--- Log opened Sat May 12 00:00:43 2018 20180512 00:01:58-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: KABOOM! It seems that I have exploded. Please wait while I reinstall the universe.] 20180512 00:02:16-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20180512 00:14:08<+discordbot> Is there a signup link for an account on the official server? 20180512 00:14:22<+discordbot> The link in-game doesn't work for me and this is probably something that we should have somewhere anyway 20180512 00:15:05<+discordbot> https://forums.wesnoth.org/ucp.php?mode=register 20180512 00:15:48<+discordbot> it's the same account as the forums? 20180512 00:16:31<+discordbot> yes 20180512 00:17:12<+discordbot> You can read the details here: https://forums.wesnoth.org/viewtopic.php?f=6&t=48014 20180512 00:17:44<+discordbot> Thanks 20180512 00:33:23<+discordbot> @jason the in-game Sign Up button doesn't work? 20180512 00:53:40<+discordbot> It's on my end 20180512 00:53:51<+discordbot> Not a bug with wesnoth 20180512 00:54:20<+discordbot> it'll probably just be fixed by a restart or a tweak but nothing is aware that I have a browser to open links with 😛 20180512 00:56:25<+discordbot> ah 20180512 01:13:28-!- louis94 [~~louis94@91.176.171.238] has quit [Ping timeout: 240 seconds] 20180512 01:19:55-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has joined #wesnoth 20180512 01:36:14-!- sevu [~Shiki@p548546E5.dip0.t-ipconnect.de] has quit [Ping timeout: 256 seconds] 20180512 01:48:54-!- synthpopisback [~synthpopi@cpe-2606-A000-7947-5000-50BC-C079-2C61-8A13.dyn6.twc.com] has quit [Quit: Leaving] 20180512 02:11:10-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: So long and thanks for all the fish.] 20180512 02:26:47-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has quit [Remote host closed the connection] 20180512 03:53:01<+discordbot> Hi can anyone give me any tips for playing northerners? 20180512 03:53:19<+discordbot> Is it recommendable to put grunts on villages when defending and when waiting? 20180512 04:03:33<+discordbot> I hear you spam grunts 🤷 20180512 04:13:31<+discordbot> Yeah, Elder said that; I would ask him these questions right now, but hes gone for a little while and so i figured I could ask here hehe 20180512 04:18:37<+discordbot> quick request: could someone please screenshot what Flight to Freedom's icon looks like on the add-ons server? 20180512 04:18:52<+discordbot> It's got an ugly plus sign on top of it for me, but I'm not sure if that's because it's my file 20180512 04:18:53<+discordbot> thanks 20180512 04:19:53<+discordbot> https://cdn.discordapp.com/attachments/231976805987385345/444715306221436958/flight-to-freedom-add-on.jpg 20180512 04:20:25<+discordbot> thanks 20180512 04:20:32<+discordbot> No prob 20180512 04:20:39<+discordbot> now to track down where that brain-looking thing is coming from 20180512 04:34:26<+discordbot> fixed it; apparently portrait backgrounds changed from black to transparent since I last looked at them 20180512 04:35:07< celticminstrel> That changed like, centuries ago. 20180512 04:35:18< celticminstrel> Definitely was already the case in 1.12, think it was even the case in 1.10. 20180512 04:35:23<+discordbot> not surprised 20180512 04:35:36< celticminstrel> Though until 1.13.x the black-background ones were kept around for compatibility or some such. 20180512 04:35:57< celticminstrel> No idea when transparent-background ones were first used though. 20180512 04:36:15<+discordbot> its icon uses a drake frame first, with a 72x72 black image cropped over it, then the actual icon 20180512 04:36:45<+discordbot> because addons.wesnoth.org doesn't support imagepath functions; this way there's a sensible icon there and still the fancy icon in the addons client 20180512 04:37:22< celticminstrel> I guess it could be made to support imagepath functions... 