02:24:37< celticminstrel> Any plans to fix this soon? 20180403 02:24:50<+discordbot> give me 6 months 20180403 02:24:55 * celticminstrel has no idea what shadowm's emoji was. 20180403 02:25:05<+discordbot> a facepalm 20180403 02:25:07<+discordbot> 🤦 x2 combo 20180403 02:25:15< celticminstrel> Six months... :| 20180403 02:25:28<+discordbot> (Or 3, if I take into account what vultraz just said.) 20180403 02:25:49< celticminstrel> What exactly needs fixing anyway? 20180403 02:25:55<+discordbot> the in-game UI 20180403 02:26:14<+discordbot> and event interaction between the controllers and the same 20180403 02:26:20< celticminstrel> Hmm. 20180403 02:26:34<+discordbot> don't go messing around with it 20180403 02:26:53<+discordbot> unless you intend to fix it properly 20180403 02:28:05<+discordbot> but yeah, I have no idea when it will be fixed 20180403 02:28:18<+discordbot> if it were easy I'd have done it already 20180403 02:28:48< celticminstrel> I assume not this month, given that most people are probably focused on releasing 1.14. 20180403 02:29:01<+discordbot> indeed. 20180403 02:32:23<+discordbot> On the bright side, that means people can't work on features for master unless they use 1.14 as a starting point and are therefore dropped to lightly playtest it in the process. 20180403 02:32:57<+discordbot> *forced not dropped 20180403 02:33:08<+discordbot> On the negative side, that means people can't work on features for master unless they use 1.14 as a starting point and are therefore unable to playtest master. 20180403 02:36:35< irker719> wesnoth: Charles Dang wesnoth:master 973a8f54f953 / src/help/topic_text_generators.hpp: Help: mark currently unused-parameter as such for now https://github.com/wesnoth/wesnoth/commit/973a8f54f953884e392dc4077c55257d4d745fe8 20180403 02:41:42-!- travis-ci [~travis-ci@ec2-54-92-226-218.compute-1.amazonaws.com] has joined #wesnoth-dev 20180403 02:41:43< travis-ci> wesnoth/wesnoth#17400 (master - 09f6cec : Charles Dang): The build is still failing. 20180403 02:41:43< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/361450954 20180403 02:41:43-!- travis-ci [~travis-ci@ec2-54-92-226-218.compute-1.amazonaws.com] has left #wesnoth-dev [] 20180403 02:47:13-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has joined #wesnoth-dev 20180403 02:52:14-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180403 02:52:20-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20180403 02:53:48< irker719> wesnoth: Charles Dang wesnoth:master 26b6ca54bb0a / src/display.cpp: Fixed crash when starting the editor (fixes #2816) https://github.com/wesnoth/wesnoth/commit/26b6ca54bb0a53ee56f74a23cb9818b08794356d 20180403 02:55:18-!- travis-ci [~travis-ci@ec2-54-81-57-132.compute-1.amazonaws.com] has joined #wesnoth-dev 20180403 02:55:19< travis-ci> wesnoth/wesnoth#17402 (master - 26b6ca5 : Charles Dang): The build was canceled. 20180403 02:55:19< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/361456817 20180403 02:55:19-!- travis-ci [~travis-ci@ec2-54-81-57-132.compute-1.amazonaws.com] has left #wesnoth-dev [] 20180403 02:55:50<+discordbot> we're just down to the xcode build failing from lack of projectfile updates 20180403 02:56:23-!- travis-ci [~travis-ci@ec2-50-19-34-236.compute-1.amazonaws.com] has joined #wesnoth-dev 20180403 02:56:24< travis-ci> wesnoth/wesnoth#17401 (master - 973a8f5 : Charles Dang): The build is still failing. 20180403 02:56:24< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/361453282 20180403 02:56:24-!- travis-ci [~travis-ci@ec2-50-19-34-236.compute-1.amazonaws.com] has left #wesnoth-dev [] 20180403 03:15:03<+discordbot> celticminstrel: do ou intend to do something about https://github.com/wesnoth/wesnoth/issues/2801 ? 20180403 03:15:33< celticminstrel> Not sure. 20180403 03:15:50< celticminstrel> I guess I'd probably be more likely to look at the AI stuff than that? 20180403 03:17:00<+discordbot> meh 20180403 03:17:04<+discordbot> finish your schema stuff 20180403 03:17:15< celticminstrel> Well, that too. 20180403 03:27:20< irker719> wesnoth: Charles Dang wesnoth:1.14 480df6b28ac5 / / (4 files in 4 dirs): Disabled Font Scaling preference for now; it's too buggy https://github.com/wesnoth/wesnoth/commit/480df6b28ac50e3971856588f2ce4a0b333f9262 20180403 03:38:33< irker719> wesnoth: Martin Hrubý wesnoth:master bca6203bf45b / projectfiles/Xcode/Resources/SDLMain.nib/ (designable.nib keyedobjects.nib): Updated changelog style (#2680) https://github.com/wesnoth/wesnoth/commit/bca6203bf45b44515603918232950a58b3a45cf8 20180403 03:38:55< irker719> wesnoth: Celtic Minstrel wesnoth:1.14 a82289e3103f / projectfiles/Xcode/Resources/SDLMain.nib/ (designable.nib keyedobjects.nib): Updated changelog style (backport of #2680) https://github.com/wesnoth/wesnoth/commit/a82289e3103f4b3e1a9b22a477e5a04868bac24a 20180403 03:49:38< irker719> wesnoth: Charles Dang wesnoth:master 30455d52a2b6 / src/help/ (topic_generators.cpp utils.cpp utils.hpp): Help: moved a util function to the only file in which it is used https://github.com/wesnoth/wesnoth/commit/30455d52a2b6f29495906002425b8a44d2f08c62 20180403 03:53:02<+discordbot> celmin: so, lua hooks into help 20180403 03:53:18<+discordbot> what're you thinking 20180403 03:56:20< irker719> wesnoth: Celtic Minstrel wesnoth:master 7f60fb0fbc3b / src/ (6 files in 3 dirs): Add [filter_second_weapon] to leadership and resistance abilities https://github.com/wesnoth/wesnoth/commit/7f60fb0fbc3b8245562503376905a16ab51a8d13 20180403 03:56:38< irker719> wesnoth/wesnoth:master Steve Cotton 2caed06cdb THoT S12 Fix some "x=" tests that should AppVeyor: All builds passed 20180403 03:56:44< celticminstrel> That covers all the stuff I had to deal with before getting back to schema. 