--- Log opened Fri Apr 27 00:00:39 2018 20180427 00:01:09<+discordbot> celticminstrel: You do realize that the alternate servers do not work with 1.14 right now, right? 20180427 00:01:30< celticminstrel> ? 20180427 00:01:51<+discordbot> she's saying the official server is the only server 20180427 00:02:06< celticminstrel> I don't think that's quite what she's saying. 20180427 00:03:36<+discordbot> I'm saying that the official server is the only server that is available by default unless you can get hold of the address for a third-party server supporting 1.14. 20180427 00:03:45<+discordbot> So Vultraz is at least 90% correct. 20180427 00:04:50< celticminstrel> Are you saying the alternate servers won't be updated to 1.14 or simple haven't been? 20180427 00:05:10<+discordbot> gonzo (server2) is a lost cause in that regard and Soliton needs to find the time to update basilic (server3). 20180427 00:05:23< celticminstrel> Why's it a lost cause? 20180427 00:05:30<+discordbot> Technical reasons. 20180427 00:05:35<+discordbot> And in both cases they will never have a constant population of players unless the primary server is down. 20180427 00:05:43< celticminstrel> Well, it should be removed from the game config then. (Or was it already removed?) 20180427 00:06:08<+discordbot> Maybe he can ask the host to upgrade it, I don't know. 20180427 00:06:19<+discordbot> At our end we can just swap their places so server3 becomes server2 and server2 becomes server3. 20180427 00:06:44<+discordbot> why is announcement-writing so hard 20180427 00:10:33-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-dev 20180427 00:33:10<+discordbot> @loonycyborg Are you aware that the Linux build for Steam doesn't support JPEG screenshots? 20180427 00:33:47<+discordbot> (Although it's not really that important since the Steam overlay adds its own screenshot functionality, which only uses JPEG in fact.) 20180427 01:06:15<+discordbot> Um. 20180427 01:06:46<+discordbot> hm? 20180427 01:07:12<+discordbot> Do localized logos not work in master? 20180427 01:07:55<+discordbot> No 20180427 01:08:20<+discordbot> I didn't add that bit to the texture loading process. 20180427 01:08:26<+discordbot> I forgot for a moment it was master, then I noticed the wispy fonts and realized it wasn't 1.14. 20180427 01:08:40<+discordbot> I hope there's a bug filed for that then. 20180427 01:10:07<+discordbot> No 20180427 01:10:44<+discordbot> I hope there will be a bug filed for that then. 20180427 01:11:11-!- gfgt [~androirc@134.76.63.8] has joined #wesnoth-dev 20180427 01:12:21-!- gfg [~androirc@134.76.63.8] has quit [Ping timeout: 240 seconds] 20180427 01:26:59<+discordbot> easy way to tell you're on master is if the loading screen animation goes really fast 20180427 01:28:42<+discordbot> Only if you're not like me and forget you have a game open in the background. 20180427 01:39:23-!- irker282 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20180427 01:56:55<+discordbot> celticminstrel: I'm adding the None option to the log GUI in master, and it seems the deprecation logdomain starts at None by default for some reason? Is this intentional? 20180427 01:56:55-!- gfgt [~androirc@134.76.63.8] has quit [Read error: Connection reset by peer] 20180427 01:57:20< celticminstrel> Yes. 20180427 01:57:30<+discordbot> Why? 20180427 01:59:55< celticminstrel> I don't recall the exact reasoning, I think it was something to do with the sheer mass of deprecation messages possible (partly because not all mainline uses of deprecated functions have been updated yet). 20180427 02:00:07< celticminstrel> But enabling debug mode boosts the deprecation logdomain by two levels. 20180427 02:01:23<+discordbot> what??? 20180427 02:01:35<+discordbot> you left deprecated code in mainline?? 20180427 02:01:43< celticminstrel> I'm not sure. 20180427 02:01:54< celticminstrel> I meant to say "had been updated yet". 20180427 02:02:05< celticminstrel> But it's also possible there's still some instances of deprecated stuff in mainline. 20180427 02:02:15<+discordbot> Why do you act all surprised when you and zookeeper have done the exact same thing before, Vultraz? 20180427 02:02:29< celticminstrel> I'm pretty confident that all the level 2 and 3 deprecations have been updated, but not sure on the level 1 deprecations. 20180427 02:03:30<+discordbot> There are basically only three people who have ever bothered with updating mainline WML immediately after deprecating parts of the API and none of them are around anymore. 20180427 02:03:41<+discordbot> At least not making changes of that nature. 20180427 02:08:46<+discordbot> I'm not sure if you are interested in reviewing this celticminstrel? 20180427 02:15:16<+discordbot> After this I might want to add list headers because even I get confused looking at the massive list of radio buttons. :\ 20180427 02:15:38<+discordbot> *wall of radio buttons 20180427 02:16:08-!- irker283 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20180427 02:16:08< irker283> wesnoth: Charles Dang wesnoth:master 6dfb87103c62 / src/ (4 files in 3 dirs): Made use of config_attribute_value::to_time_t https://github.com/wesnoth/wesnoth/commit/6dfb87103c629cd91d57fc87934a3fb2d1177834 20180427 02:32:00< celticminstrel> Heh. 20180427 02:34:34-!- TC01 [~quassel@venus.arosser.com] has joined #wesnoth-dev 20180427 03:05:29< irker283> wesnoth/wesnoth:master Nils Kneuper c1f3cffa1c updated Italian translation AppVeyor: All builds passed 20180427 04:26:14-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: So long and thanks for all the fish.] 20180427 04:34:48-!- celticminstrel is now known as celmin|sleep 20180427 04:40:49-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has joined #wesnoth-dev 20180427 04:45:27< irker283> wesnoth: pentarctagon wesnoth:master 2aed8af606b0 / docker/Dockerfile-base-1804-master: Adds lld to the 1804 docker image. https://github.com/wesnoth/wesnoth/commit/2aed8af606b00a2e989991b604037a816675ce4a 20180427 04:52:43< irker283> wesnoth: Iris Morelle wesnoth:master ae5ab22b1a16 / changelog.md data/gui/window/logging.cfg src/gui/dialogs/log_settings.cpp: gui2/log_settings: Permit disabling logdomains (log level -1) https://github.com/wesnoth/wesnoth/commit/ae5ab22b1a1652aa22cc53077cc32967c45a8d64 20180427 05:36:09-!