20180512 04:37:23-!- synthpopisback [~synthpopi@cpe-2606-A000-7947-5000-2003-5331-B73B-3E78.dyn6.twc.com] has joined #wesnoth 20180512 04:37:36< celticminstrel> Indirectly at least (render them to base64 at upload time). 20180512 04:38:31<+discordbot> that would even allow entirely custom icons 20180512 04:38:43< celticminstrel> Yup, it does. 20180512 04:38:45<+discordbot> could also be exploitable (see entirely custom icons) 20180512 04:38:59< celticminstrel> Exploitable how? 20180512 04:39:13<+discordbot> moderation-unapproved images 20180512 04:39:22<+discordbot> it's that time of year 20180512 04:39:24< celticminstrel> Well, those can be reported and acted on by mods though, so whatever. 20180512 04:39:30<+discordbot> What are we talking about 20180512 04:39:51< celticminstrel> Custom images on the addons server. 20180512 04:39:54< celticminstrel> In base64. 20180512 04:39:56<+discordbot> that time of year when all the really immature kids are out of school 20180512 04:40:00<+discordbot> They can be used yes. 20180512 04:40:14<+discordbot> They can also be abused, but if people report them to us we can take action asap. 20180512 04:40:20< celticminstrel> Exactly. 20180512 04:40:31< celticminstrel> So if you see one please let someone in charge no. 20180512 04:40:35< celticminstrel> ^know 20180512 04:40:48<+discordbot> Also FYI the addons.wesnoth.org web supports inline base64 images now as well. 20180512 04:40:56<+discordbot> https://github.com/wesnoth/wesnoth/commit/4335bedeff9dbf1b147c0ef260171dd3eb83c795 20180512 04:41:14<+discordbot> nice 20180512 04:41:44<+discordbot> So it'll be preferable in pretty much all cases now to use that instead of image path functions (unless you're uploading for clients older than 1.13.13 or so). 20180512 04:43:00<+discordbot> 1.13.12. 20180512 04:43:04< celticminstrel> Actually, come to think of it, the website probably doesn't support IPFs, right? 20180512 04:43:20<+discordbot> No, because wesnoth_addon_manager doesn't know how to handle those. 20180512 04:44:07<+discordbot> It'd either have to reimplement every single one of them (which would be ridiculous at this point given how many of them there are), or use Wesnoth to render them (which isn't going to happen because the website VM has too much work to do as it is). 20180512 04:45:25<+discordbot> That's why people used idioms like path/to/fallback/72x72/image~O(0)~BLIT(,0,0) to work around that. 20180512 04:45:57< celticminstrel> Huh. I don't think I actually thought of doing that. 20180512 04:46:32<+discordbot> e.g. the AtS icon on the 1.12 server: icon="scenery/trash.png~O(0)~BG(66,66,60)~BLIT(misc/blank-hex.png~CROP(0,0,70,70)~BG(),1,1)~BLIT(portraits/humans/transparent/mage-silver+female.png~CROP(32,42,100,100)~SCALE(68,68),2,2)" 20180512 04:47:05<+discordbot> (The fallback used to be the only option before I decided to use IPFs to give it a unique look like all the cool kids were doing at the time.) 20180512 05:05:19-!- gallaecio [~quassel@213.99.45.54] has joined #wesnoth 20180512 05:29:07-!- ToBeCloud [uid51591@wikimedia/ToBeFree] has quit [Quit: Connection closed for inactivity] 20180512 05:38:55-!- celticminstrel is now known as celmin|sleep 20180512 05:47:25<+discordbot> Been getting back into Rebels again and all I have to say is that Wose spam is hilarious against an unprepared undead player. Soon as I realized who they were playing, saved 60 gold and had 3 wose on the field. They were not happy 20180512 05:48:09<+discordbot> course my next game was against Drakes. x.x 20180512 06:01:39<+discordbot> lol 20180512 06:02:36<+discordbot> i heard that if you're playing random, then it's a good strategy to hide your units as much as you can, but that doesn't make sense to me because then how can you scout without them knowing what your faction is? 20180512 