--- Log opened Wed Jun 27 00:00:11 2018 20180627 00:04:56-!- travis-ci [~travis-ci@ec2-54-204-190-81.compute-1.amazonaws.com] has joined #wesnoth-dev 20180627 00:04:57< travis-ci> gfgtdf/wesnoth#1167 (mpwait_flg - bd0696c : gfgtdf): The build is still failing. 20180627 00:04:57< travis-ci> Build details : https://travis-ci.org/gfgtdf/wesnoth/builds/397123500 20180627 00:04:57-!- travis-ci [~travis-ci@ec2-54-204-190-81.compute-1.amazonaws.com] has left #wesnoth-dev [] 20180627 00:18:51-!- travis-ci [~travis-ci@ec2-54-204-190-81.compute-1.amazonaws.com] has joined #wesnoth-dev 20180627 00:18:52< travis-ci> gfgtdf/wesnoth#1168 (mpwait_flg - a979f31 : gfgtdf): The build is still failing. 20180627 00:18:52< travis-ci> Build details : https://travis-ci.org/gfgtdf/wesnoth/builds/397132659 20180627 00:18:52-!- travis-ci [~travis-ci@ec2-54-204-190-81.compute-1.amazonaws.com] has left #wesnoth-dev [] 20180627 00:20:57< irker058> wesnoth: gfgtdf wesnoth:master ee00b88427ac / src/whiteboard/side_actions.cpp: wb: dont send delete of actions of other sides https://github.com/wesnoth/wesnoth/commit/ee00b88427ac229ee9ff68e706782c049ca781ee 20180627 00:20:59< irker058> wesnoth: gfgtdf wesnoth:master 3a28c3a3460a / src/whiteboard/ (mapbuilder.cpp mapbuilder.hpp): wb: don't remove invalid actions from other players https://github.com/wesnoth/wesnoth/commit/3a28c3a3460aaff0d59826f401623dad8ecadb3f 20180627 00:21:01< irker058> wesnoth: gfgtdf wesnoth:master 17a916490454 / src/whiteboard/highlighter.cpp: wb: remove outcommented code https://github.com/wesnoth/wesnoth/commit/17a91649045415179f77342053cb784124f98e58 20180627 00:21:03< irker058> wesnoth: gfgtdf wesnoth:master ff82a007d533 / src/pathfind/pathfind.cpp: wb: fix wrong simulated movement points when planning to capture a village. https://github.com/wesnoth/wesnoth/commit/ff82a007d5330baa89c0f9063e71f221db527f00 20180627 00:43:53< irker058> wesnoth/wesnoth:1.14 gfgtdf 4d52c96857 f3 AppVeyor: vs2015/Release Failed 20180627 00:43:54< irker058> Details: https://ci.appveyor.com/project/wesnoth/wesnoth-7lnpw/build/Wesnoth-VS2015-1.14-4014 20180627 00:46:28-!- travis-ci [~travis-ci@ec2-54-158-111-123.compute-1.amazonaws.com] has joined #wesnoth-dev 20180627 00:46:29< travis-ci> gfgtdf/wesnoth#1169 (mpwait_flg - 0c8c749 : gfgtdf): The build is still failing. 20180627 00:46:29< travis-ci> Build details : https://travis-ci.org/gfgtdf/wesnoth/builds/397135903 20180627 00:46:29-!- travis-ci [~travis-ci@ec2-54-158-111-123.compute-1.amazonaws.com] has left #wesnoth-dev [] 20180627 01:01:48-!- travis-ci [~travis-ci@ec2-54-204-190-81.compute-1.amazonaws.com] has joined #wesnoth-dev 20180627 01:01:49< travis-ci> gfgtdf/wesnoth#1170 (mpwait_flg - e93a5dc : gfgtdf): The build is still failing. 20180627 01:01:49< travis-ci> Build details : https://travis-ci.org/gfgtdf/wesnoth/builds/397141964 20180627 01:01:49-!- travis-ci [~travis-ci@ec2-54-204-190-81.compute-1.amazonaws.com] has left #wesnoth-dev [] 20180627 01:08:47-!- gfgtdf [~gfgtdf@134.76.63.8] has quit [Quit: Leaving] 20180627 01:09:11-!- gfgt [~androirc@2001:638:60e:834:65c0:3efe:d3a:d18a] has joined #wesnoth-dev 20180627 01:11:32-!- gfgt [~androirc@2001:638:60e:834:65c0:3efe:d3a:d18a] has quit [Read error: Connection reset by peer] 20180627 01:12:18-!- gfgt [~androirc@2001:638:60e:834:65c0:3efe:d3a:d18a] has joined #wesnoth-dev 20180627 01:22:03-!