- gallaecio [~quassel@188.79.96.255] has joined #wesnoth-dev 20180427 05:36:16< irker283> wesnoth/wesnoth:1.14 Nils Kneuper 4e1549f137 updated Italian translation AppVeyor: All builds passed 20180427 05:50:22-!- gallaecio [~quassel@188.79.96.255] has quit [Remote host closed the connection] 20180427 06:02:43<+discordbot> Fingers crossed the build is approved today. 20180427 06:03:05<+discordbot> The store page got approved in wayyyy under the 2-3 day timeframe. 20180427 06:03:51<+discordbot> I figure they have intentionally given an overly long timeframe to ensure that they can stick to it. 20180427 06:04:01<+discordbot> A practice that would be good for us, too. 20180427 06:04:20<+discordbot> Yeah, well, the original plan was tagging on the 22nd 20180427 06:04:37<+discordbot> Which was good, since it gave us some time to push it back. 20180427 06:05:10<+discordbot> Yeah. Although, in retrospect, even bigger margin would have been helpful. 20180427 06:05:51<+discordbot> Yes 20180427 06:06:08<+discordbot> We're cutting it close especially since I can't seem to get this announcement polished >_> 20180427 06:06:25-!- Appleman1234 [~quassel@124x38x163x22.ap124.ftth.ucom.ne.jp] has joined #wesnoth-dev 20180427 06:07:48<+discordbot> And I'm worried the build won't get approved in time too. 20180427 06:09:59-!- gallaecio [~quassel@164.red-79-153-178.dynamicip.rima-tde.net] has joined #wesnoth-dev 20180427 06:12:30<+discordbot> let's see, what are the remaining recommended translations... 20180427 06:12:58<+discordbot> French, Japanese, Polish, Hungarian, Portuguese, and Russian. 20180427 06:27:55<+discordbot> We definitely won't get Hungarian 20180427 06:28:02<+discordbot> hoping for French and Japanese maybe before release... 20180427 06:50:01-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has quit [Quit: Connection closed for inactivity] 20180427 06:52:42-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20180427 06:52:58<+discordbot> somewhat interestingly regarding the boost unit tests+LTO segfault: both clang and gcc result in no segfault with -O0+LTO, while even going up to -Og will give the segfault(with GCC at least - clang's lld apparently doesn't support -Og/-Os with LTO, and even using -O1 results in travis killing it after taking over 10 minutes to link). 20180427 07:09:49<+discordbot> @Vultraz if you need anything translated in french you can point me to the relevant (hopefully not-a-wall-of-) text 20180427 07:09:59<+discordbot> ahhh.... 20180427 07:10:03<+discordbot> πŸ˜ƒ 20180427 07:10:40<+discordbot> It's a small wall: https://raw.githubusercontent.com/wesnoth/steam-meta/master/app_metadata.txt 20180427 07:10:50<+discordbot> I asked for translations to go through the translation maintainer. 20180427 07:11:15<+discordbot> And through the usual process of updating them into the catalogues. 20180427 07:14:18<+discordbot> hm 20180427 07:15:29<+discordbot> @LordBob yeah, maybe we should leave it to the French translation maintainer. 20180427 07:16:08<+discordbot> since there is the .po file thing 20180427 07:18:00<+discordbot> If you do have someone available I'll be sure to leave it to them 20180427 07:20:00<+discordbot> She was referring to the process about how to translate text: https://wiki.wesnoth.org/WesnothTranslationsHowTo 20180427 07:25:18<+discordbot> Wait, I'm confused now. Are you saying that: a) that page needs to be translated in french and the result should be submitted to whoever the french maintainer is so that they handle it through the proper process? b) someone is already on it, no need for translation? 20180427 07:25:29<+discordbot> I'm fine with either option 20180427 07:26:04<+discordbot> a) is correct. 20180427 07:32:06<+discordbot> I'm willing to make an exception if Ivanovic can confirm that the French translation team is inactive. 20180427 07:32:48<+discordbot> Although in that case it can also seem odd to provide a translation for the store description when the game doesn't actually have a fully-functional translation. 20180427 07:33:33<+discordbot> French is in 10th place for core translations right now (at 88.35% translated, 6.91% fuzzies). 20180427 07:34:38<+discordbot> What is a fuzzy translated string? 20180427 07:35:34<+discordbot> knows nothing about translations 20180427 07:36:20<+discordbot> A string that was once translated, but the original was edited since. 20180427 07:36:49<+discordbot> so that it changed, but the automatic matching could find the match. 20180427 07:37:28<+discordbot> thanks πŸ˜ƒ 20180427 07:39:31<+discordbot> also, yes, I would think that to say on Steam that there's a translation available it should be in the range of 95%+ translated. Allowing 80%+ to be available in the ingame selection menu is one thing, but stating on Steam that it's translated when really there might only actually be 4 out of every 5 words translated seems a bit misleading. 20180427 07:42:04-!- Oebele [~quassel@143.177.58.202] has joined #wesnoth-dev 20180427 07:42:28<+discordbot> Ah. I'll let you people sort out whether or not there should be a french statement on Steam. Either way let me know if you're in a pinch, that page is really a quick job 20180427 07:43:06<+discordbot> If it's easy to translate, I think it's better to just do it. 20180427 07:43:40<+discordbot> True. I'll do just that and leave the page here if it's needed 20180427 07:44:43<+discordbot> Also, if it turns out we don't have an active french translator anymore then maybe that's something I can help with. 20180427 07:48:11<+discordbot> If you're willing to translate like 50,000 strings... :p 20180427 07:48:28-!- Nobun [~user@51.179.97.71] has joined #wesnoth-dev 20180427 07:48:41<+discordbot> Really 17,346, but a majority of them are whole paragraphs. 