06:03:51<+discordbot> also i bet rebels are good with that hah, hide woses in trees xD 20180512 06:43:02< Polsaker> if you feel like wasting gold you could scout with a mage, they'll have no way to know if you're rebel or loyalist :p 20180512 06:47:03<+discordbot> lol 20180512 06:59:00<+discordbot> woah! 20180512 06:59:29<+discordbot> Anybody notice how it shows offline players now? 20180512 06:59:30<+discordbot> https://cdn.discordapp.com/attachments/231976805987385345/444755467479154698/whatthe.PNG 20180512 06:59:43<+discordbot> They increased the number of people for before it stops showing the list of offline people 20180512 07:02:40<+discordbot> or they made it optional or something 20180512 07:07:35<+discordbot> also lovely david's star, augu 20180512 07:07:37<+discordbot> :) xD 20180512 07:25:44-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20180512 07:33:36<+discordbot> are there way save settings 20180512 07:40:33-!- gallaecio [~quassel@213.99.45.54] has quit [Remote host closed the connection] 20180512 07:57:35<+discordbot> hiding your units just means that your follow up from your original units is going to be stunted to a strategy. Everyone usually has a set in stone opener already involving 1 scout and atleast 2 different units being added to that. Scout, Fighter, Archer, Wose is my go too. Get that tree our early and trap their scout... unless drakes, then you cry as wose gets burned 20180512 08:00:02<+discordbot> But if you know that the enemy is, say, northerners, you know to get some solid ranged fighters out there to get in the free damage. 20180512 08:39:14-!- lipkab [~the_new_l@109-61-8-190.adsl-fix.dravanet.hu] has quit [Ping timeout: 260 seconds] 20180512 08:46:42-!- Bhoren [~Bhoren_wh@2a01:e0a:c:2150:c4da:cc2c:4b79:ff9b] has joined #wesnoth 20180512 11:36:10<+discordbot> damn 20180512 11:36:19<+discordbot> I beat did mission 4 on hardest difficulty 20180512 11:36:28<+discordbot> but I forgot whos the guy ask me to do that last time 20180512 11:36:31<+discordbot> 😂 20180512 11:54:12-!- louis94 [~~louis94@91.176.171.238] has joined #wesnoth 20180512 12:20:15-!- hk238 [~kvirc@unaffiliated/hk238] has joined #wesnoth 20180512 12:20:20< hk238> hello 20180512 12:20:47< hk238> Thinking about making a faction to go with default 20180512 12:21:01< hk238> also thinking about some ways how to perhaps further develop the default although it's hard to say 20180512 12:21:57< hk238> One system that might possibly improve the gameplay would be a fatigue system 20180512 12:22:28< hk238> that excerting the units would make them fatigued with increasing steps 20180512 12:22:46< hk238> for an example you could have 2 or 3 steps of fatigue 20180512 12:23:03< hk238> and they would decrease movement points and damage 20180512 12:24:11< hk238> for an example level 1 fatigue could reduce damage by 1 point and movement by 1 point, level 2 fatigue would reduce movement by 2 points and damage by 1 point and defense by 5%, level 3 fatigue would have the same effects but loss of 1 strike also and movement would halved 20180512 12:24:53< hk238> then the way to get fatigued would be excertion what would count then spending all movement points and engaging in combat 20180512 12:25:02< hk238> while resting would remove fatigue 20180512 12:25:53< hk238> this would have some strategic importance because it would mean that reaching the place of engagement first would allow the units to rest and remove fatigue, that would also mean that moving units would need to be staged 20180512 12:26:19< hk238> and additionally it allows a right click menu action such as 'hurry' 'make haste' etc 20180512 12:26:35< hk238> that would have the function of making the units faster but would increase levels of fatigue 20180512 12:26:56< hk238> would be good for retreating, move faster this turn and move slower next turn 