- travis-ci [~travis-ci@ec2-54-204-190-81.compute-1.amazonaws.com] has joined #wesnoth-dev 20180627 01:22:04< travis-ci> gfgtdf/wesnoth#1171 (mpwait_flg - 96d80f4 : gfgtdf): The build is still failing. 20180627 01:22:04< travis-ci> Build details : https://travis-ci.org/gfgtdf/wesnoth/builds/397146485 20180627 01:22:04-!- travis-ci [~travis-ci@ec2-54-204-190-81.compute-1.amazonaws.com] has left #wesnoth-dev [] 20180627 01:51:50-!- gfgt [~androirc@2001:638:60e:834:65c0:3efe:d3a:d18a] has quit [Ping timeout: 276 seconds] 20180627 01:52:10-!- gfgt [~androirc@134.76.63.8] has joined #wesnoth-dev 20180627 02:05:18< irker058> wesnoth/wesnoth:master Jyrki Vesterinen 4bda3e7311 Fixed saving a map as a scenario not ena AppVeyor: All builds passed 20180627 03:01:24< irker058> wesnoth/wesnoth:1.14 gfgtdf 401b4e8b4e f3 AppVeyor: vs2017/Release Failed 20180627 03:01:25< irker058> Details: https://ci.appveyor.com/project/wesnoth/wesnoth-605wt/build/Wesnoth-VS2017-1.14-3731 20180627 03:50:56-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20180627 03:59:22-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180627 03:59:28-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20180627 04:53:30-!- gfgt [~androirc@134.76.63.8] has quit [Ping timeout: 240 seconds] 20180627 05:07:03< irker058> wesnoth/wesnoth:1.14 gfgtdf a68f0905fd wb: fix wrong simulated movement points AppVeyor: All builds passed 20180627 05:28:11-!- Appleman1234 [~quassel@121.222.147.211] has quit [Ping timeout: 256 seconds] 20180627 05:30:19-!- Appleman1234 [~quassel@121.222.147.211] has joined #wesnoth-dev 20180627 05:43:53< irker058> wesnoth/wesnoth:1.14 gfgtdf 4d52c96857 f3 AppVeyor: 1/2 builds failed 20180627 05:43:54< irker058> Details vs2015/Release: https://ci.appveyor.com/project/wesnoth/wesnoth-7lnpw/build/Wesnoth-VS2015-1.14-4014 20180627 06:21:58-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth-dev 20180627 06:49:19< irker058> wesnoth/wesnoth:master gfgtdf ff82a007d5 wb: fix wrong simulated movement points AppVeyor: All builds passed 20180627 06:55:54<+discordbot2> zookeeper: did you end up looking at my THoT revision? 20180627 06:56:10< zookeeper> oh, bummer. i totally forgot. 20180627 06:57:53< zookeeper> umm, i guess i should have time for that today. 20180627 06:59:11<+discordbot2> whenever you want to 20180627 06:59:20<+discordbot2> idk if this is something going in 1.14 anyway 20180627 07:30:22<+discordbot2> I don't entirely like it 20180627 07:32:35-!- gfgt [~androirc@2001:638:60e:834:65c0:3efe:d3a:d18a] has joined #wesnoth-dev 20180627 07:39:17-!- gfgt [~androirc@2001:638:60e:834:65c0:3efe:d3a:d18a] has quit [Quit: AndroIRC - Android IRC Client ( http://www.androirc.com )] 20180627 07:41:55< irker058> wesnoth: Iris Morelle wesnoth:1.14 690a9de9480f / changelog.md data/tools/wesnoth/wmltools3.py: wmllint: Leave gzipped binary files alone, they're not safe for consumption https://github.com/wesnoth/wesnoth/commit/690a9de9480fbb81c0f309bcd9c4ece2f4d81311 20180627 07:43:15< irker058> wesnoth: Iris Morelle wesnoth:master c92e167a1422 / changelog.md data/tools/wesnoth/wmltools3.py: wmllint: Leave gzipped binary files alone, they're not safe for consumption https://github.com/wesnoth/wesnoth/commit/c92e167a14229ed0d9b6f16f1d1ca31cacd292cd 20180627 07:48:12-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20180627 08:01:26< irker058> wesnoth/wesnoth:1.14 gfgtdf 401b4e8b4e f3 AppVeyor: 2/4 builds failed 20180627 08:01:27< irker058> Details vs2017/Release: https://ci.appveyor.com/project/wesnoth/wesnoth-605wt/build/Wesnoth-VS2017-1.14-3731 20180627 08:01:28< irker058> Details vs2015/Release: https://ci.appveyor.com/project/wesnoth/wesnoth-7lnpw/build/Wesnoth-VS2015-1.14-4017 20180627 08:05:57-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] 20180627 09:42:25-!