--- Log opened Sat Jun 09 00:00:01 2018 20180609 04:03:33-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180609 04:04:10-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-umc-dev 20180609 05:50:15< irker754> project-ethea: Iris Morelle Naia:master b9ec3b7c5055 / macros/soundfx.cfg: Optimize global sound sources' performance by making them actually global https://github.com/project-ethea/Naia/commit/b9ec3b7c5055f109936a036577465e810786906e 20180609 05:50:22< irker754> project-ethea: Iris Morelle Invasion_from_the_Unknown:master b9990aab9b6f / scenarios/10_The_Source_of_Light.cfg: S10: Make the berserker potion filter exclude Elvish Enchantress 2 https://github.com/project-ethea/Invasion_from_the_Unknown/commit/b9990aab9b6f341033531f1d556896cea4d0a33c 20180609 05:53:48< irker754> project-ethea: Iris Morelle Naia:master 374b4570c1f7 / macros/soundfx.cfg: Revert "Optimize global sound sources' performance by making them actually globa https://github.com/project-ethea/Naia/commit/374b4570c1f7857d1237e1836183934ff7fcd9d3 20180609 06:25:25-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180609 06:25:31-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-umc-dev 20180609 07:28:10-!- ChanServ changed the topic of #wesnoth-umc-dev to: Wesnoth-UMC-Dev Project discussion and support channel | http://wesnoth-umc-dev.ai0867.net | Staff: AI0867, Espreon | Blog: http://wesnoth-umc-dev.ai0867.net/blog/ | IRC logs: http://irclogs.wesnoth.org, http://irclogs.ai0867.net 20180609 07:30:08-!- ChanServ changed the topic of #wesnoth-umc-dev to: Wesnoth-UMC-Dev Project and general UMC development channel | http://wesnoth-umc-dev.ai0867.net | Staff: AI0867 | Blog: http://wesnoth-umc-dev.ai0867.net/blog/ | IRC logs: http://irclogs.wesnoth.org, http://irclogs.ai0867.net 20180609 10:57:17-!- irker754 [~irker@uruz.ai0867.net] has quit [Quit: transmission timeout] 20180609 16:06:55-!- octalot [~steve@91.141.3.100.wireless.dyn.drei.com] has joined #wesnoth-umc-dev 20180609 17:16:52-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180609 17:16:58-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth-umc-dev 20180609 18:01:31-!- Ravana_ [~Ravana@unaffiliated/ravana/x-2327071] has quit [Disconnected by services] 20180609 18:02:01-!- Ravana_ [~Ravana@unaffiliated/ravana/x-2327071] has joined #wesnoth-umc-dev 20180609 20:14:35< octalot> is there a WML equivalent of "\n", to put a newline in a string without putting a literal newline in the source? 20180609 20:28:08< vn971> octalot: I didn't find any when I was looking for it. 20180609 20:28:18< octalot> ah, thanks 20180609 20:28:37< vn971> octalot: (so ended up inserting newline into source as you said) 20180609 20:29:22< octalot> so far, I've ended up with a macro for new paragraphs (equivalent of \n\n), and just ugly source for single newlines 20180609 20:31:54< vn971> octalot: well your solutions depend on what you do of course. I try to put as less things in WML as possible. Most commonly, only txt/html docs, [multiplayer] and [event] definitions remain in WML for me, with the rest being put to Lua (and even some [event]s are defined from inside Lua). 20180609 20:32:32< octalot> that's a route that I should probably follow --- Log closed Sun Jun 10 00:00:03 2018