--- Log opened Sun Jun 03 00:00:49 2018 20180603 00:01:48-!- Narrat [~Narrat@p5DED1B54.dip0.t-ipconnect.de] has quit [Quit: They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.] 20180603 00:15:07-!- hk238 [~kvirc@unaffiliated/hk238] has quit [Quit: KVIrc 5.0.0 Aria http://www.kvirc.net/] 20180603 01:20:45-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180603 01:20:51-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180603 01:27:57-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180603 01:28:03-!- janebot_ [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180603 01:28:04-!- janebot_ is now known as janebot 20180603 02:00:07-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180603 02:00:13-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180603 02:10:04<+discordbot5> how do you change the team of a side during a scenario, with WML? 20180603 02:11:58<+discordbot5> with [modify_side] and the key team_name 20180603 02:21:00<+discordbot5> thanks 20180603 02:47:50-!- behalebabo [~behalebab@unaffiliated/behalebabo] has quit [Ping timeout: 256 seconds] 20180603 02:52:24-!- behalebabo [~behalebab@unaffiliated/behalebabo] has joined #wesnoth 20180603 04:10:31-!- Ant__ [ac3a16ea@gateway/web/freenode/ip.172.58.22.234] has joined #wesnoth 20180603 04:11:09-!- Ant__ [ac3a16ea@gateway/web/freenode/ip.172.58.22.234] has quit [Client Quit] 20180603 05:27:29-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has quit [Quit: And lo! The computer falls into a deep sleep, to awake again some other day!] 20180603 05:39:02-!- gallaecio [~quassel@188.79.96.255] has joined #wesnoth 20180603 05:44:57-!- HeyCitizen [HeyCitizen@gateway/vpn/privateinternetaccess/heycitizen] has quit [Ping timeout: 240 seconds] 20180603 05:45:41-!- HeyCitizen [~HeyCitize@sttrpq3809w-lp130-03-67-68-202-204.dsl.bell.ca] has joined #wesnoth 20180603 06:28:39-!- cyphase [~cyphase@unaffiliated/cyphase] has quit [Quit: cyphase.com] 20180603 06:35:03-!- ibispi [~quassel@188.246.34.98] has joined #wesnoth 20180603 06:36:50-!- cyphase [~cyphase@unaffiliated/cyphase] has joined #wesnoth 20180603 08:45:34-!- zookeeper [~lmsnie@wesnoth/developer/zookeeper] has joined #wesnoth 20180603 09:46:35-!- Bhoren [~Bhoren_wh@2a01:e0a:c:2150:a0e8:f1bc:9bba:822b] has joined #wesnoth 20180603 09:56:57-!- gallaecio [~quassel@188.79.96.255] has quit [Ping timeout: 240 seconds] 20180603 09:57:13-!- gallaecio [~quassel@188.79.96.255] has joined #wesnoth 20180603 10:35:11-!- Soo_Slow [~devnu11@ppp91-122-166-59.pppoe.avangarddsl.ru] has joined #wesnoth 20180603 10:45:38-!- gallaecio [~quassel@188.79.96.255] has quit [Remote host closed the connection] 20180603 10:48:19-!- gallaecio [~quassel@188.79.96.255] has joined #wesnoth 20180603 11:02:55-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20180603 11:59:14-!- Bhoren [~Bhoren_wh@2a01:e0a:c:2150:a0e8:f1bc:9bba:822b] has quit [Quit: Leaving] 20180603 12:42:11-!- Soo_Slow [~devnu11@ppp91-122-166-59.pppoe.avangarddsl.ru] has quit [Quit: Soo_Slow] 20180603 14:09:57-!- celticminstrel [~celmin@unaffiliated/celticminstrel] has joined #wesnoth 20180603 14:28:23-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180603 14:28:29-!- janebot [~Gambot@206.189.184.60] has joined #wesnoth 20180603 14:28:32-!- janebot [~Gambot@206.189.184.60] has quit [Changing host] 20180603 14:28:32-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180603 15:46:20-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has quit [Remote host closed the connection] 20180603 15:46:26-!- janebot [~Gambot@unaffiliated/gambit/bot/gambot] has joined #wesnoth 20180603 15:54:09-!