--- Log opened Tue May 01 00:00:19 2018 --- Day changed Tue May 01 2018 20180501 00:00:19< celticminstrel> The email doesn't include the text so I need to launch Firefox first. 20180501 00:04:18< celticminstrel> He says it's accurate and you can remove the TODO. 20180501 00:07:51<+discordbot> ok 20180501 00:07:54<+discordbot> already been done 20180501 00:08:12< celticminstrel> ... 20180501 00:08:15< celticminstrel> Well, whatever. 20180501 00:17:51<+discordbot> do you have anything else to add to the announcement 20180501 00:18:23< celticminstrel> Probably not? But uh... is there a place I can actually see it in its full glory before it goes up? 20180501 00:22:05<+discordbot> not that I know of unless you do the thing you don't wantto do 20180501 00:22:18< celticminstrel> Meh. 20180501 00:22:41<+discordbot> is cleaning up the AI code 20180501 00:22:49<+discordbot> mostly formatting 20180501 00:23:00< celticminstrel> Why can't the Discord bot transmit actions in a logical manner. >< 20180501 00:23:10<+discordbot> for some reasonsomeone decided E X C E S I V E N E W L I N E S was the way to go 20180501 00:23:24< celticminstrel> I thought you were a fan of excessive newlines though. 20180501 00:23:42<+discordbot> yes 20180501 00:23:47<+discordbot> but not 2 in a row 20180501 00:23:52<+discordbot> 1 is good 20180501 00:23:54< celticminstrel> I mean whenever I edit GUI2 WML you come along and pad it with thousands of newlines. 20180501 00:23:55<+discordbot> 2 is excessive 20180501 00:24:11< celticminstrel> I think there are some cases where 2 is good though... but probably not many. 20180501 00:41:20< irker032> wesnoth/wesnoth:master Victor Sergienko dbffb51394 #2971 Scrolling with arrow keys can get AppVeyor: All builds passed 20180501 00:48:47<+discordbot> oh yeah, portraits... 20180501 00:49:00<+discordbot> we were trying to figure out which generics were new in 1.13 20180501 00:49:06< celticminstrel> A bunch of monsters. 20180501 00:49:12< celticminstrel> Like the yeti apparently? 20180501 00:49:13<+discordbot> that didn't make it into 1.12 20180501 00:49:32< celticminstrel> Here, there should be a really easy way to find out, I just need to launch up my terminal again... 20180501 00:49:44< celticminstrel> (I shut down my computer last night so al the stuff that's always open isn't.) 20180501 00:53:13< celticminstrel> Since all portraits are in data/core/images/portraits that makes it pretty easy. 20180501 01:06:20< irker032> wesnoth: Charles Dang wesnoth:master 344d7c67992e / src/ai/actions.cpp: AI/Actions: use an initializer list for the error code name map https://github.com/wesnoth/wesnoth/commit/344d7c67992e43625e7030b0e5c202af9e7bbf1f 20180501 01:06:23< irker032> wesnoth: Charles Dang wesnoth:master 81aba251fc20 / src/ai/ (actions.cpp actions.hpp): AI/Actions: formatting cleanup https://github.com/wesnoth/wesnoth/commit/81aba251fc203cfd89b4dd3c9b4d0260282bb137 20180501 01:06:26< irker032> wesnoth: Charles Dang wesnoth:master 9756847d3b0d / src/ai/ (contexts.cpp contexts.hpp): AI/Contexts: formatting cleanup https://github.com/wesnoth/wesnoth/commit/9756847d3b0dd4a34f0c4dc3430f0b86d08ac130 20180501 01:06:29< irker032> wesnoth: Charles Dang wesnoth:master 18b50f06fb1a / src/ai/ (contexts.cpp contexts.hpp game_info.hpp lua/core.cpp): AI: made use of unique_ptrs for action results https://github.com/wesnoth/wesnoth/commit/18b50f06fb1af235c5cd494e6e55066f2e87cb88 20180501 01:06:32< irker032> wesnoth: Charles Dang wesnoth:master 691276a0b737 / src/ai/ (game_info.hpp manager.hpp): AI: removed duplicate composite AI typedef used a unique_ptr for it https://github.com/wesnoth/wesnoth/commit/691276a0b737f66eff2dfdedc2e8ea5b25cd4432 20180501 01:06:35< irker032> wesnoth: Charles Dang wesnoth:master 18d597e37474 / src/ai/contexts.cpp: AI/Contexts: deployed std::make_shared in a place I missed https://github.com/wesnoth/wesnoth/commit/18d597e374747868cc9295485f0ddf2feba17463 20180501 01:06:38< irker032> wesnoth: Charles Dang wesnoth:master 1c744875d3b6 / src/ai/actions.cpp: AI/Actions: avoid inline ternaries in place of if blocks https://github.com/wesnoth/wesnoth/commit/1c744875d3b689d78317c74ee07e707010dbaab9 20180501 01:06:57< celticminstrel> Gaspitude 20180501 01:07:53<+discordbot> Hm? 20180501 01:08:06< celticminstrel> Lots of "cleanup" commits 20180501 01:08:11<+discordbot> yes 20180501 01:12:03< celticminstrel> So here's the list, assuming I did this right: Giant Scorpion, Giant Rat, Walking Corpse / Soulless (including variations), Giant Spider, Mermaid Initiate, Ancient Wose, Yeti, Troll, Troll Whelp. 20180501 01:12:19< celticminstrel> Those last two seem questionionable though? Are they really new? 20180501 01:12:35< celticminstrel> And the Initiate was more of a recolour than a brand-new portrait. 20180501 01:12:49<+discordbot> LB did the trolls, yes 20180501 01:12:59<+discordbot> are you sure they never made it into 1.12? 20180501 01:13:00< celticminstrel> FTR I got these with "git fetch origin 1.14; git log origin/1.12..FETCH_HEAD data/core/images/portraits/" 20180501 01:13:19<+discordbot> I can always confirm on the web interface 20180501 01:17:48<+discordbot> confirmed 20180501 01:20:09-!- gfgtdf_ [~chatzilla@x4e363227.dyn.telefonica.de] has joined #wesnoth-dev 20180501 01:21:24<+discordbot> "including the Troll, Ancient Wose, Walking Corpse, and Yeti." 20180501 01:21:30<+discordbot> good selection? 20180501 01:21:34< celticminstrel> Sure. 20180501 01:22:21-!- gfgtdf [~chatzilla@x4e363a93.dyn.telefonica.de] has quit [Ping timeout: 268 seconds] 20180501 01:22:33< irker032> wesnoth: Charles Dang website:master 8df04cfa2981 / start/1.14/template.html: 1.14/Announcement: better list of new generic portraits https://github.com/wesnoth/website/commit/8df04cfa29810b9830af8a0add0bbce26851b623 20180501 01:22:33-!- gfgtdf_ is now known as gfgtdf 20180501 01:23:14< celticminstrel> I wouldn't call it a list, more like a sample. But that's just the commit message so whatever. 20180501 01:23:57<+discordbot> sure 20180501 01:36:46-!- travis-ci [~travis-ci@ec2-54-160-217-153.compute-1.amazonaws.com] has joined #wesnoth-dev 20180501 01:36:47< travis-ci> wesnoth/wesnoth#17886 (master - 1c74487 : Charles Dang): The build was broken. 20180501 01:36:47< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/373299139 20180501 01:36:47-!- travis-ci [~travis-ci@ec2-54-160-217-153.compute-1.amazonaws.com] has left #wesnoth-dev [] 20180501 01:43:38< irker032> wesnoth: Charles Dang wesnoth:master cc1b4825d95a / src/ai/ (configuration.cpp configuration.hpp): AI/Configuration: formatting cleanup https://github.com/wesnoth/wesnoth/commit/cc1b4825d95a11b814fb9f57920707628c658ef0 20180501 01:43:41< irker032> wesnoth: Charles Dang wesnoth:master b5cb4b2bcc0b / src/ai/configuration.cpp: AI/configuration: minor code cleanup https://github.com/wesnoth/wesnoth/commit/b5cb4b2bcc0bcf133eafdb15a829c7e87e4d509a 20180501 01:53:01-!- vn971 [~vasya@94.158.103.15] has quit [Quit: Leaving.] 20180501 01:53:05-!- vn9711 [~vasya@94.158.103.15] has joined #wesnoth-dev 20180501 01:57:35-!- vn9711 [~vasya@94.158.103.15] has quit [Ping timeout: 240 seconds] 20180501 02:02:24-!- travis-ci [~travis-ci@ec2-54-226-63-158.compute-1.amazonaws.com] has joined #wesnoth-dev 20180501 02:02:25< travis-ci> wesnoth/wesnoth#17887 (master - b5cb4b2 : Charles Dang): The build is still failing. 20180501 02:02:26< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/373307168 20180501 02:02:26-!- travis-ci [~travis-ci@ec2-54-226-63-158.compute-1.amazonaws.com] has left #wesnoth-dev [] 20180501 02:14:08-!- gfgtdf [~chatzilla@x4e363227.dyn.telefonica.de] has quit [Quit: ChatZilla 0.9.93 [Firefox 52.7.3/20180322140748]] 20180501 02:21:44<+discordbot> I don't understand why that's failing... 20180501 02:23:39<+discordbot> oh, hm 20180501 02:23:57<+discordbot> hmm 20180501 02:24:48<+discordbot> hmmm 20180501 02:24:51<+discordbot> yeah, no idea 20180501 02:25:12< irker032> wesnoth: Charles Dang wesnoth:master 6dca50ac1094 / src/ai/contexts.cpp: AI/Contexts: simplify range check https://github.com/wesnoth/wesnoth/commit/6dca50ac1094fd82b525cf95bb3dcfff5c712980 20180501 02:28:21< irker032> wesnoth/wesnoth:1.14 gfgtdf fd5fdd8ebb wb: more robust side_actions_container:: AppVeyor: All builds passed 20180501 02:37:57< mattsc> celticminstrel: at some point, we (whoever that is) need to make a decision on how to customize the recalling of “unworthy” units by the AI. 20180501 02:38:24< mattsc> I believe everybody agreed that the default should be: if you can’t do anything else, recall whatever is on the recall list. 20180501 02:38:59< mattsc> The question is, where do we put the parameter that let’s us override this. 20180501 02:40:21< mattsc> Looking around a bit, I think it could go into the [recruit] tag of the recruitment_instructions aspect. 20180501 02:41:33< mattsc> Something banal as recall_cheap_units=yes/no, defaulting to yes. 20180501 02:42:18< mattsc> (hmm, not quite certain that banal is the right word here, but …) 20180501 02:42:49-!- travis-ci [~travis-ci@ec2-54-159-139-14.compute-1.amazonaws.com] has joined #wesnoth-dev 20180501 02:42:50< travis-ci> wesnoth/wesnoth#17888 (master - 6dca50a : Charles Dang): The build is still failing. 20180501 02:42:50< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/373315555 20180501 02:42:50-!- travis-ci [~travis-ci@ec2-54-159-139-14.compute-1.amazonaws.com] has left #wesnoth-dev [] 20180501 02:49:58< irker032> wesnoth: Charles Dang wesnoth:master c06810876df2 / src/serialization/string_utils.cpp: Clean up utils::parse_ranges https://github.com/wesnoth/wesnoth/commit/c06810876df2590a076add6a1115ec9eb72f1c98 20180501 02:49:59<+discordbot> shot in the dark 20180501 02:50:01< irker032> wesnoth: Charles Dang wesnoth:master f37f235b3e26 / src/ai/default/recruitment.cpp: Attempt to fix build https://github.com/wesnoth/wesnoth/commit/f37f235b3e265513c00ed20ca3df8fb443bb7efe 20180501 02:53:04< celticminstrel> allow_recalls=yes|no|only_worthwhile> 20180501 02:53:07< celticminstrel> ^? 20180501 02:53:31< mattsc> Hmm, cool, I like that. 20180501 02:53:49< celticminstrel> Don't like how long "only_worthwhile" is though... 20180501 02:53:59< mattsc> That gives you the option to entirely disable recalls as well. 20180501 02:54:13< celticminstrel> Could also be none|any|worthwhile> 20180501 02:54:15< celticminstrel> ... 20180501 02:54:20< celticminstrel> ^? 20180501 02:54:24< mattsc> True; but there is something about being descriptive. 20180501 02:54:42< celticminstrel> I guess. 20180501 02:54:51< mattsc> And it’s by far not the longest key we have ... 20180501 02:55:32< mattsc> number_of_possible_recruits_to_force_recruit= 20180501 02:55:44< celticminstrel> Does that one still exist? 20180501 02:55:58< mattsc> Nah; but it was a good one. 20180501 02:56:40< mattsc> Anyways, it has occurred to me in the meantime that there’s not much point in trying to do any of this until 1.15.0-dev is at least rudimentarily playble. 20180501 02:56:53< celticminstrel> Indeed... 