--- Log opened Sat May 26 00:00:09 2018 20180526 00:11:33< Ravana_> I guess I need to download 1.14.1, observing one bug that is possibly fixed there 20180526 00:12:28-!- gfgtdf [~chatzilla@x4e3633e0.dyn.telefonica.de] has quit [Quit: ChatZilla 0.9.93 [Firefox 52.8.0/20180430140610]] 20180526 00:23:09-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth-dev 20180526 00:57:11< Ravana_> same bug in 1.14.1 20180526 01:10:02-!- gfgtdf [~chatzilla@x4e3633e0.dyn.telefonica.de] has joined #wesnoth-dev 20180526 01:11:02< gfgtdf> 1.14 is still in stringfreeze right ? 20180526 01:11:29< celticminstrel> Has 1.14.2 been tagged? 20180526 01:14:07<+discordbot1> No 20180526 01:14:28< celticminstrel> Then yes there's a string freeze. (Also what's the hold-up, it's like three days late.) 20180526 01:14:45<+discordbot1> Haven’t merged the hotkeys PR 20180526 01:14:57< celticminstrel> :/ 20180526 01:16:46< irker765> wesnoth: gfgtdf wesnoth:master acf9a9874c6d / src/actions/advancement.cpp: fix untranslatable string. https://github.com/wesnoth/wesnoth/commit/acf9a9874c6d51ca205de6fb8cebb35f91c3fec0 20180526 01:34:44< irker765> wesnoth: Severin Glöckner wesnoth:1.14 11968f5579bf / data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg: SotA S18: move DA transformation to lua https://github.com/wesnoth/wesnoth/commit/11968f5579bff86a220cc2869f12f55ca493fa4d 20180526 01:34:46< irker765> wesnoth: Severin Glöckner wesnoth:1.14 cf3d6bf97a6f / data/campaigns/Secrets_of_the_Ancients/ (11 files in 2 dirs): SotA: transform bats already after the 5th scenario https://github.com/wesnoth/wesnoth/commit/cf3d6bf97a6fbe97b96858ee742011480bffc94b 20180526 01:34:48< irker765> wesnoth: Severin Glöckner wesnoth:1.14 aafacd7bce6f / data/campaigns/Secrets_of_the_Ancients/ (maps/20_North_Knalga.map scenarios/20_North_Knalga.cfg): SotA: fix S20, was broken with the removal of the old gates https://github.com/wesnoth/wesnoth/commit/aafacd7bce6f743a7bbb6190e3f8b6ba1a6eea4e 20180526 01:34:50< irker765> wesnoth: Severin Glöckner wesnoth:1.14 7f2ddac8effc / data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg: SotA S21: fix terrain filter https://github.com/wesnoth/wesnoth/commit/7f2ddac8effc2db984178705c2d1d39ba92dbd2a 20180526 01:34:52< irker765> wesnoth: Severin Glöckner wesnoth:1.14 30a8a6cfcdf0 / data/campaigns/ (6 files in 2 dirs): SotA & UtBS: replace deprecated code https://github.com/wesnoth/wesnoth/commit/30a8a6cfcdf0a16edb2e076616ee01c9620aaeca 20180526 01:37:51<+discordbot1> ... why were those placement values deprecated? Only so the syntax could be split into three different attributes? 20180526 01:40:02< gfgtdf> idk 20180526 01:40:09< celticminstrel> I can't remember exactly, but it might've been so that you can use the passable key in conjunction with a location ID rather than a placement rule? 20180526 01:40:41< celticminstrel> (Also that's only two attributes, right?) 20180526 01:42:26<+discordbot1> placement, overwrite, and passable. 20180526 01:42:55< gfgtdf> this seems to be the commit https://github.com/wesnoth/wesnoth/commit/479704069ab50d5056564aea3d25aede778d0c57#diff-b991bfe5acc58a8d5e75500be821d979 20180526 01:43:37<+discordbot1> What's a location id anyway? 20180526 01:53:02< irker765> wesnoth: Severin Glöckner wesnoth:master 627c39a3a87e / data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg: SotA S18: move DA transformation to lua https://github.com/wesnoth/wesnoth/commit/627c39a3a87e68e0e57e7c385e531bb67b4b8747 20180526 01:53:04< irker765> wesnoth: Severin Glöckner wesnoth:master 4db9f17e099b / data/campaigns/Secrets_of_the_Ancients/ (maps/20_North_Knalga.map scenarios/20_North_Knalga.cfg): SotA: fix S20, was broken with the removal of the old gates https://github.com/wesnoth/wesnoth/commit/4db9f17e099b813b86f8ea5a9776814d29925593 20180526 01:53:06< irker765> wesnoth: Severin Glöckner wesnoth:master fec49a53a67d / data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg: SotA S21: fix terrain filter https://github.com/wesnoth/wesnoth/commit/fec49a53a67d82b8004e1e2fb7169b7d867d0a47 20180526 01:53:08< irker765> wesnoth: Severin Glöckner wesnoth:master 3a103e6bbf80 / data/campaigns/ (6 files in 2 dirs): SotA & UtBS: replace deprecated code https://github.com/wesnoth/wesnoth/commit/3a103e6bbf80b47c508088f31892a680abb9dc89 20180526 01:53:10< irker765> wesnoth: Severin Glöckner wesnoth:master 307d1d1d4466 / data/campaigns/Secrets_of_the_Ancients/ (8 files in 2 dirs): SotA: transform units in S5 instead of S18 https://github.com/wesnoth/wesnoth/commit/307d1d1d4466e37d1e6cc589f72a195bed867425 20180526 01:55:18-!- gfgtdf_ [~chatzilla@x4e32b596.dyn.telefonica.de] has joined #wesnoth-dev 20180526 01:55:29< gfgtdf_> localtions defined in the map editor (not the scenario editor) 20180526 01:57:19-!- gfgtdf [~chatzilla@x4e3633e0.dyn.telefonica.de] has quit [Ping timeout: 260 seconds] 20180526 01:57:27-!- gfgtdf_ is now known as gfgtdf 20180526 01:58:04<+discordbot1> Oh is that a thing now? 20180526 01:58:21<+discordbot1> [area] I think 20180526 01:58:28<+discordbot1> one can use that manually 20180526 01:58:38< gfgtdf> no [area] is from te scenario editor. 20180526 01:58:56< gfgtdf> location is is basicialyl generalizes starting poositions. 20180526 02:01:12<+discordbot1> oh yeah 20180526 02:01:14<+discordbot1> tat 20180526 02:01:38< gfgtdf> i thought about making [area] work (without [time_area] see also #2932) but at that time the scenario editor was really bugged and i just assumed that those would not be fixed before 1.14 so i went for using generalized starting positions instead. 