- Narrat [~Narrat@p2E5111C6.dip0.t-ipconnect.de] has joined #wesnoth 20180603 16:02:51-!- hk238 [~kvirc@unaffiliated/hk238] has joined #wesnoth 20180603 16:02:52< hk238> hello 20180603 16:03:14< hk238> out of curiosity have wesnoth developers gathered any statistics on average hardware details of users? 20180603 16:03:33-!- Narrat [~Narrat@p2E5111C6.dip0.t-ipconnect.de] has quit [Ping timeout: 256 seconds] 20180603 16:05:08< Soliton> we don't collect that, steam might though. 20180603 16:26:41-!- Narrat [~Narrat@p2E5111C6.dip0.t-ipconnect.de] has joined #wesnoth 20180603 16:26:44< hk238> I think it's probable that a part of what attracts users to wesnoth is that it's free and also works on older hardware, so I was thinking that maybe there are people who find newer versions too slow 20180603 16:28:28-!- Bhoren [~Bhoren_wh@2a01:e0a:c:2150:a0e8:f1bc:9bba:822b] has joined #wesnoth 20180603 16:31:52< hk238> and also works on linux :D 20180603 16:36:40-!- gallaecio_ [~quassel@188.79.96.255] has joined #wesnoth 20180603 16:57:36-!- gallaecio_ [~quassel@188.79.96.255] has quit [Quit: http://quassel-irc.org - Converse confortabelmente. En calquera parte.] 20180603 17:11:50-!- Narrat [~Narrat@p2E5111C6.dip0.t-ipconnect.de] has quit [Ping timeout: 260 seconds] 20180603 17:14:58-!- Narrat [~Narrat@p2E5111C6.dip0.t-ipconnect.de] has joined #wesnoth 20180603 17:38:26-!- gfg [~androirc@tmo-110-89.customers.d1-online.com] has joined #wesnoth 20180603 17:42:46-!- gallaecio_ [~quassel@188.79.96.255] has joined #wesnoth 20180603 18:06:08-!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] 20180603 18:14:48-!- ibispi [~quassel@188.246.34.98] has quit [Remote host closed the connection] 20180603 18:15:55<+discordbot5> does anyone know which addon I should download for orocia 20180603 18:20:45-!- ibispi [~quassel@188.246.34.98] has joined #wesnoth 20180603 18:21:21-!- Narrat [~Narrat@p2E5111C6.dip0.t-ipconnect.de] has quit [Ping timeout: 240 seconds] 20180603 18:28:23<+discordbot5> Orocia Random Mod? 20180603 18:38:57-!- Haudegen [~quassel@178.115.237.87] has joined #wesnoth 20180603 18:48:43-!- Narrat [~Narrat@p2E5111C6.dip0.t-ipconnect.de] has joined #wesnoth 20180603 18:55:40<+discordbot5> thanks, got it from someone online 20180603 18:56:26<+discordbot5> Hello@ 20180603 18:56:31<+discordbot5> I just got this game 20180603 18:57:04<+discordbot5> Just wanted to say the art style is freaking amazing 😄 20180603 18:57:05<+discordbot5> https://cdn.discordapp.com/attachments/231976805987385345/452908579255484428/unknown.png 20180603 18:57:29<+discordbot5> touhou project 20180603 18:57:39<+discordbot5> tell me what chapters have you finished bro 20180603 18:58:30<+discordbot5> hmm 20180603 18:59:33<+discordbot5> On the tutorial 20180603 18:59:40<+discordbot5> How did they get such great art for a free game 20180603 19:01:03<+discordbot5> Lots of good artists. 20180603 19:01:37<+discordbot5> Any of them on here 🤔 20180603 19:01:43< celticminstrel> Also lots of time. 20180603 19:01:51< celticminstrel> I believe LordBob is on discord. 20180603 19:02:11<+discordbot5> kitty is the portrait artist, but she has left 20180603 19:02:27< celticminstrel> IIRC he's responsible for much of the UI art, and he also draws some portraits and story art. 20180603 19:02:36<+discordbot5> Jetrel draws a lot of the sprites 20180603 19:02:57<+discordbot5> yah and LordBob is doing the more recent portraits 20180603 19:03:41< celticminstrel> Kitty drew all the elves IIRC 20180603 19:03:43< celticminstrel> And some humans. 