--- Log opened Tue May 08 00:00:00 2018 --- Day changed Tue May 08 2018 20180508 00:00:00<+discordbot2> ughhh 20180508 00:00:21< celticminstrel> So I'm weakly in favour of reverting that commit. 20180508 00:00:56<+discordbot2> I mean, sure, he has a point, but I don't think it's a problem given that releases are rapid 20180508 00:01:02<+discordbot2> and I'm not sure it's better to have outdated info 20180508 00:01:10< celticminstrel> Well, uh. 20180508 00:01:32< celticminstrel> Keep in mind that some people mind have serious trouble reading the untranslated bits. 20180508 00:01:51-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-dev 20180508 00:02:36< celticminstrel> Oh yeah, when do we go through and remove all the dev-1.13 tags on the wiki? 20180508 00:02:45< celticminstrel> Does someone have an automated script for that? 20180508 00:03:07<+discordbot2> We're having a dilema here... 20180508 00:03:26< Ravana_> I remember there was discussion to keep note of when something was added 20180508 00:03:39< celticminstrel> ? 20180508 00:03:49<+discordbot2> celticminstrel: given 1.14 is out, I'd think that "when" would be "now", or there abouts. 20180508 00:04:12< celticminstrel> Sure, but I do want to know if anyone has an automated script before actually going and doing it myself. 20180508 00:04:41<+discordbot2> shadowm recommended we leave them 20180508 00:04:51< celticminstrel> Why? 20180508 00:06:26< Ravana_> helps porting for first few months I guess 20180508 00:06:28<+discordbot2> referenc 20180508 00:06:49< celticminstrel> Reference? 20180508 00:07:00< celticminstrel> Please clarify. 20180508 00:07:00< irker306> wesnoth/wesnoth:gfgtdf-editorlocationid gfgtdf 1ec33d8133 editor: don't allow bad location id stri AppVeyor: All builds passed 20180508 00:08:10<+discordbot2> Porting 20180508 00:08:29< celticminstrel> So kinda like, don't remove them for a few months to help people port their addons? 20180508 00:08:35<+discordbot2> But if you're posting to 1.14, why would it matter something was added during 1.13? 20180508 00:08:41<+discordbot2> *porting 20180508 00:09:00< celticminstrel> @Pentarctagon I think sometimes the tags also note API changes that may be incompatible? 20180508 00:09:20<+discordbot2> Because some might still only be porting to 1.12? 20180508 00:09:36< Ravana_> so you know you can use new fancy stuff 20180508 00:09:48<+discordbot2> That too. 20180508 00:10:19<+discordbot2> celticminstrel: I'd like to not remove them ever at all from now on. 20180508 00:10:34< celticminstrel> @shadowm I think that would kinda clutter the wiki pages a lot though... 20180508 00:10:41<+discordbot2> Ideally we should come up with a system to annotate API documentation in the wiki so that it's possible to tell what was added when. 20180508 00:10:56<+discordbot2> This is helpful when porting add-ons and stuff. 20180508 00:11:21<+discordbot2> (Or when trying to figure out certain kinds of regressions in the engine.) 20180508 00:13:59< gfg> You still have the change log which tells you when something was added tough. 20180508 00:14:04<+discordbot2> Would it be possible to add it as a hover, or something like that? Otherwise, for things that are altered more than once or twice, it's going to get cluttered regardless. 20180508 00:15:09< Ravana_> celticminstrel: not sure when it was removed or if anything else from that too, but added note on flag https://wiki.wesnoth.org/index.php?title=LuaWML%2FSides&type=revision&diff=59609&oldid=59601 20180508 00:17:28<+discordbot2> gfgtdf: Because you people are so great at keeping the changelog in order. 20180508 00:19:07< gfg> I'd say It's more accurate than those wiki notes 20180508 00:19:26<+discordbot2> If the changelog is more accurate than the wiki then you are doing something horribly wrong. 20180508 00:19:39<+discordbot2> https://github.com/wesnoth/wesnoth/issues/2653 20180508 00:19:42<+discordbot2> >.> 20180508 00:19:42< celticminstrel> @shadowm Because we're so great at keeping the wiki accurate too? 20180508 00:20:00<+discordbot2> Because 1) it's not very accurate; 2) the wiki is supposed to be the one source of documentation for people using WML and Lua. 20180508 00:20:31<+discordbot2> The changelog is just for informational purposes and people aren't going to search through it. 20180508 00:37:12< celticminstrel> @shadowm I think I discovered a bug in the wiki stylesheet or something. 20180508 00:37:48< celticminstrel> https://wiki.wesnoth.org/GameConfigWML#Color_Palettes 20180508 00:37:59< celticminstrel> Those last four list entries are
    20180508 00:40:12< celticminstrel> That page is also really out-of-date from the looks of it... o.O 20180508 00:42:05< irker306> wesnoth: Iris Morelle wesmere:master 626f32cdb764 / wesmere/sass/core/_lists.scss: sass/core: Numbered lists don't need no stupid image bullets https://github.com/wesnoth/wesmere/commit/626f32cdb764d595c77904a86561b1712aae79c0 20180508 00:43:08<+discordbot2> Should be fixed now (you need to refresh with f5). 20180508 00:43:31< celticminstrel> That was fast! \o/ 20180508 00:47:02<+discordbot2> Like wesbot would've said back in the day, "sometimes we are fast". 20180508 00:48:32< celticminstrel> Random note: A lot of pages leave blank lines between list items. Apparently that's not recommended. 20180508 00:48:47< celticminstrel> Should I bother fixing it when I see it? 20180508 00:49:01< celticminstrel> It basically means that each list item ends up being its own list. 20180508 00:49:14<+discordbot2> Yeah, please fix those as you come across them. 20180508 00:49:33<+discordbot2> It's one of the silliest quirks of MW's parser. 20180508 01:04:36<+discordbot2> Is this a known issue? 20180508 01:04:37<+discordbot2> https://cdn.discordapp.com/attachments/259976436490829825/443216615236960257/unknown.png 20180508 01:04:46<+discordbot2> Note the faction name 20180508 01:07:17< mattsc> celticminstrel (or whoever): I have a Lua syntax question. I want to add the option of providing a custom evaluation function to a couple of the MAIs. If I add a function called, say, ‘test_eval’ to a [lua] tag in the scenario, no problem, I can call that from the MAI code. 20180508 01:07:35< mattsc> But now I might want two instances of the same MAI in the same scenario, with different custom eval functions. 