--- Log opened Fri Apr 06 00:00:33 2018 20180406 00:13:04< celticminstrel> Wasn't specifically thinking of the MP people, but yeah I'd say it applies. 20180406 00:15:27< celticminstrel> WTH? [terrain]terrain='' 20180406 00:15:32< celticminstrel> That's two single quotes. 20180406 00:29:37<+discordbot> looks like a misake 20180406 00:29:50< celticminstrel> I don't think it's a mistake per se. 20180406 00:30:03< celticminstrel> The goal appears to be to remove an overlay without changing the base layer. 20180406 00:31:52< celticminstrel> Oh, looks like the wiki proscribes terrain=^ for this use-case. 20180406 00:39:31-!- octalot [~steve@178.165.131.63.wireless.dyn.drei.com] has quit [Ping timeout: 265 seconds] 20180406 00:58:11< irker428> wesnoth: Celtic Minstrel wesnoth:move_unit_relative 17339af6d1f5 / data/lua/wml/move_unit.lua: Add [move_unit]clear_shroud= as an attempt to clear shroud as the unit moves (un https://github.com/wesnoth/wesnoth/commit/17339af6d1f5ddb98415e589bc3d3fc08beef7b6 20180406 00:59:03<+discordbot> does that not happen already? 20180406 00:59:29< celticminstrel> Well, SotA has a macro to workaround it not happening... so I assume it doesn't. 20180406 00:59:46< celticminstrel> SotA basically does the same as that, so I'm like 85% sure it'll work. 20180406 01:03:30<+discordbot> Should probably be default behavio 20180406 01:03:32<+discordbot> r 20180406 01:08:44< celticminstrel> Maybe. 20180406 01:09:02< celticminstrel> But... 20180406 01:09:30< celticminstrel> That implementation'll clear shroud for all sides, right? If it's gonna be default it should at least clear it only for the moving units' sides. 20180406 01:21:00< irker428> wesnoth: Charles Dang wesnoth:master e7a8af0c4057 / src/gui/widgets/ (matrix.hpp pane.cpp pane.hpp): Renamed two t-prefix typedefs https://github.com/wesnoth/wesnoth/commit/e7a8af0c40578aa29ccefe6c45a15c5057188162 20180406 01:35:01< celticminstrel> Someone please respond! https://github.com/wesnoth/wesnoth/issues/2779 20180406 01:35:25< celticminstrel> Because of those issues I'm temporarily skipping over TRoW. 20180406 01:37:43<+discordbot> config_name is valid 20180406 01:37:46<+discordbot> cpp lua_map_generator::lua_map_generator(const config & cfg) : id_(cfg["id"]) , config_name_(cfg["config_name"]) , user_config_(cfg["user_config"]) , create_map_(cfg["create_map"]) , create_scenario_(cfg["create_scenario"]) , lk_() , generator_data_(cfg) { 20180406 01:37:57< celticminstrel> What the heck does it mean though. 20180406 01:38:23<+discordbot> it's just a name 20180406 01:38:39<+discordbot> cpp void lua_map_generator::user_config() { try { lk_.user_config(user_config_.c_str(), generator_data_); } catch (game::lua_error & e) { std::string msg = "Error when running lua_map_generator user_config.\n"; msg += "The generator was: " + config_name_ + "\n"; msg += e.what(); throw mapgen_exception(msg); } } 20180406 01:39:52< celticminstrel> Is mattsc around? 20180406 01:40:02<+discordbot> he was earlier 20180406 01:40:14< mattsc> yes and no 20180406 01:40:16<+discordbot> "Tag [story] may not be used in [root]" 20180406 01:40:22<+discordbot> the hell is [root] 20180406 01:40:34< celticminstrel> Code for toplevel, ie not inside any other tag. 20180406 01:40:49<+discordbot> ah 20180406 01:40:52<+discordbot> ok, that should be fixed 20180406 01:40:58< celticminstrel> mattsc: Do you know WTH this is? https://github.com/wesnoth/wesnoth/blob/master/data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg#L174 20180406 01:42:36< mattsc> celticminstrel: my guess is that it’s supposed to be leader_value= 20180406 01:42:46< mattsc> based on the comment behind it 20180406 01:43:16< celticminstrel> So uh, NR also uses usage= in SUF. Was that ever supported? 20180406 01:43:40< celticminstrel> Surely gfgtdf didn't accidentally remove something like that when he refactored the SUF? 20180406 01:43:59< mattsc> But, of course, if the desire is to have the leader _killed_, then it is one of the usual misguided uses of a target … 20180406 01:44:19< mattsc> I do not remember (about usage) 20180406 01:45:11< celticminstrel> What healer units do you get in NR? White mage and MoL? 20180406 01:45:26< celticminstrel> I'll just replace usage= with a type= filter for 1.14. 20180406 01:46:35< mattsc> Also don’t remember. NR is the only mainline campaign that I never finished (because I chose not to), and it’s been a long time since I even started it. 20180406 01:50:06< celticminstrel> Grepping reveals no healers in recruit lists. 20180406 01:50:23< celticminstrel> There are Elvish Shamans but those seem to be just allied sides. 20180406 01:50:25< mattsc> celticminstrel: BTW,you were right. Switching to the new AI synced action syntax was very simple following the example in SotBE. 20180406 01:51:11< mattsc> Some healers might be added in events though. (I really don’t know though for NR) 20180406 01:51:36< celticminstrel> Maybe 's better to check whether usage was ever supported, because if so it should be restored. 20180406 01:52:25< mattsc> Right, I tried a quick search, but usage is not exactly an uncommon word ... 20180406 01:52:42< mattsc> So far the result is incocnlusive. 20180406 01:52:44< celticminstrel> I'm currently looking at the history of src/units/filter.cpp. 20180406 01:53:11<+discordbot> usage is a valid unit key 20180406 01:53:15<+discordbot> dunno what it does, though 20180406 01:53:31< celticminstrel> The question is about SUF not [unit]. 20180406 01:53:39<+discordbot> "usage: Will override the default provided by the [unit_type]. This is generally not set manually." 20180406 01:53:40<+discordbot> huh 20180406 01:54:02< celticminstrel> No sign of usage in https://github.com/wesnoth/wesnoth/commit/a6decea0fcfd3b0af3520d2637cf085da7277eb5#diff-5dae252819ef2200d1f64f83d8e8e89f 20180406 01:54:21< mattsc> @Vultraz it is used by the AI for certain recruit decisions. 20180406 01:54:43<+discordbot> oh, that, ok 20180406 01:58:56< celticminstrel> I guess type_adv_tree=White Mage,Elvish Shaman should cover all the possibilities in any case? Though I imagine just White Mage would be enough. 