--- Log opened Mon Apr 30 00:00:07 2018 --- Day changed Mon Apr 30 2018 20180430 00:00:07< celticminstrel> I like the simplicity of the unit formulas stage though. Adding a CA that filters on a single unit doesn't really have that. 20180430 00:00:07< mattsc> I started my AI work using FAI. I switched to Lua AI after a while. I’ve never felt a desrie to go back. 20180430 00:00:23<+discordbot> are you saying it IS relevant or not? 20180430 00:00:40< celticminstrel> (I think I added human fallback to the Lua AI, which was probably the biggest FAI function that had no Lua equivalent.) 20180430 00:01:01< celticminstrel> (The others are likely implementable in terms of the building blocks that Lua already provides, but I'm just not certain of that.) 20180430 00:01:57-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Ping timeout: 240 seconds] 20180430 00:02:02< mattsc> @Vultraz: I am sure that there is still some FAI code out there (in fact, I know that there is), but it would be easy to switch over to Lua AI. And while I hate to break backward compatibility, at some point you just need to give up on certain things. 20180430 00:02:13<+discordbot> Indeed 20180430 00:02:38< mattsc> But, this is really celmin’s decision. If he feels like he has the time and energy to maintain it in addition to the other things he’s doing ... 20180430 00:02:51< mattsc> If it were me, I wouldn’t. But it isn’t me. 20180430 00:03:18< celticminstrel> I think, if there were a way to put Lua code in [unit][ai] to control a single unit, I probably wouldn't mind phasing out FAI. 20180430 00:04:12-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-dev 20180430 00:04:17< celticminstrel> IMO the functional approach is a bit strange for something where side-effects are a requirement, though it's not a totally illogical way that it's done here. 20180430 00:04:34< celticminstrel> (Basically returning a list of actions to be performed and then the engine executes those.) 20180430 00:05:34< celticminstrel> I can't recall if other areas of the engine also do that? I might've added something in GUI2 canvas that does? 20180430 00:07:43< celticminstrel> I think someone looking to write an AI would probably find Lua easier to use? I may be biased though. 20180430 00:08:17< celticminstrel> WFL definitely is a nice language in general (for filters and similar usage), so that should absolutely not be deprecated. 20180430 00:08:30< celticminstrel> But the FormulaAI engine, I'm not exactly super-attached to? 20180430 00:09:13< celticminstrel> If we want to phase it out in 1.15, so that it's deprecated in the next stable release and then removed, I guess I'm okay with it (and in that case I'd probably put some effort into making sure nothing is lost when FAI is gone.) 20180430 00:09:37< mattsc> Well, as I said, I am not going to switch back to FAI. So I am okay with that. 20180430 00:10:35< mattsc> Some people did feel attached to in back when I started, because it’s Wesnoth’ own language, but most of those are not active any more. And as you said, you’d keep the language, just not the AI engine. 20180430 00:10:43< celticminstrel> Right. 20180430 00:11:00< celticminstrel> We've been expanding where WFL can be used and will probably continue to do so. 20180430 00:12:35< irker032> wesnoth/wesnoth:1.14 Celtic Minstrel b68480ade5 GUI.pyw: Fix wmlxgettext run failing if AppVeyor: All builds passed 20180430 00:13:40< celticminstrel> @Pentarctagon About dunefolk (and rocs in particular) https://forums.wesnoth.org/viewtopic.php?p=626829#p626829 20180430 00:14:08< celticminstrel> Vultraz could probably look too I guess. 20180430 00:14:12< celticminstrel> (That's the trailer thread FTR.) 20180430 00:14:16< mattsc> Well, anyway, keeping FAI around doesn’t cause any extra work for me personally. In fact, getting rid of it would probably cause more work, since I assume that I’m the one who’d port the code to Lua. But not carrying two parallel engines that do essentially the same thing seems like a reasonable thing to do. 20180430 00:14:35< mattsc> In other words, it’s really your decision AFAIAC. 20180430 00:15:08< mattsc> And with that, I need to be off again. TTYL. 20180430 00:16:22-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: So long and thanks for all the fish.] 20180430 00:17:07< irker032> wesnoth: Charles Dang wesnoth:master ffee80aa1f72 / src/ai/ (manager.cpp manager.hpp): AI/Manager: formatting cleanup https://github.com/wesnoth/wesnoth/commit/ffee80aa1f721ed04230c1c0d5b8d18b2ca67cba 20180430 00:17:10< irker032> wesnoth: Charles Dang wesnoth:master a6adb1a4b102 / src/ai/manager.cpp: AI/Manager: deployed formatter() https://github.com/wesnoth/wesnoth/commit/a6adb1a4b102194f10dba82259ea6c03fbc0874d 20180430 00:59:37-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180430 00:59:44-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20180430 01:11:13< irker032> wesnoth: Charles Dang wesnoth:master 71d7f6a237ed / data/campaigns/The_Rise_Of_Wesnoth/images/units/kalian-elvish-champion.png: TRoW: new Lord Logalmier sprite by Kasdel with minor tweeks by @doofus-01 https://github.com/wesnoth/wesnoth/commit/71d7f6a237ed99ae149461004058909fc78e3033 20180430 01:13:08< irker032> wesnoth: Charles Dang wesnoth:1.14 1c499939a92a / data/campaigns/The_Rise_Of_Wesnoth/images/units/kalian-elvish-champion.png: TRoW: new Lord Logalmier sprite by Kasdel with minor tweeks by @doofus-01 https://github.com/wesnoth/wesnoth/commit/1c499939a92afb66ce2ed97164e1db77af4d4296 20180430 01:15:35<+discordbot> BTW, if anyone's committing art in the future, please try to mention who drew it 20180430 01:16:54<+discordbot> possibly a forum link in the extended description if applicable 20180430 01:19:43-!- gfgtdf_ [~chatzilla@x4e363a93.dyn.telefonica.de] has joined #wesnoth-dev 20180430 01:21:06< celticminstrel> Seconded. 20180430 01:21:37-!- gfgtdf [~chatzilla@x4e363c56.dyn.telefonica.de] has quit [Ping timeout: 248 seconds] 20180430 01:21:38-!- gfgtdf_ is now known as gfgtdf 20180430 01:39:08<+discordbot> celmin his sprite was recolored 20180430 01:39:24< celticminstrel> I have no idea what you're talking about. 20180430 01:39:37< celticminstrel> The old sprite was clearly grey-haired, the new one is not for no good reason. 20180430 01:39:49<+discordbot> who cares 20180430 01:39:50<+discordbot> 😐 20180430 01:40:22<+discordbot> is his portrait gray-haired? 20180430 01:40:29<+discordbot> checks 20180430 01:40:37 * celticminstrel checks too. 20180430 01:40:44<+discordbot> it is not 20180430 01:40:59< celticminstrel> Elvish Champion, right? 20180430 01:41:09<+discordbot> he has his own portrait.. 20180430 01:41:40< celticminstrel> What's the generic champion portrait? Same as the captain? 20180430 01:42:27<+discordbot> I don't know 20180430 01:42:36< celticminstrel> Comparing Logalmier's portrait to the captain portrait, I think it's reasonable to call it grey-haired. 20180430 01:43:38< celticminstrel> Though Isomithir's portrait has the same shade. (No idea who that is though.) 20180430 01:43:51<+discordbot> it's.... blonde? 20180430 01:44:16< celticminstrel> You could maybe call it blonde, but it's definitely grayer than the generic captain portrait. 