20180508 01:08:09< mattsc> So I’d like to provide the name of the function inside the [micro_ai] tag, in the same way how ‘lua_function’ works inside [filter]. 20180508 01:08:49< mattsc> How do I do that without a ‘trying to call a string value’ problem. 20180508 01:08:55< celticminstrel> I really dislike that method, but... it shouldn't be too difficult to implement. 20180508 01:09:17< celticminstrel> Technically what lua_function does is split on "." and use that as a path to look up the function. 20180508 01:09:18< mattsc> Okay … Why do you dislike it? Or, what would you prefer instead? 20180508 01:09:46< mattsc> I personally don’t care about the specific implementation, I just want the functionality. 20180508 01:09:52< celticminstrel> So if you had a function called "if" in a table called "stuff", you'd write lua_function="stuff.if" rather than the valid Lua syntax "stuff['if']" 20180508 01:10:03< mattsc> I could, of course, make the parameter a Lua file name. 20180508 01:10:27< celticminstrel> It's probably easier though to compile the string as Lua code? 20180508 01:10:40< mattsc> ??? 20180508 01:11:19< celticminstrel> Though technically also slower, but in this case it shouldn't matter as much as in the filters since you can just compile it once, call it, and then you don't need to worry about it again (cache the result or some such). 20180508 01:12:06< celticminstrel> The other possibility is doing something more like the code=<<>> syntax, which of course also involves compiling the string as Lua code, but in this case you use the compiled function rather than calling it to find the function. 20180508 01:12:49< celticminstrel> IIRC the Lua function to compile a string is loadstring(); you can look at the implementation of the [lua] tag in wml-tags.lua (and also in wml-conditionals.lua IIRC) for a general idea of how to use it. 20180508 01:12:59< mattsc> Yeah, I’d rather not have the evaluation code in the [micro_ai] tag 20180508 01:13:25< celticminstrel> If your plan is to implement something like lua_function you'd need to prepend "return " to the string similar to what [random_placement] does. 20180508 01:13:30< mattsc> I’d like some reference to a function somewhere. Either in the scenario in a [lua] tag, or in a file, or something. 20180508 01:13:50< celticminstrel> So if you're not including the whole code in the MAI tag, your options are basically... 20180508 01:14:13< celticminstrel> 1. Exactly what lua_function does in the filters - split on "." and use that as a path to look up the function in the global namespace. 20180508 01:14:26< mattsc> I have a question on that ^, but I’ll let you finish first 20180508 01:14:44< celticminstrel> 2. Compile the string to a Lua function by prepending "return ", call it, and use the result as the function. 20180508 01:15:01< celticminstrel> 3. Use a file path and load it as the function. 20180508 01:15:15< celticminstrel> Or I guess you could call the file and use something it returns as the function. 20180508 01:15:53< mattsc> Which of those would you use, if you were to do this? 20180508 01:16:37< celticminstrel> Ehhh... I'm not sure... 20180508 01:17:03< mattsc> FTR, it’s easily possible to write eval functions that are a couple hundred lines long. 20180508 01:17:09< mattsc> But some might only be 5 lines long. 20180508 01:17:20< celticminstrel> I'm almost leaning towards a file, but that feels like overkill for simple functions. 20180508 01:17:31< mattsc> I’m kind of tending to #3, ... 20180508 01:17:37< mattsc> Yeah, was just going to say the same thing. 20180508 01:17:54< celticminstrel> If you want syntax parity with the lua_function key in filters, I'd suggest #1. 20180508 01:18:07< celticminstrel> Which is probably also the hardest (though not by much). 20180508 01:18:22< mattsc> So on #2, you say “call it”. What’s the syntax for that. Say, I have a string s = ‘retrun eval_function’. 20180508 01:18:57< mattsc> And on that, I don’t understand the splitting on the dot thing. The only time wehre I’ve used a lua_function= is this: 20180508 01:19:20< celticminstrel> loadstring("return eval_function") is basically equivalent to function() return eval_function end. 20180508 01:19:32< mattsc> https://wiki.wesnoth.org/Micro_AIs#Simple_Attack_specific_keys_for_the_.5Bmicro_ai.5D_tag: 20180508 01:19:38< celticminstrel> Splitting on dots is a new feature for lua_function in 1.13.x. 20180508 01:19:41< mattsc> (scroll down to the second example) 20180508 01:19:56< celticminstrel> To alleviate the need for functions to be all dumped into the global namespace. 20180508 01:20:03< mattsc> Oh, I see. 20180508 01:20:28< mattsc> And okay, on the other. So you do do that with loadstring. 20180508 01:21:02< celticminstrel> Well okay, it's equivalent to function(...) return eval_function end. 20180508 01:21:06< celticminstrel> Slight difference. 20180508 01:21:54< mattsc> Okay. 20180508 01:22:40< celticminstrel> Again, if you want to do this, you can check out the implementation of the [lua] tag. 20180508 01:22:46< celticminstrel> Or you could just use a file. 20180508 01:23:07< mattsc> Okay. Is the [lua] tag written in Lua? 20180508 01:23:10< celticminstrel> I guess the main deciding factor should be, do you want to mirror the filter syntax or the candidate action syntax... 20180508 01:23:13< celticminstrel> Yeah, it is. 20180508 01:23:39< mattsc> Okay, I didn’t know that. TBH, I never thought about it (and apparently did not pay attention when it was done). 20180508 01:24:02< mattsc> I think I’d rather fo with the CA syntax. 20180508 01:24:07< mattsc> s/fo/go 20180508 01:24:37< mattsc> But, that’s almost a coin toss decision, I really have no strong preference. 20180508 01:25:10< mattsc> I dount that it is going to be used much anyway. 