--- Log opened Sun Apr 08 00:00:35 2018 20180408 00:00:53-!- vn9711 [~vasya@94.158.103.15] has quit [Ping timeout: 260 seconds] 20180408 00:04:43-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20180408 00:33:37-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20180408 01:01:27-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180408 01:01:38-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180408 01:04:14-!- Narrat [~Narrat@p5DCC6899.dip0.t-ipconnect.de] has quit [Quit: They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.] 20180408 02:12:43-!- octalot [~steve@178.115.128.204.wireless.dyn.drei.com] has quit [Ping timeout: 260 seconds] 20180408 03:22:28-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: So long and thanks for all the fish.] 20180408 03:56:18-!- synthpopisback [~synthpopi@cpe-2606-A000-7947-5000-7005-8D0F-B6AA-EA6C.dyn6.twc.com] has quit [Read error: Connection reset by peer] 20180408 04:10:19-!- synthpopisback [~synthpopi@cpe-2606-A000-7947-5000-1112-C9D9-8154-402F.dyn6.twc.com] has joined #wesnoth 20180408 04:12:16<+discordbot> hello all 20180408 04:17:02<+discordbot> Hello. 20180408 04:17:10<+discordbot> Is there anything I can help you with? 20180408 04:22:11-!- gallaecio [~quassel@57.99.79.188.dynamic.jazztel.es] has joined #wesnoth 20180408 05:17:44-!- vn971 [~vasya@94.158.103.15] has joined #wesnoth 20180408 06:35:58-!- celticminstrel is now known as celmin|sleep 20180408 07:21:47-!- gallaecio [~quassel@57.99.79.188.dynamic.jazztel.es] has quit [Ping timeout: 276 seconds] 20180408 07:21:47-!- clavi [~anonymous@v22018044422564167.powersrv.de] has quit [Ping timeout: 276 seconds] 20180408 07:21:48-!- gallaecio_ [~quassel@57.99.79.188.dynamic.jazztel.es] has joined #wesnoth 20180408 07:23:42-!- clavi [~anonymous@v22018044422564167.powersrv.de] has joined #wesnoth 20180408 07:32:23-!- clavi [~anonymous@v22018044422564167.powersrv.de] has quit [Ping timeout: 255 seconds] 20180408 07:34:16-!- clavi [~anonymous@v22018044422564167.powersrv.de] has joined #wesnoth 20180408 07:39:23-!- clavi [~anonymous@v22018044422564167.powersrv.de] has quit [Ping timeout: 260 seconds] 20180408 07:40:18-!- clavi [~anonymous@v22018044422564167.powersrv.de] has joined #wesnoth 20180408 07:41:08<+discordbot> Hi you suit me fancy, daichi 20180408 07:41:16<+discordbot> jk lol xD but hello! 20180408 07:54:56-!- grzywacz [~karol@89-70-226-147.dynamic.chello.pl] has joined #wesnoth 20180408 08:00:14-!- grzywacz [~karol@89-70-226-147.dynamic.chello.pl] has quit [Changing host] 20180408 08:00:14-!- grzywacz [~karol@wesnoth/developer/grzywacz] has joined #wesnoth 20180408 08:01:26-!- clavi [~anonymous@v22018044422564167.powersrv.de] has quit [Ping timeout: 276 seconds] 20180408 08:07:19-!- clavi [~anonymous@v22018044422564167.powersrv.de] has joined #wesnoth 20180408 08:48:21-!- clavi [~anonymous@v22018044422564167.powersrv.de] has quit [Ping timeout: 264 seconds] 20180408 08:49:13-!- clavi [~anonymous@v22018044422564167.powersrv.de] has joined #wesnoth 20180408 08:57:03-!- hrubymar10 [~textual@ip-86-49-9-122.net.upcbroadband.cz] has joined #wesnoth 20180408 09:13:02-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20180408 09:27:12-!- hrubymar10 [~textual@ip-86-49-9-122.net.upcbroadband.cz] has quit [Quit: hrubymar10] 20180408 09:48:17-!- clavi [~anonymous@v22018044422564167.powersrv.de] has quit [Ping timeout: 265 seconds] 20180408 09:55:58-!- clavi [~anonymous@v22018044422564167.powersrv.de] has joined #wesnoth 20180408 10:44:00-!- Soo_Slow [~devnu11@178.71.125.217] has joined #wesnoth 20180408 10:45:37-!- Soo_Slow [~devnu11@178.71.125.217] has quit [Client Quit] 20180408 10:46:16-!- rodix [uid5578@gateway/web/irccloud.com/x-giusazapwaxeptan] has joined #wesnoth 20180408 10:46:53-!