20180501 02:57:24< mattsc> But I like the suggestion and I might start looking into how to implement this soon(ish) anyway. 20180501 03:10:52-!- travis-ci [~travis-ci@ec2-54-159-139-14.compute-1.amazonaws.com] has joined #wesnoth-dev 20180501 03:10:53< travis-ci> wesnoth/wesnoth#17889 (master - f37f235 : Charles Dang): The build was fixed. 20180501 03:10:53< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/373320391 20180501 03:10:53-!- travis-ci [~travis-ci@ec2-54-159-139-14.compute-1.amazonaws.com] has left #wesnoth-dev [] 20180501 03:11:06<+discordbot> huh 20180501 03:11:34<+discordbot> ok so why here it was a problem 20180501 03:12:07<+discordbot> but not a problem when using std::move to pass the unique_ptr of a derived type to a function that took a unique_ptr of the base type 20180501 03:12:19< celticminstrel> ??? 20180501 03:12:44<+discordbot> Look at f37f235 20180501 03:13:28<+discordbot> two builds failed (not all) due to returning a ptr of a derived type in a function that returns a ptr of the base type. I think I fixed that correctly.... 20180501 03:13:29<+discordbot> not sure 20180501 03:13:43<+discordbot> but I was pondering on a similar situation 20180501 03:13:45<+discordbot> ai::move_result_ptr move_result = ai::actions::execute_move_action(side, exec, from, to, remove_movement, unreach_is_ok); return transform_ai_action(L, std::move(move_result)); 20180501 03:14:05<+discordbot> transform_ai_action takes an action_result_ptr 20180501 03:14:55<+discordbot> I'm guessing the implicit downcasting works here since when using std::move you still technically create a new object? 20180501 03:15:09< celticminstrel> std::move on a unique_ptr shouldn't be creating a new object? 20180501 03:15:18< celticminstrel> Except a new unique_ptr object obviously. 20180501 03:15:22<+discordbot> yes 20180501 03:15:25<+discordbot> that's what I mean. 20180501 03:15:31< celticminstrel> Well okay then. 20180501 03:15:39<+discordbot> so it becomes implicit downcasting 20180501 03:15:57<+discordbot> but how come clang didn't do that for the return value 20180501 03:16:32< celticminstrel> I don't know. 20180501 03:16:43< celticminstrel> I don't even know if you're on the right track. 20180501 03:17:03<+discordbot> Likewise 20180501 03:17:19<+discordbot> Hopefully I didn’t break something 20180501 03:17:44< celticminstrel> It sounds weird that your upcasting would be failing. 20180501 03:18:11<+discordbot> No it’s downcasting 20180501 03:18:32< celticminstrel> It's casting a subtype to the base type, you said? 20180501 03:18:45<+discordbot> Yes 20180501 03:18:47< celticminstrel> In any case, downcasting can't be implicit, you'd need a dynamic_pointer_cast or something. 20180501 03:18:53< celticminstrel> So it has to be upcasting if it's implicit. 20180501 03:19:30<+discordbot> That...doesn’t make sense? Wouldn’t upcasting need a cast? When downcasting you always know the base class is related 20180501 03:19:38< celticminstrel> Unless there are exceptions with virtual base classes, I dunno. 20180501 03:19:40<+discordbot> When upcasting you don’t 20180501 03:19:41<+discordbot> @Vultraz What's the situation with the announcement? Are the screenshots okay? Are the strings finished? 20180501 03:20:08< celticminstrel> My point is you're mixing up the two terms. You're saying downcast means casting a subtype to the base type. That's not downcasting, that's upcasting. 20180501 03:20:27<+discordbot> ...oh? 20180501 03:20:40< celticminstrel> You're casting to a type higher in the inheritance hierarchy, so it's upcasting. 20180501 03:20:47<+discordbot> huh 20180501 03:20:57< celticminstrel> The base class is treated as the top of the inheritance hierarchy, 20180501 03:21:19< celticminstrel> Anyway, I have no idea why an implicit cast would be failing. 20180501 03:21:25<+discordbot> I would have assumed the other way 20180501 03:21:27<+discordbot> since ya know 20180501 03:21:29<+discordbot> "base" 20180501 03:21:40< celticminstrel> If these weren't pointers, I would be suggesting slicing. 20180501 03:22:00<+discordbot> It's possible it's a clang bug 20180501 03:22:05<+discordbot> gcc and msvc worked fine 20180501 03:22:13< celticminstrel> If you just try to construct a base class object from the subclass object, it'll "work" because the subclass can be implicitly casted to the base class, but you'll lose everything that makes the subclass different. 20180501 03:22:16<+discordbot> and it seems gcc was fine with the upcasting via std::move 20180501 03:22:36< celticminstrel> Ths doesn't sound like the sort of thing that would be a compiler bug. 20180501 03:22:37<+discordbot> er 20180501 03:22:39<+discordbot> clang* 20180501 03:22:45< celticminstrel> If it's a bug it would be a library bug. 20180501 03:22:49< celticminstrel> I think. 20180501 03:22:52< celticminstrel> I mean I could be wrong. 20180501 03:23:06<+discordbot> let's see what @jyrkive said later 20180501 03:23:12< celticminstrel> But it is true that gcc and clang are using different libraries so it's certainly possible that it could be a library bug. 20180501 03:23:13<+discordbot> (edited) 20180501 03:23:22< celticminstrel> I assume to make it present tense. 20180501 03:23:28<+discordbot> si 20180501 03:23:38< celticminstrel> Speaking French now are we. 20180501 03:23:50<+discordbot> that would be "oui" 20180501 03:24:32 * celticminstrel checks the dictionary. 20180501 03:24:40<+discordbot> blinks 20180501 03:24:52< celticminstrel> Ah, you're right, you'd only say "si" in French if the question were phrased negatively. 20180501 03:24:54< mattsc> ‘si’ also exist in French, but it negates a negative question. 20180501 03:25:01< mattsc> ^ 20180501 03:25:09<+discordbot> I did not know that 🤔 20180501 03:25:29< celticminstrel> "You don't know that, do you?" is where you'd say "si" if you knew it. 20180501 03:25:46<+discordbot> 😛 20180501 03:25:51<+discordbot> ANYWAY 20180501 03:25:53<+discordbot> moving on... 20180501 03:25:54< celticminstrel> :P 20180501 03:26:05<+discordbot> @shadowm I'm going through and making final tweaks 20180501 03:26:09< celticminstrel> Sometimes I wish English had that too. 20180501 03:26:34< mattsc> Agreed. 20180501 03:26:42<+discordbot> @shadowm the screenshots seem fine, though I am once again reminded of the slight layout deficiency in MP Create Game at 1080... I'll try to address that for 1.14.1 20180501 03:27:40<+discordbot> I just remembered the Rogue got a new sprite in 1.13... 20180501 03:28:50<+discordbot> celmin 20180501 03:28:55<+discordbot> you said "various mouse-related issues on Apple Retina devices are no more." was awkward? 20180501 03:29:00< celticminstrel> ...speaking of which, maybe I should give them a dummy ability so people aren't taken off guard when they steal your gold. 20180501 03:29:05< celticminstrel> Hmm? 20180501 03:29:18<+discordbot> you said 20180501 03:29:31< celticminstrel> I don't remember what exactly I said about it but I do recall disliking the phrasing. 20180501 03:29:36< celticminstrel> Specifically the use of "no more". 20180501 03:29:44< celticminstrel> I think it's probably a question of formality level? 20180501 03:29:56< celticminstrel> But not sure. 20180501 03:32:10<+discordbot> guess I'll just use 'have been fixed' 20180501 03:33:02< celticminstrel> ... 20180501 03:33:15< celticminstrel> I just realized that @Vultraz forgot to do something important for 1.14.0. 20180501 03:33:25<+discordbot> yup 20180501 03:33:27<+discordbot> I didn't do it 20180501 03:33:28< celticminstrel> You forgot to update the credits. 20180501 03:33:33<+discordbot> oh 20180501 03:33:41<+discordbot> ok not the thing I thought you were going to say 20180501 03:34:10< celticminstrel> Like, there are people in misc who should be in core, and possibly other similar problems too. 20180501 03:34:20< celticminstrel> What did you think I was going to say? 20180501 03:34:33< celticminstrel> Can you please at least do this for 1.14.1? 20180501 03:34:33<+discordbot> tod images 20180501 03:34:38< celticminstrel> Oh yeah, that too. 20180501 03:34:47<+discordbot> perhaps you could update the cedits 20180501 03:34:48< celticminstrel> But then that was technically on @doofus-01 right? 20180501 03:34:59< celticminstrel> I have no idea who's core, so you should do it. 20180501 03:35:16< celticminstrel> It's probably just a bit of cut-and-pasting. 20180501 03:35:29<+discordbot> what? 20180501 03:35:36< celticminstrel> What do you mean what? 20180501 03:35:39<+discordbot> what does doofus have to do with the tod images 20180501 03:35:58< celticminstrel> Either you asked him to fix them or he posted that he might fix them, I don't recall which. 20180501 03:36:36< celticminstrel> The minimum needed to satisfy me though is just a midday and midnight image that matches the main schedule. 20180501 03:36:56< celticminstrel> I think we should get at least that much in for 1.14.1 20180501 03:37:43< celticminstrel> Obviously it's preferable if the 24-hour schedule and the 2-suns schedule also matches, but they're generally used in a chunk so it's probably quite as big a deal if they don't. 20180501 03:37:49< celticminstrel> ^not quite 20180501 03:42:45<+discordbot> @Vultraz Will you be updating the Wesnoth.org main page with a link to the Steam store page? 20180501 03:42:59<+discordbot> already committed said change 20180501 03:44:38<+discordbot> Wait, Steam Cloud is supported? 20180501 03:44:48<+discordbot> For saved games? 20180501 03:44:55< celticminstrel> Apparently. 20180501 03:45:22< celticminstrel> Sounds like all you need to do to get that working is just tell Steam where you store the saved games. 20180501 03:46:01<+discordbot> No 20180501 03:46:05<+discordbot> No need for that 20180501 03:46:18<+discordbot> The store page says it’s supported 20180501 03:46:27<+discordbot> So that’s accurate? 20180501 03:46:30<+discordbot> I mean, no needfor extra setup 20180501 03:46:50<+discordbot> The default userdata/saves location will be synced 20180501 03:46:58<+discordbot> Cool 20180501 03:47:25< celticminstrel> FTR, that doesn't mean your addons folder will be synced, right? 20180501 03:47:37< celticminstrel> ...also what about preferences? 20180501 03:48:02<+discordbot> I specifically did not sync the entire userdata folder to avoid addons 20180501 03:48:13< celticminstrel> Is it possible to add the editor folder? 20180501 03:48:22< celticminstrel> So people's saved maps get synced. 20180501 03:48:29<+discordbot> though maybe that could be excluded with glob... 20180501 03:48:42<+discordbot> Do not sync the entire userdata folder. 20180501 03:48:55< celticminstrel> Come to think of it, we mustn't sync the credentials file. 20180501 03:48:57<+discordbot> It'll cause issues with cache being in it on some platforms and not on it on others and generally being able to grow huge. 20180501 03:49:00< celticminstrel> It won't work on a different computer. 20180501 03:49:06<+discordbot> ah 20180501 03:49:10<+discordbot> yes, we don't want cache 20180501 03:49:21< celticminstrel> Preferences and editor would be good though. 