20180508 01:25:39< mattsc> Mostly I actually want it for the MAIs themselves. There’s a lot of almost redundant code in there at the moment. 20180508 01:25:53< mattsc> For example, a lot of the attack evals are very similar between the different MAIs. 20180508 01:26:20< mattsc> It would make sense, IMO, to replace most of those by an expanded version of the simple attack MAI instead. 20180508 01:28:31< celticminstrel> Well, you can certainly call one CA's function from another, can't you? 20180508 01:28:54< celticminstrel> I mean, you can require the other CA's file and just call its eval/exec function from another CA's eval/exec function. 20180508 01:29:18< celticminstrel> Or move the function into some sort of library file, I guess, and call it in all the places. 20180508 01:29:24< mattsc> Oh yes, that’s done already for some of them. 20180508 01:31:35< mattsc> I do see use cases outside of that too, though. For example, the Messenger MAI move/attack CA, the one I wrote for your scenario, and the one for AToTB:Chase have a lot of very similar code, but cannot quite replace each other. 20180508 01:31:43< mattsc> Not the way things are set up right now at least. 20180508 01:33:30< mattsc> Here’s an example where it does work and is done: 20180508 01:33:30< mattsc> https://github.com/wesnoth/wesnoth/blob/master/data/ai/micro_ais/mai-defs/misc.lua#L6 20180508 01:34:05< celticminstrel> Oh huh. 20180508 01:34:18< celticminstrel> (That's not quite what I was thinking of, mind you, but sure that can also work.) 20180508 01:34:53< mattsc> Right, I understood what you meant (I think). 20180508 01:36:39< mattsc> Anyways, I’ll stop blathering at you now. I’ll have a lot of other work to do before I even get to needing this. 20180508 01:36:59< mattsc> At some point I’ll probably open an ‘MAI refactor’ PR and just slowly work away at it. 20180508 01:38:16< mattsc> pydsigner: sorry for jumping in front of you there. Hopefully you’ll get an answer from somebody anyway … 20180508 01:42:12< celticminstrel> @pydsigner Uhh... that was allowed? :| 20180508 01:43:34< celticminstrel> We should probably do something similar to most of the other places that was known to be supported, though; which is to say, strip out the formatting to just leave "Gladiators". 20180508 01:43:52< celticminstrel> PRs welcome. 20180508 01:44:29<+discordbot2> k 20180508 01:44:30< celticminstrel> https://github.com/wesnoth/wesnoth/search?utf8=%E2%9C%93&q=old_markup 20180508 01:44:44<+discordbot2> I was tabbed to other stuff, no worries 20180508 01:44:59<+discordbot2> (mattsc ^) 20180508 01:45:31< celticminstrel> I guess copying the code from faction_select.cpp would likely be sufficient... 20180508 01:46:14< celticminstrel> Maybe we can even get Vultraz to do this... 20180508 01:56:20<+discordbot2> Actually, ya know what, no 20180508 01:56:36<+discordbot2> This will force people to update their code. 20180508 01:56:37-!- gfg [~androirc@134.76.63.8] has quit [Remote host closed the connection] 20180508 02:05:30-!- gfg [~androirc@134.76.63.8] has joined #wesnoth-dev 20180508 02:08:59-!- gfgt [~androirc@134.76.63.8] has joined #wesnoth-dev 20180508 02:11:17< celticminstrel> That's not very nice. 20180508 02:11:53< irker306> wesnoth/wesnoth:gfgtdf-patch-1 gfgtdf 324681f4a2 more debug information in icompare AppVeyor: 2/4 builds failed 20180508 02:11:54< irker306> Details vs2017/Release: https://ci.appveyor.com/project/wesnoth/wesnoth-605wt/build/Wesnoth-VS2017-gfgtdf-patch-1-2908 20180508 02:11:55< irker306> Details vs2015/Release: https://ci.appveyor.com/project/wesnoth/wesnoth-7lnpw/build/Wesnoth-VS2015-gfgtdf-patch-1-3196 20180508 02:12:49-!- gfg [~androirc@134.76.63.8] has quit [Ping timeout: 248 seconds] 20180508 02:19:15< mattsc> So, @Vultraz, when is 1.15.0 going to be tagged? 20180508 02:19:23< mattsc> Just kidding, but I do have a real question ... 20180508 02:19:36<+discordbot2> a year from now maybe 20180508 02:19:47< celticminstrel> Stop making terrible predictions. 20180508 02:19:49< mattsc> Do you have a rough estimate as to when 1.15 will become rudimentarily operational? 20180508 02:20:05<+discordbot2> Dunno 20180508 02:20:07<+discordbot2> Couple months 20180508 02:20:10< mattsc> I know you don’t have a real answer to that, but are we talking dayes, weeks, months? 20180508 02:20:10-!- gfgt [~androirc@134.76.63.8] has quit [Remote host closed the connection] 20180508 02:20:13< mattsc> Okay. 20180508 02:20:43< celticminstrel> Gives me plenty of time to work on a new campaign if I feel like it. :P 20180508 02:20:50< mattsc> I’ll get started on some of my AI work in a brnach off of 1.14 then. 20180508 02:21:01< celticminstrel> (Though that doesn't necessarily mean I won't do anything towards 1.15.) 20180508 02:21:34<+discordbot2> I don't feel particularly motivated to work on master. 20180508 02:22:02< mattsc> That’s fine by me. I just wanted to know whether it was imminent, in which case I would wait. 20180508 02:22:23< mattsc> There’s no difference in the AI code between 1.14 and 1.15 at the moment, so I can do it on either. 20180508 02:22:42< mattsc> Well, almost no difference. 20180508 02:22:53<+discordbot2> there are differences to the C++ 20180508 02:22:57<+discordbot2> mostly formatting 20180508 02:23:00< celticminstrel> I still haven't gotten 1.15 to build (though I did download the new aquileia/external so it should now work, I just haven't done it). 20180508 02:23:24< mattsc> I did build 1.15 earlier today. It compiles, starts, and I can start a campaign. 20180508 02:23:32< mattsc> But then I cannot do anything inside the scenario. 20180508 02:23:39< celticminstrel> @Vultraz, if it's just formatting, it could be cherry-picked to mattsc's branch to avoid conflicts later. 20180508 02:23:50<+discordbot2> it's not just formatting 20180508 02:23:55<+discordbot2> there's also some minor code cleanup 20180508 02:24:08< mattsc> It’s not a problem for what I want to do. 20180508 02:24:10< celticminstrel> Well if it's not changing functionality the same applies. 