- Soo_Slow [~devnu11@178.71.125.217] has joined #wesnoth 20180408 10:48:04<+discordbot> Hmmm... Hello chat? I'm bit late to the party considering how long I've played Wesnoth but here I am 20180408 11:04:33-!- vn971 [~vasya@94.158.103.15] has quit [Ping timeout: 268 seconds] 20180408 11:14:30-!- Soo_Slow [~devnu11@178.71.125.217] has quit [Quit: Soo_Slow] 20180408 11:19:07-!- vn971 [~vasya@94.158.103.15] has joined #wesnoth 20180408 11:28:05-!- Appleman1234 [~quassel@124x38x163x22.ap124.ftth.ucom.ne.jp] has quit [Remote host closed the connection] 20180408 11:29:19-!- Appleman1234 [~quassel@124x38x163x22.ap124.ftth.ucom.ne.jp] has joined #wesnoth 20180408 11:34:41<+discordbot> hello 20180408 11:38:29-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Ping timeout: 265 seconds] 20180408 11:59:21-!- octalot [~steve@77.119.130.195.wireless.dyn.drei.com] has joined #wesnoth 20180408 12:01:42-!- Ivanovic [~ivanovic@p4FC53504.dip0.t-ipconnect.de] has joined #wesnoth 20180408 12:28:40-!- Johannes13 [~Johannes1@unaffiliated/johannes13] has joined #wesnoth 20180408 12:53:15<+discordbot> Not sure if this goes into general or dev, but am I right to say that [store_location] now support mode=append? It wasn't the case in 1.12. I'd be happy to update the wiki, but what are the other allowed options? I imagine always_clear and replace as in [store_unit], but I'd prefer to be sure 20180408 12:55:58-!- rodix [uid5578@gateway/web/irccloud.com/x-giusazapwaxeptan] has quit [Quit: Connection closed for inactivity] 20180408 13:47:19-!- celmin|sleep is now known as celticminstrel 20180408 13:48:12-!- rodix [uid5578@gateway/web/irccloud.com/x-bjdnuvezyydjgwnu] has joined #wesnoth 20180408 14:08:08-!- Bhoren [~Bhoren_wh@2a01:e0a:c:2150:2112:4b22:e67:eef2] has joined #wesnoth 20180408 14:10:54<+discordbot> ask celticminstrel 20180408 14:29:29< celticminstrel> I have no idea off the top of my head... 20180408 14:39:07-!- hrubymar10 [~textual@78.108.103.216] has joined #wesnoth 20180408 14:48:36-!- claymore [~claymore@unaffiliated/claymore] has joined #wesnoth 20180408 15:38:18<+discordbot> Anyone up for a game of Freelands on 1.13.13? 20180408 15:40:48<+discordbot> alright, I'll experiment and see 20180408 15:40:58 * Soliton is up. 20180408 15:42:05<+discordbot> I don't think it does 20180408 15:42:12<+discordbot> I can play 20180408 15:42:23<+discordbot> wait jk 20180408 15:42:26<+discordbot> cool. I'm currently sitting here alone on the server, so whoever joins 20180408 15:42:26<+discordbot> don't have 1.13.13 20180408 15:42:28<+discordbot> LOL 20180408 15:42:37<+discordbot> sooooorry 20180408 15:42:42<+discordbot> >.< 20180408 15:42:44<+discordbot> lol 20180408 15:43:18< Soliton> nobody on the 1.14 server but me currently. 20180408 15:43:30<+discordbot> hm 20180408 15:43:41<+discordbot> well that's not right 20180408 15:44:45< Soliton> if you use a 1.13+dev version you need to specify port 14997. 20180408 15:45:13<+discordbot> alright, there we go 20180408 15:51:14<+discordbot> I' m happy to play too if you you' re fine with an average-ish level 20180408 15:51:37<+discordbot> lol 20180408 15:51:46<+discordbot> windows defender automatically blocks the 1.13.13 installer 20180408 15:53:00<+discordbot> I'm fairly sure I'm below average ๐Ÿ˜› 20180408 15:53:47<+discordbot> excellent ๐Ÿ˜ƒ I' ll just stay around in the lobby 20180408 15:53:53<+discordbot> heh 20180408 15:54:53<+discordbot> I see you started a game already 20180408 15:55:07<+discordbot> also here I have undeniable proof that bats break wesnoth RNG 20180408 15:55:17<+discordbot> https://cdn.discordapp.com/attachments/231976805987385345/432569121138540557/unknown.png 20180408 15:55:31<+discordbot> (jk) 20180408 15:55:32<+discordbot> I' d make another forum post 20180408 15:55:45<+discordbot> that' s further evidence 20180408 15:55:56<+discordbot> context: I was playing SotA and recruited mostly bats 20180408 15:56:01<+discordbot> knowing that they are always impossible to hit 20180408 15:57:31<+discordbot> reminds me of how infuriating bats were in Age of Wonders 2 20180408 16:02:55<+discordbot> another thing I remember about that game was them having like 20 different attack types, which was a pain to even try to keep track of 20180408 16:05:58-!