20180403 03:57:11<+discordbot> CHANGELOG 20180403 03:57:13< celticminstrel> IMO you should re-enable the font scaling. 20180403 03:57:31<+discordbot> No 20180403 03:57:33<+discordbot> too buggy 20180403 03:58:01< celticminstrel> The bugs aren't the fault of font scaling. They're issues in the GUI2 layout engine. 20180403 03:58:14<+discordbot> And the GUI1 layout engine 20180403 03:58:30< celticminstrel> There is no GUI1 layout engine. 20180403 03:58:34<+discordbot> did you not see how things got massively cut off in-game in his screenshot? 20180403 03:59:02< celticminstrel> I don't remember, but I probably saw things getting cut off when I initially added the preference. 20180403 03:59:17< celticminstrel> That there's no GUI1 layout engine is actually the problem in this case. 20180403 03:59:28<+discordbot> Anyway, even if it was just GUI2, I do not deem the feature acceptable for 1.14 20180403 03:59:36<+discordbot> in an acceptable state 20180403 03:59:37< celticminstrel> Anyway, Lua help hooks. 20180403 04:00:18< celticminstrel> - A function to open the help viewer to any topic. (Okay, so this one already exists though.) 20180403 04:00:51< celticminstrel> - A function to open the help viewer to any section. This could even let you create a whole new help area completely isolated from the main help. 20180403 04:01:02< celticminstrel> - Topic/section generators written in Lua. 20180403 04:01:44< celticminstrel> That's all I have right now. 20180403 04:02:20<+discordbot> *nods8 20180403 04:03:20<+discordbot> I did add a todo note to open_help_browser_to to potentially allow passing a section reference 20180403 04:04:36< irker719> wesnoth: Charles Dang wesnoth:master 754d326098ef / src/help/manager.cpp: Help/Manager: dead code begone! https://github.com/wesnoth/wesnoth/commit/754d326098efd55af7071de3300e5d9585ff0a3b 20180403 04:06:58-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20180403 04:08:15<+discordbot> celmin: changeeeloooggg 20180403 04:18:52<+discordbot> heal.obj : error LNK2001: unresolved external symbol "public: class unit_ability_list __thiscall unit::get_abilities(class std::basic_string,class std::allocator > const &,struct map_location const &,class std::shared_ptr)const " 20180403 04:18:53<+discordbot> (?get_abilities@unit@@QBE?AVunit_ability_list@@ABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@ABUmap_location@@V?$shared_ptr@$$CBVattack_type@@@4@@Z) 1>C:\Users\\Documents\wesnoth\projectfiles\VC15\\..\..\wesnoth.exe : fatal error LNK1120: 1 unresolved externals 20180403 04:18:53<+discordbot> 😦 20180403 04:23:46< irker719> wesnoth: Charles Dang wesnoth:master 4bd08cefb901 / src/actions/heal.cpp: Fixup 7f60fb0 (missing include) https://github.com/wesnoth/wesnoth/commit/4bd08cefb901b7f44a5449fc820ca1463a72ac32 20180403 04:24:29-!- travis-ci [~travis-ci@ec2-54-81-57-132.compute-1.amazonaws.com] has joined #wesnoth-dev 20180403 04:24:30< travis-ci> wesnoth/wesnoth#17407 (master - 7f60fb0 : Celtic Minstrel): The build failed. 20180403 04:24:30< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/361469413 20180403 04:24:30-!- travis-ci [~travis-ci@ec2-54-81-57-132.compute-1.amazonaws.com] has left #wesnoth-dev [] 20180403 04:27:58< irker719> wesnoth: Charles Dang wesnoth:master 1903b05ab111 / data/gui/widget/label_default.cfg: GUI2/Label: tweaked link color https://github.com/wesnoth/wesnoth/commit/1903b05ab11107fad80a38733a1af2bf1d00727b 20180403 04:28:58< irker719> wesnoth: Charles Dang wesnoth:1.14 4f4fa274a8c5 / data/gui/widget/label_default.cfg: GUI2/Label: tweaked link color https://github.com/wesnoth/wesnoth/commit/4f4fa274a8c5129458d7469f245f96c443b74c10 20180403 04:31:03< irker719> wesnoth: Charles Dang wesnoth:master 384ba46c86c4 / src/gui/widgets/label.cpp: GUI2/Label: tweaked link confirmation prompt https://github.com/wesnoth/wesnoth/commit/384ba46c86c401a37b11eb427e1e9317453db33e 20180403 04:31:30< irker719> wesnoth: Charles Dang wesnoth:1.14 27ec4cd31682 / src/gui/widgets/label.cpp: GUI2/Label: tweaked link confirmation prompt https://github.com/wesnoth/wesnoth/commit/27ec4cd3168277c61e2224ed9d7908d60bc6b11c 20180403 04:56:44-!- travis-ci [~travis-ci@ec2-50-19-34-236.compute-1.amazonaws.com] has joined #wesnoth-dev 20180403 04:56:45< travis-ci> wesnoth/wesnoth#17411 (1.14 - 27ec4cd : Charles Dang): The build passed. 20180403 04:56:45< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/361475833 20180403 04:56:45-!- travis-ci [~travis-ci@ec2-50-19-34-236.compute-1.amazonaws.com] has left #wesnoth-dev [] 20180403 05:16:23-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has quit [Quit: Connection closed for inactivity] 20180403 05:58:18< irker719> wesnoth/wesnoth:1.14 Steve Cotton 16614c325d Start the 1.13.13+dev changelog with a T AppVeyor: All builds passed 20180403 06:18:50-!- Nobun [~user@51.179.98.217] has joined #wesnoth-dev 20180403 06:19:37< Nobun> Hi. Where is the best place to write possible issue(s) of 1.13.13 ? 20180403 06:22:16<+discordbot> The issue tracker: https://github.com/wesnoth/wesnoth/issues 20180403 06:29:51-!- Nobun [~user@51.179.98.217] has quit [Ping timeout: 240 seconds] 20180403 06:30:12-!- grzywacz [~karol@89-70-226-147.dynamic.chello.pl] has joined #wesnoth-dev 20180403 06:32:16-!- Nobun [~user@51.179.98.217] has joined #wesnoth-dev 20180403 06:34:37< Nobun> sorry for double posting (don't know if this message was published): ok. I have a suspect to verify (probably a false positive) but I need an huge amount of players and open games. How many time a single person can join wesnoth (with the same IP) at once? 20180403 06:35:32<+discordbot> I think we don't limit it at all. 20180403 06:35:56<+discordbot> It may be a better idea to simulate lobby traffic instead of creating it for real, though. 