20180430 01:45:18< celticminstrel> But more to the point, he's clearly aged, and in a sprite, grey hair is a good way to indicate age even if the portrait doesn't precisely have grey hair, and Kasdel's sprite clearly did have grey hair, so I'm quite confused at how Doofus seemingly overlooked the grey-haired one and chose the blonde one instead. 20180430 01:45:46<+discordbot> Because the gray-haired one used the old palette 20180430 01:45:57<+discordbot> Kasdel recolored it 20180430 01:46:06< celticminstrel> Hmm. 20180430 01:46:25<+discordbot> Jetrel developed a new palette for the "new" elves 20180430 01:46:41<+discordbot> It must be adhered to 20180430 01:46:55<+discordbot> If he must have gray-ish hair we need a palette for it 20180430 01:47:24<+discordbot> and I'm sorry for being rude, but hair color is really inconsequential here.. 20180430 01:47:42<+discordbot> if someone wants to tweak it sure 20180430 01:47:53<+discordbot> but I'm not going to not commit the sprite because the hair isn't greay 20180430 01:47:55< celticminstrel> "we need a palette for it" 20180430 01:47:58< celticminstrel> Ugh... 20180430 01:48:00<+discordbot> yes 20180430 01:48:35<+discordbot> making one is hard 20180430 01:49:07< celticminstrel> It is still distinct from the standard champion sprite, right? 20180430 01:49:36<+discordbot> yes 20180430 01:49:43<+discordbot> and plus the champion needs to be redone anyway 20180430 01:49:46<+discordbot> ALL the elves need to be redone 20180430 01:49:50< celticminstrel> Bah. 20180430 01:49:53<+discordbot> except the ones that already have their new baseframes 20180430 01:49:56<+discordbot> like the Sylph 20180430 01:50:47<+discordbot> the "new" elves sheet is where kwandulin for a lot of stuff that he tweaked for his campaign 20180430 01:50:52<+discordbot> http://www.wesnoth.org/jetrel/Wesnoth/elf-archer-comp.png 20180430 01:51:12< celticminstrel> Pretty sure I've seen that sheet before *doesn't click* 20180430 01:51:52<+discordbot> I've also done some work, such as an n-facing fighter and archer 20180430 01:52:08<+discordbot> and an attempt at the high-lord with enchi that rather sucks ass 20180430 01:53:21<+discordbot> I think a bunch of these actually use the old palette 20180430 01:53:49<+discordbot> honestly, jet's just overworked, art-wise 20180430 01:53:58<+discordbot> which is why this hasn't been finished 20180430 01:54:13<+discordbot> which is unfortunate 20180430 01:54:16<+discordbot> but what can you do 20180430 01:54:25<+discordbot> I suppose we could throw money his way. 20180430 01:54:32< celticminstrel> ^ 20180430 01:54:38<+discordbot> But money doesn't make time appear 20180430 01:55:28<+discordbot> no amount of funding is going to magically free up his schedule 20180430 02:00:32< irker032> wesnoth/wesnoth:master gfgtdf 2e5d7139b9 fixup AppVeyor: 1/4 builds failed 20180430 02:00:33< irker032> Details vs2015/Release: https://ci.appveyor.com/project/wesnoth/wesnoth-7lnpw/build/Wesnoth-VS2015-master-2973 20180430 02:03:24< irker032> wesnoth: Charles Dang wesnoth:master 09f72376318f / data/core/images/units/monsters/skeletal-dragon/skeletal-dragon.png: Skeletal Dragon: discarded colored background full-alpha pixels I noticed https://github.com/wesnoth/wesnoth/commit/09f72376318f258fc6169edc94552d0531e581fb 20180430 02:05:10<+discordbot> (they were green) 20180430 02:05:17< irker032> wesnoth: Charles Dang wesnoth:1.14 5e72b5ded400 / data/core/images/units/monsters/skeletal-dragon/skeletal-dragon.png: Skeletal Dragon: discarded colored background full-alpha pixels I noticed https://github.com/wesnoth/wesnoth/commit/5e72b5ded40073275e83abf4e9891ae615c5211d 20180430 02:06:22< celticminstrel> GIMP does that for you automatically (optionally). 20180430 02:07:02<+discordbot> yeah, there's probably a 1-button solution 20180430 02:07:16<+discordbot> (perhaps the Save Background Colors check in Export) 20180430 02:07:25< celticminstrel> Yeah I think that's it. 20180430 02:08:56<+discordbot> anyway 20180430 02:09:05<+discordbot> as I said earlier NR will probably be the next commission 20180430 02:09:54<+discordbot> might ask LB to experiment with some silver hair for the Eryssa portrait 20180430 02:10:02<+discordbot> (who should really be renamed0 20180430 02:10:14<+discordbot> We have an Elyssa and an Eryssa 😐 20180430 02:10:32<+discordbot> and an Elynia (albeit unofficially) and an Elenia 20180430 02:10:34<+discordbot> 😐 20180430 02:14:08< celticminstrel> Well, I don't really think that's much of a problem though. 20180430 02:15:14<+discordbot> How would you like it if a new contributor showed up with the nick "GaelicMinstrel" 20180430 02:15:16<+discordbot> 😛 20180430 02:15:18< celticminstrel> Also, Elyssa probably comes from Elizabeth (or maybe Alice), while Elenia is a variant of Helen, so they're not really related. 20180430 02:15:50< celticminstrel> I'm gaelicbard not gaelicminstrel, so. 20180430 02:16:08< celticminstrel> (Mind you I'm sure it would be confusing to others.) 20180430 02:18:01<+discordbot> imagines a long line of minstrels including NormanMinstrel, BritonMinstrel, and SaxonMinstrel 20180430 02:18:33< celticminstrel> ... 20180430 02:19:36<+discordbot> wait, not BritonMinstrel, BretonMinstrel 20180430 02:19:40< celticminstrel> ... 20180430 02:48:57-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180430 02:49:03-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20180430 03:01:09-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180430 03:01:16-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20180430 03:16:07<+discordbot> https://cdn.discordapp.com/attachments/259976436490829825/440350608822632478/unknown.png 20180430 03:16:08<+discordbot> This is the Steam version. @Vultraz 20180430 03:16:28<+discordbot> I hope the thing that is missing is self-evident. 20180430 03:17:18< celticminstrel> ... 20180430 03:17:32<+discordbot> Yeah, I should probably look for shelter now. 20180430 03:18:18< celticminstrel> So are the sprites missing from the install, or...? 20180430 03:18:19<+discordbot> ................................................................................................................................................................................................................................................. 20180430 03:18:30<+discordbot> what needs to be redone about the elf sprites? 20180430 03:18:32< celticminstrel> Is it a different issue? 20180430 03:18:48<+discordbot> If someone can tell me where application output is logged on Steam for Linux 20180430 03:19:26<+discordbot> What in HELL. 20180430 03:19:30<+discordbot> Loading the same save with the tip of the 1.14 branch doesn't show this issue. 20180430 03:19:53<+discordbot> .... is this another issue where loonycyborg's repo got corrupted 20180430 03:20:02<+discordbot> we had this before 20180430 03:20:08<+discordbot> image not found on a windows build 20180430 03:20:19<+discordbot> because of an issue with loony's repo/disk 20180430 03:20:52<+discordbot> The VCS revision label used in the main menu for the Linux build on Steam incidentally has the "Modified" suffix rather than "Clean". 20180430 03:21:24<+discordbot> So his working tree must've had uncommitted changes when he built the Linux binary. 