20180501 03:49:30<+discordbot> I guess we can add rules for each 20180501 03:49:34<+discordbot> Preferences could cause issues because of the hotkey assignments. 20180501 03:49:39< celticminstrel> Hmm, true... 20180501 03:49:41<+discordbot> IIRC macOS wants a few different ones. 20180501 03:49:52<+discordbot> And only Windows and Linux are mutually compatible in that regard. 20180501 03:50:00< celticminstrel> Maybe not preferences then, for 1.14.0. 20180501 03:50:03< celticminstrel> ^1.14.x 20180501 03:50:18< celticminstrel> Editor is still a good candidate though IMO. 20180501 03:50:44<+discordbot> "And if the temptation to reload saves to get more favorable outcomes should overcome players, they are also able to enable a special Deterministic Mode when launching campaigns." 20180501 03:50:51<+discordbot> wait, I thought DM prevented that... 20180501 03:50:58< celticminstrel> That's the point. 20180501 03:51:04<+discordbot> ah 20180501 03:51:06<+discordbot> rewords 20180501 03:51:14< celticminstrel> If they're overcome by temptation, DM is a way to avoid the temptation. 20180501 03:51:16<+discordbot> Yeah, I didn't phrase that in a way that most people will understand I guess. 20180501 03:51:25< celticminstrel> That's of course assuming that they want to avoid the temptation. 20180501 03:51:32<+discordbot> For most people (native and ESL speakers alike) "deterministic" is probably too big a word anyway. 20180501 03:51:35< celticminstrel> It made sense to me. 20180501 03:58:33<+discordbot> should Khalifate/Dunefolk be italicized? 20180501 03:58:50<+discordbot> Not really since they're not a piece of literature/a video game/a movie. 20180501 04:01:18< wedge009> Generally I only use italics for emphasis and ship names. 20180501 04:01:35< celticminstrel> ...ship names? 20180501 04:02:08<+discordbot> hm 20180501 04:02:09<+discordbot> Ships (as in naval vessels) are kind of a work of art I guess. 20180501 04:02:09<+discordbot> yes 20180501 04:02:17<+discordbot> I think I've seen that be used before. 20180501 04:02:28< wedge009> Even with ship names probably not in general contexts. 20180501 04:02:50< wedge009> Maybe 'non-random' if you're concerned 'deterministic' is too difficult to understand. 20180501 04:03:23< celticminstrel> Well, "deterministic mode" is the name of the feature, so IMO you kinda have to include it verbatim. 20180501 04:03:28< wedge009> Hmm, then again it might be a convention in general contexts: https://en.wikipedia.org/wiki/HMS_Belfast_(C35) 20180501 04:11:04<+discordbot> blah 20180501 04:11:10<+discordbot> mattsc's paragraph is a bit awkward.. 20180501 04:11:12<+discordbot> tries to tweak 20180501 04:11:48< celticminstrel> And add a note about the assassins AI if you didn't already. 20180501 04:12:16<+discordbot> nevermind 20180501 04:12:18<+discordbot> I'll get back to it 20180501 04:12:20< celticminstrel> ... 20180501 04:12:23< celticminstrel> Sigh. 20180501 04:13:06< irker032> wesnoth: Charles Dang website:master 9eabc1fb8a1a / start/1.14/template.html: 1.14/Announcement: penultimate edit pass https://github.com/wesnoth/website/commit/9eabc1fb8a1adb27cb55ac08db55332518425710 20180501 04:13:08<+discordbot> celmin, @shadowm ^ 20180501 04:13:12<+discordbot> please take a look 20180501 04:14:08< celticminstrel> Oh, you decided to use the serial comma. I approve. 20180501 04:14:34< wedge009> Serial comma? 20180501 04:14:38< celticminstrel> I think I'd add a comma after "overhaul" in paragraph 74. 20180501 04:15:07<+discordbot> wedge: a, b, and c vs a,b and c 20180501 04:15:07< celticminstrel> wedge009: Without serial comma: "A, B and C"; with serial comma: "A, B, and C" 20180501 04:15:14< celticminstrel> ...wow timing. 20180501 04:15:16< wedge009> Yeah, I just looked it up. 20180501 04:15:26< wedge009> I knew it as Oxford comma. 20180501 04:15:27<+discordbot> also known as the oxford comma 20180501 04:15:28< wedge009> Same thing. 20180501 04:15:33<+discordbot> ..... 20180501 04:15:37< wedge009> Sorry! 20180501 04:15:37<+discordbot> 😂 20180501 04:15:43< wedge009> 'lol'? 20180501 04:16:04<+discordbot> basically 20180501 04:16:11<+discordbot> celmin: I don't think a comma is needed there 20180501 04:16:39< celticminstrel> I disagree, but I don't think it's a clear-cut case, so... 20180501 04:16:57<+discordbot> (also, I put off the AI paragraph tweak since it needs significant work) 20180501 04:17:26< celticminstrel> Wesnoth’s or Wesnoth’s? 20180501 04:17:32< celticminstrel> Just curious. 20180501 04:17:33<+discordbot> Former. 20180501 04:17:48<+discordbot> I added many cite's 20180501 04:17:50< celticminstrel> I'd probably use the latter if I were writing in a word-processor. 20180501 04:17:57< celticminstrel> Though not sure. 20180501 04:18:04<+discordbot> The second version is more semantically accurate but it looks awkward when rendered. 20180501 04:18:07< celticminstrel> I don't think the situation has often come up with a possessive. 20180501 04:18:40<+discordbot> Splitting up a word into more than one inline block is bound to look off. 20180501 04:20:48< celticminstrel> I have no further comments on that diff. 20180501 04:21:08<+discordbot> ok 20180501 04:21:12<+discordbot> now for the AI paragraph... 20180501 04:23:50<+discordbot> uagsh 20180501 04:38:42<+discordbot> Uagsh happens to be my favorite new AI feature in 1.14. 20180501 04:39:54<+discordbot> 🤦 20180501 04:42:37< celticminstrel> Okay let's hope my computer will actually sleep... 20180501 04:42:47-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20180501 04:42:49< irker032> wesnoth: Charles Dang website:master a2673610b610 / start/1.14/template.html: 1.14/Announcement: rewrote AI paragraph https://github.com/wesnoth/website/commit/a2673610b610038c235370ea3946cb4e7a163682 20180501 04:42:51<+discordbot> celmin ^ 20180501 04:45:52<+discordbot> Nothing? 20180501 04:55:04<+discordbot> I'm reading the diff. 20180501 04:56:53<+discordbot> "The map editor’s Open and Save As dialogs have been completely redesigned as well, enabling easier access to the game’s files and installed add-ons, as well as any other location via quick-access bookmarks." Was "location" intentionally reverted to a singular? 20180501 04:57:45<+discordbot> I didn't notice all the em dashes in the first sence of the Downdload section. 20180501 04:58:43<+discordbot> The one preceding "version 4.0" (of the CC BY-SA license, which, by the way is CC BY-SA and not CC-BY-SA) seems completely unnecessary. 20180501 04:58:55<+discordbot> https://creativecommons.org/licenses/by-sa/4.0/ 20180501 04:59:04<+discordbot> "CC BY-SA 4.0" 20180501 04:59:16<+discordbot> Not "CC-BY-SA 4.0". 20180501 04:59:33<+discordbot> ^ this mildly triggers my OCD any time I see it 20180501 04:59:43<+discordbot> Do you actually have OCD? 20180501 05:00:45<+discordbot> Not debilitating 20180501 05:02:15<+discordbot> But like if I'm using my time-tracking app and and I go to stop the current task and see "00:09:03" I'm noticeably irritated with myself for a short while. 20180501 05:02:57<+discordbot> I'll make a few formatting changes and address the license part's punctuation. 20180501 05:03:18<+discordbot> Other than location vs locations I don't have any additional input I don't think. 20180501 05:05:35<+discordbot> @Vultraz I've been meaning to ask for WEEKS if you want a Steam icon (not button) in the Download section at the end? (and by extension, the front page's Download section) 20180501 05:06:15< irker032> wesnoth: Iris Morelle website:master 1930e55834d6 / start/1.14/template.html: announcement/1.14: Minor formatting changes https://github.com/wesnoth/website/commit/1930e55834d6c718e637928c2ffb22e9f64b3e29 20180501 05:15:04< irker032> wesnoth: Iris Morelle wesmere:develop 1d93c98dfefb / static/docroot/addons/index.xml: static: Retire the 1.13.x add-ons server https://github.com/wesnoth/wesmere/commit/1d93c98dfefbee66b872470ada4575c0a433930b 20180501 05:15:06< irker032> wesnoth: Charles Dang wesmere:develop 6013cdc6725e / static/docroot/index.php: Updated frontpage links for 1.13.14 https://github.com/wesnoth/wesmere/commit/6013cdc6725ebb0d4c4edccd1fd3311e1fc2c881 20180501 05:15:08< irker032> wesnoth: Iris Morelle wesmere:develop 7fa08da9eb02 / static/docroot/index.php: home: Bump minimum Ubuntu version for 1.14 https://github.com/wesnoth/wesmere/commit/7fa08da9eb021da5395fcf7b79da0209233783f5 20180501 05:15:10< irker032> wesnoth: Iris Morelle wesmere:develop 9a0d8726d808 / static/docroot/ (addons/index.xml index.php): Merge branch 'master' into develop https://github.com/wesnoth/wesmere/commit/9a0d8726d8085ef80b84cbc3e17b884e169c54c7 20180501 05:19:49<+discordbot> @shadowm so, it would only be the logo? 20180501 05:20:32<+discordbot> Yes. That's what icon means. 20180501 05:20:43<+discordbot> That seems a bit... not very useful 20180501 05:22:17<+discordbot> (and yes, "locations" was intentionally reverted to singular. The sentence as previously written essentially said you could access any location provided they were bookmarkable) 20180501 05:22:41< irker032> wesnoth: Iris Morelle wesmere:develop ee509522fe6d / static/docroot/ (addons/index.xml units/index.xml): static: 1.14 is the new stable branch https://github.com/wesnoth/wesmere/commit/ee509522fe6d1b1666d934659fd707b00a2e934c 20180501 05:22:43< irker032> wesnoth: Iris Morelle wesmere:develop fbe8a32e0a09 / static/docroot/index.php: home: Update stable branch to 1.14.0, preliminary info for 1.15.0 https://github.com/wesnoth/wesmere/commit/fbe8a32e0a098ef4b7ec76ed96dc23c70a3e8090 20180501 05:22:49<+discordbot> Okay, are my other changes okay with you? 20180501 05:23:19<+discordbot> Also, to confirm once again, we're not going to provide an old stable section in the front page, right? 20180501 05:23:39<+discordbot> We are not. 20180501 05:24:39<+discordbot> the licensing bit change is fine 20180501 05:26:26<+discordbot> Ya know, looking at the announcement, I must say you put together a damn good-looking page. 20180501 05:26:42<+discordbot> I need your opinion on my point about the Dunefolk here quickly: https://forums.wesnoth.org/viewtopic.php?p=626895#p626895 20180501 05:27:30<+discordbot> Seven. 20180501 05:27:35<+discordbot> Okay. 20180501 05:27:57<+discordbot> Also, the full-size screenshots for the announcement are 1080p PNGs, which means their sizes are on the order of 2+ MB. 20180501 05:28:41<+discordbot> I'm not completely okay with this but I decided that I'd rather show off the sprites this time without risking relatively minor JPEG artifacts. 20180501 05:29:15<+discordbot> On the other hand. 20180501 05:29:29<+discordbot> (I used seven in the steam description, so even if I wanted to I wouldn't be going with six right now) 20180501 05:29:33<+discordbot> It's impossible to see the artifacts in the cropped versions at a glance despite being 90% JPEGs. 20180501 05:29:51<+discordbot> Do you think I should convert the full-size versions to JPEG? 20180501 05:30:19<+discordbot> (This actually needs to be sorted out before the string freeze.) 