20180406 01:59:17< celticminstrel> I can find no evidence of usage being supported in SUF as long as a year ago. 20180406 02:00:54< celticminstrel> The history goes back as far as March 2016 before breaking off (due to the file being moved). 20180406 02:02:50< celticminstrel> Even in July 2014 it doesn't seem to have been supported. Weird. 20180406 02:03:00< celticminstrel> Well, I'll add it for master and fix the WML for 1.14. 20180406 02:04:50< mattsc> celticminstrel: I looked at 4 random instanced of the SUF wiki page between 2008 and 2014, and none of them mentioned ‘usage’ on the page at all. 20180406 02:14:03-!- octalot [~steve@178.165.131.63.wireless.dyn.drei.com] has joined #wesnoth-dev 20180406 02:14:52< celticminstrel> usage() just returns a string... a unit can't have multiple usages, then? 20180406 02:17:03< celticminstrel> ... 20180406 02:17:03< celticminstrel> ... 20180406 02:17:04< celticminstrel> ... 20180406 02:17:13< celticminstrel> alignment is not supported in SUF? o.O 20180406 02:23:18-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20180406 02:27:16<+discordbot> Oh dear. 20180406 02:28:11< celticminstrel> ? 20180406 02:34:24<+discordbot> "alignment is not supported in SUF? o.O" 20180406 02:34:27<+discordbot> Oh dear. 20180406 02:35:05< celticminstrel> I was just shocked that something so basic would be missing, but... is it worse than I assumed? 20180406 02:55:21-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180406 02:55:31-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20180406 02:56:22< irker428> wesnoth/wesnoth:master Sofartin 756f24d85e Remove libpng headers AppVeyor: All builds passed 20180406 02:57:42<+discordbot> celmin: wait, no, [scenario][story] IS valid 20180406 02:58:01<+discordbot> I thought you were talking about [story] on the same level as [scenario] 20180406 02:58:09< celticminstrel> I know that, silly. This is about [story] outside [scenario]. 20180406 02:58:16< celticminstrel> Like as a sibling to [scenario]. 20180406 02:58:32<+discordbot> that's never been valid 20180406 02:59:01< celticminstrel> So why does HTTT do it? 20180406 02:59:19< celticminstrel> Without looking at it I have a theory that it was an old story-section left in "for reference". 20180406 02:59:37<+discordbot> what sceario/ ? 20180406 02:59:52< celticminstrel> intro.cfg 20180406 02:59:57< celticminstrel> In utils 20180406 03:00:27<+discordbot> it's included directly in toplevel in S1 20180406 03:00:33<+discordbot> {campaigns/Heir_To_The_Throne/utils/intro.cfg} 20180406 03:00:40<+discordbot> S1 line 54 20180406 03:02:08<+discordbot> make it a macro if it's too much trouble to solve this case 20180406 03:10:33< celticminstrel> I am perplexed by UtBS consistently using [objectives]show=yes. 20180406 03:13:19<+discordbot> why? 20180406 03:13:33< celticminstrel> Because according to the wiki it doesn't exist. 20180406 03:13:41<+discordbot> 🤔 20180406 03:13:45< celticminstrel> Though the presumed intent is actually the default behaviour. 20180406 03:14:32<+discordbot> silent: Default: not present. If set to "yes", the objectives are silently changed. Else, they will be shown to the user when appropriate. 20180406 03:14:35< celticminstrel> ...WTH is [scenario]snapshot=? 20180406 03:14:39<+discordbot> looks like it got it backwards 20180406 03:14:45< celticminstrel> @Vultraz Yes exactly, it's silent not show. 20180406 03:15:54< celticminstrel> o.o It's an actual thing in the savegame WML. 20180406 03:16:10< celticminstrel> But why on earth is UtBS using it in ScenarioWML? 20180406 03:16:24<+discordbot> ¯_(ツ)_/¯ 20180406 03:16:31< celticminstrel> I mean, I know ScenarioWML is embedded in the savegame WML, but surely this particular key doesn't make any sense outside the savegameWML? 20180406 03:19:35<+discordbot> turns out it's really quite difficult to get units drawing on the miniamp 20180406 03:31:12< irker428> wesnoth: Celtic Minstrel wesnoth:schema 34979fae72f0 / data/schema/core/actionwml.cfg: Schema: Fix a few incorrect types https://github.com/wesnoth/wesnoth/commit/34979fae72f00d52f903da90183098f1c55e142e 20180406 03:31:14< irker428> wesnoth: Celtic Minstrel wesnoth:schema 7727a993d1f4 / data/campaigns/Delfadors_Memoirs/scenarios/ (3 files): DM: Fix issues found by the schema validator https://github.com/wesnoth/wesnoth/commit/7727a993d1f4073b488e650b0973bc5b8294cefc 20180406 03:31:16< irker428> wesnoth: Celtic Minstrel wesnoth:schema baa69773a019 / data/schema/game_config.cfg: Schema: Fix typo https://github.com/wesnoth/wesnoth/commit/baa69773a019835098d1f292d1a7822391944d72 20180406 03:31:18< irker428> wesnoth: Celtic Minstrel wesnoth:schema f181c8066b6e / data/campaigns/Dead_Water/scenarios/ (01_Invasion.cfg 04_Slavers.cfg): DW: Remove [message]duration key since it does absolutely nothing https://github.com/wesnoth/wesnoth/commit/f181c8066b6eb4f693c314c5bbf6a4cba7ce4bbf 20180406 03:31:20< irker428> wesnoth: Celtic Minstrel wesnoth:schema 918a445fe9c4 / data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg: DW: Fix a couple more issues found by the schema validator https://github.com/wesnoth/wesnoth/commit/918a445fe9c4e2a3d3cb6b6ef93ae5f3db419571 20180406 03:31:22< irker428> wesnoth: Celtic Minstrel wesnoth:schema bbfb862fc799 / data/campaigns/Secrets_of_the_Ancients/maps/ (16 files): SotA: Remove obsolete map headers https://github.com/wesnoth/wesnoth/commit/bbfb862fc79930d433e696ea654cd7c2209c1af5 20180406 03:31:24< irker428> wesnoth: Celtic Minstrel wesnoth:schema 19d06181af90 / data/campaigns/Secrets_of_the_Ancients/ (5 files in 2 dirs): SotA: Remove weird terrain='' convention https://github.com/wesnoth/wesnoth/commit/19d06181af90a7c631c7bf7a555225f250d1b69e 20180406 03:31:26< irker428> wesnoth: Celtic Minstrel wesnoth:schema 93a2e483a852 / data/schema/core/addons.cfg: Schema: Make [event]name= optional https://github.com/wesnoth/wesnoth/commit/93a2e483a852d221a636f3e0643fc8a0846b8aa5 20180406 03:31:28< irker428> wesnoth: Celtic Minstrel wesnoth:schema bde282e9bc39 / data/schema/core/actionwml.cfg: Schema: [micro_ai] AI-specific keys are only relevant if action is not delete https://github.com/wesnoth/wesnoth/commit/bde282e9bc39b08fb76b72230f84eedb82f2ef93 20180406 03:31:30< irker428> wesnoth: Celtic Minstrel wesnoth:schema 8d9f0b31bbfc / data/schema/ (game_config.cfg units/modifications.cfg): Schema: Accept variable substitution in EffectWML https://github.com/wesnoth/wesnoth/commit/8d9f0b31bbfc383bd83f46205aeb916a16041cdf 20180406 03:31:32< irker428> wesnoth: Celtic Minstrel wesnoth:schema 46396b53fb85 / data/schema/core/addons.cfg: Schema: Missed an allowed key in [label] https://github.com/wesnoth/wesnoth/commit/46396b53fb8531f0fbe26cebb3bc20ae6e62ec45 20180406 03:31:34< irker428> wesnoth: Celtic Minstrel wesnoth:schema f5c5ba38367c / data/campaigns/Secrets_of_the_Ancients/scenarios/ (5 files): SotA: Fix a few more issues found by the schema validator https://github.com/wesnoth/wesnoth/commit/f5c5ba38367c19107e17f2136305adb92e979774 20180406 03:31:36< irker428> wesnoth: Celtic Minstrel wesnoth:schema dab5d49dd128 / data/campaigns/Sceptre_of_Fire/scenarios/ (1_A_Bargain_is_Struck.cfg 8_The_Dragon.cfg 9_Caverns_of_Flame.cfg): SoF: Fix issues found by the schema validator https://github.com/wesnoth/wesnoth/commit/dab5d49dd128dc49298a26766679340712b5e7f0 20180406 03:31:38< irker428> wesnoth: Celtic Minstrel wesnoth:schema 39f0d946de61 / data/schema/core/actionwml.cfg: Schema: Allow variable substitution for fake unit genders https://github.com/wesnoth/wesnoth/commit/39f0d946de610c2ef2c574ca67c4105f4c61ab4c 20180406 03:31:40< irker428> wesnoth: Celtic Minstrel wesnoth:schema d1782b94ae13 / src/units/filter.cpp: Support usage= in SUF https://github.com/wesnoth/wesnoth/commit/d1782b94ae1375070ce2dc48d90822b40c36be1a 20180406 03:31:42< irker428> wesnoth: Celtic Minstrel wesnoth:schema 7383e4ac5497 / src/units/filter.cpp: Support alignment= in SUF https://github.com/wesnoth/wesnoth/commit/7383e4ac54970152e5036a26e1959078fb4bf2c7 20180406 03:31:44< irker428> wesnoth: Celtic Minstrel wesnoth:schema 58bb2875972c / data/campaigns/Northern_Rebirth/scenarios/ (9 files): NR: Explicitly specify redundant side parameter in unit macros https://github.com/wesnoth/wesnoth/commit/58bb2875972c4d39d7da051f63baf0e432ae866c 20180406 03:31:46< irker428> wesnoth: Celtic Minstrel wesnoth:schema 3e205aee758a / data/campaigns/Northern_Rebirth/scenarios/ (08b_Ray_of_Hope.cfg 10a_Stolen_Gold.cfg 13a_Showdown.cfg): NR: [ai]villages_per_scout= is an integer https://github.com/wesnoth/wesnoth/commit/3e205aee758a35c820826d29fb2227978274bfad 20180406 03:31:48< irker428> wesnoth: Celtic Minstrel wesnoth:schema 47c507d01548 / data/campaigns/Northern_Rebirth/scenarios/ (10a_Stolen_Gold.cfg 12a_Get_the_Gold.cfg 13a_Showdown.cfg): NR: [store_unit] does not support fire_event https://github.com/wesnoth/wesnoth/commit/47c507d0154870071f240d68ca41729e76591313 20180406 03:31:50< irker428> wesnoth: Celtic Minstrel wesnoth:schema 9025c387a88c / data/campaigns/Northern_Rebirth/scenarios/ (4 files): NR: Fix a few more issues found by the schema validator https://github.com/wesnoth/wesnoth/commit/9025c387a88c0e64f9d90857b65ed4362eccc98e 20180406 03:31:52< irker428> wesnoth: Celtic Minstrel wesnoth:schema 952800d99bdb / data/campaigns/Under_the_Burning_Suns/scenarios/ (5 files): UtBS: [objectives] does not support show= https://github.com/wesnoth/wesnoth/commit/952800d99bdb3e14d645c419eae5327ad17b8767 20180406 03:31:54< irker428> wesnoth: Celtic Minstrel wesnoth:schema 4785fe3f3337 / data/campaigns/Under_the_Burning_Suns/scenarios/ (10 files): UtBS: [scenario]snapshot= doesn't seem like it would have any useful effect https://github.com/wesnoth/wesnoth/commit/4785fe3f3337d3a17ba801503b969d2af7136cdd 20180406 03:31:56< irker428> wesnoth: Celtic Minstrel wesnoth:schema 0c914db3b64a / data/campaigns/Under_the_Burning_Suns/scenarios/ (06a_In_the_Tunnels_of_Trolls.cfg 06b_In_the_Domain_of_Dwarves.cfg): UtBS: silent= is meaningless in [object][modifications] https://github.com/wesnoth/wesnoth/commit/0c914db3b64a68384854f320db0b0c6a06a63130 20180406 03:31:58< irker428> wesnoth: Celtic Minstrel wesnoth:schema 908f8e9b6816 / data/campaigns/Under_the_Burning_Suns/scenarios/ (6 files): UtBS: Fix a few more issues found by the schema validator https://github.com/wesnoth/wesnoth/commit/908f8e9b6816a700407b2e6d3bff781b23128cf1 20180406 03:32:00< irker428> wesnoth: Celtic Minstrel wesnoth:schema 4a3023d59f4f / data/schema/core/mapgen/lua.cfg: Schema: Apparently config_name IS valid in [generator] https://github.com/wesnoth/wesnoth/commit/4a3023d59f4f0176e759b65666b8673df9e6d722 20180406 03:34:09< irker428> wesnoth: Celtic Minstrel wesnoth:schema_fixes 16dd9d553587 / data/campaigns/Delfadors_Memoirs/scenarios/ (3 files): DM: Fix issues found by the schema validator https://github.com/wesnoth/wesnoth/commit/16dd9d553587e0ebd795aa5f2ff572fa083d7378 20180406 03:34:11< irker428> wesnoth: Celtic Minstrel wesnoth:schema_fixes 4213eaabdd7e / data/campaigns/Dead_Water/scenarios/ (01_Invasion.cfg 04_Slavers.cfg): DW: Remove [message]duration key since it does absolutely nothing https://github.com/wesnoth/wesnoth/commit/4213eaabdd7ea1169513692463148d3dce50960f 20180406 03:34:13< irker428> wesnoth: Celtic Minstrel wesnoth:schema_fixes 3d3fc7e613ec / data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg: DW: Fix a couple more issues found by the schema validator https://github.com/wesnoth/wesnoth/commit/3d3fc7e613ec99c349eed9e43f1ab88db1b3e65c 20180406 03:34:15< irker428> wesnoth: Celtic Minstrel wesnoth:schema_fixes d132040d2465 / data/campaigns/Secrets_of_the_Ancients/maps/ (16 files): SotA: Remove obsolete map headers https://github.com/wesnoth/wesnoth/commit/d132040d24659733828795c5273148093720ca04 20180406 03:34:17< irker428> wesnoth: Celtic Minstrel wesnoth:schema_fixes 51c137dc3e16 / data/campaigns/Secrets_of_the_Ancients/ (5 files in 2 dirs): SotA: Remove weird terrain='' convention https://github.com/wesnoth/wesnoth/commit/51c137dc3e16a23a98d70a0457af947860fc2d47 20180406 03:34:19< irker428> wesnoth: Celtic Minstrel wesnoth:schema_fixes 