20180508 02:24:28< mattsc> A lot of the early works is figuring out how I am going to do things in the first place. 20180508 02:24:36< mattsc> And in some cases even _what_ I am going to do. 20180508 02:24:49< celticminstrel> Like the new aspect idea? 20180508 02:24:55< mattsc> For example. 20180508 02:50:09< irker306> wesnoth/wesnoth:1.14 gfgtdf 5fa2e60d31 f AppVeyor: 2/4 builds failed 20180508 02:50:10< irker306> Details vs2017/Release: https://ci.appveyor.com/project/wesnoth/wesnoth-605wt/build/Wesnoth-VS2017-1.14-2913 20180508 02:50:11< irker306> Details vs2015/Release: https://ci.appveyor.com/project/wesnoth/wesnoth-7lnpw/build/Wesnoth-VS2015-1.14-3201 20180508 02:59:35< celticminstrel> People complaining the tutorial is too hard... 20180508 03:12:30< mattsc> That’s because the AI cheats by modifying the RNG. 20180508 03:14:27< celticminstrel> ... 20180508 03:14:32< celticminstrel> Wait what. 20180508 03:15:32< mattsc> You didn’t know that? 20180508 03:15:52< mattsc> That’s why mages only hit 1/4 for the human player, but always at least 3/4 when the AI is playing. 20180508 03:16:37< celticminstrel> Why? 20180508 03:17:11< celticminstrel> (What's 1/4?) 20180508 03:17:17< celticminstrel> (One out of four strikes?) 20180508 03:17:21< mattsc> One hit out of four. 20180508 03:17:26< celticminstrel> Why? 20180508 03:17:55< mattsc> Okay, I’ll stop now. ;) 20180508 03:18:04< celticminstrel> Bah. 20180508 03:18:10< mattsc> I thought I was being facetious obviously enough. 20180508 03:18:27< mattsc> But I have heard that complaint. 20180508 03:18:30 * celticminstrel isn't that good at detecting sarcasm in writing in the first place. 20180508 03:18:52 * mattsc isn’t either, so he should know better 20180508 03:19:44< mattsc> I thin kwe should spread that rumour on the steam forums though. 20180508 03:20:02< celticminstrel> Please don't. 20180508 03:20:10< mattsc> (evil) 20180508 03:20:26< celticminstrel> There's already several people complaining about the RNG, we don't need to add fuel to the fire. 20180508 03:20:47< mattsc> Yeah, I know. I’ve seen it. 20180508 03:21:00< celticminstrel> Ah. 20180508 03:21:04< mattsc> I do check them a couple times a day, just in case a question about the AI comes up. 20180508 03:21:09< celticminstrel> I see. 20180508 03:21:18< celticminstrel> Don't think there has been one yet, though. 20180508 03:21:26< mattsc> But I am not reading all the posts, so if it’s not in the topic title, I might miss it. 20180508 03:21:45< celticminstrel> I'm kinda annoyed by the new modding channel though, it seems like it'll tend to direct questions away from us IRC users. 20180508 03:22:09< celticminstrel> Obviously that's assuming it catches on. 20180508 03:22:48< mattsc> Well, I understand the purpose in theory, it’s hard to divide things cleanly in practice. 20180508 03:23:00< celticminstrel> Mmhm. 20180508 03:23:08< mattsc> Maybe we could convince @Vultraz, to add a respective irc channel and link them too? 20180508 03:23:15< celticminstrel> Doubt it. 20180508 03:23:36< celticminstrel> Doubtless some people will pop in and ask questions in the main channel before noticing there's a modding channel though. 20180508 03:23:56<+discordbot2> You act as if there are SO MANY irc users 20180508 03:24:02< mattsc> Well, in a lot of cases there’s kind of a fuzzy line between them. 20180508 03:24:07<+discordbot2> I’m not getting into this damn debate again 20180508 03:24:27< celticminstrel> 49 in this channel. 20180508 03:24:35< celticminstrel> 46 in #wesnoth 20180508 03:24:39< celticminstrel> So that's quite a few. 20180508 03:24:46< celticminstrel> Admittedly many of those are lurkers, but. 20180508 03:24:56<+discordbot2> Compared to almost 1,100 on this server 20180508 03:25:04<+discordbot2> Don't only old people use IRC? 20180508 03:25:09< celticminstrel> No? 20180508 03:25:14< celticminstrel> I'm only 31. 20180508 03:25:25< celticminstrel> And I've been using it for years. 20180508 03:25:31<+discordbot2> You’re the one refusing to use Discord 20180508 03:25:37< mattsc> I’m a dinosaur, and I switch between irc and discord as I see fit. 20180508 03:25:46< celticminstrel> Yeah, because I see no advantage to Discord over IRC. 20180508 03:26:09< celticminstrel> I mean I'm sure it has lots of nice things, but they're not things I care about. 20180508 03:26:23<+discordbot2> I’ve explained this to you a million times and I’m not doing it again. Nor am I setting up more IRC channels just to be ghost towns 20180508 03:26:24< mattsc> I prefer irc, to be honest, but I won’t be the last one to switch to the Galactic consciousness. 20180508 03:26:28< celticminstrel> Plus it's Yet Another Account, so that's another reason not to bother. 20180508 03:26:31< mattsc> I’ll be the third to last, or something. 20180508 03:26:39< celticminstrel> Heh 20180508 03:26:53< celticminstrel> I'm probably a few years behind on xkcd by now... 20180508 03:27:07< mattsc> That (the xkcd comic) always reminds me of that Isaac Asimov short story … 20180508 03:27:26< mattsc> xkcd has an rss feed 20180508 03:27:34< celticminstrel> I know. 20180508 03:28:19< celticminstrel> I have 384 unread comics on the feed, and a yellow triangle that suggests maybe the location changed. 20180508 03:28:34< mattsc> @Vultraz I think there should be a terminal (ascii) version of Wesnoth. 20180508 03:29:00<+discordbot2> I... don't see that working well 20180508 03:29:24<+discordbot2> Not funny 20180508 03:29:30< mattsc> @ I’m just trying to rile up Vultraz. :D 20180508 03:29:56<+discordbot2> Hm 20180508 03:30:03<+discordbot2> Can someone from IRC actually do discord mentions properly 20180508 03:30:15<+discordbot2> As in, does the bridge work with that somehow 20180508 03:30:33< celticminstrel> For some reason it's just refusing to refresh the feed. :S 20180508 03:30:46< celticminstrel> Oh well, I can deal with that when I finally get around to reading those 384 comics. 