--- Log opened Mon May 07 00:00:07 2018 20180507 00:40:23< irker306> wesnoth: doofus-01 wesnoth:1.14 6356f34efc03 / data/campaigns/Under_the_Burning_Suns/ (22 files in 2 dirs): [UtBS]-Graphics Update, mostly defense animations (#3035) https://github.com/wesnoth/wesnoth/commit/6356f34efc03c86ef4bb4dd442c7718b1f22ab81 20180507 00:41:46< irker306> wesnoth: Charles Dang wesnoth:1.14 0c0cd2ceb3a6 / data/gui/window/lobby_main.cfg src/gui/dialogs/multiplayer/lobby.cpp: MP Lobby: bunch of small UI and text formatting tweaks https://github.com/wesnoth/wesnoth/commit/0c0cd2ceb3a671353d5a780873d5d6cd4505e1fd 20180507 00:42:33< irker306> wesnoth: doofus-01 wesnoth:master 21708d8add80 / data/campaigns/Under_the_Burning_Suns/ (22 files in 2 dirs): [UtBS]-Graphics Update, mostly defense animations (#3035) https://github.com/wesnoth/wesnoth/commit/21708d8add8059b136645847a4c66c40991b718a 20180507 00:42:35< irker306> wesnoth: Charles Dang wesnoth:master 58ebc064e973 / data/gui/window/lobby_main.cfg src/gui/dialogs/multiplayer/lobby.cpp: MP Lobby: bunch of small UI and text formatting tweaks https://github.com/wesnoth/wesnoth/commit/58ebc064e97382eef36aa90bf947cff8f72b6826 20180507 00:49:27-!- louis94 [~~louis94@91.176.171.238] has quit [Ping timeout: 240 seconds] 20180507 00:59:59<+discordbot2> Lots of people are having issues with the second levels of the tutorial over on steam. I thought it was surprisingly tricky for a tutorial (obviously very doable for an experienced player, but a noticable jump up) when I played it the other day, and would suggest buffing the player with a bit more gold for a couple of extra units in the short term. 20180507 01:07:09-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180507 01:07:16-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20180507 01:16:57-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180507 01:17:03-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20180507 01:33:27-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180507 01:33:33-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20180507 01:50:34< celticminstrel> mattsc: Well, that would be pretty much the same as the [avoid] aspect in format, so adding the aspect should be quite easy. I'm not sure how much work it would be to make all the default CAs use it; that could potentially be a fair bit of work, but I don't imagine it would be really difficult work... 20180507 01:51:09< celticminstrel> Note that by "adding the aspect" I mean just making the engine recognize that it's a valid aspect. 20180507 01:51:26< mattsc> celticminstrel: yes, that’s how I understood it. 20180507 01:51:26< celticminstrel> Ah wait! 20180507 01:51:35< celticminstrel> It's actually a bit different from [avoid]. 20180507 01:51:47< celticminstrel> Still, I don't think that difference would increase the difficulty much. 20180507 01:51:57< mattsc> Okay. 20180507 01:52:19< celticminstrel> ...hmm, with this you could make the AI only control certain units at certain times of day... o.o 20180507 01:52:43< mattsc> Interesting. I hadn’t thought of that. 20180507 01:52:53< mattsc> My use cases are different, but that makes sense too. 20180507 01:53:06< celticminstrel> Curious what your use cases are. 20180507 01:53:44< mattsc> An example is when you want to control a specific unit, but you don’t want to decided where to move it too until all other units have moved. 20180507 01:54:03< mattsc> Blargh. Typos ... 20180507 01:54:34< mattsc> Say, you want to move an important unit to a safe location, taking ZoC of the other AI units into account. 20180507 01:54:55< mattsc> You cuurently cannot exclude it from the MtT CA, so there’s no way to do this. 20180507 01:55:04< mattsc> Well, no non-hacky way, at least. 20180507 01:55:54< celticminstrel> Hacky way: Use a CA with a super-high score to remove its moves, and a stage/CA that runs last which restores its moves and moves it? 20180507 01:56:31< mattsc> For example. But that would make its orb go red during the moves of the other units. 20180507 01:57:02< mattsc> Another way would be: move it to a different (dummy) side at the beginning of the turn, move it back after all other units have moved. 20180507 01:57:22< mattsc> Anyway, there are a number of possibilities, but none of them are … desirable. 20180507 01:58:17< mattsc> As for adding it to all the existing CAs, I’d imagine (hope) that it is as easy as grepping for get_passive_leader() and adding an additional conditional to all those lines. 20180507 02:00:42< celticminstrel> Oh, really? 20180507 02:00:58< celticminstrel> So basically passive_leader's effect is actually a special case of this? 20180507 02:01:08< mattsc> Well passive_leader=yes does exactly that, but only for the side leader. 20180507 02:01:11< mattsc> Yes. 20180507 02:01:18< mattsc> So there 20180507 02:01:26< mattsc> ‘d be another hacky way of accomplishing this. 20180507 02:01:41< mattsc> If you don’t mind the unit having a crown during the AIs turn. 20180507 02:03:02< celticminstrel> Does passive_leader work for multiple leaders? 20180507 02:03:59< mattsc> https://github.com/wesnoth/wesnoth/issues/2350 20180507 02:04:20< mattsc> So I think it works if you want to disable all side leaders, but not selectively. 20180507 02:04:30< celticminstrel> Hm? 20180507 02:05:11< celticminstrel> So it does work for multiple leaders? 20180507 02:05:40< mattsc> See #2350, which requests adding a way of doing this for either all or a subset of the side leaders. 20180507 02:05:58< mattsc> So yes, currently you can either have all leaders of the same side be active or passive. 20180507 02:06:05< celticminstrel> I did click your link, but that doesn't tell me whether it actually works or not. 20180507 02:06:08< celticminstrel> Okay. 20180507 02:07:04< mattsc> I’m not sure whether that has been extensively tested though, neither mutliple leaders nor passive_leader=yes are all that common. 20180507 02:07:12< mattsc> So there might be bugs. I don’t know. 20180507 02:28:47< celticminstrel> BTW, the SourceForge project page still thinks 1.12.6 is the latest stable version. Maybe something should be done about that? 20180507 02:29:17< celticminstrel> I imagine most people get it through wesnoth.org which correctly links to 1.14.0, but there's probably a few people who come through the project page. 20180507 02:30:43< irker306> wesnoth: Charles Dang wesnoth:1.14 f91067fe251e / data/gui/window/preferences/02_hotkeys.cfg: Preferences Dialog: fixed inconsistent label sizes in hotkeys list https://github.com/wesnoth/wesnoth/commit/f91067fe251e6b6c11ded662aac743e35ac4d5c7 20180507 02:31:46< celticminstrel> Also, I know you said "tagging in ~24h" but IMO it's better to give translators another week... though I guess if you plan to put out 1.14.2 as promptly as 1.14.1 it might end up making little difference... 