20180430 03:21:39<+discordbot> 🤦 20180430 03:21:55<+discordbot> I... 20180430 03:22:10< celticminstrel> Does this affect Windows? 20180430 03:22:26<+discordbot> I just.... 20180430 03:22:27<+discordbot> ..... 20180430 03:22:28<+discordbot> The save also works fine if I run it against the pristine data dir from the 1.14.0 tag. 20180430 03:22:38<+discordbot> (Albeit still using a 1.14.0+dev build.) 20180430 03:23:14< celticminstrel> (And that's so not helpful Vultraz, once would've been enough.) 20180430 03:23:15<+discordbot> I'll get my laptop and copy the save over there in a few minutes. 20180430 03:25:35<+discordbot> @Vultraz I could try my hand at doing whatever you need redone about the elf sprites, if you like 20180430 03:25:44<+discordbot> ....what? 20180430 03:25:50<+discordbot> what are you talking about 20180430 03:25:58<+discordbot> "yes and plus the champion needs to be redone anyway ALL the elves need to be redone" 20180430 03:25:59<+discordbot> what elf sprites 20180430 03:26:07<+discordbot> oh 20180430 03:26:16<+discordbot> I was referring to Jetrel's project 20180430 03:26:24<+discordbot> ah, I see 20180430 03:26:27<+discordbot> never mind then 20180430 03:26:59<+discordbot> if you're looking to sprite, new Haldrid/Jessene sprites for TRoW would be good 20180430 03:27:07<+discordbot> really? 20180430 03:27:12<+discordbot> I rather like Jessene's sprite 20180430 03:27:19<+discordbot> Jessene seems good enough to me. Only Haldric's age shows. 20180430 03:27:26<+discordbot> I can try that 20180430 03:28:00<+discordbot> ok, just do Haldrid, then 20180430 03:28:06<+discordbot> Haldric?? 20180430 03:28:12-!- gfgtdf [~chatzilla@x4e363a93.dyn.telefonica.de] has quit [Quit: ChatZilla 0.9.93 [Firefox 52.7.3/20180322140748]] 20180430 03:28:20<+discordbot> unless you changed his name 20180430 03:28:24<+discordbot> It's Haldric. 20180430 03:28:28<+discordbot> yah okay 20180430 03:28:30< celticminstrel> FTR the sf.net Windows build seems fine. 20180430 03:28:36<+discordbot> what... did you think it was? 20180430 03:28:50< celticminstrel> Main menu just says 1.14.0, and I started UtBS and debug-spawned all the units and they all have sprites. 20180430 03:28:59< celticminstrel> (All the quenoth units only.) 20180430 03:29:23<+discordbot> Actually let me take this opportunity to see if I can figure out cross-platform cloud sync since vultraz is inexplicably struggling with that. 20180430 03:29:26<+discordbot> this is probably a packaging issue onloony's side 20180430 03:32:22<+discordbot> @shadowm if you make changes to the Root Override settings you'll need to publish the changes before you can use them 20180430 03:32:32<+discordbot> (far right tab) 20180430 03:33:13<+discordbot> Why is Wesnoth's music stuttering on my laptop... 20180430 03:33:46<+discordbot> Apparently it can't deal with "Windows Modules Installer Worker" taking up 30% CPU. 20180430 03:34:55<+discordbot> Wow okay this Steam app config page is garbage. 20180430 03:35:30<+discordbot> None of the comboboxes are working, so I guess I'm going to have to try with Chrome?? 20180430 03:35:48<+discordbot> did you go to Edit 20180430 03:36:01< irker032> wesnoth/wesnoth:1.14 Victor Sergienko b2be857dc1 #2971 Scrolling with arrow keys can get AppVeyor: 1/2 builds failed 20180430 03:36:02< irker032> Details vs2017/Release: https://ci.appveyor.com/project/wesnoth/wesnoth-605wt/build/Wesnoth-VS2017-1.14-2685 20180430 03:36:07<+discordbot> Garbage design then. 20180430 03:36:28<+discordbot> you can't select anything after you add an override until you select edit 20180430 03:38:17<+discordbot> The whole thing has an archaic workflow. 20180430 03:38:55<+discordbot> Yes. 20180430 03:39:11<+discordbot> and you wonder why I got lost in it 😐 20180430 03:39:22<+discordbot> You just taught me how to do it lol 20180430 03:39:50<+discordbot> i ran into the same problem the first time 20180430 03:41:29<+discordbot> @Vultraz "Your account does not have the "Publish App Changes To Steam" right that is required to commit these changes." 20180430 03:42:09<+discordbot> now you do 20180430 03:45:07<+discordbot> Ugh, do the changes take a while to be reflected? 20180430 03:45:15<+discordbot> restart steam maybe? 20180430 03:45:24<+discordbot> Already did. 20180430 03:46:49<+discordbot> On Linux now I got this on launch after writing to the saves dir on Windows: 20180430 03:46:50<+discordbot> https://cdn.discordapp.com/attachments/259976436490829825/440358336286687244/unknown.png 20180430 03:47:14<+discordbot> 😦 20180430 03:47:31< celticminstrel> :| 20180430 03:47:38<+discordbot> Oh, got this after restarting Steam on Linux: 20180430 03:47:39<+discordbot> https://cdn.discordapp.com/attachments/259976436490829825/440358541677559808/unknown.png 20180430 03:47:51<+discordbot> (That date is incorrect.) 20180430 03:48:42<+discordbot> So I've chosen Upload and closed Wesnoth and now it's uploading saves again. 20180430 03:48:52<+discordbot> Reaaaaally slowly. 20180430 03:49:03<+discordbot> whew 20180430 03:50:06<+discordbot> REALLY SLOWLY. 20180430 03:50:15<+discordbot> It's not capping my upload bandwidth so wth. 20180430 03:51:16<+discordbot> Okay, the upload on Linux finished, so hopefully if I launch it on Windows now it should download the updated saves? 20180430 03:51:36<+discordbot> it should 20180430 03:51:42<+discordbot> unless we need to add more paths 20180430 03:51:44<+discordbot> for the other way 20180430 03:51:45<+discordbot> It's stuck at 0% sync. 20180430 03:52:12<+discordbot> Okay it launched and the saves are all there. 20180430 03:52:17<+discordbot> \o/ 20180430 03:52:19<+discordbot> ty ty 20180430 03:52:56<+discordbot> That wasn't so difficult was it. 20180430 03:53:20<+discordbot> The hard part was figuring out how to interact with the page and then resolve sync conflicts between both installs of Wesnoth. 20180430 03:54:02<+discordbot> I did a quick test and that appears to have been specific to the previous situation with platform-specific sync. 20180430 03:54:19<+discordbot> alright 20180430 03:54:57<+discordbot> So the sprites are also missing on Windows. 20180430 03:55:08<+discordbot> so it's a problem with his tree 20180430 03:55:09<+discordbot> 😐 20180430 03:55:30<+discordbot> what do we do 20180430 03:55:36< celticminstrel> Yet they're fine on my Windows (non-Steam)... 20180430 03:55:46<+discordbot> 20180430 00:54:43 error display: could not open image 'units/quenoth/mystic/mystic.png' 20180430 03:55:52<+discordbot> Weirdly, the Windows build is marked Clean. 20180430 03:55:54< celticminstrel> If there's something wrong with the build, obviously you just need to re-upload the build, right. 20180430 03:56:00<+discordbot> can you manually open the file? 20180430 03:56:08< celticminstrel> Is the missing image baked into the save? 20180430 03:56:10<+discordbot> if not it means it's corrupte 20180430 03:56:11<+discordbot> d 20180430 03:56:20< celticminstrel> I wouldn't think so though... 20180430 03:56:34<+discordbot> The units/wesnoth/mystic folder is empty. 