20180403 06:36:14<+discordbot> https://github.com/wesnoth/wesnoth/blob/master/utils/simulate_lobby_traffic.py 20180403 06:36:28<+discordbot> https://github.com/wesnoth/wesnoth/blob/master/simulate-lobby-activity.lua 20180403 06:36:42< Nobun> jyrkive the bug I am afraid of (and cannot check now) is not related to lobby traffic, but lobby list of players and games 20180403 06:37:04<+discordbot> That can be scripted, too. 20180403 06:37:20< Nobun> the current lobby resembles me the 1.8.0 once, wich had very great problems on managing those lists 20180403 06:37:35< Nobun> 1.8.0 one * 20180403 06:38:48< Nobun> in 1.8.0 when you tried to scroll down the list, the list comed back to up, making de-facto impossible to scroll down the list (to see players online) (to access open games) 20180403 06:40:23<+discordbot> I fixed one such bug at one point: https://github.com/wesnoth/wesnoth/commit/19358294be01c2718d71abbde3b89eab3aba99ad 20180403 06:41:01<+discordbot> That's why I wrote the script to simulate lobby activity to begin with. 20180403 06:48:47<+discordbot> Nobun: if you mean the player list constantly scrolls to the top, that's known 20180403 06:49:09<+discordbot> When did it regress? 20180403 06:49:27<+discordbot> Your fix is for the game list 20180403 06:49:42<+discordbot> Ah, right. 20180403 06:49:58<+discordbot> And affects listboxes 20180403 06:50:00<+discordbot> not tree views 20180403 06:50:04<+discordbot> such as the player list 20180403 06:55:28< Nobun> Vultraz: this is not one bug I am reporting (since I suspected it, not verified it). I only asked questions in order to playtest and verify the possible bug. But if your script (as it seems) is able to verify it, than nice :) 20180403 06:55:52< Nobun> Ah sorry the script was made by jyrkive sorry 20180403 06:55:55<+discordbot> It depends on what the steps are. 20180403 06:56:12<+discordbot> But you can always write a new script, using the existing one as reference. 20180403 06:56:40< Nobun> can I give a look to the existing script? don't know where to find it 20180403 06:56:55<+discordbot> I already gave a link to it. 20180403 06:57:32< Nobun> ah ok. Sorry I didn't see it. You mean the lua one? 20180403 06:58:04<+discordbot> The Lua code is a Wesnoth plugin that one instance of Wesnoth runs. 20180403 06:58:32<+discordbot> The Python code is the top-level script that launches a couple dozen instances of Wesnoth with that plugin. 20180403 07:01:07< Nobun> ok thank for explaination I still didn't look at the codes 20180403 07:10:36< Nobun> hmm. Those scripts are a bit too advanced for me in order to change them. I tried to simply run the python one but I didn't see anything (my pc is not powerful, and it seemed a quite slow process) 20180403 07:11:21< Nobun> perhaps I will try to run different instances locally and manually, checking the subprocess instructions passed by python in order to understand how to run a local server 20180403 07:11:28<+discordbot> OK, in that case I guess you can run a bunch of Wesnoth instances manually to test. 20180403 07:11:54<+discordbot> (I suggest that you use a local wesnothd instance for that instead of connecting to the official server.) 20180403 07:11:55< Nobun> Yeah, I think I will do this way 20180403 07:12:30< Nobun> I will do it (after understanding how to use wesnothd locally xD never done until now xD) 20180403 07:21:12< Nobun> any hint about how to run properly multiple wesnoth clients from python? 20180403 07:21:33< Nobun> I mean... subprocess.call could wait until the process end, I figure 20180403 07:23:00<+discordbot> I used subprocess.Popen() for that. 20180403 07:26:37-!- Nobun [~user@51.179.98.217] has quit [Ping timeout: 256 seconds] 20180403 07:28:24-!- Nobun [~user@51.179.98.217] has joined #wesnoth-dev 20180403 07:29:07< Nobun> Ok so I ended to start from your python code and write a custom-made one (a bit simplier) for the test. Now I will verify what will happen... 20180403 07:34:10< Nobun> hmm. Something is not working as expected 20180403 07:34:56< Nobun> server = subprocess.Popen(["./wesnothd", "-p", str(PORT)], -1, None, DEVNULL, DEVNULL, DEVNULL) 20180403 07:34:56< Nobun> print('server started') 20180403 07:35:14< Nobun> well if I write down this code and run it, 'server started' is not showed 20180403 07:38:19< Nobun> it seems it cannot be managed this way. Well I will do it in another way (multiple bash run through a bash script) 20180403 07:49:30< Nobun> jyrkive: the test cannot be done locally 20180403 07:49:55< Nobun> I tried the only working way (I made two bash scripts, one for server and one for clients) 20180403 07:50:21< Nobun> I could run the second bash scripts up to 5 times. 20180403 07:50:38< Nobun> At the 6th time, an error occurred: 20180403 09:48:19 error general: Too many connections from your IP. 20180403 07:51:21< Nobun> 5 users is still not enough to fill the player list and try the scroll 20180403 07:51:39<+discordbot> Hmm, interesting. I recall that my test script (which creates 20 instances of Wesnoth) worked just fine when I wrote it. 20180403 07:52:45< Nobun> jyrkive probably your script is fine, but it is my pc that can't run it properly 20180403 07:54:09< Nobun> however, for some strange reason, I cannot use the script directly (and neither my modified one) and when I tried the bash adding one-by-one wesnoth client approach, it stopped working at 6th connection 20180403 07:55:04<+discordbot> @Vultraz Should I assign #2822 to you or you'd rather leave it up for someone else to fix? 20180403 07:55:47<+discordbot> (I will say that I agree with beetlenaut, this is going to get really annoying really quickly.) 