20180507 02:32:01<+discordbot2> 1.14.2 will be in ~ 2 weeks 20180507 02:32:44<+discordbot2> 1.14.1 needs to be out now to get these immediately fixes into people's hands. 20180507 02:32:49<+discordbot2> thank god for steam auto-update 20180507 02:33:38< celticminstrel> Probably not gonna eveb bother downloading 1.14.1 then. 20180507 02:33:41< celticminstrel> ^even 20180507 02:33:48<+discordbot2> get the steam version 20180507 02:33:52<+discordbot2> it'll be like 20180507 02:33:58<+discordbot2> 30 mb 20180507 02:33:59<+discordbot2> or something 20180507 02:34:03<+discordbot2> when you update 20180507 02:34:25< celticminstrel> But I still need to download the Steam version. :P 20180507 02:35:31<+discordbot2> lazy minstrel 😛 20180507 02:35:57< celticminstrel> There's no point anyway, it's not like I'll be playing much Wesnoth in that time period. 20180507 02:36:17< celticminstrel> Next weekend I'll likely play through that one scenario in my campaign a few times, and that's probably it. 20180507 02:38:19<+discordbot2> The plan is for 1 - 2 weeks between releases 20180507 02:38:31<+discordbot2> leaning towards 2 20180507 02:38:44<+discordbot2> this one was one because all the shit we needed to fix ASAP 20180507 02:39:08< celticminstrel> Well, I should be able to get that command-line option in for 1.14.2, at least. 20180507 02:42:35-!- dmont [636938ca@gateway/web/freenode/ip.99.105.56.202] has quit [Ping timeout: 260 seconds] 20180507 02:57:12< irker306> wesnoth: Charles Dang wesnoth:master 26c8860b6c12 / data/gui/window/preferences/02_hotkeys.cfg: Preferences Dialog: fixed inconsistent label sizes in hotkeys list https://github.com/wesnoth/wesnoth/commit/26c8860b6c122b9affeaca870d1c5a1f83ed5613 20180507 03:18:29< irker306> wesnoth/wesnoth:1.14 Nils Kneuper a888d0e96a updated Slovak translation AppVeyor: All builds passed 20180507 03:25:43< celticminstrel> Anyone gonna do anything about the SF project page? 20180507 03:25:57<+discordbot2> i looked 20180507 03:26:01<+discordbot2> dunno what to do 20180507 03:26:18< celticminstrel> :/ 20180507 03:38:08-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: mattsc] 20180507 03:39:45-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-dev 20180507 03:46:02<+discordbot2> hm 20180507 03:46:05<+discordbot2> I'm not sure.. 20180507 03:46:07<+discordbot2> Dustbok 20180507 03:46:10<+discordbot2> is the best name 😐 20180507 03:46:32<+discordbot2> I rather liked Ibynx 20180507 03:47:36<+discordbot2> "BRING FORTH... THE DUSTBOK" 20180507 03:47:54< celticminstrel> I'm okay with dustbok. 20180507 03:47:56<+discordbot2> @sevu Not really, I'll look into it. 20180507 03:48:05< celticminstrel> Though I did vote for ibynx. 20180507 03:48:10<+discordbot2> celticminstrel: I know how to fix the issue with it displaying 1.12.x downloads as default. 20180507 03:48:19<+discordbot2> though there's the question how one would pluralize Ibynx 20180507 03:48:25< celticminstrel> ibynxes 20180507 03:48:29<+discordbot2> I see 20180507 03:48:31< celticminstrel> How else would you pluralize it? 20180507 03:48:33<+discordbot2> Teaching vultraz to do the same is the hard part. 20180507 03:48:44<+discordbot2> Ibynicies? 20180507 03:48:56< celticminstrel> This is English, not Greek. 20180507 03:49:05<+discordbot2> @Vultraz Can I have your attention for a minute? 20180507 03:49:22<+discordbot2> directs attention 20180507 03:49:41<+discordbot2> Or, actually, never mind, you go on. I need to explain this to loonycyborg and hrubymar10 instead. 20180507 03:49:50<+discordbot2> I forgot you don't do releases beyond tagging. 20180507 03:50:25<+discordbot2> Okay, 1.14.0 is the default on SF.net now. 20180507 03:50:52<+discordbot2> (It may take a few minutes to sync.) 20180507 04:06:38-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: mattsc] 20180507 04:07:08<+discordbot2> I thought dustbok was rather cute 20180507 04:07:18<+discordbot2> good as a common name, not a formal one 20180507 04:07:28<+discordbot2> but from a writing standpoint it's fine 20180507 04:07:55<+discordbot2> it reminds me of a clucking chicken 20180507 04:08:12<+discordbot2> because of the bok? 20180507 04:08:27<+discordbot2> yes 20180507 05:05:28-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: KABOOM! It seems that I have exploded. Please wait while I reinstall the universe.] 20180507 05:16:07-!- gallaecio [~quassel@188.79.96.255] has joined #wesnoth-dev 20180507 05:37:01< irker306> wesnoth/wesnoth:master Nils Kneuper 69bc5b614f updated Slovak translation AppVeyor: All builds passed 20180507 06:02:11-!- gallaecio [~quassel@188.79.96.255] has quit [Remote host closed the connection] 20180507 06:05:48-!- lipkab [~the_new_l@109-61-8-190.adsl-fix.dravanet.hu] has joined #wesnoth-dev 20180507 06:24:52-!- gallaecio [~quassel@148.red-83-37-165.dynamicip.rima-tde.net] has joined #wesnoth-dev 20180507 06:29:40-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20180507 06:50:46< irker306> wesnoth/wesnoth:master catagent101 03be838cdb Fix dialogue not triggering in TSG 'Into AppVeyor: All builds passed 20180507 07:43:25<+discordbot2> @jyrkive only one message? That’s....odd. I didn’t expect that 20180507 07:44:07<+discordbot2> Maybe my idea of spinning in a worker thread and handlings things immediately as they come in wasn't so dumb? 20180507 07:44:24<+discordbot2> I mean, reverting the timer to 100 only hides the problem 20180507 07:44:27<+discordbot2> doesn't it? 20180507 07:45:02<+discordbot2> Adding another thread may be dangerous. 20180507 07:45:11<+discordbot2> That is true 20180507 07:45:29<+discordbot2> I was pondering this this morning and concluded I would need to add a whole bunch of mutexes to lobby_info at least 20180507 07:45:42<+discordbot2> and/or figure out atomic types 20180507 07:45:50<+discordbot2> (I still don't understand those at all 😐 ) 20180507 07:46:11<+discordbot2> AFAIK, the expensive part is refreshing the lobby itself. Thus, only game_config::lobby_refresh needs to be set to a high enough value. 20180507 07:46:45<+discordbot2> It should be okay to speed up polling the receive queue. 