20180427 07:50:33<+discordbot> Well I certainly don't have the time for 17,346, but if only 20% of that is in need of attention then why not 20180427 07:52:41<+discordbot> Hmm, the Mac "stuck scrolling" bug does not hit breakpoints in controller_base::handle_scroll() or in display::scroll_to_xy() or display::scroll(). WHAT else could be scrolling a screen?.. Hope it's not a weird math effect that is not intended for scrolling. 20180427 07:54:16<+discordbot> What do you mean it's not hitting the breakpoint in controller_base::handle_scroll()? It's called in every frame. 20180427 07:56:46<+discordbot> Wow, thanks. I should quit using alpha versions of an IDE, then. 20180427 08:13:59< irker283> wesnoth/wesnoth:master Iris Morelle 942c5bb0c5 gui2/log_settings: Permit disabling logd AppVeyor: All builds passed 20180427 08:34:35<+discordbot> @Vultraz almost done translating. Since that page is (I guess) for the steam store, do you know if they provide a french template ? Otherwise should I translate everything including section labels, or only the content of each section ? 20180427 08:35:28<+discordbot> I'm sure they provide templates for all languages. 20180427 08:36:09<+discordbot> The headings marked with #### are my own and only there for the translators' convenience. 20180427 08:36:12<+discordbot> I bet they would, but have no idea where to look for them πŸ˜“ 20180427 08:36:28<+discordbot> Go to Steam and look at the store page of any game? 20180427 08:36:33<+discordbot> ah, thanks shadowm 20180427 08:36:39<+discordbot> You can translate them into digits or whatever and I don't really care since I just identify the contents by the order they come up in the resulting file. 20180427 08:39:26<+discordbot> The original plan was for each section to be a separate file, but I was running out of time and that was quickly becoming a rabbit hole of learning things about makefiles I didn't want to learn. 20180427 08:41:37< Nobun> I have to mark that RpgMaker MV, for example, use a 'download strategy' to update its program to the language selected at steam 20180427 08:42:36< Nobun> in wesnoth case, instead, perhaps the best thing could be simply add a file that it will be updated when a language is selected. Depending of the value of this file, than wesnoth will start with the selected languange 20180427 08:43:45< Nobun> so, for example, wesnothuserlang.conf, will have 'English' when the language is set to 'English' from steam game configuration 20180427 08:44:28< Nobun> than a new wesnothuserlang.conf will downloaded and will replace the old one. So wesnoth, when will be launched again, will have the desired language 20180427 08:44:59< Nobun> However I think that it is not necessary, since you can currently select any language you want in-game. 20180427 08:45:21<+discordbot> And Wesnoth also uses the OS language by default. 20180427 08:45:48<+discordbot> Here goes. French metadata, who do I point this to ? 20180427 08:45:49<+discordbot> https://cdn.discordapp.com/attachments/259976436490829825/439346414753939456/app_metadata_fr.txt 20180427 08:46:21<+discordbot> Ivanovic (he's in the IRC channel which is linked here). 20180427 08:46:58-!- gfgt [~androirc@tmo-102-99.customers.d1-online.com] has joined #wesnoth-dev 20180427 08:51:45<+discordbot> ok. Dumb question in passing : are we able to call out to the IRC people from within the Discord channel the same way the IRC bot delivers their interventions, or is it better to go there directly ? 20180427 08:54:59<+discordbot> @LordBob Me. 20180427 08:55:05<+discordbot> Yes, we can ping IRC users from here (in fact, my message above already did it). 20180427 08:55:24<+discordbot> I said in the i18n ML I was taking care of these translations instead of Ivanovic to not add to his workload. 20180427 08:55:36<+discordbot> Ah, okay. I didn't remember. 20180427 08:55:39<+discordbot> @shadowm steam runtime has too old version of sdl and sdl-image for jpeg screenshots 20180427 08:56:01<+discordbot> Good thing JPEG isn't the default. 20180427 08:59:26<+discordbot> You saw what I said about it though, right? 20180427 08:59:36<+discordbot> Yes, I saw that. 20180427 08:59:40<+discordbot> 1) It doesn't matter for the Steam build; 2) Windows Bitmap. :p 20180427 08:59:47<+discordbot> Do you have any ideas about what we can do about it? 20180427 08:59:57<+discordbot> It'd be better if it just outright said the format isn't compiled in. 20180427 09:00:14<+discordbot> And refused to produce a Windows Bitmap screenshot if the extension is unsupported/unrecognized. 20180427 09:00:34-!- vladimirslavik [vslavik@nat/redhat/x-lxweukdtfxfiwtqf] has joined #wesnoth-dev 20180427 09:00:43<+discordbot> So, show an error message if JPEG isn't supported and the extension is .jpg, .jpeg or .jpe? 20180427 09:01:00<+discordbot> Such a message would require new translation strings... 20180427 09:01:23-!- Nobun [~user@51.179.97.71] has left #wesnoth-dev ["WeeChat 2.1-dev"] 20180427 09:01:31<+discordbot> Yeah, so obviously wait until the string freeze on 1.14 is lifted after the launch of May 1st. 20180427 09:01:34<+discordbot> *on 20180427 09:01:44<+discordbot> Yeah, sure. πŸ˜ƒ 20180427 09:01:55<+discordbot> (Plus the 1.14.0 builds are already on Steam.) 20180427 09:02:35<+discordbot> I find it funny that OS apparently translates to French as "SYSTEME D'EXPLOITATION". 20180427 09:03:09<+discordbot> @LordBob You translated "Windows 7 SP1 or later" as just "Windows 7 SP1". 20180427 09:03:37<+discordbot> Same goes for "OS X 10.8 or later". 20180427 09:04:02<+discordbot> Same goes for "Dual-core 2.0 GHz or better". 20180427 09:04:10<+discordbot> Etcetera. 20180427 09:04:45<+discordbot> Yeah, I wasn't sure about that. I noticed that most games on steam only provide a minimam/recommanded config without adding "ro better/or more" so I kept ours short 20180427 09:05:17<+discordbot> But if you'rather have the full string no problem 20180427 09:05:29<+discordbot> I'd prefer if translations didn't make that kind of changes, yeah. 20180427 09:06:03<+discordbot> Every other translation so far has used similar phrasing as the original English text (at least the ones that are written in Latin 1). 