20180403 07:57:53<+discordbot> Took it 20180403 07:58:37<+discordbot> I'll make it preserve selections between invocations 20180403 07:59:00<+discordbot> the mp lobby thing is not a blocker 20180403 07:59:14<+discordbot> Uh, yes it is. 20180403 07:59:28<+discordbot> 😒 20180403 07:59:30<+discordbot> If you don't fix #2 you will get on the MP community's bad side. 20180403 07:59:41<+discordbot> Trust me Vultraz, we've been there before. 20180403 07:59:47<+discordbot> You do not want to do that. 20180403 08:00:00<+discordbot> Seems the MP community is pretty cancerous. 20180403 08:00:04<+discordbot> But fine, I'll fix the second point 20180403 08:00:21<+discordbot> I barely play MP and even I can tell how #2 is essential to address. 20180403 08:00:35<+discordbot> People don't care that much what scenario I'm playing. 20180403 08:00:57<+discordbot> They'll be looking for things like "ladder" or "no noobs" or "free cigars for everyone" in the game title. 20180403 08:01:11<+discordbot> Oh, yes, they just care that they can advertise LADDER MATCH DEFAULT ONLY JAJAJAJAJA 20180403 08:01:16<+discordbot> (Note: I do not advocate smoking.) 20180403 08:01:45<+discordbot> This isn't like single-player. 20180403 08:02:05<+discordbot> In SP you have campaigns and scenarios, and the same scenario of the same campaign is (usually) always the same. 20180403 08:02:24<+discordbot> You can have 10 Isar's Cross on the server and they all have different people. 20180403 08:02:34<+discordbot> Or a different atmosphere. 20180403 08:03:13<+discordbot> I'll probably want to join whichever doesn't say "NO NOOBS". 20180403 08:03:45<+discordbot> Not because I'm not a noob, but rather because you know that tends to be a telltale sign of the game host being a... special person. 20180403 08:04:08<+discordbot> I may also prefer to join a game which explicitly says it's noob-friendly. 20180403 08:04:25<+discordbot> Or (if I'm a mod) want to easily see which games have offensive titles without squinting my eyes. 20180403 08:05:53< Nobun> I have to say that I never joined a "no-noob" game, becouse, even if I don't consider myself truely a noob, I am not a good player either xD 20180403 08:07:04<+discordbot> *Not because I know I am a noob 20180403 08:07:10<+discordbot> I phrased that completely incorrectly. 20180403 08:07:53<+discordbot> messages about MANGENTA_IS_THE_TEAM_COLOR account for 99% of my deprecation spam.. 20180403 08:10:34-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20180403 08:12:04< irker719> wesnoth: Charles Dang wesnoth:master 6615aa7efe2d / changelog.md data/gui/window/lobby_main.cfg src/gui/dialogs/multiplayer/lobby.cpp: Swapped the position and formatting of game names and titles in the MP lobby https://github.com/wesnoth/wesnoth/commit/6615aa7efe2de65362e3ec19ee3e72a65dea50d8 20180403 08:13:14< irker719> wesnoth: Charles Dang wesnoth:1.14 fbc37edc4614 / changelog.md data/gui/window/lobby_main.cfg src/gui/dialogs/multiplayer/lobby.cpp: Swapped the position and formatting of game names and titles in the MP lobby https://github.com/wesnoth/wesnoth/commit/fbc37edc461496ec741d72afc12fbeb2985cff9f 20180403 08:13:24<+discordbot> @shadowm there' 20180403 08:13:41<+discordbot> Now, is the rest a blocker? 20180403 08:14:04<+discordbot> That's an excellent question. 20180403 08:14:21<+discordbot> backflips out of the nearest open window 20180403 08:16:27<+discordbot> Open windows let in mosquitos. 20180403 08:16:53<+discordbot> There are no mosquitos in this country in winter. 20180403 08:17:02<+discordbot> And it's already winter. 20180403 08:17:12< grzywacz> When is the next RC release planned for? I'd like to push translation updates before it happens. ;) 20180403 08:17:26<+discordbot> For when the topic says. 20180403 08:17:34<+discordbot> 15th 20180403 08:17:48< grzywacz> Excellent, thanks for pointing out it's there! 20180403 08:18:00<+discordbot> Also make sure to run them through Ivanovic unless you have an extremely good reason to bypass the proper chain of delivery. 20180403 08:18:08< grzywacz> Yeah, that's what I do. 20180403 08:18:18< grzywacz> Which means my deadline is one day earlier. ;) 20180403 08:23:20-!- lipkab [~lipk@host-91-147-210-58.biatv.hu] has joined #wesnoth-dev 20180403 08:27:20< irker719> wesnoth: Sofartin wesnoth:master 2ae6c9e4d056 / projectfiles/Xcode/Wesnoth.xcodeproj/project.pbxproj: Fix Xcode Project after 23e78abb20b00786ad58bbefda08904742974f8e https://github.com/wesnoth/wesnoth/commit/2ae6c9e4d056863cd7266d947e05d8f89fc137a7 20180403 08:27:39<+discordbot> ty 20180403 08:29:07<+discordbot> np 20180403 08:43:08-!- Nobun [~user@51.179.98.217] has quit [Ping timeout: 268 seconds] 20180403 08:44:58-!- Nobun [~user@51.179.98.217] has joined #wesnoth-dev 20180403 08:54:22-!- grzywacz [~karol@89-70-226-147.dynamic.chello.pl] has quit [Ping timeout: 264 seconds] 20180403 08:58:41-!- Nobun [~user@51.179.98.217] has quit [Ping timeout: 248 seconds] 20180403 09:00:29-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20180403 09:00:30-!- Nobun [~user@51.179.98.217] has joined #wesnoth-dev 20180403 09:01:19-!- travis-ci [~travis-ci@ec2-50-19-34-236.compute-1.amazonaws.com] has joined #wesnoth-dev 20180403 09:01:20< travis-ci> wesnoth/wesnoth#17414 (master - 2ae6c9e : Sofartin): The build passed. 20180403 09:01:20< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/361530285 20180403 09:01:20-!