786dd7abc76c / data/campaigns/Secrets_of_the_Ancients/scenarios/ (5 files): SotA: Fix a few more issues found by the schema validator https://github.com/wesnoth/wesnoth/commit/786dd7abc76c0efab1f71a3a59aa8b041fd7cb6c 20180406 03:34:21< irker428> wesnoth: Celtic Minstrel wesnoth:schema_fixes 56d9c6f2f662 / data/campaigns/Sceptre_of_Fire/scenarios/ (1_A_Bargain_is_Struck.cfg 8_The_Dragon.cfg 9_Caverns_of_Flame.cfg): SoF: Fix issues found by the schema validator https://github.com/wesnoth/wesnoth/commit/56d9c6f2f662040dcaf0c6aa78a26be2705a494e 20180406 03:34:23< irker428> wesnoth: Celtic Minstrel wesnoth:schema_fixes 82a1e4b7459c / data/campaigns/Northern_Rebirth/utils/herodeaths.cfg: NR: usage= and alignment= not supported in SUF https://github.com/wesnoth/wesnoth/commit/82a1e4b7459c3f312c2d673909ae1b6f840ca047 20180406 03:34:25< irker428> wesnoth: Celtic Minstrel wesnoth:schema_fixes 20a057e8b4bf / data/campaigns/Northern_Rebirth/scenarios/ (9 files): NR: Explicitly specify redundant side parameter in unit macros https://github.com/wesnoth/wesnoth/commit/20a057e8b4bf3e79df173780378c813854e1edd7 20180406 03:34:27< irker428> wesnoth: Celtic Minstrel wesnoth:schema_fixes a946962ac234 / data/campaigns/Northern_Rebirth/scenarios/ (08b_Ray_of_Hope.cfg 10a_Stolen_Gold.cfg 13a_Showdown.cfg): NR: [ai]villages_per_scout= is an integer https://github.com/wesnoth/wesnoth/commit/a946962ac234e89459334801ae8781c7090686f9 20180406 03:34:29< irker428> wesnoth: Celtic Minstrel wesnoth:schema_fixes 20761e134e6c / data/campaigns/Northern_Rebirth/scenarios/ (10a_Stolen_Gold.cfg 12a_Get_the_Gold.cfg 13a_Showdown.cfg): NR: [store_unit] does not support fire_event https://github.com/wesnoth/wesnoth/commit/20761e134e6c672894f471a203f5352291a533b9 20180406 03:34:31< irker428> wesnoth: Celtic Minstrel wesnoth:schema_fixes f6c769481536 / data/campaigns/Northern_Rebirth/scenarios/ (4 files): NR: Fix a few more issues found by the schema validator https://github.com/wesnoth/wesnoth/commit/f6c769481536d4c33eedd60a10c06fd014600a42 20180406 03:34:33< irker428> wesnoth: Celtic Minstrel wesnoth:schema_fixes f7ff0edd995e / data/campaigns/Under_the_Burning_Suns/scenarios/ (5 files): UtBS: [objectives] does not support show= https://github.com/wesnoth/wesnoth/commit/f7ff0edd995e4d4c3578f91a52fc4e7b404655fd 20180406 03:34:35< irker428> wesnoth: Celtic Minstrel wesnoth:schema_fixes 55eb9efdeb31 / data/campaigns/Under_the_Burning_Suns/scenarios/ (10 files): UtBS: [scenario]snapshot= doesn't seem like it would have any useful effect https://github.com/wesnoth/wesnoth/commit/55eb9efdeb31ac563458854cf9f6cd0821a4a6a8 20180406 03:34:37< irker428> wesnoth: Celtic Minstrel wesnoth:schema_fixes 480445c9d9b1 / data/campaigns/Under_the_Burning_Suns/scenarios/ (06a_In_the_Tunnels_of_Trolls.cfg 06b_In_the_Domain_of_Dwarves.cfg): UtBS: silent= is meaningless in [object][modifications] https://github.com/wesnoth/wesnoth/commit/480445c9d9b196a8235bf137dcf97d9a84130627 20180406 03:34:39< irker428> wesnoth: Celtic Minstrel wesnoth:schema_fixes 1bd9a46f6016 / data/campaigns/Under_the_Burning_Suns/scenarios/ (6 files): UtBS: Fix a few more issues found by the schema validator https://github.com/wesnoth/wesnoth/commit/1bd9a46f6016e7e27bd7e0de3a36e58296e29589 20180406 03:35:17< celticminstrel> Almost done a full pass of everything! Just four more scenarios to cover (of which three I already partially covered), plus tests and editor WML. 20180406 03:35:30< celticminstrel> I could skip tests, but I might as well just do them. 20180406 03:42:44<+discordbot> why are you deploying side_name? 20180406 03:43:16< celticminstrel> Because it was a leaderless side, so that'd be the correct way to give it a name (side_name normally defaults to the leader's name). 20180406 03:43:30<+discordbot> but there's already user_team_name 20180406 03:43:43< celticminstrel> That's the name of the team, not the side. 20180406 03:43:53<+discordbot> but it's side-specific 20180406 03:44:51<+discordbot> still, I guess that's appropriate 20180406 03:45:10<+discordbot> at some point we need to write down how all the side name stuff interacts 20180406 03:45:36-!- travis-ci [~travis-ci@ec2-54-162-177-104.compute-1.amazonaws.com] has joined #wesnoth-dev 20180406 03:45:37< travis-ci> wesnoth/wesnoth#17462 (schema - 4a3023d : Celtic Minstrel): The build is still failing. 20180406 03:45:37< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/362936951 20180406 03:45:37-!- travis-ci [~travis-ci@ec2-54-162-177-104.compute-1.amazonaws.com] has left #wesnoth-dev [] 20180406 03:49:39< celticminstrel> It's gonna take awhile to go through the tests. 20180406 03:50:00< celticminstrel> They do some weird things that are completely unprecedented, like dumping a [color_palette] in [effect]apply_to=image_mod 20180406 03:50:13<+discordbot> maybe skip them for now 20180406 03:50:17< celticminstrel> I suspect that's not actually supported, but I'll have to check the source to be sure. 20180406 03:50:30<+discordbot> it is, I think 20180406 03:50:35< celticminstrel> I'll look at them more tomorrow. 20180406 03:51:27< celticminstrel> Got started on them by removing a bunch of [object]silent=yes and fixing [message]icon= to image=. 20180406 04:03:11< irker428> wesnoth: Celtic Minstrel wesnoth:fix_2833 137a69121dfc / data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg: LoW: Fix translation error in conjunct list (fixes #2833) https://github.com/wesnoth/wesnoth/commit/137a69121dfc6df5092e3c52543434195c024a63 20180406 04:03:26<+discordbot> oh hey, I got the units drawing on the minimap 20180406 04:03:55<+discordbot> but they don't move when moving units 20180406 04:07:48<+discordbot> is there some floating point benefit to doing a * 3 / 4 as opposed to a * 0.75? 20180406 04:08:09< celticminstrel> Haha I did make a trivial syntax error. XD 20180406 04:08:53< celticminstrel> @Vultraz IIRC you get better precision if you multiply first, then divide. However, I don't think that applies when you're working with halves or quarters or other power-of-one-half fractions. 