20180512 12:27:09< hk238> so I think that could possibly work as long as the details were fine tuned properly 20180512 12:27:31< hk238> then it would also allow healers to speed up the recovery thus creating an additional role for units 20180512 12:27:40< hk238> so that's one possible system 20180512 12:28:04< hk238> another thing I was thinking about would be based on that vision ranges are now separated from movement costs 20180512 12:28:23< hk238> and that would be that amount of light would affect things such as vision primarily 20180512 12:28:53< hk238> with the idea that during daylight units would see considerably further than they can move, but during night time they would see to shorter distance than what they can move 20180512 12:29:14< hk238> and then terrain and such could block vision like forests, hills, mountains 20180512 12:30:02< hk238> so that's another system that could be possible but again it's hard to fine tune the details so that vision makes sense ,and also it doesn't work incombination with chaotic factions so probably not compatible with the default 20180512 12:30:35< hk238> meanwhile the fatigue system would also allow another dimension for undead, as you could make them immune to fatigue. It works with the fact theat they don't have healers 20180512 12:30:59< hk238> meanwhile you could make dwarves resistant to fatigue which would also make sense 20180512 12:31:05<+discordbot> Northerners don't have healers either 20180512 12:31:31< hk238> that's true I didn't think about northerners 20180512 12:32:10< hk238> but they can make do without, it's not that healers are supposed to have great effect rather they would speed up the natural recovery 20180512 12:32:39< hk238> 3rd system I was thinking about was food carts 20180512 12:33:13< hk238> you could make villages produce food, especially if they have farmlands connected to them, and food carts could provide food for nearby friendly units 20180512 12:33:43< hk238> but that probably makes things too complicated and requires larger maps and such 20180512 12:34:06< hk238> and I think that's very hard to make work in an enjoyable fashion 20180512 12:34:53< hk238> but it would expand the dimensions of gameplay so that you'd have to move the carts around, they could be destroyed, stolen, their movement could be hindered 20180512 12:35:12< hk238> and then you'd have this exhaustion effect from not having food after several turns 20180512 12:35:43< hk238> but that only makes sense in a largescale play where you'd have to figure out routes to move the carts on, and so on too slow paced and tedious to be fun 20180512 12:36:08< hk238> :D 20180512 12:37:21< hk238> also gold from villages already is functioning in that role so food carts would be replacement for gold or they would overlap in meaning 20180512 12:39:15< hk238> but I'm also thinking about making another faction just to go with default, which would be a clone of elves with some changes 20180512 12:39:46< hk238> mage would be replaced by an elven mage, there would be no woses, not sure if it makes sense, but basically an elf faction with some minor differences 20180512 12:40:18< hk238> elf factions are probably the most tried thing too 20180512 12:50:42-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth 20180512 13:00:10<+discordbot> I feel like your suggestions there are adding complexity just for the sake of better simulation, rather than in service of fun. Units don't usually live terribly long unless they get substantial healing, so fatigue wouldn't make much difference except in edge cases. Adjusting vision based on ToD does make sense from a simulation perspective, but I don't think it'd affect games much and would be a fair amount of extra complexity. Supply 20180512 13:00:10<+discordbot> lines sounds like not a lot of fun to manage :/ 20180512 13:20:59< hk238> I agree with that supply lines are not lot of fun, increased complexity can make the game more fun too, depending on how it expands the gameplay 20180512 13:21:52-!