20180526 02:02:11<+discordbot1> [area] doesn't work? 20180526 02:02:47< gfgtdf> [area] is no known tag afaik 20180526 02:02:58<+discordbot1> blinks 20180526 02:03:26< gfgtdf> 'that time' = 1.13.5 = before i kneo it'd take another two years to get out 1.14 20180526 02:04:08<+discordbot1> @sevu why are you tinkering with NR path B? 20180526 02:04:39<+discordbot1> didn't see that it was disabled when I started working on it 20180526 02:04:54<+discordbot1> .... and the maps are horrible 20180526 02:05:05<+discordbot1> It iterally hasn't been thouched in near on a decade 20180526 02:05:44<+discordbot1> E S R never finished it, and when I asked him about it a few years ago he didn't remember anything about it 20180526 02:05:47<+discordbot1> just remove it 20180526 02:05:55<+discordbot1> about his plans for it* 20180526 02:06:50<+discordbot1> I'll leave things as they are ... I doubt anyone starts polishing it 20180526 02:07:02<+discordbot1> alright, I'll remove it... 20180526 02:07:51-!- iceiceice [~chris@unaffiliated/iceiceice] has quit [Quit: Leaving] 20180526 02:07:57<+discordbot1> The story itself seems to be fine 20180526 02:08:16< celticminstrel> @Vultraz, [time_area] works for defining areas just like how you'd [area], and they can be referenced from filters. 20180526 02:08:44< celticminstrel> What's this path B? 20180526 02:08:59< celticminstrel> If it has any potential at all I think it should be left in. 20180526 02:09:10<+discordbot1> oh for fuck's sake 20180526 02:09:32< celticminstrel> Because IMO more choices is better in a campaign. 20180526 02:09:39<+discordbot1> its a shitty abandoned alternate path halfway through NR whose maps are crap and was never completed 20180526 02:09:53< celticminstrel> That really doesn't tell me anything. 20180526 02:10:08< celticminstrel> Forget about the maps, those aren't the important thing... 20180526 02:10:23< celticminstrel> Presumably it has some kinda outline, story, plot points, whatever. 20180526 02:10:44< celticminstrel> That should be the reference from which we decide whether to keep it. 20180526 02:10:55< celticminstrel> Not the maps, not the unfinishedness. 20180526 02:11:15< celticminstrel> Maps can be improved. 20180526 02:11:23< celticminstrel> Or even entirely redesigned. 20180526 02:11:36< celticminstrel> If necessary you could split/combine scenarios in the path. 20180526 02:12:00< celticminstrel> The important question is, what happens down this path? 20180526 02:12:34< celticminstrel> I mean, if ir's obviously dumb and multiple people agree it's unsalvageable, then sure, by all means remove it, but... 20180526 02:12:53< celticminstrel> If it has potential, keep it as reference for someone someday who wants to finish it. 20180526 02:13:19< celticminstrel> If someone (possibly @sevu?) could describe what it's about, I could give a more specific opinion. 20180526 02:16:49<+discordbot1> short summary: protagonist is controlled by the evil anagonist, fights some scenarios under his command, including against his former comrades, and after his master is defeated the story ends... it follows an epiloge where a friend who he killed gives him courage... It's shorter than the A path and the story has nothing in common since the splitup 20180526 02:16:53< irker765> wesnoth/wesnoth:1.14 Severin Glöckner bf792a959f DiD S7: compensate -1 income with +1 sup AppVeyor: All builds passed 20180526 02:18:37< celticminstrel> Hmm, kinda sounds like a "bad end" though... 20180526 02:18:38<+discordbot1> NR in its entirety is dumb 20180526 02:18:44< celticminstrel> Controlled how? 20180526 02:19:07<+discordbot1> magic 20180526 02:19:12<+discordbot1> magic slavery 20180526 02:20:48< celticminstrel> Okay, that... doesn't sound like it has a whole lot of potential TBH. I mean... there's some potential there, so I'd suggest getting more opinions, but... it doesn't sound like a route that I would be interested in taking, at least, and the splitting point doesn't actually sound like a choice. 20180526 02:21:02< celticminstrel> That is, it sounds like something that's forced upon you due to bad choices. 20180526 02:21:09< celticminstrel> Rather than a decision you purposely made. 20180526 02:24:10<+discordbot1> yes 20180526 02:24:14<+discordbot1> IIRC it happens if you lose S5 20180526 02:24:40<+discordbot1> so, please, someone remove it or if not I shall do so later 20180526 02:26:01<+discordbot1> IIRC it's actually triggered by a user choice actually. 20180526 02:26:35<+discordbot1> Yep. See scenario 4 line 357. 20180526 02:27:11<+discordbot1> still, it's a very badly designed path if it's shorter and ultimately fruitless 20180526 02:29:41<+discordbot1> The part I liked is that it is shorter and that there seem to be less large scale battles... It's rather like another campaign 20180526 02:30:38<+discordbot1> If two people tell each other that the played NR it may happen that they speak about completely different things 20180526 02:31:53<+discordbot1> My prefered course of action would be to remove NR as a whole ... 20180526 02:32:20<+discordbot1> it would save us a large chunk of money, certainly 20180526 02:32:28< gfgtdf> how so ? 20180526 02:32:48<+discordbot1> it's slated to be the next campaign for which we commission portraits 20180526 02:33:31<+discordbot1> I've jokingly suggested removing NR a million times, but a lot of people here have a terrible sense of humor. 