--- Log opened Thu May 31 00:00:45 2018 20180531 00:02:48-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20180531 00:14:48-!- mattsc [~mattsc@wesnoth/developer/mattsc] has joined #wesnoth 20180531 00:22:34-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180531 00:22:40-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180531 00:52:17-!- Narrat [~Narrat@p5DED1B54.dip0.t-ipconnect.de] has quit [Quit: They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.] 20180531 00:59:59-!- Appleman1234 [~quassel@124x38x163x22.ap124.ftth.ucom.ne.jp] has joined #wesnoth 20180531 01:05:47-!- gfgtdf [~gfgtdf@134.76.63.8] has quit [Quit: Leaving] 20180531 01:14:54<+discordbot4> @Flameheart I never got past scenario... 9 when I was tweaking it 20180531 01:20:08<+discordbot4> hi there, I have a problem, does anyone know how to fix it? >< 20180531 01:20:09<+discordbot4> https://cdn.discordapp.com/attachments/231976805987385345/451555433761734666/unknown.png 20180531 01:20:46<+discordbot4> hud is missing and if I pass turn I automatically lose 20180531 01:55:18-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20180531 02:06:55<+discordbot4> @Tako known issue. Will be fixed in 1.14.3. In the meantime, you'd need to edit your save to get past it: https://forums.wesnoth.org/viewtopic.php?p=629004#p629004 20180531 02:08:17< celticminstrel> :| 20180531 02:08:29< celticminstrel> Why is HUD missing? DId someone use [change_theme]? 20180531 02:08:50<+discordbot4> Oh thank you c: 20180531 02:10:10<+discordbot4> the HUD is missing probably because the Cutscene_Minimal theme is used 20180531 02:10:18<+discordbot4> as that scenario does not have any gameplay 20180531 02:13:09< celticminstrel> So why is he given control? 20180531 02:13:26< celticminstrel> Lua error? 20180531 02:13:40< celticminstrel> Should we do that thing zookeeper suggested and make Lua errors not terminate the entire event? 20180531 02:13:54< celticminstrel> Getting it to work is easy but... 20180531 02:14:03< celticminstrel> Getting it to still produce useful error messages might be hard. 20180531 02:14:15<+discordbot4> the lua error breaks the event, yah 20180531 03:14:21-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20180531 03:18:19-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20180531 03:21:32<+discordbot4> @Vultraz can I submit another pull request to reduce later mission's gold? 20180531 03:26:01<+discordbot4> sure, i guess 20180531 04:09:59-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20180531 04:11:38-!- gallaecio [~quassel@188.79.96.255] has joined #wesnoth 20180531 04:26:22-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20180531 04:26:57-!- namad7 [aaaaa@pool-100-6-158-242.pitbpa.fios.verizon.net] has quit [Ping timeout: 240 seconds] 20180531 04:31:34-!- namad7 [aaaaa@pool-100-6-158-242.pitbpa.fios.verizon.net] has joined #wesnoth 20180531 04:33:15-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20180531 05:30:53-!- gallaecio [~quassel@188.79.96.255] has quit [Remote host closed the connection] 20180531 05:37:35-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180531 05:37:41-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180531 05:46:37-!- Appleman1234 [~quassel@124x38x163x22.ap124.ftth.ucom.ne.jp] has quit [Ping timeout: 244 seconds] 20180531 05:53:03-!- Appleman1234 [~quassel@124x38x163x22.ap124.ftth.ucom.ne.jp] has joined #wesnoth 20180531 06:21:46-!- gallaecio [~quassel@220.red-79-150-211.dynamicip.rima-tde.net] has joined #wesnoth 20180531 06:24:20-!- Appleman1234 [~quassel@124x38x163x22.ap124.ftth.ucom.ne.jp] has quit [Ping timeout: 244 seconds] 20180531 06:46:57-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180531 06:47:05-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180531 06:55:06-!- vincent_c [~bip@vcheng.org] has quit [Quit: Coyote finally caught me] 20180531 06:55:33-!- vincent_c [~bip@vcheng.org] has joined #wesnoth 20180531 07:16:40-!- ibispi [~quassel@188.246.34.98] has joined #wesnoth 20180531 07:20:11<+discordbot4> I'm wondering - was it ever considered to add the encyclopedia to the main menu or even export it outside of the game? Or maybe that was even done already and I'm bad at google? 20180531 07:22:04<+discordbot4> ah yes, bad google-fu, it's here https://units.wesnoth.org/1.14/mainline/en_US/mainline.html 20180531 07:22:14<+discordbot4> without descriptions though 20180531 07:29:48-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20180531 07:52:56-!