20180603 19:03:47<+discordbot5> Hmm, and do ranged units have to be next ot the target to fire? 20180603 19:03:47< celticminstrel> Portraits, that is. 20180603 19:03:47<+discordbot5> https://cdn.discordapp.com/attachments/231976805987385345/452910272357728256/unknown.png 20180603 19:04:07<+discordbot5> It seems like there's no way to shoot with ranged attacks at, well, range 20180603 19:04:09<+discordbot5> yes 20180603 19:04:09<+discordbot5> Yes, they have to be right next to the target unit. 20180603 19:04:17-!- claymore [~claymore@unaffiliated/claymore] has joined #wesnoth 20180603 19:04:25<+discordbot5> 🤔 That doesn't make a lot of sense TBH 20180603 19:04:37<+discordbot5> Any units that can actually attack a number of hexes away 20180603 19:04:54<+discordbot5> I think Era of High Sorcery has something, but it may or may not be on 1.14 20180603 19:05:01<+discordbot5> Ranged Era, too 20180603 19:05:06<+discordbot5> yes and that 20180603 19:05:40<+discordbot5> I'm sure Era of High Sorcery has something; they have meteors that can destroy the map XD 20180603 19:07:59<+discordbot5> What are Eras 🤔 20180603 19:08:03<+discordbot5> Expansion packs 20180603 19:08:08<+discordbot5> add-ons 20180603 19:08:29< Soliton> one type of add-on/expansion pack. 20180603 19:22:20<+discordbot5> Hmm, second tutorial mission is already kicking my ass 🤔 20180603 19:22:20<+discordbot5> https://cdn.discordapp.com/attachments/231976805987385345/452914940475342858/unknown.png 20180603 19:22:41-!- DeFender [~DeFender1@89-138-13-24.bb.netvision.net.il] has joined #wesnoth 20180603 19:24:25-!- DeFender1031 [~DeFender1@89-138-79-9.bb.netvision.net.il] has quit [Ping timeout: 245 seconds] 20180603 19:33:58<+discordbot5> Mhm, I'm pretty sure the "ranged weapons should range over multiple tiles" is in the catalogue of sugegstions that will not be implemented in main 20180603 19:34:57<+discordbot5> Yikes 20180603 19:34:57<+discordbot5> https://cdn.discordapp.com/attachments/231976805987385345/452918120256897034/unknown.png 20180603 19:35:00<+discordbot5> there are a lot of things in wesnoth that aren't realistic, like unit sprites being the same size as mountains and villages, etc. 20180603 19:35:00<+discordbot5> For a tutorial mission this is pretty difficult 20180603 19:36:48< celticminstrel> Um. 20180603 19:37:12< celticminstrel> Wasn't that a screenshot of "An Orcish Incursion" earlier? 20180603 19:38:05<+discordbot5> Nah,t hat's all tutorial 2 20180603 19:38:21< celticminstrel> Oh okay. 20180603 19:38:32< celticminstrel> I kinda only looked at the portrait. >_> 20180603 19:38:33<+discordbot5> You cans ee LI'sar in the first shot 20180603 19:45:59<+discordbot5> Wesnoth campaigns are hard tbh 20180603 19:49:52<+discordbot5> Yeah I'm using the terrain to my advantage, somehow it's still not helping 20180603 19:51:42<+discordbot5> "On turn 4, I realized I couldn't seize the island village without heavy losses due to the wolf riders and nightfall, so I fell back to the river bank to meet the orcs there. If the goal is to allow the player to seize & defend the island for the initial wave, it seems that there's too high of a possibility of things playing out to make that difficult." 20180603 19:51:43<+discordbot5> Wow 20180603 19:51:53<+discordbot5> just made a commit that will reduce the enemy's starting gold in s2. will be in 1.14.3 20180603 19:52:12<+discordbot5> The in-game help said I should be pushing to capture that island 20180603 19:52:53<+discordbot5> It's quite bad advice. It's indeed a better idea to stay in the river bank at first. 