- gfg [~androirc@tmo-116-79.customers.d1-online.com] has joined #wesnoth-dev 20180627 09:51:22< Ravana_> it might not be intentional that users can format game title http://pix.toile-libre.org/upload/original/1530092965.png 20180627 09:52:15<+discordbot2> Ugh. 20180627 09:52:34<+discordbot2> Definitely not. Get vultraz on the phone. 20180627 09:59:14-!- gfg [~androirc@tmo-116-79.customers.d1-online.com] has quit [Remote host closed the connection] 20180627 10:00:12<+discordbot2> bloody hell 20180627 10:00:35<+discordbot2> I don't know what to do 20180627 10:00:45<+discordbot2> I need formatting enabled there 20180627 10:00:54<+discordbot2> ah, I guess I need to escape formatting 20180627 10:02:19<+discordbot2> I toooooooooold you. 20180627 10:02:26<+discordbot2> For something else I think. 20180627 10:02:38-!- gfg [~androirc@tmo-116-79.customers.d1-online.com] has joined #wesnoth-dev 20180627 10:51:21-!- discordbot2 is now known as discordbot 20180627 11:06:03-!- irker058 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20180627 11:46:59-!- gfg [~androirc@tmo-116-79.customers.d1-online.com] has quit [Remote host closed the connection] 20180627 12:12:33-!- gfg [~androirc@tmo-116-79.customers.d1-online.com] has joined #wesnoth-dev 20180627 12:28:00-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-dev 20180627 12:56:36< celticminstrel> This seems wrong. If the only possible values are human, ai, or null, how could the value differ between the clients? https://wiki.wesnoth.org/index.php?title=StandardSideFilter&curid=4520&diff=59801&oldid=57790 20180627 13:03:43-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20180627 13:13:22< Ravana_> the editor was not sure that it would not differ anymore 20180627 13:16:24< gfg> i don't know if any content cases where it could differ on clients, but i cannot guarantee that the are no corner case where it might be different for some time, for example if one client leaves while another one executes an event 20180627 13:45:58-!- irker289 [~irker@uruz.ai0867.net] has joined #wesnoth-dev 20180627 13:45:58< irker289> wesnoth/wesnoth:1.14 Iris Morelle 690a9de948 wmllint: Leave gzipped binary files alon AppVeyor: All builds passed 20180627 13:55:12-!- Oebele [~quassel@185-11-201-31.ftth.glasoperator.nl] has joined #wesnoth-dev 20180627 14:05:27-!- Appleman1234 [~quassel@121.222.147.211] has quit [Ping timeout: 240 seconds] 20180627 14:10:21-!- gfg [~androirc@tmo-116-79.customers.d1-online.com] has quit [Ping timeout: 240 seconds] 20180627 14:11:27-!- travis-ci [~travis-ci@ec2-23-20-192-84.compute-1.amazonaws.com] has joined #wesnoth-dev 20180627 14:11:28< travis-ci> gfgtdf/wesnoth#1172 (mpwait_flg - d675c9c : gfgtdf): The build is still failing. 20180627 14:11:28< travis-ci> Build details : https://travis-ci.org/gfgtdf/wesnoth/builds/397358186 20180627 14:11:28-!