--- Log opened Sat May 26 00:00:09 2018 20180526 00:23:09-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth 20180526 00:58:47<+discordbot1> If anyone here played Invasion from the Unknown on Wesnoth 1.12 already and would like to help with testing the 1.14 port, I would appreciate it if you took the time to read this post: https://r.wesnoth.org/p628839 šŸ’œ 20180526 00:59:45<+discordbot1> Awesome!! Downloaded, and will play through it as soon as possible 😃 20180526 01:09:32<+discordbot1> My steam finally started working today so I was finally able to get this on steam šŸ˜„ 20180526 01:20:45-!- synthpopisback [~synthpopi@cpe-2606-A000-7947-5000-81DF-A4EB-4326-21EC.dyn6.twc.com] has quit [Quit: Leaving] 20180526 02:06:58<+discordbot1> doing a nooby Wesnoth and coding stream right here https://www.twitch.tv/lestwelvepool/ 20180526 02:22:47-!- synthpopisback [~synthpopi@cpe-2606-A000-7947-5000-CC7C-7240-C87D-995.dyn6.twc.com] has joined #wesnoth 20180526 02:56:51<+discordbot1> you can clear these messages with ctrl+x 20180526 03:12:23-!- Appleman1234 [~quassel@124x38x163x22.ap124.ftth.ucom.ne.jp] has quit [Read error: Connection reset by peer] 20180526 03:12:35-!- Appleman1234 [~quassel@124x38x163x22.ap124.ftth.ucom.ne.jp] has joined #wesnoth 20180526 03:34:42-!- Appleman1234 [~quassel@124x38x163x22.ap124.ftth.ucom.ne.jp] has quit [Ping timeout: 268 seconds] 20180526 04:12:14<+discordbot1> Random question: Anybody here decent with LaTeX? 20180526 04:12:30<+discordbot1> I’m trying to solve a problem with transparency, text and drawing lines 20180526 05:05:15<+discordbot1> @SaloGhost I'm pretty weak at lore due to being from an alien culture and therefore things usually go unintuitive. So I probably can't help you. 20180526 05:05:43<+discordbot1> I read 'due to being an alien' for a second xD 20180526 05:06:00<+discordbot1> But I'll respect you whatever culture you are from 20180526 05:06:11<+discordbot1> Anyways, sorry for interrupting 20180526 05:06:46<+discordbot1> No problem. 20180526 06:08:21-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20180526 06:30:28-!- Appleman1234 [~quassel@124x38x163x22.ap124.ftth.ucom.ne.jp] has joined #wesnoth 20180526 06:34:36-!- Appleman1234 [~quassel@124x38x163x22.ap124.ftth.ucom.ne.jp] has quit [Ping timeout: 252 seconds] 20180526 08:06:11<+discordbot1> xD ;3 20180526 08:06:11<+discordbot1> https://cdn.discordapp.com/attachments/231976805987385345/449845686142238731/image.jpg 20180526 08:25:52-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20180526 08:29:32-!- octalot [~steve@178.115.130.29.wireless.dyn.drei.com] has joined #wesnoth 20180526 08:45:06-!- ibispi [~quassel@188.246.34.98] has joined #wesnoth 20180526 08:45:09< galegosimpatico> I was playing some wesnoth. I decided to play some hearthstone, but the privacy policy is so large, I got back to playing wesnoth. :shrug: 20180526 08:48:54<+discordbot1> who reads those anyway 20180526 08:48:56<+discordbot1> šŸ˜› 20180526 08:49:08<+discordbot1> o/ 20180526 09:16:07-!- ani- [~molgrum@databur.st] has quit [Quit: ZNC - http://znc.in] 20180526 09:16:26-!- ani- [~molgrum@databur.st] has joined #wesnoth 20180526 09:17:11-!- ani- [~molgrum@databur.st] has quit [Client Quit] 20180526 09:17:28-!- ani- [~molgrum@databur.st] has joined #wesnoth 20180526 09:18:17-!- ani- is now known as `ani` 20180526 09:18:21-!- `ani` [~molgrum@databur.st] has quit [Client Quit] 20180526 09:18:39-!- ani- [~molgrum@databur.st] has joined #wesnoth 20180526 09:18:43-!- synthpopisback [~synthpopi@cpe-2606-A000-7947-5000-CC7C-7240-C87D-995.dyn6.twc.com] has quit [Quit: Leaving] 20180526 09:20:01-!- ani- is now known as `ani` 20180526 09:20:52-!- `ani` [~molgrum@databur.st] has quit [Client Quit] 20180526 09:21:11-!- ani- [~molgrum@databur.st] has joined #wesnoth 20180526 09:21:35-!- ani- is now known as `ani` 20180526 09:22:03-!