- rodix [uid5578@gateway/web/irccloud.com/x-bjdnuvezyydjgwnu] has quit [Quit: Connection closed for inactivity] 20180408 16:06:12-!- EliDupree [~quassel@2604:a880:400:d0::9bb:2001] has quit [Ping timeout: 260 seconds] 20180408 16:07:18-!- EliDupree [~quassel@2604:a880:400:d0::9bb:2001] has joined #wesnoth 20180408 16:12:42<+discordbot> wow, I just noticed that mode=replace was changed to a really funky behavior 20180408 16:13:53<+discordbot> ? 20180408 16:14:02<+discordbot> for [set_variables]? 20180408 16:15:15<+discordbot> for [store_unit] only, if the wiki is to be believed 20180408 16:17:37<+discordbot> huh, that is a really old behavior. I guess I just never noticed it. 20180408 16:20:38<+discordbot> something to be cautious of though; this funky meaning of "replace" could infect any code that uses the utils.vwriter for its Lua implementation 20180408 16:23:56-!- hrubymar10 [~textual@78.108.103.216] has quit [Quit: hrubymar10] 20180408 16:24:51-!- hrubymar10 [~textual@78.108.103.216] has joined #wesnoth 20180408 16:34:21<+discordbot> @skeptical_troll here's the commit that added that behavior for store_locations https://github.com/wesnoth/wesnoth/commit/9cde1af9c8f76047590fbcf7d95bcd60ded2284e 20180408 16:44:57-!- octalot [~steve@77.119.130.195.wireless.dyn.drei.com] has quit [Ping timeout: 268 seconds] 20180408 16:49:16<+discordbot> thanks! I'll update the wiki then, it' s good to have it written there 20180408 16:58:32<+discordbot> just to be sure, this was added in 1.13.0 right? 20180408 17:05:30<+discordbot> well, I got beat pretty badly 20180408 17:05:31<+discordbot> xD 20180408 17:05:38<+discordbot> @skeptical_troll whenever you're ready 20180408 17:07:34<+discordbot> (or not, since you don't seem to be here anymore) 20180408 17:10:16<+discordbot> What's SotA again? A UMC campaigne? 20180408 17:10:30<+discordbot> Yes, and a campaign added to mainline in 1.14. 20180408 17:10:47<+discordbot> Ooh, that's nice 20180408 17:11:24<+discordbot> The only regret I have about UMC campaigns is that you can't add all of them in mainline 20180408 17:17:00<+discordbot> @Pentarctagon connection issues, now I' m back 20180408 17:17:22<+discordbot> even later if you already started a rematch 20180408 17:17:48<+discordbot> yeah, someone else joined 20180408 17:17:54<+discordbot> somewhat surprisingly 20180408 17:18:12<+discordbot> there are a few people around actually 20180408 17:18:35<+discordbot> ๐Ÿ‘ 20180408 17:20:31<+discordbot> it's good that the pre-1.14 server isn't completely empty before actual 1.14, at least 20180408 17:55:51<+discordbot> @skeptical_troll 20180408 18:23:01<+discordbot> I've been wondering since several years now, how big is the Wesnoth community? 20180408 18:27:50<+discordbot> Fairly small, to be honest. Part of the reason for the Steam release is to hopefully attract some new people to play/contribute. 20180408 18:28:15-!- hrubymar10 [~textual@78.108.103.216] has quit [Quit: hrubymar10] 20180408 18:31:38-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20180408 18:37:23-!