- travis-ci [~travis-ci@ec2-23-20-192-84.compute-1.amazonaws.com] has left #wesnoth-dev [] 20180627 14:14:29<+discordbot> X Error of failed request: BadWindow (invalid Window parameter) Major opcode of failed request: 18 (X_ChangeProperty) Resource id in failed request: 0x6a000ae Serial number of failed request: 161848 Current serial number in output stream: 161850 X Error of failed request: BadWindow (invalid Window parameter) Major opcode of failed request: 25 (X_SendEvent) Resource id in failed request: 0x6a000ae Serial number of 20180627 14:14:30<+discordbot> failed request: 161849 Current serial number in output stream: 161854 20180627 14:15:04<+discordbot> No idea where this came from... Evenually I closed the wesnoth window. 20180627 14:34:42-!- Appleman1234 [~quassel@121.222.147.211] has joined #wesnoth-dev 20180627 15:01:08-!- travis-ci [~travis-ci@ec2-23-20-192-84.compute-1.amazonaws.com] has joined #wesnoth-dev 20180627 15:01:09< travis-ci> gfgtdf/wesnoth#1173 (mpwait_flg - 9a44393 : gfgtdf): The build is still failing. 20180627 15:01:09< travis-ci> Build details : https://travis-ci.org/gfgtdf/wesnoth/builds/397379003 20180627 15:01:09-!- travis-ci [~travis-ci@ec2-23-20-192-84.compute-1.amazonaws.com] has left #wesnoth-dev [] 20180627 15:15:35-!- Appleman1234 [~quassel@121.222.147.211] has quit [Ping timeout: 240 seconds] 20180627 15:54:30< irker289> wesnoth/wesnoth:1.14 gfgtdf c5b0097acb f3 AppVeyor: vs2015/Release Failed 20180627 15:54:31< irker289> Details: https://ci.appveyor.com/project/wesnoth/wesnoth-7lnpw/build/Wesnoth-VS2015-1.14-4022 20180627 15:55:33<+discordbot> Who implemented mp_village_gold and mp_village_support? It's not documented, and I am not sure if some behaviour is a feature or a bug. 20180627 15:59:51<+discordbot> Before/when creating a mp game there are these sliders for setting the amount of gold and support an village gives. The one for gold goes from 1 to 5. Setting mp_village_gold in a scenario file to.... 20 results with 5 income per village. 20180627 16:03:50-!- Oebele [~quassel@185-11-201-31.ftth.glasoperator.nl] has quit [Remote host closed the connection] 20180627 16:25:54-!- gfgtdf [~gfgtdf@134.76.63.8] has joined #wesnoth-dev 20180627 16:40:04< Soliton> https://github.com/wesnoth/wesnoth/commit/35e7a66 looks suspicious. changes from village_gold to mp_village_gold without explanation. 20180627 16:41:46<+discordbot> The pull request where the commit was: https://github.com/wesnoth/wesnoth/pull/1846 20180627 16:43:29< gfgtdf> are you investigating a particular bug? 20180627 16:44:33< irker289> wesnoth/wesnoth:master Iris Morelle c92e167a14 wmllint: Leave gzipped binary files alon AppVeyor: All builds passed 20180627 16:45:26< Soliton> mp_village settings were introduced there for some reason. wondering what the reason is or if it's an oversight. 20180627 16:46:28< Soliton> can only be an oversight IMO. 20180627 16:47:37< gfgtdf> what exactly is the oversight in that commit ? the naming of the variable ? 20180627 17:01:02-!- stikonas [~gentoo@wesnoth/translator/stikonas] has joined #wesnoth-dev 20180627 17:03:24< Soliton> do you see that the village_gold attribute is changed to mp_village_gold? 20180627 17:05:26-!- gfg [~androirc@134.76.63.8] has joined #wesnoth-dev 20180627 17:07:13< gfgtdf> 'village_gold' is still key in [side] that commit addded a new attibute in [scenario]/[multiplayer] called mp_village_gold that uses basicialyl used as default for all the village_gold in [side] 20180627 17:08:04-!