20180526 02:33:38<+discordbot1> I'd actually oppose removing it. 20180526 02:34:00<+discordbot1> It's a pivotal piece of history for the mainline epoch, so you can't just dump it like that. 20180526 02:34:25<+discordbot1> could probably rewrite it at some point 20180526 02:34:26<+discordbot1> I didn't do so 20180526 02:34:35<+discordbot1> but not anytime soon 20180526 02:34:59<+discordbot1> I was throwing around ideas with Jetrel last night for an HTTT rewrite sometime next year or so. 20180526 02:35:19<+discordbot1> I think it's fair for NR to be in mainline filling that niche for absurd large-scale battles that certain people in UMC land like so much. 20180526 02:35:39<+discordbot1> Also for the most part it doesn't take itself too seriously, which is a plus. 20180526 02:36:34<+discordbot1> It's those few occasions where it does take itself seriously (like the tragedy with that elf) that come across as incredibly jarring. 20180526 02:37:34<+discordbot1> The same applies to the evil Tallin branch, as a matter of fact. I found its existence incredibly confusing back in the day, since I had the opportunity to play the original versions where it did not exist and the prose was just light-hearted fun. 20180526 02:38:09<+discordbot1> IIRC I was world by He Who Shall Not Be Named that it was Taurus' idea and prose. 20180526 02:38:26<+discordbot1> So I reckon he just went through the same process I did with IftU and AtS. 20180526 02:38:51<+discordbot1> You write something, don't think too much about it, then you complete it and you look back and realize "well actually I could do something better than this". 20180526 02:39:09<+discordbot1> Except you make the mistake of revisiting/building upon the same idea instead of making something new. 20180526 02:39:24<+discordbot1> *I was told 20180526 02:46:11<+discordbot1> I built Wesnoth with ThreadSanitizer and I'm getting occasional noise from PulseAudio. 20180526 02:47:45-!- fabi [~fabi@wesnoth/developer/fendrin] has quit [Ping timeout: 245 seconds] 20180526 02:47:53-!- fabi_ [~fabi@200116b82b157800b9a75ed7fd6aae0b.dip.versatel-1u1.de] has joined #wesnoth-dev 20180526 02:48:08<+discordbot1> I get a flood of reports when going into the loadscreen while loading IftU. 20180526 02:48:09<+discordbot1> there was also this strange report, eventually related https://github.com/wesnoth/wesnoth/issues/3138 20180526 02:49:32<+discordbot1> https://pastebin.com/aTrWtsCc 20180526 02:49:42<+discordbot1> Oops, that's the after section. 20180526 02:50:20<+discordbot1> This is before, more precisely, between loading a turn save and the prompt appearing: https://pastebin.com/DuYhZVXa 20180526 02:52:06<+discordbot1> (The context is that my campaign is apparently able to trigger a bug in the engine when displaying a GUI2 dialog during global [lua] execution, that manifests in the form of a rare assertion failure or a segmentation fault.) 20180526 02:53:27<+discordbot1> (The loadscreen is visible and animated while the custom dialog is up.) 20180526 02:57:28-!- gfgtdf [~chatzilla@x4e32b596.dyn.telefonica.de] has quit [Quit: ChatZilla 0.9.93 [Firefox 52.8.0/20180430140610]] 20180526 03:10:18< celticminstrel> Ugh, is this the bug I fixed, like, twice already? 20180526 03:10:37< celticminstrel> Or is it something else related? Does it depend on the dialog shown? 20180526 03:11:34<+discordbot1> Who knows. 20180526 03:11:44<+discordbot1> It's rare enough that I have encountered only once. 20180526 03:11:48<+discordbot1> *it 20180526 03:12:23-!- Appleman1234 [~quassel@124x38x163x22.ap124.ftth.ucom.ne.jp] has quit [Read error: Connection reset by peer] 20180526 03:12:31< celticminstrel> Hm, okay. Pretty sure the one I'm thinking of occurred predictably whenver invoking a dialog from global Lua. 20180526 03:12:35-!- Appleman1234 [~quassel@124x38x163x22.ap124.ftth.ucom.ne.jp] has joined #wesnoth-dev 20180526 03:12:37< celticminstrel> So I guess it's probably not the same. 20180526 03:13:15< celticminstrel> Oh yeah @ancestral should maybe add the changed hotkeys to the changelog (specifically, the ones that don't still work)? 20180526 03:13:39< celticminstrel> (I mean mentioning all of them is good too, but... not in any detail really.) 20180526 03:34:42-!- Appleman1234 [~quassel@124x38x163x22.ap124.ftth.ucom.ne.jp] has quit [Ping timeout: 268 seconds] 20180526 03:46:09< irker765> wesnoth: Severin Glöckner wesnoth:1.14 763c5fef0861 / changelog.md players_changelog.md: add Changelog entries https://github.com/wesnoth/wesnoth/commit/763c5fef08616ffdd4f40354e371ad1fb8961085 20180526 03:51:09<+discordbot1> @shadowm 1.14, yes? 20180526 03:51:26<+discordbot1> @shadowm could you see if the same warnings appear on master? 20180526 03:53:09<+discordbot1> Why would it not be 1.14? 20180526 03:53:17<+discordbot1> And I'm not looking at master. That'd be pointless. 20180526 03:54:44<+discordbot1> It’s not pointless, because my refactoring of the loading screen implementation on master is not dependent on the accelerated rendering changes to work. They could be backported. 20180526 03:56:20<+discordbot1> I'm not going to partake in this voodoo-fix business. 20180526 03:56:37<+discordbot1> Odds that I'll look at master are pretty nil atm. 20180526 03:58:23<+discordbot1> How is it a voodoo fix if it fixes the problem 20180526 03:58:41<+discordbot1> Because you have no idea how it works or whether it introduces new ones. 20180526 03:59:00<+discordbot1> sigh 20180526 03:59:02<+discordbot1> Fine 20180526 03:59:17<+discordbot1> This issue will have to remain unresolved 20180526 04:00:40<+discordbot1> That's fine with me since that only comes up during testing. 