20180501 05:30:55<+discordbot> why would you convert the full-sized versions to JPG when it's the thumbnails that affect page load time? 20180501 05:31:15<+discordbot> Because the full-sized versions also take time to load if you're me. 20180501 05:31:19<+discordbot> (Time and money.) 20180501 05:31:54<+discordbot> Then sure, assuming you don't get bad JPG-isms. 20180501 05:32:01< irker032> wesnoth: Iris Morelle wesmere:develop b238e4b8523b / static/docroot/index.php: home: Correct a couple of facts for 1.14 https://github.com/wesnoth/wesmere/commit/b238e4b8523b0643f8f0319f9792d1dac105f8db 20180501 05:32:46-!- vn971 [~vasya@94.158.103.15] has joined #wesnoth-dev 20180501 05:32:56<+discordbot> They are called compression artifacts. 20180501 05:33:16<+discordbot> I need to decide what to do about the trailer, now... 20180501 05:33:31<+discordbot> start-1.png is 4.2 MB, start-1.jpg is 1.1 MB. 20180501 05:33:56<+discordbot> (also I've been downloading Windows 10 1803 all day and it's still only 50% done...) 20180501 05:34:20<+discordbot> Yeah, the differences are almost impossible to see. 20180501 05:34:44<+discordbot> I'll keep the PNG versions around anyway because I can't be bothered to delete them. 20180501 05:34:46<+discordbot> @Vultraz Can't you just have it download it in the background? I don't understand the rush to update ASAP. 20180501 05:35:02<+discordbot> Oh yeah vultraz please do not upgrade Windows until this is all over. 20180501 05:35:24<+discordbot> Don't bet your stupid ass on Windows not breaking after the upgrade. We need you with a working computer tomorrow/today. 20180501 05:36:21<+discordbot> I am a fan of JPEGs for large images of non-text to save space 20180501 05:36:32<+discordbot> @jyrkive I am 20180501 05:37:06<+discordbot> In that case you shouldn't care how the download is progressing... 20180501 05:37:24<+discordbot> I lament my internet speed 20180501 05:37:39<+discordbot> Did you read what I say or... 20180501 05:37:41<+discordbot> I did 20180501 05:37:43< irker032> wesnoth: Iris Morelle website:master ff4218ab85b1 / start/1.14/ (8 files in 2 dirs): announcement/1.14: Use JPEG (90%) for the full-res screenshots https://github.com/wesnoth/website/commit/ff4218ab85b19c9bf04fb859271ffaf23a8bd31c 20180501 05:37:44<+discordbot> I admit the trailer is old. But if you want me to change any text, I can re-export. 20180501 05:38:01<+discordbot> @ancestral oh, no, I was referring to the new trailer Kasdel posted 20180501 05:38:16<+discordbot> We have a new one? Exciting! 20180501 05:38:19<+discordbot> I'm debating whether to replace your trailer with his on the steam page, or whether to have both 20180501 05:38:26<+discordbot> (Link is somewhere?) 20180501 05:38:29<+discordbot> Yeah, it's on that... topic... stickied... on the forums... 20180501 05:38:39<+discordbot> https://www.youtube.com/watch?v=MyJQqH6jwrc 20180501 05:38:54<+discordbot> Many games have more than one trailer, I think? 20180501 05:39:06<+discordbot> Yes. 20180501 05:40:38<+discordbot> I love the parallax scrolling he managed to do with LB's story screens 20180501 05:40:41<+discordbot> Usually there's the main trailer and a gameplay trailer. This one is perfect for the main trailer IMO. 20180501 05:40:50<+discordbot> I have no idea how he did it 20180501 05:40:54<+discordbot> but it's impressive as hell 20180501 05:40:59<+discordbot> Additional trailers tend to be more common with Early Access games. 20180501 05:41:07<+discordbot> and now I want to implement that in the main game 😬 20180501 05:41:19<+discordbot> (Because they tend to release trailers with new updates, teasers for the upcoming launch, etc.) 20180501 05:41:20<+discordbot> I like it 20180501 05:41:41<+discordbot> if we're using this we should kinda have it n the wesnoth YT account 20180501 05:41:44<+discordbot> If we can get this up on the official account ASAP that'd be great. 20180501 05:41:53<+discordbot> but the immediate issue is for steam 20180501 05:42:39<+discordbot> Some of the text is hard to read, and some of the screens are a little small, and the portraits on the screen feels a little weird when placed together like they are in some strange J-interactive novel… but those are minor quibbles. 20180501 05:43:45<+discordbot> @jyrkive Kasdel left a link to what I assume is the final render on the thread (https://forums.wesnoth.org/viewtopic.php?p=626880#p626880). Would you mind doing another upload? 20180501 05:44:07<+discordbot> Where can I download it? 20180501 05:44:17<+discordbot> Can you confirm with him first that we have full permission to use it on the main account and Steam? And also ask him how he wants to be credited in the YT video description? 20180501 05:44:35<+discordbot> (It really also warrants an entry in the game's credits proper.) 20180501 05:44:40<+discordbot> Good idea. Cover the bases. 20180501 05:44:46<+discordbot> posts 20180501 05:45:22<+discordbot> In the mean time jyrkive can upload is as a private video. 20180501 05:45:35<+discordbot> Then set it to public once everything is confirmed. 20180501 05:45:59<+discordbot> or unlisted? 20180501 05:46:09<+discordbot> Private works too. 20180501 05:46:22<+discordbot> Oh wait, never mind 20180501 05:46:28<+discordbot> I don't remember if unlisted has quirks of its own regarding release times. 20180501 05:46:29<+discordbot> are you talking about steam or youtube... 20180501 05:46:29<+discordbot> Steam doesn’t link to YT 20180501 05:46:32<+discordbot> YouTube. 20180501 05:46:38<+discordbot> steam doesn't link to YT 20180501 05:46:42<+discordbot> ROGHT 20180501 05:46:44<+discordbot> you have to upload to steam separately 20180501 05:46:54<+discordbot> But someone has to upload it to YT too, that's what I was talking about. 20180501 05:46:58<+discordbot> And that someone ain't gonna be me. 😛 20180501 05:47:02<+discordbot> he doesnt have the youtube login 20180501 05:47:19<+discordbot> (and actually I don't recall if I have it either right now... 20180501 05:47:48<+discordbot> I have it (and if I get hit by a bus you can request a password to be sent to one of the wesnoth.org emails). 20180501 05:48:01<+discordbot> I'll send it to you in a moment. 20180501 05:48:15<+discordbot> I don't need it right this second 20180501 05:48:18<+discordbot> doesn't he need it? 20180501 05:48:48<+discordbot> You can pass it onto him later. 20180501 05:54:18< irker032> wesnoth: Iris Morelle resources:master bd49dc69b75b / social-media-assets/ (main-trailer-thumb.png main-trailer-thumb.xcf): Add YT thumbnail image and source in XCF format https://github.com/wesnoth/resources/commit/bd49dc69b75bcca2db243834189f14d650701d38 20180501 05:54:37<+discordbot> @Vultraz https://github.com/wesnoth/resources/commit/bd49dc69b75bcca2db243834189f14d650701d38 20180501 05:54:46<+discordbot> (I'll add the webhook config to that repository shortly.) 20180501 05:57:08<+discordbot> alright, what's left to do 20180501 05:59:54< irker032> wesnoth: Iris Morelle resources:master d29329ea0f39 / images/windows-installer-banner.xcf: Add XCF for the Windows installer banner used in official packaging https://github.com/wesnoth/resources/commit/d29329ea0f39729ed63f4c399df8fd611172ab78 20180501 06:01:04< irker032> wesnoth/wesnoth:master Charles Dang 64bd866ef2 AI/Lua: formatting cleanup AppVeyor: All builds passed 20180501 06:01:25< vn971> ArchLinux is kinda funny, it decided to switch to 1.14 already (official repos). Not sure it's the right decision. Argument in favor would be that Arch guys _generally_ are more capable of dealing with bugs, raising bug reports etc. 20180501 06:02:08<+discordbot> 😦 20180501 06:02:09<+discordbot> Trailer downloaded. Ready to upload to Steam. 20180501 06:02:36< vn971> On the other hand, it'll definitely be confusing for people who don't know Wesnoth already, or for those who just wanted to play. 20180501 06:02:38<+discordbot> (can you mark it not visible on steam for the moment) 20180501 06:02:44<+discordbot> vn971: Yes, Arch tends to update packages to stable upstream releases immediately. 20180501 06:02:58<+discordbot> Is there a way to mark videos as invisible in Steam? 20180501 06:03:25<+discordbot> there's a checkbox 20180501 06:03:54< vn971> @jyrkive, oh, it actually is stable now! Nice! For 5 days even, if you consider the git tag. I missed it. 20180501 06:04:41-!- gallaecio [~quassel@188.79.96.255] has joined #wesnoth-dev 20180501 06:04:58<+discordbot> I'm working on updating the wiki's Downloads page in my personal wiki pages right now. 20180501 06:05:38<+discordbot> Should we keep including the UMC IDE in that page? 20180501 06:06:51<+discordbot> ehhhhhhhhhh 20180501 06:06:53<+discordbot> i guess 20180501 06:14:44<+discordbot> https://wiki.wesnoth.org/User:Shadowm/Download1.14 20180501 06:14:48<+discordbot> https://wiki.wesnoth.org/Template:StableDownload1.14 20180501 06:15:11<+discordbot> They should be copied into https://wiki.wesnoth.org/Download and https://wiki.wesnoth.org/Template:StableDownload respectively. 20180501 06:16:08<+discordbot> I'd recommend temporarily commenting out {{Translations}} at the top. 20180501 06:16:15<+discordbot> got it 20180501 06:17:11<+discordbot> I strongly advise you don't go around removing the DevFeature templates on the wiki this time. 20180501 06:17:31<+discordbot> We should look into a way of keeping permanent annotations of what version introduces what so help people porting add-ons. 20180501 06:18:21<+discordbot> I suppose 20180501 06:19:16<+discordbot> @ancestral Have you got the new Reddit design on your account yes? 20180501 06:19:36<+discordbot> Trailer uploaded to Steam and marked as hidden. 20180501 06:19:45<+discordbot> New design? 20180501 06:19:46<+discordbot> @shadowm just logged in? 20180501 06:19:50<+discordbot> Why am I typoing every word. 20180501 06:20:08<+discordbot> I haven't gotten the new reddit design 20180501 06:20:13<+discordbot> No 20180501 06:20:15<+discordbot> I have got it. 20180501 06:20:16<+discordbot> This vexes me 20180501 06:20:16<+discordbot> @Vultraz Yes that's me. 20180501 06:20:31<+discordbot> r/wesnoth is not ready for the new design so it looks pretty vanilla at the moment. 20180501 06:20:39<+discordbot> I got the design some weeks ago. 20180501 06:20:53<+discordbot> merf 😐 20180501 06:21:26<+discordbot> @Vultraz I've got a post draft for the announcement proper on the forums in Staging right now, I'll go add the file sizes and checksums. 20180501 06:21:48<+discordbot> Do we have screenshots for the website yet? 20180501 06:21:49<+discordbot> ......oh. We're doing a forum post too? 20180501 06:21:55<+discordbot> WE ALWAYS DO 20180501 06:22:14<+discordbot> It has to exist to have the differential list from RC 3. 20180501 06:23:16<+discordbot> we should have started this earlier 😐 20180501 06:23:30<+discordbot> I did the rough template like I said. 20180501 06:24:07<+discordbot> oh, I misread something 20180501 06:24:13<+discordbot> https://forums.wesnoth.org/viewtopic.php?f=33&t=47971 20180501 06:24:19<+discordbot> (Only Vultraz can see that link, sorry.) 20180501 06:24:24<+discordbot> why is this in staging and not mods like always? 20180501 06:24:32<+discordbot> Because it says SUPER EARLY DRAFT. 