- ibispi [~quassel@188.246.34.98] has quit [Remote host closed the connection] 20180531 07:58:33-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20180531 08:55:53-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20180531 08:56:21-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20180531 08:56:39-!- noy [~Noy@wesnoth/developer/noy] has quit [Client Quit] 20180531 08:57:06-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20180531 08:57:26-!- noy [~Noy@wesnoth/developer/noy] has quit [Client Quit] 20180531 08:57:55-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20180531 08:58:13-!- noy [~Noy@wesnoth/developer/noy] has quit [Client Quit] 20180531 09:16:15-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20180531 09:17:06-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20180531 10:02:27-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180531 10:02:34-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180531 11:04:50< janebot> wesnoth: So, i just found out what one can do with the debug mode (by /u/Alphamaxnova1) https://redd.it/8nhibr 20180531 11:48:27-!- ToBeFree [uid51591@wikimedia/ToBeFree] has joined #wesnoth 20180531 12:26:18<+discordbot4> https://cdn.discordapp.com/attachments/231976805987385345/451723077676433429/unknown.png 20180531 12:41:48-!- mattsc [~mattsc@wesnoth/developer/mattsc] has quit [Quit: So long and thanks for all the fish.] 20180531 12:43:14-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20180531 12:54:36-!- ibispi [~quassel@188.246.34.98] has joined #wesnoth 20180531 13:28:47<+discordbot4> https://cdn.discordapp.com/attachments/231976805987385345/451738801987911701/maxresdefault.jpg 20180531 13:39:01-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has joined #wesnoth 20180531 13:45:58-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180531 13:46:06-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180531 13:49:58-!- Appleman1234 [~quassel@124x38x163x22.ap124.ftth.ucom.ne.jp] has joined #wesnoth 20180531 13:57:38-!- ToBeFree [uid51591@wikimedia/ToBeFree] has quit [Quit: Connection closed for inactivity] 20180531 14:12:57<+discordbot4> Northern Renbirth S2? 20180531 14:17:58-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180531 14:18:04-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180531 14:25:05-!- clavi [~anonymous@v22018044422564167.powersrv.de] has quit [Ping timeout: 240 seconds] 20180531 14:27:28<+discordbot4> @SsIraS I made some tweaks to it in 1.14.2, if you have feedback I'm all ears 20180531 14:28:10-!- clavi [~anonymous@v22018044422564167.powersrv.de] has joined #wesnoth 20180531 14:46:08<+discordbot4> Still playing 20180531 14:48:54<+discordbot4> The meme also fits when you get Sister Thera and Father Morvin. 20180531 14:49:04<+discordbot4> So fun 20180531 15:08:19<+discordbot4> also fits when you get Mal Keshar in IFTU lol 20180531 15:57:24-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180531 15:57:32-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180531 16:20:24-!- hk238 [~kvirc@unaffiliated/hk238] has joined #wesnoth 20180531 16:37:55-!- gallaecio [~quassel@220.red-79-150-211.dynamicip.rima-tde.net] has quit [Remote host closed the connection] 20180531 16:43:30-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20180531 16:43:49-!- Narrat [~Narrat@p5DED1B54.dip0.t-ipconnect.de] has joined #wesnoth 20180531 16:49:55-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20180531 16:51:23-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20180531 17:05:47-!- gallaecio [~quassel@188.79.96.255] has joined #wesnoth 20180531 17:09:28-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has quit [Remote host closed the connection] 20180531 17:14:49-!- Narrat [~Narrat@p5DED1B54.dip0.t-ipconnect.de] has quit [Ping timeout: 244 seconds] 20180531 17:16:49-!- Narrat [~Narrat@p5DED1B54.dip0.t-ipconnect.de] has joined #wesnoth 20180531 17:30:00-!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has joined #wesnoth 20180531 18:04:17-!- Narrat [~Narrat@p5DED1B54.dip0.t-ipconnect.de] has quit [Ping timeout: 248 seconds] 20180531 18:13:28-!- Narrat [~Narrat@p5DED1B54.dip0.t-ipconnect.de] has joined #wesnoth 20180531 18:22:44-!