20180508 03:30:56<+discordbot2> @O[A] Not sure, how did it look? 20180508 03:31:05<+discordbot2> That one worked 20180508 03:31:06< celticminstrel> @O[A] 20180508 03:31:14< celticminstrel> mattsc just did it wrong 20180508 03:31:14<+discordbot2> Oh, wait 20180508 03:31:21<+discordbot2> Nope, that doesn't work 20180508 03:31:30< celticminstrel> Maybe it doesn't work for weird names, too. 20180508 03:31:35<+discordbot2> https://cdn.discordapp.com/attachments/259976436490829825/443253590824583188/unknown.png 20180508 03:31:43<+discordbot2> EW it's the light theme 20180508 03:31:52<+discordbot2> I'm pretty sure you need the DiscordTag rather than just the username at least 20180508 03:31:57<+discordbot2> I tried the light theme earlier and my eyes barely survived the encounter 20180508 03:32:04<+discordbot2> Normally you don't need the tag. 20180508 03:32:10< celticminstrel> Well, it apparently works for other people, so... 20180508 03:32:13< shadowm> @shadowm for example. 20180508 03:32:22<+discordbot2> Yes, because every website is white anyway and switching between the browser and Discord is even more eyehurting than just having Discord be white 20180508 03:32:24<+discordbot2> It's probably because of the non-alphanumeric characters. 20180508 03:32:30<+discordbot2> Hm, probably. 20180508 03:32:42<+discordbot2> I wouldn't mind the light theme if the text wasn't light grey on white. 20180508 03:32:59<+discordbot2> That renders it nigh-unreadable (and yes, I know too many websites that do the same thing for some stupid reason). 20180508 03:33:43<+discordbot2> Hmm, I can read things just fine, don't have a problem with this colour combination 20180508 03:36:53<+discordbot2> I didn't even realise it was gray and not black until you pointed it out 20180508 03:50:05-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180508 03:50:12-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20180508 03:50:22< celticminstrel> ...I wonder if the Steam Cloud sync would still work if you relocate your userdata folder. 20180508 03:50:58< mattsc> @O\[A\] does this ping you correctly? 20180508 03:51:03< celticminstrel> o.o 20180508 03:51:04<+discordbot2> It only works with the specific directories we defined on the steam app metadata. 20180508 03:51:12< celticminstrel> So that's a no then, huh? 20180508 03:51:13<+discordbot2> mattsc: No. 20180508 03:51:15<+discordbot2> nope 20180508 03:51:21<+discordbot2> Right. 20180508 03:51:30<+discordbot2> Tired escape characters this time. 20180508 03:52:08<+discordbot2> Tired escape characters? That too, I guess. 20180508 03:52:34< celticminstrel> Tired escape characters. 20180508 03:52:50< celticminstrel> \o 20180508 03:53:10<+discordbot2> One more attempt, then I'll stop" 20180508 03:53:20< mattsc> @“O\[A\]” 20180508 03:53:27<+discordbot2> Nope. 20180508 03:53:32< celticminstrel> ...oh, but that's also the wave emote, but it could definitely be interpreted as a yawn. 20180508 04:05:05< irker306> wesnoth/wesnoth:1.14 gfgtdf cf266734a7 f AppVeyor: All builds passed 20180508 04:09:01<+discordbot2> Well, a definite way that would work is <@415084186135691269>, but ain't nobody gonna type that out xD 20180508 04:09:33<+discordbot2> I suppose it's just the bot not liking special characters, as you said. To be fair even Discord struggles with those sometimes. Spaces bother it in particular 20180508 04:10:04<+discordbot2> Are there still two multiplayer lobby visual settings? 20180508 04:10:08< celticminstrel> Yeah it definitely works for other people, so it's probably the special characters. 20180508 04:10:15< celticminstrel> @ancestral What? 20180508 04:10:21<+discordbot2> Not sure what the word is 20180508 04:10:26<+discordbot2> “Experimental” lobby versus not? 20180508 04:10:30< celticminstrel> No. 20180508 04:10:31<+discordbot2> Nope. 20180508 04:10:37<+discordbot2> Hmmm 20180508 04:10:39<+discordbot2> And most of the GUI1 framework was removed. 20180508 04:10:44< celticminstrel> There are two different layouts though depending on your window size. 20180508 04:11:11< celticminstrel> I can't remember if we got around to making it update the layout if you resize while the lobby is open, though. Probably not. 20180508 04:27:41-!- gallaecio [~quassel@188.79.96.255] has joined #wesnoth-dev 20180508 04:30:29-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20180508 04:31:11-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-dev 20180508 04:31:15-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Client Quit] 20180508 04:32:05-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-dev 20180508 04:32:31-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Client Quit] 20180508 04:36:35<+discordbot2> we did not 20180508 04:36:42<+discordbot2> but i made the resolution check dependent on width 20180508 04:36:44<+discordbot2> not height 20180508 04:49:52<+discordbot2> Someone added this above the APPLE path for translation::icompare(): 20180508 04:49:57<+discordbot2> // todo: maybe we should replace this preprocessor check with a std::has_facet> check? 20180508 04:50:50<+discordbot2> Except the problem on macOS and iOS IIRC isn't that that std::use_facet() will throw, it's that it'll just bump its head against the wall and trigger a segmentation fault. 20180508 04:51:09<+discordbot2> So presumably std::has_facet() will crash and burn the same way. 20180508 04:51:31<+discordbot2> gfgtdf: ` 20180508 04:53:50<+discordbot2> Why is wmlunits listing Fake Shroud instead of Impassable... 20180508 04:54:50<+discordbot2> gfgtdf 20180508 04:54:54<+discordbot2> There isn't an id conflict or anything in the definition. 20180508 04:55:34<+discordbot2> has_facet returns bool instead of throwing 20180508 04:55:45<+discordbot2> That wasn't my point. 20180508 04:56:31<+discordbot2> We can't risk having a has_facet() check segfault on Apple platforms hours before a new release. 