20180501 06:24:53<+discordbot> Alright, I'll fill it in 20180501 06:24:59<+discordbot> I'm on it. 20180501 06:25:08<+discordbot> You don't worry about it unless I tell you otherwise. 20180501 06:25:37<+discordbot> And no, we don't have website screenshots........... should we.... oh, but we can't 20180501 06:25:40<+discordbot> i cropped those 20180501 06:25:42<+discordbot> fuck 20180501 06:26:01<+discordbot> @Pentarctagon Send me any relevant save files for the screenshots you produced if you still have them. 20180501 06:26:15<+discordbot> (I hope you drop by tonight.) 20180501 06:26:51<+discordbot> ya know, it occurs to me I could also take screenshots by disabling DPI virtualization and running wesnoth native at 1080 20180501 06:27:11<+discordbot> oh, but then they wouldn't be fullscreen 20180501 06:27:12<+discordbot> GAH 20180501 06:27:14<+discordbot> ok 20180501 06:27:31< irker032> wesnoth: Iris Morelle wesnoth:1.14 43f30cdd6130 / RELEASE_NOTES: Clear RELEASE_NOTES https://github.com/wesnoth/wesnoth/commit/43f30cdd613035fcea0432a01f721e0450d3106c 20180501 06:28:33<+discordbot> @shadowm I'll do a final readthrough of the announcement so we can regenerate the files and get that done 20180501 06:32:34< irker032> wesnoth: Charles Dang wesmere:develop 7aec0b30690f / static/docroot/index.php: Updated package sizes and minimum macOS version for 1.14 https://github.com/wesnoth/wesmere/commit/7aec0b30690fa95c6ad04d80b91e9c1100ab2046 20180501 06:33:10<+discordbot> Oops. 20180501 06:33:18<+discordbot> I thought I had alreadyd one that, good catch. 20180501 06:35:00<+discordbot> The Known Issues section for RC 3 has "Support for c or was added in 1.13.12, but the implementation turned out to work incorrectly. We're working on a fix." 20180501 06:35:18<+discordbot> Except the changelog for RC 3 says: "[filter_wml] no longer accepts [and] and [or] in addition to [not] since the implementation was non-functional.". 20180501 06:35:28<+discordbot> I'm going to remove it from now. 20180501 06:36:12<+discordbot> Anyone on macOS: is still still an issue in 1.14? https://forums.wesnoth.org/viewtopic.php?f=4&t=39788 20180501 06:36:22<+discordbot> It's also been carried over thoughout the latest 1.13.x announcements,. 20180501 06:41:47<+discordbot> Yeah, it was removed for 1,13,14 20180501 06:42:15<+discordbot> That entry was only meant to be in there for one release 20180501 06:42:20<+discordbot> Not sure what you copied 20180501 06:42:34<+discordbot> It is in the 1.14 RC 3 announcement. 20180501 06:42:46<+discordbot> Wait. 20180501 06:43:03<+discordbot> Ohhh never mind I posted the draft before RC 3 was even tagged. 20180501 06:43:36<+discordbot> As for that mouse bug, almost certainly not 20180501 06:43:59<+discordbot> (Ftr you should ping @hrubymar10 or @sinda about Mac related issues ) 20180501 06:45:52<+discordbot> Huh? 20180501 06:47:32<+discordbot> I can’t remember issue like this from 1.13 series https://forums.wesnoth.org/viewtopic.php?t=39788 20180501 06:51:21-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20180501 07:00:19<+discordbot> @loonycyborg Confirmed that the UtBS sprites are fixed on Steam (Windows and Linux). 20180501 07:08:48<+discordbot> @Pentarctagon Did you get my mention earlier? Just making sure. 20180501 07:08:56<+discordbot> yep 20180501 07:09:00<+discordbot> checking 20180501 07:13:26< irker032> wesnoth: Iris Morelle wesmere:develop d36ea4a03629 / static/docroot/index.php: home: Fix Steam link not actually linking to Steam when set https://github.com/wesnoth/wesmere/commit/d36ea4a0362939d558832a4a4b8d67e8d9ed451e 20180501 07:13:29< irker032> wesnoth: Iris Morelle wesmere:develop d927d7e6ee7a / static/docroot/index.php: home: Set the Steam store link https://github.com/wesnoth/wesmere/commit/d927d7e6ee7a945ea145d9af67a17e0f35c92657 20180501 07:14:15<+discordbot> https://cdn.discordapp.com/attachments/259976436490829825/440772926841683968/saves.tar 20180501 07:14:20<+discordbot> @shadowm ^ 20180501 07:57:53<+discordbot> Can someone just close this, please? https://github.com/wesnoth/wesnoth/issues/1610 20180501 07:58:11<+discordbot> You don't have access? 20180501 07:58:51<+discordbot> Nope. 20180501 07:59:03<+discordbot> @Vultraz Any particular reason for this? ^ 20180501 08:23:45<+discordbot> https://github.com/wesnoth/wesnoth/issues/1315 can be safely closed, the textbox source has changed dramatically since then. 20180501 08:25:24<+discordbot> Thanks to @hrubymar10 's explanation, this can be probably closed too: https://github.com/wesnoth/wesnoth/issues/2238 20180501 09:14:04<+discordbot> @hrubymar10 I've noticed that at some point Vultraz switched to referring to the macOS package in announcement as the "macOS installer". Is it really an installer? I thought that kind of thing was so frowned upon in the Mac world, people came to us with forks and pitchforks back when we got a packager (a very short-lived one) who made it an actual installer. 20180501 09:14:34<+discordbot> I thought it was more like an app image that you can just run without installer. 20180501 09:14:41<+discordbot> without installing WHY CAN'T I ENGLISH TODAY 20180501 09:27:15< irker032> wesnoth: Iris Morelle wesmere:develop 3a694daa320f / wesmere/sass/forums.scss: sass/forums: CSS supplement for the 1.14.0 release announcement topic https://github.com/wesnoth/wesmere/commit/3a694daa320f48a73d8d8025df66643063a0a111 20180501 09:28:30<+discordbot> Won’t you get conflicts with wesmere/master since I added the Steam store link there earlier? 20180501 09:29:24<+discordbot> I already did a merge from master to develop. 20180501 09:29:39<+discordbot> Oh wait. 20180501 09:29:45<+discordbot> Oh for flip's sake. 20180501 09:29:51<+discordbot> I know what went wrong, I merged master, not origin/master. 20180501 09:29:54<+discordbot> I didn't update master. 20180501 09:33:32< irker032> wesnoth/wesnoth:master Charles Dang f37f235b3e Attempt to fix build AppVeyor: All builds passed 20180501 09:49:00<+discordbot> @shadowm you are right, on macOS there is no such thing as installer. But I don't know how to name it correctly. If you want Wesnoth on mac, you have to download .dmg disk image (similar to .iso but it is compressed, signed, ...). When you will open this .dmg you have to just move Wesnoth.app bundle into your Applications folder. That's it. There is not installer. You just copy&paste whole .app (smt like .exe but it contains all 20180501 09:49:00<+discordbot> resources) into location you want (very likely Applications folder). 20180501 09:49:53<+discordbot> I think "package" is a better name than "installer" then @Vultraz (I will update it in my internal draft). 20180501 09:50:00<+discordbot> noted 20180501 09:50:03<+discordbot> https://www.howtogeek.com/177619/how-to-install-applications-on-a-mac-everything-you-need-to-know/ Here they are using .DMG archive 20180501 09:50:13<+discordbot> Archive is also fine 20180501 09:53:21<+discordbot> working on the final revision pass 20180501 10:33:45< irker032> wesnoth: Iris Morelle wesmere:develop 99c41109e188 / / (5 files in 4 dirs): Add an explicit to the Apple touch icon for Firefox's use https://github.com/wesnoth/wesmere/commit/99c41109e1888913ab7b558bbd219fa2d8ae1ebf 20180501 10:33:47< irker032> wesnoth: Iris Morelle wesmere:develop de19215c5ec4 / wesmere/mw/SkinWesmere.php: mw: Code cleanup https://github.com/wesnoth/wesmere/commit/de19215c5ec480fa4dcb33aaf68df83338555919 20180501 10:34:03< irker032> wesnoth: Charles Dang wesmere:develop 177fe1f2897d / static/docroot/index.php: Added Steam store link to the homepage https://github.com/wesnoth/wesmere/commit/177fe1f2897dee1dc7687fa151768798bf73d4bb 20180501 10:34:05< irker032> wesnoth: Iris Morelle wesmere:develop 0578c8061559 / : Merge remote-tracking branch 'origin/master' into develop https://github.com/wesnoth/wesmere/commit/0578c8061559dbdac77fd1e6d1c0e20287024a2e 20180501 10:49:57-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 240 seconds] 20180501 11:08:41< irker032> wesnoth: Charles Dang website:master 47caa9c81a4c / start/1.14/template.html: 1.14/Announcement: final edit pass https://github.com/wesnoth/website/commit/47caa9c81a4caa9b3895c3ce0dcea75798740a3b 20180501 11:08:54<+discordbot> Something still bothers me about the steam blurb at the top but I cant put my finger on it 20180501 11:14:37< irker032> wesnoth: Iris Morelle wesmere:develop 261d4e7f4c82 / static/docroot/index.php: home: Don't hardcode the top release notes link https://github.com/wesnoth/wesmere/commit/261d4e7f4c822fb9c9e77426bc5603cea5b81426 20180501 11:14:39< irker032> wesnoth: Iris Morelle wesmere:develop a3e945baa4d3 / static/docroot/index.php: Wesmere 1.1.4 https://github.com/wesnoth/wesmere/commit/a3e945baa4d3e56ee0ce62261225f8937b1ee2da 20180501 11:15:02<+discordbot> asdf 20180501 11:15:07< irker032> wesnoth: Iris Morelle wesmere:develop 1236b732da37 / static/docroot/index.php wesmere/mw/skin.json wesmere/sass/_version.scss: Wesmere 1.1.4 https://github.com/wesnoth/wesmere/commit/1236b732da3789ede3eac914cf9311b30397b2b7 20180501 11:15:58< irker032> wesnoth: shikadiqueen wesmere: 1236b732da37 tagged as v1.1.5 20180501 11:16:00< irker032> wesnoth: Iris Morelle wesmere:master cdb027c07e76 / static/docroot/index.php wesmere/mw/skin.json wesmere/sass/_version.scss: Bump version https://github.com/wesnoth/wesmere/commit/cdb027c07e7695edd2f06a34934de6b426845abe 20180501 11:16:02< irker032> wesnoth: Iris Morelle wesmere:master 2aa7f136408f / wesmere/sass/mw/_ui.scss: sass/mw: Hide username on the user menu when logged in on tiny viewports https://github.com/wesnoth/wesmere/commit/2aa7f136408f055693b4107aac8e7555a7b81ae4 20180501 11:16:04< irker032> wesnoth: Iris Morelle wesmere:master 2b60c18709c2 / static/bits/downloads.js: home: Account for there being 0 or 1 release branches https://github.com/wesnoth/wesmere/commit/2b60c18709c2fbaf4c2705311e69f63d86f6dd51 20180501 11:16:06< irker032> wesnoth: Iris Morelle wesmere:master 9a0d8726d808 / static/docroot/ (addons/index.xml index.php): Merge branch 'master' into develop https://github.com/wesnoth/wesmere/commit/9a0d8726d8085ef80b84cbc3e17b884e169c54c7 20180501 11:16:08< irker032> wesnoth: Iris Morelle wesmere:master ee509522fe6d / static/docroot/ (addons/index.xml units/index.xml): static: 1.14 is the new stable branch https://github.com/wesnoth/wesmere/commit/ee509522fe6d1b1666d934659fd707b00a2e934c 20180501 11:16:10< irker032> wesnoth: Iris Morelle wesmere:master fbe8a32e0a09 / static/docroot/index.php: home: Update stable branch to 1.14.0, preliminary info for 1.15.0 https://github.com/wesnoth/wesmere/commit/fbe8a32e0a098ef4b7ec76ed96dc23c70a3e8090 20180501 11:16:12< irker032> wesnoth: Iris Morelle wesmere:master b238e4b8523b / static/docroot/index.php: home: Correct a couple of facts for 1.14 https://github.com/wesnoth/wesmere/commit/b238e4b8523b0643f8f0319f9792d1dac105f8db 20180501 11:16:14< irker032> wesnoth: Charles Dang wesmere:master 7aec0b30690f / static/docroot/index.php: Updated package sizes and minimum macOS version for 1.14 