20180430 03:56:41<+discordbot> ...................................................what 20180430 03:56:55<+discordbot> https://cdn.discordapp.com/attachments/259976436490829825/440360878190100491/unknown.png 20180430 03:57:21<+discordbot> definitely a packaging problem 20180430 03:57:42<+discordbot> his checkout might be bad. 20180430 03:58:27<+discordbot> Well, I hope it's just the working tree and that this doesn't also mean that the source tarball is bad. 20180430 03:58:53-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20180430 03:58:54<+discordbot> @loonycyborg please confirm your tree is fine ASAP 20180430 03:58:57<+discordbot> In theory, if I use my old workflow to produce the source tarball I should get an archive with the exact same SHA256 digest as the one he uploaded. 20180430 03:59:04<+discordbot> So imma try that 20180430 03:59:51<+discordbot> truly, the release wouldn't be happening if you weren't helping 20180430 04:00:20-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20180430 04:00:26<+discordbot> I mean, it would but this would've gone unnoticed and potentially unreported for a while after launch. 20180430 04:02:03<+discordbot> Okay, the digests do differ but it could be due to the Git version/tar/bzip2 implementation or settings. 20180430 04:02:25<+discordbot> Back in the day I could produce tarballs with identical digests on wesnoth.org and my own machine to avoid uploading. 20180430 04:02:59<+discordbot> you said the linux one was modified... 20180430 04:03:14<+discordbot> The working tree from which the Steam build for Linux was produced, yes. 20180430 04:04:14<+discordbot> If he used my old method that should be irrelevant for generating the source tarball. 20180430 04:04:32<+discordbot> Unless his repository history is also weird. 20180430 04:04:57<+discordbot> rubs eyes 20180430 04:05:37<+discordbot> My method uses git archive to ignore the working tree. 20180430 04:05:56<+discordbot> So any local uncommitted changes I might have are not included in the output tarball. 20180430 04:15:21<+discordbot> Ugh, for some reason I can't get the original tag timestamps with my script. 20180430 04:15:49<+discordbot> I'll just ignore the timestamps and compare the file list alone. 20180430 04:19:13<+discordbot> Okay, the file lists are identical. 20180430 04:19:49<+discordbot> So the source tarball is fine, and if celmin says the Windows build on SF.net is fine then that means it's only the Steam builds that are affected. 20180430 04:20:09<+discordbot> (Which is weird because I thought loonycyborg said the Windows build on Steam is identical to the one on SF.net?) 20180430 04:20:32<+discordbot> Good point... 20180430 04:21:00< celticminstrel> That's why I wondered if the missing images "damaged" the save file... 20180430 04:21:35< celticminstrel> But I can't think of a reason why they would. 20180430 04:21:51<+discordbot> No, because 1) it works fine with a debug build of my own that is built from the tip of 1.14, on Linux; 2) Wesnoth ignores image paths from save files. 20180430 04:22:06<+discordbot> The exact same save, to clarify. 20180430 04:22:18<+discordbot> And she said the folder is empty 20180430 04:22:22<+discordbot> And I already pointed out the folder in question is an empty folder on Windows yeah. 20180430 04:22:27<+discordbot> The folder should not be empty 20180430 04:22:43< celticminstrel> Ah, it was empty on Windows, huh. 20180430 04:22:47< celticminstrel> Well... 20180430 04:22:56<+discordbot> https://cdn.discordapp.com/attachments/259976436490829825/440367422139138050/unknown.png 20180430 04:23:02< celticminstrel> Does Steam use the installer? Maybe it's not entirely identical. 20180430 04:23:10<+discordbot> And on the repository (not the Steam build) it's not empty. 20180430 04:23:34<+discordbot> I have no idea. 20180430 04:24:12<+discordbot> https://cdn.discordapp.com/attachments/259976436490829825/440367743305252887/unknown.png 20180430 04:24:20<+discordbot> The folder is also empty on the Linux Steam build. 20180430 04:25:13-!- nurupo [~nurupo.ga@unaffiliated/nurupo] has quit [Quit: nurupo] 20180430 04:26:01<+discordbot> Can you copy the relevant files in in order to take the screenshots? 20180430 04:26:07-!- nurupo [~nurupo.ga@unaffiliated/nurupo] has joined #wesnoth-dev 20180430 04:26:17<+discordbot> I don't need to because I can just use a build from my local repository instead. 20180430 04:26:43<+discordbot> Oh. Right. 20180430 04:26:46<+discordbot> Durrrrr 20180430 04:26:56<+discordbot> Ok 20180430 04:27:06<+discordbot> But @loonycyborg needs to sort this out 20180430 04:27:13<+discordbot> Certainly. 20180430 04:28:30<+discordbot> We’re less than 48 hours from announcement 20180430 04:30:22<+discordbot> The Quenoth's Champion attacks are immensely powerful. 20180430 04:31:20<+discordbot> Uhhh. 20180430 04:31:35<+discordbot> Was the issue with map scrolling using the arrow keys getting stuck fixed? 20180430 04:32:05<+discordbot> There’s an open PR 20180430 04:32:33<+discordbot> Well because I've seen it on the Steam build too and it's unbelievably annoying. 20180430 04:32:59<+discordbot> Is it bad enough to warrant 1.14.0a? 20180430 04:33:31<+discordbot> I don't know how many people use the arrow keys to scroll. 20180430 04:33:37<+discordbot> Normally I hold middle click and drag. 20180430 04:33:48<+discordbot> I edge pan 20180430 04:33:59<+discordbot> I have two screens. 20180430 04:34:06<+discordbot> Ah 20180430 04:34:16<+discordbot> As well as an autohidden panel. 20180430 04:34:23<+discordbot> What says @jyrkive 20180430 04:35:38<+discordbot> It's kind of too late for that anyway. 20180430 04:36:12<+discordbot> At this point you'd have to delay the announcement if you tagged an untested patch version. 20180430 04:36:20<+discordbot> Alright 20180430 04:36:54< celticminstrel> It may be annoying but I don't think it's sufficient for an emergency patch. 20180430 04:37:16< celticminstrel> Particularly since I'd expect the majority of people to use the mouse instead. 20180430 04:37:17<+discordbot> Ugh. 20180430 04:37:34<+discordbot> Again I feel like the speed factor for mouse scrolling needs severe readjustments. 20180430 04:37:40<+discordbot> It's too fast at the default setting. 20180430 04:38:20<+discordbot> Also, middle-click scrolling appears to gain acceleration at unexpected times but I can't quite tell exactly how it happens. 20180430 04:38:57<+discordbot> All this would make arrow key scrolling a more convenient alternative if it weren't for that bug. <_< 20180430 04:39:14< celticminstrel> What is this middle-click scrolling you speak of... o.o 20180430 04:39:25<+discordbot> Press the middle mouse button and drag the map. 20180430 04:39:30<+discordbot> Not the minimap, the main map. 20180430 04:39:41< celticminstrel> Since when has that worked? o.o 20180430 04:39:51<+discordbot> Since version 1.3.x or so. 20180430 04:39:55< celticminstrel> Huh. 20180430 04:40:15< celticminstrel> Is it like Firefox's middle-click-and-drag, or more like you're just grabbing the map and moving it? 20180430 04:40:22<+discordbot> The latter. 20180430 04:40:56<+discordbot> The scroll direction is the opposite to what you'd expect when touch-dragging elements these days, though. 20180430 04:41:09<+discordbot> Bear in mind this feature was coded well before the touchscreen boom of the late 2000s. 20180430 04:42:42< celticminstrel> When I said "grabbing the map and moving it" I was thinking the same as dragging the canvas in GIMP (with space IIRC). 