20180427 09:11:39<+discordbot> Also re: OS, do you mean that in the sense we french people 'exploit' where english speakers 'operate' ? Or just that we never adopted an acronym for it ? (OS kinda became the norm in spoken langage , but in anything formal we do stick to systΓ¨me d'exploitation) 20180427 09:12:04<+discordbot> Here goes, full version 20180427 09:12:04<+discordbot> https://cdn.discordapp.com/attachments/259976436490829825/439353025178632192/app_metadata_fr.txt 20180427 09:16:13<+discordbot> Yeah exploit vs. operate. 20180427 09:16:42<+discordbot> To a non-speaker it sounds like it says "system of exploitation", which is actually quite accurate in this decade since they are literally made to exploit users nowadays. 20180427 09:17:16<+discordbot> Rule 5. πŸ˜› 20180427 09:17:52<+discordbot> Nah, the major OS vendors' crusade against people's privacy is a fact, not controversial in the least. 20180427 09:21:53< irker283> wesnoth: Iris Morelle steam-meta:master 6d6d3a79efb6 / app_metadata.fr.txt po/fr.po: Add French translation by LordBob https://github.com/wesnoth/steam-meta/commit/6d6d3a79efb6af984dac7a9cad3a985d50871375 20180427 09:22:40<+discordbot> @Vultraz I'm leaving it to you to decide if the translation should be included in the Steam page. 20180427 09:54:34-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20180427 09:55:21<+discordbot> As I understand, #2971 is not specific to macOS? 20180427 09:55:35<+discordbot> If so, could someone edit the subject so it doesn't make it look like it is? 20180427 10:05:00-!- gfgt [~androirc@tmo-102-99.customers.d1-online.com] has quit [Remote host closed the connection] 20180427 10:13:50-!- gfgt [~androirc@tmo-102-99.customers.d1-online.com] has joined #wesnoth-dev 20180427 10:51:23-!- gfgt [~androirc@tmo-102-99.customers.d1-online.com] has quit [Remote host closed the connection] 20180427 11:00:10< irker283> wesnoth/wesnoth:master Iris Morelle ae5ab22b1a gui2/log_settings: Permit disabling logd AppVeyor: All builds passed 20180427 11:06:13<+discordbot> @shadowm Done. 20180427 11:12:19<+discordbot> @shadowm what??? 20180427 11:14:30<+discordbot> I don't understand what you're asking 20180427 11:16:03<+discordbot> You mean "if the translation should be included in the Steam page"? 20180427 11:16:47<+discordbot> That's the question "should the Steam page be translated if the game itself isn't?", which is an open question for French. 20180427 11:18:11<+discordbot> Ohh. 20180427 11:18:22<+discordbot> Ok yes, that makes more sense 20180427 11:19:11<+discordbot> Except the French translation meets the benchmark πŸ€” 20180427 11:19:16<+discordbot> It's over 80% 20180427 11:19:19<+discordbot> It's enabled 20180427 11:20:15<+discordbot> Both core and subtitles 20180427 11:20:20<+discordbot> (aka campaigns) 20180427 11:21:18<+discordbot> Ah, you're right. I remembered incorrectly. 20180427 11:23:39<+discordbot> I shall add the French translation 20180427 11:27:57-!- esr [~esr@thyrsus.com] has quit [Changing host] 20180427 11:27:58-!- esr [~esr@wesnoth/developer/esr] has joined #wesnoth-dev 20180427 12:05:35-!- gallaecio [~quassel@164.red-79-153-178.dynamicip.rima-tde.net] has quit [Remote host closed the connection] 20180427 12:15:07-!- gfg [~androirc@tmo-102-99.customers.d1-online.com] has joined #wesnoth-dev 20180427 12:38:09-!- gallaecio [~quassel@188.79.96.255] has joined #wesnoth-dev 20180427 12:48:29< celmin|sleep> @Vultraz I think the real question was "is 80% sufficient for Steam" 20180427 12:49:05-!- celmin|sleep is now known as celmin|away 20180427 12:51:00-!- esr [~esr@wesnoth/developer/esr] has quit [Quit: WeeChat 1.4] 20180427 12:52:14-!- gfgt [~androirc@ersc141.goemobile.de] has joined #wesnoth-dev 20180427 12:56:09-!- gfg [~androirc@tmo-102-99.customers.d1-online.com] has quit [Ping timeout: 255 seconds] 20180427 14:00:13-!- irker283 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20180427 14:14:00-!- gfgt [~androirc@ersc141.goemobile.de] has quit [Read error: Connection reset by peer] 20180427 14:14:12-!- gfgt [~androirc@ersc141.goemobile.de] has joined #wesnoth-dev 20180427 14:16:36-!- octalot [~steve@77.119.128.34.wireless.dyn.drei.com] has joined #wesnoth-dev 20180427 14:19:13< octalot> For the "is this translated enough" test, I think some campaigns should count more than others: wesnoth-tutorial needing to be 100% (which it isn't in French), the beginner campaigns needing to be good, ... 20180427 14:19:30< octalot> ... but the expert level campaigns not counting for much. 20180427 14:24:45< octalot> Of the languages mentioned earlier, needing 100% for the tutorial would block: French, Hungarian, Portugese, Russian 20180427 14:27:52< octalot> For the beginner campaigns, 100% would block: AToTB in French, Polish, Hungarian, Portuguese, and Russian 20180427 14:28:51< octalot> AOI in Polish, Hungarian, Portuguese, and Russian 20180427 14:30:17<+discordbot> The Arch Linux packager has jumped the gun and pushed out 1.14 20180427 14:31:45< octalot> TSG in French, Hungarian, Portuguese, and Russian (but this is mainly fuzzies, not new strings) 20180427 14:34:49<+discordbot> If it would be anyone, it'd be Arch, lol. 20180427 14:35:53<+discordbot> Bleeding before the edge even arrives. Yep. 20180427 14:45:33-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180427 14:45:39-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20180427 14:48:27-!- gfgt [~androirc@ersc141.goemobile.de] has quit [Ping timeout: 240 seconds] 20180427 14:50:05-!- gfgt [~androirc@tmo-102-99.customers.d1-online.com] has joined #wesnoth-dev 20180427 14:57:33-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180427 14:57:39<+discordbot> No problem with Arch jumping the gun. It won't install the upgrade due to errors. 20180427 14:57:39-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20180427 14:58:32<+discordbot> >.