20180406 04:09:23< celticminstrel> While I'm at it, do you see any other obvious syntax errors in that commit I just pushed? 20180406 04:09:53< celticminstrel> Besides the missing ] in [/lua] 20180406 04:10:54< octalot> celticminstrel: at least the cpp format_conjuct_list seems to already provide support for a special string for empty lists 20180406 04:11:17< celticminstrel> I don't remember if the Lua one did that... 20180406 04:11:56< irker428> wesnoth: Celtic Minstrel wesnoth:fix_2833 ae41136cf095 / data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg: fixup https://github.com/wesnoth/wesnoth/commit/ae41136cf09587daa708b9ceaad78a046c91b2d8 20180406 04:13:47< celticminstrel> Looks like it does, as the first argument. Which is actually mildly weird TBH... 20180406 04:14:39< celticminstrel> That means the wiki documentation of those (if it exists, which I'm pretty sure it does) may need to be updated. 20180406 04:15:23< octalot> could this be done without breaking the string freeze? It seems to add no new strings, so could the old (crap) just be left in the WML in an unreachable bit of code? 20180406 04:15:49< celticminstrel> Oh, hmm. You're actually right... 20180406 04:17:07< octalot> thanks (I'm watching this bug because I'm learning a lot about i18n from it) 20180406 04:18:16< irker428> wesnoth: Celtic Minstrel wesnoth:fix_2833 bb792e8918ed / data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg: Simplify and fixup https://github.com/wesnoth/wesnoth/commit/bb792e8918ed6ca082a99ac26301c0140c6cfd91 20180406 04:19:28< celticminstrel> I hope I pinged you correctly. 20180406 04:19:42< celticminstrel> (On Github I mean) 20180406 04:23:43<+discordbot> praise lambdas 20180406 04:23:54< octalot> yup, thanks 20180406 04:24:31< celticminstrel> All hail the mighty lambda, master of the elevens. 20180406 04:31:00<+discordbot> unit::invisible REALLY shouldn't need a display context 20180406 04:31:20< celticminstrel> You think so? 20180406 04:31:48< celticminstrel> If it's checking hide abilities it at least needs to know the viewing side. 20180406 04:32:02-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20180406 04:33:30<+discordbot> it gets passed to get_ability_bool 20180406 04:34:00<+discordbot> then it passes the context's teams to affects_side 20180406 04:34:16<+discordbot> for this one line 20180406 04:34:17<+discordbot> if (teams[side - 1].is_enemy(other_side)) 20180406 04:39:29< octalot> LoW status: 3783693cbe95be6c51553dfa71bf0ecd5ed8116f (renaming V to vars) missed line 97 20180406 04:47:06< irker428> wesnoth/wesnoth:opengl Sofartin ba15de0467 Fix xcode project after aff0465441c62f69 AppVeyor: All builds passed 20180406 04:53:55< irker428> wesnoth: Charles Dang wesnoth:master 24d787c59366 / src/ (gui/widgets/minimap.cpp minimap.cpp minimap.hpp): Minimap: added support for drawing unit markers https://github.com/wesnoth/wesnoth/commit/24d787c59366683b3e597d1496c5e88518d799c4 20180406 04:53:58< irker428> wesnoth: Charles Dang wesnoth:master f5ec886cb5dd / src/ (display.cpp display.hpp): Display: removed minimap drawing code https://github.com/wesnoth/wesnoth/commit/f5ec886cb5dd083302b0f33daaaec19574963c68 20180406 04:54:01< irker428> wesnoth: Charles Dang wesnoth:master 3e7159e78eb7 / src/ (game_initialization/create_engine.cpp minimap.cpp minimap.hpp): Minimap: removed old surface-based drawing implementation https://github.com/wesnoth/wesnoth/commit/3e7159e78eb714a9ec26482bea5b94c21bcfbc8e 20180406 05:03:57<+discordbot> @jyrkive how would we be drawing the minimap once we have OGL? 20180406 05:10:12<+discordbot> Well, even with OpenGL, the minimap would be a part of the GUI because it needs to be drawn after the sidebar background. 20180406 05:11:18<+discordbot> The way GUI2 rendering works needs to be significantly refactored, too. One canvas per widget is too wasteful. 20180406 05:12:08<+discordbot> The minimap is a special case because none of the existing GUI2 widgets really fit for that purpose. 20180406 05:12:40<+discordbot> I haven't thought much about how minimap rendering would work. 20180406 05:32:57<+discordbot> the way I refactored it was now it's rendered directly to the minimap widget's canvas 20180406 05:33:43<+discordbot> texture 20180406 05:34:01<+discordbot> The whole GUI will likely render directly to the screen without using a canvas in between. 20180406 05:34:21<+discordbot> The point of the canvas texure is to cache the results 20180406 05:34:32<+discordbot> re-rendering EVERYTHING every draw cycle is too slow 20180406 05:35:01<+discordbot> though, I suppose, a lot of that comes from the text and image rendering 20180406 05:35:48<+discordbot> Text needs yo be cached, sure. It's too expensive for the CPU. 20180406 05:35:52<+discordbot> *to 20180406 05:36:30<+discordbot> (btw, I assume when you mean "one canvas per widget" you're referring to the texture, not the actual canvas object? 20180406 05:36:31<+discordbot> ) 20180406 05:36:52<+discordbot> For the minimap, I don't know where the bottleneck is. If it's the CPU, sure, we need caching. If it's the GPU, it's better not to cache. A couple thousand triangles is nothing. 20180406 05:37:13<+discordbot> it's wholly texture-based now 20180406 05:37:51<+discordbot> Yes, it's the texture which is the problem. 20180406 05:38:08<+discordbot> Every single texture requires a render pass of its own. 20180406 05:38:23<+discordbot> I see 20180406 05:38:30<+discordbot> well, if I do away with invidual canvas surfaces 20180406 05:38:35<+discordbot> how do I cache text and images 20180406 05:38:48<+discordbot> ignoring the fact that we need to redesign the text rendering pipeline 20180406 05:39:41<+discordbot> My plan with images was that there would be a texture atlas for all GUI images in use, at least ingame where FPS is important. 20180406 05:40:04<+discordbot> If we're using a single window for ingame UI, we could have one texture atlas per window. 20180406 05:40:39<+discordbot> There would be a performance penalty for having multiple windows open, but the base case, ingame, would be fast. 20180406 05:41:50<+discordbot> Then there could also be a texture atlas for text, but we need to be more careful with it because sizes of text rectangles can change. 