- hrubymar10 [~textual@78.108.103.216] has joined #wesnoth 20180408 18:37:39<+discordbot> Ah, sorry got busy. As for the replacing all elf sprites with cats sprites 20180408 18:38:31<+discordbot> Are you telling me you donโ€™t want to see fluffy the cat, the deadliest archer in the one sea? 20180408 18:38:49<+discordbot> Fighting against sprites of doggos 20180408 18:38:55<+discordbot> Bah, in the end it doesn't matter if we're numberous or not 20180408 18:38:57<+discordbot> Aka dwarves 20180408 18:39:54<+discordbot> The important thing is that we're united around a game we dedicated ourselves more or less into 20180408 18:45:42-!- hrubymar10 [~textual@78.108.103.216] has quit [Quit: hrubymar10] 20180408 18:45:45<+discordbot> on one hand, yes, on the other hand, it is definitely a problem when no new, consistently contributing developers are joining. 20180408 18:47:59-!- hrubymar10 [~textual@78.108.103.216] has joined #wesnoth 20180408 18:48:27<+discordbot> Speaking about that, how many months/years does it take to learn how to develop something (here, BfW for example) 20180408 18:50:44<+discordbot> https://www.youtube.com/watch?v=oSACOcLqW0c 20180408 18:51:03<+discordbot> depends on what aspect you're talking about. Starting on WML or lua, you could probably get started fairly quickly. If you mean diving into the c++ engine though, that'd take longer. 20180408 18:51:31<+discordbot> there are a few things on Wesnoth's Github labeled as Good First Issues as well 20180408 18:52:18< Ravana_> for simple stuff like scenarios, 1 month is enough to have something ready 20180408 18:52:44<+discordbot> depends on the level of complexity you're going for 20180408 18:55:11<+discordbot> Well, since I'm back to Wesnoth once again (and I had thought about it since last summer) I started thinking about trying to contribute to the game, problem is, I'm completely new to developping 20180408 19:00:13<+discordbot> If you're completely new, then definitely start with WML, then lua. 20180408 19:00:26<+discordbot> being a player and giving feedback/testing also is a part of contributing 20180408 19:00:33<+discordbot> for both mainline and addons 20180408 19:00:40<+discordbot> try making your own add-on, something like that 20180408 19:01:24<+discordbot> also what @Yumi said, especially now 20180408 19:02:19<+discordbot> multiplayer in particular tends to not get as much attention as far as looking for bugs until towards the start of a new stable release. 20180408 19:02:35<+discordbot> which caused a fair number of problems when 1.12 was originally released 20180408 19:06:59<+discordbot> Making an add-on will take time for sure, as for the testing, I could try it 20180408 19:08:02<+discordbot> Does feedback include small modifications that could benefit to certain campaigns? 20180408 19:10:00<+discordbot> sure 20180408 19:10:59<+discordbot> we're in a string freeze so translations can catch up though, so any dialogue changes would have to wait until 1.14.1. 20180408 19:11:33<+discordbot> Then I will probably re-do all the campaigns after finishing LotI 20180408 19:12:23<+discordbot> I don't think I'll be from much help for dialogues tho, maybe in French still since it's my first langage 20180408 19:14:56<+discordbot> Anything you're willing to help out with is welcome ๐Ÿ™‚ 20180408 19:15:31<+discordbot> perhaps something more tangible than that even would be to maintain a campaign 20180408 19:15:35<+discordbot> although that would require knowledge of WML 20180408 19:17:30<+discordbot> WML is quite straightforward, especially with all the examples. 20180408 19:17:47<+discordbot> I recently did my first scenario, too me maybe an hour. Very simple and I had previous dev experience. 20180408 19:17:54<+discordbot> But 1 day to have something fun working? Possible. 20180408 19:18:01<+discordbot> Last thing before I leave for today, is that thing on the Wesnoth's shield the Sceptre of Fire? It's pretty nice 20180408 19:18:56<+discordbot> It is 20180408 19:19:42<+discordbot> Pretty nice add, but I would have prefered on the ancient version of the shield 20180408 19:23:02-!