- Netsplit *.net <-> *.split quits: Smedles 20180512 13:21:52< hk238> Fatigue system would mostly make sense in games between players that can take it into account, in a game with computer the computer player probably doesn't grasp the meaning 20180512 13:22:42< hk238> Well I don't know 20180512 13:25:12-!- madmax28 [madmax28ma@gateway/shell/matrix.org/x-zdnwaxhxfufyvzwj] has quit [Ping timeout: 255 seconds] 20180512 13:25:34-!- desttinghim[m] [desttinghi@gateway/shell/matrix.org/x-hiuvqidwdmeyahyl] has quit [Ping timeout: 250 seconds] 20180512 13:28:56-!- Netsplit over, joins: Smedles 20180512 13:46:40-!- desttinghim[m] [desttinghi@gateway/shell/matrix.org/x-ryjxuqjjlgcghxkd] has joined #wesnoth 20180512 13:47:17< janebot> wesnoth: FPS issues with recent update? (by /u/elfandi2020) https://redd.it/8iw437 20180512 14:24:12-!- madmax28 [madmax28ma@gateway/shell/matrix.org/x-ejeuhydyjcbiinzz] has joined #wesnoth 20180512 14:28:58-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20180512 14:33:20-!- jar [~jar@ip5b40d9af.dynamic.kabel-deutschland.de] has joined #wesnoth 20180512 14:33:39-!- jar [~jar@ip5b40d9af.dynamic.kabel-deutschland.de] has quit [Remote host closed the connection] 20180512 15:00:29-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180512 15:00:36-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180512 15:18:54-!- celmin|sleep is now known as celticminstrel 20180512 15:40:26<+discordbot> yo guys i need helo 20180512 15:42:26<+discordbot> what do you need help with? 20180512 15:42:31<+discordbot> i want to register but this security phrase shit is stopping me. 20180512 15:42:58<+discordbot> it says first three letter and i did it but still says its incorrect 20180512 15:43:08<+discordbot> i tryied and tryied but keep saying incorrect 20180512 15:43:51<+discordbot> ok, not something I know very well, someone else? 20180512 15:44:29<+discordbot> nvm i got it 😛 20180512 15:44:39<+discordbot> idk why it works this time and not other time 20180512 15:45:45<+discordbot> time to play on official server 20180512 16:05:11-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: So long and thanks for all the fish.] 20180512 17:05:37-!- Bhoren [~Bhoren_wh@2a01:e0a:c:2150:c4da:cc2c:4b79:ff9b] has quit [Remote host closed the connection] 20180512 17:24:23-!- DeFender1031 [~DeFender1@89-138-79-9.bb.netvision.net.il] has joined #wesnoth 20180512 17:30:13-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth 20180512 17:59:30-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180512 17:59:36-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180512 18:06:09< janebot> wesnoth: Steam release has been great for this game. (by /u/Mundovore) https://redd.it/8ixrz2 20180512 18:13:59-!- celticminstrel is now known as celmin|away 20180512 18:20:27-!- louis94 [~~louis94@91.176.171.238] has quit [Ping timeout: 240 seconds] 20180512 18:28:35<+discordbot> слава Украине ? 20180512 18:56:50<+discordbot> Vanilla game here, W7 Steam - I get a lot of errors but learned to just hit the IGNORE button. I then keep on playing without apparent issues. It seems to occur when I tell a unit to move, even though to me the move looks legit, like a Merman from water hex to water hex. Trying to narrow it down to if it's a move that can be completed in 1 turn or it's a multiple turn move. 20180512 18:58:57-!- hk238 [~kvirc@unaffiliated/hk238] has quit [Ping timeout: 240 seconds] 20180512 19:02:38-!- Soo_Slow [~devnu11@178.71.118.8] has joined #wesnoth 20180512 19:03:42-!- Soo_Slow [~devnu11@178.71.118.8] has quit [Client Quit] 20180512 19:05:16-!