- travis-ci [~travis-ci@ec2-50-19-34-236.compute-1.amazonaws.com] has left #wesnoth-dev [] 20180403 09:21:12< irker719> wesnoth: Charles Dang wesnoth:master e8b750f8a722 / src/help/section.cpp: Help: fixed unit section such as the Walking Corpse's not generating https://github.com/wesnoth/wesnoth/commit/e8b750f8a7223a17362c105a2ceb9b3709705e14 20180403 09:30:22<+discordbot> Everything was working great until... Assertion failed! Expression: !current_team()is.local() || !undo_stack().can_undo() 20180403 09:30:47<+discordbot> This application has requested the Runtime to terminate it in an unusual way. 20180403 09:30:58<+discordbot> oh dear 20180403 09:31:00<+discordbot> please report it 20180403 09:31:22< irker719> wesnoth: Charles Dang wesnoth:master bd00adffd48f / src/gui/dialogs/help_browser.cpp: Help Browser: don't generate nodes for hidden topics, updated link color https://github.com/wesnoth/wesnoth/commit/bd00adffd48f046358809d55a9fac343aa2ba846 20180403 09:32:23<+discordbot> @Vultraz ok 20180403 09:34:44<+discordbot> fuuuuuuuuuu can't find stderr.txt 20180403 09:35:09<+discordbot> @humpty_hump 1.13.13? 20180403 09:35:20<+discordbot> yeah 20180403 09:35:30-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Read error: Connection reset by peer] 20180403 09:35:36<+discordbot> Go to the user data dir and check the logs folder. 20180403 09:35:40<+discordbot> I checked the appdata route - no such folder 20180403 09:36:20<+discordbot> It's in My Documents\My Games. 20180403 09:36:23<+discordbot> Title screen -> game version (the i icon) 20180403 09:36:44<+discordbot> There's an option to open the user data folder there. 20180403 09:38:38<+discordbot> ok 20180403 09:38:40<+discordbot> got it 20180403 09:44:33<+discordbot> gaaah. I can't figure out what's going on with this text rendering issue.. 20180403 09:46:00<+discordbot> done 20180403 09:46:04<+discordbot> is it possible that the text is rendering truncated.. 20180403 09:46:55<+discordbot> if it's not the DLL's, could it perhaps be the GUI or the CSS? Purely speculating here... 🤔 20180403 09:47:53<+discordbot> hm? 20180403 09:48:31<+discordbot> We don't use CSS. 20180403 09:49:07<+discordbot> ironically, the help browser is a place where css would actually be pretty useful 20180403 09:54:56<+discordbot> yeah 20180403 09:54:56-!- vladimirslavik [vslavik@nat/redhat/x-idnmxxoehojzpxze] has joined #wesnoth-dev 20180403 10:02:48<+discordbot> and in situations like these it's best to remember the words of my old C++ professor: "Do not despair" 20180403 10:04:51<+discordbot> Actually, I think it was Biblical and he was paraphrasing. 20180403 10:05:13<+discordbot> heh 20180403 10:05:28<+discordbot> guess this will just be one of the Long List Of Issues we'll have to solve eventually 20180403 10:22:51<+discordbot> How to enable LOG_FS ? 20180403 10:31:11<+discordbot> --log-info filesystem (or --log-debug if you want that level). 20180403 11:01:39<+discordbot> https://codepen.io/ohansemmanuel/full/EoBLgd/ https://medium.freecodecamp.org/everything-you-need-to-know-about-css-variables-c74d922ea855 20180403 11:03:22<+discordbot> Not really useful for us. Like Vultraz said, GUI2 doesn't support CSS. 20180403 11:03:39<+discordbot> And we're definitely not going to write our own CSS implementation. 20180403 11:05:46-!- gfgtdf [~chatzilla@x4e32b612.dyn.telefonica.de] has joined #wesnoth-dev 20180403 11:06:45< gfgtdf> humpty_hump: please report that issue on our bugtracker (https://github.com/wesnoth/wesnoth/issues) 20180403 11:08:06<+discordbot> I was considering querying the webmaster directly ^^U. 20180403 11:17:13< irker719> wesnoth/wesnoth:master Charles Dang 384ba46c86 GUI2/Label: tweaked link confirmation pr AppVeyor: All builds passed 20180403 11:30:09<+discordbot> I think I'll put the Help system on the back burner for now 20180403 11:30:48<+discordbot> I've basically completed my long-desired project of cleaning up its extremely messy code, and it can now be easily worked with 20180403 11:33:22<+discordbot> time to focus on other, more pressing areas... 20180403 11:35:35-!- lipkab [~lipk@host-91-147-210-58.biatv.hu] has quit [Ping timeout: 240 seconds] 20180403 11:59:31< irker719> wesnoth: gfgtdf wesnoth:1.14 fa8e301c93df / src/ (playmp_controller.cpp playturn.cpp synced_context.cpp synced_context.hpp): fix OOS when undoing actions with synced choices https://github.com/wesnoth/wesnoth/commit/fa8e301c93df0f576d8f71c3fa0831afe5dbe23b 20180403 12:50:14-!- grzywacz [~karol@89-70-226-147.dynamic.chello.pl] has joined #wesnoth-dev 20180403 12:57:16< irker719> wesnoth/wesnoth:1.14 Charles Dang 27ec4cd316 GUI2/Label: tweaked link confirmation pr AppVeyor: All builds passed 20180403 13:06:12-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20180403 13:07:08-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-dev 20180403 13:46:39< irker719> wesnoth: newfrenchy83 wesnoth:master 596f3f1bda5e / projectfiles/CodeBlocks/wesnoth.cbp: Update wesnoth.cbp https://github.com/wesnoth/wesnoth/commit/596f3f1bda5e09b2f2d29ae5d1c4a1a5f635ae5b 20180403 13:53:46-!- grzywacz [~karol@89-70-226-147.dynamic.chello.pl] has quit [Ping timeout: 264 seconds] 20180403 14:11:32<+discordbot> So I have a question about save files. In them at the beginning (this is 1.13.high) is a multiplayer tag, that has a version= key. 20180403 14:11:53<+discordbot> Looking at that for one of my campaigns, version is set to 0.0.0, which is what I'd expect, since it's a SP campaign. 20180403 14:12:14<+discordbot> But somebody sent me a replay recently in which that version is set to the correct version of the camapign. 