--- Log opened Sun Apr 22 00:00:42 2018 20180422 00:09:50-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20180422 00:40:03-!- Guest6125 [~danf@2601:155:4301:341d:5009:c84e:aea0:ab8f] has joined #wesnoth 20180422 01:31:45-!- stimpy [~stimpy@5ED79224.cm-7-8c.dynamic.ziggo.nl] has joined #wesnoth 20180422 01:54:56< stimpy> not sure if I'm at the right place, but I got an error on startup for b4w@android error unable to create installation directory. I was unable to find any evidence I need to run as root, nor was I able to find a report or forum msg. perhaps I'm looking at the strong places. 20180422 01:57:32< celticminstrel> Ravana_: I'd think it's more likely that the diff format is just generic enough to be able to to any arbitrary config. 20180422 01:57:39< celticminstrel> ^to apply to 20180422 02:28:32-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180422 02:28:39-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180422 02:44:34-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180422 02:44:40-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180422 02:46:51-!- stimpy [~stimpy@5ED79224.cm-7-8c.dynamic.ziggo.nl] has left #wesnoth [] 20180422 03:41:21-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180422 03:41:27-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180422 04:18:32<+discordbot> stimpy: hm.. not sure we have anyone with android around right now. 20180422 04:19:14< celticminstrel> @Vultraz — He left already. 20180422 04:19:21<+discordbot> figured 20180422 04:20:14< celticminstrel> He did stay for about an hour, so not one of those impatient types who asks a question, waits five minutes, and then leaves. 20180422 04:53:29<+discordbot> lol is that stimpypvp from minecraft? 20180422 04:53:33<+discordbot> :3 20180422 04:55:55-!- RobertLM78 [~RobertLM7@97-123-71-75.albq.qwest.net] has joined #wesnoth 20180422 04:56:43< celticminstrel> Who knows! 20180422 04:56:49-!- celticminstrel is now known as celmin|sleep 20180422 05:16:05-!- Guest6125 [~danf@2601:155:4301:341d:5009:c84e:aea0:ab8f] has quit [Ping timeout: 276 seconds] 20180422 05:22:24<+discordbot> celticminstrel do you play minecraft? 20180422 05:26:02-!- gallaecio [~quassel@188.79.96.255] has joined #wesnoth 20180422 05:48:21-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20180422 07:16:46-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180422 07:16:54-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180422 09:25:32<+discordbot> 1.12 works fine on Nexus 7 20180422 09:26:19<+discordbot> Without root privileges 20180422 09:33:06-!- Narrat [~Narrat@p5DCC631A.dip0.t-ipconnect.de] has joined #wesnoth 20180422 09:47:16<+discordbot> Regarding performance issues with many water hexes, would it help to change the sprites back to the water hexes from 1.12, or was it some other code which caused this issue? Personally, I would prefer smooth gaming over new water animations. 20180422 09:48:10<+discordbot> It's the player's choice. There is a preference to disable water animations. 20180422 10:38:16-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20180422 11:11:28<+discordbot> i find 1.13.14 (which i guess is close to 1.14.x) runs very smooth with all animations in comparison to my 1.12.6. 20180422 11:21:50-!- tomlukeywood [~tom@host-92-19-232-58.static.as13285.net] has joined #wesnoth 20180422 11:50:41-!- tomlukeywood [~tom@host-92-19-232-58.static.as13285.net] has quit [Quit: tomlukeywood] 20180422 12:11:39-!- Guest6125 [~danf@2601:155:4301:341d:21eb:9012:104f:911] has joined #wesnoth 20180422 12:11:45< zookeeper> of course it would be possible to restore the old water, but frankly it's a whole lot better to have the new water with the option to toggle the animations off if needed, than to just have the old water. 20180422 12:34:01-!- Guest6125 [~danf@2601:155:4301:341d:21eb:9012:104f:911] has quit [Read error: Connection reset by peer] 20180422 12:34:26-!- Guest6125 [~danf@2601:155:4301:341d:21eb:9012:104f:911] has joined #wesnoth 20180422 12:43:17-!