- claymore [~claymore@unaffiliated/claymore] has joined #wesnoth 20180531 18:41:05<+discordbot4> shit 20180531 18:41:09<+discordbot4> this stomp 20180531 18:41:11<+discordbot4> I give up 20180531 18:41:14<+discordbot4> @Vultraz 20180531 18:41:23<+discordbot4> I spent 4 hours to play NR's final showdown 20180531 18:41:33<+discordbot4> its like regardless how many I kill, they respawn more 20180531 18:41:39<+discordbot4> Do you need to ping me every time 20180531 18:41:42<+discordbot4> can you fix it in 1.14.3 20180531 18:41:48<+discordbot4> lol what else can I do 20180531 18:42:01<+discordbot4> I PM you instead? 20180531 18:42:06<+discordbot4> thats literally same as pin.. 20180531 18:42:22<+discordbot4> I told you I never got last scenario 8 or 9 when I was working on cleaning the campaign up 20180531 18:42:29<+discordbot4> alright 20180531 18:42:33<+discordbot4> Pinging me about the last scenario isn’t going to do anything 20180531 18:42:38<+discordbot4> but can you fix it in next version? 20180531 18:42:48<+discordbot4> alright, I send a pull request on github? 20180531 18:42:50<+discordbot4> He's more preoccupied with engine work these days. 20180531 18:42:55<+discordbot4> i see 20180531 18:43:35<+discordbot4> Also in general, if you want something to be fixed, report it on the forums, bug tracker, any medium that's more permanent than Discord or IRC. 20180531 18:44:06<+discordbot4> Tagging devs isn't the fastest way to get you a fix when they're constantly busy dealing with other things. 20180531 18:44:54<+discordbot4> Especially when you’ve already made your concern known 20180531 18:52:47<+discordbot4> fine. where is that github pull request link again? 20180531 18:59:35<+discordbot4> Shouldn't this issue be fixed in 1.14: https://steamcommunity.com/app/599390/discussions/0/1696048786956649434/ ? 20180531 18:59:52<+discordbot4> "Unable to spawn unit with negaive HP" 20180531 19:00:38< Soliton> i think it already is and will be in the next release. 20180531 19:02:16< Soliton> @Flameheart: https://help.github.com/articles/creating-a-pull-request/ 20180531 19:02:25<+discordbot4> thanks bro 20180531 19:07:16<+discordbot4> thanks Soliton 20180531 19:22:30-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20180531 19:33:15-!- Appleman1234 [~quassel@124x38x163x22.ap124.ftth.ucom.ne.jp] has quit [Ping timeout: 260 seconds] 20180531 19:39:11-!- Appleman1234 [~quassel@124x38x163x22.ap124.ftth.ucom.ne.jp] has joined #wesnoth 20180531 19:48:00-!- behalebabo [~behalebab@unaffiliated/behalebabo] has quit [Ping timeout: 256 seconds] 20180531 19:50:45-!- behalebabo [~behalebab@unaffiliated/behalebabo] has joined #wesnoth 20180531 19:51:19<+discordbot4> When you fight Daemons that are weak to Ice for the first time with Mal Keshar in IFTU 20180531 19:51:20<+discordbot4> https://cdn.discordapp.com/attachments/231976805987385345/451835077496668160/latest.png 20180531 19:52:24<+discordbot4> MK unlike most campaign spellcasters has drain meele, so he has a lot survivability 20180531 19:53:07<+discordbot4> he can pretty much solo clusters of enemy units; the ones he doesnt kill he leaves pinned for other units 20180531 19:54:46-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20180531 20:05:09-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180531 20:05:17-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180531 20:12:18<+discordbot4> I guess we're a star wars crossover channel now? 😂 20180531 20:19:33-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20180531 20:20:14-!- claymore [~claymore@unaffiliated/claymore] has quit [Quit: Leaving] 20180531 20:20:31<+discordbot4> Surprised there never was a Star Wars MP era really 20180531 20:20:44<+discordbot4> Wookie Beserks with, well Beserk :run: 20180531 20:22:57<+discordbot4> there would be some copyright problems if one were to copy star wars directly 20180531 20:26:42< hk238> let's see if compiling wesnoth works :d 20180531 20:26:45< aeth> Well, Wesnoth's old enough that there was quite a LotR craze in the nerdy side of pop culture in its earlier years. So LotR eras/etc. would get posted and frequently taken down. 20180531 20:27:06< hk238> :D 20180531 20:27:23< aeth> Wesnoth doesn't operate like most games do for its hosted UMC. It doesn't wait until take down notices to take things down, so there isn't a lot of clear trademark violations in its UMC, unlike most mods. 20180531 20:27:28< hk238> aeth it seems to me that the majority of wesnoth is greatly influenced by lotr 20180531 20:28:06< hk238> you have dwarves, elves, orcs, woses, humans... and then undead and drakes that are not so much lotr influenced. 