20180526 04:00:48<+discordbot1> I'll of course direct people to you if they encounter it. 20180526 04:04:22<+discordbot1> Nothing I can do about it so that’s useless 20180526 04:05:15<+discordbot1> celticminstrel: Oh it got merged. Cool, I’ll update it. @Vultraz Do I need to worry about merging into 1.14 or is that taken care of? 20180526 04:05:37<+discordbot1> Who merged what? 20180526 04:05:55<+discordbot1> Oh it wasn’t 20180526 04:06:08<+discordbot1> Hotkeys 20180526 04:06:13<+discordbot1> No? 20180526 04:06:47<+discordbot1> Okay it didn’t 20180526 04:07:16<+discordbot1> I can update the changelog in the PR. 20180526 04:08:38<+discordbot1> When did that become a markdown file? Coolness. 20180526 04:09:19<+discordbot1> In February. 20180526 04:09:27<+discordbot1> That makes sense. 20180526 04:09:32<+discordbot1> So this would go under 1.15.0-dev? 20180526 04:09:34<+discordbot1> March rather. 20180526 04:09:37<+discordbot1> Or do I just need to wait. 20180526 04:10:12<+discordbot1> @Vultraz Issues or concerns with the hotkeys PR? 20180526 04:10:44<+discordbot1> I haven’t really looked at it 20180526 04:10:59<+discordbot1> The only thing I don’t like is maintaining legacy hotkeys 20180526 04:11:00<+discordbot1> I need to know if I am holding anybody up 20180526 04:11:22<+discordbot1> Okay, so I should consider removing keys with more than one binding? 20180526 04:14:46<+discordbot1> Perhaps it would be acceptable to have them in for one release 20180526 04:14:48<+discordbot1> I dunno 20180526 04:19:14<+discordbot1> what's the criticalness of the hotkeys PR anyway? it seems strange to be changing which keys do what in a stable release. 20180526 04:20:41<+discordbot1> To be honest I'd rather not see that in 1.14 other than the planning mode hotkey either. 20180526 04:23:05<+discordbot1> But since it's not my decision I'm basing that on a completely uninformed view. I've not really looked into the PR to decide exactly how intrusive the changes are and I'm not planning to. 20180526 04:24:06<+discordbot1> IMO it's can just be more than a little bit disconcerting for someone new to the game to change something as pervasive as the default key bindings less than two months into the release cycle. 20180526 04:26:12<+discordbot1> It could've been done before RC 1 (to get the manual updates in as well) or it could be done later down the line when people have a better sense of how the game's development cycle works and that stuff isn't changed on a whim just for the sake of it (not saying that this is the PR's motivation, I know ancestral did the research, but the people who're going to be on the receiving end don't). 20180526 04:29:44< irker765> wesnoth/wesnoth:master Severin Glöckner 9f37896f32 DiD S7: compensate -1 income with +1 sup AppVeyor: All builds passed 20180526 05:04:17<+discordbot1> perhaps matthiaskrgr would be willing to run Tsan on master. 20180526 05:04:28<+discordbot1> anyway 20180526 05:04:36<+discordbot1> I suppose the hotkey change is a bit drastic 20180526 05:04:50<+discordbot1> which seems a point in favor of keeping some compatibility for a time 20180526 05:10:05-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20180526 05:29:26<+discordbot1> I’m inclined to agree with shadowm, I just figured this would go into 1.15 20180526 05:30:45<+discordbot1> Going to move onto working on the sidebar next, which will be probably in the next month or two 20180526 05:32:10< celticminstrel> I too figured it would be 1.15 only. 20180526 05:32:32< celticminstrel> But I'm not opposed to it going in 1.14 as long as the old keys are left in. 20180526 05:32:45< celticminstrel> (Which old keys are not left in BTW?) 20180526 05:37:48< celticminstrel> @ancestral 20180526 05:38:51<+discordbot1> http://mproud.com/wesnoth/shortcuts/shortcuts.png 20180526 05:39:01<+discordbot1> The ones with asterisks 20180526 05:39:05<+discordbot1> No longer work 20180526 05:40:07< celticminstrel> Okay the only one of those that I actually use is U. 20180526 05:40:17< celticminstrel> And occasionally R. 20180526 05:40:18<+discordbot1> S no longer being statistics would definitely throw people off 20180526 05:40:35< celticminstrel> I could see that... 20180526 05:40:47<+discordbot1> That image is slightly incorrect; statistics is S and status table is T 20180526 05:41:39<+discordbot1> celticminstrel: Going out on a limb here and going to venture that the first thing people are doing in Wesnoth is recruiting. 20180526 05:42:01<+discordbot1> Most games that have shortcuts do not involve modifier keys 20180526 05:42:45<+discordbot1> If you build a barracks in StarCraft, you don’t hold down the control key. You press b. 20180526 05:43:02<+discordbot1> If you want to recruit a unit in Wesnoth, why not just press R? 20180526 05:43:45< celticminstrel> Yeah I have no problem with this. 20180526 05:43:52< celticminstrel> Recall is a bit weird. 20180526 05:44:09<+discordbot1> REcall 20180526 05:44:17< celticminstrel> I think I'd personally prefer to stick with the old key - R to recruit, Alt+R to recall. 20180526 05:44:26< celticminstrel> But of course it doesn't hurt having the alternative. 20180526 05:44:35<+discordbot1> Every basic command should not have a modifier key. 20180526 05:44:56<+discordbot1> Every strategy game has actual keys you just press and they just do the thing. 20180526 05:45:09<+discordbot1> (I’m exaggerating.) 20180526 05:45:35<+discordbot1> Recall is used often enough it deserves its own key. 20180526 05:46:26<+discordbot1> I’m open to alternatives here. If you think L makes more sense, I could be convinced. 20180526 05:46:54<+discordbot1> I figured L made more sense as “log”, as other games tend to do 20180526 05:47:33<+discordbot1> Or maybe they don’t. A chat log is a little unusual. 