20180430 04:42:54<+discordbot> Yes, I know what you mean. 20180430 04:43:11< irker032> wesnoth/wesnoth:1.14 Victor Sergienko 86558ca74a #2971 Scrolling with arrow keys can get AppVeyor: All builds passed 20180430 04:43:15< celticminstrel> Like, the point you initially clicked on remains beneath the mouse as you move it. 20180430 04:44:27<+discordbot> Well, not really. 20180430 04:45:35<+discordbot> It's more like the mouse gives the map acceleration in some direction. 20180430 04:45:53<+discordbot> You could try it yourself you know. 20180430 04:47:57< celticminstrel> Yeah but that takes time. >_> 20180430 04:48:12< celticminstrel> Now it sounds more like the Firefox one. 20180430 04:48:47<+discordbot> Okay, are the Quenoth Fighters intentionally so much stronger than human Speamen? 20180430 04:49:52< celticminstrel> I hope you're not asking me. 20180430 04:49:57<+discordbot> Obviously not. 20180430 04:50:11<+discordbot> Also, I don't have any ranged units in the first scenario other than the mounted guys and the shamans. 20180430 04:50:22<+discordbot> And Kaleh and Nym I suppose. 20180430 04:54:13<+discordbot> Hmmmmm. 20180430 04:54:19<+discordbot> The Quenoth Flanker uses poison. 20180430 04:55:49<+discordbot> Oh good, the mention of the cultural aversion to poison in weapons was removed. 20180430 04:56:16<+discordbot> Suddenly IftU's copycat quality has been considerably reduced! :p 20180430 05:32:53-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180430 05:32:59-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20180430 05:36:39<+discordbot> Ugh. 20180430 05:37:12<+discordbot> I feel like the old lobby sidebar order with the lobby players on top, the selected game's players second, and the players in other games third is better than the new one. 20180430 05:44:58<+discordbot> I just had the dwarf event in HttT The Lost General fire on turn 1. 20180430 05:45:01<+discordbot> :\ 20180430 05:45:32<+discordbot> (scenario 15 line 465) 20180430 05:45:59<+discordbot> Ohhhhh what. 20180430 05:46:13<+discordbot> Did the implementation of the teleport ability change in 1.13.x? 20180430 05:47:04<+discordbot> I guess that must be the case, because I used a 1.12 save (yes) and recalled a Silver Mage who somehow can reveal all villages on the map. 20180430 05:49:42< celticminstrel> ... 20180430 05:50:01< celticminstrel> The wisp in my campaign can't do that though and it's using the exact same ability... 20180430 05:50:14<+discordbot> I used a 1.12 save. 20180430 05:50:24< celticminstrel> Oh wait, if you're using a 1.12 save, who knows what that could do. 20180430 05:50:32< celticminstrel> The implementation did change in 1.13.x. 20180430 05:50:33<+discordbot> Ability definitions and implementations are serialised as part of the units, yes. 20180430 05:50:47< celticminstrel> It now uses WFL and doesn't required delayed variable substitution. 20180430 05:54:00-!- gallaecio [~quassel@188.79.96.255] has joined #wesnoth-dev 20180430 06:07:00-!- gallaecio [~quassel@188.79.96.255] has quit [Remote host closed the connection] 20180430 06:18:57-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: KABOOM! It seems that I have exploded. Please wait while I reinstall the universe.] 20180430 06:21:53-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20180430 06:23:24<+discordbot> @zookeeper what do you think about rewriting the last scenario for The Hammer of Thursagan 20180430 06:23:38<+discordbot> the super long dungeon crawl one that takes 100+ turns 20180430 06:25:57-!- Nobun [~user@51.179.97.71] has joined #wesnoth-dev 20180430 06:26:25< Nobun> Did someone of you recently see Elvish Hunter? 20180430 06:31:51< zookeeper> @Yumi, i'm not opposed, but then again i've never even played it myself and apparently _some_ people like it. 20180430 06:32:50<+discordbot> so for something like NR, I would hesitate to touch it because the whole campaign is designed around grand battles and such 20180430 06:33:07<+discordbot> but the thing is, the rest of THoT is small battles and scenarios with <30 turns 20180430 06:33:16<+discordbot> so the last scenario reaaally doesn't fit at all 20180430 06:34:27< irker032> wesnoth: Iris Morelle website:master 4c014f09cd47 / start/1.14/ (15 files in 2 dirs): announcement/1.14: New screenshots https://github.com/wesnoth/website/commit/4c014f09cd47704f499ea366f1db0db0dcd07d4b 20180430 06:35:34-!- gallaecio [~quassel@143.red-81-32-24.dynamicip.rima-tde.net] has joined #wesnoth-dev 20180430 06:38:19<+discordbot>

The main campaign line-up welcomes the addition of Secrets of the Ancients, a player-created campaign brought to you by the author of Dead Water! Follow Ardonna of Tarrynth as she unearths the secrets of the Lords of the Wesfolk in her search for immortality [TODO is this actually an accurate description of the campaign].

20180430 06:38:22<+discordbot> Someone, please. 20180430 06:38:40<+discordbot> I won't be available for most of the day and we need to string-freeze this at some point. 20180430 06:39:32<+discordbot> it's fairly accurate 20180430 06:39:56<+discordbot> let me doublecheck on the Lords of the Wesfolk part 20180430 06:41:07< zookeeper> btw, the tooltip text for the acceleration slider is "units move and fight speed" 20180430 06:41:53<+discordbot> I know, apparently programmers can't tell the difference between speed and acceleration. 20180430 06:42:15<+discordbot> @Vultraz THE SCREENSHOTS ARE IN 20180430 06:42:22<+discordbot> so a cursory search of SotA does not reveal any mention of the wesfolk 20180430 06:42:26<+discordbot> it only mentions "ancient lords" 20180430 06:42:48<+discordbot> it would not be a stretch to have those ancient lords be the same lich-lords of the wesfolk 20180430 06:42:53<+discordbot> Ugh. 20180430 06:42:56<+discordbot> Can someone fix that? 20180430 06:42:58<+discordbot> but the campaign as is does not mention them 20180430 06:43:29<+discordbot> Yumi, hang on a minute. 20180430 06:43:45<+discordbot> It clearly says "the secrets known by the lich lords of the Green Isle" in the campaign's description. 20180430 06:43:53<+discordbot> That refers to the Wesfolk's leaders. 20180430 06:43:57<+discordbot> but the in-campaign text does not 20180430 06:44:00<+discordbot> is what I am saying 20180430 06:44:08<+discordbot> Well I don't know then. 20180430 06:44:14<+discordbot> ah, no it makes one reference to them 20180430 06:44:19<+discordbot> but not again 20180430 06:44:33<+discordbot> anyway the one reference would be sufficient 20180430 06:44:48<+discordbot> I need this sorted out within the next hour, otherwise the string freeze will be tomorrow night and there won't be time for a single translation before the announcement is published. 20180430 06:44:59<+discordbot> it's fine as is 20180430 06:45:11<+discordbot> if you really prefer 20180430 06:45:13<+discordbot> I'm removing the todo note then. 20180430 06:45:15<+discordbot>

The main campaign line-up welcomes the addition of Secrets of the Ancients, a player-created campaign brought to you by the author of Dead Water! Follow Ardonna of Tarrynth as she unearths the secrets of the ancient lich-lords of the Green Isle in her search for immortality [TODO is this actually an accurate description of the campaign].