20180507 07:47:56<+discordbot2> But... again, wouldn't that still leave open the potential for the bug to crop up again. We're still relying on the server sending data less frequently than n ms. 20180507 07:48:42<+discordbot2> or, I could simply run receive_data in a loop as you suggest... 20180507 07:49:32<+discordbot2> Would it be an option to call mp_lobby::network_handler() in every frame in the main thread, and switch it to use wesnothd_connection::wait_and_receive_data()? 20180507 07:49:56<+discordbot2> uhhhhh... 20180507 07:49:59<+discordbot2> I don't follow 20180507 07:50:09<+discordbot2> wait_and_receive_data spins until it receives data 20180507 07:50:10<+discordbot2> if that 20180507 07:50:17<+discordbot2> s not in a worker thread you halt the main thread 20180507 07:50:32<+discordbot2> It sleeps for 1 ms every time it hasn't received data. 20180507 07:50:50<+discordbot2> (speaking of which, wait_and_receive_data has the same problem of not handling the entire queue.... fuck) 20180507 07:51:28<+discordbot2> ok, I think I might not fully understand what SDL_Delay does :/ 20180507 07:51:47<+discordbot2> I thought it meant "sit here waiting for n ms and then do x" 20180507 07:52:14<+discordbot2> SDL_Delay() sleeps. 20180507 07:53:00<+discordbot2> In other words, it operates by telling the OS "please halt this thread and wake it up when n milliseconds has elapsed". 20180507 07:53:46<+discordbot2> But how does that work with the main thread... 20180507 07:53:49<+discordbot2> I'm confused here 20180507 07:58:35<+discordbot2> It still seems like continuous polling would be the most logical solution... Hooking into DRAW to do this is...odd 20180507 07:59:46<+discordbot2> It could also be an event pump monitor. 20180507 08:00:38<+discordbot2> I think asio is supposed to provide a callback system but we never implemented an interface using it? 20180507 08:01:09<+discordbot2> either way, we need something right now 20180507 08:01:17<+discordbot2> 1.14.1 is in 16 hours 20180507 08:01:35<+discordbot2> would looping through the entire queue every second work for now? 20180507 08:01:40<+discordbot2> wesnothd_connection itself uses the callback system. 20180507 08:01:57<+discordbot2> Yes, I believe looping through the whole queue would work. 20180507 08:02:01<+discordbot2> hmm... 20180507 08:02:38<+discordbot2> you think we could add a custom user callback to handle_read? 20180507 08:03:04<+discordbot2> Yes, we could. 20180507 08:03:13<+discordbot2> Note that it would run in the worker thread, though. 20180507 08:03:34<+discordbot2> unless we use call_in_main_thread 20180507 08:03:46<+discordbot2> though that does raise the question if we always want it called in the main thread 20180507 08:03:50<+discordbot2> 🤔 20180507 08:04:10<+discordbot2> this is an interesting question 20180507 08:04:27<+discordbot2> It would be better to call the callback in the worker thread, and use call_in_main_thread() in the callback. 20180507 08:04:44<+discordbot2> No need to force callers of that API to use the main thread. 20180507 08:05:11<+discordbot2> ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh 20180507 08:05:12<+discordbot2> yes 20180507 08:05:29<+discordbot2> why didn't I think of that 20180507 08:07:07<+discordbot2> ya know, actually 20180507 08:07:30<+discordbot2> having a callback there mitigates the need for a polling loop worker thread 20180507 08:08:16<+discordbot2> entirely, really 20180507 08:08:41<+discordbot2> I could still theoretically handle data processing in a worker thread but the networking stuff would just be dispatched as it came in 20180507 08:08:54<+discordbot2> let's see 20180507 08:08:59<+discordbot2> what would a good callback signature be 20180507 08:09:10<+discordbot2> i guess void(const config&) is really all itneeds 20180507 08:11:31<+discordbot2> thought 20180507 08:11:57<+discordbot2> @jyrkive actually, should we add anything to the received data queue at all if such a callback is provided? 20180507 08:12:02<+discordbot2> else who handles popping it 20180507 08:19:56<+discordbot2> Indeed, I think the queue can be disabled if the callback is used. 20180507 08:28:32<+discordbot2> nods 20180507 08:56:15<+discordbot2> Hm. 20180507 08:56:15<+discordbot2> https://cdn.discordapp.com/attachments/259976436490829825/442972920495734794/unknown.png 20180507 09:00:08< zookeeper> yeah i haven't looked into that yet, might be hard to fix. 20180507 09:11:41< irker306> wesnoth/wesnoth:1.14 Charles Dang f91067fe25 Preferences Dialog: fixed inconsistent l AppVeyor: All builds passed 20180507 10:16:30< irker306> wesnoth: loonycyborg wesnoth:1.14 3ed366582d8b / src/server/game.cpp: wesnothd: prevent another instance of crash from owner not in player_connections https://github.com/wesnoth/wesnoth/commit/3ed366582d8bf8a3888377f883a8dbd4ad22ddcc 20180507 10:31:04-!- vladimirslavik [~vslavik@83.240.61.16] has joined #wesnoth-dev 20180507 10:31:27-!- vladimirslavik [~vslavik@83.240.61.16] has quit [Changing host] 20180507 10:31:27-!- vladimirslavik [~vslavik@wesnoth/translator/VladimirSlavik] has joined #wesnoth-dev 20180507 11:02:38-!- nurupo [~nurupo.ga@unaffiliated/nurupo] has quit [Quit: nurupo] 20180507 11:02:52<+discordbot2> (Yes, I'm aware I haven't forward ported or changelogged the std::bad_cast protection patch. I'll do so as soon as I find out whether it helps or not.) 20180507 11:03:21-!- nurupo [~nurupo.ga@unaffiliated/nurupo] has joined #wesnoth-dev 20180507 11:05:38<+discordbot2> OK first report says it works. 20180507 11:05:50<+discordbot2> I'll do the above later then. :p 20180507 11:07:11<+discordbot2> If anyone wants to propose an icompare fallback that doesn't use locales in the meantime that'd be great, otherwise I don't intend to look into that for a while. 20180507 11:07:41<+discordbot2> *that doesn't use locales and is still case-insensitive. 20180507 11:07:58<+discordbot2> I quickly checked that ASCII-only case-insensitive comparison would be trivial. 20180507 11:08:31<+discordbot2> cpp return c >= 'A' && c <= 'Z' ? c | 0x20 : c; 20180507 11:08:49<+discordbot2> The above line converts text to lowercase (ignoring Unicode letters). 20180507 11:41:10<+discordbot2> OOS occurs after clicking "surrender and quit" button if the side has been previously droided. 20180507 11:43:14<+discordbot2> Please file a bug report. 20180507 12:09:19< irker306> wesnoth/wesnoth:master Charles Dang 26c8860b6c Preferences Dialog: fixed inconsistent l AppVeyor: All builds passed 20180507 13:01:51-!