20180526 05:48:34< celticminstrel> L does make more sense as "log", and there probably will be a chat log at some point, so... 20180526 05:51:48<+discordbot1> Also, the image above: Planning mode is alt+P 20180526 05:52:05<+discordbot1> Couple of other very minor things, and I added command+Y to undo 20180526 05:52:14< celticminstrel> Redo, you mean? 20180526 05:52:20<+discordbot1> Er Redo 20180526 05:52:21<+discordbot1> Sorry 20180526 05:52:58< celticminstrel> But anyway those removals (except maybe stats, which you said isn't removed after all) seem fine for 1.14. 20180526 05:53:23<+discordbot1> If you want me to re-organize the file back to the way it was before I can do that 20180526 05:53:42<+discordbot1> I was convinced there was a conflict issue with modifier keys and non-modifier keys, but now I’m beginning to doubt myself with that 20180526 05:53:43< celticminstrel> I don't really have an issue with the reorganization? 20180526 05:53:52< celticminstrel> As long as it doesn't create bugs or anything. 20180526 05:54:27<+discordbot1> @ancestral honestly, I wonder if working on the sidebar is worth it anymore, since 1.15 will have a total redesign 20180526 05:54:40<+discordbot1> With the UI code? 20180526 05:55:15< irker765> wesnoth: newfrenchy83 wesnoth:master 5386841088e4 / src/actions/advancement.cpp: Update advancement.cpp https://github.com/wesnoth/wesnoth/commit/5386841088e4b4a40a06bf4f78fe147a11a4164f 20180526 05:55:38<+discordbot1> It will be years until Wesnoth 1.16 is done. 20180526 05:55:51<+discordbot1> So, I think sidebar improvements in 1.14 may well be worth it. 20180526 05:56:23<+discordbot1> Good point. Maybe there needs to be two efforts. 20180526 05:56:45<+discordbot1> (That is, both sidebar improvements and a long-term whatever.) 20180526 05:57:15<+discordbot1> fair enough 20180526 05:57:36<+discordbot1> but ancestral has been talking about sidebar changes for years now 20180526 05:58:59< irker765> wesnoth: newfrenchy83 wesnoth:1.14 b4ddb0db38c0 / src/actions/advancement.cpp: Update advancement.cpp https://github.com/wesnoth/wesnoth/commit/b4ddb0db38c06f6feece984427359e4b8d45098b 20180526 05:59:01< irker765> wesnoth: Jyrki Vesterinen wesnoth:1.14 6a7e461e1808 / changelog.md players_changelog.md: Changelog entry for pull request #3169 https://github.com/wesnoth/wesnoth/commit/6a7e461e18081f31108048e12507bbe01f27ea9f 20180526 06:00:00< celticminstrel> Uhh. 20180526 06:00:10< celticminstrel> Why was that merged without a descriptive commit message? 20180526 06:00:30<+discordbot1> Good question 20180526 06:00:30<+discordbot1> 😐 20180526 06:01:36< irker765> wesnoth: Charles Dang wesnoth:1.14 f2d84e5cc87d / changelog.md: Improved some changelog entries https://github.com/wesnoth/wesnoth/commit/f2d84e5cc87ddee03a83de4e54efcd686c56a3b6 20180526 06:01:48< irker765> wesnoth: Jyrki Vesterinen wesnoth:master cf2b1ed873cd / changelog.md players_changelog.md: Changelog entry for pull request #3169 https://github.com/wesnoth/wesnoth/commit/cf2b1ed873cde104048e1654bd354cfdc1258e21 20180526 06:02:20<+discordbot1> yes, I know gfgtdf added a retroactive changelog entry to 1.14.1 20180526 06:02:31< celticminstrel> Oh my, years? 20180526 06:02:33< celticminstrel> :/ 20180526 06:02:40<+discordbot1> yes 20180526 06:03:34< irker765> wesnoth: Charles Dang wesnoth:master ff2c72999122 / changelog.md: Updated changelog https://github.com/wesnoth/wesnoth/commit/ff2c72999122aa3759278e66e11c470732f34d97 20180526 06:04:27<+discordbot1> @ancestral if you really can get the sidebar improvements in in the next few months, proceed. If not, just leave it. 20180526 06:04:36<+discordbot1> Well 20180526 06:04:55<+discordbot1> Would be nice to get some graphics if one of our graphics peeps follows through 20180526 06:05:03<+discordbot1> I got ToD images? 20180526 06:05:16<+discordbot1> you have the images to construct them 20180526 06:05:41< celticminstrel> Yeah, please add new ToD graphics, at least for noon and midnight. 20180526 06:06:00<+discordbot1> eventually 20180526 06:07:16< celticminstrel> Can't you at least prioritize those two? 20180526 06:07:25< celticminstrel> The 24-hour and two-suns schedules don't matter as much. 20180526 06:07:54< celticminstrel> I bet you could make makeshift ones for noon and midnight from the same source images as the existing new ones? 20180526 06:08:01< celticminstrel> Just by cropping them a little differently? 20180526 06:08:10< celticminstrel> I dunno, it's just a thought, maybe I'm wrong. 20180526 06:08:19< celticminstrel> Anyway bed. 20180526 06:08:21-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20180526 06:08:51<+discordbot1> noon uses a cropped image fromthe 24h schedule 20180526 06:08:59<+discordbot1> as does midnight 20180526 06:30:28-!- Appleman1234 [~quassel@124x38x163x22.ap124.ftth.ucom.ne.jp] has joined #wesnoth-dev 20180526 06:34:36-!