> 20180427 14:59:53<+discordbot> :: Starting full system upgrade... resolving dependencies... looking for conflicting packages... Packages (1) wesnoth-1.14.0-1 Total Installed Size: 522.16 MiB Net Upgrade Size: 495.23 MiB :: Proceed with installation? [Y/n] checking keyring... checking package integrity... loading package files... checking for file conflicts... error: failed to commit transaction (conflicting files) wesnoth: 20180427 14:59:53<+discordbot> /usr/share/applications/wesnoth.desktop exists in filesystem +++ 14,787 lines in total, all like the last one. 20180427 15:00:21<+discordbot> Not sure I like adding 0.5G .. did it really blow up that much in size? 20180427 15:02:35-!- TadCarlucci [~lundberg@74.193.219.119] has joined #wesnoth-dev 20180427 15:02:39<+discordbot> Looks kind of like it's trying to do a full install from scratch, and failing to overwrite existing files.. 20180427 15:03:47-!- TadCarlucci [~lundberg@74.193.219.119] has quit [Client Quit] 20180427 15:04:05< octalot> TadCarlucci: 150MB of music, 125MB core images, 120MB of campaign data. All good stuff :D 20180427 15:06:09<+discordbot> octalot, I'm not surprised it's large. What surprises me is that it claims it's adding 0.5G .. probably because it is saying the old version is elsewhere (or not checking for it) so pacman thinks it's all added 20180427 15:07:51<+discordbot> Anyway, I'm not in the mood to create yet another one-off email for a bug report so either it'll get fixed from the Forum post or the Arch packager will get to it if anyone else on Arch complains. 20180427 15:09:38<+discordbot> 1.12 was split in wesnoth and wesnoth-data ... 1.14 apparently not, and it doesn't remove the old data package 20180427 15:13:43<+discordbot> Maybe at the next run of the package manager it detects wesnoth-data can be removed. Maybe not. 20180427 15:15:01<+discordbot> What a pain anyway. 20180427 15:15:56<+discordbot> No, it does not detect the removal. The install script should check and do it. 20180427 15:16:25<+discordbot> and then there's Ubuntu , which has a main "everything" package, and then 25 packages as independent parts. 20180427 15:16:51<+discordbot> *23 20180427 15:24:18-!- vn971 [~vasya@94.158.103.15] has joined #wesnoth-dev 20180427 15:28:18< vn971> Hi folks. I've been wondering, would it make sense for wesnoth to have means by communicating asynchronously when it's not their turns? I imagine the following methods could fit into existing wesnoth API: 20180427 15:28:18< vn971> 1. have means to send a WML object from one side to everyone else 20180427 15:28:18< vn971> 2. have a new event type with a name like "actor", or "actor message", or "player action" or something like that. The new received message would be stored into a variable then, to be accessed in a standard wesnoth event. 20180427 15:31:06< vn971> this was now discussed on MP server in the view of allowing PM messages between sides via an add-on. Other uses could be to allow any kind of async data flow between players. Like offering peace treaties with some kind of Diplomacy mod. 20180427 15:31:37< Soliton> might be tricky to do anything useful with that without causing sync issues since clients might be at different positions in the replay. 20180427 15:32:13< Soliton> for simple message passing without consequences it should work though. you can already send chat messages anytime you want. 20180427 15:36:50< vn971> Soliton: you can't send private chat's though. Or offer peace treaty conditions (again, privately). 20180427 15:38:20< vn971> Soliton: good point about OOS safety. I would imagine some type of constraints would still hold though. Like, if you see message from player 1, and he saw message from player 2, then you should see message from player2 too. That kind of stuff. 20180427 15:39:16< vn971> actually that's the only constraint I know of. But if it holds, you could already have asynchronous private messages or peace treaties. 20180427 15:39:18< Soliton> that does not sound like anything guaranteed. but sure the order should not change. 20180427 15:43:37< vn971> Soliton: IDK. Where is data like that written to? I guess in the same channel where messages, unit renames, terrain labels etc go. 20180427 15:45:25< vn971> Soliton: this channel has some guarantees I think. 20180427 15:46:49< Soliton> yes, it will not reorder commands. 20180427 15:46:59< Ravana_> yes, rename is synced and can be done offturn, host receives b'[turn]\n\t[command]\n\t\tasync=yes\n\t\t[rename]\n\t\t\tname="Ravana____"\n\t\t\tx=2\n\t\t\ty=1\n\t\t[/rename]... 20180427 15:47:08< Soliton> there is just one "channel". it's all replay data. 20180427 15:47:31< Soliton> yeah, renames are somewhat similar to chat messages and can be done out-of-turn. 20180427 15:47:47< Ravana_> that would work as solution for 1.12 and 1.14 20180427 15:49:03< Soliton> you can probably already produce oos if you base some logic on unit names. 20180427 15:53:10< vn971> Soliton: well we can't say wesnoth API is OOS-safe anyway. So if a method will solve real practical problems add-ons might have, I'd be OK with adding said methods. 20180427 15:54:49< Soliton> so the question is how to solve these real practical problems without causing OOS. 20180427 15:55:28< Ravana_> by only running gamechanging actions through message to current side 20180427 15:55:41< vn971> Soliton: I'd say the same constraints we already have for command flow could be good enough. 20180427 15:56:23< Soliton> Ravana_: so just the current side does actual changes? yes, that sounds good. 20180427 15:56:54< Ravana_> yes, then addon author can decide what messages should do 20180427 15:57:38< Soliton> so it'd be cool if the design could detect violations of that or not even allow them. 20180427 15:57:41< Ravana_> but messages that are not supposed to change gamestate could be sent to and from other players 20180427 16:11:41<+discordbot> Hey All, I have yet another question (this might be for gfgtdf, but not sure): Since 1.13.5 there is a [side]side_name= If set, this appears in the turn and statistics (but not status) dialogs and should therefore be translatable, right? However, wmllint complains if you put a translation mark in front of it. So where's my misunderstanding here? 20180427 16:14:49< Soliton> wmllint was probably not updated for this. it likely has some heuristic based on "side" in the keyname or so. 20180427 16:15:26< Soliton> or it has a whitelist of translatable keys and it's not in there. 