- `ani` [~molgrum@databur.st] has quit [Client Quit] 20180526 09:22:21-!- ani- [~molgrum@databur.st] has joined #wesnoth 20180526 09:24:25-!- ani- is now known as `ani` 20180526 09:25:01-!- `ani` [~molgrum@databur.st] has quit [Client Quit] 20180526 09:25:19-!- `ani` [~molgrum@databur.st] has joined #wesnoth 20180526 09:26:33-!- octalot [~steve@178.115.130.29.wireless.dyn.drei.com] has quit [Ping timeout: 256 seconds] 20180526 09:34:42-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20180526 09:37:07< galegosimpatico> I hope Discord doesn't kick me the way Blizzard did... 20180526 09:48:36<+discordbot1> Well, we'll see. But I have to say, it's one of the rare cases where I feel the impact of new legislation directly. That's pretty uncommon. 20180526 10:03:13< galegosimpatico> I'm still logged at my tablet and works. \o/ 20180526 10:41:03-!- octalot [~steve@178.165.131.190.wireless.dyn.drei.com] has joined #wesnoth 20180526 12:16:27-!- octalot [~steve@178.165.131.190.wireless.dyn.drei.com] has quit [Ping timeout: 240 seconds] 20180526 12:34:21-!- Appleman1234 [~quassel@124x38x163x22.ap124.ftth.ucom.ne.jp] has joined #wesnoth 20180526 12:41:19-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20180526 13:04:37-!- `ani` [~molgrum@databur.st] has quit [Read error: Connection reset by peer] 20180526 13:04:50-!- `ani` [~molgrum@databur.st] has joined #wesnoth 20180526 13:06:25<+discordbot1> is 1.14.2 out? 20180526 13:09:40<+discordbot1> Soon 20180526 13:12:11-!- `ani` [~molgrum@databur.st] has quit [Quit: ZNC - http://znc.in] 20180526 13:12:29-!- `ani` [~molgrum@databur.st] has joined #wesnoth 20180526 13:29:51-!- hk238 [~kvirc@unaffiliated/hk238] has joined #wesnoth 20180526 13:40:12-!- APic [apic@apic.name] has quit [Ping timeout: 245 seconds] 20180526 14:19:29-!- oldlaptop [~quassel@45.63.78.126] has quit [Quit: http://quassel-irc.org - Chat comfortably. Anywhere.] 20180526 14:20:27-!- oldlaptop [~quassel@45.63.78.126] has joined #wesnoth 20180526 14:55:11-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180526 14:55:17-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180526 15:21:28-!- claymore [~claymore@unaffiliated/claymore] has joined #wesnoth 20180526 15:30:08-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180526 15:30:14-!- janebot_ [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180526 15:30:14-!- janebot_ is now known as janebot 20180526 15:42:34-!- Haudegen [~quassel@178.115.237.87] has quit [Read error: Connection reset by peer] 20180526 16:04:42-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [] 20180526 16:06:07-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20180526 16:13:54-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: So long and thanks for all the fish.] 20180526 17:30:34-!- DeFender1031 [~DeFender1@89-138-79-9.bb.netvision.net.il] has joined #wesnoth 20180526 18:01:30-!- gallaecio [~quassel@188.79.96.255] has joined #wesnoth 20180526 18:10:50-!- Guest96535 [~quassel@178.115.237.87] has joined #wesnoth 20180526 18:17:08-!- Guest96535 is now known as Haudegen 20180526 18:33:51<+discordbot1> today? 20180526 18:33:53<+discordbot1> tomorrow? 20180526 18:33:54<+discordbot1> this week? 20180526 18:44:18-!- behalebabo [~behalebab@unaffiliated/behalebabo] has joined #wesnoth 20180526 18:51:06-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180526 18:51:13-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180526 18:54:43<+discordbot1> @Flameheart 1.14.2 is out. macOS package is up on both Steam and SourceForge already. Windows and Linux packages are on way at least if not up already 20180526 19:04:28<+discordbot1> IS OUT? 20180526 19:04:29<+discordbot1> WOW 20180526 19:04:33<+discordbot1> now thats fast 20180526 19:04:45<+discordbot1> 6 hours 20180526 19:04:47<+discordbot1> https://cdn.discordapp.com/attachments/231976805987385345/450011423414943744/unknown.png 20180526 19:04:49<+discordbot1> šŸ˜‚ 20180526 19:07:43<+discordbot1> https://cdn.discordapp.com/attachments/231976805987385345/450012163457941524/unknown.png 20180526 19:07:44<+discordbot1> wait...it is still 1.14.1 here 20180526 19:07:58<+discordbot1> oh I see 20180526 19:08:01<+discordbot1> windows in on the way 20180526 19:08:04<+discordbot1> I will just wait 20180526 19:08:56<+discordbot1> @loonycyborg ^^ 20180526 19:09:40<+discordbot1> build is in progress atm 20180526 19:16:59-!