- Appleman1234 [~quassel@124x38x163x22.ap124.ftth.ucom.ne.jp] has quit [Ping timeout: 252 seconds] 20180526 06:40:50< irker765> wesnoth/wesnoth:1.14 josteph 571de810d8 MP Faction Select dialog: Always show th AppVeyor: All builds passed 20180526 07:09:56< irker765> wesnoth: Charles Dang wesnoth:1.14 30247e93cbd2 / src/sdl/surface.cpp: Surface: restrict a workaround to SDL 2.0.6 only https://github.com/wesnoth/wesnoth/commit/30247e93cbd21f431ae669e1227066630b8f1bf4 20180526 07:10:30< irker765> wesnoth: Charles Dang wesnoth:master 0f1029a93340 / src/sdl/surface.cpp: Surface: restrict a workaround to SDL 2.0.6 only https://github.com/wesnoth/wesnoth/commit/0f1029a93340be004254a539b173059f302222dd 20180526 08:04:39< irker765> wesnoth: Charles Dang wesnoth:1.14 e496600c9a24 / src/font/standard_colors.cpp: Used RAL 6038 (#00b51a) for font::GOOD_COLOR https://github.com/wesnoth/wesnoth/commit/e496600c9a24d8b6bed413d3d9a4c7dc260194d9 20180526 08:04:42< irker765> wesnoth: Charles Dang wesnoth:1.14 e54b28a5770d / src/gui/widgets/addon_list.cpp: GUI2/Addon List: don't hardcode green text color for publishable addons https://github.com/wesnoth/wesnoth/commit/e54b28a5770d6c59d7f175aa2ed2c21a06efe6e8 20180526 08:04:50<+discordbot1> Hopefully that green isn't too dark 20180526 08:04:53< irker765> wesnoth: Charles Dang wesnoth:master 107ef77e454a / src/font/standard_colors.cpp: Used RAL 6038 (#00b51a) for font::GOOD_COLOR https://github.com/wesnoth/wesnoth/commit/107ef77e454aa7a9e0c6d48cfb7bffc5754f3a2d 20180526 08:04:56< irker765> wesnoth: Charles Dang wesnoth:master dab702255212 / src/gui/widgets/addon_list.cpp: GUI2/Addon List: don't hardcode green text color for publishable addons https://github.com/wesnoth/wesnoth/commit/dab7022552127afde007e0ab0ce4b6615ba13574 20180526 08:05:09<+discordbot1> It seems a tad on the darker side, but better than the plain IN YO FACE 0,255,0 20180526 08:14:36<+discordbot1> will be 1.14.2 ready for example tomorrow? 20180526 08:25:50<+discordbot1> possibly 20180526 08:25:52-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20180526 08:29:32-!- octalot [~steve@178.115.130.29.wireless.dyn.drei.com] has joined #wesnoth-dev 20180526 08:34:50< octalot> ancestral: there was a conflict issue with modifier keys and non-modifier keys, it was #1736 and fixed in 1.14.0 20180526 08:36:34< octalot> OTOH, I'm definitely find it easy to think of recruit/recall as being two similar actions, just with different modifiers 20180526 08:38:47<+discordbot1> ya know what 20180526 08:38:53<+discordbot1> the hotkeys can be 1.14.3 20180526 08:42:13< zookeeper> @Vultraz, remind me again, what was your reasoning for alphabetical sorting in the faction menu being good? 20180526 08:42:29<+discordbot1> it's logical 20180526 08:43:00<+discordbot1> I can't remember what I was considering at the time 20180526 08:43:09<+discordbot1> probably that it looked better to not have things in random order 20180526 08:52:59< irker765> wesnoth/wesnoth:1.14 josteph cb286a0504 Replay: Don't disable the "Point of view AppVeyor: All builds passed 20180526 08:56:50< zookeeper> @Vultraz, it's not logical for the order to change depending on language, or for drakes to be first and thus logically implying that they're a safe newbie choice, though. 20180526 08:58:18< zookeeper> (anyway, i tried to find the FR that you referenced in the commit message for the sorting thing, but couldn't find it) 20180526 09:05:04<+discordbot1> It’s more logical than only alphabetical in English 20180526 09:05:29<+discordbot1> It’s alphabetical in every language, something we do in many many many places in the game when sorting things alphabetically 20180526 09:26:00<+discordbot1> And I don’t understand why Drakes being listed near the top would lead anyone to think they’re easy to play 20180526 09:26:09<+discordbot1> Given that it’s alphabetical sorting 20180526 09:26:33-!- octalot [~steve@178.115.130.29.wireless.dyn.drei.com] has quit [Ping timeout: 256 seconds] 20180526 10:16:27<+discordbot1> @shadowm @loonycyborg can one of you run the pre-release pot update 20180526 10:21:18< irker765> wesnoth/wesnoth:master Pentarctagon dac8f0d6ca Updated goblin spearman description. AppVeyor: All builds passed 20180526 10:26:13<+discordbot1> @Ravana what if I added a sort_factions key under [era] 20180526 10:26:16<+discordbot1> would that be acceptable 20180526 10:27:12<+discordbot1> (default true) 20180526 10:29:36-!- gfgtdf [~chatzilla@x4e32b596.dyn.telefonica.de] has joined #wesnoth-dev 20180526 10:30:37< gfgtdf> Vultraz: i dont think that'd be optional, it'd be better if we would add an order= key in [multiplayer_side] and te code first first sort by order= and second by name (items with same order= are sorted by name) 20180526 10:31:59< gfgtdf> (ofc i don't really care about the exact name of that key) 20180526 10:34:18< Ravana_> priority as celmin suggested in the thread might be more useful - my use only requires that one faction must be first, and randoms must be before nonrandoms. So I would only add priority=-2 to random that must be first, and -1 to other randoms. Those with same priority can be sorted like now 20180526 10:35:34< gfgtdf> what exactly is the difference to my proposal ? 20180526 10:35:39< Ravana_> sorting by itself is good change 20180526 10:35:53< Ravana_> key name only it seems 20180526 10:39:18<+discordbot1> random factions are already always first 20180526 10:41:03-!- octalot [~steve@178.165.131.190.wireless.dyn.drei.com] has joined #wesnoth-dev 20180526 10:44:54< Ravana_> yes, just until I wrote it, that was undocumented behavior 20180526 10:53:49<+discordbot1> until you wrote what? 20180526 11:13:03< Ravana_> https://wiki.wesnoth.org/index.php?title=EraWML&type=revision&diff=59702&oldid=56246 20180526 11:39:45<+discordbot1> I suppose the simplest solution would be to just not sort 20180526 11:39:48<+discordbot1> but I am loathe to do so 20180526 11:40:20<+discordbot1> I can do pot-update 20180526 11:40:23<+discordbot1> right now? 20180526 11:40:35<+discordbot1> if it's convenient 20180526 11:40:45< gfgtdf> whats is against adding priority /order= key ? 