20180508 04:56:54<+discordbot2> i see 20180508 05:00:30<+discordbot2> In fact. ideally a patch like that would go through master first, BUT 20180508 05:00:38<+discordbot2> oi 20180508 05:26:59< irker306> wesnoth: Iris Morelle wesnoth:master c92b9de1dbda / data/ (6 files in 5 dirs): Update own credits entries https://github.com/wesnoth/wesnoth/commit/c92b9de1dbda38bff6a8522bfef6a42d78380462 20180508 05:27:02< irker306> wesnoth: Iris Morelle wesnoth:master 4335bedeff9d / changelog.md data/tools/addon_manager/html.py: wam: Allow using embedded data URIs as add-on icons https://github.com/wesnoth/wesnoth/commit/4335bedeff9dbf1b147c0ef260171dd3eb83c795 20180508 05:27:05< irker306> wesnoth: Iris Morelle wesnoth:1.14 1009e8d04411 / data/ (6 files in 5 dirs): Update own credits entries https://github.com/wesnoth/wesnoth/commit/1009e8d044119c085847c6b3b07bd7a71c02ed0a 20180508 05:27:08< irker306> wesnoth: Iris Morelle wesnoth:1.14 0a24468fb3d0 / changelog.md data/tools/addon_manager/html.py: wam: Allow using embedded data URIs as add-on icons https://github.com/wesnoth/wesnoth/commit/0a24468fb3d05133a2a5567f6b62192d5e019d5d 20180508 05:27:35<+discordbot2> @Yumi 20180508 05:27:36<+discordbot2> https://cdn.discordapp.com/attachments/259976436490829825/443282799529558017/unknown.png 20180508 05:28:04<+discordbot2> I'd been putting this off for weeks. 20180508 05:42:22<+discordbot2> 😮 😮 😮 😮 20180508 05:42:42<+discordbot2> excited for you to rip my campaign apart for all its design flaws 20180508 05:48:01-!- gallaecio [~quassel@188.79.96.255] has quit [Remote host closed the connection] 20180508 05:58:52<+discordbot2> still pissed you finished it first 20180508 05:59:23<+discordbot2> You're a sore loser. 20180508 05:59:51<+discordbot2> cmon I worked hard on Genesis 20180508 05:59:53<+discordbot2> 😦 20180508 06:00:08<+discordbot2> I even learned to draw crappy sprites on my own for this purpose 20180508 06:00:09<+discordbot2> you did 20180508 06:00:16<+discordbot2> which is good 20180508 06:00:19<+discordbot2> I'm just salty 20180508 06:00:28<+discordbot2> expected from a dota player hehe 20180508 06:00:39<+discordbot2> oooooo shots fired 20180508 06:00:41<+discordbot2> jk no flame 20180508 06:00:54<+discordbot2> you have time to catch up 20180508 06:01:05<+discordbot2> real life work will be consuming me whole for probably a couple months 20180508 06:01:05<+discordbot2> my idea sucked anyway 20180508 06:01:14<+discordbot2> I need to rethink the whole plot 20180508 06:01:24<+discordbot2> your writing probably could use work 20180508 06:01:29<+discordbot2> no shit 20180508 06:01:31<+discordbot2> but as far as game design goes, it actually seemed pretty good 20180508 06:01:37<+discordbot2> I cringe looking at it now 20180508 06:01:37<+discordbot2> you have a good sense for that 20180508 06:02:03<+discordbot2> for some reason I've never been able to write anything 20180508 06:02:06<+discordbot2> fiction-wise 20180508 06:02:07<+discordbot2> to the end 20180508 06:02:15<+discordbot2> that's not really a for some reason issue 20180508 06:02:23<+discordbot2> almost everyone has that problem, writers included 20180508 06:02:30<+discordbot2> only a few of us work past it 20180508 06:02:53<+discordbot2> I'm really good at writing individual scenes where I set up the environment via narration 20180508 06:02:56<+discordbot2> but not much else 20180508 06:03:22<+discordbot2> writing is part execution, part planning 20180508 06:03:35<+discordbot2> lemme see if i can find the last thing i wrote 20180508 06:04:02< irker306> wesnoth/wesnoth:master ln-zookeeper f8a02e5e6d Updated changelog AppVeyor: All builds passed 20180508 06:04:14<+discordbot2> i have no idea where i put it 20180508 06:04:22<+discordbot2> great job 20180508 06:04:26<+discordbot2> if you want to be a writer 20180508 06:04:38<+discordbot2> you also need to be able to let go of the work you wrote in the past and start fresh 20180508 06:05:05<+discordbot2> WHERE IS IT 20180508 06:05:33<+discordbot2> ahaha this feels like three years ago again 20180508 06:05:44<+discordbot2> why the fuck is this i my dropbox 20180508 06:05:45<+discordbot2> https://www.dropbox.com/s/zvd8nawbmmti433/shadowmtweet.PNG?dl=0 20180508 06:06:02<+discordbot2> when my greeting used to be "Yumi: ಠ_ಠ" 20180508 06:06:37<+discordbot2> I lost it 20180508 06:07:00-!- gallaecio [~quassel@148.red-83-37-165.dynamicip.rima-tde.net] has joined #wesnoth-dev 20180508 06:07:13< wedge009> 18 minutes ago? 20180508 06:09:19<+discordbot2> no 20180508 06:09:22<+discordbot2> few months ago 20180508 06:10:35< wedge009> Oh, that makes more sense. 20180508 06:11:51-!- lipkabb [~lipk@2001:738:5404:192:63fe:9282:49e3:6ce8] has joined #wesnoth-dev 20180508 06:13:07<+discordbot2> oh wait here it is 20180508 06:13:35<+discordbot2> 🤔 20180508 06:13:45<+discordbot2> Well for fanfiction it isn't bad 20180508 06:18:58<+discordbot2> and yumi vanished 20180508 06:19:39<+discordbot2> it's 2 am here, I need to work at 9 20180508 06:19:43-!- lipkabb [~lipk@2001:738:5404:192:63fe:9282:49e3:6ce8] has quit [Remote host closed the connection] 20180508 06:19:51-!- lipkabb [~lipk@2001:738:5404:192:63fe:9282:49e3:6ce8] has joined #wesnoth-dev 20180508 06:19:59<+discordbot2> (and I'm still on my phone for who knows what reason) 20180508 06:21:03<+discordbot2> ah 20180508 06:21:12<+discordbot2> shoo, then 😛 go get sleep 20180508 06:21:47<+discordbot2> 😴 20180508 06:24:51-!- lipkabb [~lipk@2001:738:5404:192:63fe:9282:49e3:6ce8] has quit [Ping timeout: 240 seconds] 20180508 06:52:46-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20180508 07:22:32<+discordbot2> Microsoft has finally caught up. 😃 20180508 07:22:33<+discordbot2> https://blogs.msdn.microsoft.com/vcblog/2018/04/26/announcing-msvc-conforms-to-the-c-standard/ 20180508 07:36:30<+discordbot2> Does that mean all C++17 features will be supported with 15.7? 20180508 07:36:53<+discordbot2> Yes. 20180508 07:36:56<+discordbot2> 😮 20180508 07:39:06<+discordbot2> @Vultraz Don't forget to tell loonycyborg to not include the data/ changes with the po statitics in the pot update. 20180508 07:39:09<+discordbot2> Night. 20180508 07:39:40<+discordbot2> And try to write an update post for Steam this time, even if it's just the changelog. 