20180603 19:53:06<+discordbot5> Wesnoth campaigns seem like they're hard because the hints in-game are misleading 20180603 20:16:49<+discordbot5> celticminstrel: would you mind looking over my storyboard again? I did quite a bit of changes and additions, taking into account your suggestions 20180603 20:37:27< Soliton> you can reach the island before the wolf riders fine but you can't waste turns movement wise. i suppose it would be better to not force that though and explain that you can also stay back first and let the enemy come to your side of the river. 20180603 20:37:53<+discordbot5> > you can reach the island before the wolf riders fine but you can't waste turns movement wise. 20180603 20:38:01<+discordbot5> The problem is the island is an awful place to defend 20180603 20:38:05<+discordbot5> there are only three forests and the village 20180603 20:38:18<+discordbot5> you need the defense bonuses forests grant you to beat the influx of Orcs 20180603 20:38:51<+discordbot5> I always beat the level by defending the island then forking on the right and coming in that way 20180603 20:38:54< Soliton> sure, so stay on those forest hexes. 20180603 20:39:25<+discordbot5> Are any of the members on here campaign mission designers 20180603 20:39:47<+discordbot5> I see names like Taurus, beetlenaut, Turin 20180603 20:41:51< Soliton> Taurus and Turin are long gone i'm afraid. 20180603 20:48:30-!- claymore [~claymore@unaffiliated/claymore] has quit [Quit: Leaving] 20180603 20:58:48< Soliton> do you think it would help to see a replay of how scenario 2 of the tutorial is beat? i think it might be nicer since you don't have to read all the dialog and can just watch and learn from that. 20180603 21:01:34< celticminstrel> ...I don't remember anyone named SaloGhost... 20180603 21:01:51< celticminstrel> Do I just have a bad memory or did they change their name? 20180603 21:05:00<+discordbot5> I didn't. Was a few weeks ago 20180603 21:05:19<+discordbot5> A mini-campaign about orcs 20180603 21:07:34<+discordbot5> Pretty sure the advice to make it a little less terse was from you. And wejoked a bit about the similarity of one of the names to Cardassians 20180603 21:24:17-!- ibispi [~quassel@188.246.34.98] has quit [Remote host closed the connection] 20180603 21:33:49-!- gfg [~androirc@tmo-110-89.customers.d1-online.com] has quit [Ping timeout: 268 seconds] 20180603 21:41:22-!- Bhoren [~Bhoren_wh@2a01:e0a:c:2150:a0e8:f1bc:9bba:822b] has quit [Quit: Leaving] 20180603 21:46:08<+discordbot5> I've beaten Scenario 2 20180603 21:46:23<+discordbot5> It turns out the game compulsing the player to go to the island is a massive trap 20180603 21:46:45<+discordbot5> That island and its village is simple indefensible 20180603 21:49:02< celticminstrel> Urgh, not this again. 20180603 21:49:09< celticminstrel> It's "compel", not "compulse". 20180603 21:49:29< Soliton> it certainly seems inadvisable for new players but it's not indefensible. i've just re-played the tutorial when you brought it up and did fine. naturally i'm not new to the game or the tutorial at all. 20180603 21:49:40< celticminstrel> Only the noun version is "compulsion". 20180603 21:51:27-!- hk238 [~kvirc@unaffiliated/hk238] has quit [Quit: KVIrc 5.0.0 Aria http://www.kvirc.net/] 20180603 22:09:55-!- gfg [~androirc@2001:638:60e:834:e4b2:fa1c:d31e:ce0a] has joined #wesnoth 20180603 22:13:22-!- gfgt [~androirc@134.76.63.8] has joined #wesnoth 20180603 22:13:47-!- gallaecio [~quassel@188.79.96.255] has quit [Remote host closed the connection] 20180603 22:14:25-!- gfg [~androirc@2001:638:60e:834:e4b2:fa1c:d31e:ce0a] has quit [Ping timeout: 245 seconds] 20180603 22:19:28-!