- louis94 [~~louis94@91.176.171.238] has joined #wesnoth 20180512 19:16:56-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: So long and thanks for all the fish.] 20180512 19:26:38-!- hk238 [~kvirc@a458.ip20.netikka.fi] has joined #wesnoth 20180512 19:27:01-!- celmin|away is now known as celticminstrel 20180512 20:04:13-!- gfg [~androirc@x4e338abc.dyn.telefonica.de] has joined #wesnoth 20180512 20:04:41< gfg> Gilly, are u using 1.14 or 1.14.1? 20180512 20:07:39-!- slacky [~yamit@185.219.138.105] has joined #wesnoth 20180512 20:27:56<+discordbot> Hey, zookeeper. You don't happen to have a set of the bigmaps without the city names, do you? i also vaguely remember that there was an explanation of how to translate the names on bigmaps, but can't find it. Wasn't it in the creation area somewhere? 🤔 20180512 20:29:38< gfg> Oo 20180512 20:34:55<+discordbot> There is data/core/images/maps/l10n/de/ 20180512 20:36:37<+discordbot> ah, I see, they overwrite the english labels instead of being painted on a mapswithout labels 20180512 20:36:43< zookeeper> https://wiki.wesnoth.org/MapLocalization 20180512 20:36:57< zookeeper> and then https://github.com/wesnoth/resources/tree/master/image-localization/maps/ 20180512 20:37:05< zookeeper> you can find labelless versions of the maps in the .xcf files 20180512 20:37:57-!- gfg [~androirc@x4e338abc.dyn.telefonica.de] has quit [Ping timeout: 240 seconds] 20180512 20:37:58<+discordbot> Ah, perfect. Thank you. :) Hah! I was wondering why there is no Wesnoth Folder in the Programs install dir. Really need to get used to the steam version first. 😅 20180512 20:39:05<+discordbot> data/core/images/maps/EDITING-HOWTO talks about an nonexisting map-howto.txt ... 20180512 20:41:02< zookeeper> it's referring to the resources repo 20180512 20:43:11< zookeeper> in any case, that file... seems safe for deletion, to me, considering it's referring to editing of the old-style maps. well, the current ones shouldn't be edited directly either, but hopefully it's obvious enough that anyone wanting to do it gets corrected quickly enough. or wait, that's kind of wishful of me. 20180512 20:44:49<+discordbot> Well, I was looking for a map just with rivers, hills and wood. The campaign I am working on takes place before all those cities where build. I found a version without labels, but not without cities. 20180512 20:47:34< zookeeper> i can give you such a map, except in non-perspectivized form. i suppose you can use the localization script to basically make a perspectivized one without even the cities. 20180512 20:47:54< zookeeper> just say which one 20180512 20:50:18<+discordbot> I don't care much about the perspective anyways, so that'll work. I'd need the .. wait. This:https://forums.wesnoth.org/download/file.php?id=60792&t=1 And this: https://forums.wesnoth.org/download/file.php?id=60789&t=1 Thank you. :) 20180512 20:53:02<+discordbot> Maybe as .psd, if that's possible. That way I can place a few things on my own. 20180512 20:53:19< celticminstrel> Does GIMP even support psd correctly... 20180512 20:53:45< celticminstrel> I definitely recall it not supporting tiff correctly, and both support layers, so... 20180512 20:57:27<+discordbot> Hey, uh, I'm new here, so I hope this question isn't weird or out of place, but is it allowed to ask about bugs in this server? (If so, which channel?) 20180512 20:57:38< celticminstrel> You can ask about bugs. 20180512 20:57:38< zookeeper> there you go. but please perspectivize them, it'll look so much better (maybe you need to erase the bg from the other one first). 20180512 20:58:01<+discordbot> Alright, well 20180512 20:58:22<+discordbot> I basically tried to play the campaign An Orcish Incursion and couldn't recruit any units. 20180512 20:58:47<+discordbot> I can recruit units in other campaigns just fine and restarting the game and campaign didn't help. 20180512 20:58:56<+discordbot> Passing the first turn doesn't fix it either. 