20180403 14:12:48< Ravana_> you must create _info.cfg containing version you want to use 20180403 14:12:52<+discordbot> How's that happening? What am I missing. And why does it "work" for one but not the other. 20180403 14:13:21<+discordbot> @Ravana In the campaign? 20180403 14:13:31< Ravana_> in addon folder 20180403 14:13:51<+discordbot> Ah, so it's user specific and that would explain the difference ... 20180403 14:13:59-!- travis-ci [~travis-ci@ec2-54-92-226-218.compute-1.amazonaws.com] has joined #wesnoth-dev 20180403 14:14:00< travis-ci> gfgtdf/wesnoth#1070 (attackdisablefilter - 840b2a9 : gfgtdf): The build failed. 20180403 14:14:00< travis-ci> Build details : https://travis-ci.org/gfgtdf/wesnoth/builds/361637105 20180403 14:14:00-!- travis-ci [~travis-ci@ec2-54-92-226-218.compute-1.amazonaws.com] has left #wesnoth-dev [] 20180403 14:14:01< Ravana_> before 1.13 it was not required 20180403 14:14:45<+discordbot> Uh ... (I guess I'll need to read about this on the wiki) 20180403 14:19:16<+discordbot> @Ravana I seem to be too stupid to find where this is documented. 20180403 14:19:37< Ravana_> I don't think it is documented, or even intentional 20180403 14:19:54<+discordbot> I see. 20180403 14:20:29<+discordbot> Well, my only real question was why it is different for this player than for me. And even that is just out of curiosity. 20180403 14:26:42< Ravana_> _info.cfg is generated when downloading addon, so author needs to manually create it 20180403 14:33:39<+discordbot> Oh, I see. Thanks. I guess I'm a bit dense this morning. 😉 20180403 14:37:19-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: mattsc] 20180403 14:47:34< irker719> wesnoth/wesnoth:1.14 Charles Dang fbc37edc46 Swapped the position and formatting of g AppVeyor: All builds passed 20180403 14:49:49-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20180403 14:50:31-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 256 seconds] 20180403 15:00:28-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-dev 20180403 15:01:29-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 255 seconds] 20180403 15:04:06-!- gfgtdf [~chatzilla@x4e32b612.dyn.telefonica.de] has quit [Quit: ChatZilla 0.9.93 [Firefox 52.7.3/20180322140748]] 20180403 15:15:49-!- travis-ci [~travis-ci@ec2-54-167-13-4.compute-1.amazonaws.com] has joined #wesnoth-dev 20180403 15:15:50< travis-ci> gfgtdf/wesnoth#1071 (attackdisablefilter - 088e48c : gfgtdf): The build was fixed. 20180403 15:15:50< travis-ci> Build details : https://travis-ci.org/gfgtdf/wesnoth/builds/361667321 20180403 15:15:50-!- travis-ci [~travis-ci@ec2-54-167-13-4.compute-1.amazonaws.com] has left #wesnoth-dev [] 20180403 15:37:04-!- vladimirslavik [vslavik@nat/redhat/x-idnmxxoehojzpxze] has quit [Quit: Leaving] 20180403 15:38:48-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20180403 15:57:50-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20180403 15:59:11-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20180403 15:59:39-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 256 seconds] 20180403 16:22:53-!- grzywacz [~karol@89-70-226-147.dynamic.chello.pl] has joined #wesnoth-dev 20180403 16:25:31<+discordbot> Offtopic: Who can tell me, how with HTML+CSS place this in one line html https://.example.com 20180403 16:26:21<+discordbot> Try display: inline. 20180403 16:28:18<+discordbot> nope 😦 20180403 16:29:05<+discordbot> https://cdn.discordapp.com/attachments/259976436490829825/430765694221680650/unknown.png 20180403 16:32:41<+discordbot> Inline or inline block 20180403 16:33:11<+discordbot> on the span 20180403 16:33:41<+discordbot> inline-flex and flex works 20180403 16:33:48<+discordbot> which one is better: 20180403 16:34:25<+discordbot> span is typically inline so inline-flex or inline-block would be least surprise 20180403 16:36:43<+discordbot> inline-block didn't work inline-flex did the job. Thank you @Tad Carlucci and @jyrkive for pointing me to right direction 20180403 16:37:49<+discordbot> inline-flex only works if the container is display: flex though. 20180403 16:38:27<+discordbot> Wait hang on 20180403 16:38:48<+discordbot> lol I forgot inline-flex is an alternative to flex. 20180403 16:39:57<+discordbot> I don't these new HTML+CSS tags much, so no discussion from my side 😄 20180403 16:46:41<+discordbot> inline-block shouldn't be a way there, the block idiom precisely means to create a block, so forcing the new line. Am I wrong? 20180403 16:52:46-!- molgrum [~molgrum@unaffiliated/molgrum] has quit [Ping timeout: 268 seconds] 20180403 16:53:45-!- molgrum [~molgrum@databur.st] has joined #wesnoth-dev 20180403 16:53:45-!- molgrum [~molgrum@databur.st] has quit [Changing host] 20180403 16:53:45-!- molgrum [~molgrum@unaffiliated/molgrum] has joined #wesnoth-dev 20180403 16:53:47<+discordbot> inline-block is not block. 20180403 16:54:21<+discordbot> The whole point of it is that the element is a block that is regarded as an inline element for flow purposes but as a box for its internal layout. 20180403 16:58:57-!- molgrum [~molgrum@unaffiliated/molgrum] has quit [Ping timeout: 256 seconds] 20180403 16:59:03-!- molgrum [~molgrum@databur.st] has joined #wesnoth-dev 20180403 16:59:04-!- molgrum [~molgrum@databur.st] has quit [Changing host] 20180403 16:59:04-!- molgrum [~molgrum@unaffiliated/molgrum] has joined #wesnoth-dev 20180403 16:59:57<+discordbot> There's an option/attribute to now wrap the line. It's been ages but I think that's what he really wants with the auto width, instead of a flex item in a non-flex context. 20180403 17:00:29<+discordbot> now->not 20180403 17:00:34<+discordbot> It's not a flex item. display: flex/inline-flex makes it a flex container. 