20180526 11:42:07< irker765> wesnoth: gfgtdf wesnoth:1.14 d1982a6b0ea8 / src/playsingle_controller.cpp: automaticially end replaymode at the end of a mp turn replay. https://github.com/wesnoth/wesnoth/commit/d1982a6b0ea8349c96c1f450552318ffc76e2ecd 20180526 11:43:00<+discordbot1> forward-port that please 20180526 11:56:30-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20180526 12:10:22< irker765> wesnoth: gfgtdf wesnoth:master beeb5b43e2b8 / src/scripting/game_lua_kernel.cpp: fix [animate_unit] freezing the game https://github.com/wesnoth/wesnoth/commit/beeb5b43e2b84b3f123a620465526ef124574d38 20180526 12:10:24< irker765> wesnoth: gfgtdf wesnoth:master f093341bb4da / src/playsingle_controller.cpp: automaticially end replaymode at the end of a mp turn replay. https://github.com/wesnoth/wesnoth/commit/f093341bb4da0890968a4d655cfc1410fd945ef3 20180526 12:16:27-!- octalot [~steve@178.165.131.190.wireless.dyn.drei.com] has quit [Ping timeout: 240 seconds] 20180526 12:17:32< irker765> wesnoth: loonycyborg wesnoth:1.14 e7b2068a442f / / (1378 files in 31 dirs): pot-update and regenerate doc files https://github.com/wesnoth/wesnoth/commit/e7b2068a442f0c19dab73da60917597b65406b27 20180526 12:18:05<+discordbot1> @Vultraz done 20180526 12:28:37< irker765> wesnoth: gfgtdf wesnoth:1.14 67d2ee7db083 / src/units/unit.cpp: remove useless code in unit::advance_to https://github.com/wesnoth/wesnoth/commit/67d2ee7db083f29cf7b911eb9feb8c1e0dd43603 20180526 12:34:21-!- Appleman1234 [~quassel@124x38x163x22.ap124.ftth.ucom.ne.jp] has joined #wesnoth-dev 20180526 12:41:19-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-dev 20180526 12:43:49-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20180526 12:54:27<+discordbot1> ty 20180526 12:58:26< irker765> wesnoth: gfgtdf wesnoth:master 0c3ca19e9d36 / src/units/unit.cpp: remove useless code in unit::advance_to https://github.com/wesnoth/wesnoth/commit/0c3ca19e9d36144fe21fb406883ff7c99fa109c6 20180526 13:09:38< irker765> wesnoth/wesnoth:1.14 Steve Cotton 875d930120 DiD S12: Alternative campaign finish by AppVeyor: All builds passed 20180526 13:40:12-!- APic [apic@apic.name] has quit [Ping timeout: 245 seconds] 20180526 13:42:36-!- Oebele [~quassel@143.177.58.202] has joined #wesnoth-dev 20180526 14:19:29-!- oldlaptop [~quassel@45.63.78.126] has quit [Quit: http://quassel-irc.org - Chat comfortably. Anywhere.] 20180526 14:20:27-!- oldlaptop [~quassel@45.63.78.126] has joined #wesnoth-dev 20180526 14:43:25< irker765> wesnoth/wesnoth:1.14 Charles Dang e54b28a577 GUI2/Addon List: don't hardcode green te AppVeyor: All builds passed 20180526 14:55:11-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180526 14:55:17-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20180526 15:30:08-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180526 15:30:14-!- janebot_ [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20180526 15:30:14-!- janebot_ is now known as janebot 20180526 15:51:58-!- Oebele [~quassel@143.177.58.202] has quit [Remote host closed the connection] 20180526 16:02:43< irker765> wesnoth: Charles Dang wesnoth:1.14 5395fcd10617 / src/game_initialization/ (connect_engine.cpp flg_manager.cpp): Moved faction sorting from the FLG manager to the connect engine https://github.com/wesnoth/wesnoth/commit/5395fcd106176abdbf1c44a1fcd9024c5ed3173a 20180526 16:02:46< irker765> wesnoth: Charles Dang wesnoth:1.14 b56dcb38c297 / src/gui/dialogs/multiplayer/mp_staging.cpp: MP Staging: simplify a call https://github.com/wesnoth/wesnoth/commit/b56dcb38c297eea6fb1e195397b2e7b61752c99d 20180526 16:04:26< irker765> wesnoth: Charles Dang wesnoth:master 050430460adb / src/game_initialization/ (connect_engine.cpp flg_manager.cpp): Moved faction sorting from the FLG manager to the connect engine https://github.com/wesnoth/wesnoth/commit/050430460adb5dc1ed3968a737e3be46dc216bf5 20180526 16:04:29< irker765> wesnoth: Charles Dang wesnoth:master 99c2ed8f65da / src/gui/dialogs/multiplayer/mp_staging.cpp: MP Staging: simplify a call https://github.com/wesnoth/wesnoth/commit/99c2ed8f65da39ef24dfd339eb12486275009eec 20180526 16:04:42-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [] 20180526 16:06:07-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20180526 16:09:47< irker765> wesnoth: Charles Dang wesnoth:1.14 2b7f95164c12 / / (5 files in 3 dirs): Pre-release version bump https://github.com/wesnoth/wesnoth/commit/2b7f95164c12596610f9648dde02393843926ff7 20180526 16:09:50< irker765> wesnoth: Charles Dang wesnoth:1.14 f98651cf4600 / Doxyfile changelog.md players_changelog.md src/wesconfig.h: Post-release version bump https://github.com/wesnoth/wesnoth/commit/f98651cf4600681f117afa223827be5851de830e 20180526 16:09:55< irker765> wesnoth: Vultraz wesnoth: 2b7f95164c12 tagged as 1.14.2 20180526 16:10:22<+discordbot1> @Packagers 1.14.2 tagged. Please handle updating Steam first. 20180526 16:11:22< celticminstrel> Fiiiiiinally! 20180526 16:11:28< celticminstrel> I guess I'll wait till next weekend to get it probably. 20180526 16:12:47<+discordbot1> t'is only a few days late 😛 20180526 16:12:59< celticminstrel> Very long days. :P 20180526 16:13:54-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: So long and thanks for all the fish.] 20180526 16:15:13<+discordbot1> 257 commits between 1.14.1 and 2 20180526 16:18:04<+discordbot1> wait, that doen't sound right... 20180526 16:19:09<+discordbot1> but git says it is so 20180526 16:53:34< Ravana_> dunefolk [multiplayer_side] has undocumented description=. Where is its value used? 20180526 17:06:36< celticminstrel> Only dunefolk? 20180526 17:06:50< celticminstrel> I dunno, maybe it could be used in the faction select dialog? 