- wedge010 [~Thunderbi@60-241-236-92.static.tpgi.com.au] has joined #wesnoth-dev 20180507 13:03:40-!- DeFender [~DeFender1@89-138-91-7.bb.netvision.net.il] has joined #wesnoth-dev 20180507 13:11:10-!- Netsplit *.net <-> *.split quits: loonycyborg, DeFender1031, wedge009 20180507 13:11:10-!- wedge010 is now known as wedge009 20180507 13:11:12-!- loonycyborg [~loonycybo@wesnoth/developer/loonycyborg] has joined #wesnoth-dev 20180507 13:20:49-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-dev 20180507 13:32:05< irker306> wesnoth: mattsc wesnoth:1.14 cc4325589b8b / data/campaigns/Two_Brothers/ (lua/muff_toras_move.lua scenarios/02_The_Chase.cfg): Revert "AToTB Chase: add custom AI controlling Muff Toras" https://github.com/wesnoth/wesnoth/commit/cc4325589b8b11f4536aec2f0b091fd04ea03a26 20180507 13:32:07< irker306> wesnoth: mattsc wesnoth:1.14 2f960ec3e789 / changelog.md: changelog: remove AToTB AI entry https://github.com/wesnoth/wesnoth/commit/2f960ec3e789174393d17ab90fedb1386d3754e5 20180507 13:43:48<+discordbot2> mattsc, is it an issue to have the AI improvement in 1.14? I think it is better to process feedback and improve 1.14 as long as it doesn't break things like replays. It's ages until players will see 1.16. 20180507 13:47:28< mattsc> @sevu: the AI itself is fine and does not affect replays, but it changes the balance of the scenario. This was discussed yesterday here, incl. with the original creator of AToTB (Ivanovic) and we decided this better postponed to 1.15. 20180507 14:16:25-!- kallaballa [~amir@185.194.20.42] has joined #wesnoth-dev 20180507 14:17:36< kallaballa> hi! i'm trying to transfer "World Conquest II" to 1.14 but the scenario doesn't work as expected. what is the best way to debug it? i don't get any error messages in the console 20180507 14:25:35< irker306> wesnoth/wesnoth:1.14 doofus-01 00902b0e4d adding a riderless dustbok to monsters r AppVeyor: All builds passed 20180507 14:38:22-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: mattsc] 20180507 15:12:58-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-dev 20180507 15:45:50<+discordbot2> Any theories yet wrt the locale std::bad_cast throws? 20180507 16:02:44-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180507 16:02:50-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20180507 16:09:31-!- gallaecio [~quassel@148.red-83-37-165.dynamicip.rima-tde.net] has quit [Remote host closed the connection] 20180507 16:31:44<+discordbot2> @jyrkive well, it might fail for Turkish i's, right? but as a fallback it seems fine 20180507 16:32:10<+discordbot2> kallaballa: have you tried wmllint? 20180507 16:32:29<+discordbot2> Oh nvm 20180507 16:43:45-!- gallaecio [~quassel@188.79.96.255] has joined #wesnoth-dev 20180507 16:44:03< irker306> wesnoth: Jyrki Vesterinen wesnoth:1.14 97d2e694a1ff / src/gettext_boost.cpp: Partial case insensitivity for translation::icompare() fallback https://github.com/wesnoth/wesnoth/commit/97d2e694a1ffdbffd558501967588dc0cfdd4054 20180507 16:44:06<+discordbot2> From steam: "Also asking Steam players to go to register on another forums to bug report. If you are publishing on Steam you need to expect full commitment to Steam. I know they are used to their own forums but that changes once you go to Steam. This is where the biggest advertising exposure occurs." I mean, there might be something in that. Obviously I'm not keen to put more work on devs, but the arguments about not 20180507 16:44:07<+discordbot2> fragmenting the community probably don't apply to bug reports so much. It could be worth at least creating a bugs sub-forum over there so we can more easily monitor and make at least perfunctory responses there to make folks feel included. 20180507 16:47:02-!- kallaballa [~amir@185.194.20.42] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 20180507 16:47:13< irker306> wesnoth: Iris Morelle wesnoth:master 871189cc3680 / src/gettext_boost.cpp: i18n: Blind fix attempt for std::bad_cast being thrown on Windows https://github.com/wesnoth/wesnoth/commit/871189cc3680880243b0c6b6f1af78ba9819be4d 20180507 16:47:16< irker306> wesnoth: Jyrki Vesterinen wesnoth:master 057e53a4631f / src/gettext_boost.cpp: Partial case insensitivity for translation::icompare() fallback https://github.com/wesnoth/wesnoth/commit/057e53a4631fdf0aa90ab2d1c37f74b8b4ed1839 20180507 16:56:03<+discordbot2> @UnwiseOwl if a player posts on steam it will be seen by someone and forwarded, but I think it's a false premise. Most games either don't specify a bug report method and rarely respond except in patch notes, or have their own forum to post in. 20180507 17:00:00<+discordbot2> Noted. Just seems to me that in this case looking like you're making an effort might actually be more important than actually doing so. 20180507 17:00:24-!- lipkabb [~lipk@host-91-147-210-58.biatv.hu] has joined #wesnoth-dev 20180507 17:04:11< irker306> wesnoth: gfgtdf wesnoth:gfgtdf-editorlocationid 1ec33d8133a1 / src/editor/palette/location_palette.cpp: editor: don't allow bad location id strings https://github.com/wesnoth/wesnoth/commit/1ec33d8133a1373de52fdaac9587276b4c301a0b 20180507 17:09:52< irker306> wesnoth/wesnoth:1.14 loonycyborg 3ed366582d wesnothd: prevent another instance of cr AppVeyor: All builds passed 20180507 17:40:19-!- vladimirslavik [~vslavik@wesnoth/translator/VladimirSlavik] has quit [Quit: Leaving] 20180507 17:45:50< irker306> wesnoth: Nils Kneuper wesnoth:master 255be2e00306 / po/ (9 files in 9 dirs): updated Spanish translation https://github.com/wesnoth/wesnoth/commit/255be2e0030610978a46b4239d991716f94622f8 20180507 17:45:52< irker306> wesnoth: Nils Kneuper wesnoth:master 6c01d8494bbe / po/ (12 files in 12 dirs): updated Scottish Gaelic translation https://github.com/wesnoth/wesnoth/commit/6c01d8494bbef76bc26e4bf730b02d9ee1f59d46 20180507 17:45:54< irker306> wesnoth: Nils Kneuper wesnoth:master 7290b1b3ab3c / po/ (wesnoth-sota/gl.po wesnoth-tutorial/gl.po wesnoth-utbs/gl.po): updated Galician translation https://github.com/wesnoth/wesnoth/commit/7290b1b3ab3c9dcf2e611612dc3a3af70de7a492 20180507 17:45:56< irker306> wesnoth: Nils Kneuper wesnoth:master 587c280d412e / po/ (9 files in 9 dirs): updated Italian translation https://github.com/wesnoth/wesnoth/commit/587c280d412e94cda179641ac24ed8fd5d982ea7 20180507 17:45:58< irker306> wesnoth: Nils Kneuper wesnoth:master 6d0f7c3a6247 / po/ (10 files in 10 dirs): updated Japanese translation https://github.com/wesnoth/wesnoth/commit/6d0f7c3a62472605a0e81b596818260eb7a1662b 20180507 