20180508 07:39:48<+discordbot2> noted 20180508 08:17:05< irker306> wesnoth/wesnoth:1.14 gfgtdf f96134efcf more debug information in icompare AppVeyor: All builds passed 20180508 08:55:08-!- vn971 [~vasya@92.243.181.36] has quit [Ping timeout: 276 seconds] 20180508 08:59:36-!- vn971 [~vasya@92.243.181.36] has joined #wesnoth-dev 20180508 09:08:40-!- lipkabb [~lipk@2001:738:5404:192:63fe:9282:49e3:6ce8] has joined #wesnoth-dev 20180508 09:19:06-!- gfg [~androirc@134.76.63.8] has joined #wesnoth-dev 20180508 09:19:16< gfg> Shadowm: well see 20180508 09:20:18< gfg> Well yes*, that's why i just added that todo to check whether it work instead of Just implementing that 20180508 09:21:44-!- louis94 [~~louis94@91.176.171.238] has joined #wesnoth-dev 20180508 09:28:48-!- lipkabb [~lipk@2001:738:5404:192:63fe:9282:49e3:6ce8] has quit [Ping timeout: 265 seconds] 20180508 09:33:39-!- louis94 [~~louis94@91.176.171.238] has quit [Ping timeout: 260 seconds] 20180508 09:52:19-!- vn971 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has quit [Ping timeout: 265 seconds] 20180508 10:37:38< irker306> wesnoth/wesnoth:1.14 doofus-01 0ed79d5768 removing disengage ability and translati AppVeyor: All builds passed 20180508 10:40:58-!- gfgt [~androirc@ersc130.goemobile.de] has joined #wesnoth-dev 20180508 10:44:30-!- lipkabb [~lipk@2001:738:5404:192:63fe:9282:49e3:6ce8] has joined #wesnoth-dev 20180508 10:45:42-!- lipkabb [~lipk@2001:738:5404:192:63fe:9282:49e3:6ce8] has quit [Remote host closed the connection] 20180508 10:46:00-!- lipkabb [~lipk@2001:738:5404:192:63fe:9282:49e3:6ce8] has joined #wesnoth-dev 20180508 10:51:18-!- atarocch [~atarocch@93.56.164.28] has quit [Quit: Leaving] 20180508 10:51:36-!- atarocch [~atarocch@93.56.164.28] has joined #wesnoth-dev 20180508 10:52:47-!- lipkabb [~lipk@2001:738:5404:192:63fe:9282:49e3:6ce8] has quit [Ping timeout: 276 seconds] 20180508 10:58:35-!- discordbot2 [~discordbo@baldras.wesnoth.org] has quit [Remote host closed the connection] 20180508 10:58:44-!- discordbot3 [~discordbo@baldras.wesnoth.org] has joined #wesnoth-dev 20180508 10:58:46-!- mode/#wesnoth-dev [+v discordbot3] by ChanServ 20180508 11:06:11-!- lipkabb [~lipk@g.itk.ppke.hu] has joined #wesnoth-dev 20180508 11:21:57-!- lipkabb [~lipk@g.itk.ppke.hu] has quit [Ping timeout: 240 seconds] 20180508 11:32:31-!- lipkabb [~lipk@2001:738:5404:192:63fe:9282:49e3:6ce8] has joined #wesnoth-dev 20180508 11:37:09-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20180508 11:42:51-!- lipkabb [~lipk@2001:738:5404:192:63fe:9282:49e3:6ce8] has quit [Ping timeout: 240 seconds] 20180508 12:02:05-!- gfgt [~androirc@ersc130.goemobile.de] has quit [Read error: Connection reset by peer] 20180508 12:02:16-!- gfgt [~androirc@ersc130.goemobile.de] has joined #wesnoth-dev 20180508 12:54:25-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: mattsc] 20180508 12:54:56<+discordbot3> @shadowm Did you say before that someone tested, and the fix here seemed to be working? https://steamcommunity.com/app/599390/discussions/0/1696046342868114907/ If yes, I assume I should unpin that, since the fix'll be in 1.14.1. 20180508 13:06:25-!- gfgt [~androirc@ersc130.goemobile.de] has quit [Remote host closed the connection] 20180508 13:08:00-!- gfgt [~androirc@ersc130.goemobile.de] has joined #wesnoth-dev 20180508 13:13:02-!- gfgt [~androirc@ersc130.goemobile.de] has quit [Ping timeout: 255 seconds] 20180508 13:19:41-!- lipkabb [~lipk@2001:738:5404:192:63fe:9282:49e3:6ce8] has joined #wesnoth-dev 20180508 13:24:29-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-dev 20180508 13:34:51< irker306> wesnoth/wesnoth:master Iris Morelle 4335bedeff wam: Allow using embedded data URIs as a AppVeyor: All builds passed 20180508 13:35:55-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has joined #wesnoth-dev 20180508 13:46:45-!- lipkabb [~lipk@2001:738:5404:192:63fe:9282:49e3:6ce8] has quit [Remote host closed the connection] 20180508 13:47:02-!- lipkabb [~lipk@2001:738:5404:192:63fe:9282:49e3:6ce8] has joined #wesnoth-dev 20180508 13:52:52-!- gfgt [~androirc@ersc130.goemobile.de] has joined #wesnoth-dev 20180508 13:57:54-!- gfgt [~androirc@ersc130.goemobile.de] has quit [Ping timeout: 260 seconds] 20180508 14:03:42-!- zookeeper_ [~lmsnie@95.175.104.45] has joined #wesnoth-dev 20180508 14:04:02-!- gfg [~androirc@ersc144.goemobile.de] has joined #wesnoth-dev 20180508 14:05:27-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 240 seconds] 20180508 14:06:43-!- lipkabb [~lipk@2001:738:5404:192:63fe:9282:49e3:6ce8] has quit [Ping timeout: 265 seconds] 20180508 14:20:20-!- lipkabb [~lipk@2001:738:5404:192:63fe:9282:49e3:6ce8] has joined #wesnoth-dev 20180508 14:24:09-!- lipkabb [~lipk@2001:738:5404:192:63fe:9282:49e3:6ce8] has quit [Client Quit] 20180508 14:38:53-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20180508 14:41:37-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20180508 14:42:17-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: mattsc] 20180508 14:49:15-!- gfg [~androirc@ersc144.goemobile.de] has quit [Remote host closed the connection] 20180508 14:59:00-!- Oebele [~quassel@143.177.58.202] has joined #wesnoth-dev 20180508 15:05:20-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-dev 20180508 15:21:33< irker306> wesnoth/wesnoth:1.14 Iris Morelle 0a24468fb3 wam: Allow using embedded data URIs as a AppVeyor: All builds passed 20180508 15:25:17-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: So long and thanks for all the fish.] 20180508 15:31:00-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-dev 20180508 15:38:00<+discordbot3> @Pentarctagon I'd wait until 1.14.1 becomes available on Steam. 20180508 15:47:15-!- gallaecio [~quassel@148.red-83-37-165.dynamicip.rima-tde.net] has quit [Remote host closed the connection] 20180508 15:51:54<+discordbot3> When will 14.1 be available? 20180508 15:53:13-!- Oebele [~quassel@143.177.58.202] has quit [Remote host closed the connection] 20180508 15:53:27< Soliton> a long time after 2.0. 20180508 15:54:29<+discordbot3> Hi, i want to help developing the game. where do i start? 