- gallaecio_ [~quassel@188.79.96.255] has quit [Quit: http://quassel-irc.org - Converse confortabelmente. En calquera parte.] 20180603 22:48:25<+discordbot5> Alright beat Tale of Two Brothers 20180603 22:48:32<+discordbot5> all the factions feel a bit too symmetric IMO 20180603 22:50:19<+discordbot5> The number of units were a bit low and were pretty samey among all the factions 20180603 22:52:17<+discordbot5> the campaigns don't follow faction guidelines, really; they just use the units they want to use. the factions mostly apply to multiplayer, and have more clearly defined and noticeable differences. 20180603 22:54:42<+discordbot5> like, you're not going to mistake the drakes for the loyalists, by any means 20180603 22:56:42<+discordbot5> Like I don't see the difference between a human archer, elvish archer, orcish archer 20180603 22:56:50<+discordbot5> Hell I barely even see the difference between an archer and a spearman 20180603 22:58:59<+discordbot5> Elvish Archers perform better in forests and can shoot one more time per turn than the other two. 20180603 22:59:14<+discordbot5> Orcish Archers have a fire attack (which is useful against units weak to fire), the other two don't. 20180603 23:00:03<+discordbot5> Mhm, is there any way to find out who did a specific art piece? Preferably without searching the whole Art forum by hand? 20180603 23:00:20-!- Haudegen [~quassel@178.115.237.87] has quit [Read error: Connection reset by peer] 20180603 23:04:01<+discordbot5> you can look at the commit history for that file - eventually the commit which added it contains more information 20180603 23:04:29<+discordbot5> I have no idea hwo to access that history, tbh. Sorry if noobig 20180603 23:05:31<+discordbot5> It's better if you ask around, people might know or can find out for you. 20180603 23:05:42<+discordbot5> Ah, okay. 20180603 23:07:46<+discordbot5> Well, you did give me the advice to look at the archaic era. And I thought the drifter Art may be something that's fitting for what I'm trying to do (the other alternative would be to take the shaman sprites from the Black eye mainline campaign) 20180603 23:09:34<+discordbot5> But I think it would be considered bad taste to rip the sprites out without crediting (and it seems a bit overkill to make the entre era a prerequsite to use a single set of sprites) 20180603 23:12:59<+discordbot5> I agree, my advice turned out to be quite unuseful. In most cases the oldest commit you find is not the one which added the file. I meant the 'history' button on the top right: https://github.com/wesnoth/wesnoth/blob/master/data/campaigns/Son_Of_The_Black_Eye/images/units/novice-orcish-shaman-defend-1.png 20180603 23:14:05<+discordbot5> (and in this case it's also not usefull, since SkyOne was not the original creator but edited the base sprite) 20180603 23:15:27<+discordbot5> other thing, /data/core/images/portraits contains an ARTISTS file. 20180603 23:15:39<+discordbot5> As for Archaic Era, ask Doofus-01 20180603 23:26:03<+discordbot5> okay! 20180603 23:30:41-!- gfgt [~androirc@134.76.63.8] has quit [Ping timeout: 248 seconds] 20180603 23:39:57<+discordbot5> Hi, I haven't played this game in 6 years, yet I've never used multiplayer. Can multiplayer still work on the older versions of the game? 20180603 23:40:07<+discordbot5> Are there just none left? 20180603 23:45:34<+discordbot5> 1.10 and 1.12 are still supported on the official server, but you'll be hard-pressed to find active people playing on those. --- Log closed Mon Jun 04 00:00:51 2018