17:46:00< irker306> wesnoth: Nils Kneuper wesnoth:master de2b3d186ecc / po/ (wesnoth-help/zh_CN.po wesnoth-units/zh_CN.po): updated Chinese (Simplified) translation https://github.com/wesnoth/wesnoth/commit/de2b3d186ecc80c1d1d62d9288a0856243d1d0c1 20180507 17:46:02< irker306> wesnoth: Nils Kneuper wesnoth:1.14 4d213f1a39e0 / po/ (9 files in 9 dirs): updated Spanish translation https://github.com/wesnoth/wesnoth/commit/4d213f1a39e064da70541ffb6c0f991024685343 20180507 17:46:04< irker306> wesnoth: Nils Kneuper wesnoth:1.14 6e3bdc0a741e / / (14 files in 13 dirs): updated Scottish Gaelic translation https://github.com/wesnoth/wesnoth/commit/6e3bdc0a741eec26047d8b1129ec2524ad9429b6 20180507 17:46:06< irker306> wesnoth: Nils Kneuper wesnoth:1.14 c427e1e2d4eb / po/ (9 files in 9 dirs): updated Galician translation https://github.com/wesnoth/wesnoth/commit/c427e1e2d4ebfa1859a039398d7c7e4ada424b26 20180507 17:46:08< irker306> wesnoth: Nils Kneuper wesnoth:1.14 452f0914f950 / po/ (9 files in 9 dirs): updated Italian translation https://github.com/wesnoth/wesnoth/commit/452f0914f950cb8ba1f19cf863edc7396e8fe36a 20180507 17:46:10< irker306> wesnoth: Nils Kneuper wesnoth:1.14 7dc90622d15b / / (12 files in 11 dirs): updated Japanese translation https://github.com/wesnoth/wesnoth/commit/7dc90622d15bcbfd973554676999b7e451236ad1 20180507 17:46:12< irker306> wesnoth: Nils Kneuper wesnoth:1.14 500f510102fc / po/ (wesnoth-help/zh_CN.po wesnoth-units/zh_CN.po): updated Chinese (Simplified) translation https://github.com/wesnoth/wesnoth/commit/500f510102fcd5ee1f9ec69dfcc77f794bd45a11 20180507 17:46:37< Ivanovic> oookay, that was a nice backlog in my mailbox for <24h of translation updates... 20180507 18:26:02<+discordbot2> @mattsc postponed? 20180507 18:26:22< irker306> wesnoth: gfgtdf wesnoth:gfgtdf-editorlocationid 9bb9dd3be9c9 / src/editor/palette/location_palette.cpp: editor: add user visiable error message on invalid loction id https://github.com/wesnoth/wesnoth/commit/9bb9dd3be9c91ee932d3d5bfed67fa28dc2b873b 20180507 18:26:41< mattsc> @Vultraz: postponed might be an imprecise term here. We’ll put it into master, but not 1.15. 20180507 18:26:52< mattsc> *not 1.14, sorry. 20180507 18:27:17<+discordbot2> Why, though. Is it incomplete? In need of improvement? 20180507 18:28:19< mattsc> @Vultraz, check out the logs about 24h ago, it was discussed there. It needs balance improvements that cannot be done in time for tagging, and adding something like this in the middle of a stable series is … sub-ideal at best. 20180507 18:30:47-!- travis-ci [~travis-ci@ec2-54-196-255-133.compute-1.amazonaws.com] has joined #wesnoth-dev 20180507 18:30:48< travis-ci> wesnoth/wesnoth#18031 (gfgtdf-editorlocationid - 1ec33d8 : gfgtdf): The build passed. 20180507 18:30:49< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/375989326 20180507 18:30:49-!- travis-ci [~travis-ci@ec2-54-196-255-133.compute-1.amazonaws.com] has left #wesnoth-dev [] 20180507 18:31:51<+discordbot2> I see. TBH I don’t see either as big issues. 1.14.2 will most likely be out in 2 weeks anyway and just because we’re in stable doesn’t mean we can’t improve campaign behavior. But I’ll leave it to your judgement 20180507 18:32:25< zookeeper> for what it's worth, it looked to me like the balance implications would have been reasonably simple to address in time. 20180507 18:33:00< zookeeper> so should i merge the dustbok PR now despite the fact that the strings will not be translated for 1.14.1? 20180507 18:33:33<+discordbot2> Ehhh 20180507 18:33:51<+discordbot2> If we’re using duskbok 20180507 18:34:05-!- gallaecio [~quassel@188.79.96.255] has quit [Remote host closed the connection] 20180507 18:34:12< zookeeper> s/dusk/dust 20180507 18:34:23< zookeeper> oops, i thought i typoed it the same way. nevermind. 20180507 18:37:29< mattsc> If anybody else wants to do the balance changes (and in particular the tests that go along with it), more power to you. I can’t even keep up with RL at the moment … 20180507 18:37:32< zookeeper> i dread that we might find a better name and then change it again which would be awkward, but... 20180507 18:37:37< mattsc> (even without doing this, I mean) 20180507 18:42:31<+discordbot2> Perhaps let is consider the name longer 20180507 18:42:36<+discordbot2> It’s only been a few days 20180507 18:45:36-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has joined #wesnoth-dev 20180507 18:49:45-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: mattsc] 20180507 19:05:12-!- Bhoren [~Bhoren_wh@2a01:e0a:c:2150:ec27:6cd2:a5ce:c00a] has joined #wesnoth-dev 20180507 19:08:32-!- travis-ci [~travis-ci@ec2-54-196-255-133.compute-1.amazonaws.com] has joined #wesnoth-dev 20180507 19:08:33< travis-ci> wesnoth/wesnoth#18033 (master - de2b3d1 : Nils Kneuper): The build was broken. 20180507 19:08:34< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/376006131 20180507 19:08:34-!- travis-ci [~travis-ci@ec2-54-196-255-133.compute-1.amazonaws.com] has left #wesnoth-dev [] 20180507 19:09:25-!- gallaecio [~quassel@188.79.96.255] has joined #wesnoth-dev 20180507 19:09:48-!- vn971 [~vasya@92.243.181.36] has joined #wesnoth-dev 20180507 19:10:03-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-dev 20180507 19:10:19< vn971> A stack trace question if you don't mind folks. Where does this oridinate from, what does the first line mean (at all)?: https://gist.github.com/vgaming/8f3300de296478f718c4ffe6105188b0 20180507 19:10:51< mattsc> Also, I think I have proven that I am maybe not the best person to balance a beginner campaign/scenario. :P 20180507 19:12:09<+discordbot2> @zookeeper what about something more English like "Duststrider"? 20180507 19:14:02< vn971> or to simplify my question: does that smell like wesnoth internal bug, or is it some faulty add-on? I'm sure it's not my add-on-s mistake, anyway, so I only care if it can help a wesnoth bug. 20180507 19:14:22< vn971> * can help find 20180507 19:15:38< vn971> // Ravana_ says that "stoi" is a C++ function name. 20180507 19:15:40< Ravana_> it means you give nonint string to place that expects int string 20180507 19:16:20< Soliton> mattsc: where there actual complaints about the balance? i'd not expect there to be any need for adjustments at all from what i understood from the change. 20180507 19:16:42< vn971> Ravana_: so much for descriptive errors. Ok, so it's not a wesnoth bug then? (besides bad logging) 20180507 19:17:19< Ravana_> most likely 20180507 19:19:26<+discordbot2> std::stoi is the C++ version. IIRC atoi is the C version. 