20180512 20:59:06<+discordbot> It doesn't matter which unit type I try; none work. 20180512 20:59:19< zookeeper> installed any funny add-ons? 20180512 20:59:22<+discordbot> (I'm using the fixed .exe file from the forums as my game kept crashing, in case it matters.) 20180512 20:59:28<+discordbot> No, no add-ons. 20180512 20:59:36<+discordbot> I installed one after I tried the campaign. 20180512 20:59:39< celticminstrel> So you haven't updated to 1.14.1? 20180512 20:59:53< celticminstrel> (If you're on Steam you probably have.) 20180512 20:59:56<+discordbot> I'm using the Steam version, in case that matters. 20180512 21:00:16< celticminstrel> So you probably have. You can double-check in the bottom-left corner of the title screen though. 20180512 21:00:23<+discordbot> Bear in mind, I last tried the campaign a few days ago and I don't remember if it's before or after the update got rolled out. 20180512 21:01:09<+discordbot> I launched the game again and it's still not working. 20180512 21:01:34<+discordbot> You don't have Planning Mode enabled, right? 20180512 21:02:02<+discordbot> You mean Deterministic Mode? 20180512 21:02:04<+discordbot> If so, no. 20180512 21:02:12<+discordbot> No, Planning Mode, which is too easy to enable in-game by pressing P. 20180512 21:02:41<+discordbot> It looks like recruiting in Planning Mode is not doing anything when it normally should display a ghost of a unit that will be recruited upon confirming all actions or ending your turn. 20180512 21:03:22<+discordbot> Huh, it seems that mode was indeed enabled. 20180512 21:03:59<+discordbot> It didn't show any transparent versions of my units like in other campaigns, so I'm guessing An Orcish Incursion has something funny going on in regards to that. 20180512 21:04:16< zookeeper> shadowm gets a cookie for an outstanding guess! 20180512 21:04:32<+discordbot> I did have planning mode enabled, but it works fine in other campaigns. 20180512 21:04:52<+discordbot> I've played the two brothers one before and also the third beginner campaign in the list (which I haven't finished yet). 20180512 21:05:07<+discordbot> For those the transparent units do show just fine. 20180512 21:05:56<+discordbot> Yeah, I'm being told it's an issue specific to how recruits are handled in that campaign. 20180512 21:06:23<+discordbot> Strange. 20180512 21:06:29<+discordbot> Glad it works now, though! Thanks for the help! 20180512 21:06:34-!- gfg [~androirc@x4e32b1f9.dyn.telefonica.de] has joined #wesnoth 20180512 21:06:40<+discordbot> np 20180512 21:07:07<+discordbot> I disabled the Planning Mode shortcut key, just in case. 20180512 21:07:16<+discordbot> I'd rather not deal with accidents involving it for now. 20180512 21:07:23< slacky> I have to play to unkonws land 20180512 21:07:27< slacky> I heard is awesome 20180512 21:07:30< slacky> :-) 20180512 21:13:38-!- hk238 [~kvirc@a458.ip20.netikka.fi] has quit [Quit: KVIrc 5.0.0 Aria http://www.kvirc.net/] 20180512 21:20:58-!- gfg [~androirc@x4e32b1f9.dyn.telefonica.de] has quit [Remote host closed the connection] 20180512 21:24:35<+discordbot> Update on the bug for An Orcish Incursion: it seems like Planning Mode only seems to prevent recruitment in scenario 1. I'm now playing scenario 2 and the units appear in greyscale when planning mode is active. 20180512 21:24:56<+discordbot> Ah wait, that's for Recall, not Recruit. 20180512 21:30:03-!- gfg [~androirc@x4e32b1f9.dyn.telefonica.de] has joined #wesnoth 20180512 21:45:57<+discordbot> Is it normal that scenario 3 of An Orcish Incursion has no villages? 20180512 21:46:45<+discordbot> Yep. 20180512 21:48:54<+discordbot> Ah, right, thank you! 20180512 22:02:25-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth 20180512 22:10:28< janebot> wesnoth: Question about 5 person The Wilderlands map (by /u/HexagonHavoc) https://redd.it/8izc2b 20180512 22:12:00-!