- Guest6125 [~danf@2601:155:4301:341d:21eb:9012:104f:911] has quit [Ping timeout: 276 seconds] 20180422 13:54:29-!- celmin|sleep is now known as celticminstrel 20180422 14:04:25-!- claymore [~claymore@unaffiliated/claymore] has joined #wesnoth 20180422 16:02:28-!- namad7 [aaaaa@pool-100-6-158-242.pitbpa.fios.verizon.net] has quit [Ping timeout: 240 seconds] 20180422 16:05:53-!- Guest6125 [~danf@2601:155:4301:341d:5dbf:d37f:8a13:306] has joined #wesnoth 20180422 16:07:57-!- namad7 [aaaaa@pool-100-6-158-242.pitbpa.fios.verizon.net] has joined #wesnoth 20180422 16:29:22-!- madmax28 [madmax28ma@gateway/shell/matrix.org/x-btxdgmivdhidepoe] has quit [Ping timeout: 240 seconds] 20180422 16:29:22-!- desttinghim[m] [desttinghi@gateway/shell/matrix.org/x-pdzzhsdhiheydfpz] has quit [Ping timeout: 240 seconds] 20180422 16:45:06<+discordbot> @Bitron What are your specs out of curiosity? Because on my desktop I don't see any issues, but it's a Core i7 7700K. 20180422 16:45:35<+discordbot> Used Dead Water scenario 1 for testing, though. I don't know if perhaps it's a matter of total water hexes as opposed to onscreen hexes. 20180422 16:45:56<+discordbot> Onscreen hexes are what matters. 20180422 16:46:25<+discordbot> I got as many of them as they fit on a 1920x1080 96 dpi screen. 20180422 16:46:57<+discordbot> Unit movement and map scrolling seems as smooth as I'd expect from Wesnoth. 20180422 16:47:50<+discordbot> I was getting excellent performance in Dead Water scenario 1 even before I upgraded my PC in January. (At that time I was using Core i5-4430.) 20180422 16:48:04<+discordbot> If I disabled the FPS cap, I was getting about 500 FPS. 20180422 16:49:12-!- Guest6125 is now known as DeFender1 20180422 16:49:40<+discordbot> @shadowm I have a Ryzen 5 1600X, 16GB DDR4. 20180422 16:50:04<+discordbot> Huh. It should be more than enough. 20180422 16:50:23<+discordbot> What's it say when started with --fps? 20180422 16:50:44<+discordbot> Try --max-fps 1000 (it disables the FPS limiter). 20180422 16:50:56<+discordbot> You have your graphics driver correctly installed and up to date, right? And have you made sure there aren't background processes hogging up your CPU? 20180422 16:52:01<+discordbot> And is your screen 4K or something else larger than 1080p? 20180422 16:52:38<+discordbot> yes, gpu driver is up to date. In fact it is, I have a 3440x1440p resolution 20180422 16:54:54<+discordbot> Well, I reckon the cost of updating animated water hexes grows exponentially or worse. 20180422 16:55:11<+discordbot> Even with animated water turned of it doesn't look very smooth, actually. 20180422 16:55:23<+discordbot> Or updating hexes in general, really. 20180422 16:55:41-!- octalot [~steve@91.141.1.142.wireless.dyn.drei.com] has joined #wesnoth 20180422 16:56:03<+discordbot> (Odds are that jyrkive could give you the big O for hex refreshes on 1.14.) 20180422 16:56:16<+discordbot> No, I don't know it. 20180422 16:56:31<+discordbot> Just tried deadwater's first scenario, on my 4K monitor, and it shows the fps as between the low 30s and high 50s. Hovering over units or doing things in general drops it to about 10 fps as the minimum 20180422 16:57:18<+discordbot> on 1080p it's between 90 and 300 fps 20180422 16:57:35<+discordbot> though hovering over a unit still drops it to ~40 for an instant 20180422 16:57:56<+discordbot> OK, sounds like increasing window size drops the FPS badly. 20180422 16:58:15<+discordbot> When I was optimizing rendering code, I did all my testing at 1080p. 20180422 16:58:38<+discordbot> Disabling the FPS cap may still help, though. 20180422 16:58:48<+discordbot> how do I do that? 20180422 16:59:05<+discordbot> Pass the command-line parameter --max-fps 1000. 20180422 17:00:39<+discordbot> act is current fps? 20180422 17:01:19<+discordbot> Are you asking about the statistics --fps shows? 20180422 17:01:24<+discordbot> yes 20180422 17:01:40<+discordbot> If so, yes, "act" means the actual framerate (counting the frames). 