20180507 19:19:47< mattsc> Soliton: There was a .. cautionary remark in the AToTB forum thread (I wouldn’t go as far as calling it a complaint). And Ivanovic’s description of how this sceanrio/campaign should be balanced was certainly not satisfied. 20180507 19:22:07< Soliton> i doubt the adept suicides in every case even now so it's luck if you get to kill him easily (and miss the XP from the revenants). 20180507 19:22:52< Soliton> decreasing the chance you'll get that lucky shot means little in the balance IMO. 20180507 19:23:17< mattsc> You can make him suicide pretty reliably (although maybe not as a beginner) 20180507 19:23:25< irker306> wesnoth: gfgtdf wesnoth:1.14 9cb36be8ba29 / src/editor/palette/location_palette.cpp: editor: don't allow bad location id strings https://github.com/wesnoth/wesnoth/commit/9cb36be8ba29a0e2d23c3ba2b8059d6a317b08da 20180507 19:23:37< mattsc> Anyway, I don’t think the question is whether this should be done at all, we all agree on that. 20180507 19:23:44<+discordbot2> @jyrkive working on the callback system for wesnothd_connection. Just noticed an issue. If we don't call receive_data an exception is no longer thrown if last_error_ was set. The lobby itself throws if it receives an [error] child, but that's not a substitute,I don't think. What would you suggest? 20180507 19:24:11< Soliton> yeah, if you can "make" him suicide you're not a player we need to worry about. ;-) 20180507 19:24:25<+discordbot2> How about a separate callback for errors? 20180507 19:33:25-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: mattsc] 20180507 19:35:56<+discordbot2> Hmmmmm.... 20180507 19:39:23< vn971> @Vultraz, it's just this "stoi" function shows up in a Lua stack trace: https://gist.github.com/vgaming/8f3300de296478f718c4ffe6105188b0 Seems strange to me, but I'm no expert in this. 20180507 19:41:04< irker306> wesnoth/wesnoth:1.14 mattsc 2f960ec3e7 changelog: remove AToTB AI entry AppVeyor: All builds passed 20180507 19:42:04-!- travis-ci [~travis-ci@ec2-54-161-207-118.compute-1.amazonaws.com] has joined #wesnoth-dev 20180507 19:42:05< travis-ci> gfgtdf/wesnoth#1114 (1.14 - ebb5967 : gfgtdf): The build was broken. 20180507 19:42:05< travis-ci> Build details : https://travis-ci.org/gfgtdf/wesnoth/builds/376046441 20180507 19:42:05-!- travis-ci [~travis-ci@ec2-54-161-207-118.compute-1.amazonaws.com] has left #wesnoth-dev [] 20180507 19:46:21-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-dev 20180507 19:49:11-!- gfg [~androirc@134.76.63.8] has joined #wesnoth-dev 20180507 19:49:16<+discordbot2> that needs to be fixed ^ 20180507 19:49:52<+discordbot2> gfg's broken build? 20180507 19:49:58<+discordbot2> It's only in his own fork. 20180507 19:50:23< gfg> vn971: maybe you have a invalid side= in your filter? 20180507 19:50:25<+discordbot2> oh 20180507 19:50:30<+discordbot2> misread the travis line 20180507 19:50:43< gfg> So discord deets those notifications aswell? 20180507 19:51:05<+discordbot2> the bridge delivers travis messages 20180507 19:51:06<+discordbot2> Yes, they aren't filtered out. 20180507 19:51:26<+discordbot2> it filers irker messages since we have our own discord-compatible webhook 20180507 19:51:44< gfg> k 20180507 19:52:34< gfg> gets* 20180507 19:54:09-!- travis-ci [~travis-ci@ec2-54-161-207-118.compute-1.amazonaws.com] has joined #wesnoth-dev 20180507 19:54:10< travis-ci> wesnoth/wesnoth#18035 (gfgtdf-editorlocationid - 9bb9dd3 : gfgtdf): The build passed. 20180507 19:54:10< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/376023401 20180507 19:54:10-!- travis-ci [~travis-ci@ec2-54-161-207-118.compute-1.amazonaws.com] has left #wesnoth-dev [] 20180507 19:59:14<+discordbot2> Oh hey, I hadn't noticed doofus had done a new new druid 20180507 20:00:29<+discordbot2> it looks quite good 20180507 20:00:50<+discordbot2> though the leg is still a little misplaced 20180507 20:01:57< vn971> gfg: IDK, it's not my code anyway. Okay, if it's not a wesnoth issue, I'll abandon discussing it. 20180507 20:08:10< gfg> Well i mean it's probably both, it's a bug in your code but wesnoth should be able to handle it better 20180507 20:08:12<+discordbot2> > Any theories yet wrt the locale std::bad_cast throws? 20180507 20:09:42<+discordbot2> It'd be interesting to know if the code should permanently fallback to the crummy std::string::compare path for the remainder of the session or keep going through the try-catch. 20180507 20:10:16< gfg> hmm no, if we don't gain new information before 1.14.1 it's probably a good idea to add more debug information, what Beckens are used, what locale and language is used etc. 20180507 20:10:29< gfg> (that was for the first question ( 20180507 20:11:45<+discordbot2> gfgtdf I have less than 3 hours for that. 20180507 20:11:50< gfg> well at least unless the settings (language) is cheer i think it's safe to assume that all later attempts to icompare will fall well 20180507 20:12:09<+discordbot2> Is cheer? 20180507 20:12:13< gfg> Changed* 20180507 20:12:30<+discordbot2> Yeah but I'm not going to check if the language has changed. 20180507 20:13:04<+discordbot2> I looked into the language_def crap for a related patch I've not yet pushed (and probably won't push) and it looks really flimsy. 20180507 20:13:26<+discordbot2> The public side of it, at least. 20180507 20:14:00<+discordbot2> There basically seems to be no way to tell what the "system default" language is if you are not the code that actually needs to know that. 20180507 20:16:22< gfg> I don't know what language_def dies either my idea was to reset that flag in update_local_internal of the same file 20180507 20:16:30< gfg> Does* 20180507 20:16:51<+discordbot2> A better question is, what debug information can Wesnoth provide? 20180507 20:17:15<+discordbot2> where is the Advances To? (SotA) 20180507 20:17:15<+discordbot2> https://cdn.discordapp.com/attachments/259976436490829825/443144289384398859/2018-05-08_04_14_23-The_Battle_for_Wesnoth_-_1.14.0_f5fd48d-Clean.png 20180507 20:17:16<+discordbot2> (and what is a Becken) 20180507 20:17:58< gfg> Backend* 20180507 20:18:40<+discordbot2> Well, honestly, if you think you can add to it you can add to it, just remember that we haven't got much time. 20180507 20:19:10< gfg> The i'd just copy code from other places if that file. 20180507 20:20:12< gfg> Of* 20180507 20:29:52< zookeeper> @sapient_n3t, ah, must be an unforeseen consequence of... well, how the SotA bat variations were used. 20180507 20:29:56< zookeeper> hide_help=yes and whatnot 20180507 20:30:17-!