20180430 06:45:29<+discordbot> it's not really critical, though 20180430 06:46:04<+discordbot> the campaign is really about exploring necromancy 20180430 06:46:30< irker032> wesnoth: Iris Morelle website:master c4fe61467cfb / start/1.14/template.html: announcement/1.14: Finished SotA description https://github.com/wesnoth/website/commit/c4fe61467cfb10764675cd572982ff801bed6e06 20180430 06:46:32<+discordbot> @Vultraz This too ^ 20180430 06:49:03< irker032> wesnoth: Iris Morelle website:master aaf8d8304068 / start/1.14/template.html: announcement/1.14: Formatting https://github.com/wesnoth/website/commit/aaf8d830406803bcd15c5c73a8823fa46f219d2a 20180430 06:51:13< zookeeper> @shadowm, they're not _that_ much more powerful than spearmen, are they? i mean, aside from formation and movement/defense on sand. 20180430 06:52:05<+discordbot> I just looked at the numbers. 20180430 06:54:51< zookeeper> yeah, and at lvl1 spearmen have better max damage output, 21 (+6 ranged) vs 20, and 2 more HP. of course halberdiers are inferior to champions for example... well, except for pierce resistance and HP. 20180430 07:16:29<+discordbot> zookeeper: I already have a map mostly done for a THoT revision 20180430 07:17:04<+discordbot> so supposing I were to make the scenario itself, where would I put it for playtesting 20180430 07:17:10<+discordbot> or feedback 20180430 07:21:56< zookeeper> for playtesting and feedback, that'd be the forums. 20180430 07:22:28<+discordbot> right, but it's an edit of only the last scenario of a mainline campaign 20180430 07:25:44< zookeeper> well, the only alternative is to just directly make a PR. 20180430 07:26:22< zookeeper> in either case, i'd very strongly suggest including/linking a beginning-of-scenario save with reasonable/average gold and units so it's actually easy to playtest. 20180430 07:27:29<+discordbot> I can just do both 20180430 07:28:36<+discordbot> I guess I could just make a forum post with the map, scenario, and save, then a PR with the same 20180430 08:07:16< irker032> wesnoth: Iris Morelle website:master c5e6ce46a9ff / start/1.14/template.html: announcement/1.14: Fix markup issues https://github.com/wesnoth/website/commit/c5e6ce46a9ff3ca9cc4f8c0309e3d0fc04aa8385 20180430 08:07:19< irker032> wesnoth: Iris Morelle website:master 8e8541c7b541 / start/1.14/ (54 files in 2 dirs): announcement/1.14: Preliminary pot-update https://github.com/wesnoth/website/commit/8e8541c7b541167eece01abd24acb7e57c02dad7 20180430 08:19:05<+discordbot> @shadowm no, I'm not using same on sf and steam 20180430 08:21:23<+discordbot> using installer wouldn't be a good idea, since it would impede steam's ability to update only changed files 20180430 08:21:53<+discordbot> so which files are missing again? 20180430 08:21:53<+discordbot> Okay, but don't worry about the theory, the priority here is fixing your working tree and your builds. 20180430 08:21:58<+discordbot> Assume all of them 20180430 08:22:38<+discordbot> Files don't magically disappear unless you willfully tampered with them, so there's obviously something fishing going on with whatever working tree you used to produce the Steam builds for Linux and Windows. 20180430 08:22:42<+discordbot> fishy 20180430 08:22:59<+discordbot> I made that checkout recently 20180430 08:23:11<+discordbot> after I had issues with hdd already 20180430 08:23:20<+discordbot> it could be steam not uploading those files 20180430 08:23:29<+discordbot> I don't think there's anything special about that folder. 20180430 08:23:41<+discordbot> maybe due to fault with glob rules 20180430 08:24:17<+discordbot> You could start by making sure that 1) the working tree is 1.14.0; 2) that it is completely unmodified (you should really explain why the Linux build appears to be under the impression that the working tree was dirty at build time). 20180430 08:25:19<+discordbot> 3) And if backporting special patches was needed for some reason and that's how autorevision ended up detecting the tree as dirty, commit them to a local branch to make sure you don't lose track of them. 20180430 08:26:02<+discordbot> You have less than 40 hours to sort this out. 20180430 08:26:43<+discordbot> yes, I have some local changes, but only in linux tree 20180430 08:27:03<+discordbot> I have 2 subtrees, one for mingw other for linux 20180430 08:28:04<+discordbot> derp I mean worktrees 20180430 08:28:13<+discordbot> so which files are missing exactly? 20180430 08:28:24<+discordbot> I'd need to see if they're missing in those checkouts too 20180430 08:30:24<+discordbot> I posted everything you need to know but don't assume that the information above is complete. 20180430 08:30:55<+discordbot> And you have plenty of tools at your disposal to fill in the gaps. 20180430 08:31:40<+discordbot> I'm going to bed now, goodnight. 20180430 08:38:09<+discordbot> sergey@UbuntuVM:~/vcs-checkouts/wesnoth/data/campaigns/Under_the_Burning_Suns/images/units/quenoth/mystic$ ls mystic-defend-1.png mystic-heal-2.png mystic-heal-5.png mystic-heal-8.png mystic-defend-2.png mystic-heal-3.png mystic-heal-6.png mystic.png mystic-heal-1.png mystic-heal-4.png mystic-heal-7.png 20180430 08:38:19<+discordbot> both checkouts have those images 20180430 08:45:32<+discordbot> hmm and steam doesn't seem to upload it 20180430 08:50:08< irker032> wesnoth/wesnoth:1.14 doofus-01 eae2d94bdb defense animations for shaman AppVeyor: All builds passed 20180430 09:07:14<+discordbot> well I uploaded another build, seems those files are included this time 20180430 09:09:17<+discordbot> Does Valve need to review the build again? 20180430 09:20:58<+discordbot> did they already review it? 20180430 09:21:35<+discordbot> I could have missed it in all this traffic on this channel if they did 20180430 09:27:34<+discordbot> I don't know. 20180430 09:44:29<+discordbot> They did. It’s a one-time thing as far as I understand 20180430 09:59:40<+discordbot> indeed, it's a one-time thing 20180430 10:07:00<+discordbot> damn, this git pull is taking years... 20180430 10:16:00< irker032> wesnoth/wesnoth:master Charles Dang 09f7237631 Skeletal Dragon: discarded colored backg AppVeyor: All builds passed 20180430 10:21:35< irker032> wesnoth: Charles Dang wesnoth:master 604dcd80081b / data/gui/window/mp_create_game.cfg: MP Create Game: keep background image width proportional to its height https://github.com/wesnoth/wesnoth/commit/604dcd80081b87c16ea7b84eb3e4e5b68d1f4c50 20180430 10:22:17< irker032> wesnoth: Charles Dang wesnoth:1.14 77545e670063 / data/gui/window/mp_create_game.cfg: MP Create Game: keep background image width proportional to its height https://github.com/wesnoth/wesnoth/commit/77545e6700635e783920ea99e91161990313f6ce 20180430 11:21:13< irker032> wesnoth: Charles Dang wesnoth:master 7db83e3a0e5d / data/gui/macros/_initial.cfg: GUI2: removed unnecessary spaces and newlines from color macros https://github.com/wesnoth/wesnoth/commit/7db83e3a0e5de45b3e64eb1da784a8ce334a49c6 20180430 11:21:52< irker032> wesnoth: Charles Dang wesnoth:1.14 66ab35f3ffe1 / data/gui/macros/_initial.cfg: GUI2: removed unnecessary spaces and newlines from color macros https://github.com/wesnoth/wesnoth/commit/66ab35f3ffe1801a26660696fbafe661aed7dd22 20180430 11:22:41<+discordbot> ....oh, nice, I missed a bunch >_> 20180430 11:24:04< irker032> wesnoth: Charles Dang wesnoth:master e17b79cbee81 / data/gui/macros/_initial.cfg: Repair 7db83e3 in the upwards direction https://github.com/wesnoth/wesnoth/commit/e17b79cbee816433443c94e5d396a3e95ad78863 20180430 11:24:53< irker032> wesnoth: Charles Dang wesnoth:1.14 d724b1a71d67 / data/gui/macros/_initial.cfg: Repair 66ab35f in the upwards direction https://github.com/wesnoth/wesnoth/commit/d724b1a71d67ffd45ad58654d3bd3a7fafdb6694 20180430 11:33:31-!