- travis-ci [~travis-ci@ec2-23-20-192-84.compute-1.amazonaws.com] has joined #wesnoth-dev 20180627 17:08:05< travis-ci> gfgtdf/wesnoth#1174 (mpwait_flg - 839a916 : gfgtdf): The build was fixed. 20180627 17:08:05< travis-ci> Build details : https://travis-ci.org/gfgtdf/wesnoth/builds/397428553 20180627 17:08:05-!- travis-ci [~travis-ci@ec2-23-20-192-84.compute-1.amazonaws.com] has left #wesnoth-dev [] 20180627 17:08:11< gfgtdf> this was made becasue it refelects better the situation in the mp setting gialog where you basicially have one slider but multiple sides. 20180627 17:08:22<+discordbot> Hi, i want to try and solve this https://github.com/wesnoth/wesnoth/issues/2673 do i have to assign this to myself? btw, this is my first time coding open source so... 20180627 17:09:06< gfgtdf> so now wml can decide which sides are effected by those mp settings by letting that key empty for those side, and using mp_village_gold as a default value for that slider. 20180627 17:09:12<+discordbot> I think it would be better to assign it, but it's not mandatory. 20180627 17:09:16<+discordbot> It's about this, posted before you came online: 20180627 17:09:17<+discordbot> Before/when creating a mp game there are these sliders for setting the amount of gold and support an village gives. The one for gold goes from 1 to 5. Setting mp_village_gold in a scenario file to.... 20 results with 5 income per village 20180627 17:09:49< Soliton> gfgtdf: ok, if that was intentional i wonder why it is not mentioned anywhere in that PR and not documented in the wiki. 20180627 17:10:02<+discordbot> I don't kno if it's possible to assign people who aren't project members, though. 20180627 17:10:06<+discordbot> *know 20180627 17:10:22<+discordbot> i am not part of the project so i don't have the button to do this can you assign me please? 20180627 17:10:37<+discordbot> if not i will just write in the comments 20180627 17:11:08<+discordbot> No, I don't think that's possible. 20180627 17:11:28<+discordbot> It'd be an easy way to get random people spammed otherwise. 20180627 17:11:48<+discordbot> yeh i understand. thanks anyway 20180627 17:12:30<+discordbot> I hope fixing that doesn't make the MP people go crazy like they did over the list of factions though. 20180627 17:12:31< gfgtdf> the pr does mention it in the discussion later basicially we both came so the conclusion that this is be best way. I didnt cocument it at frst becasue i didnt like the exact names of those variables and considered changing them first, but 1.14 is released now so it'd be too late for that anyways.. 20180627 17:14:06<+discordbot> i just hope i will understand how to work with this git thing 20180627 17:14:10< gfgtdf> i also don't know wheterh they wor in sp or not actually, i'll put it under mp spefiic scenairo attributes.. 20180627 17:14:16< Soliton> the names seem fine. they're the same as in the gamelist the server sends. 20180627 17:16:01< gfgtdf> for wml devlopers it's not really important whether the internal wesnothd protocoll uses the same names, and if they work in sp aswell (simply as default values for the ones in [side]) callimg them mp_.. might be counterinuitive 20180627 17:16:34< gfgtdf> ok my wiki password is not saved on this pc, have to document it on saturday. 