20180531 20:28:12< aeth> It has most of the Tolkein-style fantasy species (and then adds Drakes, but that's part of a tradition to add one new species) 20180531 20:28:37< aeth> But it's basically just following that whole genre thing. 20180531 20:29:01< aeth> Ent-copies are a bit uncommon 20180531 20:29:17< aeth> There isn't really any direct influence, though, afaik. 20180531 20:29:42< aeth> It's just very high fantasy. 20180531 20:29:51< hk238> Elves being slender blonde-haired forest-dwelling creatures that live along side ents 20180531 20:30:22< hk238> it's kind of like the tolkien world is so archetypal fantasy that it goes unappreciated that the world is Tolkien's work 20180531 20:30:31< hk238> like hmm 20180531 20:31:02< hk238> I mean Tolkien's work is much influenced by Finnish and Norwegian mythology, even the names of the hobbits are copied from Norwegian myths. There's even a dwarf named Gandalf too. 20180531 20:31:04< aeth> Tolkein basically founded the genre of high fantasy, but Wesnoth uses high fantasy tropes, not specifically borrowing from LotR. So the influences are indirect. 20180531 20:31:52< aeth> And over time, it has become more distinct in its world. e.g. the orcs are their own thing at this point 20180531 20:32:00< hk238> Yeah I think so too, but it's still clear that there's a lot of similarity, which is hard to attribute to coincidence. But I agree that it's an indirect influence. Tolkien world became generic fantasy 20180531 20:32:08< aeth> The elves and dwarves are the most familiar 20180531 20:32:11< aeth> The most generic. 20180531 20:32:24< aeth> Definitely a lot more generic elves than most games these days would make their elves. 20180531 20:32:52-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20180531 20:33:03< aeth> The elves have a bit of their own culture, though. They do faerie (or however Wesnoth spells it) magic 20180531 20:33:15< hk238> Orcs have considerable similarity being crude and lacking elegance and grace of the elves. They're sort of like a counter-part to elves.. But then it's more like the overall feel of what northerners are about is very similar, the details are not that similar 20180531 20:34:02< aeth> The orcs are more like nomadic barbarians than traditional orcs. Literally make orcs into humans and change their faction name to "Barbarian" and not much would be different. 20180531 20:34:45< aeth> (The alliance with the trolls would be harder to explain, though.) 20180531 20:36:23< hk238> in a sense orcs represent some potential animosity of the human nature and they're the opposite of civilization and culture, where moderation and subtlety are required. The crudeness represents the lack of such. So the orcish sword is poorly made. :d 20180531 20:37:41< hk238> Trolls that go along with orcs follow a similar theme.. Although I'm not sure how to regard to the use of fire and poison. 20180531 20:38:26< hk238> In a sense it could be seen as brashness, or a lack of capacity for organization, and to represent foul play. Alternatively it could be seen as using advanced technology. 20180531 20:38:55<+discordbot4> The ''Orcs as Steppe Khans/Barbarians'' is not a tolkien trope but a very common one nontheless 20180531 20:39:11< hk238> While fire often symbolizes culture due to mythological reasons it's also a symbol of primitive force.. Poison can be seen as foul play 20180531 20:39:21<+discordbot4> iirc there was an Era in Ageless where the Orcs are straight up Khans 20180531 20:39:38< hk238> yeah I think that's true TBW 20180531 20:39:44< aeth> Fire use is pretty simple. It burns settlements. 20180531 20:40:44< hk238> yeah, but it's also in a sense more advanced than using plain arrows. Loyalists don't employ that, while they could. So I think argument that northerners are crude is not entirely true, but it has some internal contradictions, but still the overall feel seems to be that of crudeness 20180531 20:42:05< aeth> The real reason is that the loyalists get their fire damage through the mages and the orcs need their own fire damage 20180531 20:42:29<+discordbot4> Fire Arrows were usually used during sieges 20180531 20:42:31< hk238> that probably has a large influence to how it came to be, but it's not the only the reason 20180531 20:42:43<+discordbot4> the idea of Orcs using them is probably because of their association with burning 20180531 20:42:50<+discordbot4> dating back to the Burning of the Westfold 20180531 20:42:52<+discordbot4> in LOTR 20180531 20:43:00< aeth> Damage type is entirely based on MP faction balance unless the unit isn't in MP. That's why "holy" became "arcane": so units could counter UD in ways that didn't make sense to thematically call "holy". 