- octalot [~steve@77.119.129.234.wireless.dyn.drei.com] has joined #wesnoth-dev 20180430 11:35:48< octalot> @Vultraz given that there's discussion about whether there needs to be an emergency patch release before the Steam release, I think you should open PRs instead of committing straight to the 1.14 branch. 20180430 11:36:41<+discordbot> I am perfectly aware of the discussion. I was part of it. And I concluded no, we will not have an emergency release. 20180430 11:42:59<+discordbot> @loonycyborg Did you make sure there isn't a single file missing other than the ones that we already saw? 20180430 11:48:22<+discordbot> I'll compare my steam copy with 1.14.0 checkout using diff --brief 20180430 11:48:39< irker032> wesnoth: Nils Kneuper wesnoth:master 9db34c2170d9 / po/ (wesnoth-ai/fr.po wesnoth-utbs/fr.po wesnoth/fr.po): updated French translation https://github.com/wesnoth/wesnoth/commit/9db34c2170d96a72ff75211669ebc847fe0b89a7 20180430 11:48:44< irker032> wesnoth: Nils Kneuper wesnoth:1.14 72133d83ee76 / / (5 files in 4 dirs): updated French translation https://github.com/wesnoth/wesnoth/commit/72133d83ee76117e7ee8203a208224e7aca145bd 20180430 11:53:40<+discordbot> @shadowm only difference in datadirs it found is fonts/.uuid 20180430 11:53:47<+discordbot> file that seems to be different 20180430 11:53:52<+discordbot> no idea what it does even 20180430 11:53:55<+discordbot> That's a fontconfig implementation detail specific to newer versions. 20180430 11:54:15<+discordbot> You don't need to upload it to Steam but it shouldn't hurt if you do. 20180430 11:54:43<+discordbot> well I run steam version too 20180430 11:54:45<+discordbot> Basically the newest fontconfig versions decided that it's a good idea to write their config cache into the fonts directory if that's possible for some stupid reason (??????????). 20180430 11:54:48<+discordbot> it could have created it 20180430 11:55:03<+discordbot> If it's missing it'll just be recreated. 20180430 11:55:31<+discordbot> I don't see any logic in this when it should be written to the XDG cache directory instead but what flipping ever freedesktop.org. 20180430 11:55:36<+discordbot> well I have no idea why that particular steam build lost some files 20180430 11:55:45<+discordbot> maybe it's even steam bug 20180430 11:56:19<+discordbot> I thought for a moment it could be because of the directory nesting depth but that doesn't make a huge load of sense, I'm pretty sure I've seen games with even deeper nesting around. 20180430 11:57:08<+discordbot> On the other hand, Windows' Win32 API has that stupid 260 TCHARs limitation for paths if you don't take special measures, so I don't know if Steam could've become unhappy because of that somehow. I've not checked if the full path length of those files on a Windows system would exceed the limit. 20180430 11:59:50<+discordbot> >>> len("C:\Program Files (x86)\Steam\yadda yadda yadda yadda yadda yadda\steamapps\cache\Battle for Wesnoth\data\campaigns\Under the Burning Suns\images\units\quenoth\mystic\yadda yadda yadda yadda yadda yadda yadda yadda.png") 217 20180430 11:59:58<+discordbot> Probably not that then. 20180430 12:01:15<+discordbot> I think all the yaddas should be enough to cover all cases of localized NTFS junction points pointing to Program Files (x86). 20180430 12:01:55<+discordbot> We are getting pretty close though. 20180430 12:17:33< Rhonda> Duh. A lot of "privacy-breach" warnings on the tools files. Like for all the external links in the helpheader.html file. 20180430 13:12:04< irker032> wesnoth/wesnoth:1.14 Charles Dang 5e72b5ded4 Skeletal Dragon: discarded colored backg AppVeyor: All builds passed 20180430 13:40:40< Rhonda> hahaha, https://steamcommunity.com/app/599390/discussions/0/1696045708647609418/ xD 20180430 13:42:21< octalot> Is there a plan for https://wiki.wesnoth.org/Guide_to_UMC_Content, as it's currently the 1.12 version? It could be archived as 1.10 was , but I think that would just cause lots of duplication. 20180430 13:58:22<+discordbot> That's a community-maintained page, so if the community isn't maintaining it, we'll... 20180430 13:58:32<+discordbot> *well 20180430 14:14:22< irker032> wesnoth: pentarctagon wesnoth:master 5e36a90039dd / / (9 files in 5 dirs): Updates cmake and scons to be able to compile with OGL. https://github.com/wesnoth/wesnoth/commit/5e36a90039ddde3625690ace5259198e1932a7f8 20180430 14:16:50<+discordbot> Achievement: "Complain about RNG / luck" Unlocked! 20180430 14:21:40<+discordbot> Achievement: "Bad Luck - Miss 10 magical attacks in a row." 20180430 14:23:24<+discordbot> that one should instantly upload your replay to the users forum as proof 😺 20180430 14:30:31<+discordbot> I wonder how long it will take until the first "you played wesnoth for too long" diskussion in steam. 20180430 14:37:58-!- gfgtdf [~chatzilla@x4e363a93.dyn.telefonica.de] has joined #wesnoth-dev 20180430 14:38:37< gfgtdf> what exactly is the difference between log debug and log info? Is the main difference that log debug also contains spammy stuff, or is there something else? 20180430 14:39:18< octalot> I'm willing to spend a bit of time on the UMC Content Wiki page, but want to know if the devs have plans first. If I have free reign then I'd convert the whole page to say which add-on server(s) they were one. 20180430 14:39:19< octalot> on 20180430 14:58:13< irker032> wesnoth/wesnoth:1.14 Victor Sergienko 9d652062d0 #2971 Scrolling with arrow keys can get AppVeyor: All builds passed 20180430 15:23:02-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180430 15:23:08-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20180430 16:01:28-!- gallaecio [~quassel@143.red-81-32-24.dynamicip.rima-tde.net] has quit [Remote host closed the connection] 20180430 16:17:14-!- Oebele [~quassel@143.177.58.202] has joined #wesnoth-dev 20180430 16:28:35<+discordbot> gfgtdf, yes. Debug loglevel is much more verbose than info level. 20180430 16:29:29< gfgtdf> but is there an exact rule when tp put soemthign in debug level? I mean both exists for debugin i asume ? 20180430 16:30:10-!