20180406 05:42:20<+discordbot> Isn't one supposed to use pre-rendered character atlases for text? 20180406 05:42:37<+discordbot> If speed is the most important concern. 20180406 05:43:11<+discordbot> However, doing that would lose all the advantages of Pango such as support for rich text or RTL languages. 20180406 05:43:22<+discordbot> It's better to continue to use Pango for text rendering. 20180406 05:43:30<+discordbot> blah 20180406 05:44:12<+discordbot> well, we at least need to do away with the "render the entire text area even if you only need a little bit"stuff 20180406 05:44:16<+discordbot> like with the credits 20180406 05:44:45<+discordbot> Yep, that won't work at all with OpenGL. 20180406 05:45:20<+discordbot> Only texture sizes up to 8192x8192 are guaranteed to be supported. The credits are about 20 000 pixels high. 20180406 05:45:46<+discordbot> I think credits shouldn't use GUI2 at all, or at least not the default text widget. 20180406 05:46:02<+discordbot> we essentially need a system wherein we can render only what we're seeing 20180406 05:46:29<+discordbot> For credits alone, or also for ingame? 20180406 05:46:36<+discordbot> everywhere 20180406 05:46:51<+discordbot> They're too different use cases to be handled by the same system. 20180406 05:46:54<+discordbot> in-game already only renders the visible map area 20180406 05:47:46<+discordbot> what I mean is for stuff like the credits, where you have a giant-ass surface and then view different parts of it, we instead want to only render whatever text is in the viewing area at the time. 20180406 05:48:05<+discordbot> For ingame, rendering off-screen needs to be avoided because of the CPU cost. The GPU could easily handle being asked to draw more, but preparing all the triangles to draw would eat too much CPU. 20180406 05:48:31<+discordbot> like I said, already handled 20180406 05:48:48<+discordbot> For credits, the current "use a massive text widget to draw them" approach is too wasteful because of texture size limit and memory usage. 20180406 05:48:58<+discordbot> that's what I'm saying 20180406 05:50:07<+discordbot> I think it would be a good idea to take a look about how GUI1 credits handled it. 20180406 05:51:50<+discordbot> https://github.com/wesnoth/wesnoth/blob/d0cae514ff0cd4672a70b9e2925329fcd34db3be/src/about.cpp 20180406 05:52:51-!- travis-ci [~travis-ci@ec2-23-22-243-102.compute-1.amazonaws.com] has joined #wesnoth-dev 20180406 05:52:52< travis-ci> wesnoth/wesnoth#17469 (fix_2833 - bb792e8 : Celtic Minstrel): The build passed. 20180406 05:52:52< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/362946627 20180406 05:52:52-!- travis-ci [~travis-ci@ec2-23-22-243-102.compute-1.amazonaws.com] has left #wesnoth-dev [] 20180406 05:53:22<+discordbot> it basically did what we're saying 20180406 05:53:26<+discordbot> render only what should be rendered 20180406 06:47:51-!- travis-ci [~travis-ci@ec2-23-22-243-102.compute-1.amazonaws.com] has joined #wesnoth-dev 20180406 06:47:52< travis-ci> wesnoth/wesnoth#17471 (master - 3e7159e : Charles Dang): The build was broken. 20180406 06:47:52< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/362952625 20180406 06:47:52-!- travis-ci [~travis-ci@ec2-23-22-243-102.compute-1.amazonaws.com] has left #wesnoth-dev [] 20180406 07:07:39<+discordbot> experimenting with transparent UI 20180406 07:07:41<+discordbot> https://cdn.discordapp.com/attachments/259976436490829825/431711575972380672/transparent_ui.JPG 20180406 07:07:59<+discordbot> You won't get much readability out of that without a combination of blur and colour effects. 20180406 07:08:36<+discordbot> If you ask me, it would fit better into some kind of sci-fi setting instead of Wesnoth's fantasy world. 20180406 07:09:01<+discordbot> Looking good. Still a bit too transparent, imo 20180406 07:09:09<+discordbot> can't do blur yet until we get shaders working, but that's an idea 20180406 07:09:38<+discordbot> It's kind of mandatory, really. 20180406 07:10:34<+discordbot> You can take a screenshot of the game map (a map filled with snow is a great example of what I'm talking about) and draw a mock-up of the design on the GIMP to avoid having to rewrite code over and over to get those usability issues sorted out. 20180406 07:12:14<+discordbot> good idea 20180406 08:13:16< irker428> wesnoth/wesnoth:master Celtic Minstrel 9b8f49261b Add [move_unit]clear_shroud= as an attem AppVeyor: All builds passed 20180406 08:23:38< irker428> wesnoth: loonycyborg wesnoth:master c955416ef2d5 / packaging/flatpak/org.wesnoth.Wesnoth.json: flatpak-builder manifest: cleanup a buildtime only dependency https://github.com/wesnoth/wesnoth/commit/c955416ef2d5ece6a15a473320b974391dfe878f 20180406 08:25:55< irker428> wesnoth: loonycyborg wesnoth:1.14 32178aab8197 / packaging/flatpak/org.wesnoth.Wesnoth.json: flatpak-builder manifest: cleanup a buildtime only dependency https://github.com/wesnoth/wesnoth/commit/32178aab8197272aed862d83207935c8201534b3 20180406 08:40:30-!- travis-ci [~travis-ci@ec2-23-22-243-102.compute-1.amazonaws.com] has joined #wesnoth-dev 20180406 08:40:31< travis-ci> wesnoth/wesnoth#17472 (master - c955416 : loonycyborg): The build is still failing. 20180406 08:40:31< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/363001310 20180406 08:40:31-!- travis-ci [~travis-ci@ec2-23-22-243-102.compute-1.amazonaws.com] has left #wesnoth-dev [] 20180406 08:48:29-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20180406 08:49:27-!- Oebele [~quassel@143.177.58.202] has joined #wesnoth-dev 20180406 09:32:27-!- octalot [~steve@178.165.131.63.wireless.dyn.drei.com] has quit [Ping timeout: 240 seconds] 20180406 09:51:58< irker428> wesnoth/wesnoth:master Charles Dang e7a8af0c40 Renamed two t-prefix typedefs AppVeyor: All builds passed 20180406 10:17:08< matthiaskrgr> when will the git version be usuable again? 