https://github.com/wesnoth/wesmere/commit/7aec0b30690fa95c6ad04d80b91e9c1100ab2046 20180501 11:16:16< irker032> wesnoth: Iris Morelle wesmere:master d36ea4a03629 / static/docroot/index.php: home: Fix Steam link not actually linking to Steam when set https://github.com/wesnoth/wesmere/commit/d36ea4a0362939d558832a4a4b8d67e8d9ed451e 20180501 11:16:18< irker032> wesnoth: Iris Morelle wesmere:master d927d7e6ee7a / static/docroot/index.php: home: Set the Steam store link https://github.com/wesnoth/wesmere/commit/d927d7e6ee7a945ea145d9af67a17e0f35c92657 20180501 11:16:20< irker032> wesnoth: Iris Morelle wesmere:master 3a694daa320f / wesmere/sass/forums.scss: sass/forums: CSS supplement for the 1.14.0 release announcement topic https://github.com/wesnoth/wesmere/commit/3a694daa320f48a73d8d8025df66643063a0a111 20180501 11:16:22< irker032> wesnoth: Iris Morelle wesmere:master 99c41109e188 / / (5 files in 4 dirs): Add an explicit to the Apple touch icon for Firefox's use https://github.com/wesnoth/wesmere/commit/99c41109e1888913ab7b558bbd219fa2d8ae1ebf 20180501 11:16:24< irker032> wesnoth: Iris Morelle wesmere:master de19215c5ec4 / wesmere/mw/SkinWesmere.php: mw: Code cleanup https://github.com/wesnoth/wesmere/commit/de19215c5ec480fa4dcb33aaf68df83338555919 20180501 11:16:26< irker032> wesnoth: Iris Morelle wesmere:master 0578c8061559 / : Merge remote-tracking branch 'origin/master' into develop https://github.com/wesnoth/wesmere/commit/0578c8061559dbdac77fd1e6d1c0e20287024a2e 20180501 11:16:28< irker032> wesnoth: Iris Morelle wesmere:master 261d4e7f4c82 / static/docroot/index.php: home: Don't hardcode the top release notes link https://github.com/wesnoth/wesmere/commit/261d4e7f4c822fb9c9e77426bc5603cea5b81426 20180501 11:16:30< irker032> wesnoth: Iris Morelle wesmere:master 1236b732da37 / static/docroot/index.php wesmere/mw/skin.json wesmere/sass/_version.scss: Wesmere 1.1.4 https://github.com/wesnoth/wesmere/commit/1236b732da3789ede3eac914cf9311b30397b2b7 20180501 11:19:00<+discordbot> @Vultraz I need you to update the front page on master with the definitive topic id when it goes out. 20180501 11:20:05<+discordbot> Got it 20180501 11:28:40<+discordbot> @Vultraz I feel the center thumbnails on the announcement really need a frame around them too, mostly because otherwise the MP setup UI screenshot fades into the background. 20180501 11:29:02<+discordbot> I did notice that yes 20180501 11:29:06<+discordbot> Glad you brought it up 20180501 11:29:12<+discordbot> I was just going to ignore it 20180501 11:29:20<+discordbot> Okay I shall add the frames then. 20180501 11:35:48-!- travis-ci [~travis-ci@ec2-54-242-251-1.compute-1.amazonaws.com] has joined #wesnoth-dev 20180501 11:35:49< travis-ci> gfgtdf/wesnoth#1086 (1.14 - 6ab955a : gfgtdf): The build was broken. 20180501 11:35:49< travis-ci> Build details : https://travis-ci.org/gfgtdf/wesnoth/builds/373426988 20180501 11:35:50-!- travis-ci [~travis-ci@ec2-54-242-251-1.compute-1.amazonaws.com] has left #wesnoth-dev [] 20180501 11:37:35< irker032> wesnoth: Charles Dang website:master 98b7575fadf6 / start/1.14/template.html: 1.14/Announcement: mentioned the new Rogue sprite https://github.com/wesnoth/website/commit/98b7575fadf629d7f9be240cbb96b7555878fdf8 20180501 11:42:15<+discordbot> @shadowm added and deployed cloud sync paths for userdata/editor/ 20180501 11:42:28<+discordbot> Did you use the root overrides? 20180501 11:42:33<+discordbot> yes 20180501 11:42:47<+discordbot> I'll have a look anyway after I'm finished with this post. 20180501 11:42:54<+discordbot> though maybe I didn't need to add new ones 🤔 20180501 11:45:49<+discordbot> Okay, the 1.14.0 forum announcement draft is up :https://forums.wesnoth.org/viewtopic.php?f=16&t=48055 20180501 11:46:01<+discordbot> Screenshots coming later. 20180501 11:47:12<+discordbot> shouldn't it say "macOS package"? 20180501 11:47:40<+discordbot> (tfw you say you're updating it in your internal copy but you don't actually do so) 20180501 11:47:53<+discordbot> Fixed. 20180501 11:49:19<+discordbot> You got Pent to send you his saves. You're using them for the website shots? 20180501 11:51:01<+discordbot> Yes but I need sleep first. 20180501 11:52:18<+discordbot> Should we replace the ones on Steam with the new, properly-sized versions? 20180501 11:57:19<+discordbot> When I get them done yes. 20180501 11:57:40<+discordbot> great 20180501 11:57:53<+discordbot> I see kasdel has given his permission to use the trailer so I'm unhiding it on Steam 20180501 11:58:05<+discordbot> Do you think we should keep the 1.12 one visible? 20180501 11:58:13<+discordbot> It does hav some outdated stuff... 20180501 11:58:15<+discordbot> so I'm leaning no 20180501 11:59:08<+discordbot> "%USERPROFILE%/My Documents/My Games/Wesnoth1.14/saves maps to $XDG_DATA_HOME/wesnoth/1.14/editor" 20180501 11:59:28<+discordbot> This is certainly going to cause problems. 20180501 12:00:00<+discordbot> ....did I mess that up 20180501 12:00:13<+discordbot> I think there's just no way to do this. 20180501 12:00:36<+discordbot> The overrides are on a root basis, as opposed to subdirectory basis. 20180501 12:00:50<+discordbot> And the original paths have a shared root. 20180501 12:01:05<+discordbot> I wonder if it's possible to only replace the root stem 20180501 12:01:33<+discordbot> Doesn't look like it. 20180501 12:01:41<+discordbot> I think it'll be safer to not sync editor. 20180501 12:02:36<+discordbot> It's not as important anyway and people working on maps are also going to be working on add-ons, which we can't sync either. 20180501 12:02:50<+discordbot> alright. unfortunate. 20180501 12:03:28<+discordbot> ok ffs why are both trailers showing. I said NOT to show one of them.. 20180501 12:03:46<+discordbot> I wonder if it'd be possible to consult with Valve regarding our use case? But we're running out of time, so that'd have to be after launch. 20180501 12:04:10<+discordbot> I noticed that this is merely a front-end to configuration files. 20180501 12:04:54<+discordbot> But it doesn't look like we can edit those directly so perhaps there's just no way to make this happen. 20180501 12:05:20<+discordbot> we can look into it more later. 20180501 12:05:30<+discordbot> no time now 20180501 12:06:52<+discordbot> fuck it, I'll just remove the 1.12 one 20180501 12:07:47<+discordbot> I'll ask jyrki to upload it to YT later 20180501 12:07:51<+discordbot> the new one, that is 20180501 12:12:20-!- travis-ci [~travis-ci@ec2-54-242-251-1.compute-1.amazonaws.com] has joined #wesnoth-dev 20180501 12:12:21< travis-ci> gfgtdf/wesnoth#1087 (1.14 - 0da3f35 : gfgtdf): The build is still failing. 20180501 12:12:21< travis-ci> Build details : https://travis-ci.org/gfgtdf/wesnoth/builds/373437461 20180501 12:12:21-!- travis-ci [~travis-ci@ec2-54-242-251-1.compute-1.amazonaws.com] has left #wesnoth-dev [] 20180501 12:27:27-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180501 12:27:34-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20180501 12:28:45<+discordbot> Trailer uploaded to YouTube: https://www.youtube.com/watch?v=xDDKImYOIvA 20180501 12:29:05<+discordbot> It may take some time until YouTube processes higher resolutions. 20180501 12:33:22-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: So long and thanks for all the fish.] 20180501 12:36:46<+discordbot> Pretty good although the music should fade out instead of abruptly terminating 20180501 13:08:52-!- Bhoren [~Bhoren_wh@2a01:e0a:c:2150:6563:a691:c8b:2b0e] has joined #wesnoth-dev 20180501 13:09:58-!- Bhoren [~Bhoren_wh@2a01:e0a:c:2150:6563:a691:c8b:2b0e] has quit [Client Quit] 20180501 13:13:42< irker032> wesnoth/wesnoth:1.14 Iris Morelle 43f30cdd61 Clear RELEASE_NOTES AppVeyor: All builds passed 20180501 13:30:06-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-dev 20180501 14:09:07-!- travis-ci [~travis-ci@ec2-54-92-229-93.compute-1.amazonaws.com] has joined #wesnoth-dev 20180501 14:09:08< travis-ci> gfgtdf/wesnoth#1094 (1.14 - 5f4cd31 : gfgtdf): The build passed. 20180501 14:09:08< travis-ci> Build details : https://travis-ci.org/gfgtdf/wesnoth/builds/373468798 20180501 14:09:08-!- travis-ci [~travis-ci@ec2-54-92-229-93.compute-1.amazonaws.com] has left #wesnoth-dev [] 20180501 14:27:49-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: mattsc] 20180501 14:29:50-!- gfgtdf [~chatzilla@x4e363227.dyn.telefonica.de] has joined #wesnoth-dev 20180501 14:40:07-!- gfgtdf [~chatzilla@x4e363227.dyn.telefonica.de] has quit [Remote host closed the connection] 20180501 14:49:21-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-dev 20180501 15:36:19<+discordbot> @hrubymar10 Hi—sorry to come back to the same question ... Is there a way forward concerning the pango thin-font bug in the Xcode builds? In an automated way, rather than doing my own local library fix, I mean. Would it be possible to change the dependency script so that it gets an older pango version for the time being rather than the latest? 20180501 15:37:22<+discordbot> Interesting idea. Maybe I can make Fix_Xcode_Dependecies use pango from MacCompileStuff 20180501 15:37:35<+discordbot> Something like that. 20180501 15:37:39<+discordbot> Hi 20180501 15:37:47<+discordbot> What happened here .. ? 20180501 15:37:58<+discordbot> let's read this bruh 20180501 15:38:15<+discordbot> I can fix it for my own build, of course, but others who might want to build with Xcode will likely not know this. 20180501 15:41:06<+discordbot> Code error about the 1.14 @mattsc ? Or I don't even know read ? x)) 20180501 15:41:24<+discordbot> Yes, I am on it. I was using MacCompileStuff for all latest builds so I didn't care about it 😄 20180501 15:41:58<+discordbot> @DarkIssou , We are talking about this issue: https://github.com/wesnoth/wesnoth/issues/2859 20180501 15:42:29<+discordbot> Oh thanks you very much @hrubymar10 20180501 15:43:12<+discordbot> So the problem is.. oh bruh xD 20180501 15:44:03<+discordbot> It's not an huge problem isn't it ? It's just about broken fonts, etc ? 20180501 15:57:22<+discordbot> @DarkIssou Everything works. It's just that the font is somewhere between very hard and impossible to read. 20180501 16:01:02-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20180501 16:01:15<+discordbot> And as @hrubymar10 said, this only affects if you build yourself with Xcode, the releases are just fine. 20180501 16:14:09-!- irker032 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20180501 16:47:48-!- Oebele [~quassel@143.177.58.202] has joined #wesnoth-dev 20180501 16:50:16-!