- Choicerer [~bodhidhar@185.9.19.107] has joined #wesnoth 20180526 19:36:50<+discordbot1> Do you think you can come up with a way to reduce the influence of RNG in the game mechanics? Too many times I've experienced frustration due to the random nature of combat. 20180526 19:37:59<+discordbot1> Even if we coukd, we wouldn't. 20180526 19:38:13<+discordbot1> We aren't going to make Wesnoth a completely different game. 20180526 19:38:19<+discordbot1> I feel that way sometimes as well, but I just like the game the way it is. 20180526 19:39:07<+discordbot1> I think it's realistic. If I'm firing an arrow at a man in a river, I'm likely to hit, but I might miss, or they might dodge. 20180526 19:40:46<+discordbot1> I didn't suggest you to completely change the core of the game, I just want an improvement of the combat, since it relies too much on a dice roll 20180526 19:41:23<+discordbot1> Many other players share the same opinion 20180526 19:42:44< Ivanovic> @Macrowolf: the game is just blunt with telling you about your chances 20180526 19:42:58< Ivanovic> in many other games the internals also rely heavily on the RNG but never tell you 20180526 19:42:58<+discordbot1> there is a possibility of exploring less random RNG 20180526 19:43:13< Ivanovic> in wesnoth the art is to learn to cover you basis for bad RNG results 20180526 19:43:27< Ivanovic> and also be prepared to take advantage of having luck 20180526 19:43:53<+discordbot1> however, it is unlikely that the default RNG will be changed 20180526 19:44:30<+discordbot1> Less random is better than nothing 20180526 19:44:43<+discordbot1> it would be an optional RNG 20180526 19:44:50<+discordbot1> err optional alternative RNG 20180526 19:44:55<+discordbot1> IIRC Dave added an experimental function recently? 20180526 19:44:58<+discordbot1> there are also mods that remove RNG altogether 20180526 19:45:01<+discordbot1> that's the one I'm referring to 20180526 19:45:58<+discordbot1> Cool 20180526 19:46:34<+discordbot1> I could try that 20180526 19:47:48<+discordbot1> it is for single player only right now 20180526 19:48:02<+discordbot1> at least, that was his intention when we talked about it 20180526 19:48:40< zookeeper> even if changing the RNG wouldn't utterly and completely change all of the core of the game, it would drastically change how it's played. 20180526 19:52:25<+discordbot1> @Vultraz everything is uploaded now 20180526 20:02:28-!- Choicerer [~bodhidhar@185.9.19.107] has left #wesnoth [] 20180526 20:21:11<+discordbot1> There is also this thread about luck and wesnoth: https://forums.wesnoth.org/viewtopic.php?f=6&t=21317 20180526 20:22:52<+discordbot1> But I guess, RNG is just a common complaint for games that have RNG 20180526 20:23:14<+discordbot1> I mean, half the complaints about Hearthstone are in some kind related to RNG-mechanics 20180526 20:26:33<+discordbot1> I for one like RNG overall. Allows the nice illusions that your wins are mostly down to maing good decisions and scratching your losses up to bad RNG 😃 20180526 20:32:21<+discordbot1> they most stem from people being patently ignorant on how probability works 20180526 20:33:09<+discordbot1> You can't patent ignorant! Everyone's already got one! 20180526 20:33:11<+discordbot1> probably because human mind doesn't think in same