20180627 17:17:21< Soliton> if they work in sp as well i don't understand why they are needed at all. 20180627 17:18:03< Soliton> isn't the point to have a default value specifically for mp? 20180627 17:18:22< Soliton> s/default// 20180627 17:18:29< gfgtdf> they are used as default values for the correpsing attributes in [side] if the attibutes in side i empty this values are used. 20180627 17:18:44< gfgtdf> the main reason for that iare the sliders in the mp setting dialog. 20180627 17:18:51-!- fabi [~fabi@200116b82b053300011d19a41aa8a44c.dip.versatel-1u1.de] has joined #wesnoth-dev 20180627 17:18:51-!- fabi [~fabi@200116b82b053300011d19a41aa8a44c.dip.versatel-1u1.de] has quit [Changing host] 20180627 17:18:51-!- fabi [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20180627 17:19:29< gfgtdf> becasue for example if you look at that commit previously the c++ code would for example force the shroud & fog attribute in [side] to be the same for each client 20180627 17:20:05< gfgtdf> now it is actually possible to have them differnt and have the fog checkbox in mp settgn only effect some those sides. 20180627 17:26:00-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180627 17:26:06-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20180627 17:30:14< Soliton> so are we talking about game_config or side? are we talking about defaults or scenario settings? or are we talking about game creation settings? 20180627 17:31:13< Soliton> no clue how fog/shroud plays into this and it's also not mentioned in the commit message at all. 20180627 17:32:11-!- fabi [~fabi@wesnoth/developer/fendrin] has quit [Remote host closed the connection] 20180627 17:43:25< gfgtdf> the defaults _are_ the scenairo settings, (the scenario settings change the dafault values for those attributes) 20180627 17:53:16<+discordbot> I got the difference between setting fog in the sides and mp_fog in the scenario. The mp_fog sets as well the checkbox in the UI (in the use map settings section). 20180627 18:08:58< Soliton> oh, i wouldn't call that a default but ok, i get it. 20180627 18:10:49< Soliton> so how does that help in sp vs mp default for village_gold? 20180627 18:11:47< Soliton> (when the scenario doesn't specify anything.) 20180627 18:32:35-!- fabi [~fabi@200116b82b053300095078e3f3341199.dip.versatel-1u1.de] has joined #wesnoth-dev 20180627 18:32:35-!- fabi [~fabi@200116b82b053300095078e3f3341199.dip.versatel-1u1.de] has quit [Changing host] 20180627 18:32:35-!- fabi [~fabi@wesnoth/developer/fendrin] has joined #wesnoth-dev 20180627 18:59:07<+discordbot> is there a way to set a status with command mode? 20180627 19:01:04< Ravana_> not in nice way 20180627 19:02:46<+discordbot> you mean with lua? 20180627 19:03:51< Ravana_> yes 20180627 19:03:56< Ravana_> you might also use https://forums.wesnoth.org/viewtopic.php?t=44432 instead 20180627 19:08:28<+discordbot> unfortunately it can't set statues like unplagueable 20180627 19:08:40-!- louis94 [~~louis94@109.131.34.255] has joined #wesnoth-dev 20180627 19:08:56< irker289> wesnoth/wesnoth:1.14 josteph 7d163e5075 Help: Use `female_name` and `name` as fa AppVeyor: All builds passed 20180627 19:10:09-!- gfg [~androirc@134.76.63.8] has quit [Remote host closed the connection] 20180627 19:42:26<+discordbot> can you compile wesnoth with visual studio express 2013? 