- travis-ci [~travis-ci@ec2-54-197-151-220.compute-1.amazonaws.com] has joined #wesnoth-dev 20180507 20:30:18< travis-ci> gfgtdf/wesnoth#1116 (1.14 - fcae72c : gfgtdf): The build was fixed. 20180507 20:30:18< travis-ci> Build details : https://travis-ci.org/gfgtdf/wesnoth/builds/376059058 20180507 20:30:18-!- travis-ci [~travis-ci@ec2-54-197-151-220.compute-1.amazonaws.com] has left #wesnoth-dev [] 20180507 20:37:25<+discordbot2> zookeeper: could you just modify the standing anim with store_unit instead? 20180507 20:37:46< zookeeper> not with store_unit, but maybe. 20180507 20:37:54<+discordbot2> or perhaps with an object 20180507 20:38:16< irker306> wesnoth: gfgtdf wesnoth:gfgtdf-patch-1 324681f4a29e / src/gettext_boost.cpp: more debug information in icompare https://github.com/wesnoth/wesnoth/commit/324681f4a29e3024a7a20f2d4918bb90132db75b 20180507 20:38:46<+discordbot2> Well, let's see what happens when I press that attack button now... 20180507 20:38:46<+discordbot2> https://cdn.discordapp.com/attachments/259976436490829825/443149716495138826/cth_bug.png 20180507 20:39:09< zookeeper> ohh, no crash. 20180507 20:39:11<+discordbot2> hiding the advances to seems like a questionable feature though 20180507 20:39:54<+discordbot2> the word "bug" comes to mind 20180507 20:40:01< zookeeper> WRT the above; that happens if you use [chance_to_hit] to make the CtH go <0% 20180507 20:41:36< irker306> wesnoth: gfgtdf wesnoth:1.14 08477ed455f5 / src/whiteboard/side_actions.cpp: wb: don't clear undo stack when dsu is active https://github.com/wesnoth/wesnoth/commit/08477ed455f5899982ac76e591861437aaf5883c 20180507 20:41:38< irker306> wesnoth: gfgtdf wesnoth:1.14 6242b1773ca8 / src/units/filter.cpp: fix uncaught stoi exception https://github.com/wesnoth/wesnoth/commit/6242b1773ca8a856a25a2375afb416bdb19ee3f6 20180507 20:46:17-!- vihta_ [sid239753@gateway/web/irccloud.com/x-lifssmcozxmnusro] has joined #wesnoth-dev 20180507 20:46:23-!- DoctorFender1031 [~DeFender1@89-138-91-7.bb.netvision.net.il] has joined #wesnoth-dev 20180507 20:53:06<+discordbot2> It looks like something assumes The CtH to be an unsigned 32-bits integer. 20180507 20:53:29-!- Netsplit *.net <-> *.split quits: gallaecio, vihta, DeFender 20180507 20:54:02-!- vihta_ is now known as vihta 20180507 20:56:46< Ravana_> negative strikes value has had same situation (untested on 1.14) 20180507 20:57:19<+discordbot2> We should reject such values 20180507 20:59:28<+discordbot2> so did the mudcrawler hit Vecnu? don't keep us in suspense zookeeper 😸 20180507 20:59:45< zookeeper> i believe it didn't 20180507 21:00:34<+discordbot2> Of course not. The RNG is broken, like all the Steam reviews can tell. 😛 20180507 21:02:50< zookeeper> urgh, the formation ability has a major bug that's really hard to fix... 20180507 21:04:45-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has quit [Quit: Connection closed for inactivity] 20180507 21:08:24< irker306> wesnoth: Nils Kneuper wesnoth:1.14 f77e330dbc25 / po/ (wesnoth-editor/de.po wesnoth-lib/de.po wesnoth-sota/de.po wesnoth/de.po): updated German translation https://github.com/wesnoth/wesnoth/commit/f77e330dbc25dc4429fbe0dca688139d53b0b7ff 20180507 21:08:30< irker306> wesnoth: Nils Kneuper wesnoth:master add4ea3d9539 / po/ (wesnoth-editor/de.po wesnoth-lib/de.po wesnoth-sota/de.po wesnoth/de.po): updated German translation https://github.com/wesnoth/wesnoth/commit/add4ea3d95398b85f3861c48b8075935a37fb98a 20180507 21:09:16<+discordbot2> I can't do the release this morning 20180507 21:09:24<+discordbot2> Will have to do it later today 20180507 21:09:26< zookeeper> no? 20180507 21:09:59<+discordbot2> no what? 20180507 21:10:01<+discordbot2> No I cannot 20180507 21:11:54< irker306> wesnoth/wesnoth:gfgtdf-patch-1 gfgtdf 324681f4a2 more debug information in icompare AppVeyor: vs2017/Release Failed 20180507 21:11:55< irker306> Details: https://ci.appveyor.com/project/wesnoth/wesnoth-605wt/build/Wesnoth-VS2017-gfgtdf-patch-1-2908 20180507 21:17:41< irker306> wesnoth: gfgtdf wesnoth:gfgtdf-patch-1 96609b82a828 / src/gettext_boost.cpp: f https://github.com/wesnoth/wesnoth/commit/96609b82a828e89377cc8b30330cec50f8209ebd 20180507 21:23:54-!- lipkabb [~lipk@host-91-147-210-58.biatv.hu] has quit [Ping timeout: 260 seconds] 20180507 21:29:09-!- louis94 [~~louis94@91.176.171.238] has joined #wesnoth-dev 20180507 21:29:28-!- travis-ci [~travis-ci@ec2-54-197-151-220.compute-1.amazonaws.com] has joined #wesnoth-dev 20180507 21:29:29< travis-ci> wesnoth/wesnoth#18038 (gfgtdf-patch-1 - 324681f : gfgtdf): The build was broken. 20180507 21:29:29< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/376074783 20180507 21:29:29-!- travis-ci [~travis-ci@ec2-54-197-151-220.compute-1.amazonaws.com] has left #wesnoth-dev [] 20180507 21:39:44< irker306> wesnoth: ln-zookeeper wesnoth:1.14 784098298a13 / data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg: UtBS: Fixed a bug in the formation ability https://github.com/wesnoth/wesnoth/commit/784098298a13f061ae435f9f7e70a515efd8ed87 20180507 21:40:37< zookeeper> ...now it seems to work correctly in all situations 20180507 21:40:54<+discordbot2> Changelog. 20180507 21:41:08< zookeeper> of course. 20180507 21:44:20<+discordbot2> that's a lot of filtering 20180507 21:44:30<+discordbot2> you sure it can 20180507 21:44:36<+discordbot2> t be simplified with formulas 20180507 21:45:36< zookeeper> as sure as i ever dare to say i am 20180507 21:46:09< irker306> wesnoth: ln-zookeeper wesnoth:master 083066bff2ce / data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg: UtBS: Fixed a bug in the formation ability https://github.com/wesnoth/wesnoth/commit/083066bff2ce0a875e6216cdd68519bd03aa2121 20180507 21:46:35<+discordbot2> why? 20180507 21:47:27-!