20180406 10:22:12<+discordbot> The 1.14 branch on Git is usable. :p 20180406 10:22:46-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20180406 10:24:45< matthiaskrgr> heh 20180406 10:53:23-!- midzer_ is now known as midzer 20180406 11:02:23< irker428> wesnoth/wesnoth:1.14 Celtic Minstrel 81cd22bc3d UtBS: Fix a few more issues found by the AppVeyor: All builds passed 20180406 11:35:49<+discordbot> THIS IS A MOCKUP. Just playing around with an idea I had. 20180406 11:35:49<+discordbot> https://cdn.discordapp.com/attachments/259976436490829825/431779052446154752/wesnoth_new_UI_mockup_V1.JPG 20180406 11:38:02<+discordbot> @LordBob would actually be curious to know what you'd think of a UI design like this ^ 20180406 11:43:51<+discordbot> (to be honest, actually getting something like this in production would require about 50 million upgrades to GUI2 🤔 ) 20180406 11:44:37< galegosimpatico> [hype increases] 20180406 11:45:07<+discordbot> Does it need to be implemented with GUI2? AFAIK, nothing blocks us from using custom code for ingame UI. 20180406 11:46:02< zookeeper> in principle i don't mind floating elements like that, since presumably it'd be a simple matter to make it possible to scroll past the actual map (which you'd need to be able to do, or else some hexes would forever be hidden behind the elements). 20180406 11:46:10<+discordbot> I kinda wanted to avoid another ThemeWML situation 20180406 11:47:22< matthiaskrgr> please use a branch when implementing it! 20180406 11:47:26 * matthiaskrgr hides 20180406 11:47:38<+discordbot> Heh 😛 20180406 11:47:45-!- Oebele [~quassel@143.177.58.202] has quit [Remote host closed the connection] 20180406 11:49:25<+discordbot> I suppose 50 million is a bit of an exaggeration] 20180406 11:49:46<+discordbot> the biggest hurdle would be to implement coordinate-based layout instead of grid-based layout 20180406 11:50:24<+discordbot> (the individual panels would be grid-based, of course) 20180406 11:52:54<+discordbot> As far as I can tell, even the layout in your screenshot can be implemented with nested grids. 20180406 11:53:30<+discordbot> eh, I suppose, with some finicky tinkering 20180406 11:53:54<+discordbot> 🤔 20180406 12:00:39<+discordbot> I definitely want to have a design down before I consider implementations 20180406 12:00:47<+discordbot> the design will dictate how much work it is 20180406 12:01:02<+discordbot> How can I test new GUI2? 20180406 12:01:14<+discordbot> Is it pushed to master? 20180406 12:01:38<+discordbot> What you see above is only a concept mockup, not an actual working interface 20180406 12:01:58<+discordbot> The screenshot before that is a working design, but it's local. 20180406 12:03:19<+discordbot> I like this MOCKUP 😄 These flowing GUI elements will be good for screens bigger the 1024x720 for example 20180406 12:03:49<+discordbot> *would be 20180406 12:03:51<+discordbot> old GUI format can be used for smaller screens 20180406 12:04:07<+discordbot> It's not at all guaranteed that such a layout would be implemented in the end. 20180406 12:04:13<+discordbot> ^ 20180406 12:04:37<+discordbot> ikr 😄 But when I saw it, I liked it. Really 20180406 12:04:44<+discordbot> It might be, or might not be, or might be but be different 20180406 12:04:51<+discordbot> 👍 20180406 12:05:53<+discordbot> only thing is that (I expect that wesnoth logo in bottom-right corner works as menu) better move menu back to top-left corner 20180406 12:06:11<+discordbot> that's supposed to be the End Turn button 20180406 12:06:20<+discordbot> oh 😄 20180406 12:06:26<+discordbot> nwm 😄 20180406 12:06:32<+discordbot> the menus would be removed or replaced with icon-only buttons 20180406 12:07:14<+discordbot> I am ok with this change if it will be in top left corner 😄 20180406 12:07:57<+discordbot> yeah 20180406 12:08:08<+discordbot> and i need to figure out where in hell to put the ToD image 20180406 12:08:18<+discordbot> @ancestral would also like your feedback on the design 20180406 12:17:45<+discordbot> ToD... Under map IMO 20180406 12:17:50<+discordbot> (top-right) 20180406 12:18:27<+discordbot> it could be part of "map_widget" and little smaller 20180406 12:18:37<+discordbot> like not so height 20180406 12:25:36-!- vn9711 [~vasya@94.158.103.15] has joined #wesnoth-dev 20180406 12:28:56-!- vn971 [~vasya@94.158.103.15] has quit [Ping timeout: 255 seconds] 20180406 12:30:22-!- vn9711 [~vasya@94.158.103.15] has quit [Ping timeout: 264 seconds] 20180406 12:38:51-!- Bhoren [~Bhoren_wh@2a01:e0a:c:2150:7d0c:7685:af4a:b05c] has joined #wesnoth-dev 20180406 12:52:43-!- vn971 [~vasya@94.158.103.15] has joined #wesnoth-dev 20180406 12:55:27-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: mattsc] 20180406 13:04:37-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20180406 13:05:12-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-dev 20180406 13:05:15-!- Oebele [~quassel@143.177.58.202] has joined #wesnoth-dev 20180406 13:20:43-!- oldlaptop_ is now known as oldlaptop 20180406 13:21:33< irker428> wesnoth/wesnoth:fix_2833 Celtic Minstrel 137a69121d LoW: Fix translation error in conjunct l AppVeyor: All builds passed 20180406 13:52:41-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180406 13:52:47-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20180406 13:57:14-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20180406 13:58:40-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20180406 14:00:52-!- gallaecio [~quassel@57.99.79.188.dynamic.jazztel.es] has joined #wesnoth-dev 20180406 14:05:46< gallaecio> Any idea about the last day when submitted translations may make it into 1.14.0? 20180406 14:06:10<+discordbot> Some time around April 20. 20180406 14:06:50< gallaecio> Awesome, thanks! 20180406 14:07:28< gallaecio> I’ll try to get things sent on the 16th. 20180406 14:13:00-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180406 14:13:06-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20180406 14:21:29-!