20180427 16:16:18<+discordbot> Soliton: Okay. If it's just wmllint that needs updating, that's fine, no problem. I am just wondering if there's something I am not getting and if side_name should indeed not use translatable strings. 20180427 16:23:13< gfgt> Mattsc: ye it should be translatable 20180427 16:24:19<+discordbot> gfgt: okay, thanks (I'll add that to the wiki then too) 20180427 16:24:57< Soliton> is_translatable in wmllint has a whitelist. should probably be added there. 20180427 16:25:10< gfgt> There are probably multiple things in 1.13 that wmlint was not updated for 20180427 16:25:51< gfgt> I think we should also remove the need for type= in [side there for 1.13 20180427 16:25:57<+discordbot> It's nice to know that now after three releases with a frozen API huh 20180427 16:26:29<+discordbot> @shadowm Well, I did not notice this until this morning, or I would have asked earlier. 20180427 16:26:57<+discordbot> I mean the "several things" statement above 20180427 16:30:27<+discordbot> Well, things get missed, sometimes even the (more or less) obvious. It happens. 20180427 16:32:20<+discordbot> @Vultraz https://forums.wesnoth.org/viewtopic.php?f=6&t=47873&p=626688#p626682 20180427 16:47:33<+discordbot> looks pretty good, I'd say 20180427 16:52:03<+discordbot> there are probably some situations where rename synch. can fail, but it's of little consequence. 20180427 16:52:42<+discordbot> things that have no bearing on gamestate would be safe to send asynchronously 20180427 17:08:49< Ravana_> I suspect there is no Lua access to call rename actually, do_action does not list it 20180427 17:09:25< Ravana_> but player should be able to rename unit that is not visible for other sides and communicate that way 20180427 17:14:32< vn971> Ravana_: problems with unit renames include: 1. it being a hack 2. there is no _event_ to trigger when rename happens. It's absolutely not clear when to check for rename updates if we use that as communication channel. 20180427 17:16:20<+discordbot> you could use unicode characters that look similar to the original name to create an invisible cipher. like whitespace language! 20180427 17:17:16<+discordbot> embed a whitespace program in the leader's name and then run it through a Lua-based interpreter 20180427 17:18:40< gfgt> Unit renames done by wml are not sended to other players 20180427 17:20:44-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20180427 17:45:10-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20180427 17:50:29-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20180427 17:50:43-!- vladimirslavik [vslavik@nat/redhat/x-lxweukdtfxfiwtqf] has quit [Quit: Leaving] 20180427 17:58:36-!- gallaecio [~quassel@188.79.96.255] has quit [Ping timeout: 268 seconds] 20180427 17:58:48-!- gallaecio [~quassel@188.79.96.255] has joined #wesnoth-dev 20180427 18:05:10-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has joined #wesnoth-dev 20180427 18:27:50-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20180427 18:55:29-!- irker102 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20180427 18:55:29< irker102> wesnoth: Iris Morelle steam-meta:master 8c02b51ea27a / app_metadata.ja.txt po/ja.po: Add Japanese translation https://github.com/wesnoth/steam-meta/commit/8c02b51ea27a5fb268ed79ab58afe9b4155e849f 20180427 19:00:48-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20180427 19:02:04<+discordbot> @Vultraz Added the Japanese translation and replaced the manual link with the real URL so it works with https. 20180427 19:02:31<+discordbot> Also, I haven't tested cloud sync yet but this caught my attention last night: 20180427 19:02:43<+discordbot> https://cdn.discordapp.com/attachments/259976436490829825/439501667814342677/unknown.png 20180427 19:02:45<+discordbot> ah, I forgot to add the OS French translations. 20180427 19:03:06<+discordbot> https://cdn.discordapp.com/attachments/259976436490829825/439501762135719974/unknown.png 20180427 19:03:18<+discordbot> There are no cloud sync settings. 20180427 19:04:07<+discordbot> Games that support cloud sync natively at least have a section with settings at the bottom of the same tab: 20180427 19:04:08<+discordbot> https://cdn.discordapp.com/attachments/259976436490829825/439502020555046920/unknown.png 20180427 19:05:16<+discordbot> πŸ€” 20180427 19:06:57<+discordbot> Possibly because we're using AutoCloud? 20180427 19:07:17<+discordbot> I feel like it should be giving me the option to decide anyway. 20180427 19:07:18<+discordbot> or... 20180427 19:07:21<+discordbot> ..... 20180427 19:07:31<+discordbot> I haven't tested if synchronization actually works. 20180427 19:07:34<+discordbot> who checked this box. "Enable cloud support for developers only" 20180427 19:07:45<+discordbot> Not me. I haven't touched the cloud settings. 20180427 19:07:59<+discordbot> Or know where they are. 20180427 19:09:17<+discordbot> Looks like AutoCloud is disabled while this checkbox is on 20180427 19:10:49<+discordbot> See if you can see them now? 20180427 19:12:59<+discordbot> Yep, it shows up now after restarting Steam. 20180427 19:14:16<+discordbot> I can't actually test it since I don't have two different PCs on the same OS and I don't have cross-platform paths set 20180427 19:15:18<+discordbot> Wait, so saves won't be shared between different platforms then? 20180427 19:15:57<+discordbot> Not right now. I can set that if I figure out the Root Overrides stuff... 20180427 19:16:24<+discordbot> Okay, because I can't help you test either then. 20180427 19:16:24<+discordbot> For the record, we haven't attempted cross-platform saves anyway. There may be more issues like "using backslashes for leader image paths on Windows" lurking there. 20180427 19:16:35<+discordbot> Uhhh, I hope not. 20180427 19:16:57<+discordbot> Because before I introduced the binary path-agnostic storage of leader image paths saves were certainly cross-platform. 