20180526 17:15:13< Ravana_> others have too 20180526 17:16:32< Ravana_> doesn't seem to be in faction select 20180526 17:27:42<+discordbot1> Help 20180526 17:28:20<+discordbot1> Eras are listed in the help browser with their component eras 20180526 17:30:34-!- DeFender1031 [~DeFender1@89-138-79-9.bb.netvision.net.il] has joined #wesnoth-dev 20180526 17:41:03< zookeeper> @Vultraz, he obviously didn't say you get banned for not replying to PM's 20180526 17:41:30<+discordbot1> Oh, I see 20180526 17:41:34<+discordbot1> I misread it.. 20180526 17:42:38< zookeeper> i suppose it's not possible to make moderator PM's ignore ignore/friend list limitations... would be handy though. 20180526 17:42:38< gfgtdf> my addon is suddenly plagued by typos somehow. 20180526 17:54:24< Ravana_> if user is told their message was rejected, then there is /q pm 20180526 17:58:36< zookeeper> uh, what? 20180526 17:58:55< zookeeper> oh that's an moderator-only thing? 20180526 17:58:58< Ravana_> yes 20180526 17:59:35< zookeeper> fancy. and you're sure that bypasses client-side ignore/friend list filtering? 20180526 17:59:43< Ravana_> that says to /ignore "server message from Name" 20180526 17:59:55< Ravana_> so it is likely ignoring it would not work 20180526 18:00:03< Ravana_> friend list should block it still 20180526 18:01:30-!- gallaecio [~quassel@188.79.96.255] has joined #wesnoth-dev 20180526 18:03:25-!- fabi_ is now known as fabi 20180526 18:03:29< fabi> Hello 20180526 18:07:16< gfgtdf> hi 20180526 18:19:34-!- travis-ci [~travis-ci@ec2-54-82-119-166.compute-1.amazonaws.com] has joined #wesnoth-dev 20180526 18:19:35< travis-ci> wesnoth/wesnoth#18388 (1.14.2 - 2b7f951 : Charles Dang): The build passed. 20180526 18:19:35< travis-ci> Build details : https://travis-ci.org/wesnoth/wesnoth/builds/384127176 20180526 18:19:35-!- travis-ci [~travis-ci@ec2-54-82-119-166.compute-1.amazonaws.com] has left #wesnoth-dev [] 20180526 18:44:36-!- behalebabo [~behalebab@unaffiliated/behalebabo] has joined #wesnoth-dev 20180526 18:45:05<+discordbot1> Wesnoth 1.14.2 for macOS is up on both Steam and SourceForge now 20180526 18:51:06-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180526 18:51:13-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20180526 18:52:13< irker765> wesnoth: Martin Hrubý (hrubymar10) wesnoth:1.14 493c4acfdde0 / projectfiles/Xcode/Resources/SDLMain.nib/ (designable.nib keyedobjects.nib): Update changelog in macOS package https://github.com/wesnoth/wesnoth/commit/493c4acfdde0b8dbf11934d9f1b01148d73d1891 20180526 18:56:50< irker765> wesnoth/wesnoth:1.14 doofus-01 9cca13507b mostly cosmetic changes to S8 map AppVeyor: All builds passed 20180526 19:26:07-!- gfgtdf [~chatzilla@x4e32b596.dyn.telefonica.de] has quit [Quit: ChatZilla 0.9.93 [Firefox 52.8.0/20180430140610]] 20180526 19:41:55< irker765> wesnoth: Nils Kneuper wesnoth:1.14 78ba4582a1cc / / (3 files in 2 dirs): updated Italian translation https://github.com/wesnoth/wesnoth/commit/78ba4582a1cc00032062558361b678ac3251f4f0 20180526 19:42:03< irker765> wesnoth: Nils Kneuper wesnoth:master 183bc272eaf8 / data/campaigns/The_Hammer_of_Thursagan/images/maps/l10n/it/thot--overlay.png: updated Italian translation https://github.com/wesnoth/wesnoth/commit/183bc272eaf867570bcf33a609aa6a8f89ec6d72 20180526 20:58:27-!- behalebabo [~behalebab@unaffiliated/behalebabo] has quit [Max SendQ exceeded] 20180526 20:58:44-!- behalebabo [~behalebab@unaffiliated/behalebabo] has joined #wesnoth-dev 20180526 21:08:57-!- Appleman1234 [~quassel@124x38x163x22.ap124.ftth.ucom.ne.jp] has quit [Ping timeout: 240 seconds] 20180526 21:48:19-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 256 seconds] 20180526 22:32:10-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180526 22:32:16-!- janebot_ [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20180526 22:32:18-!- janebot_ is now known as janebot 20180526 22:53:36< irker765> wesnoth/wesnoth:master Charles Dang 99c2ed8f65 MP Staging: simplify a call AppVeyor: All builds passed 20180526 23:01:07<+discordbot1> According to the changelog, D comes after U in the Latin alphabet. 20180526 23:01:12<+discordbot1> And S comes after D. 20180526 23:01:22<+discordbot1> Meaning S comes after U. 20180526 23:01:37<+discordbot1> But wait, it can also come before U it turns out 20180526 23:02:09<+discordbot1> Who knew S had the power to be in two places at once? 20180526 23:04:49<+discordbot1> probably it's long awaited alphabet reform 20180526 23:16:07<+discordbot1> Actually hang on a moment 20180526 23:16:17<+discordbot1> markdown ## Version 1.14.2 ### Campaigns * Northern Rebirth: * S02.1 Infested Caves: keep side 8 AI leader from wandering off too far and ending up on a keep with only one hex for recruiting. * S02.1 Infested Caves: AIs are less likely to kill each other in early game, which would make it harder for the player otherwise. * S02.1 Infested Caves: Dwarvish allies are also less likely to die. * 20180526 23:16:18<+discordbot1> S02.1 Infested Caves: minor map tweaks and improvements. * S05 The Pursuit: removed a bottleneck and tweaked Rod of Justice. 20180526 23:16:32<+discordbot1> What's going on with these weird numbers? S02.1? What's the .1 supposed to mean? 20180526 23:18:46<+discordbot1> And people added more changelog entries after I supposed looking and didn't add them to players_changelog, of course. 20180526 23:19:19<+discordbot1> We should just remove it to be honest. 20180526 23:24:15-!- Appleman1234 [~quassel@124x38x163x22.ap124.ftth.ucom.ne.jp] has joined #wesnoth-dev 20180526 23:49:39-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] --- Log closed Sun May 27 00:00:10 2018