20180508 15:55:06< Soliton> you could start here: https://github.com/wesnoth/wesnoth/issues?q=is%3Aissue+is%3Aopen+label%3A%22Good+first+issue%22 20180508 15:55:38< Soliton> pick something you're interested in and try to solve it. 20180508 15:55:53< Soliton> ask here for any follow-up questions. 20180508 15:56:12<+discordbot3> ok thanks 20180508 16:03:55-!- gfg [~androirc@ersc130.goemobile.de] has joined #wesnoth-dev 20180508 16:13:14-!- gfg [~androirc@ersc130.goemobile.de] has quit [Ping timeout: 260 seconds] 20180508 16:13:21-!- gallaecio [~quassel@188.79.96.255] has joined #wesnoth-dev 20180508 16:18:19-!- gfg [~androirc@134.76.63.8] has joined #wesnoth-dev 20180508 16:22:54-!- gfg [~androirc@134.76.63.8] has quit [Ping timeout: 250 seconds] 20180508 16:31:38-!- gfg [~androirc@134.76.63.8] has joined #wesnoth-dev 20180508 16:34:20-!- gfg [~androirc@134.76.63.8] has left #wesnoth-dev [] 20180508 16:34:28-!- gfgt [~androirc@134.76.63.8] has joined #wesnoth-dev 20180508 16:37:41< gfgt> vman: the situation is a little tricky currently because master is afaik still quite broken (didn't test) and on 1.14 umcapi changes are not allowed. So some of those issues listed there are not applicable right now. 20180508 16:45:01-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has quit [Quit: Connection closed for inactivity] 20180508 16:46:47-!- Marcgal [~m@2a02:a317:2241:7a00:a467:6b9f:e836:3919] has joined #wesnoth-dev 20180508 16:51:12-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: So long and thanks for all the fish.] 20180508 17:01:12-!- heirecka [~heirecka@exherbo/developer/heirecka] has quit [Remote host closed the connection] 20180508 17:01:55-!- heirecka [~heirecka@exherbo/developer/heirecka] has joined #wesnoth-dev 20180508 17:12:06-!- DoctorFender1031 [~DeFender1@89-138-91-7.bb.netvision.net.il] has quit [Quit: I'm not back now.] 20180508 17:14:31-!- DeFender1031 [~DeFender1@89-138-91-7.bb.netvision.net.il] has joined #wesnoth-dev 20180508 17:42:16-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180508 17:42:22-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20180508 17:47:05< irker306> wesnoth/wesnoth:1.14 galegosimpatico ee8965d27b Merge `1.14` into `1.14_dev_confirmation AppVeyor: All builds passed 20180508 17:57:37-!- Marcgal [~m@2a02:a317:2241:7a00:a467:6b9f:e836:3919] has quit [Quit: Leaving] 20180508 18:29:01-!- discordbot4 [~discordbo@baldras.wesnoth.org] has joined #wesnoth-dev 20180508 18:29:01-!- mode/#wesnoth-dev [+v discordbot4] by ChanServ 20180508 18:30:21-!- discordbot3 [~discordbo@baldras.wesnoth.org] has quit [Ping timeout: 264 seconds] 20180508 18:30:21-!- timotei_ [~timotei@wesnoth/developer/timotei] has quit [Ping timeout: 264 seconds] 20180508 18:31:11-!- timotei_ [~timotei@wesnoth/developer/timotei] has joined #wesnoth-dev 20180508 18:40:22-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has joined #wesnoth-dev 20180508 19:11:18-!- zookeeper_ is now known as zookeeper 20180508 19:11:21-!- zookeeper [~lmsnie@95.175.104.45] has quit [Changing host] 20180508 19:11:21-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20180508 19:20:16< gfgt> Now someone uploaded a completely broken version of "world conqest 2" to the addon server... 20180508 19:21:47< gfgt> Maybe we should add some mechanism i require people to have the password to upload addons even if the original addon is not on the latest server yet? 20180508 19:22:08< gfgt> To* 20180508 19:30:24< Ravana_> there is rule against completely broken addons for stable servers 20180508 19:31:37< Ravana_> I remember someone said in lobby that he uploaded it 20180508 19:55:44< gfgt> Maybe you could tell him not to upload broken/untested stuff? And that add-ons for 1.12 to not automatically with for 1.14 20180508 19:58:44< Ravana_> would need to see logs who it was 20180508 20:23:19-!- gallaecio [~quassel@188.79.96.255] has quit [Remote host closed the connection] 20180508 20:49:32-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has quit [Quit: Connection closed for inactivity] 20180508 21:07:14-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 260 seconds] 20180508 21:11:29-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20180508 21:12:37< irker306> wesnoth/wesnoth:1.14 Fernando Carmona Varo 7e32d51134 tutorial: add labels to villages and kee AppVeyor: All builds passed 20180508 21:45:15<+discordbot4> I played The South Guard a few days ago and won the good path (kill the outlaws) in like 3 turns lul 20180508 21:49:03<+discordbot4> So yeah I'd agree that the last scenario is kinda overall underwhelming 20180508 22:06:35-!- DeFender [~DeFender1@89-138-218-118.bb.netvision.net.il] has joined #wesnoth-dev 20180508 22:06:38-!- louis94 [~~louis94@91.176.171.238] has joined #wesnoth-dev 20180508 22:07:00-!- DeFender1031 [~DeFender1@89-138-91-7.bb.netvision.net.il] has quit [Ping timeout: 256 seconds] 20180508 22:10:57-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 240 seconds] 20180508 22:13:21<+discordbot4> To be fair, if Wesnoth were better about backwards-compatibility, there'd be a decent chance that old add-ons would just work without modification or testing. 20180508 22:13:59-!- gfgt [~androirc@134.76.63.8] has quit [Ping timeout: 246 seconds] 20180508 22:32:27-!- gfg [~androirc@134.76.63.8] has joined #wesnoth-dev 20180508 23:02:55-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20180508 23:18:31<+discordbot4> OK 20180508 23:18:34<+discordbot4> how to fix this... 20180508 23:20:08-!- louis94 [~~louis94@91.176.171.238] has quit [Ping timeout: 246 seconds] 20180508 23:24:59<+discordbot4> hmmmm 20180508 23:25:01<+discordbot4> hmmmmmmmmmmm 20180508 23:34:38<+discordbot4> @vman @gfgt One can still do and test changes on 1.14, and then forward-port them to master. I've been rebasing my branch onto the top of the recent version for the last year 😄 Great practice in rebasing 😄 20180508 23:54:57-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-dev --- Log closed Wed May 09 00:00:10 2018