- gallaecio [~quassel@188.79.96.255] has joined #wesnoth-dev 20180430 16:30:18<+discordbot> Not to my knowledge. 20180430 16:30:31<+discordbot> And yes, setting loglevel to debug also shows all info messages. 20180430 17:03:05-!- octalot [~steve@77.119.129.234.wireless.dyn.drei.com] has quit [Ping timeout: 240 seconds] 20180430 17:09:40< irker032> wesnoth/wesnoth:1.14 doofus-01 aa16884c6a fix TOD lighting for sleeping Kaleh, and AppVeyor: All builds passed 20180430 17:11:10< Rhonda> The privacy concerns regarding the html files in the tools referencing external resources is valid. I'm uncertain how to address them right now because I'm not completely sure how that helper file is used by the tools. 20180430 17:13:28< irker032> wesnoth: Victor Sergienko wesnoth:1.14 fd370f5b9563 / src/hotkey/command_executor.cpp: #2971 Scrolling with arrow keys can get stuck https://github.com/wesnoth/wesnoth/commit/fd370f5b9563f649c4655be143b0c846d5f37d2a 20180430 17:13:50-!- Nobun [~user@51.179.97.71] has left #wesnoth-dev ["WeeChat 2.1-dev"] 20180430 17:18:14< irker032> wesnoth: Victor Sergienko wesnoth:master dbffb513947f / src/hotkey/command_executor.cpp: #2971 Scrolling with arrow keys can get stuck https://github.com/wesnoth/wesnoth/commit/dbffb513947fd36815b46ea0a01a91f7cf17a632 20180430 17:18:52<+discordbot> (I determined that the fix doesn't warrant a changelog entry in master because the bug didn't exist at the time master was branched off of 1.14.) 20180430 17:19:42<+discordbot> What html files in the tools? 20180430 17:21:07<+discordbot> Can we discuss it in public, or should we take that discussion to the non-public IRC channel? 20180430 17:21:22<+discordbot> (I'm in the dark, too.) 20180430 17:23:48<+discordbot> There’s nothing special in helpheader.html 20180430 17:24:03<+discordbot> So yeah, public is fine 20180430 17:43:08< irker032> wesnoth: gfgtdf wesnoth:1.14 55065e10d4af / src/ (actions/undo.cpp actions/undo_action.hpp synced_commands.cpp): fix [on_undo] in menu items and custom_command https://github.com/wesnoth/wesnoth/commit/55065e10d4af2f7e617cd09736c49a73c5d5facf 20180430 17:43:10< irker032> wesnoth: gfgtdf wesnoth:1.14 edb4d2cf048c / src/ (6 files in 2 dirs): wb: fix future unit sprite missing https://github.com/wesnoth/wesnoth/commit/edb4d2cf048c42495bcef6d13d724f12e6749f28 20180430 17:43:12< irker032> wesnoth: gfgtdf wesnoth:1.14 1f2f46b27acc / src/whiteboard/side_actions.cpp: wb: more robust side_actions_container::get_turn https://github.com/wesnoth/wesnoth/commit/1f2f46b27acc8abc326aba692eeef53619d08b61 20180430 17:43:14< irker032> wesnoth: gfgtdf wesnoth:1.14 fd5fdd8ebb70 / src/whiteboard/side_actions.cpp: wb: more robust side_actions_container::erase https://github.com/wesnoth/wesnoth/commit/fd5fdd8ebb70526095b1d2d01b874b124bcbbcfc 20180430 18:13:34<+discordbot> Is that the back port from yesterday ? 20180430 18:13:42<+discordbot> And if those are new please forward port... 20180430 18:26:24< irker032> wesnoth/wesnoth:1.14 doofus-01 4e6375109d fix TOD lighting for sleeping Kaleh, and AppVeyor: All builds passed 20180430 18:38:31< gfgtdf> am i missing soemtihng obvious? I start wensoth with --log-debug=whiteboard and don't see this message when i queue a move 20180430 18:39:35< gfgtdf> https://github.com/wesnoth/wesnoth/blob/1.14/src/whiteboard/side_actions.cpp#L426 20180430 18:39:53< gfgtdf> quue a move whn qhiteboard is enabled of course 20180430 18:40:44< gfgtdf> ofc synced_enqueue might throw but i don't think that's it 20180430 18:45:43<+discordbot> Maybe logging is set up incorrectly for whiteboard? 20180430 18:46:01<+discordbot> All other log doimains I know of are instantiated in .cpp files. 20180430 18:46:20<+discordbot> Whiteboard's log domain is instantiated in whiteboard/typedefs.hpp. 20180430 18:46:28<+discordbot> https://github.com/wesnoth/wesnoth/blob/b5f76eff796c09921b34baae93989697e07c2ec6/src/whiteboard/typedefs.hpp#L23 20180430 18:48:18< gfgtdf> but it's jsut static + macros right ? it shoudl have the same effect as if it was in the cpp file, i mean in c++ inclusion is literally file text inclusion., 20180430 18:48:51<+discordbot> The header has #pragma once. 20180430 18:49:05<+discordbot> Its contents is #included only in one translation unit. 20180430 18:49:32<+discordbot> Usually, when a log domain is used from multiple translation units, every translation unit has its own instance. 20180430 18:49:38< gfgtdf> hmm ye but that is also only per compilation unit, it is insteed exactly once into each complication unit i'd think. 20180430 18:50:44<+discordbot> I don't know the details of our logging system, but it's easily possible that it has a rule "do not ever instantiate lg::log_domain in a .hpp file" 20180430 18:50:47< gfgtdf> another thign is that it uses LOG_STREAM_INDENT whiel most other stull uses just LOG_STREAM, but i c annot find any erros in that either, 20180430 19:01:32< Rhonda> https://www.twitch.tv/demounette - there is a wesnoth streamer (in french :)) 20180430 19:01:47< Rhonda> She plays 1.10 though. Notified her about the upcoming 1.14 release 20180430 20:27:55<+discordbot> gfgtdf “info” is for notable non-error information , e.g. I just created a window with this set of dimensions. “debug” is for low-level implementation details or spammy info, like the value of this local variable is blah,blah. 20180430 20:28:32<+discordbot> there could be some overlap between the two areas I guess 20180430 20:36:30< irker032> wesnoth/wesnoth:1.14 Nils Kneuper 72133d83ee updated French translation AppVeyor: All builds passed 20180430 20:43:45-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 248 seconds] 20180430 20:46:19-!- gallaecio_ [~quassel@188.79.96.255] has joined #wesnoth-dev 20180430 20:46:33-!- gallaecio [~quassel@188.79.96.255] has quit [Ping timeout: 264 seconds] 20180430 21:19:58-!- Oebele [~quassel@143.177.58.202] has quit [Remote host closed the connection] 20180430 21:44:26-!- gallaecio_ [~quassel@188.79.96.255] has quit [Remote host closed the connection] 20180430 23:11:35< irker032> wesnoth: Charles Dang wesnoth:master 64bd866ef2a9 / src/ai/lua/ (aspect_advancements.cpp core.cpp engine_lua.cpp lua_object.cpp): AI/Lua: formatting cleanup https://github.com/wesnoth/wesnoth/commit/64bd866ef2a9e44da72bde77fd0a67dcc7aee60e 20180430 23:35:06< irker032> wesnoth: Charles Dang wesmere:master 177fe1f2897d / static/docroot/index.php: Added Steam store link to the homepage https://github.com/wesnoth/wesmere/commit/177fe1f2897dee1dc7687fa151768798bf73d4bb 20180430 23:49:32-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180430 23:49:39-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20180430 23:55:19-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-dev 20180430 23:55:22-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-dev 20180430 23:59:33< celticminstrel> @Vultraz, I got a reply from beetlenaut. 20180430 23:59:55<+discordbot> oh? 20180430 23:59:59<+discordbot> what says he --- Log closed Tue May 01 00:00:19 2018