20180531 20:43:14<+discordbot4> remember level 2 Wolves also use fire 20180531 20:43:53< hk238> aeth it's true that choosing damage types has a lot to do with balancing. But it would be narrow-sighted to think that was the only thing there was to the evolution of the factions 20180531 20:44:17< hk238> I think TBW's argument about orcs association to burning is probably more true than the balancing perspective 20180531 20:44:28< hk238> but they can both be true 20180531 20:45:34<+discordbot4> Both are usually true; balance always comes first but the idea of orcs being arsonists is very ingrained in fantasy so it fits 20180531 20:45:48< aeth> Well, there are multiple ways to balance. Undead tend to have both an arcane and a fire weakness, and fire makes more sense than arcane. (There are some edge cases where there's just a fire weakness like iirc woses) 20180531 20:46:07-!- gallaecio [~quassel@188.79.96.255] has quit [Remote host closed the connection] 20180531 20:46:16< aeth> You also have impact (trolls) but that's just skeletons, and wouldn't help with ghosts. 20180531 20:46:36< aeth> By giving orcs a fire ranged attack, it helps against ghosts because ghosts drain in melee. 20180531 20:46:46-!- ibispi [~quassel@188.246.34.98] has quit [Remote host closed the connection] 20180531 20:47:16< hk238> however what has a large influence on what gets to be accepted depends largely on what the overall feel of a faction is. And what goes into how people form these intuitive ideas are also influenced by those external sources. Like having read Tolkien's books. Or being familiar with what other fantasy settings are lke 20180531 20:47:19< aeth> (Iirc, ghosts don't actually have a fire weakness, they just lack a fire resistance while they have high resistances for most other things) 20180531 20:47:57< hk238> So if fire wasn't fitting for orcish archers it's possible some other means of balancing the faction could've taken place 20180531 20:51:50<+discordbot4> Yeah, and again, the encounter at weathertop in LOTOR: 20180531 20:52:01<+discordbot4> Fire against ''ghosts'' 20180531 20:52:29< aeth> Wesnoth, like most modern high fantasy, is probably more D&D influenced than directly LotR influenced. 20180531 20:53:51< hk238> yeah it's possible :o 20180531 20:56:44< aeth> Wesnoth's KISS is taken to the extreme, though. Well, outside of damage types and resistance, but there are only a very limited number of damage types. So it's definitely different from more directly D&D-inspired systems. 20180531 20:57:27< aeth> It's just terrain-based dodge, time of day, and damage type/range 20180531 20:57:53<+discordbot4> Well, many Fantasy Stuff just influences each other. 20180531 20:57:59< hk238> yeah I agree, although I'm not entirely familiar with D&D, I know there are like saving throws and complex abilities 20180531 20:58:07< aeth> (I guess if you want to get really detailed, Wesnoth also has number of strikes and some modifiers like marksman/magic/etc.) 20180531 20:58:17<+discordbot4> I mean, warhammer is one of the biggest inspirations for other works nowadays. 20180531 20:58:35<+discordbot4> In Wesnoth Orcs are portrayed as a culture that has a lot of children, consumes a lot of resources, exhausts their land and then wages war for lands yet untouched. Why they behave this way however could because of a wide range of factors that are never really gone into in depth, so they probably relate to genetic quirks. At least, iirc. Existing this way doesn't make them "evil", but it does make them very dangerous. 20180531 20:58:42< aeth> D&D and D&D-inspired systems are... extremely complex. They seem to make more sense on a computer than on paper, but they're systems you'll never fully learn 20180531 20:58:51<+discordbot4> They also have a very strong warrior culture. 20180531 21:00:06<+discordbot4> It is like calling kudzu evil because it steals the sunlight from your crops. 20180531 21:00:14<+discordbot4> It is simply the way of things. 