terms about probabilty than mathematicians do 20180526 20:33:39<+discordbot1> until you actually learn that stuff 20180526 20:34:53<+discordbot1> like you implicitly assume that the statement "something can happen with 80% probability" does actually tell you anything about whether it will actually happen 20180526 20:34:57<+discordbot1> Even if you learn the stuff it's not intuitive 20180526 20:35:00<+discordbot1> while in reality it doesn't at all 20180526 20:35:48<+discordbot1> I mean, I study something with an focus on statistics and I find it not intuitive at all. 20180526 20:36:30<+discordbot1> If probability didn't tell you any information about whether any given instance will happen a certain way, then it'd be completely worthless for risk management 20180526 20:37:45< Ravana_> could be solved by rounding all <50 chances to 0 and >=50 too 100 20180526 20:38:15<+discordbot1> I'm sure that would in no way change how the game is played šŸ™„ 20180526 20:49:24<+discordbot1> mages would become very overpowered 20180526 20:57:54< zookeeper> well, yeah, "something can happen with 80% probability" doesn't tell you anything about whether it will actually happen, since it doesn't tell you the probability for there being that 80% probability of something happening... 20180526 20:58:27-!- behalebabo [~behalebab@unaffiliated/behalebabo] has quit [Max SendQ exceeded] 20180526 20:58:44-!- behalebabo [~behalebab@unaffiliated/behalebabo] has joined #wesnoth 20180526 21:05:05< hk238> there are ways to change the way outcomes depend on probability, just checked out the linked thread, it seems pretty good. One possibility is that you can increase the average number of strikes units have, another possibility is to change the possible combinations of outcomes 20180526 21:06:08< hk238> like for an example you can make a unit hit always on the first attack and make the rest dependent on chance, or you can make hits or losses change the cth of the subsequent attacks, or you could make rules like some unit always hits at least once, or never hits all the attacks 20180526 21:06:36< hk238> or you could introduce abilities like critical hit, which would increase damage, or introduce other random components to damage 20180526 21:07:24< hk238> most of the possible things you could do probably might end up looking arbitrary 20180526 21:08:57-!- Appleman1234 [~quassel@124x38x163x22.ap124.ftth.ucom.ne.jp] has quit [Ping timeout: 240 seconds] 20180526 21:09:15< hk238> it's not clear what's the right amount of influence chance has.. Like would it be more fun if no units had a very low number of attacks? Then on the other hand, units like horsemen kind of depend on getting attackers advantage 20180526 21:11:34<+discordbot1> Do you think the AI in Wesnoth is good enough or that it could be greatly improved? 20180526 21:12:56<+discordbot1> I'm not a programmer but I know that an effective Artificial Intelligence is really harsh to code 20180526 21:13:51<+discordbot1> I'm pretty sure the last time this got brought up, the interested party wanted flanking rules to boost the hit chance against flanked units 20180526 21:14:31<+discordbot1> I devised a system that would scale very nicely with Wesnoth's mechanics IMO, which could certainly be implemented, but I'm too distracted/distractible to actually do it myself 20180526 21:14:45<+discordbot1> You can probably find it by searching for "freedom points" 20180526 21:14:52< hk238> I was actually thinking about, I mean I'm making this elf faction which has an elven mage 20180526 21:15:19<+discordbot1> ....."freedom points" sounds a lot different without the original context lol 20180526 21:15:35< hk238> so for the elven mage line I thought I'd make the magical attack at some advancement level to always hit, but that would also have significantly lower damage than some alternative advancement line 20180526 21:16:34<+discordbot1> EoMa does the same 20180526 21:17:18< hk238> the always hit feature? 