20180403 17:00:47<+discordbot> I just forgot inline-flex was even a thing. 20180403 17:00:49-!- Bonobo [~Bonobo@203.220.138.198] has quit [Ping timeout: 248 seconds] 20180403 17:02:28<+discordbot> The problem with CSS is there are so many ways to get there from here. Each has trade-offs. 20180403 17:02:30<+discordbot> Unless he made the the flex container, then obviously everything inside it including the implicit elements are flex childrne. 20180403 17:03:39<+discordbot> I haven't messed with forms in a while but I'm pretty sure this is not the usual way to go about it since people have been making inline textboxes like that before flexbox was even a thing. 20180403 17:04:06<+discordbot> Making it a flex will probably have inintended effects on a narrow screen like a phone. 20180403 17:04:39<+discordbot> In particular it's rather rare for an to be the direct child of an inline element ( is display:inline by default). 20180403 17:08:42< irker719> wesnoth/wesnoth:master Charles Dang bd00adffd4 Help Browser: don't generate nodes for h AppVeyor: All builds passed 20180403 17:19:11<+discordbot> @hrubymar10 @shadowm I removed blocker status from https://github.com/wesnoth/wesnoth/issues/2782 20180403 17:20:05<+discordbot> Wait, what? 20180403 17:20:19<+discordbot> Did you do that only because it's specific to macOS? 20180403 17:20:26<+discordbot> Yes. 20180403 17:20:31<+discordbot> How about no? 20180403 17:21:02<+discordbot> Huh? Of course bug severity should depend on how many players it affects. 20180403 17:21:17<+discordbot> You're basically saying you're okay with people who don't speak English to be unable to use their native language in the lobby/whispers without causing a CTD as long as it only happens on one major platform? 20180403 17:22:09<+discordbot> And I don't see any testing to show it's macOS-only, only that the report is repeatable on macOS 20180403 17:22:12<+discordbot> Remind me how many countries in Europe alone have a language other than English as their first language? 20180403 17:22:23<+discordbot> Not a good situation, but not enough to block the release IMHO. 20180403 17:22:41<+discordbot> @Tad Carlucci I tested it, see the last comment in the bug report. 20180403 17:22:42<+discordbot> I completely disagree. 20180403 17:23:07<+discordbot> Also celticminstrel is right, dead keys do not work like that on Windows and X11. 20180403 17:23:17<+discordbot> That doesn't mean the issue is any less of a blocker for people who do need to be able to use them. 20180403 17:25:21<+discordbot> We're basically doing the same thing we did for 1.12 where we knew there was a considerable segment of our audience affected by a major blocker (missing Retina support in SDL 1.2 causing a lot of bizarre issues with screen resolution and mouse input) but because we couldn't find a workaround and fixing the issue properly necessitated a major re-engineering effort (the SDL 2.0 port), we went and released 1.12.0 anyway with a little 20180403 17:25:21<+discordbot> footnote stating that people on Retina hardware might have an experience that is not on par with the amount of money they invested in their hardware. 20180403 17:26:01<+discordbot> Except this time I figure there might be a reasonable solution, just pending research from the devs who use macOS. 20180403 17:26:27<+discordbot> But you know, issues like this don't say "ready for Steam" to me if left unfixed. 20180403 17:26:57<+discordbot> Nothing suggests that the problem wouldn't be fixable, but at least I can't investigate it without a way to reproduce. 20180403 17:27:27<+discordbot> And you don't have a Mac is what I get from this? 20180403 17:27:51<+discordbot> Indeed, I don't. (And it would be a reasonable default guess, too.) 20180403 17:28:40<+discordbot> So the people who do have a Mac and don't speak English as their first language get to write rave reviews about how Wesnoth crashed every time they tried to compose diacritics until they finally figured out Wesnoth just doesn't like diactricis. 20180403 17:29:13<+discordbot> Surely I'm not the only one who sees the problem with this? 20180403 17:29:51<+discordbot> I'm not denying the problem. 20180403 17:30:10<+discordbot> It's just that I have an even higher threshold for considering something a blocker. 20180403 17:30:53<+discordbot> Considering exactly what we're trying to ship here (and to who) and how natural language is an integral part of it, I find that extremely unfortunate. 20180403 17:34:47-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: So long and thanks for all the fish.] 20180403 17:36:41-!- wedge009 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has quit [Quit: wedge009] 20180403 17:40:01<+discordbot> Looks pretty fixable. I'm willing to take a shot at it tonight, unless @hrubymar10 has already fixed it.\ 20180403 17:47:28< Ivanovic> grzywacz: better to send it on the 13th in the evening hours... 20180403 17:47:42< Ivanovic> these days I am rather inactive and translation updates might be in my inbox a day or two... 20180403 18:22:02-!- Bhoren [~Bhoren_wh@2a01:e0a:c:2150:a130:c326:9243:f1e5] has joined #wesnoth-dev 20180403 18:26:59<+discordbot> Sorry, I am ill and only thing except sleeping today was opening new issue about localized logo text 😦 20180403 18:27:33<+discordbot> No need to apologize. You're not obligated to do anything. 20180403 18:36:08-!- octalot [~steve@77.119.128.216.wireless.dyn.drei.com] has joined #wesnoth-dev 20180403 18:43:06-!- ec2-user2 [~ec2-user@unaffiliated/ushiu] has joined #wesnoth-dev 20180403 18:43:11-!- commavir_ [vir@2604:180::502b:135a] has joined #wesnoth-dev 20180403 18:48:00-!