- Guest3987 [~quassel@178.115.237.87] has joined #wesnoth 20180408 19:29:59<+discordbot> What do you mean? 20180408 19:30:38-!- Guest3987 is now known as Haudegen 20180408 19:31:22-!- hrubymar10 [~textual@78.108.103.216] has quit [Quit: hrubymar10] 20180408 19:32:41<+discordbot> when you run replay again on 1.13.13 the losses and kills are added up 20180408 19:32:46<+discordbot> im reporting this 20180408 19:36:07-!- hrubymar10 [~textual@78.108.103.216] has joined #wesnoth 20180408 19:50:43<+discordbot> that is a very interesting heavy infantry attack animation 20180408 19:51:13<+discordbot> oh i noticed that playtesting my campaign earlier 20180408 19:51:28<+discordbot> when he attacks a unit in the hex south of him, he swings southeast 20180408 19:51:32<+discordbot> and it just looks off 20180408 19:52:30<+discordbot> looks nice but 20180408 19:52:46<+discordbot> doesn't make any sense, why would you swing a mace from the side 20180408 19:52:59<+discordbot> in general 20180408 19:53:40<+discordbot> oh they changed the animation? 20180408 19:53:58<+discordbot> isn't even consistent with how wesnoth handles blunt impact based weapons 20180408 19:54:09<+discordbot> yeah, i really liked the old new HI animation 20180408 19:54:17<+discordbot> the old animation of the new HI sprite 20180408 19:54:30<+discordbot> now he just swings the mace from the side, doesnt make any sense.. 20180408 19:55:15<+discordbot> I mean you caaaaan swing it from the side 20180408 19:55:21<+discordbot> but usually it's over the shoulder I think? 20180408 19:55:31<+discordbot> not to mention a minor detail of the animation not working well from certain hex sides 20180408 19:55:40<+discordbot> yeah because you want to generate more force obviously 20180408 19:56:11<+discordbot> weapons like sword are a bit different 20180408 19:56:46<+discordbot> iono, I've only ever been trained in hand to hand/hand to weapon combat 20180408 19:56:57<+discordbot> with weapons/armor it's a little different 20180408 19:57:05<+discordbot> with sword you can parry, you can thrush, you can block attacks well, with mace not so much, so yeah irl if you have a short handle mace you would in almost all cases swing it from the top 20180408 19:57:17<+discordbot> to generate more force especially considering that you have a shield as well 20180408 19:57:27<+discordbot> I see 20180408 19:57:42<+discordbot> with hand to hand combat you almost never hit a swinging blow from the side 20180408 19:58:14<+discordbot> I guess if you're well armored with a mace, maybe it wouldn't matter, but over the shoulder would give more force 20180408 19:59:25<+discordbot> yeah also another thing, all the other clubs/maces in wesnoth have a more natural animation of swinging from the top 20180408 19:59:35<+discordbot> because a club or a mace is not a sword 20180408 20:01:28<+discordbot> and the past animation was perfect, just why, just because somebody made a new more complicated animation it doesnt mean it has to be better, with respect to the creator of it 20180408 20:04:16<+discordbot> https://cdn.discordapp.com/attachments/231976805987385345/432631780894310420/unknown.png 20180408 20:05:22-!- Bhoren [~Bhoren_wh@2a01:e0a:c:2150:2112:4b22:e67:eef2] has quit [Quit: Leaving] 20180408 20:26:32<+discordbot> itโ€™s very pretty for SE and SW 20180408 20:26:40<+discordbot> just not for S imo 20180408 20:29:45-!