20180526 21:17:39<+discordbot1> yes, it has a line of units which has an attack that always hits, but said attack has low damage 20180526 21:18:20< hk238> hmm I've played the campaign with EoMa but I have trouble remembering that.. but now that you mention it does feel kind of familiar 20180526 21:18:47< Ravana_> only around 6 units with that special 20180526 21:23:19< hk238> btw I figured out a way to finish team survival but it's kind of hacky :D 20180526 21:24:06< hk238> speaking of chances.. it's really simple you start with several players and the other players lose on purpose, then you take villages and with the extra gold it gets easy 20180526 21:24:52< hk238> in a sense it's true teamwork :D 20180526 21:24:54<+discordbot1> you mean the 6 player survival scenario in mainline? 20180526 21:25:01< hk238> yeah :o 20180526 21:25:12<+discordbot1> think I've beaten it with rebels and northerners b4 20180526 21:25:38< hk238> oh rebels? That's surprising :o I thought it's only finishable with drakes 20180526 21:26:08<+discordbot1> huh, I figure rebels should do pretty well 20180526 21:26:14< hk238> and I've tried northerners but the only thing that has pretty close to working out has been lots of trolls, two archers and two goblin pillagers 20180526 21:26:40<+discordbot1> I went mass trolls lol 20180526 21:26:54<+discordbot1> I love northerners 20180526 21:27:06<+discordbot1> rebels does well since they have tons of healing and slow 20180526 21:28:21< hk238> hm I felt rebels have been kind of prone to chance, like trying to rely on forests ends up backfiring when eventually some unit gets lucky 20180526 21:28:38<+discordbot1> hmm 20180526 21:28:39< hk238> or shamans end up missing 20180526 21:29:02<+discordbot1> so ur saying they can just wait it out like trench warfare until the elves get unlucky? 20180526 21:29:05<+discordbot1> yes, you need to be careful 20180526 21:29:30<+discordbot1> Never thought of it lol time to kill some rebels now 20180526 21:30:03<+discordbot1> however, their damage is high enough that you can often wipe your enemies before they even have a chance of attacking 20180526 21:30:05< hk238> it doesn't work in an even matchup, CC, but in a survival scenario you kind of need to avoid all losses 20180526 21:30:06<+discordbot1> at least against the AI 20180526 21:30:29< hk238> or at least that particular scenario 20180526 21:30:43<+discordbot1> what does 'even matchup' mean? and, northerners will have more units right? 20180526 21:30:52<+discordbot1> he means that it doesn't work in a skirmish 20180526 21:30:56<+discordbot1> ohh 20180526 21:42:40<+discordbot1> Does anybody have any competitive related advice 20180526 21:42:50<+discordbot1> im at a big chess tournament with 3 grandmasters 20180526 21:43:03<+discordbot1> :) 20180526 21:48:19-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 256 seconds] 20180526 21:57:16-!- claymore [~claymore@unaffiliated/claymore] has quit [Quit: Leaving] 20180526 22:03:31<+discordbot1> throw the chess pieces at them 20180526 22:03:33<+discordbot1> jk 20180526 22:05:38<+discordbot1> Well, you can try to play fast and make them play fast, too. 20180526 22:05:57<+discordbot1> But most good players won't go for that 20180526 22:06:11<+discordbot1> Then you just waste your own time 20180526 22:08:09<+discordbot1> spend more time evolving your pieces than devolving mad mastermind schemes 20180526 22:08:56<+discordbot1> also, you want to leave theory fast. 20180526 22:10:02<+discordbot1> I mean, it will fuck with you (and will probably not the best solution - theory is theory because the moves are good), but in the end, a GM will crush you in knowledge anyways, so chaos is to your advantage 20180526 