- irker674 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20180501 16:50:16< irker674> wesnoth: Martin Hrubý (hrubymar10) wesnoth:1.14 6950086ac7d6 / projectfiles/Xcode/Fix_Xcode_Dependencies: Use pango and cairo from MCS until #2859 will be fixed https://github.com/wesnoth/wesnoth/commit/6950086ac7d6089f365e856bc751e06a05e3b15d 20180501 16:50:19<+discordbot> @mattsc ^^ 20180501 16:55:20<+discordbot> @hrubymar10 Nice! In order to test this, do I need to remove the currently existing libs, or do I just run the script on top of them? 20180501 16:57:18<+discordbot> you can do both but best option (IMO) is if you haven't changed anything in projectfiles/Xcode is remove whole Xcode folder, then run git checkout projectfiles/Xcode and then re-run Fix_Xcode_Dependencies 20180501 16:58:06<+discordbot> Okay, I'll do that. 20180501 17:02:08< irker674> wesnoth: Martin Hrubý (hrubymar10) wesnoth:master f217062116ed / projectfiles/Xcode/Fix_Xcode_Dependencies: Use pango and cairo from MCS until #2859 will be fixed https://github.com/wesnoth/wesnoth/commit/f217062116ede18a58ec8f27935558de32e81395 20180501 17:19:29< irker674> wesnoth: Iris Morelle website:master e50f1453f9bf / start/1.14/template.html: announcement/1.14: Use thumbnail frame around primary thumbnails https://github.com/wesnoth/website/commit/e50f1453f9bfdd5b355a461e2d261b38ff7ac429 20180501 17:26:04-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20180501 17:30:20-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20180501 17:33:45<+discordbot> @hrubymar10 I get an incompatible library error. What's the Discord etiquette? Do I paste this here (it's 4 lines) or at pastebin or the like? 20180501 17:34:12<+discordbot> You can paste it here 20180501 17:34:55<+discordbot> Okay, next question, how do I format it as code. Looking ... 20180501 17:35:16<+discordbot> ``` foo bar ``` 20180501 17:35:19<+discordbot> using backquotes as like in markdown 20180501 17:35:36<+discordbot> Like above, except without the invisible escapes (backslashes) I used to not render it like a normal code block. 20180501 17:35:51-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Quit: Caught sigterm, terminating...] 20180501 17:36:11<+discordbot> You can also wrap text in `single backticks` to get an inline code block. 20180501 17:36:13-!- Ivanovic [~ivanovic@p4FC53504.dip0.t-ipconnect.de] has joined #wesnoth-dev 20180501 17:36:13-!- Ivanovic [~ivanovic@p4FC53504.dip0.t-ipconnect.de] has quit [Changing host] 20180501 17:36:13-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20180501 17:36:42<+discordbot> Ah, okay. Man, I'm so out of touch with all this. 😛 20180501 17:36:55<+discordbot> dyld: Library not loaded: @loader_path/libgobject-2.0.0.dylib Referenced from: /Users/mattsc/Library/Developer/Xcode/DerivedData/Wesnoth-bwktamegqlvchyfcsnucmmclwmkt/Build/Products/Debug/Wesnoth.app/Contents/Frameworks/libpango-1.0.0.dylib Reason: Incompatible library version: libpango-1.0.0.dylib requires version 5601.0.0 or later, but libgobject-2.0.0.dylib provides version 5401.0.0 Abort trap: 6 20180501 17:37:27<+discordbot> It sounds like your Pagno was built against different libraries than the ones you're trying to use. 20180501 17:37:42<+discordbot> ABI or API-incompatible ones in particular. 20180501 17:37:50<+discordbot> yes. Can you try brew upgrade glib ? 20180501 17:38:01<+discordbot> Yep. 20180501 17:38:24<+discordbot> Sure. That should be done automatically by the script though, shouldn't it? 20180501 17:38:43<+discordbot> nope. Script doesn't force upgrade packages 20180501 17:38:44<+discordbot> elias: Are you alive? 20180501 17:38:49<+discordbot> It didn't have to until now 20180501 17:38:57<+discordbot> I see. Okay, no problem. 20180501 17:39:28<+discordbot> If it will work (it work for me) then I'll let force upgrade every package 20180501 17:39:52< elias> shadowm: depends on the definition of "alive" (I'm at work) 20180501 17:40:07<+discordbot> But hopefully this pango's upstream issue will be fixed soon 😦 20180501 17:40:31<+discordbot> Right. Updating ... 20180501 17:40:48<+discordbot> elias: I feel like I haven't heard from you in ages and I need your help D: 20180501 17:42:05<+discordbot> elias: I'm about to look into making a final update for 1.12 units.wesnoth.org and I have no idea why it appears it last updated two Fridays ago instead of last Friday. 20180501 17:42:33<+discordbot> elias: Oh wait. Never mind, the answer is right in front of me. I think I disabled the job at some point. 20180501 17:42:44<+discordbot> @hrubymar10 Now it's complaining about harfbuzz 😛 I'll just work my way through. 20180501 17:42:47< elias> can just manually trigger it 20180501 17:42:49<+discordbot> Probably because I was busy dealing with the filesystem corruption. 20180501 17:42:53<+discordbot> Yeah, I'll do that. 20180501 17:43:07<+discordbot> Wait, trunk last updated on April 13th and its job is NOT disabled. 20180501 17:43:26<+discordbot> @mattsc brew upgrade harfbuzz 😄 20180501 17:43:37<+discordbot> Ohhh it's going on about not being able to build Wesnoth. 20180501 17:43:48<+discordbot> Right, don't worry, I'll figure it out. 😃 20180501 17:44:46< elias> shadowm: yeah, since it uses the wesnoth binary to parse WML, that is kind of a requirement (but if we have a wesnoth binary elsewhere on the server it would be easy to point to that instead of rebuilding in the units VM) 20180501 17:45:08<+discordbot> Oh, right, I need to upgrade this VM to stretch. 20180501 17:45:22<+discordbot> I was going to do that before I stumbled upon the fs corruption issue and then forgot to do it as soon as I fixed it. 20180501 17:45:45<+discordbot> Ooo, that was all. I figured I'd have to upgrade another 7 libs. 20180501 17:46:03<+discordbot> I'll get that done after the (last, hopefully) 1.12 units.w.o rebuild. 20180501 17:46:07<+discordbot> @hrubymar10 Yay, I can read the text again! Thanks, it worked. 20180501 17:46:26<+discordbot> elias: Do you know off the top of your head what I need to look for if I want to set up a 1.14 build? 20180501 17:46:59< elias> shadowm: I do not 20180501 17:47:14<+discordbot> Hm, okay, hopefully I can figure that out quickly enough. 20180501 17:47:16<+discordbot> @mattsc np 😄 I'll let Fix_Xcode_Dependencies force upgrade brew packages. 20180501 17:47:50<+discordbot> (Although I need to wait until I can upgrade the VM later as well because 1.14's client requires a version of SDL that isn't in jessie.) 20180501 17:48:02< elias> the biggest challenge for me always was figuring out the addons port I think :) 20180501 17:48:22<+discordbot> @hrubymar10 Sounds great. Let me know when you're done, and I'll do the whole process one more time from the beginning (starting with removing the Xcode/ folder). 20180501 17:48:23< elias> other than that it should be just like 1.12, except replace "12" with "14", I suppose 20180501 17:49:31<+discordbot> Oh I know the add-ons port since I set that up myself. 20180501 17:50:20<+discordbot> The problem is I'm in your home dir and I see there's a little more to it. 20180501 17:50:44<+discordbot> Are all the folders the scripts need going to be automatically created on first run? 20180501 17:51:12<+discordbot> (This is what I'm looking at: https://pastebin.com/ApzhWBah ) 20180501 17:52:05< elias> hm, I remember, I had to create some symlinks to make the build succeed 20180501 17:53:05< elias> shadowm: if you want to and it's not urgent I can take a look, just let me know (or create a github ticket and assign to me) - I should be able to get to it within a week or two 20180501 17:53:19-!- octalot [~steve@91.141.1.16.wireless.dyn.drei.com] has joined #wesnoth-dev 20180501 17:54:26<+discordbot> With some luck my observations are right and I can get it working in a few hours. 20180501 17:54:51<+discordbot> After the 1.12 build finishes about two hours from now, and then after the VM upgrade finishes about an hour from then... 20180501 17:55:28-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has quit [Quit: Caught sigterm, terminating...] 20180501 17:55:51-!- Ivanovic [~ivanovic@p4FC53504.dip0.t-ipconnect.de] has joined #wesnoth-dev 20180501 17:56:10-!- Ivanovic [~ivanovic@p4FC53504.dip0.t-ipconnect.de] has quit [Changing host] 20180501 17:56:10-!- Ivanovic [~ivanovic@wesnoth/developer/ivanovic] has joined #wesnoth-dev 20180501 18:30:46<+discordbot> Ok, people, we're 6.5 hours out 20180501 18:31:22<+discordbot> 11:31 am PDT 20180501 18:31:44<+discordbot> That's the current time for anyone who might be curious. 20180501 18:33:39<+discordbot> Yeah, that'd be tomorrow for me. Will definitely share the release in my Discord groups though. 20180501 18:36:04<+discordbot> @Vultraz What else remains to be done? 20180501 18:36:15<+discordbot> Is the announcement ready for the string freeze? 20180501 18:36:43<+discordbot> (Not that we'll get any translations done in time, obviously -- that's why I left out the part about the announcement having translations from the forum post.) 20180501 19:00:32-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180501 19:00:39-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20180501 19:09:51-!- zookeeper [~lmsnie@95.175.104.101] has joined #wesnoth-dev 20180501 19:09:56-!- zookeeper [~lmsnie@95.175.104.101] has quit [Changing host] 20180501 19:09:56-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20180501 19:22:28<+discordbot> the paragraph about Steam in the opening sill bugs me a bit... 20180501 19:23:55<+discordbot> lemme get a tweak in for that 20180501 19:25:45<+discordbot> The perfectionism is storng with this one. 20180501 19:25:50<+discordbot> yes 20180501 19:25:53<+discordbot> it must be perfect 20180501 19:26:45<+discordbot> You get to email the translators mailing list this time. 20180501 19:29:02< elias> ohh, so the Steam release is finally happening today :o 20180501 19:29:29<+discordbot> yes 20180501 19:29:33<+discordbot> in 5.5 hours 20180501 19:30:31< elias> sounds exciting 20180501 19:30:55< elias> I should find my old Steam account and buy it 20180501 19:32:00<+discordbot> it will be free 20180501 19:36:03<+discordbot> When did I say I started the 1.12 units.w.o rebuild? 20180501 19:36:18<+discordbot> Okay, one hour 50 minutes ago. 20180501 19:40:56< Ravana_> does it check addons last update timestamp or something? 20180501 19:53:20< elias> it always rebuilds all (unless shadowm fixed that since) 20180501 19:54:45<+discordbot> I doubt I fixed that since I don't understand how the build process works. 20180501 19:55:04<+discordbot> GAAH 20180501 19:55:04<+discordbot> (And it's still going two hours 8 minutes later.) 20180501 19:55:07<+discordbot> WORDS 20180501 20:00:15<+discordbot> @shadowm Probably most notable of all, this release marks our debut on the Steam Store, where it is available for free on Windows, macOS, and Linux platforms! We would like to extend a huge thank you to everyone who supported this effort over the past two years. Wesnoth made it through Steam Greenlight in record time, and your continued interest on our forums and social media has been extremely encouraging. We look forward to 20180501 20:00:15<+discordbot> seeing new faces in our community! 20180501 20:00:31<+discordbot> and celmin if he's around but it's too early so he's probaby noy 20180501 20:01:11<+discordbot> What is that for? 20180501 20:01:21<+discordbot> The release notes? 20180501 20:04:27<+discordbot> The announcement 20180501 20:04:31<+discordbot> The Steam paragraph 20180501 20:04:43<+discordbot> I’m asking your thoughts 20180501 20:04:57<+discordbot> It's unusually personal and forward for a release notes passage. 