- louis94 [~~louis94@91.176.171.238] has quit [Ping timeout: 240 seconds] 20180507 21:47:35< zookeeper> ...because there is no way to do it 20180507 21:47:48< Ivanovic> okay, my inbox is currently empty of i18n updates, so time to head to bed before any more come in 20180507 21:47:49< Ivanovic> ;) 20180507 21:48:24<+discordbot2> well, there should be a way to do it 20180507 21:50:09< irker306> wesnoth/wesnoth:1.14 gfgtdf 5fa2e60d31 f AppVeyor: vs2017/Release Failed 20180507 21:50:10< irker306> Details: https://ci.appveyor.com/project/wesnoth/wesnoth-605wt/build/Wesnoth-VS2017-1.14-2913 20180507 21:51:35<+discordbot2> @zookeeper and you never replied to my query about Duststrider 20180507 21:52:59< zookeeper> well, yeah, i don't think Duststrider would be a good name 20180507 21:53:45<+discordbot2> why not? 20180507 21:54:56< irker306> wesnoth: gfgtdf wesnoth:gfgtdf-patch-1 9af6a0fe23e6 / src/gettext_boost.cpp: f https://github.com/wesnoth/wesnoth/commit/9af6a0fe23e63017ffbccaa1514c5fa900d0ba65 20180507 21:56:32< zookeeper> it's long, has that awkward ststr that makes it very hard to pronounce even mentally, and kind of sounds like the name of a bird or insect rather than an antelope-like creature 20180507 21:57:23< irker306> wesnoth: ln-zookeeper wesnoth:1.14 831290638c93 / changelog.md: Updated changelog https://github.com/wesnoth/wesnoth/commit/831290638c93942b1d137781ed53997cfeda5f5d 20180507 21:57:44-!- travis-ci [~travis-ci@ec2-54-197-151-220.compute-1.amazonaws.com] has joined #wesnoth-dev 20180507 21:57:45< travis-ci> wesnoth/wesnoth#18045 (1.14 - 7840982 : ln-zookeeper): The build was canceled. 20180507 21:57:45< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/376100575 20180507 21:57:45-!- travis-ci [~travis-ci@ec2-54-197-151-220.compute-1.amazonaws.com] has left #wesnoth-dev [] 20180507 21:57:54< irker306> wesnoth: ln-zookeeper wesnoth:master f8a02e5e6dcb / changelog.md: Updated changelog https://github.com/wesnoth/wesnoth/commit/f8a02e5e6dcba258d1a294f0644a51cb2cc54e7c 20180507 21:58:14-!- travis-ci [~travis-ci@ec2-54-145-147-57.compute-1.amazonaws.com] has joined #wesnoth-dev 20180507 21:58:15< travis-ci> wesnoth/wesnoth#18046 (master - 083066b : ln-zookeeper): The build was canceled. 20180507 21:58:15< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/376103157 20180507 21:58:15-!- travis-ci [~travis-ci@ec2-54-145-147-57.compute-1.amazonaws.com] has left #wesnoth-dev [] 20180507 22:01:17<+discordbot2> @zookeeper what about Dunestrider 20180507 22:01:35<+discordbot2> Or Dustrider 20180507 22:02:04< zookeeper> better, and we can't call the animals dustriders 20180507 22:02:54<+discordbot2> And Dunestrider? 20180507 22:03:14<+discordbot2> using the word dune is bad IMO 20180507 22:03:23<+discordbot2> Why? 20180507 22:03:28<+discordbot2> because we have dunefolk already 20180507 22:03:48<+discordbot2> Yes, but these guys are in the desert... 20180507 22:03:56<+discordbot2> With..dunes 20180507 22:04:10<+discordbot2> yes but there are many other options than sticking the word dune onto something 20180507 22:04:14<+discordbot2> I have already given some 20180507 22:04:37<+discordbot2> it's probably better to avoid using dune if we can help it, and there are other options 20180507 22:08:18-!- Bhoren [~Bhoren_wh@2a01:e0a:c:2150:ec27:6cd2:a5ce:c00a] has quit [Quit: Leaving] 20180507 22:10:10< zookeeper> @Vultraz, so, in what amount of time do you plan to tag? 20180507 22:11:59-!- louis94 [~~louis94@91.176.171.238] has joined #wesnoth-dev 20180507 22:18:57<+discordbot2> I don’t know 20180507 22:21:51< zookeeper> okay, well, i'm off to bed but i'll just reiterate that as far as i'm concerned, the dustbok PR is good to go (as long as someone fixes the empty translatable string i mentioned in the comments). 20180507 22:22:14<+discordbot2> I’m holding it until 1.14.2 20180507 22:25:38-!- mattsc [~mattsc@wesnoth/developer/mattsc] has left #wesnoth-dev [] 20180507 22:26:09-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 248 seconds] 20180507 23:11:30-!- gallaecio [~quassel@188.79.96.255] has joined #wesnoth-dev 20180507 23:14:57-!- louis94 [~~louis94@91.176.171.238] has quit [Ping timeout: 240 seconds] 20180507 23:23:36-!- travis-ci [~travis-ci@ec2-54-160-194-98.compute-1.amazonaws.com] has joined #wesnoth-dev 20180507 23:23:37< travis-ci> wesnoth/wesnoth#18049 (1.14 - 8312906 : ln-zookeeper): The build passed. 20180507 23:23:38< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/376107253 20180507 23:23:38-!- travis-ci [~travis-ci@ec2-54-160-194-98.compute-1.amazonaws.com] has left #wesnoth-dev [] 20180507 23:37:13-!- gallaecio [~quassel@188.79.96.255] has quit [Remote host closed the connection] 20180507 23:40:03-!- travis-ci [~travis-ci@ec2-54-160-194-98.compute-1.amazonaws.com] has joined #wesnoth-dev 20180507 23:40:04< travis-ci> wesnoth/wesnoth#18050 (master - f8a02e5 : ln-zookeeper): The build passed. 20180507 23:40:04< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/376107426 20180507 23:40:04-!- travis-ci [~travis-ci@ec2-54-160-194-98.compute-1.amazonaws.com] has left #wesnoth-dev [] 20180507 23:40:56< irker306> wesnoth: Severin Glöckner wesnoth:1.14 0f242bb045a8 / po/ (wesnoth-help/de.po wesnoth-manpages/de.po wesnoth-tutorial/de.po): updated German translation https://github.com/wesnoth/wesnoth/commit/0f242bb045a8c1dd2628e71f1c87b5c39cf27026 20180507 23:49:00< irker306> wesnoth: Severin Glöckner wesnoth:1.14 8e8e62b5bc2e / data/ (3 files in 2 dirs): Revert tutorial string changes not covered by the pot update https://github.com/wesnoth/wesnoth/commit/8e8e62b5bc2e2cfada89fdb20f37b44862525c64 20180507 23:51:00<+discordbot2> uhhhhh 20180507 23:51:13<+discordbot2> @sevu no, I don't think that's not necessary 20180507 23:52:20<+discordbot2> It is, since a not completely translated tutorial gives a bad impression 20180507 23:52:23-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-dev 20180507 23:52:44< irker306> wesnoth: gfgtdf wesnoth:1.14 f96134efcfc4 / src/gettext_boost.cpp: more debug information in icompare https://github.com/wesnoth/wesnoth/commit/f96134efcfc437a287beffd07274203c1d366ff5 20180507 23:53:14<+discordbot2> ......... 20180507 23:53:32<+discordbot2> The tutorial isn't fully translated anyway! 20180507 23:54:02<+discordbot2> Also 20180507 23:54:08<+discordbot2> the last commit to the tutorial was on 5/3 20180507 23:54:11<+discordbot2> and the pot update on 5/6 20180507 23:54:29<+discordbot2> It should be in 6 languages at 100% 20180507 23:54:56<+discordbot2> This was commited bevor, but merged after the pot update 20180507 23:55:47<+discordbot2> No... 20180507 23:56:19<+discordbot2> https://github.com/wesnoth/wesnoth/commit/00cccd19f5aece1030494601165b5c3db877d301 20180507 23:58:02<+discordbot2> If I scroll through git log I see this being included shortly after the pot 20180507 23:59:11<+discordbot2> oh, hm 20180507 23:59:13<+discordbot2> yes, ok, I see 20180507 23:59:16<+discordbot2> but still 20180507 23:59:20<+discordbot2> it's not a problem 20180507 23:59:22<+discordbot2> really 20180507 23:59:45< celticminstrel> I personally think Sevu has a point. --- Log closed Tue May 08 00:00:00 2018