- claymore [~claymore@unaffiliated/claymore] has quit [Quit: Leaving] 20180408 20:30:47<+discordbot> i mentioned that with certain hex directions it doesnt even work properly, theu nit doesn't move 20180408 20:31:01<+discordbot> and to me it looks the same from all directions 20180408 20:31:19<+discordbot> well 20180408 20:31:23<+discordbot> about the same 20180408 20:32:12<+discordbot> the old animation seems to have like 2 frames xD 20180408 20:32:58<+discordbot> and the new one probably like 10 or so] 20180408 20:33:29<+discordbot> but 2 is enough for that particular animation, and in the past wesnoth was filled with 1 frame (still good looking) animations 20180408 20:35:02<+discordbot> not that it was perfect but, depending on the unit and weapon it works 20180408 20:35:05<+discordbot> the heavy infantryman is the last sprite I'd have changed 20180408 20:35:35<+discordbot> you mean changing the present sprite to the one in 1.13? 20180408 20:35:44<+discordbot> Yeah 20180408 20:36:14<+discordbot> yes i think that one is not much better but i think it is a bit, only a little bit better imo 20180408 20:36:21<+discordbot> The new line is pretty great, but the old line contained some of the better older sprites. 20180408 20:36:34<+discordbot> so its something though i kind of regret the change of the higher level since 20180408 20:36:41<+discordbot> i like the look of iron mauler 20180408 20:36:52-!- grzywacz [~karol@wesnoth/developer/grzywacz] has quit [Ping timeout: 260 seconds] 20180408 20:37:31<+discordbot> and the new iron mauler is so so 20180408 20:38:51<+discordbot> all in all yeah the sprite may look slightly better but from all the sprites there are definitely ones that look worse than the HI sprite 20180408 20:39:50<+discordbot> by the way did you see the update I put on the server 20180408 20:40:00<+discordbot> no 20180408 20:40:09<+discordbot> there is something i havent seen right? 20180408 20:40:21<+discordbot> hmm let me double check 20180408 20:40:30<+discordbot> yes, it's there 20180408 20:40:38<+discordbot> the last scenario is in 20180408 20:40:45<+discordbot> "scenario", aka cutscene 20180408 20:41:37<+discordbot> I will download it 20180408 20:42:04<+discordbot> I've idly read the code, need to catch up in game 20180408 20:42:22<+discordbot> oh gawd 20180408 20:42:26<+discordbot> you read my horrendous code? 20180408 20:42:30<+discordbot> There's something that kind of bugs me about scene 2, can I PM it to you? 20180408 20:42:32<+discordbot> yes 20180408 20:42:34<+discordbot> sure 20180408 20:48:44<+discordbot> why isnโ€™t the iron mauler gold anymore๐Ÿ˜ญ 20180408 20:49:09<+discordbot> obvs coz gold is too soft to be armor or weapons ๐Ÿ˜› 20180408 20:49:44<+discordbot> Perhaps the armor was steel but gold plated 20180408 20:50:31<+discordbot> was a joke 20180408 20:50:54<+discordbot> I made the same suggestion earlier, to add more gold back to the iron mauler 20180408 20:53:17<+discordbot> That's a golden suggestion. 20180408 20:53:31<+discordbot> still a nice sprite tbh 20180408 20:54:51<+discordbot> in fact, if devs don't mind a slightly more golden sprite, I would do it myself 20180408 20:55:15<+discordbot> What golden ideas you are suggesting. 20180408 20:59:58-!- hrubymar10 [~textual@78.108.103.216] has quit [Quit: hrubymar10] 20180408 21:35:34<+discordbot> idk to me it looks like the new iron mauler has the same color scheme as the old one 20180408 21:35:35<+discordbot> xD 20180408 21:36:37<+discordbot> And it is not gold, its brass... 20180408 22:20:56<+discordbot> When i try to see the full changelog for wesnoth i get an error that the connection is not safe 20180408 22:24:48<+discordbot> It's because the connection is degraded from https to http. 20180408 22:48:55-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20180408 22:53:32-!- gallaecio_ [~quassel@57.99.79.188.dynamic.jazztel.es] has quit [Remote host closed the connection] 20180408 23:16:35-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 240 seconds] 20180408 23:28:05-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20180408 23:46:04<+discordbot> k works --- Log closed Mon Apr 09 00:00:37 2018