20180501 20:05:06<+discordbot> It'd have a better home in the forum post. 20180501 20:05:16<+discordbot> That's just my opinion though. 20180501 20:05:30<+discordbot> It’s meant to be personal 20180501 20:06:00<+discordbot> I know. I can tell that it's intentional. 20180501 20:06:48<+discordbot> I wrote the opening section as a sort of “letter from the developers” 20180501 20:19:20-!- Oebele [~quassel@143.177.58.202] has quit [Remote host closed the connection] 20180501 20:20:14-!- irker674 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20180501 20:29:25-!- irker787 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20180501 20:29:25< irker787> wesnoth: Charles Dang website:master daaa630853f2 / start/1.14/template.html: 1.14/Announcement: rewrote Steam paragraph https://github.com/wesnoth/website/commit/daaa630853f2facc68d67c9dbcad3598a88a6d93 20180501 20:29:33<+discordbot> @shadowm I'm calling this done. Can you regenerate the whatamacallit files? 20180501 20:30:05<+discordbot> 4.5 hours.. 20180501 20:30:22<+discordbot> I can't think of anything else we need 20180501 20:30:29<+discordbot> except the website screenshots 20180501 20:30:35-!- vn971 [~vasya@94.158.103.15] has quit [Quit: Leaving.] 20180501 20:46:53<+discordbot> Started the upgrade of the units.w.o build VM. 20180501 20:49:05< irker787> wesnoth: Iris Morelle website:master 2b51366fbe4a / start/1.14/ (54 files in 2 dirs): announcement/1.14: pot update https://github.com/wesnoth/website/commit/2b51366fbe4a763805b5b916660fed9a5bc440b2 20180501 20:50:19-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 268 seconds] 20180501 20:50:26<+discordbot> @Vultraz ^ 20180501 20:50:54<+discordbot> 👍 20180501 20:52:43<+discordbot> You do the thing. 20180501 20:54:43-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has quit [Ping timeout: 256 seconds] 20180501 20:55:24-!- aeth [~Michael@wesnoth/umc-dev/developer/aethaeryn] has joined #wesnoth-dev 20180501 21:46:42-!- gallaecio [~quassel@188.79.96.255] has quit [Remote host closed the connection] 20180501 22:02:32< irker787> wesnoth: Nils Kneuper wesnoth:1.14 ae00fa200be5 / changelog.md players_changelog.md po/wesnoth-httt/es.po: updated Spanish translation https://github.com/wesnoth/wesnoth/commit/ae00fa200be5f587db112a198cd221ce3222d001 20180501 22:02:39< irker787> wesnoth: Nils Kneuper wesnoth:master 4f85e158c64e / po/wesnoth-httt/es.po: updated Spanish translation https://github.com/wesnoth/wesnoth/commit/4f85e158c64ea25d143fc57d31390686b614c310 20180501 22:02:44<+discordbot> FYI mentioned it in the other channel: Questions coming in here: https://steamcommunity.com/app/599390 20180501 22:31:26-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20180501 22:35:47<+discordbot> Interesting. 20180501 22:35:56<+discordbot> The UtBS screenshot on Steam is from before 1.14.0. 20180501 22:53:34<+discordbot> I'm cleaning up my two Wesnoth repository clones ... git branch -D only (force) removes my local branch, it has no effect on upstream or origin, right? And git branch -d -r origin/1.12 only means I stop tracking 1.12, it does not affect origin/1.12 itself? 20180501 22:54:11<+discordbot> You are correct about the first command, I don't know what the second does. 20180501 22:54:36<+discordbot> do you want to remove your stale remote refs? 20180501 22:54:50<+discordbot> (To remove a branch in a remote you need to use git push --remove or the alternative syntax that involves an unwieldy colon in a position I always forget.) 20180501 22:55:30<+discordbot> @shadowm what are you working on? 20180501 22:55:35<+discordbot> @shadowm Right. I don't want to remove it in the remote, I just don't need to keep tracking 1.12 locally. 20180501 22:55:43<+discordbot> @Vultraz Screenshots. 20180501 22:56:30<+discordbot> k 20180501 22:56:32<+discordbot> Or pr/615 etc. (which is what the first command is about) 20180501 22:56:49<+discordbot> I've removed the 3rd party account notice from the steam page at dave's suggestion 20180501 22:57:56<+discordbot> @Vultraz I don't know what stale remote refs means. I have two copies of the wesnoth clone on my computer. One is set to master, the other to the current stable version (this is simply so that I do not need to do a full compile when I switch between the two). 20180501 22:58:14<+discordbot> So, really the only branch I need on one is master, and 1.14 on the other. 20180501 22:58:14<+discordbot> say you have branch FOO 20180501 22:58:21<+discordbot> you push FOO to remotes/origin/FOO 20180501 22:58:39<+discordbot> then the remote branch is deleted for some reason (maybe it was a feature branch and it was merged) 20180501 22:58:52<+discordbot> you're still left with a ref pointing to remotes/origin/FOO 20180501 22:58:56<+discordbot> even though it doesn't exist anymore 20180501 22:59:15<+discordbot> Well, yes and no. 20180501 22:59:31<+discordbot> I have 3 situations: 20180501 22:59:57<+discordbot> 1. local branches that don't even exist any more on the main repo. I do the git branch -D for those. 20180501 23:00:14<+discordbot> 2. What you just described (I think, not even sure). 20180501 23:00:15<+discordbot> @shadowm do I link the translators to template.html? 20180501 23:00:43<+discordbot> 3. I am tracking 1.12, which still exists, but I don't care about. 20180501 23:00:59<+discordbot> then delete your 1.12 branch 20180501 23:01:10<+discordbot> git branch -D 1.12 20180501 23:01:15<+discordbot> So, I want to stop tracking 1.12 (and possibly then remove my local copy of 1.12, although I don't really care) 20180501 23:01:28<+discordbot> (though if you have something there that's unmerged that will clobber it) 20180501 23:01:48<+discordbot> I don't have anything unmerged. 20180501 23:02:00<+discordbot> @Vultraz ... I'll post the announcement to the i18n mailing list. I forgot you don't know anything about that. 20180501 23:02:11<+discordbot> I see 20180501 23:02:13<+discordbot> (And the answer to your punctual question is no.) 20180501 23:02:17<+discordbot> Okay, so just removing the local branch works in case 3. too. Makes sense. 20180501 23:02:19<+discordbot> Alright 20180501 23:03:13<+discordbot> Sorry for the stupid (basic) questions. I've screwed up too many times, so I'm overly careful these days. 20180501 23:03:28<+discordbot> But I'm sure I'll screw up again sometime anyway. 😄 20180501 23:08:30<+discordbot> Queueing up everything I need to do at noon 20180501 23:11:05<+discordbot> Ok, let's see 20180501 23:11:09<+discordbot> first, update the wiki 20180501 23:11:13<+discordbot> then, post on the forums 20180501 23:11:23<+discordbot> update the download link for thr frontpage 20180501 23:11:35-!- octalot [~steve@91.141.1.16.wireless.dyn.drei.com] has quit [] 20180501 23:11:49<+discordbot> deploy the announcement 20180501 23:11:53<+discordbot> update the frontpage 20180501 23:12:05<+discordbot> actually, we should probably deploy the announcement first 20180501 23:12:25<+discordbot> so, wiki, announcement, then forums 20180501 23:12:32<+discordbot> download link, frontpage 20180501 23:12:47<+discordbot> tweets 20180501 23:13:00<+discordbot> and discord announcement 20180501 23:13:59<+discordbot> and steam.. 20180501 23:14:02<+discordbot> when should I do steam 20180501 23:14:12<+discordbot> ... Li'sar has way fewer lines in her debut scenario than I remembered. 20180501 23:14:31<+discordbot> Where did the trap event go even? 20180501 23:14:38<+discordbot> I'll do after the wiki 20180501 23:14:50<+discordbot> It's only referenced by a {CLEAR_VARIABLE} at the end now. 20180501 23:15:11<+discordbot> The SECOND_WAVE macro is still there unused. 20180501 23:15:15<+discordbot> What happened here?? 20180501 23:15:23<+discordbot> ....I have no idea O_O 20180501 23:15:26<+discordbot> ask zookeeper 20180501 23:15:33<+discordbot> or whoever else edited that scenario 20180501 23:30:47<+discordbot> Uploading the screenshots... 20180501 23:31:16<+discordbot> Need to quickly whip up a new bbcode for the new dimensions. 20180501 23:31:49<+discordbot> Or actually, screw it, I just need to remove the dimension constraints. 20180501 23:35:22<+discordbot> @Vultraz Just updated the forum announcement draft. 20180501 23:35:42<+discordbot> Are you sure the Steam launch is at 6 pm PDT? 20180501 23:36:18<+discordbot> (Or did you actually mean PST as in the timezone without daylight savings even though it is currently daylight savings therefore PDT...) 20180501 23:42:30<+discordbot> I moved all of the screenshots in Older_Screenshots in the wiki to Ancient_Screenshots and moved 1.8 and earlier to Older_Screenshots. 20180501 23:42:36-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: So long and thanks for all the fish.] 20180501 23:45:43<+discordbot> Oh hell no. 20180501 23:46:13<+discordbot> The first step (apt-get upgrade) of the upgrade of the units VM is stalled at this: https://pastebin.com/Erh7iCGx 20180501 23:46:40< irker787> wesnoth/wesnoth:1.14 Martin Hrubý (hrubymar10) 6950086ac7 Use pango and cairo from MCS until #2859 AppVeyor: All builds passed 20180501 23:47:35<+discordbot> /var/lib/dpkg/info/atop.postinst: line 68: 26563 Terminated invoke-rc.d atopacct start 20180501 23:48:09<+discordbot> Soz but I can't wait all day for what I suspect is a buggy postinst to come back to Earth. 20180501 23:50:12<+discordbot> Rerunning it with apt-get -f worked fine. ¯_(ツ)_/¯ 20180501 23:51:47<+discordbot> VULTRAZ DID YOU ACTUALLY MEAN PDT 20180501 23:51:52<+discordbot> PST 20180501 23:52:01<+discordbot> PDT YES 20180501 23:52:06<+discordbot> Oh okay PDT. 20180501 23:52:09<+discordbot> So we have one hour? 20180501 23:52:13<+discordbot> 1 hour 20180501 23:52:24<+discordbot> What do we do with this hour we have? 20180501 23:52:45<+discordbot> wait for something we forgot to be discovered 5 minutes before launch 20180501 23:53:02<+discordbot> Are you going to post the forum announcements yourself or will you be too busy for that and I should do it instead? 20180501 23:53:20<+discordbot> I was about to ask if you wanted to do it, since you wrote those. 20180501 23:53:30<+discordbot> Yeah, I can do it. 20180501 23:53:35<+discordbot> Sweet 20180501 23:53:42<+discordbot> Did you upload the new screenshots to Steam? 20180501 23:53:47<+discordbot> Just waiting for the release! 20180501 23:54:02<+discordbot> @Vultraz No, and I don't think I want to look into how to do that. 20180501 23:54:16<+discordbot> Do you need the PNG versions or can I send you the JPEGs? 20180501 23:54:40<+discordbot> They convert them to JPGs if you upload PNGs 20180501 23:54:46<+discordbot> send me the JPGs 20180501 23:55:02-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-dev 20180501 23:55:04<+discordbot> They won't re-compress JPEGs I hope. 20180501 23:55:22<+discordbot> One would hope not 20180501 23:56:32<+discordbot> @shadowm oh, I need one of the addon manager pointed to TLU too 20180501 23:56:39<+discordbot> That's already there. 20180501 23:56:44<+discordbot> https://www.wesnoth.org/images/sshots/wesnoth-1.14.0-7.jpg 20180501 23:56:45<+discordbot> 👍 20180501 23:57:31<+discordbot> ❤ --- Log closed Wed May 02 00:00:46 2018