- Netsplit *.net <-> *.split quits: syrma[m], galegosimpatico, elias, commavir 20180403 18:51:18-!- molgrum [~molgrum@unaffiliated/molgrum] has quit [Ping timeout: 260 seconds] 20180403 18:52:41-!- molgrum [~molgrum@databur.st] has joined #wesnoth-dev 20180403 18:52:42-!- molgrum [~molgrum@databur.st] has quit [Changing host] 20180403 18:52:42-!- molgrum [~molgrum@unaffiliated/molgrum] has joined #wesnoth-dev 20180403 18:54:32-!- syrma[m] [syrmamatri@gateway/shell/matrix.org/x-weetplkweqaonobi] has joined #wesnoth-dev 20180403 18:54:50-!- Netsplit over, joins: elias 20180403 18:55:31-!- octalot [~steve@77.119.128.216.wireless.dyn.drei.com] has quit [] 20180403 19:03:32<+discordbot> Where is the channel for the trailer discussion? I might have some spare time. 20180403 19:10:28<+discordbot> @drymaik You might want to DM @Vultraz about it. 20180403 19:10:51<+discordbot> Otherwise it'll get lost in the flood of other stuff going on. 20180403 19:18:43-!- Nobun [~user@51.179.98.217] has quit [Ping timeout: 260 seconds] 20180403 19:20:24-!- Nobun [~user@51.179.98.217] has joined #wesnoth-dev 20180403 19:31:04-!- Nobun [~user@51.179.98.217] has quit [Quit: rebooting] 20180403 19:50:19< irker719> wesnoth/wesnoth:1.14 gfgtdf fa8e301c93 fix OOS when undoing actions with synced AppVeyor: All builds passed 20180403 20:08:30-!- Bhoren [~Bhoren_wh@2a01:e0a:c:2150:a130:c326:9243:f1e5] has quit [Quit: Leaving] 20180403 20:14:31-!- stikonas_ [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20180403 20:14:54-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Ping timeout: 256 seconds] 20180403 20:15:02-!- ec2-user2 is now known as galegosimpatico 20180403 20:24:21-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180403 20:24:27-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20180403 20:27:34<+discordbot> Could be a forum thread too, in art contributions or ideas or what. 20180403 20:28:00<+discordbot> This is kind of an internal thing though. 20180403 20:30:02<+discordbot> Otherwise I wouldn't be suggesting to DM a project member. 20180403 20:55:59-!- iceiceice [~chris@209.133.79.7] has joined #wesnoth-dev 20180403 20:55:59-!- iceiceice [~chris@209.133.79.7] has quit [Changing host] 20180403 20:55:59-!- iceiceice [~chris@unaffiliated/iceiceice] has joined #wesnoth-dev 20180403 21:11:07< grzywacz> Ivanovic: :-) 20180403 21:15:41-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has joined #wesnoth-dev 20180403 21:19:51-!- stikonas_ is now known as stikonas 20180403 21:55:25-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20180403 21:57:13< irker719> wesnoth: gfgtdf wesnoth:1.14 650079412c40 / src/ (actions/attack.cpp gui/dialogs/unit_attack.cpp): fix filter not working in [disable] (#2826) https://github.com/wesnoth/wesnoth/commit/650079412c401705a85bd590a9dae9f8c146673b 20180403 21:58:03<+discordbot> if gfgtdf is around: please forward-port that commit and theother one from earlier 20180403 22:49:07-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-dev 20180403 22:52:06-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20180403 22:52:48-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 260 seconds] 20180403 23:24:01< celticminstrel> So, I just noticed that location filters seemingly don't support time_of_day=liminal. 20180403 23:24:26< celticminstrel> They do support time_of_day=neutral, not sure if that ends up being the same though. 20180403 23:24:52-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has quit [Quit: Connection closed for inactivity] 20180403 23:24:57< celticminstrel> I think it probably does, actually. 20180403 23:30:04< irker719> wesnoth/wesnoth:master newfrenchy83 596f3f1bda Update wesnoth.cbp AppVeyor: All builds passed 20180403 23:36:43< celticminstrel> ...why does SUF support filtering on the unit name? 20180403 23:36:51< celticminstrel> Won't that fail if the name is translated? 20180403 23:40:44<+discordbot> celmin Probably should note that the unit and SUF must agree: both or neither translated 20180403 23:41:12< celticminstrel> ...oh right, if they're both the same translated string, I guess it would indeed work, 20180403 23:42:23-!- grzywacz [~karol@89-70-226-147.dynamic.chello.pl] has quit [Ping timeout: 260 seconds] 20180403 23:43:53< irker719> wesnoth: gfgtdf wesnoth:master 79072b7c3d7a / src/ (playmp_controller.cpp playturn.cpp synced_context.cpp synced_context.hpp): fix OOS when undoing actions with synced choices https://github.com/wesnoth/wesnoth/commit/79072b7c3d7ab662f1ca7bb27aa257bf9fd1a9fe 20180403 23:43:54< irker719> wesnoth: gfgtdf wesnoth:master c4cf0c9da4b2 / src/ (actions/attack.cpp gui/dialogs/unit_attack.cpp): fix filter not working in [disable] (#2826) https://github.com/wesnoth/wesnoth/commit/c4cf0c9da4b24589bd34a8aee9b41cda479ff35c 20180403 23:46:23<+discordbot> sighs 20180403 23:46:26<+discordbot> changelog entries... 20180403 23:47:02<+discordbot> and did celmin add the thing frm yestrday 20180403 23:48:11<+discordbot> People, please deal with changelog entries for and forward/back porting your own commits and changes. 20180403 23:53:06< irker719> wesnoth: Charles Dang wesnoth:master f4fb2a6dcc22 / changelog.md: Changelog entry for c4cf0c9 https://github.com/wesnoth/wesnoth/commit/f4fb2a6dcc22e6890b08b1256e140d6f9a2a880a 20180403 23:53:28< irker719> wesnoth: Charles Dang wesnoth:1.14 54d440edccf6 / changelog.md: Changelog entry for 6500794 https://github.com/wesnoth/wesnoth/commit/54d440edccf6de6826bc2150c9131701b0573a28 20180403 23:58:50-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180403 23:58:56-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev --- Log closed Wed Apr 04 00:00:28 2018