- Oebele [~quassel@143.177.58.202] has quit [Remote host closed the connection] 20180406 14:39:56< galegosimpatico> o/ 20180406 14:43:03-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20180406 14:46:38< galegosimpatico> best of luck! 20180406 14:51:15-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: mattsc] 20180406 14:59:55<+discordbot> Nice. git 2.17 -- git add --renormalize . will re-scan CRLF/LF mistakes and add files which need to be corrected. 20180406 15:10:25<+discordbot> @Vultraz Intreresting 20180406 15:11:16<+discordbot> I’ll have to take it in later, but my only advice is take advantage of the width of the screen as our desktop users have wider screens than taller ones 20180406 15:15:26-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20180406 15:16:58-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-dev 20180406 15:19:15-!- Oebele [~quassel@143.177.58.202] has joined #wesnoth-dev 20180406 15:20:22-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20180406 15:20:35-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20180406 15:57:14-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20180406 16:12:15-!- Oebele [~quassel@143.177.58.202] has quit [Remote host closed the connection] 20180406 16:20:44-!- atarocch [~atarocch@109.112.49.198] has joined #wesnoth-dev 20180406 16:22:12-!- irker428 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20180406 16:30:21-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: So long and thanks for all the fish.] 20180406 16:43:39-!- irker393 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20180406 16:43:39< irker393> wesnoth/wesnoth:1.14 Celtic Minstrel b8c84664ca Simplify and fixup AppVeyor: All builds passed 20180406 16:46:21-!- atarocch [~atarocch@109.112.49.198] has quit [Ping timeout: 268 seconds] 20180406 17:04:12< irker393> wesnoth: Iris Morelle wesnoth:master 3967fd190e60 / changelog.md data/gui/window/logging.cfg: gui2/log_settings: Make log options tooltips translatable https://github.com/wesnoth/wesnoth/commit/3967fd190e60b59cb9017bf4013a177dfcb44fdd 20180406 17:22:40-!- travis-ci [~travis-ci@ec2-54-226-206-102.compute-1.amazonaws.com] has joined #wesnoth-dev 20180406 17:22:41< travis-ci> wesnoth/wesnoth#17474 (master - 3967fd1 : Iris Morelle): The build is still failing. 20180406 17:22:41< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/363207589 20180406 17:22:41-!- travis-ci [~travis-ci@ec2-54-226-206-102.compute-1.amazonaws.com] has left #wesnoth-dev [] 20180406 17:43:15-!- sevu [~Shiki@141.57.75.130] has joined #wesnoth-dev 20180406 17:58:24-!- sevu [~Shiki@141.57.75.130] has quit [Remote host closed the connection] 20180406 18:02:28-!- octalot [~steve@77.119.130.12.wireless.dyn.drei.com] has joined #wesnoth-dev 20180406 18:15:14-!- molgrum [~molgrum@unaffiliated/molgrum] has left #wesnoth-dev ["Leaving"] 20180406 18:34:57-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180406 18:35:03-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20180406 18:47:59-!- commavir_ [vir@2604:180::502b:135a] has quit [Quit: leaving] 20180406 18:48:33-!- commavir [vir@2604:180::502b:135a] has joined #wesnoth-dev 20180406 19:06:03< irker393> wesnoth/wesnoth:1.14 Steve Cotton cb11acf656 LoW S09 Lua cleanup: fix a line that was AppVeyor: All builds passed 20180406 20:32:52-!- Bhoren [~Bhoren_wh@2a01:e0a:c:2150:7d0c:7685:af4a:b05c] has quit [Quit: Leaving] 20180406 20:39:44< Soliton> if there is a test game again today in the next couple hours i'm in. 20180406 20:41:24-!- gfgtdf [~chatzilla@x4e363967.dyn.telefonica.de] has joined #wesnoth-dev 20180406 20:55:12< zookeeper> ah, i would otherwise but have to get to bed early'ish. 20180406 20:59:00< irker393> wesnoth/wesnoth:master loonycyborg c955416ef2 flatpak-builder manifest: cleanup a buil AppVeyor: All builds passed 20180406 21:19:52< vn971> +1 to zookeeper 20180406 21:38:18-!- grzywacz [~karol@wesnoth/developer/grzywacz] has quit [Ping timeout: 260 seconds] 20180406 21:44:58-!- gallaecio [~quassel@57.99.79.188.dynamic.jazztel.es] has quit [Remote host closed the connection] 20180406 21:59:23<+discordbot> Is it a known issue that using dropdowns in the preferences, game statistics, etc removes map labels until they are closed? 20180406 22:36:07-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 265 seconds] 20180406 22:47:38-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20180406 23:01:31-!- gfgtdf [~chatzilla@x4e363967.dyn.telefonica.de] has quit [Quit: ChatZilla 0.9.93 [Firefox 52.7.3/20180322140748]] 20180406 23:03:27-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20180406 23:11:41< irker393> wesnoth: Sofartin wesnoth:master 83c0fc5073fe / projectfiles/Xcode/Info.plist: Bump wesnoth version https://github.com/wesnoth/wesnoth/commit/83c0fc5073fea7b2f5dbed0351baf9f248dd31e8 20180406 23:15:35-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-dev 20180406 23:16:12< Ravana_> I am once again on 1.13 mp server with "User Ravana has unknown game_id: 290" after observed game ended. Shows name as red to me and others; for just me has "error display: could not open image 'lobby/status-obs-s.png'" 20180406 23:18:06<+discordbot> Is on wiki or somewhere help, how theme works? To be exact rect in: [label] id=label-hp font_size={DEFAULT_FONT_TINY} text= _ "HP" ref=unit-box-topright rect="+4,=-1,+30,+14" xanchor=right yanchor=fixed [/label] 20180406 23:19:37-!- octalot [~steve@77.119.130.12.wireless.dyn.drei.com] has quit [Ping timeout: 265 seconds] 20180406 23:24:07< Ravana_> so far I have put all those reports to #2547, but seems it might be 2 separate issues: User remaining in game that has ended - serverside; Ended game remaining visible - clientside 20180406 23:28:34-!- travis-ci [~travis-ci@ec2-54-197-124-80.compute-1.amazonaws.com] has joined #wesnoth-dev 20180406 23:28:35< travis-ci> wesnoth/wesnoth#17476 (master - 83c0fc5 : Sofartin): The build is still failing. 20180406 23:28:35< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/363349152 20180406 23:28:35-!- travis-ci [~travis-ci@ec2-54-197-124-80.compute-1.amazonaws.com] has left #wesnoth-dev [] 20180406 23:31:07<+discordbot> the client reflects the server state 20180406 23:52:19-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-dev --- Log closed Sat Apr 07 00:00:34 2018