20180627 19:45:08<+discordbot> 1.14 can be built with 2013 20180627 19:45:25<+discordbot> master can only be built with 2015 or 2017 (both also work for 1.14) 20180627 19:45:32<+discordbot> For instructions, see https://wiki.wesnoth.org/CompilingWesnothOnWindows#Visual_Studio 20180627 19:46:08<+discordbot> ok thanks i will just download 2015 20180627 19:46:09<+discordbot> The archive for required libraries for VS2013 is at https://github.com/aquileia/external/archive/VC12.zip (not shown in the wiki because it focuses on master) 20180627 19:46:44<+discordbot> If you're going to download a newer version anyway, why not VS2017 if you have the option? 20180627 19:46:54<+discordbot> right 20180627 19:56:00<+discordbot> Why was I instantly assigned this? @Vultraz 20180627 19:56:27<+discordbot> You just did something with wmllint yesterday and you know Python. 20180627 19:56:38<+discordbot> I know Python but I don't know wmllint. 20180627 19:56:52<+discordbot> And the bug I fixed was in the same function but it's unrelated. I can't promise I'll look at it. 20180627 19:57:10<+discordbot> You can unassign the bug from yourself, then. 20180627 19:57:51<+discordbot> Yes but I'd prefer if I didn't get bugs assigned to me without confirmation in the future. 20180627 19:58:03<+discordbot> I'd assign Elvish_Hunter, but is he still active in any way? 20180627 19:58:07<+discordbot> Especially not ones that involve wmllint. Vultraz has been around for long enough to know what my relationship with it is. 20180627 19:58:19<+discordbot> alright, sorry 20180627 20:03:50< Ravana_> I know python too, but the issue as was posted did not have enough information for me to be interested in checking 20180627 20:14:10< gfgtdf> vman: why would you download vs2015 now when 2017 is already out ? 20180627 20:16:27< gfgtdf> was said alreaedy nevermind 20180627 20:43:43-!- louis94 [~~louis94@109.131.34.255] has quit [Ping timeout: 268 seconds] 20180627 20:54:30< irker289> wesnoth/wesnoth:1.14 gfgtdf c5b0097acb f3 AppVeyor: 2/4 builds failed 20180627 20:54:31< irker289> Details vs2015/Release: https://ci.appveyor.com/project/wesnoth/wesnoth-7lnpw/build/Wesnoth-VS2015-1.14-4022 20180627 20:54:32< irker289> Details vs2017/Release: https://ci.appveyor.com/project/wesnoth/wesnoth-605wt/build/Wesnoth-VS2017-1.14-3736 20180627 21:04:12-!- boucman [~rosen@wesnoth/developer/boucman] has joined #wesnoth-dev 20180627 21:25:37-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has quit [Ping timeout: 245 seconds] 20180627 21:26:56-!- louis94 [~~louis94@109.131.34.255] has joined #wesnoth-dev 20180627 21:41:27-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180627 21:41:33-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20180627 22:14:22-!- Appleman1234 [~quassel@121.222.147.211] has joined #wesnoth-dev 20180627 22:36:32<+discordbot> i wonder at what stage i should escape text formatting on the title 20180627 22:36:48<+discordbot> probably create game 20180627 22:37:16< irker289> wesnoth/wesnoth:1.14 gfgtdf 16fe537a4c f3 AppVeyor: All builds passed 20180627 22:38:57< Ravana_> that is before sending it to server or after receiving it from server? 20180627 22:39:05<+discordbot> before 20180627 22:39:22-!