20180427 19:17:13<+discordbot> :run: 20180427 19:17:13<+discordbot> If they aren't that's a bug on our side. 20180427 19:17:39<+discordbot> See https://github.com/wesnoth/wesnoth/commit/a6df1750d1463f4f0de8966e5f150a0067ca7361 20180427 19:18:18<+discordbot> Then there shouldn't be any issues. 20180427 19:19:01<+discordbot> Not with leader paths themselves, but it's easily possible we have other similar bugs. 20180427 19:19:01<+discordbot> I've bumped the size quota to 100 MB 20180427 19:19:29<+discordbot> still no word on the build.. 20180427 19:21:40<+discordbot> thanks for catching that, BTW. 20180427 19:21:48<+discordbot> Would be awkward if Steam CLoud were disabled 20180427 19:21:57<+discordbot> when we said it was 20180427 19:21:58<+discordbot> enabled 20180427 19:22:01<+discordbot> 😬 20180427 19:22:03< Rhonda> https://paste.debian.net/1022373/ - anyone got a clue? :) 20180427 19:22:13< Rhonda> I got build errors with 1.14 … 20180427 19:22:48<+discordbot> o_O 20180427 19:23:10<+discordbot> @Pentarctagon ^ 20180427 19:23:19<+discordbot> "Error 2" isn't saying much at all... 20180427 19:24:46< Rhonda> Sure, error 2 is just the return code of the stamp-configure call, I think the issue is rather the exit code 1 from the cmake call 20180427 19:24:50<+discordbot> @jyrkive Any other attributes in saved games that could cause issues? Everything else is defined by WML authors. 20180427 19:24:57-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 240 seconds] 20180427 19:25:31<+discordbot> I presume when the preprocessor was made to reject paths with backslashes, the same check was applied to wesnoth.dofile and the like. 20180427 19:25:34<+discordbot> I'm not aware of any concrete examples. 20180427 19:25:46<+discordbot> what in the world is Linking C executable cmTC_7ff72 20180427 19:25:58<+discordbot> The name of a config test file probably. 20180427 19:26:07<+discordbot> Yes, the check is so low-level that it also affects wesnoth.dofile and friends. 20180427 19:27:32<+discordbot> @Pentarctagon probably it's a test program 20180427 19:27:40<+discordbot> I don't see actual error though 20180427 19:27:44<+discordbot> *config test program 20180427 19:27:53<+discordbot> only a warning that wouldn't break compile 20180427 19:28:59-!- Oebele [~quassel@143.177.58.202] has quit [Remote host closed the connection] 20180427 19:29:45<+discordbot> I really don't know what to make of that. It seems devoid of any useful information. 20180427 19:30:19<+discordbot> Indeed, CMake is supposed to print a useful error message when it encounters an error, rather than just silently existing with an error code. 20180427 19:30:28<+discordbot> *exiting 20180427 19:33:05<+discordbot> though it is perhaps worth mentioning that, IIRC at least in master, all OpenMP code was removed, so it probably isn't a good idea to be passing -fopenmp. I also made a change to remove the -rdynamic flag that cmake was enabling by default, so not sure if it would get used anyway if it's being added manually there. 20180427 19:33:54<+discordbot> OpenMP support was always experimental, and our own builds don't use it. 20180427 19:40:31<+discordbot> If that's all there is, it looks like it's a problem with whatever cmTC_7ff72 is trying to do, rather than with Wesnoth. I've never seen any error remotely like that before. 20180427 19:41:02<+discordbot> Indeed, it looks like a CMake bug. 20180427 19:41:15<+discordbot> Or two bugs, the second being the lack of error message. 20180427 19:41:38< Rhonda> hmm 20180427 19:41:49< Rhonda> Does this say more? https://paste.debian.net/1022380/ 20180427 19:43:02<+discordbot> that looks like it can't find the openssl dependency. 20180427 19:43:35<+discordbot> assuming that's related to libcrypto 20180427 19:43:50<+discordbot> It's a strange way to report libcrypto being missing, though. 20180427 19:44:03<+discordbot> We're clearly stating that it's a required dependency: https://github.com/wesnoth/wesnoth/blob/1.14/CMakeLists.txt#L76 20180427 19:44:35<+discordbot> CMake should be giving a "dependencies not met" error, not "variable not set". 20180427 19:46:38<+discordbot> it kinda says that on the second line. 20180427 19:46:41<+discordbot> "Could NOT find CRYPTO (missing: CRYPTO_LIBRARY CRYPTO_INCLUDE_DIR)" 20180427 19:46:50<+discordbot> Ah, okay. 20180427 19:47:02< irker102> wesnoth: gfgtdf wesnoth:master 15c331281f35 / src/editor/map/map_context.cpp: editor: don't write default values when saving a scenario https://github.com/wesnoth/wesnoth/commit/15c331281f35284dae9fdbb35a6b050b0d45380e 20180427 19:47:10<+discordbot> Would be better if it halted the build immediately, instead of continuing. 20180427 19:47:43<+discordbot> wishes cmake did that when doing the actual build as well 20180427 19:54:01< octalot> That it doesn't halt immediately looks like a bug in Wesnoth's cmake/FindCrypto.cmake, that it doesn't error out. 20180427 19:54:39< octalot> OTOH, I wish CMake had a "don't try to guess, just error-out if a CMake file is ambiguous" option 20180427 19:58:51< Rhonda> @jyrkive hmm, looking into it. had been out of this for way too long. xD 20180427 20:02:08< Rhonda> "clearly" stating is a bit of an overstatement when one doesn't know how to interpret or fulfill that find_package(Crypto 1.0 REQUIRED) :) 20180427 20:03:03<+discordbot> The only difficult-to-understand part there is the library name. 20180427 20:03:19<+discordbot> The library is called libcrypto, It's part of OpenSSL. 20180427 20:03:43<+discordbot> The 1.0 is the required minimum version. And the last word says that it's not an optional dependency. 20180427 20:04:14< Rhonda> Since when is that a required dependency, just curious. :) 20180427 20:04:35< Rhonda> Doesn't seem to have been in 1.12, or 1.13 at least until 1.13.8 (which was the last one that was packaged in Debian) 20180427 20:04:48< octalot> Changing the case of the first "CRYPTO" to "Crypto" on the FIND_PACKAGE_HANDLE_STANDARD_ARGS line of cmake/FindCrypto.cmake makes it error-out properly 20180427 20:04:49<+discordbot> IIRC first since encrypting the MP password was added as a feature 20180427 20:04:49<+discordbot> Starting from 1.13.9. 