22:11:32<+discordbot1> yeah a GM probably knows the counter play to any standard opening 20180526 22:12:30<+discordbot1> So do a totally nonstandard one. 20180526 22:12:41<+discordbot1> Yet make it logical 20180526 22:12:59<+discordbot1> Don't just move your A and H pawns to be 'nonstandard' 20180526 22:13:13<+discordbot1> what he means to say 20180526 22:13:23<+discordbot1> don't do something really REALLY bad just to throw them off 20180526 22:13:26<+discordbot1> just something slightly strange 20180526 22:14:04<+discordbot1> Yeah 20180526 22:14:30<+discordbot1> Well, the interesting question is, how good you are youself 20180526 22:14:50<+discordbot1> I have studied the Karpov v Korchnoi game in 1983 or something...and the best thing you can do is give each move thought. 20180526 22:15:37<+discordbot1> If you are a sloid player, just play the opening you are most comfortable in and then go for some unorthodox idea. 20180526 22:15:51<+discordbot1> Probably something a bit more risky. 20180526 22:16:07<+discordbot1> Which is mostly avoided because it makes the situation unclear 20180526 22:32:10-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180526 22:32:16-!- janebot_ [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180526 22:32:18-!- janebot_ is now known as janebot 20180526 22:43:35<+discordbot1> FUCK 20180526 22:43:40<+discordbot1> 1.14.2 is out on steam! 20180526 22:43:42<+discordbot1> WHAT THE FUCK 20180526 22:43:47<+discordbot1> it updates super fast 20180526 22:43:51<+discordbot1> šŸ˜‚ 20180526 22:52:53<+discordbot1> Yeah, that's Wesnoth 20180526 22:53:36-!- hk238 [~kvirc@unaffiliated/hk238] has quit [Quit: KVIrc 5.0.0 Aria http://www.kvirc.net/] 20180526 22:55:52<+discordbot1> Sometimes. 20180526 23:09:42<+discordbot1> How good am i? 2030 FIDE 20180526 23:09:58<+discordbot1> was 1980 FIDE a few months ago 20180526 23:10:15<+discordbot1> 2164 USCF (Amerikaner) but i think thats outdated 20180526 23:11:25<+discordbot1> Ooh i should check that game out then :p 20180526 23:11:29<+discordbot1> i may or may not know it 20180526 23:11:33<+discordbot1> is it an italian game? 20180526 23:11:46<+discordbot1> Thats for Hamel and the karpov korschnoi game 20180526 23:13:43<+discordbot1> I found one on chessgames.com that is Karpov vs. Korschnoi in 1984 but i couldnt find anything for 1983. Ahahah it is a grunfeld! 20180526 23:17:03<+discordbot1> Pretty good, apparently. 20180526 23:17:25-!- ibispi [~quassel@188.246.34.98] has quit [Read error: Connection reset by peer] 20180526 23:17:43<+discordbot1> Wikipedia only explicitly mentions the player count for those above 2200, but the 2200 - 2300 FIDE bracket has about 5500 players in it. 20180526 23:18:13<+discordbot1> I'm not sure...it has the sicilian dragon attack. 20180526 23:18:30<+discordbot1> It is Kar v Korch, I just can't remember the year. 20180526 23:21:21<+discordbot1> Aha wonder if i can find 20180526 23:21:22<+discordbot1> @akht also there have only ever been around 1600 grandmasters in human history 20180526 23:22:40<+discordbot1> You're about a ranking of 220 away from standard master. 20180526 23:23:14<+discordbot1> Yeah 20180526 23:23:26<+discordbot1> I haven't done chess since I was a kid, but I'll still cheer you on. 20180526 23:23:35<+discordbot1> Thank you <3 20180526 23:23:45<+discordbot1> Go, CC. Feast on the flesh of thy enemy, and ascend to the status of the 1600. 20180526 23:24:04<+discordbot1> No..do much more than that. CONQUER THE ENEMY! 20180526 23:24:07<+discordbot1> xD 20180526 23:24:15-!- Appleman1234 [~quassel@124x38x163x22.ap124.ftth.ucom.ne.jp] has joined #wesnoth 20180526 23:25:51<+discordbot1> @Not Hamel I think I found it! it is from 1974 20180526 23:26:11<+discordbot1> Cool! 20180526 23:55:10-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] --- Log closed Sun May 27 00:00:10 2018