- boucman [~rosen@wesnoth/developer/boucman] has quit [Remote host closed the connection] 20180627 22:39:35< Ravana_> not as safe as doing it after, but should work for normal use 20180627 22:40:57< irker289> wesnoth: Charles Dang wesnoth:1.14 72e057d533d7 / src/gui/dialogs/multiplayer/mp_create_game.cpp: MP Create Game: escape any formatting applied to game name https://github.com/wesnoth/wesnoth/commit/72e057d533d7de87366cccb13c2721a0c41ff39c 20180627 22:42:11< irker289> wesnoth: Charles Dang wesnoth:master 58a2e23a0c78 / src/gui/dialogs/multiplayer/mp_create_game.cpp: MP Create Game: escape any formatting applied to game name https://github.com/wesnoth/wesnoth/commit/58a2e23a0c78078844f7fc2d684f04f448081f8b 20180627 22:43:31< irker289> wesnoth: Charles Dang wesnoth:1.14 3f72011f4b70 / src/font/pango/escape.hpp: Pango/Escape: used a stringstream for constructing the escaped text https://github.com/wesnoth/wesnoth/commit/3f72011f4b709aefed2ac4207ef58e361a3bc4f8 20180627 22:49:55< gfgtdf> doing it after is usually better, as doing it before allows people to work around it by simply using an older client. 20180627 22:51:36<+discordbot> Yeah, definitely do after. 20180627 23:10:20-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180627 23:10:26-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20180627 23:15:03-!- fabi [~fabi@wesnoth/developer/fendrin] has quit [Ping timeout: 265 seconds] 20180627 23:20:47-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180627 23:20:53-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-dev 20180627 23:22:30<+discordbot> once again considers banning old clients in MP 20180627 23:22:44<+discordbot> No. 20180627 23:41:40< irker289> wesnoth: Charles Dang wesnoth:1.14 b39d530cb285 / src/gui/dialogs/multiplayer/mp_create_game.cpp: Revert "MP Create Game: escape any formatting applied to game name" https://github.com/wesnoth/wesnoth/commit/b39d530cb2856bf9c084adbd7ca62220acf416cb 20180627 23:41:43< irker289> wesnoth: Charles Dang wesnoth:1.14 d8fa6915a28a / data/core/about.cfg: Updated a credits entry regarding the Dunefolk https://github.com/wesnoth/wesnoth/commit/d8fa6915a28a6108825f15ce754f50b9f3e944d2 20180627 23:41:46< irker289> wesnoth: Charles Dang wesnoth:1.14 828c228f4fb1 / src/game_initialization/lobby_data.cpp: MP Lobby: escape any game name formatting *after* receiving it from server https://github.com/wesnoth/wesnoth/commit/828c228f4fb1b6f8d49497967f965af0f98d174d 20180627 23:43:06< irker289> wesnoth: Charles Dang wesnoth:master 87fcacbd2898 / src/gui/dialogs/multiplayer/mp_create_game.cpp: Revert "MP Create Game: escape any formatting applied to game name" https://github.com/wesnoth/wesnoth/commit/87fcacbd28981933b3f3f190d1bfc9e7c18126fb 20180627 23:43:09< irker289> wesnoth: Charles Dang wesnoth:master 0cbbed2832fc / data/core/about.cfg: Updated a credits entry regarding the Dunefolk https://github.com/wesnoth/wesnoth/commit/0cbbed2832fc34f73927e38bf0141b4b7c636346 20180627 23:43:12< irker289> wesnoth: Charles Dang wesnoth:master 9c311e2ca5db / src/game_initialization/lobby_data.cpp: MP Lobby: escape any game name formatting *after* receiving it from server https://github.com/wesnoth/wesnoth/commit/9c311e2ca5db1f2b53570ae5bc0681f574c66f9d 20180627 23:44:42-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth-dev 20180627 23:50:49-!- louis94 [~~louis94@109.131.34.255] has quit [Ping timeout: 265 seconds] 20180627 23:57:03-!- stikonas [~gentoo@wesnoth/translator/stikonas] has quit [Remote host closed the connection] --- Log closed Thu Jun 28 00:00:50 2018