- octalot [~steve@77.119.128.4.wireless.dyn.drei.com] has joined #wesnoth 20180512 22:28:03<+discordbot> I didn't have enough gold the first time I triggered the convo, so I chose the dialogue for letting live in peace. Now I have the gold but don't see how to offer it to the troll king. How do you trigger the troll dialogue a second time? 20180512 22:29:21-!- slacky [~yamit@185.219.138.105] has quit [Quit: Leaving] 20180512 22:44:01< zookeeper> move a unit next to the troll leader. 20180512 22:47:22-!- gfg [~androirc@x4e32b1f9.dyn.telefonica.de] has quit [Remote host closed the connection] 20180512 22:55:20<+discordbot> Hi guys 20180512 22:55:29<+discordbot> im depressed ;( im about to lose some chess rating points 20180512 22:55:36<+discordbot> because im playing like crap ;_; 20180512 23:01:24-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 255 seconds] 20180512 23:04:47<+discordbot> That happens. Even the best ones loose a few here and there. pat 20180512 23:04:59<+discordbot> Thank you ghost :) 20180512 23:05:21<+discordbot> OuO gotta fight when the round comes 20180512 23:05:47<+discordbot> Did play a good bit in my youth (amateur-leagues) 20180512 23:05:54<+discordbot> for chess? 20180512 23:05:59<+discordbot> Yes. 20180512 23:06:18<+discordbot> Cool.. thats sweet :p 20180512 23:06:26<+discordbot> do/did u know any openings 20180512 23:07:39<+discordbot> Mhm, I did have a bit of knowledge, yes. But not very deep or anything. 20180512 23:08:09<+discordbot> So,I could probably play spanish half-decent at my level, but that's it. (and not anymore) 20180512 23:08:13<+discordbot> Aha :p well I slayed (is that a word) the dragon 20180512 23:08:22<+discordbot> aha ruy lopez owo 20180512 23:09:09<+discordbot> Ah, yes, that's the english name, I guess. 20180512 23:09:22<+discordbot> Yeah Oo 20180512 23:10:04<+discordbot> It's just "Spanisch" in german. 20180512 23:10:36<+discordbot> Lol xD thats how to say spanish in german? 20180512 23:10:48<+discordbot> Yes. 20180512 23:10:53<+discordbot> lol 😊 20180512 23:11:17<+discordbot> the pronounciation differs more than the written style suggests, though ^^" 20180512 23:11:52<+discordbot> Yeah sch is pronounced like shh lol xD like if someone says shh or shut up and kiss me OuO xD 20180512 23:11:55<+discordbot> right? 20180512 23:12:09<+discordbot> yes. 20180512 23:12:15<+discordbot> ahh lol :p 20180512 23:12:25<+discordbot> The sp in the beginning is the same for the s 20180512 23:12:43<+discordbot> Thats neat Oo 20180512 23:13:57<+discordbot> The Spa would be pronounced like Spa in eglish (the bathhouse), but with a Shh-sound in the beginning. the n is like in englisch. The i is pronounced like the english e and the sch like shh again 20180512 23:15:44<+discordbot> xD OrO 20180512 23:16:08<+discordbot> Are you fluent in both german and english? 20180512 23:16:38<+discordbot> Yes. German is my mother tongue and I speak english on an academic level. 20180512 23:17:50-!- Haudegen [~quassel@178.115.237.87] has quit [Read error: Connection reset by peer] 20180512 23:19:12<+discordbot> Well, to be fair, I lack speaking practice. But reading/writing/hearing are all fine 20180512 23:45:45<+discordbot> ah thats sweet.. OuO 20180512 23:46:09<+discordbot> Well i gtg, gonna fight chess round then go to mental interrogation thingy afterwards 20180512 23:46:28<+discordbot> I have no mental illnesses btw xD im just a suspect for something local weird that happened 20180512 23:46:39<+discordbot> see u Salo, see u al 20180512 23:46:43<+discordbot> cya 20180512 23:49:38-!- gallaecio [~quassel@213.99.45.54] has joined #wesnoth 20180512 23:52:57-!- synthpopisback [~synthpopi@cpe-2606-A000-7947-5000-2003-5331-B73B-3E78.dyn6.twc.com] has quit [Read error: Connection reset by peer] --- Log closed Sun May 13 00:00:44 2018