20180422 17:05:10<+discordbot> I see. With animated water turned off, I have about 180 fps when doing nothing in the first scenario of dead water. When I start scrolling it drops below 40, a few times even below 30. 20180422 17:06:19-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has joined #wesnoth 20180422 17:07:35<+discordbot> With animated water turned on, it's just a small difference, actually. 150fps idle and around 24fps when scrolling. 20180422 17:08:03<+discordbot> I think I won't spend effort optimizing 1.14 for larger screens, they are quite rare in the end. And fortunately, as a turn-based game Wesnoth doesn't need high FPS as much as, say, a shooter. 20180422 17:08:28<+discordbot> For now, I'd just advice disabling the FPS cap and maybe using a smaller window. 20180422 17:14:46<+discordbot> The thing is disabling said cap currently requires editing the game shortcut. 20180422 17:15:16<+discordbot> It'd be considerably better if that could be done in the game UI via Preferences → Advanced. 20180422 17:15:36<+discordbot> Sure, I can do that after the string freeze is lifted. 20180422 17:15:49<+discordbot> (That is, after 1.14.0 is tagged.) 20180422 17:18:56<+discordbot> I need to point out (also for @Vultraz's reference) that the string freeze will not be lifted after 1.14.0 is tagged, it will be lifted after 1.14.0 is announced. 20180422 17:19:25<+discordbot> Otherwise if a 1.14.0a or 1.14.0b is needed we'll be in a pickle. 20180422 17:20:43<+discordbot> Noted 20180422 17:42:31< zookeeper> for what it's worth, DW S1 is a good test scenario. it probably has way more animated images than a map full of plain water. 20180422 17:45:56< celticminstrel> I think what I'd recommend for people like @Bitron is just to play in a window. 20180422 17:46:22< celticminstrel> Given that the problem gets worse on larger screens, the obvious workaround is to make the "screen" smaller, right? 20180422 17:47:21<+discordbot> Jep. For me in a FHD window the fps triple. 20180422 17:47:34< celticminstrel> FHD? 20180422 17:47:50<+discordbot> 1920x1080 -> FullHD 20180422 17:58:08-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180422 17:58:15-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180422 18:57:45-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20180422 19:28:04-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180422 19:28:10-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180422 19:33:10-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20180422 19:33:32-!- claymore [~claymore@unaffiliated/claymore] has quit [Quit: Leaving] 20180422 19:36:43-!- madmax28 [madmax28ma@gateway/shell/matrix.org/x-esnkqapmpudwxtaq] has joined #wesnoth 20180422 19:51:20<+discordbot> I've got a Dark Forecast game open, if anyone wants to join. 20180422 20:15:16-!- desttinghim[m] [desttinghi@gateway/shell/matrix.org/x-imtnysukthztfmus] has joined #wesnoth 20180422 20:35:29-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has quit [Quit: Connection closed for inactivity] 20180422 21:32:09-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 264 seconds] 20180422 21:52:40-!- DeFender1031 [~danf@2601:155:4301:341d:5dbf:d37f:8a13:306] has joined #wesnoth 20180422 21:53:05-!- DeFender1031 is now known as Guest80211 20180422 21:56:09-!- DeFender1 [~danf@2601:155:4301:341d:5dbf:d37f:8a13:306] has quit [Ping timeout: 256 seconds] 20180422 22:11:02-!- Guest80211 is now known as DeFender1 20180422 22:20:09-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180422 22:20:16-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180422 22:41:49-!- gallaecio [~quassel@188.79.96.255] has quit [Ping timeout: 260 seconds] 20180422 22:51:12-!- octalot [~steve@91.141.1.142.wireless.dyn.drei.com] has quit [] 20180422 23:08:17-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20180422 23:54:43< celticminstrel> Whee. I guess I'll start working on the item drop system... I feel like this could get really complicated really easily though... --- Log closed Mon Apr 23 00:00:44 2018