20180531 21:00:15<+discordbot4> I'm trying to explore orcish culture a bit more in my (mini-)campaign. Would you like to read the current iteration? I'm always looking for educated feedback 😃 20180531 21:00:36<+discordbot4> I am not that well educated on Wesnoth orcs, but I certainly could. 20180531 21:15:41< hk238> hmm missing pango during scons compilation but debian repository doesn't have a pango named package :d 20180531 21:19:49< hk238> wonder if "libcogl-pango-dev" works? :D 20180531 21:21:09< loonycyborg> libpango-dev 20180531 21:21:14< loonycyborg> at least iirc 20180531 21:22:48< hk238> hm 20180531 21:23:04< Soliton> libpango1.0-dev 20180531 21:24:48< hk238> it still produces an error with pango/pango.h :d 20180531 21:25:41<+discordbot4> scons --config=force 20180531 21:26:02<+discordbot4> You need to do that every time you (re)install a missing dev package Wesnoth needs because scons' config test result caching is too aggressive 20180531 21:27:19< hk238> thanks I'll try that 20180531 21:28:48< hk238> hm it still does produce the same error. I'm using debian stretch is there a possibility the pango libraries on stretch are not compatible? 20180531 21:29:17< hk238> although it seems there's "libpango1.0-dev" as soliton said 20180531 21:31:06< loonycyborg> it should set everything up via pkg-config 20180531 21:31:16< loonycyborg> what does it print during pango check? 20180531 21:32:17< hk238> src/font/text.hpp:23:25: fatal error: pango/pango.h: No such file or directory #include 20180531 21:32:46< hk238> I don't know too much about this stuff but I understand that it's failing to include pango? 20180531 21:36:35< Soliton> yes. so did you install libpango1.0-dev? 20180531 21:36:59< hk238> I did or it claims it's already installed 20180531 21:37:15< hk238> "libpango1.0-dev is already the newest version (1.40.5-1)." 20180531 21:39:10< Soliton> and that is the first error you get? 20180531 21:40:19< hk238> I think so yes, here's what I think is the relevant part: https://pastebin.com/yuZEVRuZ 20180531 21:41:02<+discordbot4> Can you pastebin the command line Wesnoth is trying to use to compile that file? 20180531 21:41:55< hk238> https://pastebin.com/cPCQadwP 20180531 21:42:10< hk238> I'm not sure I understand what "cmomand line" refers to here :o 20180531 21:43:07< hk238> *command.. 20180531 21:43:54< hk238> wait I'm trying to compile dev-version? I thought it was 1-14 20180531 21:44:18< Soliton> i was going to say master is not too useful right now. 20180531 21:44:19< hk238> "Building Wesnoth version 1.15.0-dev" I jus did git clone of wesnoth repository.. maybe that's the problem? 20180531 21:44:31< Soliton> switch to the 1.14 branch. 20180531 21:44:42< hk238> sorry :D 20180531 21:45:10< Soliton> that looks like some scons error though. 20180531 21:46:06< Soliton> at least it looks to me like it tries to build wesnoth even though it said it cannot be built. 20180531 21:48:35<+discordbot4> Yeah, it's very weird. 20180531 21:48:54<+discordbot4> It's also not mentioning the check for Pango and Cairo for some reason. 20180531 21:50:28< loonycyborg> seems glew check failed in that log 20180531 21:50:54<+discordbot4> So presumably it's not running the checks and that's how the compiler never gets -isystem /usr/include/cairo and such. 20180531 21:50:59< loonycyborg> and somehow it preemts other checks after it 20180531 21:51:39<+discordbot4> hk238: You'd have to install an additional package for master, but for now you don't need to worry about it since master is very broken and unusable for non-devs. 20180531 21:51:42< loonycyborg> glew is not needed for 1.14 so things will be fine there 20180531 21:51:47< hk238> I got the 1.14 branch and it's no longer producing an error 20180531 21:52:07< hk238> yeah sorry I didn't think about that :D 20180531 21:52:15<+discordbot4> (For the sake of completeness, the additional package master needs is libglew-dev.) 20180531 22:51:28-!- noy [~Noy@wesnoth/developer/noy] has quit [Quit: noy] 20180531 22:52:13< hk238> installation done and it seems work too 20180531 23:35:50-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 255 seconds] 20180531 23:53:01-!- noy [~Noy@wesnoth/developer/noy] has joined #wesnoth 20180531 23:53:04-!- noy [~Noy@wesnoth/developer/noy] has quit [Client Quit] 20180531 23:58:56-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth --- Log closed Fri Jun 01 00:00:47 2018