20180427 20:04:58< Rhonda> And it isn't documented in https://wiki.wesnoth.org/CompilingWesnoth 20180427 20:05:10<+discordbot> For encrypting the player's multiplayer passowrd if it's saved locally. 20180427 20:05:23< Rhonda> haha, classy, the next after the last that was packaged. xD 20180427 20:05:42< Rhonda> Any other new dependencies that came in that I should be aware after that point? 20180427 20:06:40< Rhonda> Hmm, so I guess that's the libcrypto++-dev package then? Let's give it a try. :) 20180427 20:06:42<+discordbot> libpng is no longer a direct dependency, other than that I don't know since I wasn't around much. 20180427 20:08:15< Rhonda> nah, doesn't seem to be it, still the same error. 20180427 20:09:17<+discordbot> Rhonda: It's libssl-dev or libssl1.0-dev. 20180427 20:09:20<+discordbot> libssl-dev, maybe? 20180427 20:09:24<+discordbot> argh 20180427 20:09:27<+discordbot> xD 20180427 20:09:35<+discordbot> (libssl-dev is OpenSSL 1.1 in stretch and later.) 20180427 20:10:00< Ivanovic> @shadowm the last french update was received on April 15th 20180427 20:10:06< Rhonda> -- Found CRYPTO: /usr/lib/x86_64-linux-gnu/libcrypto.so 20180427 20:10:09< Rhonda> \o/ 20180427 20:10:47< Rhonda> Cheers, thanks for the help, folks. :) 20180427 20:11:01< Ivanovic> @shadowm so I guess the translation is active 20180427 20:11:26< Ivanovic> the current maintainer seems to be "Mathieu Guilbaud" 20180427 20:11:40<+discordbot> Rhona: the other dependency changes have been that required versions of Boost (now 1.50), Pango (1.22.0) and CMake (2.8.5) have increased. 20180427 20:11:42<+discordbot> I guess I'll email the i18n mailing list mentioning that the Steam metadata translation was done by LordBob out of band then. 20180427 20:11:44< Ivanovic> no idea if he is referenced correctly on the translation page 20180427 20:12:27<+discordbot> It's not. 20180427 20:12:36<+discordbot> It says "French - maintainer: Guillaume Pascal (Haldric) " 20180427 20:17:00-!- gfgt [~androirc@tmo-102-99.customers.d1-online.com] has quit [Remote host closed the connection] 20180427 20:17:14-!- gfgt [~androirc@tmo-102-99.customers.d1-online.com] has joined #wesnoth-dev 20180427 20:17:29< octalot> PR #2975 : Make CMake error-out if required libraries aren't found. I've opened it on the 1.14 branch, I assume it's useful for packaging 20180427 20:17:29-!- kahootbird [~kahootbir@c-73-113-148-68.hsd1.tn.comcast.net] has joined #wesnoth-dev 20180427 20:19:00<+discordbot> Making things work like they're supposed to is useful in general πŸ˜› 20180427 20:22:53< Rhonda> @jyrkive kay, maybe I should bump those in the control files, but for the moment that's just informal and nothing to know when I want to offer backports, but no issues that stop me right now from doing the debian packages. :) 20180427 20:23:19< Rhonda> … I can just assume that there will requests roll in for offering a backport to the new Ubuntu release. 20180427 20:26:12-!- gfgt [~androirc@tmo-102-99.customers.d1-online.com] has quit [Remote host closed the connection] 20180427 20:32:20-!- gfgt [~androirc@x4e368bb0.dyn.telefonica.de] has joined #wesnoth-dev 20180427 20:32:26<+discordbot> I updated the dependencies in the wiki: https://wiki.wesnoth.org/index.php?title=CompilingWesnoth&curid=1353&diff=59540&oldid=59339 20180427 20:34:51-!- gfgt [~androirc@x4e368bb0.dyn.telefonica.de] has quit [Client Quit] 20180427 20:56:35< irker102> wesnoth: Steve Cotton wesnoth:1.14 56d3ac8371e2 / cmake/ (FindCrypto.cmake FindHistory.cmake FindVorbisFile.cmake): Make CMake error-out if required libraries aren't found https://github.com/wesnoth/wesnoth/commit/56d3ac8371e25b7eb72779ba91a4553a21d15dda 20180427 20:58:49< irker102> wesnoth: Steve Cotton wesnoth:master f25997665907 / cmake/ (FindCrypto.cmake FindHistory.cmake FindVorbisFile.cmake): Make CMake error-out if required libraries aren't found https://github.com/wesnoth/wesnoth/commit/f25997665907af3586d99120d5b01db6eaf9f4fd 20180427 21:00:07< irker102> wesnoth: pentarctagon wesnoth:master eb0a290ca160 / utils/travis/steps/script.sh: Put the docker image on its own line. https://github.com/wesnoth/wesnoth/commit/eb0a290ca16080e615b4e538616dbaacc36579f0 20180427 21:00:09< irker102> wesnoth: pentarctagon wesnoth:master ea4d85a06e68 / .travis.yml utils/travis/docker_run.sh: Running the translations is short, so do them through scons and cmake. https://github.com/wesnoth/wesnoth/commit/ea4d85a06e6815b398cb4b33dd334fb025d59ca4 20180427 21:00:11< irker102> wesnoth: pentarctagon wesnoth:master 3effecdb069d / CMakeLists.txt utils/travis/steps/install.sh: Don't copy the po/ directory into the docker image for non-NLS jobs. https://github.com/wesnoth/wesnoth/commit/3effecdb069dad3036011ddb47f07d56e8ded121 20180427 21:24:13-!- esr [~esr@thyrsus.com] has joined #wesnoth-dev 20180427 21:24:13-!- esr [~esr@thyrsus.com] has quit [Changing host] 20180427 21:24:13-!- esr [~esr@wesnoth/developer/esr] has joined #wesnoth-dev 20180427 21:24:21-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has quit [Quit: Connection closed for inactivity] 20180427 21:34:27< Rhonda> oh darn. now digging through the needed changes for the install files. *sweats* 20180427 21:56:15< irker102> wesnoth/wesnoth:master pentarctagon c28f6fd7fc Don't copy the po/ directory into the do AppVeyor: All builds passed 20180427 22:13:57-!- octalot [~steve@77.119.128.34.wireless.dyn.drei.com] has quit [] 20180427 22:21:08-!- gallaecio [~quassel@188.79.96.255] has quit [Remote host closed the connection] 20180427 23:01:00-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180427 23:01:06-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20180427 23:01:58-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20180427 23:48:19-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Quit: Konversation terminated!] 20180427 23:48:37-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev --- Log closed Sat Apr 28 00:00:40 2018